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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG500: Suzaku City, South Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_01) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_500 - 1) |
| #define | STAGE_FILE 0x40E |
Functions | |
| void | endEvent250 (void) |
| After event 250, with Woman and Lisa: sets flag 0x1A32 (which decides whether actor 32 appears) and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0016; BGM_0029 instead at story steps 0x27 to 0x28. | |
Variables | |
| s16 | script250 [] |
| s16 | script270 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 215, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor1Talk0Actions [] = { 0x7A09, 1, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { 0x7A07, 1, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { 0x7C00, 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor15Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor15Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor15Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor15Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor15Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor16Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor16Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor16Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor16Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor16Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor16Talk3Conditions [] |
| u16 | actor16Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xF )) , 1, 0xFFFF } |
| u16 | actor16Talk4Conditions [] |
| u16 | actor16Talk5Conditions [] |
| u16 | actor16Talk6Conditions [] |
| u16 | actor16Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor17Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor17Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor17Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor17Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor17Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor17Talk3Conditions [] |
| u16 | actor17Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xF )) , 1, 0xFFFF } |
| u16 | actor17Talk4Conditions [] |
| u16 | actor17Talk5Conditions [] |
| u16 | actor17Talk6Conditions [] |
| u16 | actor17Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor18Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor18Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor18Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor18Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor18Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor18Talk3Conditions [] |
| u16 | actor18Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xF )) , 1, 0xFFFF } |
| u16 | actor18Talk4Conditions [] |
| u16 | actor18Talk5Conditions [] |
| u16 | actor18Talk6Conditions [] |
| u16 | actor18Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor34Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor34Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor34Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor34Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor34Talk3Conditions [] |
| u16 | actor34Talk3Actions [] = { (( 0xE ) << 8 | ( 0xF )) , 1, 0xFFFF } |
| u16 | actor34Talk4Conditions [] |
| u16 | actor34Talk5Conditions [] |
| u16 | actor34Talk6Conditions [] |
| u16 | actor34Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor36Talk0Actions [] = { 0x7A08, 1, 0xFFFF } |
| u16 | actor37Talk0Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor37Talk0Actions [] = { 0x7A3B, 1, 0xFFFF } |
| u16 | actor37Talk1Conditions [] = { (0x7000 | ( 0x3E )) , 1, 0xFFFF } |
| u16 | actor37Talk1Actions [] = { 0x7A3B, 1, 0xFFFF } |
| u16 | actor37Talk2Conditions [] |
| u16 | actor37Talk2Actions [] = { 0x7A3C, 1, 0xFFFF } |
| u16 | actor37Talk3Conditions [] = { (0x7000 | ( 0x20 )) , 1, 0xFFFF } |
| u16 | actor37Talk3Actions [] = { 0x7A3C, 1, 0xFFFF } |
| u16 | actor37Talk4Conditions [] |
| u16 | actor37Talk4Actions [] = { 0x7A3D, 1, 0xFFFF } |
| u16 | actor37Talk5Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor37Talk5Actions [] = { 0x7A3E, 1, 0xFFFF } |
| u16 | actor37Talk6Conditions [] |
| u16 | actor37Talk6Actions [] = { 0x7A3E, 1, 0xFFFF } |
| u16 | actor37Talk7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor37Talk7Actions [] = { 0x7A3E, 1, 0xFFFF } |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| FieldTalk | actor18Talks [] |
| FieldTalk | actor19Talks [] |
| FieldTalk | actor20Talks [] |
| FieldTalk | actor21Talks [] |
| FieldTalk | actor22Talks [] |
| FieldTalk | actor23Talks [] |
| FieldTalk | actor24Talks [] |
| FieldTalk | actor25Talks [] |
| FieldTalk | actor26Talks [] |
| FieldTalk | actor27Talks [] |
| FieldTalk | actor28Talks [] |
| FieldTalk | actor29Talks [] |
| FieldTalk | actor30Talks [] |
| FieldTalk | actor31Talks [] |
| FieldTalk | actor33Talks [] |
| FieldTalk | actor34Talks [] |
| FieldTalk | actor35Talks [] |
| FieldTalk | actor36Talks [] |
| FieldTalk | actor37Talks [] |
| FieldTalk | actor38Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_SUZAKU_BADGE )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] |
| u16 | actor10Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] |
| u16 | actor16Conditions [] |
| u16 | actor17Conditions [] |
| u16 | actor18Conditions [] |
| u16 | actor19Conditions [] |
| u16 | actor20Conditions [] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
| u16 | actor21Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor22Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor23Conditions [] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
| u16 | actor24Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor25Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor26Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor27Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor28Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor29Conditions [] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
| u16 | actor30Conditions [] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
| u16 | actor31Conditions [] = { (0x6000 | ( STORY_SUZAKU_BADGE )) , 1, 0xFFFF } |
| u16 | actor32Conditions [] |
| u16 | actor33Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor34Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor35Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor36Conditions [] |
| u16 | actor37Conditions [] |
| u16 | actor38Conditions [] |
| FieldActorEntry | actor0 = { actor0Conditions, ((void *)0) , 0xB, 4, 294, 339, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x16, 5, 923, 892, 3 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x17, 6, 816, 521, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x18, 7, 1189, 666, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x2D, 8, 751, 650, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x2D, 8, 751, 650, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x2D, 8, 751, 650, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x2D, 8, 751, 650, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x2D, 8, 751, 650, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x2D, 8, 751, 650, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x2D, 8, 751, 650, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x2D, 8, 751, 650, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x2D, 8, 751, 650, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x2D, 8, 751, 650, 1 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x2D, 8, 751, 650, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x2E, 9, 405, 650, 1 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x2E, 9, 405, 650, 1 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x2E, 9, 405, 650, 1 } |
| FieldActorEntry | actor18 = { actor18Conditions, actor18Talks, 0x2E, 9, 405, 650, 1 } |
| FieldActorEntry | actor19 = { actor19Conditions, actor19Talks, 0x2E, 9, 405, 650, 1 } |
| FieldActorEntry | actor20 = { actor20Conditions, actor20Talks, 0x32, 0xA, 677, 184, 1 } |
| FieldActorEntry | actor21 = { actor21Conditions, actor21Talks, 0x32, 0xA, 751, 650, 1 } |
| FieldActorEntry | actor22 = { actor22Conditions, actor22Talks, 0x32, 0xA, 677, 184, 1 } |
| FieldActorEntry | actor23 = { actor23Conditions, actor23Talks, 0x32, 0xA, 677, 184, 1 } |
| FieldActorEntry | actor24 = { actor24Conditions, actor24Talks, 0x32, 0xA, 677, 184, 1 } |
| FieldActorEntry | actor25 = { actor25Conditions, actor25Talks, 0x32, 0xA, 677, 184, 1 } |
| FieldActorEntry | actor26 = { actor26Conditions, actor26Talks, 0x32, 0xA, 677, 184, 1 } |
| FieldActorEntry | actor27 = { actor27Conditions, actor27Talks, 0x32, 0xA, 677, 184, 1 } |
| FieldActorEntry | actor28 = { actor28Conditions, actor28Talks, 0x32, 0xA, 677, 184, 1 } |
| FieldActorEntry | actor29 = { actor29Conditions, actor29Talks, 0x32, 0xA, 677, 184, 1 } |
| FieldActorEntry | actor30 = { actor30Conditions, actor30Talks, 0x32, 0xA, 677, 184, 1 } |
| FieldActorEntry | actor31 = { actor31Conditions, actor31Talks, 0x32, 0xA, 677, 184, 1 } |
| FieldActorEntry | actor32 = { actor32Conditions, ((void *)0) , 0x65, 0xB, 248, 388, 7 } |
| FieldActorEntry | actor33 = { actor33Conditions, actor33Talks, 0x9D, 0xC, 677, 184, 1 } |
| FieldActorEntry | actor34 = { actor34Conditions, actor34Talks, 0x9E, 0xD, 405, 650, 1 } |
| FieldActorEntry | actor35 = { actor35Conditions, actor35Talks, 0x9F, 0xE, 751, 650, 1 } |
| FieldActorEntry | actor36 = { actor36Conditions, actor36Talks, 0xB7, 0xF, 990, 767, 1 } |
| FieldActorEntry | actor37 = { actor37Conditions, actor37Talks, 0xCE, 0x10, 1216, 913, 3 } |
| FieldActorEntry | actor38 = { actor38Conditions, actor38Talks, 0xCE, 0x10, 1216, 913, 3 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG500: Suzaku City, South Sector.
Definition in file wstag500.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 9 of file wstag500.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_01) |
Definition at line 26 of file wstag500.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_500 - 1) |
Definition at line 27 of file wstag500.c.
| #define STAGE_FILE 0x40E |
Definition at line 28 of file wstag500.c.
| void endEvent250 | ( | void | ) |
After event 250, with Woman and Lisa: sets flag 0x1A32 (which decides whether actor 32 appears) and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 16 of file wstag500.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0016; BGM_0029 instead at story steps 0x27 to 0x28.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0016: Suzaku City and its Hall
< BGM_0016: Suzaku City and its Hall
< a cell's value: a direction (3 bits) and a StageSlot (5)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 34 of file wstag500.c.
| s16 script250[] |
Definition at line 58 of file wstag500.c.
| s16 script270[] |
Definition at line 129 of file wstag500.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag500.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag500.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag500.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 176 of file wstag500.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 177 of file wstag500.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag500.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 179 of file wstag500.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag500.c.
| BattleList area0Battles |
Definition at line 181 of file wstag500.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag500.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag500.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 188 of file wstag500.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 189 of file wstag500.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 190 of file wstag500.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 191 of file wstag500.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 192 of file wstag500.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 193 of file wstag500.c.
| BattleList area1Battles |
Definition at line 194 of file wstag500.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 199 of file wstag500.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 200 of file wstag500.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 201 of file wstag500.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 202 of file wstag500.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 203 of file wstag500.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 204 of file wstag500.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 205 of file wstag500.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 206 of file wstag500.c.
| BattleList area2Battles |
Definition at line 207 of file wstag500.c.
| AreaBattle area3Battle0 = { 215, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 212 of file wstag500.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 213 of file wstag500.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 214 of file wstag500.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 215 of file wstag500.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 216 of file wstag500.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 217 of file wstag500.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 218 of file wstag500.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 219 of file wstag500.c.
| BattleList area3Battles |
Definition at line 220 of file wstag500.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 228 of file wstag500.c.
Referenced by setupStage().
| u16 actor1Talk0Actions[] = { 0x7A09, 1, 0xFFFF } |
Definition at line 249 of file wstag500.c.
| u16 actor2Talk0Actions[] = { 0x7A07, 1, 0xFFFF } |
Definition at line 250 of file wstag500.c.
| u16 actor3Talk0Actions[] = { 0x7C00, 1, 0xFFFF } |
Definition at line 251 of file wstag500.c.
| u16 actor5Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
Definition at line 252 of file wstag500.c.
| u16 actor5Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 253 of file wstag500.c.
| u16 actor15Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 254 of file wstag500.c.
| u16 actor15Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 255 of file wstag500.c.
| u16 actor15Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 256 of file wstag500.c.
| u16 actor15Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 257 of file wstag500.c.
| u16 actor15Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 258 of file wstag500.c.
| u16 actor16Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 259 of file wstag500.c.
| u16 actor16Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 260 of file wstag500.c.
| u16 actor16Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 261 of file wstag500.c.
| u16 actor16Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 262 of file wstag500.c.
| u16 actor16Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 263 of file wstag500.c.
| u16 actor16Talk3Conditions[] |
Definition at line 264 of file wstag500.c.
| u16 actor16Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xF )) , 1, 0xFFFF } |
Definition at line 271 of file wstag500.c.
| u16 actor16Talk4Conditions[] |
Definition at line 272 of file wstag500.c.
| u16 actor16Talk5Conditions[] |
Definition at line 280 of file wstag500.c.
| u16 actor16Talk6Conditions[] |
Definition at line 289 of file wstag500.c.
| u16 actor16Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 298 of file wstag500.c.
| u16 actor17Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 299 of file wstag500.c.
| u16 actor17Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 300 of file wstag500.c.
| u16 actor17Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 301 of file wstag500.c.
| u16 actor17Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 302 of file wstag500.c.
| u16 actor17Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 303 of file wstag500.c.
| u16 actor17Talk3Conditions[] |
Definition at line 304 of file wstag500.c.
| u16 actor17Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xF )) , 1, 0xFFFF } |
Definition at line 311 of file wstag500.c.
| u16 actor17Talk4Conditions[] |
Definition at line 312 of file wstag500.c.
| u16 actor17Talk5Conditions[] |
Definition at line 320 of file wstag500.c.
| u16 actor17Talk6Conditions[] |
Definition at line 329 of file wstag500.c.
| u16 actor17Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 338 of file wstag500.c.
| u16 actor18Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 339 of file wstag500.c.
| u16 actor18Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 340 of file wstag500.c.
| u16 actor18Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 341 of file wstag500.c.
| u16 actor18Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 342 of file wstag500.c.
| u16 actor18Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 343 of file wstag500.c.
| u16 actor18Talk3Conditions[] |
Definition at line 344 of file wstag500.c.
| u16 actor18Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xF )) , 1, 0xFFFF } |
Definition at line 351 of file wstag500.c.
| u16 actor18Talk4Conditions[] |
Definition at line 352 of file wstag500.c.
| u16 actor18Talk5Conditions[] |
Definition at line 360 of file wstag500.c.
| u16 actor18Talk6Conditions[] |
Definition at line 369 of file wstag500.c.
| u16 actor18Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 378 of file wstag500.c.
| u16 actor34Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 379 of file wstag500.c.
| u16 actor34Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 380 of file wstag500.c.
| u16 actor34Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 381 of file wstag500.c.
| u16 actor34Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 382 of file wstag500.c.
| u16 actor34Talk3Conditions[] |
Definition at line 383 of file wstag500.c.
| u16 actor34Talk3Actions[] = { (( 0xE ) << 8 | ( 0xF )) , 1, 0xFFFF } |
Definition at line 390 of file wstag500.c.
| u16 actor34Talk4Conditions[] |
Definition at line 391 of file wstag500.c.
| u16 actor34Talk5Conditions[] |
Definition at line 399 of file wstag500.c.
| u16 actor34Talk6Conditions[] |
Definition at line 408 of file wstag500.c.
| u16 actor34Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 417 of file wstag500.c.
| u16 actor36Talk0Actions[] = { 0x7A08, 1, 0xFFFF } |
Definition at line 418 of file wstag500.c.
| u16 actor37Talk0Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 419 of file wstag500.c.
| u16 actor37Talk0Actions[] = { 0x7A3B, 1, 0xFFFF } |
Definition at line 420 of file wstag500.c.
| u16 actor37Talk1Conditions[] = { (0x7000 | ( 0x3E )) , 1, 0xFFFF } |
Definition at line 421 of file wstag500.c.
| u16 actor37Talk1Actions[] = { 0x7A3B, 1, 0xFFFF } |
Definition at line 422 of file wstag500.c.
| u16 actor37Talk2Conditions[] |
Definition at line 423 of file wstag500.c.
| u16 actor37Talk2Actions[] = { 0x7A3C, 1, 0xFFFF } |
Definition at line 427 of file wstag500.c.
| u16 actor37Talk3Conditions[] = { (0x7000 | ( 0x20 )) , 1, 0xFFFF } |
Definition at line 428 of file wstag500.c.
| u16 actor37Talk3Actions[] = { 0x7A3C, 1, 0xFFFF } |
Definition at line 429 of file wstag500.c.
| u16 actor37Talk4Conditions[] |
Definition at line 430 of file wstag500.c.
| u16 actor37Talk4Actions[] = { 0x7A3D, 1, 0xFFFF } |
Definition at line 435 of file wstag500.c.
| u16 actor37Talk5Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 436 of file wstag500.c.
| u16 actor37Talk5Actions[] = { 0x7A3E, 1, 0xFFFF } |
Definition at line 437 of file wstag500.c.
| u16 actor37Talk6Conditions[] |
Definition at line 438 of file wstag500.c.
| u16 actor37Talk6Actions[] = { 0x7A3E, 1, 0xFFFF } |
Definition at line 442 of file wstag500.c.
| u16 actor37Talk7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 443 of file wstag500.c.
| u16 actor37Talk7Actions[] = { 0x7A3E, 1, 0xFFFF } |
Definition at line 444 of file wstag500.c.
| FieldTalk actor1Talks[] |
Definition at line 445 of file wstag500.c.
| FieldTalk actor2Talks[] |
Definition at line 449 of file wstag500.c.
| FieldTalk actor3Talks[] |
Definition at line 453 of file wstag500.c.
| FieldTalk actor4Talks[] |
Definition at line 457 of file wstag500.c.
| FieldTalk actor5Talks[] |
Definition at line 461 of file wstag500.c.
| FieldTalk actor6Talks[] |
Definition at line 466 of file wstag500.c.
| FieldTalk actor7Talks[] |
Definition at line 470 of file wstag500.c.
| FieldTalk actor8Talks[] |
Definition at line 474 of file wstag500.c.
| FieldTalk actor9Talks[] |
Definition at line 478 of file wstag500.c.
| FieldTalk actor10Talks[] |
Definition at line 482 of file wstag500.c.
| FieldTalk actor11Talks[] |
Definition at line 486 of file wstag500.c.
| FieldTalk actor12Talks[] |
Definition at line 490 of file wstag500.c.
| FieldTalk actor13Talks[] |
Definition at line 494 of file wstag500.c.
| FieldTalk actor14Talks[] |
Definition at line 498 of file wstag500.c.
| FieldTalk actor15Talks[] |
Definition at line 502 of file wstag500.c.
| FieldTalk actor16Talks[] |
Definition at line 508 of file wstag500.c.
| FieldTalk actor17Talks[] |
Definition at line 518 of file wstag500.c.
| FieldTalk actor18Talks[] |
Definition at line 528 of file wstag500.c.
| FieldTalk actor19Talks[] |
Definition at line 538 of file wstag500.c.
| FieldTalk actor20Talks[] |
Definition at line 542 of file wstag500.c.
| FieldTalk actor21Talks[] |
Definition at line 546 of file wstag500.c.
| FieldTalk actor22Talks[] |
Definition at line 550 of file wstag500.c.
| FieldTalk actor23Talks[] |
Definition at line 554 of file wstag500.c.
| FieldTalk actor24Talks[] |
Definition at line 558 of file wstag500.c.
| FieldTalk actor25Talks[] |
Definition at line 562 of file wstag500.c.
| FieldTalk actor26Talks[] |
Definition at line 566 of file wstag500.c.
| FieldTalk actor27Talks[] |
Definition at line 570 of file wstag500.c.
| FieldTalk actor28Talks[] |
Definition at line 574 of file wstag500.c.
| FieldTalk actor29Talks[] |
Definition at line 578 of file wstag500.c.
| FieldTalk actor30Talks[] |
Definition at line 582 of file wstag500.c.
| FieldTalk actor31Talks[] |
Definition at line 586 of file wstag500.c.
| FieldTalk actor33Talks[] |
Definition at line 590 of file wstag500.c.
| FieldTalk actor34Talks[] |
Definition at line 594 of file wstag500.c.
| FieldTalk actor35Talks[] |
Definition at line 604 of file wstag500.c.
| FieldTalk actor36Talks[] |
Definition at line 608 of file wstag500.c.
| FieldTalk actor37Talks[] |
Definition at line 612 of file wstag500.c.
| FieldTalk actor38Talks[] |
Definition at line 623 of file wstag500.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_SUZAKU_BADGE )) , 1, 0xFFFF } |
Definition at line 627 of file wstag500.c.
| u16 actor1Conditions[] |
Definition at line 628 of file wstag500.c.
| u16 actor2Conditions[] |
Definition at line 633 of file wstag500.c.
| u16 actor3Conditions[] |
Definition at line 638 of file wstag500.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
Definition at line 643 of file wstag500.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
Definition at line 644 of file wstag500.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 645 of file wstag500.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 646 of file wstag500.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
Definition at line 647 of file wstag500.c.
| u16 actor9Conditions[] |
Definition at line 648 of file wstag500.c.
| u16 actor10Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 653 of file wstag500.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 654 of file wstag500.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 655 of file wstag500.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
Definition at line 656 of file wstag500.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
Definition at line 657 of file wstag500.c.
| u16 actor15Conditions[] |
Definition at line 658 of file wstag500.c.
| u16 actor16Conditions[] |
Definition at line 664 of file wstag500.c.
| u16 actor17Conditions[] |
Definition at line 670 of file wstag500.c.
| u16 actor18Conditions[] |
Definition at line 676 of file wstag500.c.
| u16 actor19Conditions[] |
Definition at line 682 of file wstag500.c.
| u16 actor20Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
Definition at line 688 of file wstag500.c.
| u16 actor21Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 689 of file wstag500.c.
| u16 actor22Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 690 of file wstag500.c.
| u16 actor23Conditions[] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
Definition at line 691 of file wstag500.c.
| u16 actor24Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 692 of file wstag500.c.
| u16 actor25Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 693 of file wstag500.c.
| u16 actor26Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 694 of file wstag500.c.
| u16 actor27Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 695 of file wstag500.c.
| u16 actor28Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 696 of file wstag500.c.
| u16 actor29Conditions[] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
Definition at line 697 of file wstag500.c.
| u16 actor30Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
Definition at line 698 of file wstag500.c.
| u16 actor31Conditions[] = { (0x6000 | ( STORY_SUZAKU_BADGE )) , 1, 0xFFFF } |
Definition at line 699 of file wstag500.c.
| u16 actor32Conditions[] |
Definition at line 700 of file wstag500.c.
| u16 actor33Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 705 of file wstag500.c.
| u16 actor34Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 706 of file wstag500.c.
| u16 actor35Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 707 of file wstag500.c.
| u16 actor36Conditions[] |
Definition at line 708 of file wstag500.c.
| u16 actor37Conditions[] |
Definition at line 713 of file wstag500.c.
| u16 actor38Conditions[] |
Definition at line 719 of file wstag500.c.
| FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 0xB, 4, 294, 339, 7 } |
Definition at line 725 of file wstag500.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x16, 5, 923, 892, 3 } |
Definition at line 726 of file wstag500.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x17, 6, 816, 521, 1 } |
Definition at line 727 of file wstag500.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x18, 7, 1189, 666, 1 } |
Definition at line 728 of file wstag500.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2D, 8, 751, 650, 1 } |
Definition at line 729 of file wstag500.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2D, 8, 751, 650, 1 } |
Definition at line 730 of file wstag500.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2D, 8, 751, 650, 1 } |
Definition at line 731 of file wstag500.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2D, 8, 751, 650, 1 } |
Definition at line 732 of file wstag500.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2D, 8, 751, 650, 1 } |
Definition at line 733 of file wstag500.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2D, 8, 751, 650, 1 } |
Definition at line 734 of file wstag500.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2D, 8, 751, 650, 1 } |
Definition at line 735 of file wstag500.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2D, 8, 751, 650, 1 } |
Definition at line 736 of file wstag500.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x2D, 8, 751, 650, 1 } |
Definition at line 737 of file wstag500.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x2D, 8, 751, 650, 1 } |
Definition at line 738 of file wstag500.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x2D, 8, 751, 650, 1 } |
Definition at line 739 of file wstag500.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x2E, 9, 405, 650, 1 } |
Definition at line 740 of file wstag500.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x2E, 9, 405, 650, 1 } |
Definition at line 741 of file wstag500.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x2E, 9, 405, 650, 1 } |
Definition at line 742 of file wstag500.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x2E, 9, 405, 650, 1 } |
Definition at line 743 of file wstag500.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x2E, 9, 405, 650, 1 } |
Definition at line 744 of file wstag500.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x32, 0xA, 677, 184, 1 } |
Definition at line 745 of file wstag500.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x32, 0xA, 751, 650, 1 } |
Definition at line 746 of file wstag500.c.
| FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x32, 0xA, 677, 184, 1 } |
Definition at line 747 of file wstag500.c.
| FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x32, 0xA, 677, 184, 1 } |
Definition at line 748 of file wstag500.c.
| FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x32, 0xA, 677, 184, 1 } |
Definition at line 749 of file wstag500.c.
| FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x32, 0xA, 677, 184, 1 } |
Definition at line 750 of file wstag500.c.
| FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x32, 0xA, 677, 184, 1 } |
Definition at line 751 of file wstag500.c.
| FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x32, 0xA, 677, 184, 1 } |
Definition at line 752 of file wstag500.c.
| FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x32, 0xA, 677, 184, 1 } |
Definition at line 753 of file wstag500.c.
| FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x32, 0xA, 677, 184, 1 } |
Definition at line 754 of file wstag500.c.
| FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x32, 0xA, 677, 184, 1 } |
Definition at line 755 of file wstag500.c.
| FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x32, 0xA, 677, 184, 1 } |
Definition at line 756 of file wstag500.c.
| FieldActorEntry actor32 = { actor32Conditions, ((void *)0) , 0x65, 0xB, 248, 388, 7 } |
Definition at line 757 of file wstag500.c.
| FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x9D, 0xC, 677, 184, 1 } |
Definition at line 758 of file wstag500.c.
| FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x9E, 0xD, 405, 650, 1 } |
Definition at line 759 of file wstag500.c.
| FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x9F, 0xE, 751, 650, 1 } |
Definition at line 760 of file wstag500.c.
| FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0xB7, 0xF, 990, 767, 1 } |
Definition at line 761 of file wstag500.c.
| FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0xCE, 0x10, 1216, 913, 3 } |
Definition at line 762 of file wstag500.c.
| FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0xCE, 0x10, 1216, 913, 3 } |
Definition at line 763 of file wstag500.c.
| FieldActorEntry* stageActors[] |
Definition at line 764 of file wstag500.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 806 of file wstag500.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 893 of file wstag500.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 904 of file wstag500.c.
| FieldEvent stageEvents[] |
Definition at line 907 of file wstag500.c.
Referenced by setupStage().