Digimon World 3 decomp
The European version, SLES_039.36
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wstag630.c File Reference

WSTAG630: S Noise Desert, West Sector. More...

Include dependency graph for wstag630.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)
 
#define STAGE_FILE   0x494
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.
 

Variables

AnimFrame updateTileAnimsFrames0 []
 Defined below, after the code that uses them.
 
AnimFrame updateTileAnimsFrames1 []
 
AnimFrame updateTileAnimsFrames2 []
 
AreaBattle area0Battle0 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor1Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor9Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor9Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor9Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor11Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor11Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor11Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor12Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor12Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor12Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor13Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor13Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor13Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor14Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor15Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor15Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor15Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor16Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor16Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor16Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor17Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor17Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor17Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor6Conditions []
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF }
 
u16 actor8Conditions []
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor16Conditions []
 
u16 actor17Conditions [] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x22, 4, 433, 280, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x22, 4, 433, 280, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x22, 4, 433, 280, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x22, 4, 433, 280, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x22, 4, 433, 280, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x22, 4, 433, 280, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x22, 4, 433, 280, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x22, 4, 433, 280, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x22, 4, 433, 280, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x40, 5, 433, 537, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x40, 5, 433, 537, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x40, 5, 433, 537, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x40, 5, 433, 537, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x40, 5, 433, 537, 1 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x40, 5, 433, 537, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x40, 5, 433, 537, 1 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x40, 5, 433, 537, 1 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x40, 5, 433, 537, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG630: S Noise Desert, West Sector.

Definition in file wstag630.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 19 of file wstag630.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)

Definition at line 26 of file wstag630.c.

◆ STAGE_FILE

#define STAGE_FILE   0x494

Definition at line 27 of file wstag630.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0016: the West Sector's deserts and the Mirage Tower

< ENV_0016: the West Sector's deserts and the Mirage Tower

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 30 of file wstag630.c.

Variable Documentation

◆ updateTileAnimsFrames0

AnimFrame updateTileAnimsFrames0[]
Initial value:
= {
{ 50, 8 }, { 51, 8 }, { 52, 8 }, { 53, 8 },
{ 54, 8 }, { 55, 8 }, { 56, 8 }, { 57, 8 },
{ 58, 8 }, { 59, 8 }, { 60, 8 }, { 82, 160 },
{ 255, 0 },
}

Defined below, after the code that uses them.

Definition at line 50 of file wstag630.c.

◆ updateTileAnimsFrames1

AnimFrame updateTileAnimsFrames1[]
Initial value:
= {
{ 61, 8 }, { 62, 8 }, { 63, 8 }, { 64, 8 },
{ 65, 8 }, { 66, 8 }, { 67, 8 }, { 68, 8 },
{ 69, 8 }, { 70, 8 }, { 71, 8 }, { 82, 160 },
{ 255, 0 },
}

Definition at line 56 of file wstag630.c.

◆ updateTileAnimsFrames2

AnimFrame updateTileAnimsFrames2[]
Initial value:
= {
{ 72, 8 }, { 73, 8 }, { 74, 8 }, { 75, 8 },
{ 76, 8 }, { 77, 8 }, { 78, 8 }, { 79, 8 },
{ 80, 8 }, { 81, 8 }, { 82, 160 }, { 255, 0 },
}

Definition at line 62 of file wstag630.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag630.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag630.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag630.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag630.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag630.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag630.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag630.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag630.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag630.c:74
AreaBattle area0Battle1
Definition wstag630.c:68
AreaBattle area0Battle6
Definition wstag630.c:73
AreaBattle area0Battle3
Definition wstag630.c:70
AreaBattle area0Battle5
Definition wstag630.c:72
AreaBattle area0Battle0
Definition wstag630.c:67
AreaBattle area0Battle2
Definition wstag630.c:69
AreaBattle area0Battle4
Definition wstag630.c:71

Definition at line 75 of file wstag630.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag630.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag630.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag630.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag630.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag630.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag630.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag630.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag630.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag630.c:86
AreaBattle area1Battle2
Definition wstag630.c:82
AreaBattle area1Battle4
Definition wstag630.c:84
AreaBattle area1Battle5
Definition wstag630.c:85
AreaBattle area1Battle3
Definition wstag630.c:83
AreaBattle area1Battle0
Definition wstag630.c:80
AreaBattle area1Battle1
Definition wstag630.c:81
AreaBattle area1Battle7
Definition wstag630.c:87

Definition at line 88 of file wstag630.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag630.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 94 of file wstag630.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 95 of file wstag630.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 96 of file wstag630.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 97 of file wstag630.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 98 of file wstag630.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 99 of file wstag630.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 100 of file wstag630.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag630.c:100
AreaBattle area2Battle6
Definition wstag630.c:99
AreaBattle area2Battle0
Definition wstag630.c:93
AreaBattle area2Battle4
Definition wstag630.c:97
AreaBattle area2Battle2
Definition wstag630.c:95
AreaBattle area2Battle1
Definition wstag630.c:94
AreaBattle area2Battle5
Definition wstag630.c:98
AreaBattle area2Battle3
Definition wstag630.c:96

Definition at line 101 of file wstag630.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 106 of file wstag630.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 107 of file wstag630.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 108 of file wstag630.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 109 of file wstag630.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 110 of file wstag630.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 111 of file wstag630.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 112 of file wstag630.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 113 of file wstag630.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag630.c:110
AreaBattle area3Battle3
Definition wstag630.c:109
AreaBattle area3Battle0
Definition wstag630.c:106
AreaBattle area3Battle2
Definition wstag630.c:108
AreaBattle area3Battle1
Definition wstag630.c:107
AreaBattle area3Battle6
Definition wstag630.c:112
AreaBattle area3Battle5
Definition wstag630.c:111
AreaBattle area3Battle7
Definition wstag630.c:113

Definition at line 114 of file wstag630.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag630.c:114
BattleList area1Battles
Definition wstag630.c:88
BattleList area2Battles
Definition wstag630.c:101
BattleList area0Battles
Definition wstag630.c:75

Definition at line 119 of file wstag630.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x188, 0x100, 0x120, 0, 0x170, 0x1FF },
{ 0x180, 0x100, 0x190, 0x100, 0x140, 0, 0x140, 0x1FE },
}

Definition at line 122 of file wstag630.c.

Referenced by setupStage().

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF }

Definition at line 132 of file wstag630.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 133 of file wstag630.c.

◆ actor9Talk0Conditions

u16 actor9Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 134 of file wstag630.c.

◆ actor9Talk0Actions

u16 actor9Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 135 of file wstag630.c.

◆ actor9Talk1Conditions

u16 actor9Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 136 of file wstag630.c.

◆ actor11Talk0Conditions

u16 actor11Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 137 of file wstag630.c.

◆ actor11Talk0Actions

u16 actor11Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 138 of file wstag630.c.

◆ actor11Talk1Conditions

u16 actor11Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 139 of file wstag630.c.

◆ actor12Talk0Conditions

u16 actor12Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 140 of file wstag630.c.

◆ actor12Talk0Actions

u16 actor12Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 141 of file wstag630.c.

◆ actor12Talk1Conditions

u16 actor12Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 142 of file wstag630.c.

◆ actor13Talk0Conditions

u16 actor13Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 143 of file wstag630.c.

◆ actor13Talk0Actions

u16 actor13Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 144 of file wstag630.c.

◆ actor13Talk1Conditions

u16 actor13Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 145 of file wstag630.c.

◆ actor14Talk0Conditions

u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 146 of file wstag630.c.

◆ actor14Talk0Actions

u16 actor14Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 147 of file wstag630.c.

◆ actor14Talk1Conditions

u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 148 of file wstag630.c.

◆ actor15Talk0Conditions

u16 actor15Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 149 of file wstag630.c.

◆ actor15Talk0Actions

u16 actor15Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 150 of file wstag630.c.

◆ actor15Talk1Conditions

u16 actor15Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 151 of file wstag630.c.

◆ actor16Talk0Conditions

u16 actor16Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 152 of file wstag630.c.

◆ actor16Talk0Actions

u16 actor16Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 153 of file wstag630.c.

◆ actor16Talk1Conditions

u16 actor16Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 154 of file wstag630.c.

◆ actor17Talk0Conditions

u16 actor17Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 155 of file wstag630.c.

◆ actor17Talk0Actions

u16 actor17Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 156 of file wstag630.c.

◆ actor17Talk1Conditions

u16 actor17Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 157 of file wstag630.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x72 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 158 of file wstag630.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk0Conditions, ((void *)0) , 0x1B9 },
{ actor1Talk1Conditions, ((void *)0) , 0x4A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag630.c:133
u16 actor1Talk0Conditions[]
Definition wstag630.c:132

Definition at line 162 of file wstag630.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1BD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 167 of file wstag630.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1BC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 171 of file wstag630.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1BB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 175 of file wstag630.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1BA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 179 of file wstag630.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1B9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 183 of file wstag630.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x73 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 187 of file wstag630.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1AE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 191 of file wstag630.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ actor9Talk1Conditions, ((void *)0) , 4 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk0Conditions[]
Definition wstag630.c:134
u16 actor9Talk1Conditions[]
Definition wstag630.c:136
u16 actor9Talk0Actions[]
Definition wstag630.c:135

Definition at line 195 of file wstag630.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1C7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 200 of file wstag630.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ actor11Talk1Conditions, ((void *)0) , 4 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor11Talk1Conditions[]
Definition wstag630.c:139
u16 actor11Talk0Conditions[]
Definition wstag630.c:137
u16 actor11Talk0Actions[]
Definition wstag630.c:138

Definition at line 204 of file wstag630.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ actor12Talk1Conditions, ((void *)0) , 4 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor12Talk0Actions[]
Definition wstag630.c:141
u16 actor12Talk0Conditions[]
Definition wstag630.c:140
u16 actor12Talk1Conditions[]
Definition wstag630.c:142

Definition at line 209 of file wstag630.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ actor13Talk1Conditions, ((void *)0) , 4 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor13Talk0Conditions[]
Definition wstag630.c:143
u16 actor13Talk0Actions[]
Definition wstag630.c:144
u16 actor13Talk1Conditions[]
Definition wstag630.c:145

Definition at line 214 of file wstag630.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ actor14Talk1Conditions, ((void *)0) , 4 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor14Talk1Conditions[]
Definition wstag630.c:148
u16 actor14Talk0Actions[]
Definition wstag630.c:147
u16 actor14Talk0Conditions[]
Definition wstag630.c:146

Definition at line 219 of file wstag630.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ actor15Talk1Conditions, ((void *)0) , 4 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor15Talk1Conditions[]
Definition wstag630.c:151
u16 actor15Talk0Conditions[]
Definition wstag630.c:149
u16 actor15Talk0Actions[]
Definition wstag630.c:150

Definition at line 224 of file wstag630.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ actor16Talk1Conditions, ((void *)0) , 4 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor16Talk0Actions[]
Definition wstag630.c:153
u16 actor16Talk1Conditions[]
Definition wstag630.c:154
u16 actor16Talk0Conditions[]
Definition wstag630.c:152

Definition at line 229 of file wstag630.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ actor17Talk1Conditions, ((void *)0) , 4 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor17Talk1Conditions[]
Definition wstag630.c:157
u16 actor17Talk0Conditions[]
Definition wstag630.c:155
u16 actor17Talk0Actions[]
Definition wstag630.c:156

Definition at line 234 of file wstag630.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 239 of file wstag630.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF }

Definition at line 240 of file wstag630.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 241 of file wstag630.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 242 of file wstag630.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 243 of file wstag630.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 244 of file wstag630.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x7000 | ( 0x17 )) , 1,
(0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 0,
0xFFFF ,
}
@ STORY_BYAKKO_LEADER_FOUGHT
WSTAG620 (the rebels' hideout), event 534: the Byakko Leader takes the player for the A....
Definition story.h:85

Definition at line 245 of file wstag630.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF }

Definition at line 250 of file wstag630.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(0x7000 | ( 0x16 )) , 1,
(0x6000 | ( STORY_NUMEMON_FOUND )) , 0,
(0x6000 | ( STORY_DE_SINCERITY )) , 0,
0xFFFF ,
}
@ STORY_NUMEMON_FOUND
WSTAG685 (Underground Cave, Byakko City), event 413: the rock blocking the hole is Numemon.
Definition story.h:73
@ STORY_DE_SINCERITY
WSTAG460 (Reliability Spot), event 370: the Qing Long Chief, asked for the Digi-Egg of Knowledge,...
Definition story.h:70

Definition at line 251 of file wstag630.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 257 of file wstag630.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 258 of file wstag630.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 259 of file wstag630.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 260 of file wstag630.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 261 of file wstag630.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 262 of file wstag630.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }

Definition at line 263 of file wstag630.c.

◆ actor16Conditions

u16 actor16Conditions[]
Initial value:
= {
(0x6000 | ( STORY_DE_SINCERITY )) , 0,
(0x6000 | ( STORY_NUMEMON_FOUND )) , 0,
(0x7000 | ( 0x16 )) , 1,
0xFFFF ,
}

Definition at line 264 of file wstag630.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF }

Definition at line 270 of file wstag630.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x22, 4, 433, 280, 7 }

Definition at line 271 of file wstag630.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x22, 4, 433, 280, 7 }

Definition at line 272 of file wstag630.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x22, 4, 433, 280, 7 }

Definition at line 273 of file wstag630.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x22, 4, 433, 280, 7 }

Definition at line 274 of file wstag630.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x22, 4, 433, 280, 7 }

Definition at line 275 of file wstag630.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x22, 4, 433, 280, 7 }

Definition at line 276 of file wstag630.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x22, 4, 433, 280, 7 }

Definition at line 277 of file wstag630.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x22, 4, 433, 280, 7 }

Definition at line 278 of file wstag630.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x22, 4, 433, 280, 7 }

Definition at line 279 of file wstag630.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x40, 5, 433, 537, 1 }

Definition at line 280 of file wstag630.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x40, 5, 433, 537, 1 }

Definition at line 281 of file wstag630.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x40, 5, 433, 537, 1 }

Definition at line 282 of file wstag630.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x40, 5, 433, 537, 1 }

Definition at line 283 of file wstag630.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x40, 5, 433, 537, 1 }

Definition at line 284 of file wstag630.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x40, 5, 433, 537, 1 }

Definition at line 285 of file wstag630.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x40, 5, 433, 537, 1 }

Definition at line 286 of file wstag630.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x40, 5, 433, 537, 1 }

Definition at line 287 of file wstag630.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x40, 5, 433, 537, 1 }

Definition at line 288 of file wstag630.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag630.c:271
FieldActorEntry actor6
Definition wstag630.c:277
FieldActorEntry actor17
Definition wstag630.c:288
FieldActorEntry actor5
Definition wstag630.c:276
FieldActorEntry actor2
Definition wstag630.c:273
FieldActorEntry actor10
Definition wstag630.c:281
FieldActorEntry actor4
Definition wstag630.c:275
FieldActorEntry actor8
Definition wstag630.c:279
FieldActorEntry actor9
Definition wstag630.c:280
FieldActorEntry actor15
Definition wstag630.c:286
FieldActorEntry actor12
Definition wstag630.c:283
FieldActorEntry actor16
Definition wstag630.c:287
FieldActorEntry actor7
Definition wstag630.c:278
FieldActorEntry actor13
Definition wstag630.c:284
FieldActorEntry actor11
Definition wstag630.c:282
FieldActorEntry actor1
Definition wstag630.c:272
FieldActorEntry actor3
Definition wstag630.c:274
FieldActorEntry actor14
Definition wstag630.c:285

Definition at line 289 of file wstag630.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 3, 0x40, 2, 0x48, 0, 0, 0, 0, 0, 302, 396, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 120, 716, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 277, 632, 0, 0 },
{ 1, 1, 0x40, 6, 0x32, 0, 0, 0, 0, 0, 342, 321, 0, 0 },
{ 1, 1, 0x40, 6, 0x32, 0, 0, 0, 0, 0, 604, 413, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 726, 314, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 752, 174, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 772, 512, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 949, 77, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 541, 275, 326, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 364, 459, 509, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 310 of file wstag630.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x248, 0x90, 0x540, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x258, 0x340, 0xF0, 1, 0, 1, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 324 of file wstag630.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.
Definition wstag630.c:30

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 329 of file wstag630.c.