Digimon World 3 decomp
The European version, SLES_039.36
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wstag964.c
Go to the documentation of this file.
1/*
2 * WSTAG964: Seabed, Underground: Seehomon and Depthmon's forge, in the extra
3 * chapter. The European version's: in its extra chapter (STORY_EXTRA), mode
4 * 740 starts it instead of WSTAG845.
5 */
6
7#include "common.h"
8#include "field/stage.h"
9
13
14const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x01 };
15#if VERSION_EU
16#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_09)
17#define STAGE_FILE 0x937
18#define STAGE_FILE_8 0x704
19#elif VERSION_JP
20#define STAGE_TEXT 0x89B
21#define STAGE_FILE 0x915
22#define STAGE_FILE_8 0x6F4
23#endif
24/* Sets the stage up: its map, actors and battles, playing BGM_0027 */
45
46StagePoint placePoints2_1Point1 = { 0x2E6, 2, 2, 0x450, 0x248, 1, NULL };
47StagePoint placePoints2_1Point0 = { 0x2E6, 2, 1, 160, 0x150, 5, &placePoints2_1Point1 };
49StagePoint placePoints2_2Point1 = { 0x2E4, 2, 3, 0x340, 160, 1, NULL };
50StagePoint placePoints2_2Point0 = { 0x2E6, 2, 2, 160, 0x150, 5, &placePoints2_2Point1 };
52StagePoint placePoints2_3Point1 = { 0x2E6, 2, 3, 0x450, 0x248, 1, NULL };
53StagePoint placePoints2_3Point0 = { 0x2E4, 2, 2, 192, 0x180, 5, &placePoints2_3Point1 };
55StagePoint placePoints2_4Point1 = { 0x2E2, 2, 1, 0x330, 248, 1, NULL };
56StagePoint placePoints2_4Point0 = { 0x2E6, 2, 3, 160, 0x150, 5, &placePoints2_4Point1 };
58StagePoint placePoints3_1Point1 = { 0x2E5, 3, 1, 0x3B0, 216, 1, NULL };
59StagePoint placePoints3_1Point0 = { 0x2E0, 3, 1, 176, 0x178, 5, &placePoints3_1Point1 };
61StagePoint placePoints4_1Point1 = { 0x2E7, 4, 1, 0x250, 232, 1, NULL };
62StagePoint placePoints4_1Point0 = { 0x2E6, 4, 1, 160, 0x150, 5, &placePoints4_1Point1 };
64StagePoint placePoints5_1Point1 = { 0x2E6, 5, 1, 0x450, 0x248, 1, NULL };
65StagePoint placePoints5_1Point0 = { 0x2E0, 5, 1, 176, 0x178, 5, &placePoints5_1Point1 };
67StagePoint placePoints5_2Point1 = { 0x2E4, 5, 3, 0x340, 160, 1, NULL };
68StagePoint placePoints5_2Point0 = { 0x2E6, 5, 1, 160, 0x150, 5, &placePoints5_2Point1 };
70StagePoint placePoints5_3Point1 = { 0x2E7, 5, 1, 0x250, 232, 1, NULL };
71StagePoint placePoints5_3Point0 = { 0x2E4, 5, 2, 192, 0x180, 5, &placePoints5_3Point1 };
79 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
80 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
81 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
82 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
83 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
84 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
85 { 0x140, 0x100, 0x14A, 0x1A0, 0x28, 0xA0, 0x150, 0x1FF },
86 { 0x180, 0x100, 0x1B0, 0x178, 0x1C0, 0x78, 0x160, 0x1FF },
87 { 0x140, 0x100, 0x170, 0x1D0, 0xC0, 0xD0, 0x170, 0x1FF },
88 { 0x180, 0x100, 0x1A0, 0x100, 0x180, 0, 0x140, 0x1FE },
89};
94u16 actor3Talk1Conditions[] = { ITEM(3, 0x76), 0, FLAG(0, 0), 0, CODES_END };
96u16 actor3Talk2Conditions[] = { ITEM(3, 0x76), 0, FLAG(0, 0), 1, ITEM(2, 0x72), 0, CODES_END };
97u16 actor3Talk3Conditions[] = { ITEM(3, 0x76), 0, FLAG(0, 0), 1, ITEM(2, 0x72), 1, CODES_END };
98u16 actor3Talk3Actions[] = { ITEM(3, 0x76), 1, ITEM(3, 0x75), 0, ITEM(2, 0x72), 0, CODES_END };
100u16 actor4Talk1Conditions[] = { ITEM(3, 0x9B), 0, FLAG(0, 0), 0, CODES_END };
102u16 actor4Talk2Conditions[] = { ITEM(3, 0x9B), 0, FLAG(0, 0), 1, ITEM(2, 0x97), 0, CODES_END };
103u16 actor4Talk3Conditions[] = { ITEM(3, 0x9B), 0, FLAG(0, 0), 1, ITEM(2, 0x97), 1, CODES_END };
104u16 actor4Talk3Actions[] = { ITEM(3, 0x9B), 1, ITEM(3, 0x9A), 0, ITEM(2, 0x97), 0, CODES_END };
106 { NULL, actor0Talk0Actions, 0xB },
107 { NULL, NULL, 0 },
108};
110 { NULL, actor1Talk0Actions, 7 },
111 { NULL, NULL, 0 },
112};
114 { NULL, actor2Talk0Actions, 8 },
115 { NULL, NULL, 0 },
116};
132 PLACE(2), 1,
133 PLACE_ARG(1), 1,
135 CODES_END,
136};
138 PLACE(2), 1,
139 PLACE_ARG(4), 1,
141 CODES_END,
142};
144 PLACE(5), 1,
145 PLACE_ARG(1), 1,
147 CODES_END,
148};
150 PLACE(2), 1,
151 PLACE_ARG(2), 1,
154 ITEM(3, 0x75), 1,
155 ITEM(3, 0x76), 0,
156 CODES_END,
157};
159 PLACE(4), 1,
160 PLACE_ARG(1), 1,
163 ITEM(3, 0x9A), 1,
164 ITEM(3, 0x9B), 0,
165 CODES_END,
166};
172FieldActorEntry actor5 = { NULL, NULL, 0x147, 7, 0, 0, 0 };
174 &actor0,
175 &actor1,
176 &actor2,
177 &actor3,
178 &actor4,
179 &actor5,
180 NULL,
181};
183 { 1, 0, 0x8F, 2, 0x37, 1, 0x37, 0x4B, 0xA, 0, 200, 265, 0, 0 },
184 { 1, 0, 0x8F, 2, 0x37, 1, 0x37, 0x4B, 0xA, 0, 560, 185, 0, 0 },
185 { 1, 0, 0x8F, 2, 0x37, 1, 0x37, 0x4B, 0xA, 0, 857, 33, 0, 0 },
186 { 1, 0, 0xB6, 2, 0x4C, 1, 0x4C, 0x62, 0xA, 0, 395, 180, 0, 0 },
187 { 1, 0, 0x8F, 6, 0x37, 1, 0x37, 0x4B, 0xA, 0, 500, 39, 0, 0 },
188 { 1, 0, 0xB6, 6, 0x4C, 1, 0x4C, 0x62, 0xA, 0, 659, 0, 0, 0 },
189 { 1, 0, 0x68, 6, 0x34, 1, 0x34, 0x36, 0xA, 0, 176, 128, 0, 0 },
190 { 1, 0, 0x68, 6, 0x34, 1, 0x34, 0x36, 0xA, 0, 758, 41, 0, 0 },
191 { 1, 0, 0x8A, 4, 3, 0, 0, 0, 0, 0, 416, 191, 327, 0 },
192 { 1, 0, 0x52, 4, 4, 0, 0, 0, 0, 0, 384, 174, 311, 0 },
193 { 1, 0, 0x83, 4, 5, 0, 0, 0, 0, 0, 352, 169, 295, 0 },
194 { 1, 0, 0x8E, 4, 6, 0, 0, 0, 0, 0, 320, 154, 279, 0 },
195 { 1, 0, 0x54, 4, 8, 0, 0, 0, 0, 0, 672, 177, 268, 0 },
196 { 1, 0, 0x66, 4, 9, 0, 0, 0, 0, 0, 640, 162, 251, 0 },
197 { 1, 0, 0x60, 4, 0xA, 0, 0, 0, 0, 0, 624, 156, 242, 0 },
198 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
199};
201 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x2E4, 0x340, 0xA0, 5, 0, 0, 0 },
202 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x2E4, 0xC0, 0x180, 1, 0, 0, 0 },
203 { { { CODES_END, 0 }, { CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
204};
205void (*stageFuncs[])(void) = {
207};
#define NULL
Definition common.h:17
unsigned short u16
Definition common.h:10
GameState GAME
The save data, the game mode and the methods.
Definition state.c:64
The stage overlays (AAA/PRO/WSTAG###.PRO), loaded at 0x800A4CA4 on top of FIELDSTG.
#define FIELD_MAP_FLOOR0
Some of FieldMap's maps (files): those of the floors the player walks on come first,...
Definition field_map.h:85
#define SLOT_EXIT
The kinds of StageSlot (type).
Definition field_map.h:255
#define FIELD_MAP_AREAS
a cell's value: its battle area (FieldBattles), or 0
Definition field_map.h:87
#define FIELD_MAP_TRIGGERS
a cell's value: a direction (3 bits) and a StageSlot (5)
Definition field_map.h:88
FieldMap FIELDSTG_map
Definition fieldstg.c:3660
FieldState FIELDSTG_state
Definition fieldstg.c:2641
#define PLACE(n)
the place and its argument the last exit or warp set (checkWarpArg): the numbers of the stage's Stage...
Definition game_state.h:76
#define CODES_END
Definition game_state.h:83
#define ITEM(kind, id)
an item, in the bag or equipped; kind (bits 9-11) isn't read, and the scripts set it after the item's...
Definition game_state.h:80
#define FLAG(group, id)
The codes of the (code, value) pairs that FLAGS_00 checks as conditions and applies as actions (event...
Definition game_state.h:68
#define PLACE_ARG(n)
GAME.placeArg is n.
Definition game_state.h:77
#define MUSIC_BATTLE
BATL0000: the maps' random battles (AreaBattle, nearly all of them)
Definition sound.h:76
#define MUSIC_SEABED
BGM_0027: the Seabed tunnels.
Definition sound.h:103
#define MUSIC(bank, n)
A field's or a battle's music (FieldState.music, Battle.music): track (SEP) n of the first sequence o...
Definition sound.h:70
#define MUSIC_BANK(music)
The sound bank of a music, which a stage loads for it (FieldState.soundBank)
Definition sound.h:148
FIELDSTG's start of the stage (StageEntry.init in FIELDSTG_stages): the stage's task,...
#define SPECIAL_ALL_PARTNERS_UNLOCKED
the European and Japanese versions: all eight partners are unlocked
Definition story.h:1797
#define FLAG_SEABED_KHAKKHARA_FOUND
wstag964 (extra chapter): chest that gives the Khakkhara, "I got" text; its conditions test it 0
Definition story.h:491
#define SPECIAL_ALL_PARTNERS_LEVEL_45
the European and Japanese versions: every unlocked partner is at level 45 or more
Definition story.h:1792
#define FLAG_SEABED_CLUSTER_CANNON_FOUND
wstag964 (extra chapter): chest that gives the Cluster Cannon, "I got" text; its conditions test it 0
Definition story.h:488
#define FLAG_SEABED_WISDOM_CHIP_FOUND
wstag964 (extra chapter): chest that gives the Wisdom Chip, "I got" text; its conditions test it 0
Definition story.h:500
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor....
Definition field_map.h:114
A battle of an area's BattleList, which can start on the field (see FIELDSTG_startEncounter); FIGHTST...
Definition field_map.h:402
The battles of an area of the map (its cells' value at FieldMap.files[4]), one picked at random.
Definition field_map.h:411
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...
Definition field_map.h:194
The battles of a place (FieldState.battles), by area of the map: the fourth area's are also the ones ...
Definition field_map.h:422
void(* setFile)(s32 index, s32 file)
FIELDSTG_setMapFile.
Definition field_map.h:100
void(* setFirstMap)(s32 index)
FIELDSTG_setFirstMap: the map the player starts on (GAME.mapIndex), when the mode is new.
Definition field_map.h:104
FieldBattles *(* findBattles)(FieldBattles *list, s32 id)
the place of the list with that id
Definition field_map.h:476
s32 sheetEntry
the stage's sprite sheet, loaded before the field starts, or 0
Definition field_map.h:445
s32 soundBank
SOUND.loadBank's, or 0.
Definition field_map.h:459
StageTile * objects
the map objects, up to the first margin 0
Definition field_map.h:446
s32 imageFile
or an image archive file, or 0
Definition field_map.h:449
FieldBattles * battles
Definition field_map.h:450
Vec2 start
where the player starts
Definition field_map.h:456
StageSlot * slots
up to the first type 0
Definition field_map.h:447
ActorImage * actors
then the actors', from actors[2]
Definition field_map.h:454
s32 mapFile
the file of the map's tiles (FIELDSTG_createMapStreamer)
Definition field_map.h:444
s32 startDir
and its direction
Definition field_map.h:457
CVECTOR spriteColor
the field's sprites' color, unless cd is 0
Definition field_map.h:458
s32 textFile
the stage's text file, for the talks
Definition field_map.h:461
union FieldState::@12 images
s32 music
SOUND.playSound's, or 0.
Definition field_map.h:460
What a character says (FIELDSTG_runActorAction): the first whose conditions hold, or the last,...
Definition field_map.h:176
u16 place
where the last warp or trigger put the player (FieldBattles.id)
Definition game_state.h:506
Where an exit (StageSlot) leads: copyPlacePoints copies a place's points to the stage's first slots,...
Definition stage.h:50
The points of a place (GAME.place and GAME.placeArg, which the exit the player came through set)
Definition stage.h:62
What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState....
Definition field_map.h:276
An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects,...
Definition field_map.h:208
Definition gfx.h:352
AreaBattle place3Area3Battle1
Definition wstag964.c:300
u16 actor1Conditions[]
Definition wstag964.c:137
AreaBattle place3Area3Battle2
Definition wstag964.c:301
u16 actor0Talk0Actions[]
Definition wstag964.c:90
FieldActorEntry actor0
Definition wstag964.c:167
AreaBattle place2Area3Battle5
Definition wstag964.c:252
StagePoint placePoints4_1Point0
Definition wstag964.c:62
AreaBattle place3Area0Battle5
Definition wstag964.c:265
AreaBattle place5Area2Battle4
Definition wstag964.c:394
void(* stageFuncs[])(void)
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a t...
Definition wstag964.c:205
AreaBattle place5Area1Battle2
Definition wstag964.c:379
AreaBattle place3Area0Battle3
Definition wstag964.c:263
AreaBattle place2Area2Battle6
Definition wstag964.c:240
AreaBattle place5Area3Battle5
Definition wstag964.c:408
AreaBattle place4Area0Battle2
Definition wstag964.c:314
StagePoint placePoints5_2Point0
Definition wstag964.c:68
AreaBattle place2Area1Battle1
Definition wstag964.c:222
AreaBattle place2Area2Battle5
Definition wstag964.c:239
AreaBattle place5Area0Battle6
Definition wstag964.c:370
AreaBattle place4Area1Battle4
Definition wstag964.c:329
AreaBattle place4Area2Battle6
Definition wstag964.c:344
FieldTalk actor2Talks[]
Definition wstag964.c:113
u16 actor3Talk3Conditions[]
Definition wstag964.c:97
AreaBattle place2Area2Battle2
Definition wstag964.c:236
u16 actor4Talk3Conditions[]
Definition wstag964.c:103
u16 actor4Talk1Actions[]
Definition wstag964.c:101
StagePoints placePoints5_2
Definition wstag964.c:69
AreaBattle place5Area0Battle4
Definition wstag964.c:368
BattleList place4Area2Battles
Definition wstag964.c:346
AreaBattle place4Area0Battle5
Definition wstag964.c:317
AreaBattle place3Area2Battle3
Definition wstag964.c:289
StagePoint placePoints4_1Point1
Definition wstag964.c:61
BattleList place3Area0Battles
Definition wstag964.c:268
AreaBattle place4Area1Battle1
Definition wstag964.c:326
BattleList place3Area1Battles
Definition wstag964.c:281
AreaBattle place3Area1Battle6
Definition wstag964.c:279
AreaBattle place2Area0Battle0
Definition wstag964.c:208
StagePoint placePoints5_3Point0
Definition wstag964.c:71
AreaBattle place2Area2Battle4
Definition wstag964.c:238
AreaBattle place3Area3Battle3
Definition wstag964.c:302
StagePoint placePoints2_2Point0
Definition wstag964.c:50
FieldActorEntry actor5
Definition wstag964.c:172
AreaBattle place2Area3Battle0
Definition wstag964.c:247
AreaBattle place2Area0Battle1
Definition wstag964.c:209
AreaBattle place5Area2Battle3
Definition wstag964.c:393
AreaBattle place2Area3Battle2
Definition wstag964.c:249
AreaBattle place2Area0Battle3
Definition wstag964.c:211
AreaBattle place4Area2Battle5
Definition wstag964.c:343
AreaBattle place3Area0Battle7
Definition wstag964.c:267
AreaBattle place3Area1Battle3
Definition wstag964.c:276
FieldActorEntry actor2
Definition wstag964.c:169
AreaBattle place4Area0Battle4
Definition wstag964.c:316
AreaBattle place3Area0Battle0
Definition wstag964.c:260
StagePoint placePoints3_1Point0
Definition wstag964.c:59
const CVECTOR stageColor
the color the setup copies to FIELDSTG_state.spriteColor
Definition wstag964.c:14
BattleList place5Area1Battles
Definition wstag964.c:385
AreaBattle place2Area0Battle5
Definition wstag964.c:213
u16 actor3Talk0Conditions[]
Definition wstag964.c:93
StagePoints placePoints2_1
Definition wstag964.c:48
#define STAGE_FILE_8
Definition wstag964.c:18
BattleList place2Area1Battles
Definition wstag964.c:229
AreaBattle place5Area3Battle3
Definition wstag964.c:406
StagePoints placePoints2_2
Definition wstag964.c:51
AreaBattle place5Area1Battle0
Definition wstag964.c:377
StagePoint placePoints2_4Point1
Definition wstag964.c:55
FieldActorEntry * stageActors[]
Definition wstag964.c:173
AreaBattle place5Area0Battle1
Definition wstag964.c:365
StagePoints placePoints2_3
Definition wstag964.c:54
StagePoint placePoints2_3Point1
Definition wstag964.c:52
AreaBattle place2Area1Battle2
Definition wstag964.c:223
AreaBattle place2Area0Battle4
Definition wstag964.c:212
StagePoint placePoints2_3Point0
Definition wstag964.c:53
AreaBattle place2Area2Battle3
Definition wstag964.c:237
AreaBattle place4Area1Battle6
Definition wstag964.c:331
AreaBattle place4Area0Battle6
Definition wstag964.c:318
AreaBattle place5Area1Battle3
Definition wstag964.c:380
AreaBattle place5Area1Battle4
Definition wstag964.c:381
AreaBattle place2Area1Battle4
Definition wstag964.c:225
StagePoint placePoints2_1Point1
Definition wstag964.c:46
AreaBattle place4Area0Battle7
Definition wstag964.c:319
u16 actor4Talk1Conditions[]
Definition wstag964.c:100
AreaBattle place5Area2Battle7
Definition wstag964.c:397
BattleList place3Area2Battles
Definition wstag964.c:294
AreaBattle place3Area2Battle5
Definition wstag964.c:291
AreaBattle place4Area3Battle7
Definition wstag964.c:358
AreaBattle place5Area0Battle3
Definition wstag964.c:367
AreaBattle place4Area0Battle1
Definition wstag964.c:313
AreaBattle place5Area0Battle0
Definition wstag964.c:364
AreaBattle place2Area3Battle4
Definition wstag964.c:251
FieldTalk actor1Talks[]
Definition wstag964.c:109
AreaBattle place5Area2Battle6
Definition wstag964.c:396
AreaBattle place4Area0Battle3
Definition wstag964.c:315
AreaBattle place4Area1Battle0
Definition wstag964.c:325
AreaBattle place2Area0Battle2
Definition wstag964.c:210
AreaBattle place3Area1Battle5
Definition wstag964.c:278
AreaBattle place3Area0Battle4
Definition wstag964.c:264
FieldTalk actor0Talks[]
Definition wstag964.c:105
AreaBattle place4Area2Battle4
Definition wstag964.c:342
StagePoint placePoints5_2Point1
Definition wstag964.c:67
AreaBattle place2Area3Battle1
Definition wstag964.c:248
AreaBattle place5Area1Battle6
Definition wstag964.c:383
AreaBattle place5Area0Battle2
Definition wstag964.c:366
u16 actor3Talk2Conditions[]
Definition wstag964.c:96
AreaBattle place3Area2Battle0
Definition wstag964.c:286
AreaBattle place3Area2Battle2
Definition wstag964.c:288
u16 actor3Talk1Conditions[]
Definition wstag964.c:94
AreaBattle place3Area2Battle7
Definition wstag964.c:293
u16 actor2Talk0Actions[]
Definition wstag964.c:92
FieldTalk actor4Talks[]
Definition wstag964.c:124
u16 actor4Conditions[]
Definition wstag964.c:158
FieldActorEntry actor4
Definition wstag964.c:171
u16 actor3Conditions[]
Definition wstag964.c:149
AreaBattle place5Area3Battle4
Definition wstag964.c:407
BattleList place4Area3Battles
Definition wstag964.c:359
AreaBattle place4Area1Battle2
Definition wstag964.c:327
AreaBattle place2Area1Battle0
Definition wstag964.c:221
AreaBattle place5Area0Battle7
Definition wstag964.c:371
BattleList place4Area0Battles
Definition wstag964.c:320
ActorImage stageImages[]
Definition wstag964.c:78
AreaBattle place3Area1Battle1
Definition wstag964.c:274
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0027.
Definition wstag964.c:25
AreaBattle place5Area1Battle7
Definition wstag964.c:384
StagePoint placePoints5_3Point1
Definition wstag964.c:70
StagePoints * placePoints[]
Names some stages define.
Definition wstag964.c:73
u16 actor4Talk0Conditions[]
Definition wstag964.c:99
AreaBattle place3Area3Battle6
Definition wstag964.c:305
StagePoint placePoints3_1Point1
Definition wstag964.c:58
AreaBattle place3Area3Battle5
Definition wstag964.c:304
AreaBattle place3Area1Battle4
Definition wstag964.c:277
StageTile stageObjects[]
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition wstag964.c:182
AreaBattle place5Area3Battle7
Definition wstag964.c:410
AreaBattle place4Area0Battle0
Definition wstag964.c:312
StagePoint placePoints2_2Point1
Definition wstag964.c:49
AreaBattle place2Area1Battle6
Definition wstag964.c:227
FieldTalk actor3Talks[]
Definition wstag964.c:117
u16 actor3Talk1Actions[]
Definition wstag964.c:95
AreaBattle place4Area1Battle7
Definition wstag964.c:332
AreaBattle place5Area2Battle2
Definition wstag964.c:392
AreaBattle place3Area3Battle0
Definition wstag964.c:299
AreaBattle place4Area2Battle2
Definition wstag964.c:340
AreaBattle place3Area3Battle4
Definition wstag964.c:303
AreaBattle place3Area2Battle1
Definition wstag964.c:287
AreaBattle place4Area2Battle3
Definition wstag964.c:341
AreaBattle place5Area0Battle5
Definition wstag964.c:369
AreaBattle place5Area3Battle6
Definition wstag964.c:409
u16 actor3Talk3Actions[]
Definition wstag964.c:98
AreaBattle place3Area0Battle1
Definition wstag964.c:261
AreaBattle place5Area2Battle5
Definition wstag964.c:395
BattleList place5Area2Battles
Definition wstag964.c:398
AreaBattle place5Area1Battle1
Definition wstag964.c:378
AreaBattle place4Area3Battle3
Definition wstag964.c:354
BattleList place4Area1Battles
Definition wstag964.c:333
StageSlot stageSlots[]
Definition wstag964.c:200
AreaBattle place5Area3Battle2
Definition wstag964.c:405
u16 actor1Talk0Actions[]
Definition wstag964.c:91
BattleList place3Area3Battles
Definition wstag964.c:307
AreaBattle place2Area0Battle7
Definition wstag964.c:215
AreaBattle place2Area3Battle6
Definition wstag964.c:253
AreaBattle place4Area3Battle0
Definition wstag964.c:351
AreaBattle place3Area2Battle6
Definition wstag964.c:292
AreaBattle place3Area1Battle0
Definition wstag964.c:273
AreaBattle place4Area2Battle1
Definition wstag964.c:339
AreaBattle place5Area2Battle1
Definition wstag964.c:391
AreaBattle place3Area2Battle4
Definition wstag964.c:290
StagePoint placePoints5_1Point0
Definition wstag964.c:65
AreaBattle place2Area1Battle3
Definition wstag964.c:224
StagePoint placePoints2_1Point0
Definition wstag964.c:47
StagePoint placePoints5_1Point1
Definition wstag964.c:64
FieldActorEntry actor1
Definition wstag964.c:168
BattleList place5Area3Battles
Definition wstag964.c:411
#define STAGE_FILE
Definition wstag964.c:17
StagePoints placePoints2_4
Definition wstag964.c:57
AreaBattle place3Area1Battle2
Definition wstag964.c:275
StagePoints placePoints5_3
Definition wstag964.c:72
AreaBattle place4Area2Battle0
Definition wstag964.c:338
AreaBattle place4Area1Battle3
Definition wstag964.c:328
AreaBattle place2Area3Battle7
Definition wstag964.c:254
AreaBattle place2Area1Battle5
Definition wstag964.c:226
AreaBattle place3Area1Battle7
Definition wstag964.c:280
AreaBattle place2Area1Battle7
Definition wstag964.c:228
u16 actor2Conditions[]
Definition wstag964.c:143
AreaBattle place4Area3Battle1
Definition wstag964.c:352
AreaBattle place3Area0Battle2
Definition wstag964.c:262
AreaBattle place3Area0Battle6
Definition wstag964.c:266
AreaBattle place2Area2Battle7
Definition wstag964.c:241
AreaBattle place4Area3Battle5
Definition wstag964.c:356
StagePoints placePoints3_1
Definition wstag964.c:60
AreaBattle place2Area3Battle3
Definition wstag964.c:250
BattleList place2Area3Battles
Definition wstag964.c:255
u16 actor4Talk3Actions[]
Definition wstag964.c:104
StagePoints placePoints5_1
Definition wstag964.c:66
#define STAGE_TEXT
Definition wstag964.c:16
BattleList place2Area0Battles
Definition wstag964.c:216
AreaBattle place4Area1Battle5
Definition wstag964.c:330
StagePoint placePoints2_4Point0
Definition wstag964.c:56
AreaBattle place5Area3Battle0
Definition wstag964.c:403
AreaBattle place2Area2Battle0
Definition wstag964.c:234
AreaBattle place3Area3Battle7
Definition wstag964.c:306
AreaBattle place5Area2Battle0
Definition wstag964.c:390
u16 actor4Talk2Conditions[]
Definition wstag964.c:102
StagePoints placePoints4_1
Definition wstag964.c:63
BattleList place2Area2Battles
Definition wstag964.c:242
AreaBattle place4Area2Battle7
Definition wstag964.c:345
AreaBattle place4Area3Battle4
Definition wstag964.c:355
FieldActorEntry actor3
Definition wstag964.c:170
FieldBattles stageBattles[]
Definition wstag964.c:416
AreaBattle place5Area3Battle1
Definition wstag964.c:404
AreaBattle place4Area3Battle2
Definition wstag964.c:353
BattleList place5Area0Battles
Definition wstag964.c:372
AreaBattle place2Area0Battle6
Definition wstag964.c:214
AreaBattle place5Area1Battle5
Definition wstag964.c:382
u16 actor0Conditions[]
Definition wstag964.c:131
AreaBattle place4Area3Battle6
Definition wstag964.c:357
AreaBattle place2Area2Battle1
Definition wstag964.c:235