Digimon World 3 decomp
The European version, SLES_039.36
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wstag356.c
Go to the documentation of this file.
1/*
2 * WSTAG356: East Wire Forest, East Sector. On the Amaterasu server; its Asuka
3 * server twin is WSTAG355.
4 */
5
6#include "common.h"
7#include "field/stage.h"
8
11
12#if VERSION_US || VERSION_JP
13#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_04)
14#define STAGE_FILE 0x69C
15#elif VERSION_EU
16#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_04)
17#define STAGE_FILE 0x6AC
18#endif
19/*
20 * Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029
21 * instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set
22 */
46
60AreaBattle area1Battle0 = { 0, 0, MUSIC(1, 0) };
61AreaBattle area1Battle1 = { 0, 0, MUSIC(1, 0) };
62AreaBattle area1Battle2 = { 0, 0, MUSIC(1, 0) };
63AreaBattle area1Battle3 = { 0, 0, MUSIC(1, 0) };
64AreaBattle area1Battle4 = { 0, 0, MUSIC(1, 0) };
65AreaBattle area1Battle5 = { 0, 0, MUSIC(1, 0) };
66AreaBattle area1Battle6 = { 0, 0, MUSIC(1, 0) };
67AreaBattle area1Battle7 = { 0, 0, MUSIC(1, 0) };
73AreaBattle area2Battle0 = { 0, 0, MUSIC(1, 0) };
74AreaBattle area2Battle1 = { 0, 0, MUSIC(1, 0) };
75AreaBattle area2Battle2 = { 0, 0, MUSIC(1, 0) };
76AreaBattle area2Battle3 = { 0, 0, MUSIC(1, 0) };
77AreaBattle area2Battle4 = { 0, 0, MUSIC(1, 0) };
78AreaBattle area2Battle5 = { 0, 0, MUSIC(1, 0) };
79AreaBattle area2Battle6 = { 0, 0, MUSIC(1, 0) };
80AreaBattle area2Battle7 = { 0, 0, MUSIC(1, 0) };
86AreaBattle area3Battle0 = { 0, 0, MUSIC(1, 0) };
87AreaBattle area3Battle1 = { 0, 0, MUSIC(1, 0) };
88AreaBattle area3Battle2 = { 0, 0, MUSIC(1, 0) };
90AreaBattle area3Battle4 = { 0, 0, MUSIC(1, 0) };
91AreaBattle area3Battle5 = { 0, 0, MUSIC(1, 0) };
93AreaBattle area3Battle7 = { 0, 0, MUSIC(1, 0) };
103 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
104 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
105 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
106 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
107 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
108 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
109 { 0x140, 0x100, 0x170, 0x158, 0xC0, 0x58, 0x150, 0x1FF },
110 { 0x140, 0x100, 0x170, 0x180, 0xC0, 0x80, 0x160, 0x1FF },
111 { 0x140, 0x100, 0x170, 0x1A8, 0xC0, 0xA8, 0x170, 0x1FF },
112 { 0x140, 0x100, 0x170, 0x1C8, 0xC0, 0xC8, 0x150, 0x1FE },
113 { 0, 0, 0, 0, 0, 0, 0, 0 },
114 { 0x140, 0x100, 0x140, 0x1D8, 0, 0xD8, 0x160, 0x1FE },
115 { 0x140, 0x100, 0x148, 0x1D8, 0x20, 0xD8, 0x170, 0x1FE },
116 { 0x140, 0x100, 0x150, 0x1D8, 0x40, 0xD8, 0x150, 0x1FD },
117 { 0x180, 0x100, 0x196, 0x100, 0x158, 0, 0x160, 0x1FD },
118};
120 { NULL, NULL, 0x72 },
121 { NULL, NULL, 0 },
122};
124 { NULL, NULL, 0x75 },
125 { NULL, NULL, 0 },
126};
128 { NULL, NULL, 0x78 },
129 { NULL, NULL, 0 },
130};
132 { NULL, NULL, 0x7B },
133 { NULL, NULL, 0 },
134};
136 { NULL, NULL, 0x70 },
137 { NULL, NULL, 0 },
138};
140 { NULL, NULL, 0x71 },
141 { NULL, NULL, 0 },
142};
144 { NULL, NULL, 0x73 },
145 { NULL, NULL, 0 },
146};
148 { NULL, NULL, 0x74 },
149 { NULL, NULL, 0 },
150};
152 { NULL, NULL, 0x76 },
153 { NULL, NULL, 0 },
154};
156 { NULL, NULL, 0x77 },
157 { NULL, NULL, 0 },
158};
160 { NULL, NULL, 0x79 },
161 { NULL, NULL, 0 },
162};
164 { NULL, NULL, 0x7C },
165 { NULL, NULL, 0 },
166};
168 { NULL, NULL, 0x7A },
169 { NULL, NULL, 0 },
170};
219FieldActorEntry actor4 = { NULL, actor4Talks, 0x3F, 8, 319, 600, 1 };
222FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9E, 0xA, 361, 749, 7 };
223FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9E, 0xA, 361, 749, 7 };
224FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9F, 0xB, 768, 664, 1 };
229 &actor0,
230 &actor1,
231 &actor2,
232 &actor3,
233 &actor4,
234 &actor5,
235 &actor6,
236 &actor7,
237 &actor8,
238 &actor9,
239 &actor10,
240 &actor11,
241 &actor12,
242 NULL,
243};
245 { 1, 0, 0x40, 2, 0x32, 2, 0, 3, 6, 0, 68, 778, 0, 0 },
246 { 1, 0, 0x40, 2, 0x32, 2, 0, 3, 6, 0, 159, 733, 0, 0 },
247 { 1, 0, 0x80, 2, 4, 0, 0, 0, 0, 0, 13, 758, 0, 0 },
248 { 1, 0x64, 0x40, 6, 2, 0, 0, 0, 0, 0, 89, 730, 0, 0 },
249 { 1, 0, 0x80, 4, 5, 0, 0, 0, 0, 0, 63, 783, 795, 0 },
250 { 1, 0, 0x72, 4, 0, 0, 0, 0, 0, 0, 0, 657, 795, 0 },
251 { 1, 0, 0x76, 4, 1, 0, 0, 0, 0, 0, 40, 677, 795, 0 },
252 { 1, 0, 0x60, 4, 3, 0, 0, 0, 0, 0, 290, 502, 595, 0 },
253 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 103, 347, 347, 0 },
254 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 119, 387, 387, 0 },
255 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 156, 539, 539, 0 },
256 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 168, 339, 339, 0 },
257 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 169, 579, 579, 0 },
258 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 184, 298, 298, 0 },
259 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 185, 379, 379, 0 },
260 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 206, 603, 603, 0 },
261 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 232, 356, 356, 0 },
262 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 238, 215, 215, 0 },
263 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 249, 635, 635, 0 },
264 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 280, 667, 667, 0 },
265 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 296, 723, 723, 0 },
266 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 312, 219, 219, 0 },
267 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 360, 198, 198, 0 },
268 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 392, 323, 323, 0 },
269 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 400, 631, 631, 0 },
270 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 423, 219, 219, 0 },
271 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 424, 291, 291, 0 },
272 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 440, 603, 603, 0 },
273 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 472, 347, 347, 0 },
274 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 487, 307, 307, 0 },
275 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 552, 451, 451, 0 },
276 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 595, 479, 479, 0 },
277 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 597, 595, 595, 0 },
278 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 597, 691, 691, 0 },
279 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 600, 203, 203, 0 },
280 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 608, 823, 823, 0 },
281 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 623, 231, 231, 0 },
282 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 625, 723, 723, 0 },
283 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 642, 763, 763, 0 },
284 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 648, 803, 803, 0 },
285 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 680, 570, 570, 0 },
286 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 728, 603, 603, 0 },
287 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 760, 195, 195, 0 },
288 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 833, 659, 659, 0 },
289 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 840, 267, 267, 0 },
290 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 845, 571, 571, 0 },
291 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 871, 315, 315, 0 },
292 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
293};
295 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x290, 0x598, 0x260, 3, 0, 0, 0 },
296 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x296, 0x154, 0x6A, 7, 0, 0, 0 },
297 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x294, 0x80, 0x31C, 5, 0, 0, 0 },
298 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x292, 0x1B2, 0x156, 3, 0x64, 0, 0 },
299 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_DROP, 5, 0, 0, 0, 0, 0, 0 },
300 { { { CODES_END, 0 }, { CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
301};
302void (*stageFuncs[])(void) = {
304};
#define NULL
Definition common.h:17
unsigned short u16
Definition common.h:10
GameFlags FLAGS_00
The flag bitset FLAGS_00 and the event functions.
Definition events.c:701
GameState GAME
The save data, the game mode and the methods.
Definition state.c:64
The stage overlays (AAA/PRO/WSTAG###.PRO), loaded at 0x800A4CA4 on top of FIELDSTG.
#define FIELD_MAP_FLOOR0
Some of FieldMap's maps (files): those of the floors the player walks on come first,...
Definition field_map.h:85
#define SLOT_EXIT
The kinds of StageSlot (type).
Definition field_map.h:255
#define FIELD_MAP_AREAS
a cell's value: its battle area (FieldBattles), or 0
Definition field_map.h:87
#define FIELD_MAP_TRIGGERS
a cell's value: a direction (3 bits) and a StageSlot (5)
Definition field_map.h:88
#define SLOT_DROP
Definition field_map.h:258
FieldMap FIELDSTG_map
Definition fieldstg.c:3660
FieldState FIELDSTG_state
Definition fieldstg.c:2641
#define CODES_END
Definition game_state.h:83
#define PROGRESS(n)
GAME.progress is n.
Definition game_state.h:69
#define MUSIC_BATTLE
BATL0000: the maps' random battles (AreaBattle, nearly all of them)
Definition sound.h:76
#define MUSIC_CITY_CRISIS
BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightm...
Definition sound.h:105
#define MUSIC_FIELD
FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape.
Definition sound.h:83
#define MUSIC(bank, n)
A field's or a battle's music (FieldState.music, Battle.music): track (SEP) n of the first sequence o...
Definition sound.h:70
#define MUSIC_BANK(music)
The sound bank of a music, which a stage loads for it (FieldState.soundBank)
Definition sound.h:148
FIELDSTG's start of the stage (StageEntry.init in FIELDSTG_stages): the stage's task,...
#define FLAG_OINKMON_CITIZENS_RESTORED
wstag435 Gale Tower: Airdramon spins the windmill and turns everyone back from Oinkmon; tested in 62 ...
Definition story.h:1031
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136
@ STORY_ASUKA_HEADQUARTERS
WSTAG310 (A.o.A Headquarters, Asuka City), event 961.
Definition story.h:138
#define SPECIAL_STORY_JUNGLE_SOUND_TO_PRESIDENT_ARRESTED
GAME.progress is from STORY_JUNGLE_SOUND to STORY_PRESIDENT_ARRESTED (PROGRESS_RANGES[0x17])
Definition story.h:1932
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor....
Definition field_map.h:114
A battle of an area's BattleList, which can start on the field (see FIELDSTG_startEncounter); FIGHTST...
Definition field_map.h:402
The battles of an area of the map (its cells' value at FieldMap.files[4]), one picked at random.
Definition field_map.h:411
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...
Definition field_map.h:194
The battles of a place (FieldState.battles), by area of the map: the fourth area's are also the ones ...
Definition field_map.h:422
void(* setFile)(s32 index, s32 file)
FIELDSTG_setMapFile.
Definition field_map.h:100
void(* setFirstMap)(s32 index)
FIELDSTG_setFirstMap: the map the player starts on (GAME.mapIndex), when the mode is new.
Definition field_map.h:104
s32 sheetEntry
the stage's sprite sheet, loaded before the field starts, or 0
Definition field_map.h:445
s32 soundBank
SOUND.loadBank's, or 0.
Definition field_map.h:459
StageTile * objects
the map objects, up to the first margin 0
Definition field_map.h:446
s32 imageFile
or an image archive file, or 0
Definition field_map.h:449
FieldBattles * battles
Definition field_map.h:450
Vec2 start
where the player starts
Definition field_map.h:456
StageSlot * slots
up to the first type 0
Definition field_map.h:447
ActorImage * actors
then the actors', from actors[2]
Definition field_map.h:454
s32 mapFile
the file of the map's tiles (FIELDSTG_createMapStreamer)
Definition field_map.h:444
s32 startDir
and its direction
Definition field_map.h:457
s32 textFile
the stage's text file, for the talks
Definition field_map.h:461
union FieldState::@12 images
s32 music
SOUND.playSound's, or 0.
Definition field_map.h:460
What a character says (FIELDSTG_runActorAction): the first whose conditions hold, or the last,...
Definition field_map.h:176
s32(* checkCondition)(u16 code, u16 value)
Definition game_state.h:53
What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState....
Definition field_map.h:276
An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects,...
Definition field_map.h:208
Definition gfx.h:352
u16 actor1Conditions[]
Definition wstag356.c:176
AreaBattle area2Battle7
Definition wstag356.c:80
FieldActorEntry actor0
Definition wstag356.c:215
void(* stageFuncs[])(void)
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a t...
Definition wstag356.c:302
FieldActorEntry actor6
Definition wstag356.c:221
u16 actor11Conditions[]
Definition wstag356.c:209
FieldTalk actor2Talks[]
Definition wstag356.c:127
AreaBattle area2Battle6
Definition wstag356.c:79
u16 actor10Conditions[]
Definition wstag356.c:208
FieldTalk actor5Talks[]
Definition wstag356.c:139
AreaBattle area1Battle6
Definition wstag356.c:66
FieldActorEntry actor5
Definition wstag356.c:220
AreaBattle area0Battle7
Definition wstag356.c:54
FieldActorEntry actor2
Definition wstag356.c:217
AreaBattle area3Battle4
Definition wstag356.c:90
AreaBattle area3Battle3
Definition wstag356.c:89
AreaBattle area0Battle1
Definition wstag356.c:48
AreaBattle area2Battle0
Definition wstag356.c:73
u16 actor9Conditions[]
Definition wstag356.c:203
FieldActorEntry * stageActors[]
Definition wstag356.c:228
AreaBattle area1Battle2
Definition wstag356.c:62
AreaBattle area3Battle0
Definition wstag356.c:86
AreaBattle area0Battle6
Definition wstag356.c:53
FieldTalk actor1Talks[]
Definition wstag356.c:123
AreaBattle area3Battle2
Definition wstag356.c:88
FieldTalk actor0Talks[]
Definition wstag356.c:119
AreaBattle area3Battle1
Definition wstag356.c:87
AreaBattle area0Battle3
Definition wstag356.c:50
FieldActorEntry actor10
Definition wstag356.c:225
FieldTalk actor4Talks[]
Definition wstag356.c:135
FieldActorEntry actor4
Definition wstag356.c:219
u16 actor3Conditions[]
Definition wstag356.c:186
AreaBattle area3Battle6
Definition wstag356.c:92
FieldTalk actor11Talks[]
Definition wstag356.c:163
FieldActorEntry actor8
Definition wstag356.c:223
ActorImage stageImages[]
Definition wstag356.c:102
FieldTalk actor6Talks[]
Definition wstag356.c:143
void setupStage(void)
Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead except at STORY_PR...
Definition wstag356.c:23
AreaBattle area2Battle4
Definition wstag356.c:77
StageTile stageObjects[]
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition wstag356.c:244
FieldActorEntry actor9
Definition wstag356.c:224
u16 actor8Conditions[]
Definition wstag356.c:202
u16 actor5Conditions[]
Definition wstag356.c:191
FieldTalk actor10Talks[]
Definition wstag356.c:159
FieldTalk actor3Talks[]
Definition wstag356.c:131
FieldTalk actor9Talks[]
Definition wstag356.c:155
BattleList area3Battles
Definition wstag356.c:94
AreaBattle area3Battle5
Definition wstag356.c:91
AreaBattle area0Battle5
Definition wstag356.c:52
BattleList area1Battles
Definition wstag356.c:68
BattleList area2Battles
Definition wstag356.c:81
FieldActorEntry actor12
Definition wstag356.c:227
AreaBattle area1Battle4
Definition wstag356.c:64
u16 actor6Conditions[]
Definition wstag356.c:196
AreaBattle area2Battle2
Definition wstag356.c:75
AreaBattle area1Battle5
Definition wstag356.c:65
FieldActorEntry actor7
Definition wstag356.c:222
StageSlot stageSlots[]
Definition wstag356.c:294
AreaBattle area2Battle1
Definition wstag356.c:74
AreaBattle area1Battle3
Definition wstag356.c:63
AreaBattle area1Battle0
Definition wstag356.c:60
FieldActorEntry actor11
Definition wstag356.c:226
FieldActorEntry actor1
Definition wstag356.c:216
AreaBattle area0Battle0
Definition wstag356.c:47
AreaBattle area0Battle2
Definition wstag356.c:49
#define STAGE_FILE
Definition wstag356.c:17
AreaBattle area2Battle5
Definition wstag356.c:78
AreaBattle area1Battle1
Definition wstag356.c:61
u16 actor7Conditions[]
Definition wstag356.c:197
AreaBattle area2Battle3
Definition wstag356.c:76
u16 actor2Conditions[]
Definition wstag356.c:181
FieldTalk actor7Talks[]
Definition wstag356.c:147
AreaBattle area0Battle4
Definition wstag356.c:51
#define STAGE_TEXT
Definition wstag356.c:16
FieldTalk actor8Talks[]
Definition wstag356.c:151
FieldTalk actor12Talks[]
Definition wstag356.c:167
AreaBattle area3Battle7
Definition wstag356.c:93
BattleList area0Battles
Definition wstag356.c:55
AreaBattle area1Battle7
Definition wstag356.c:67
FieldActorEntry actor3
Definition wstag356.c:218
FieldBattles stageBattles[]
Definition wstag356.c:99
u16 actor12Conditions[]
Definition wstag356.c:210
u16 actor0Conditions[]
Definition wstag356.c:171