|
Digimon World 3 decomp
The European version, SLES_039.36
|
WSTAG630: S Noise Desert, West Sector. More...
#include "common.h"#include "field/stage.h"#include "common/step_looping_animation.inc.c"#include "common/update_tile_anims3_once.inc.c"#include "common/create_tile_anims_5c.inc.c"#include "common/update_stage_tile_anims.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
| #define | STAGE_FILE 0x494 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV_0016. | |
Variables | |
| AnimFrame | updateTileAnimsFrames0 [] |
| Defined below, after the code that uses them. | |
| AnimFrame | updateTileAnimsFrames1 [] |
| AnimFrame | updateTileAnimsFrames2 [] |
| AreaBattle | area0Battle0 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor1Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor9Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor9Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor9Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor11Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor11Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor11Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor12Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor12Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor12Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor13Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor13Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor13Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor14Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor15Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor15Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor15Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor16Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor16Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor16Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor17Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor17Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor17Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor16Conditions [] |
| u16 | actor17Conditions [] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x22, 4, 433, 280, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x22, 4, 433, 280, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x22, 4, 433, 280, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x22, 4, 433, 280, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x22, 4, 433, 280, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x22, 4, 433, 280, 7 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x22, 4, 433, 280, 7 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x22, 4, 433, 280, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x22, 4, 433, 280, 7 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x40, 5, 433, 537, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x40, 5, 433, 537, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x40, 5, 433, 537, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x40, 5, 433, 537, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x40, 5, 433, 537, 1 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x40, 5, 433, 537, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x40, 5, 433, 537, 1 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x40, 5, 433, 537, 1 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x40, 5, 433, 537, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG630: S Noise Desert, West Sector.
Definition in file wstag630.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 19 of file wstag630.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
Definition at line 26 of file wstag630.c.
| #define STAGE_FILE 0x494 |
Definition at line 27 of file wstag630.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0016: the West Sector's deserts and the Mirage Tower
< ENV_0016: the West Sector's deserts and the Mirage Tower
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 30 of file wstag630.c.
| AnimFrame updateTileAnimsFrames0[] |
Defined below, after the code that uses them.
Definition at line 50 of file wstag630.c.
| AnimFrame updateTileAnimsFrames1[] |
Definition at line 56 of file wstag630.c.
| AnimFrame updateTileAnimsFrames2[] |
Definition at line 62 of file wstag630.c.
| AreaBattle area0Battle0 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag630.c.
| AreaBattle area0Battle1 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag630.c.
| AreaBattle area0Battle2 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag630.c.
| AreaBattle area0Battle3 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag630.c.
| AreaBattle area0Battle4 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag630.c.
| AreaBattle area0Battle5 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag630.c.
| AreaBattle area0Battle6 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag630.c.
| AreaBattle area0Battle7 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag630.c.
| BattleList area0Battles |
Definition at line 75 of file wstag630.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag630.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag630.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag630.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag630.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag630.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag630.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag630.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag630.c.
| BattleList area1Battles |
Definition at line 88 of file wstag630.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 93 of file wstag630.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 94 of file wstag630.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 95 of file wstag630.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 96 of file wstag630.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 97 of file wstag630.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 98 of file wstag630.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 99 of file wstag630.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 100 of file wstag630.c.
| BattleList area2Battles |
Definition at line 101 of file wstag630.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 106 of file wstag630.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 107 of file wstag630.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 108 of file wstag630.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 109 of file wstag630.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 110 of file wstag630.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 111 of file wstag630.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 112 of file wstag630.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 113 of file wstag630.c.
| BattleList area3Battles |
Definition at line 114 of file wstag630.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 122 of file wstag630.c.
Referenced by setupStage().
| u16 actor1Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
Definition at line 132 of file wstag630.c.
| u16 actor1Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 133 of file wstag630.c.
| u16 actor9Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 134 of file wstag630.c.
| u16 actor9Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 135 of file wstag630.c.
| u16 actor9Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 136 of file wstag630.c.
| u16 actor11Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 137 of file wstag630.c.
| u16 actor11Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 138 of file wstag630.c.
| u16 actor11Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 139 of file wstag630.c.
| u16 actor12Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 140 of file wstag630.c.
| u16 actor12Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 141 of file wstag630.c.
| u16 actor12Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 142 of file wstag630.c.
| u16 actor13Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 143 of file wstag630.c.
| u16 actor13Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 144 of file wstag630.c.
| u16 actor13Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 145 of file wstag630.c.
| u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 146 of file wstag630.c.
| u16 actor14Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 147 of file wstag630.c.
| u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 148 of file wstag630.c.
| u16 actor15Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 149 of file wstag630.c.
| u16 actor15Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 150 of file wstag630.c.
| u16 actor15Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 151 of file wstag630.c.
| u16 actor16Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 152 of file wstag630.c.
| u16 actor16Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 153 of file wstag630.c.
| u16 actor16Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 154 of file wstag630.c.
| u16 actor17Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 155 of file wstag630.c.
| u16 actor17Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 156 of file wstag630.c.
| u16 actor17Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 157 of file wstag630.c.
| FieldTalk actor0Talks[] |
Definition at line 158 of file wstag630.c.
| FieldTalk actor1Talks[] |
Definition at line 162 of file wstag630.c.
| FieldTalk actor2Talks[] |
Definition at line 167 of file wstag630.c.
| FieldTalk actor3Talks[] |
Definition at line 171 of file wstag630.c.
| FieldTalk actor4Talks[] |
Definition at line 175 of file wstag630.c.
| FieldTalk actor5Talks[] |
Definition at line 179 of file wstag630.c.
| FieldTalk actor6Talks[] |
Definition at line 183 of file wstag630.c.
| FieldTalk actor7Talks[] |
Definition at line 187 of file wstag630.c.
| FieldTalk actor8Talks[] |
Definition at line 191 of file wstag630.c.
| FieldTalk actor9Talks[] |
Definition at line 195 of file wstag630.c.
| FieldTalk actor10Talks[] |
Definition at line 200 of file wstag630.c.
| FieldTalk actor11Talks[] |
Definition at line 204 of file wstag630.c.
| FieldTalk actor12Talks[] |
Definition at line 209 of file wstag630.c.
| FieldTalk actor13Talks[] |
Definition at line 214 of file wstag630.c.
| FieldTalk actor14Talks[] |
Definition at line 219 of file wstag630.c.
| FieldTalk actor15Talks[] |
Definition at line 224 of file wstag630.c.
| FieldTalk actor16Talks[] |
Definition at line 229 of file wstag630.c.
| FieldTalk actor17Talks[] |
Definition at line 234 of file wstag630.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
Definition at line 239 of file wstag630.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
Definition at line 240 of file wstag630.c.
| u16 actor2Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 241 of file wstag630.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 242 of file wstag630.c.
| u16 actor4Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 243 of file wstag630.c.
| u16 actor5Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 244 of file wstag630.c.
| u16 actor6Conditions[] |
Definition at line 245 of file wstag630.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF } |
Definition at line 250 of file wstag630.c.
| u16 actor8Conditions[] |
Definition at line 251 of file wstag630.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
Definition at line 257 of file wstag630.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 258 of file wstag630.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 259 of file wstag630.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 260 of file wstag630.c.
| u16 actor13Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 261 of file wstag630.c.
| u16 actor14Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 262 of file wstag630.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 263 of file wstag630.c.
| u16 actor16Conditions[] |
Definition at line 264 of file wstag630.c.
| u16 actor17Conditions[] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF } |
Definition at line 270 of file wstag630.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x22, 4, 433, 280, 7 } |
Definition at line 271 of file wstag630.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x22, 4, 433, 280, 7 } |
Definition at line 272 of file wstag630.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x22, 4, 433, 280, 7 } |
Definition at line 273 of file wstag630.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x22, 4, 433, 280, 7 } |
Definition at line 274 of file wstag630.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x22, 4, 433, 280, 7 } |
Definition at line 275 of file wstag630.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x22, 4, 433, 280, 7 } |
Definition at line 276 of file wstag630.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x22, 4, 433, 280, 7 } |
Definition at line 277 of file wstag630.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x22, 4, 433, 280, 7 } |
Definition at line 278 of file wstag630.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x22, 4, 433, 280, 7 } |
Definition at line 279 of file wstag630.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x40, 5, 433, 537, 1 } |
Definition at line 280 of file wstag630.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x40, 5, 433, 537, 1 } |
Definition at line 281 of file wstag630.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x40, 5, 433, 537, 1 } |
Definition at line 282 of file wstag630.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x40, 5, 433, 537, 1 } |
Definition at line 283 of file wstag630.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x40, 5, 433, 537, 1 } |
Definition at line 284 of file wstag630.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x40, 5, 433, 537, 1 } |
Definition at line 285 of file wstag630.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x40, 5, 433, 537, 1 } |
Definition at line 286 of file wstag630.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x40, 5, 433, 537, 1 } |
Definition at line 287 of file wstag630.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x40, 5, 433, 537, 1 } |
Definition at line 288 of file wstag630.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 310 of file wstag630.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 324 of file wstag630.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 329 of file wstag630.c.