Digimon World 3 decomp
The European version, SLES_039.36
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wstag760.c
Go to the documentation of this file.
1/*
2 * WSTAG760: Genbu City, North Sector.
3 */
4
5#include "common.h"
6#include "field/stage.h"
7
10
11#if VERSION_US || VERSION_JP
12#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_01)
13#define EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1)
14#define STAGE_FILE 0x709
15#elif VERSION_EU
16#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_01)
17#define EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1)
18#define STAGE_FILE 0x719
19#endif
20/*
21 * Sets the stage up: its map, actors and events, playing BGM_0024; BGM_0029
22 * instead at story steps 0x27 to 0x28
23 */
46
48 SCRIPT_WALK(2, 0x4B0, 0x381, 5),
49 SCRIPT_PLACE(0x15, 0x4D1, 0x371),
50 SCRIPT_POSE(0x15, 1, 1),
53 SCRIPT_POSE(2, 1, 5),
54 SCRIPT_WAIT(6),
55 SCRIPT_WAIT(0x1E),
56 SCRIPT_TALK(0, 1, 0x15, 0),
58 SCRIPT_WAIT(0x1E),
59 SCRIPT_POSE(0x15, 0x36, 1),
61 SCRIPT_WAIT_ANIM(0x15),
62 SCRIPT_POSE(0x15, 0x37, 1),
63 SCRIPT_WAIT(0x5A),
64 SCRIPT_LEAVE(0xC09, 0, 0, 0),
66};
68 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
69 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
70 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
71 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
72 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
73 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
74 { 0x140, 0x100, 0x168, 0x188, 0xA0, 0x88, 0x170, 0x1FB },
75 { 0x140, 0x100, 0x170, 0x100, 0xC0, 0, 0x160, 0x1FA },
76 { 0x140, 0x100, 0x170, 0x158, 0xC0, 0x58, 0x170, 0x1FA },
77 { 0x140, 0x100, 0x148, 0x160, 0x20, 0x60, 0x150, 0x1F9 },
78 { 0x140, 0x100, 0x16E, 0x130, 0xB8, 0x30, 0x160, 0x1F9 },
79 { 0x140, 0x100, 0x168, 0x134, 0xA0, 0x34, 0x170, 0x1F9 },
80 { 0x140, 0x100, 0x160, 0x134, 0x80, 0x34, 0x150, 0x1F8 },
81 { 0x140, 0x100, 0x140, 0x154, 0, 0x54, 0x160, 0x1F8 },
82 { 0x140, 0x100, 0x168, 0x158, 0xA0, 0x58, 0x170, 0x1F8 },
83 { 0x140, 0x100, 0x148, 0x1A0, 0x20, 0xA0, 0x150, 0x1F7 },
84 { 0x140, 0x100, 0x170, 0x1A0, 0xC0, 0xA0, 0x160, 0x1F7 },
85 { 0x140, 0x100, 0x140, 0x1A4, 0, 0xA4, 0x170, 0x1F7 },
86 { 0x140, 0x100, 0x150, 0x1A4, 0x40, 0xA4, 0x150, 0x1F6 },
87 { 0x140, 0x100, 0x158, 0x1A4, 0x60, 0xA4, 0x160, 0x1F6 },
88 { 0x140, 0x100, 0x156, 0x134, 0x58, 0x34, 0x170, 0x1F6 },
89};
90u16 actor0Talk0Actions[] = { 0x7A26, 1, CODES_END };
92u16 actor2Talk0Actions[] = { 0x7A0E, 1, CODES_END };
93u16 actor3Talk0Actions[] = { 0x7A0D, 1, CODES_END };
94u16 actor4Talk0Actions[] = { 0x7C00, 1, CODES_END };
103 { NULL, actor0Talk0Actions, 5 },
104 { NULL, NULL, 0 },
105};
107 { NULL, actor1Talk0Actions, 2 },
108 { NULL, NULL, 0 },
109};
111 { NULL, actor2Talk0Actions, 0xF3 },
112 { NULL, NULL, 0 },
113};
115 { NULL, actor3Talk0Actions, 0xF2 },
116 { NULL, NULL, 0 },
117};
119 { NULL, actor4Talk0Actions, 0x4C },
120 { NULL, NULL, 0 },
121};
123 { NULL, actor5Talk0Actions, 0x112 },
124 { NULL, NULL, 0 },
125};
127 { NULL, NULL, 0xF7 },
128 { NULL, NULL, 0 },
129};
131 { NULL, NULL, 0xF9 },
132 { NULL, NULL, 0 },
133};
135 { NULL, NULL, 0xFC },
136 { NULL, NULL, 0 },
137};
139 { NULL, NULL, 0xFA },
140 { NULL, NULL, 0 },
141};
143 { NULL, NULL, 0xF9 },
144 { NULL, NULL, 0 },
145};
147 { NULL, NULL, 0xF9 },
148 { NULL, NULL, 0 },
149};
151 { NULL, NULL, 0xF8 },
152 { NULL, NULL, 0 },
153};
155 { NULL, NULL, 0xF9 },
156 { NULL, NULL, 0 },
157};
159 { NULL, NULL, 0xF9 },
160 { NULL, NULL, 0 },
161};
163 { NULL, NULL, 0xFD },
164 { NULL, NULL, 0 },
165};
167 { NULL, NULL, 0x102 },
168 { NULL, NULL, 0 },
169};
171 { NULL, NULL, 0xFF },
172 { NULL, NULL, 0 },
173};
175 { NULL, NULL, 0x100 },
176 { NULL, NULL, 0 },
177};
179 { NULL, NULL, 0xFE },
180 { NULL, NULL, 0 },
181};
183 { NULL, NULL, 0xFF },
184 { NULL, NULL, 0 },
185};
187 { NULL, NULL, 0xFF },
188 { NULL, NULL, 0 },
189};
191 { NULL, NULL, 0xFF },
192 { NULL, NULL, 0 },
193};
195 { NULL, NULL, 0xFF },
196 { NULL, NULL, 0 },
197};
199 { NULL, NULL, 0x106 },
200 { NULL, NULL, 0 },
201};
203 { NULL, NULL, 0x105 },
204 { NULL, NULL, 0 },
205};
207 { NULL, NULL, 0x105 },
208 { NULL, NULL, 0 },
209};
211 { NULL, NULL, 0x103 },
212 { NULL, NULL, 0 },
213};
215 { NULL, NULL, 0x105 },
216 { NULL, NULL, 0 },
217};
219 { NULL, NULL, 0x105 },
220 { NULL, NULL, 0 },
221};
223 { NULL, NULL, 0x105 },
224 { NULL, NULL, 0 },
225};
227 { NULL, NULL, 0x104 },
228 { NULL, NULL, 0 },
229};
231 { NULL, NULL, 0x108 },
232 { NULL, NULL, 0 },
233};
235 { NULL, NULL, 0x10E },
236 { NULL, NULL, 0 },
237};
239 { NULL, NULL, 0x10C },
240 { NULL, NULL, 0 },
241};
243 { NULL, NULL, 0x10B },
244 { NULL, NULL, 0 },
245};
247 { NULL, NULL, 0x109 },
248 { NULL, NULL, 0 },
249};
251 { NULL, NULL, 0x10B },
252 { NULL, NULL, 0 },
253};
255 { NULL, NULL, 0x10B },
256 { NULL, NULL, 0 },
257};
259 { NULL, NULL, 0x10A },
260 { NULL, NULL, 0 },
261};
263 { NULL, NULL, 0x10B },
264 { NULL, NULL, 0 },
265};
267 { NULL, NULL, 0x10B },
268 { NULL, NULL, 0 },
269};
271 { NULL, NULL, 0xFB },
272 { NULL, NULL, 0 },
273};
275 { NULL, NULL, 0x101 },
276 { NULL, NULL, 0 },
277};
279 { NULL, NULL, 0x107 },
280 { NULL, NULL, 0 },
281};
283 { NULL, NULL, 0x10D },
284 { NULL, NULL, 0 },
285};
288 { NULL, NULL, 0 },
289};
291 { NULL, NULL, 0x174 },
292 { NULL, NULL, 0 },
293};
335u16 actor46Conditions[] = { ITEM(0, 0x192), 1, CODES_END };
336u16 actor47Conditions[] = { ITEM(0, 0x192), 0, CODES_END };
337FieldActorEntry actor0 = { NULL, actor0Talks, 0x14, 4, 1073, 798, 1 };
338FieldActorEntry actor1 = { NULL, actor1Talks, 0x15, 5, 1233, 881, 1 };
339FieldActorEntry actor2 = { NULL, actor2Talks, 0x16, 6, 705, 597, 1 };
340FieldActorEntry actor3 = { NULL, actor3Talks, 0x17, 7, 626, 557, 1 };
341FieldActorEntry actor4 = { NULL, actor4Talks, 0x18, 8, 1283, 541, 1 };
343FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x25, 0xA, 593, 702, 1 };
344FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x25, 0xA, 593, 702, 1 };
345FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x25, 0xA, 593, 702, 1 };
346FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x25, 0xA, 593, 702, 1 };
383FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0xCE, 0x12, 1041, 657, 3 };
384FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0xCE, 0x12, 1041, 657, 3 };
386 &actor0,
387 &actor1,
388 &actor2,
389 &actor3,
390 &actor4,
391 &actor5,
392 &actor6,
393 &actor7,
394 &actor8,
395 &actor9,
396 &actor10,
397 &actor11,
398 &actor12,
399 &actor13,
400 &actor14,
401 &actor15,
402 &actor16,
403 &actor17,
404 &actor18,
405 &actor19,
406 &actor20,
407 &actor21,
408 &actor22,
409 &actor23,
410 &actor24,
411 &actor25,
412 &actor26,
413 &actor27,
414 &actor28,
415 &actor29,
416 &actor30,
417 &actor31,
418 &actor32,
419 &actor33,
420 &actor34,
421 &actor35,
422 &actor36,
423 &actor37,
424 &actor38,
425 &actor39,
426 &actor40,
427 &actor41,
428 &actor42,
429 &actor43,
430 &actor44,
431 &actor45,
432 &actor46,
433 &actor47,
434 NULL,
435};
437 { 1, 0, 0x40, 6, 0x33, 2, 0, 5, 6, 0, 1273, 492, 0, 0 },
438 { 1, 0, 0x40, 6, 0x32, 2, 0, 0xB, 6, 0, 1277, 496, 0, 0 },
439 { 1, 0, 0x40, 6, 0x34, 1, 0x34, 0x3B, 6, 0, 1184, 497, 0, 0 },
440 { 1, 0, 0x40, 6, 0x3C, 2, 0, 3, 6, 0, 1180, 483, 0, 0 },
441 { 1, 0, 0x40, 6, 3, 0, 0, 0, 0, 0, 1272, 754, 0, 0 },
442 { 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 1104, 797, 832, 0 },
443 { 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 325, 419, 441, 0 },
444 { 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 388, 386, 410, 0 },
445 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
446};
448 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x26E, 0x344, 0x196, 1, 0, 0, 0 },
449 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x26E, 0x318, 0x264, 1, 0, 0, 0 },
450 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x26E, 0x404, 0x1F6, 1, 0, 0, 0 },
451 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_CLIMB_DOWN, 5, 0x49E, 0x2F0, 0, 0, 0, 0 },
452 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_CLIMB_UP, 5, 0x48F, 0x348, 0, 0, 0, 0 },
453 { { { CODES_END, 0 }, { CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
454};
455void (*stageFuncs[])(void) = {
457};
459 { 1240, script1240, EVENT_TEXT(6), NULL, NULL },
460 { -1, NULL, 0, NULL, NULL },
461};
#define NULL
Definition common.h:17
signed short s16
Definition common.h:9
unsigned short u16
Definition common.h:10
GameState GAME
The save data, the game mode and the methods.
Definition state.c:64
The stage overlays (AAA/PRO/WSTAG###.PRO), loaded at 0x800A4CA4 on top of FIELDSTG.
#define EVENT_TEXT(n)
An entry of the stage's events' text file, for FieldEvent.text.
Definition stage.h:732
#define SLOT_CLIMB_UP
Definition field_map.h:256
#define SCRIPT_WAIT_WALK(id)
until the character gets to its goal
Definition field_map.h:168
#define FIELD_COMMAND_HALT_PARTNERS
The field commands, which an event script hands FIELD_TASK_COMMANDS as the first argument of a pose c...
Definition field_map.h:41
#define SCRIPT_END
The commands of an event script (FieldEvent.script), as FIELDSTG_runEvent reads them: a halfword kind...
Definition field_map.h:156
#define SCRIPT_LEAVE(mode, x, y, dir)
FIELDSTG_leaveField; ends the event.
Definition field_map.h:170
#define SCRIPT_COMMAND(id, command, arg)
the same word for a script command's id: FIELDSTG_setEventPose creates its task if none runs and hand...
Definition field_map.h:161
#define FIELD_COMMAND_PLAY_SAVEDEMO
Definition field_map.h:65
#define FIELD_MAP_FLOOR0
Some of FieldMap's maps (files): those of the floors the player walks on come first,...
Definition field_map.h:85
#define SLOT_CLIMB_DOWN
Definition field_map.h:257
#define SCRIPT_WALK(id, x, y, dir)
Actor.setGoal: walks to (x, y), then faces dir.
Definition field_map.h:162
#define SCRIPT_WAIT_BOX
until box 0 closes
Definition field_map.h:167
#define SLOT_EXIT
The kinds of StageSlot (type).
Definition field_map.h:255
#define SCRIPT_POSE(id, set, dir)
Actor.setPose: its animation set, facing dir.
Definition field_map.h:158
#define FIELD_MAP_TRIGGERS
a cell's value: a direction (3 bits) and a StageSlot (5)
Definition field_map.h:88
#define SCRIPT_WAIT(frames)
Definition field_map.h:166
#define SCRIPT_WAIT_ANIM(id)
until its animation ends
Definition field_map.h:169
#define FIELD_TASK_COMMANDS
script command 813 (FIELDSTG_startCommandTask): the field commands
Definition field_map.h:33
#define SCRIPT_PLACE(id, x, y)
puts a character at (x, y)
Definition field_map.h:157
#define SCRIPT_TALK(box, entry, id, kind)
box of the event's boxes shows the event text's entry: a talk box at the corner kind next to the char...
Definition field_map.h:165
FieldMap FIELDSTG_map
Definition fieldstg.c:3660
FieldState FIELDSTG_state
Definition fieldstg.c:2641
#define START_EVENT(index)
action: FIELDSTG_startListedEvent
Definition game_state.h:81
#define CODES_END
Definition game_state.h:83
#define ITEM(kind, id)
an item, in the bag or equipped; kind (bits 9-11) isn't read, and the scripts set it after the item's...
Definition game_state.h:80
#define PROGRESS(n)
GAME.progress is n.
Definition game_state.h:69
#define MUSIC_CITY_CRISIS
BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightm...
Definition sound.h:105
#define MUSIC_GENBU_CITY
BGM_0024: Genbu City.
Definition sound.h:100
#define MUSIC_BANK(music)
The sound bank of a music, which a stage loads for it (FieldState.soundBank)
Definition sound.h:148
FIELDSTG's start of the stage (StageEntry.init in FIELDSTG_stages): the stage's task,...
#define FLAG_GENBU_CITY_LIFE_DISK_FOUND
wstag760: chest that gives the Life Disk, "I got" text; its conditions test it 0
Definition story.h:290
@ STORY_BLACK_ID_PASS
WSTAG756 (Battle Gate), event 911: the Black ID Pass.
Definition story.h:131
@ STORY_WHITE_ID_PASS
WSTAG676 (Bai Hu Dome), event 901: the General says the A.o.A came on Bulbmon (the White ID Pass)
Definition story.h:129
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136
@ STORY_AMATERASU_BRIDGE
WSTAG206 (Amaterasu Bridge), event 922: an Attacker holds the bridge.
Definition story.h:133
@ STORY_GUNSLINGER
WSTAG810 (Gunslinger 1F), event 1035.
Definition story.h:143
@ STORY_WAY_TO_AMATERASU
WSTAG305, events 893 and 895: the way into Amaterasu City, the A.o.A's headquarters,...
Definition story.h:126
@ STORY_DE_KNOWLEDGE
WSTAG526 (Zhu Que UG Lake), event 760: the fight with Zanbamon (the DE Knowledge)
Definition story.h:115
@ STORY_MOVIE_BATTLES
WSTAG820, event 1080, with Snatchmon: each encounter plays MODE_BATTLE_MOVIE first.
Definition story.h:146
@ STORY_GENBU_BADGE
WSTAG755 (Battle Gate), event 781: the Xuen Wu Chief, who holds the Black ID Pass,...
Definition story.h:118
@ STORY_ASUKA_HEADQUARTERS
WSTAG310 (A.o.A Headquarters, Asuka City), event 961.
Definition story.h:138
@ STORY_NETWORK_OFFLINE
WSTAG750, event 886: the news say the Optical Network is offline.
Definition story.h:123
#define SPECIAL_STORY_ASUKA_HEADQUARTERS_TO_OPERATION_SIGMA
GAME.progress is from STORY_ASUKA_HEADQUARTERS to STORY_OPERATION_SIGMA (PROGRESS_RANGES[0x13])
Definition story.h:1920
#define SPECIAL_SHOW_ITEM_GET_ICON
an action: the player's icon plays its animation 3 with SOUND_ITEM_GET (FIELD_COMMAND_ICON3); the tal...
Definition story.h:1982
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor....
Definition field_map.h:114
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...
Definition field_map.h:194
An event of the table FieldState.events, up to the first id -1, which FIELDSTG_startEvent starts.
Definition field_map.h:141
void(* setFile)(s32 index, s32 file)
FIELDSTG_setMapFile.
Definition field_map.h:100
void(* setFirstMap)(s32 index)
FIELDSTG_setFirstMap: the map the player starts on (GAME.mapIndex), when the mode is new.
Definition field_map.h:104
s32 sheetEntry
the stage's sprite sheet, loaded before the field starts, or 0
Definition field_map.h:445
FieldEvent * events
up to the first id -1
Definition field_map.h:451
s32 soundBank
SOUND.loadBank's, or 0.
Definition field_map.h:459
StageTile * objects
the map objects, up to the first margin 0
Definition field_map.h:446
s32 imageFile
or an image archive file, or 0
Definition field_map.h:449
Vec2 start
where the player starts
Definition field_map.h:456
StageSlot * slots
up to the first type 0
Definition field_map.h:447
ActorImage * actors
then the actors', from actors[2]
Definition field_map.h:454
s32 mapFile
the file of the map's tiles (FIELDSTG_createMapStreamer)
Definition field_map.h:444
s32 startDir
and its direction
Definition field_map.h:457
s32 textFile
the stage's text file, for the talks
Definition field_map.h:461
union FieldState::@12 images
s32 music
SOUND.playSound's, or 0.
Definition field_map.h:460
What a character says (FIELDSTG_runActorAction): the first whose conditions hold, or the last,...
Definition field_map.h:176
What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState....
Definition field_map.h:276
An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects,...
Definition field_map.h:208
Definition gfx.h:352
u16 actor26Conditions[]
Definition wstag760.c:315
u16 actor0Talk0Actions[]
Definition wstag760.c:90
FieldActorEntry actor0
Definition wstag760.c:337
void(* stageFuncs[])(void)
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a t...
Definition wstag760.c:455
FieldActorEntry actor6
Definition wstag760.c:343
FieldTalk actor37Talks[]
Definition wstag760.c:250
u16 actor11Conditions[]
Definition wstag760.c:300
FieldTalk actor31Talks[]
Definition wstag760.c:226
FieldTalk actor2Talks[]
Definition wstag760.c:110
FieldTalk actor47Talks[]
Definition wstag760.c:290
FieldTalk actor42Talks[]
Definition wstag760.c:270
u16 actor10Conditions[]
Definition wstag760.c:299
FieldActorEntry actor25
Definition wstag760.c:362
FieldActorEntry actor24
Definition wstag760.c:361
u16 actor18Conditions[]
Definition wstag760.c:307
FieldActorEntry actor17
Definition wstag760.c:354
FieldActorEntry actor39
Definition wstag760.c:376
u16 actor34Conditions[]
Definition wstag760.c:323
FieldActorEntry actor33
Definition wstag760.c:370
FieldTalk actor38Talks[]
Definition wstag760.c:254
FieldTalk actor14Talks[]
Definition wstag760.c:158
u16 actor24Conditions[]
Definition wstag760.c:313
FieldActorEntry actor18
Definition wstag760.c:355
FieldTalk actor5Talks[]
Definition wstag760.c:122
FieldActorEntry actor40
Definition wstag760.c:377
FieldTalk actor43Talks[]
Definition wstag760.c:274
u16 actor42Conditions[]
Definition wstag760.c:331
u16 actor46Conditions[]
Definition wstag760.c:335
FieldActorEntry actor5
Definition wstag760.c:342
FieldActorEntry actor37
Definition wstag760.c:374
FieldActorEntry actor36
Definition wstag760.c:373
u16 actor35Conditions[]
Definition wstag760.c:324
FieldTalk actor33Talks[]
Definition wstag760.c:234
FieldTalk actor41Talks[]
Definition wstag760.c:266
u16 actor22Conditions[]
Definition wstag760.c:311
FieldActorEntry actor2
Definition wstag760.c:339
FieldActorEntry actor31
Definition wstag760.c:368
u16 actor38Conditions[]
Definition wstag760.c:327
FieldActorEntry actor23
Definition wstag760.c:360
FieldActorEntry actor19
Definition wstag760.c:356
FieldTalk actor36Talks[]
Definition wstag760.c:246
u16 actor9Conditions[]
Definition wstag760.c:298
FieldActorEntry * stageActors[]
Definition wstag760.c:385
FieldActorEntry actor28
Definition wstag760.c:365
u16 actor23Conditions[]
Definition wstag760.c:312
u16 actor32Conditions[]
Definition wstag760.c:321
FieldActorEntry actor45
Definition wstag760.c:382
u16 actor29Conditions[]
Definition wstag760.c:318
u16 actor47Conditions[]
Definition wstag760.c:336
u16 actor46Talk0Actions[]
Definition wstag760.c:101
u16 actor30Conditions[]
Definition wstag760.c:319
FieldActorEntry actor22
Definition wstag760.c:359
u16 actor37Conditions[]
Definition wstag760.c:326
u16 actor44Conditions[]
Definition wstag760.c:333
FieldActorEntry actor41
Definition wstag760.c:378
FieldTalk actor1Talks[]
Definition wstag760.c:106
u16 actor13Conditions[]
Definition wstag760.c:302
FieldTalk actor35Talks[]
Definition wstag760.c:242
FieldActorEntry actor29
Definition wstag760.c:366
FieldTalk actor0Talks[]
Definition wstag760.c:102
FieldTalk actor44Talks[]
Definition wstag760.c:278
FieldTalk actor21Talks[]
Definition wstag760.c:186
FieldActorEntry actor27
Definition wstag760.c:364
FieldTalk actor20Talks[]
Definition wstag760.c:182
FieldActorEntry actor10
Definition wstag760.c:347
u16 actor31Conditions[]
Definition wstag760.c:320
u16 actor2Talk0Actions[]
Definition wstag760.c:92
u16 actor19Conditions[]
Definition wstag760.c:308
FieldTalk actor4Talks[]
Definition wstag760.c:118
FieldTalk actor27Talks[]
Definition wstag760.c:210
FieldActorEntry actor4
Definition wstag760.c:341
s16 script1240[]
Definition wstag760.c:47
FieldTalk actor17Talks[]
Definition wstag760.c:170
FieldTalk actor39Talks[]
Definition wstag760.c:258
FieldActorEntry actor35
Definition wstag760.c:372
FieldTalk actor11Talks[]
Definition wstag760.c:146
FieldActorEntry actor32
Definition wstag760.c:369
FieldActorEntry actor8
Definition wstag760.c:345
FieldActorEntry actor44
Definition wstag760.c:381
ActorImage stageImages[]
Definition wstag760.c:67
FieldTalk actor28Talks[]
Definition wstag760.c:214
FieldTalk actor6Talks[]
Definition wstag760.c:126
void setupStage(void)
Sets the stage up: its map, actors and events, playing BGM_0024; BGM_0029 instead at story steps 0x27...
Definition wstag760.c:24
FieldActorEntry actor43
Definition wstag760.c:380
FieldTalk actor25Talks[]
Definition wstag760.c:202
FieldTalk actor19Talks[]
Definition wstag760.c:178
u16 actor33Conditions[]
Definition wstag760.c:322
FieldTalk actor23Talks[]
Definition wstag760.c:194
u16 actor16Conditions[]
Definition wstag760.c:305
StageTile stageObjects[]
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition wstag760.c:436
u16 actor41Conditions[]
Definition wstag760.c:330
FieldActorEntry actor9
Definition wstag760.c:346
u16 actor8Conditions[]
Definition wstag760.c:297
FieldActorEntry actor20
Definition wstag760.c:357
FieldTalk actor26Talks[]
Definition wstag760.c:206
u16 actor5Conditions[]
Definition wstag760.c:294
FieldTalk actor10Talks[]
Definition wstag760.c:142
FieldTalk actor3Talks[]
Definition wstag760.c:114
FieldTalk actor9Talks[]
Definition wstag760.c:138
FieldTalk actor32Talks[]
Definition wstag760.c:230
FieldTalk actor15Talks[]
Definition wstag760.c:162
u16 actor5Talk0Actions[]
Definition wstag760.c:95
FieldTalk actor46Talks[]
Definition wstag760.c:286
FieldActorEntry actor47
Definition wstag760.c:384
FieldTalk actor40Talks[]
Definition wstag760.c:262
FieldActorEntry actor15
Definition wstag760.c:352
FieldActorEntry actor12
Definition wstag760.c:349
u16 actor27Conditions[]
Definition wstag760.c:316
FieldActorEntry actor16
Definition wstag760.c:353
u16 actor15Conditions[]
Definition wstag760.c:304
FieldActorEntry actor38
Definition wstag760.c:375
u16 actor6Conditions[]
Definition wstag760.c:295
u16 actor14Conditions[]
Definition wstag760.c:303
FieldActorEntry actor30
Definition wstag760.c:367
FieldActorEntry actor7
Definition wstag760.c:344
u16 actor43Conditions[]
Definition wstag760.c:332
StageSlot stageSlots[]
Definition wstag760.c:447
u16 actor1Talk0Actions[]
Definition wstag760.c:91
FieldActorEntry actor13
Definition wstag760.c:350
FieldTalk actor24Talks[]
Definition wstag760.c:198
FieldActorEntry actor11
Definition wstag760.c:348
u16 actor25Conditions[]
Definition wstag760.c:314
FieldActorEntry actor1
Definition wstag760.c:338
u16 actor40Conditions[]
Definition wstag760.c:329
FieldActorEntry actor21
Definition wstag760.c:358
FieldActorEntry actor42
Definition wstag760.c:379
FieldTalk actor13Talks[]
Definition wstag760.c:154
#define STAGE_FILE
Definition wstag760.c:18
u16 actor4Talk0Actions[]
Definition wstag760.c:94
u16 actor45Conditions[]
Definition wstag760.c:334
u16 actor7Conditions[]
Definition wstag760.c:296
u16 actor39Conditions[]
Definition wstag760.c:328
FieldTalk actor45Talks[]
Definition wstag760.c:282
FieldTalk actor18Talks[]
Definition wstag760.c:174
FieldTalk actor7Talks[]
Definition wstag760.c:130
u16 actor20Conditions[]
Definition wstag760.c:309
FieldActorEntry actor34
Definition wstag760.c:371
#define STAGE_TEXT
Definition wstag760.c:16
u16 actor3Talk0Actions[]
Definition wstag760.c:93
FieldTalk actor8Talks[]
Definition wstag760.c:134
FieldTalk actor34Talks[]
Definition wstag760.c:238
FieldTalk actor30Talks[]
Definition wstag760.c:222
FieldActorEntry actor46
Definition wstag760.c:383
FieldTalk actor12Talks[]
Definition wstag760.c:150
u16 actor21Conditions[]
Definition wstag760.c:310
u16 actor28Conditions[]
Definition wstag760.c:317
FieldTalk actor16Talks[]
Definition wstag760.c:166
u16 actor17Conditions[]
Definition wstag760.c:306
FieldTalk actor29Talks[]
Definition wstag760.c:218
FieldActorEntry actor3
Definition wstag760.c:340
FieldActorEntry actor26
Definition wstag760.c:363
u16 actor36Conditions[]
Definition wstag760.c:325
FieldActorEntry actor14
Definition wstag760.c:351
FieldEvent stageEvents[]
Definition wstag760.c:458
u16 actor12Conditions[]
Definition wstag760.c:301
FieldTalk actor22Talks[]
Definition wstag760.c:190