Digimon World 3 decomp
The European version, SLES_039.36
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wstag760.c File Reference

WSTAG760: Genbu City, North Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag760.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_01)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_700 - 1)
 
#define STAGE_FILE   0x719
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and events, playing BGM_0024; BGM_0029 instead at story steps 0x27 to 0x28.
 

Variables

s16 script1240 []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions [] = { 0x7A26, 1, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (0x9000 | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor2Talk0Actions [] = { 0x7A0E, 1, 0xFFFF }
 
u16 actor3Talk0Actions [] = { 0x7A0D, 1, 0xFFFF }
 
u16 actor4Talk0Actions [] = { 0x7C00, 1, 0xFFFF }
 
u16 actor5Talk0Actions []
 
u16 actor46Talk0Actions [] = { 0x7A42, 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
FieldTalk actor26Talks []
 
FieldTalk actor27Talks []
 
FieldTalk actor28Talks []
 
FieldTalk actor29Talks []
 
FieldTalk actor30Talks []
 
FieldTalk actor31Talks []
 
FieldTalk actor32Talks []
 
FieldTalk actor33Talks []
 
FieldTalk actor34Talks []
 
FieldTalk actor35Talks []
 
FieldTalk actor36Talks []
 
FieldTalk actor37Talks []
 
FieldTalk actor38Talks []
 
FieldTalk actor39Talks []
 
FieldTalk actor40Talks []
 
FieldTalk actor41Talks []
 
FieldTalk actor42Talks []
 
FieldTalk actor43Talks []
 
FieldTalk actor44Talks []
 
FieldTalk actor45Talks []
 
FieldTalk actor46Talks []
 
FieldTalk actor47Talks []
 
u16 actor5Conditions [] = { (( 2 ) << 8 | ( 0x26 )) , 0, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }
 
u16 actor16Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor17Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor18Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor19Conditions [] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }
 
u16 actor20Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor21Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }
 
u16 actor22Conditions [] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor23Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor24Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor25Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor26Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }
 
u16 actor27Conditions [] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }
 
u16 actor28Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor29Conditions [] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor30Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor31Conditions [] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }
 
u16 actor32Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor33Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor34Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor35Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor36Conditions [] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }
 
u16 actor37Conditions [] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor38Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor39Conditions [] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }
 
u16 actor40Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }
 
u16 actor41Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor42Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor43Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor44Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor45Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor46Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor47Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 1073, 798, 1 }
 
FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 1233, 881, 1 }
 
FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x16, 6, 705, 597, 1 }
 
FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x17, 7, 626, 557, 1 }
 
FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x18, 8, 1283, 541, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x21, 9, 1041, 881, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x25, 0xA, 593, 702, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x25, 0xA, 593, 702, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x25, 0xA, 593, 702, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x25, 0xA, 593, 702, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x25, 0xA, 593, 702, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x25, 0xA, 593, 702, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x25, 0xA, 593, 702, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x25, 0xA, 593, 702, 1 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x25, 0xA, 593, 702, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x26, 0xB, 745, 777, 1 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x26, 0xB, 745, 777, 1 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x26, 0xB, 745, 777, 1 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x26, 0xB, 745, 777, 1 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x26, 0xB, 745, 777, 1 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x26, 0xB, 745, 777, 1 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x26, 0xB, 745, 777, 1 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x26, 0xB, 745, 777, 1 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x26, 0xB, 745, 777, 1 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x27, 0xC, 290, 490, 7 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x27, 0xC, 290, 490, 7 }
 
FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x27, 0xC, 290, 490, 7 }
 
FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x27, 0xC, 290, 490, 7 }
 
FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x27, 0xC, 290, 490, 7 }
 
FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x27, 0xC, 290, 490, 7 }
 
FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x27, 0xC, 290, 490, 7 }
 
FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x27, 0xC, 290, 490, 7 }
 
FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x27, 0xC, 290, 490, 7 }
 
FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x39, 0xD, 721, 256, 7 }
 
FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x39, 0xD, 721, 256, 7 }
 
FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x39, 0xD, 721, 256, 7 }
 
FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x39, 0xD, 721, 256, 7 }
 
FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x39, 0xD, 721, 256, 7 }
 
FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x39, 0xD, 721, 256, 7 }
 
FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0x39, 0xD, 721, 256, 7 }
 
FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0x39, 0xD, 721, 256, 7 }
 
FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0x39, 0xD, 721, 256, 7 }
 
FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0x9D, 0xE, 593, 702, 1 }
 
FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0x9E, 0xF, 745, 777, 1 }
 
FieldActorEntry actor44 = { actor44Conditions, actor44Talks, 0x9F, 0x10, 290, 490, 7 }
 
FieldActorEntry actor45 = { actor45Conditions, actor45Talks, 0xA0, 0x11, 721, 256, 7 }
 
FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0xCE, 0x12, 1041, 657, 3 }
 
FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0xCE, 0x12, 1041, 657, 3 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG760: Genbu City, North Sector.

Definition in file wstag760.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_01)

Definition at line 16 of file wstag760.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_700 - 1)

Definition at line 17 of file wstag760.c.

◆ STAGE_FILE

#define STAGE_FILE   0x719

Definition at line 18 of file wstag760.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and events, playing BGM_0024; BGM_0029 instead at story steps 0x27 to 0x28.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0024: Genbu City

< BGM_0024: Genbu City

< a cell's value: a direction (3 bits) and a StageSlot (5)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 24 of file wstag760.c.

Variable Documentation

◆ script1240

s16 script1240[]
Initial value:
= {
0x102, 2 , 0x4B0 , 0x381 , 5 ,
0x100, 0x15 , 0x4D1 , 0x371 ,
0x101, 0x15 , 1 , 1 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 6 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x15 , 0 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x15 , 0x36 , 1 ,
0x101, 0x32D , 0x375 , 2 ,
0x303, 0x15 ,
0x101, 0x15 , 0x37 , 1 ,
0x300, 0x5A ,
0x304, 0xC09 , 0 , 0 , 0 ,
0 ,
}

Definition at line 47 of file wstag760.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x168, 0x188, 0xA0, 0x88, 0x170, 0x1FB },
{ 0x140, 0x100, 0x170, 0x100, 0xC0, 0, 0x160, 0x1FA },
{ 0x140, 0x100, 0x170, 0x158, 0xC0, 0x58, 0x170, 0x1FA },
{ 0x140, 0x100, 0x148, 0x160, 0x20, 0x60, 0x150, 0x1F9 },
{ 0x140, 0x100, 0x16E, 0x130, 0xB8, 0x30, 0x160, 0x1F9 },
{ 0x140, 0x100, 0x168, 0x134, 0xA0, 0x34, 0x170, 0x1F9 },
{ 0x140, 0x100, 0x160, 0x134, 0x80, 0x34, 0x150, 0x1F8 },
{ 0x140, 0x100, 0x140, 0x154, 0, 0x54, 0x160, 0x1F8 },
{ 0x140, 0x100, 0x168, 0x158, 0xA0, 0x58, 0x170, 0x1F8 },
{ 0x140, 0x100, 0x148, 0x1A0, 0x20, 0xA0, 0x150, 0x1F7 },
{ 0x140, 0x100, 0x170, 0x1A0, 0xC0, 0xA0, 0x160, 0x1F7 },
{ 0x140, 0x100, 0x140, 0x1A4, 0, 0xA4, 0x170, 0x1F7 },
{ 0x140, 0x100, 0x150, 0x1A4, 0x40, 0xA4, 0x150, 0x1F6 },
{ 0x140, 0x100, 0x158, 0x1A4, 0x60, 0xA4, 0x160, 0x1F6 },
{ 0x140, 0x100, 0x156, 0x134, 0x58, 0x34, 0x170, 0x1F6 },
}

Definition at line 67 of file wstag760.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { 0x7A26, 1, 0xFFFF }

Definition at line 90 of file wstag760.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (0x9000 | ( 0x17 )) , 1, 0xFFFF }

Definition at line 91 of file wstag760.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { 0x7A0E, 1, 0xFFFF }

Definition at line 92 of file wstag760.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { 0x7A0D, 1, 0xFFFF }

Definition at line 93 of file wstag760.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { 0x7C00, 1, 0xFFFF }

Definition at line 94 of file wstag760.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[]
Initial value:
= {
(0x8000 | ( 1 ) << 9 | ( 0x46 )), 1,
(( 2 ) << 8 | ( 0x26 )) , 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 95 of file wstag760.c.

◆ actor46Talk0Actions

u16 actor46Talk0Actions[] = { 0x7A42, 1, 0xFFFF }

Definition at line 101 of file wstag760.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 5 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag760.c:90

Definition at line 102 of file wstag760.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , actor1Talk0Actions, 2 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk0Actions[]
Definition wstag760.c:91

Definition at line 106 of file wstag760.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , actor2Talk0Actions, 0xF3 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk0Actions[]
Definition wstag760.c:92

Definition at line 110 of file wstag760.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , actor3Talk0Actions, 0xF2 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Actions[]
Definition wstag760.c:93

Definition at line 114 of file wstag760.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , actor4Talk0Actions, 0x4C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk0Actions[]
Definition wstag760.c:94

Definition at line 118 of file wstag760.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , actor5Talk0Actions, 0x112 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk0Actions[]
Definition wstag760.c:95

Definition at line 122 of file wstag760.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 126 of file wstag760.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 130 of file wstag760.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 134 of file wstag760.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 138 of file wstag760.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 142 of file wstag760.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 146 of file wstag760.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF8 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 150 of file wstag760.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 154 of file wstag760.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 158 of file wstag760.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 162 of file wstag760.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x102 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 166 of file wstag760.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 170 of file wstag760.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x100 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 174 of file wstag760.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 178 of file wstag760.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 182 of file wstag760.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 186 of file wstag760.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 190 of file wstag760.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 194 of file wstag760.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x106 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 198 of file wstag760.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x105 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 202 of file wstag760.c.

◆ actor26Talks

FieldTalk actor26Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x105 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 206 of file wstag760.c.

◆ actor27Talks

FieldTalk actor27Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x103 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 210 of file wstag760.c.

◆ actor28Talks

FieldTalk actor28Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x105 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 214 of file wstag760.c.

◆ actor29Talks

FieldTalk actor29Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x105 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 218 of file wstag760.c.

◆ actor30Talks

FieldTalk actor30Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x105 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 222 of file wstag760.c.

◆ actor31Talks

FieldTalk actor31Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x104 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 226 of file wstag760.c.

◆ actor32Talks

FieldTalk actor32Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x108 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 230 of file wstag760.c.

◆ actor33Talks

FieldTalk actor33Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 234 of file wstag760.c.

◆ actor34Talks

FieldTalk actor34Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 238 of file wstag760.c.

◆ actor35Talks

FieldTalk actor35Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 242 of file wstag760.c.

◆ actor36Talks

FieldTalk actor36Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x109 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 246 of file wstag760.c.

◆ actor37Talks

FieldTalk actor37Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 250 of file wstag760.c.

◆ actor38Talks

FieldTalk actor38Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 254 of file wstag760.c.

◆ actor39Talks

FieldTalk actor39Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 258 of file wstag760.c.

◆ actor40Talks

FieldTalk actor40Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 262 of file wstag760.c.

◆ actor41Talks

FieldTalk actor41Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 266 of file wstag760.c.

◆ actor42Talks

FieldTalk actor42Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 270 of file wstag760.c.

◆ actor43Talks

FieldTalk actor43Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x101 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 274 of file wstag760.c.

◆ actor44Talks

FieldTalk actor44Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x107 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 278 of file wstag760.c.

◆ actor45Talks

FieldTalk actor45Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 282 of file wstag760.c.

◆ actor46Talks

FieldTalk actor46Talks[]
Initial value:
= {
{ ((void *)0) , actor46Talk0Actions, 1 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor46Talk0Actions[]
Definition wstag760.c:101

Definition at line 286 of file wstag760.c.

◆ actor47Talks

FieldTalk actor47Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x174 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 290 of file wstag760.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (( 2 ) << 8 | ( 0x26 )) , 0, 0xFFFF }

Definition at line 294 of file wstag760.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }

Definition at line 295 of file wstag760.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }

Definition at line 296 of file wstag760.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 297 of file wstag760.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 298 of file wstag760.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 299 of file wstag760.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 300 of file wstag760.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }

Definition at line 301 of file wstag760.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 302 of file wstag760.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }

Definition at line 303 of file wstag760.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }

Definition at line 304 of file wstag760.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 305 of file wstag760.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 306 of file wstag760.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 307 of file wstag760.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }

Definition at line 308 of file wstag760.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 309 of file wstag760.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }

Definition at line 310 of file wstag760.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }

Definition at line 311 of file wstag760.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 312 of file wstag760.c.

◆ actor24Conditions

u16 actor24Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 313 of file wstag760.c.

◆ actor25Conditions

u16 actor25Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 314 of file wstag760.c.

◆ actor26Conditions

u16 actor26Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }

Definition at line 315 of file wstag760.c.

◆ actor27Conditions

u16 actor27Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }

Definition at line 316 of file wstag760.c.

◆ actor28Conditions

u16 actor28Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 317 of file wstag760.c.

◆ actor29Conditions

u16 actor29Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }

Definition at line 318 of file wstag760.c.

◆ actor30Conditions

u16 actor30Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 319 of file wstag760.c.

◆ actor31Conditions

u16 actor31Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }

Definition at line 320 of file wstag760.c.

◆ actor32Conditions

u16 actor32Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 321 of file wstag760.c.

◆ actor33Conditions

u16 actor33Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 322 of file wstag760.c.

◆ actor34Conditions

u16 actor34Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 323 of file wstag760.c.

◆ actor35Conditions

u16 actor35Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 324 of file wstag760.c.

◆ actor36Conditions

u16 actor36Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }

Definition at line 325 of file wstag760.c.

◆ actor37Conditions

u16 actor37Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }

Definition at line 326 of file wstag760.c.

◆ actor38Conditions

u16 actor38Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 327 of file wstag760.c.

◆ actor39Conditions

u16 actor39Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }

Definition at line 328 of file wstag760.c.

◆ actor40Conditions

u16 actor40Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }

Definition at line 329 of file wstag760.c.

◆ actor41Conditions

u16 actor41Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 330 of file wstag760.c.

◆ actor42Conditions

u16 actor42Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 331 of file wstag760.c.

◆ actor43Conditions

u16 actor43Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 332 of file wstag760.c.

◆ actor44Conditions

u16 actor44Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 333 of file wstag760.c.

◆ actor45Conditions

u16 actor45Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 334 of file wstag760.c.

◆ actor46Conditions

u16 actor46Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 335 of file wstag760.c.

◆ actor47Conditions

u16 actor47Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 336 of file wstag760.c.

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 1073, 798, 1 }

Definition at line 337 of file wstag760.c.

◆ actor1

FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 1233, 881, 1 }

Definition at line 338 of file wstag760.c.

◆ actor2

FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x16, 6, 705, 597, 1 }

Definition at line 339 of file wstag760.c.

◆ actor3

FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x17, 7, 626, 557, 1 }

Definition at line 340 of file wstag760.c.

◆ actor4

FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x18, 8, 1283, 541, 1 }

Definition at line 341 of file wstag760.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x21, 9, 1041, 881, 1 }

Definition at line 342 of file wstag760.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x25, 0xA, 593, 702, 1 }

Definition at line 343 of file wstag760.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x25, 0xA, 593, 702, 1 }

Definition at line 344 of file wstag760.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x25, 0xA, 593, 702, 1 }

Definition at line 345 of file wstag760.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x25, 0xA, 593, 702, 1 }

Definition at line 346 of file wstag760.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x25, 0xA, 593, 702, 1 }

Definition at line 347 of file wstag760.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x25, 0xA, 593, 702, 1 }

Definition at line 348 of file wstag760.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x25, 0xA, 593, 702, 1 }

Definition at line 349 of file wstag760.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x25, 0xA, 593, 702, 1 }

Definition at line 350 of file wstag760.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x25, 0xA, 593, 702, 1 }

Definition at line 351 of file wstag760.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x26, 0xB, 745, 777, 1 }

Definition at line 352 of file wstag760.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x26, 0xB, 745, 777, 1 }

Definition at line 353 of file wstag760.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x26, 0xB, 745, 777, 1 }

Definition at line 354 of file wstag760.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x26, 0xB, 745, 777, 1 }

Definition at line 355 of file wstag760.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x26, 0xB, 745, 777, 1 }

Definition at line 356 of file wstag760.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x26, 0xB, 745, 777, 1 }

Definition at line 357 of file wstag760.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x26, 0xB, 745, 777, 1 }

Definition at line 358 of file wstag760.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x26, 0xB, 745, 777, 1 }

Definition at line 359 of file wstag760.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x26, 0xB, 745, 777, 1 }

Definition at line 360 of file wstag760.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x27, 0xC, 290, 490, 7 }

Definition at line 361 of file wstag760.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x27, 0xC, 290, 490, 7 }

Definition at line 362 of file wstag760.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x27, 0xC, 290, 490, 7 }

Definition at line 363 of file wstag760.c.

◆ actor27

FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x27, 0xC, 290, 490, 7 }

Definition at line 364 of file wstag760.c.

◆ actor28

FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x27, 0xC, 290, 490, 7 }

Definition at line 365 of file wstag760.c.

◆ actor29

FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x27, 0xC, 290, 490, 7 }

Definition at line 366 of file wstag760.c.

◆ actor30

FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x27, 0xC, 290, 490, 7 }

Definition at line 367 of file wstag760.c.

◆ actor31

FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x27, 0xC, 290, 490, 7 }

Definition at line 368 of file wstag760.c.

◆ actor32

FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x27, 0xC, 290, 490, 7 }

Definition at line 369 of file wstag760.c.

◆ actor33

FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x39, 0xD, 721, 256, 7 }

Definition at line 370 of file wstag760.c.

◆ actor34

FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x39, 0xD, 721, 256, 7 }

Definition at line 371 of file wstag760.c.

◆ actor35

FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x39, 0xD, 721, 256, 7 }

Definition at line 372 of file wstag760.c.

◆ actor36

FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x39, 0xD, 721, 256, 7 }

Definition at line 373 of file wstag760.c.

◆ actor37

FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x39, 0xD, 721, 256, 7 }

Definition at line 374 of file wstag760.c.

◆ actor38

FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x39, 0xD, 721, 256, 7 }

Definition at line 375 of file wstag760.c.

◆ actor39

FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0x39, 0xD, 721, 256, 7 }

Definition at line 376 of file wstag760.c.

◆ actor40

FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0x39, 0xD, 721, 256, 7 }

Definition at line 377 of file wstag760.c.

◆ actor41

FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0x39, 0xD, 721, 256, 7 }

Definition at line 378 of file wstag760.c.

◆ actor42

FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0x9D, 0xE, 593, 702, 1 }

Definition at line 379 of file wstag760.c.

◆ actor43

FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0x9E, 0xF, 745, 777, 1 }

Definition at line 380 of file wstag760.c.

◆ actor44

FieldActorEntry actor44 = { actor44Conditions, actor44Talks, 0x9F, 0x10, 290, 490, 7 }

Definition at line 381 of file wstag760.c.

◆ actor45

FieldActorEntry actor45 = { actor45Conditions, actor45Talks, 0xA0, 0x11, 721, 256, 7 }

Definition at line 382 of file wstag760.c.

◆ actor46

FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0xCE, 0x12, 1041, 657, 3 }

Definition at line 383 of file wstag760.c.

◆ actor47

FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0xCE, 0x12, 1041, 657, 3 }

Definition at line 384 of file wstag760.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 385 of file wstag760.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 6, 0x33, 2, 0, 5, 6, 0, 1273, 492, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xB, 6, 0, 1277, 496, 0, 0 },
{ 1, 0, 0x40, 6, 0x34, 1, 0x34, 0x3B, 6, 0, 1184, 497, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 2, 0, 3, 6, 0, 1180, 483, 0, 0 },
{ 1, 0, 0x40, 6, 3, 0, 0, 0, 0, 0, 1272, 754, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 1104, 797, 832, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 325, 419, 441, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 388, 386, 410, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 436 of file wstag760.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x26E, 0x344, 0x196, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x26E, 0x318, 0x264, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x26E, 0x404, 0x1F6, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 5, 0x49E, 0x2F0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 5, 0x48F, 0x348, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 447 of file wstag760.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and events, playing BGM_0024; BGM_0029 instead at story steps 0x27...
Definition wstag760.c:24

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 455 of file wstag760.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1240, script1240, ( ( 0x14B - 1) << 16 | ( 6 )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script1240[]
Definition wstag760.c:47

Definition at line 458 of file wstag760.c.

Referenced by setupStage().