Digimon World 3 decomp
The European version, SLES_039.36
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wstag406.c File Reference

WSTAG406: Tyranno Valley, East Sector. More...

Include dependency graph for wstag406.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   0x8
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)
 
#define STAGE_FILE   0x744
 

Functions

void updateStage (StageTask *task, void **children)
 Creates the stage helper task, and the event object when flag 0x407A is set and 0x407B is not.
 
void endEvent1285 (void)
 After event 1285, with BK Imperialdramon: lets event 1286 start and starts the stage's event battle 0.
 
void endEvent1286 (void)
 After event 1286, with BK Imperialdramon: gives the player the Hazard Helmet and keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0007.
 

Variables

AnimFrame updateTileAnimsFrames []
 Defined below, after the code that uses them.
 
s16 script1285 []
 
s16 script1286 []
 
AreaBattle area0Battle0 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 15, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 317, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (( 0xA ) << 8 | ( 9 )) , 0, 0xFFFF }
 
u16 actor0Talk0Actions [] = { (( 0xA ) << 8 | ( 9 )) , 1, (0x9000 | ( 0x3A )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (( 0xA ) << 8 | ( 9 )) , 1, 0xFFFF }
 
u16 actor1Talk0Conditions [] = { (( 0xA ) << 8 | ( 9 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0xA ) << 8 | ( 9 )) , 1, (0x9000 | ( 0x3A )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0xA ) << 8 | ( 9 )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (( 0xA ) << 8 | ( 9 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0xA ) << 8 | ( 9 )) , 1, (0x9000 | ( 0x3A )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0xA ) << 8 | ( 9 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0xA ) << 8 | ( 9 )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0xA ) << 8 | ( 9 )) , 1, (0x9000 | ( 0x3A )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0xA ) << 8 | ( 9 )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0xA ) << 8 | ( 9 )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0xA ) << 8 | ( 9 )) , 1, (0x9000 | ( 0x3A )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0xA ) << 8 | ( 9 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
u16 actor0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x108, 4, 923, 317, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x108, 4, 923, 317, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x108, 4, 923, 317, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x108, 4, 923, 317, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x108, 4, 923, 317, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG406: Tyranno Valley, East Sector.

On the Amaterasu server; its Asuka server twin is WSTAG405.

Definition in file wstag406.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   0x8

Definition at line 35 of file wstag406.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)

Definition at line 61 of file wstag406.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)

Definition at line 62 of file wstag406.c.

◆ STAGE_FILE

#define STAGE_FILE   0x744

Definition at line 63 of file wstag406.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the stage helper task, and the event object when flag 0x407A is set and 0x407B is not.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 18 of file wstag406.c.

Here is the call graph for this function:

◆ endEvent1285()

void endEvent1285 ( void  )

After event 1285, with BK Imperialdramon: lets event 1286 start and starts the stage's event battle 0.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 42 of file wstag406.c.

◆ endEvent1286()

void endEvent1286 ( void  )

After event 1286, with BK Imperialdramon: gives the player the Hazard Helmet and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 51 of file wstag406.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0007.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate

< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 66 of file wstag406.c.

Variable Documentation

◆ updateTileAnimsFrames

AnimFrame updateTileAnimsFrames[]
Initial value:
= {
{ 50, 8 }, { 51, 4 }, { 52, 8 }, { 53, 4 },
{ 54, 8 }, { 55, 4 }, { 56, 8 }, { 57, 16 },
{ 58, 4 }, { 59, 8 }, { 60, 4 }, { 61, 8 },
{ 62, 8 }, { 63, 12 }, { 64, 20 }, { 65, 4 },
{ 66, 8 }, { 67, 4 }, { 68, 8 }, { 69, 8 },
{ 70, 8 }, { 71, 8 }, { 72, 8 }, { 73, 4 },
{ 74, 8 }, { 75, 4 }, { 76, 8 }, { 77, 8 },
{ 78, 8 }, { 79, 8 }, { 80, 8 }, { 81, 12 },
{ 82, 8 }, { 83, 30 }, { 255, 0 },
}

Defined below, after the code that uses them.

Definition at line 150 of file wstag406.c.

◆ script1285

s16 script1285[]

Definition at line 87 of file wstag406.c.

◆ script1286

s16 script1286[]
Initial value:
= {
0x600, 1 , 2 ,
0x100, 2 , 0x37B , 0x153 ,
0x101, 2 , 1 , 5 ,
0x100, 0x108 , 0x39B , 0x13D ,
0x101, 0x108 , 1 , 1 ,
0x300, 0x78 ,
0x200, 0 , 1 , 0x108 , 0 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0x108 , 0 ,
0x301 ,
0x101, 0x32D , 0x34A , 2 ,
0x300, 0x1E ,
0x200, 0 , 4 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 5 , 0x108 , 0 ,
0x301 ,
0x300, 0x3C ,
0 ,
}

Definition at line 121 of file wstag406.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 161 of file wstag406.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 162 of file wstag406.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 163 of file wstag406.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 164 of file wstag406.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 165 of file wstag406.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 166 of file wstag406.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag406.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag406.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag406.c:168
AreaBattle area0Battle1
Definition wstag406.c:162
AreaBattle area0Battle6
Definition wstag406.c:167
AreaBattle area0Battle3
Definition wstag406.c:164
AreaBattle area0Battle5
Definition wstag406.c:166
AreaBattle area0Battle0
Definition wstag406.c:161
AreaBattle area0Battle2
Definition wstag406.c:163
AreaBattle area0Battle4
Definition wstag406.c:165

Definition at line 169 of file wstag406.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 174 of file wstag406.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 175 of file wstag406.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 176 of file wstag406.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 177 of file wstag406.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 178 of file wstag406.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag406.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag406.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag406.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
5,
}
AreaBattle area1Battle6
Definition wstag406.c:180
AreaBattle area1Battle2
Definition wstag406.c:176
AreaBattle area1Battle4
Definition wstag406.c:178
AreaBattle area1Battle5
Definition wstag406.c:179
AreaBattle area1Battle3
Definition wstag406.c:177
AreaBattle area1Battle0
Definition wstag406.c:174
AreaBattle area1Battle1
Definition wstag406.c:175
AreaBattle area1Battle7
Definition wstag406.c:181

Definition at line 182 of file wstag406.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 187 of file wstag406.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 188 of file wstag406.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 189 of file wstag406.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 190 of file wstag406.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 191 of file wstag406.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 192 of file wstag406.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 193 of file wstag406.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag406.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag406.c:194
AreaBattle area2Battle6
Definition wstag406.c:193
AreaBattle area2Battle0
Definition wstag406.c:187
AreaBattle area2Battle4
Definition wstag406.c:191
AreaBattle area2Battle2
Definition wstag406.c:189
AreaBattle area2Battle1
Definition wstag406.c:188
AreaBattle area2Battle5
Definition wstag406.c:192
AreaBattle area2Battle3
Definition wstag406.c:190

Definition at line 195 of file wstag406.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 15, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 200 of file wstag406.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 317, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 201 of file wstag406.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 202 of file wstag406.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 203 of file wstag406.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 204 of file wstag406.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 205 of file wstag406.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 206 of file wstag406.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 207 of file wstag406.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag406.c:204
AreaBattle area3Battle3
Definition wstag406.c:203
AreaBattle area3Battle0
Definition wstag406.c:200
AreaBattle area3Battle2
Definition wstag406.c:202
AreaBattle area3Battle1
Definition wstag406.c:201
AreaBattle area3Battle6
Definition wstag406.c:206
AreaBattle area3Battle5
Definition wstag406.c:205
AreaBattle area3Battle7
Definition wstag406.c:207

Definition at line 208 of file wstag406.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag406.c:208
BattleList area1Battles
Definition wstag406.c:182
BattleList area2Battles
Definition wstag406.c:195
BattleList area0Battles
Definition wstag406.c:169

Definition at line 213 of file wstag406.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x16A, 0x100, 0xA8, 0, 0x170, 0x1FF },
}

Definition at line 216 of file wstag406.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (( 0xA ) << 8 | ( 9 )) , 0, 0xFFFF }

Definition at line 225 of file wstag406.c.

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (( 0xA ) << 8 | ( 9 )) , 1, (0x9000 | ( 0x3A )) , 1, 0xFFFF }

Definition at line 226 of file wstag406.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (( 0xA ) << 8 | ( 9 )) , 1, 0xFFFF }

Definition at line 227 of file wstag406.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0xA ) << 8 | ( 9 )) , 0, 0xFFFF }

Definition at line 228 of file wstag406.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0xA ) << 8 | ( 9 )) , 1, (0x9000 | ( 0x3A )) , 1, 0xFFFF }

Definition at line 229 of file wstag406.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0xA ) << 8 | ( 9 )) , 1, 0xFFFF }

Definition at line 230 of file wstag406.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0xA ) << 8 | ( 9 )) , 0, 0xFFFF }

Definition at line 231 of file wstag406.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0xA ) << 8 | ( 9 )) , 1, (0x9000 | ( 0x3A )) , 1, 0xFFFF }

Definition at line 232 of file wstag406.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0xA ) << 8 | ( 9 )) , 1, 0xFFFF }

Definition at line 233 of file wstag406.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0xA ) << 8 | ( 9 )) , 0, 0xFFFF }

Definition at line 234 of file wstag406.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0xA ) << 8 | ( 9 )) , 1, (0x9000 | ( 0x3A )) , 1, 0xFFFF }

Definition at line 235 of file wstag406.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0xA ) << 8 | ( 9 )) , 1, 0xFFFF }

Definition at line 236 of file wstag406.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0xA ) << 8 | ( 9 )) , 0, 0xFFFF }

Definition at line 237 of file wstag406.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0xA ) << 8 | ( 9 )) , 1, (0x9000 | ( 0x3A )) , 1, 0xFFFF }

Definition at line 238 of file wstag406.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0xA ) << 8 | ( 9 )) , 1, 0xFFFF }

Definition at line 239 of file wstag406.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk1Conditions, ((void *)0) , 0x99 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag406.c:226
u16 actor0Talk0Conditions[]
Definition wstag406.c:225
u16 actor0Talk1Conditions[]
Definition wstag406.c:227

Definition at line 240 of file wstag406.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x9A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag406.c:230
u16 actor1Talk0Conditions[]
Definition wstag406.c:228
u16 actor1Talk0Actions[]
Definition wstag406.c:229

Definition at line 245 of file wstag406.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0x9B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag406.c:233
u16 actor2Talk0Actions[]
Definition wstag406.c:232
u16 actor2Talk0Conditions[]
Definition wstag406.c:231

Definition at line 250 of file wstag406.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x9C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag406.c:234
u16 actor3Talk1Conditions[]
Definition wstag406.c:236
u16 actor3Talk0Actions[]
Definition wstag406.c:235

Definition at line 255 of file wstag406.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk1Conditions, ((void *)0) , 0x9D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk1Conditions[]
Definition wstag406.c:239
u16 actor4Talk0Conditions[]
Definition wstag406.c:237
u16 actor4Talk0Actions[]
Definition wstag406.c:238

Definition at line 260 of file wstag406.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 265 of file wstag406.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 266 of file wstag406.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 267 of file wstag406.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 268 of file wstag406.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 269 of file wstag406.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x108, 4, 923, 317, 1 }

Definition at line 270 of file wstag406.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x108, 4, 923, 317, 1 }

Definition at line 271 of file wstag406.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x108, 4, 923, 317, 1 }

Definition at line 272 of file wstag406.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x108, 4, 923, 317, 1 }

Definition at line 273 of file wstag406.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x108, 4, 923, 317, 1 }

Definition at line 274 of file wstag406.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag406.c:270
FieldActorEntry actor2
Definition wstag406.c:272
FieldActorEntry actor4
Definition wstag406.c:274
FieldActorEntry actor1
Definition wstag406.c:271
FieldActorEntry actor3
Definition wstag406.c:273

Definition at line 275 of file wstag406.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 1, 0xE6, 2, 0x32, 0, 0, 0, 0, 0, 966, 364, 0, 0 },
{ 1, 0, 0x40, 2, 0x54, 2, 0, 2, 6, 0, 931, 293, 0, 0 },
{ 1, 0, 0x40, 2, 1, 0, 0, 0, 0, 0, 176, 403, 0, 0 },
{ 1, 0, 0x40, 2, 1, 0, 0, 0, 0, 0, 600, 1073, 0, 0 },
{ 1, 0, 0x78, 6, 7, 0, 0, 0, 0, 0, 745, 598, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 298, 442, 505, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 283 of file wstag406.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x299, 0x648, 0xD0, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 8, 0xF0, 0x4D8, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 8, 0x100, 0x450, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 9, 0x102, 0x420, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 9, 0xF2, 0x388, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x1D2, 0x4C8, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x1C2, 0x460, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 0xF, 0x1AF, 0x428, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 0xF, 0x1BF, 0x330, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 0x16, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 9, 0x330, 0x208, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 9, 0x340, 0x170, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 292 of file wstag406.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0007.
Definition wstag406.c:66

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 307 of file wstag406.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1285, script1285, ( ( 0x136 - 1) << 16 | ( 0x1B )), ((void *)0) , endEvent1285 },
{ 1286, script1286, ( ( 0x136 - 1) << 16 | ( 0x1C )), ((void *)0) , endEvent1286 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void endEvent1286(void)
After event 1286, with BK Imperialdramon: gives the player the Hazard Helmet and keeps it from playin...
Definition wstag406.c:51
s16 script1285[]
Definition wstag406.c:87
s16 script1286[]
Definition wstag406.c:121
void endEvent1285(void)
After event 1285, with BK Imperialdramon: lets event 1286 start and starts the stage's event battle 0...
Definition wstag406.c:42

Definition at line 310 of file wstag406.c.

Referenced by setupStage().