Digimon World 3 decomp
The European version, SLES_039.36
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wstag356.c File Reference

WSTAG356: East Wire Forest, East Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag356.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)
 
#define STAGE_FILE   0x6AC
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

AreaBattle area0Battle0 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 329, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF }
 
u16 actor7Conditions []
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF }
 
u16 actor9Conditions []
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF }
 
u16 actor12Conditions []
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 319, 313, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x30, 5, 361, 749, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x39, 6, 768, 664, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x3A, 7, 760, 260, 3 }
 
FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x3F, 8, 319, 600, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 9, 319, 313, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 9, 319, 313, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9E, 0xA, 361, 749, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9E, 0xA, 361, 749, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9F, 0xB, 768, 664, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9F, 0xB, 768, 664, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0xA0, 0xC, 760, 260, 3 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0xA0, 0xC, 760, 260, 3 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG356: East Wire Forest, East Sector.

On the Amaterasu server; its Asuka server twin is WSTAG355.

Definition in file wstag356.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)

Definition at line 16 of file wstag356.c.

◆ STAGE_FILE

#define STAGE_FILE   0x6AC

Definition at line 17 of file wstag356.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape

< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 23 of file wstag356.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag356.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 48 of file wstag356.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 49 of file wstag356.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 50 of file wstag356.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 51 of file wstag356.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag356.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag356.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag356.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag356.c:54
AreaBattle area0Battle1
Definition wstag356.c:48
AreaBattle area0Battle6
Definition wstag356.c:53
AreaBattle area0Battle3
Definition wstag356.c:50
AreaBattle area0Battle5
Definition wstag356.c:52
AreaBattle area0Battle0
Definition wstag356.c:47
AreaBattle area0Battle2
Definition wstag356.c:49
AreaBattle area0Battle4
Definition wstag356.c:51

Definition at line 55 of file wstag356.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag356.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag356.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag356.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 63 of file wstag356.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 64 of file wstag356.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag356.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag356.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag356.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag356.c:66
AreaBattle area1Battle2
Definition wstag356.c:62
AreaBattle area1Battle4
Definition wstag356.c:64
AreaBattle area1Battle5
Definition wstag356.c:65
AreaBattle area1Battle3
Definition wstag356.c:63
AreaBattle area1Battle0
Definition wstag356.c:60
AreaBattle area1Battle1
Definition wstag356.c:61
AreaBattle area1Battle7
Definition wstag356.c:67

Definition at line 68 of file wstag356.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag356.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag356.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag356.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 76 of file wstag356.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 77 of file wstag356.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag356.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag356.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag356.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag356.c:80
AreaBattle area2Battle6
Definition wstag356.c:79
AreaBattle area2Battle0
Definition wstag356.c:73
AreaBattle area2Battle4
Definition wstag356.c:77
AreaBattle area2Battle2
Definition wstag356.c:75
AreaBattle area2Battle1
Definition wstag356.c:74
AreaBattle area2Battle5
Definition wstag356.c:78
AreaBattle area2Battle3
Definition wstag356.c:76

Definition at line 81 of file wstag356.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag356.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag356.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag356.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 329, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag356.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag356.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 91 of file wstag356.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag356.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag356.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag356.c:90
AreaBattle area3Battle3
Definition wstag356.c:89
AreaBattle area3Battle0
Definition wstag356.c:86
AreaBattle area3Battle2
Definition wstag356.c:88
AreaBattle area3Battle1
Definition wstag356.c:87
AreaBattle area3Battle6
Definition wstag356.c:92
AreaBattle area3Battle5
Definition wstag356.c:91
AreaBattle area3Battle7
Definition wstag356.c:93

Definition at line 94 of file wstag356.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag356.c:94
BattleList area1Battles
Definition wstag356.c:68
BattleList area2Battles
Definition wstag356.c:81
BattleList area0Battles
Definition wstag356.c:55

Definition at line 99 of file wstag356.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x170, 0x158, 0xC0, 0x58, 0x150, 0x1FF },
{ 0x140, 0x100, 0x170, 0x180, 0xC0, 0x80, 0x160, 0x1FF },
{ 0x140, 0x100, 0x170, 0x1A8, 0xC0, 0xA8, 0x170, 0x1FF },
{ 0x140, 0x100, 0x170, 0x1C8, 0xC0, 0xC8, 0x150, 0x1FE },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0x140, 0x100, 0x140, 0x1D8, 0, 0xD8, 0x160, 0x1FE },
{ 0x140, 0x100, 0x148, 0x1D8, 0x20, 0xD8, 0x170, 0x1FE },
{ 0x140, 0x100, 0x150, 0x1D8, 0x40, 0xD8, 0x150, 0x1FD },
{ 0x180, 0x100, 0x196, 0x100, 0x158, 0, 0x160, 0x1FD },
}

Definition at line 102 of file wstag356.c.

Referenced by setupStage().

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x72 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 119 of file wstag356.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x75 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 123 of file wstag356.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x78 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 127 of file wstag356.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x7B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 131 of file wstag356.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x70 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 135 of file wstag356.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x71 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 139 of file wstag356.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x73 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 143 of file wstag356.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x74 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 147 of file wstag356.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x76 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 151 of file wstag356.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x77 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 155 of file wstag356.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x79 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 159 of file wstag356.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x7C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 163 of file wstag356.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x7A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 167 of file wstag356.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 171 of file wstag356.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 176 of file wstag356.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 181 of file wstag356.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 186 of file wstag356.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 191 of file wstag356.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF }

Definition at line 196 of file wstag356.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 197 of file wstag356.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF }

Definition at line 202 of file wstag356.c.

◆ actor9Conditions

u16 actor9Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 203 of file wstag356.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF }

Definition at line 208 of file wstag356.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF }

Definition at line 209 of file wstag356.c.

◆ actor12Conditions

u16 actor12Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 210 of file wstag356.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 319, 313, 1 }

Definition at line 215 of file wstag356.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x30, 5, 361, 749, 7 }

Definition at line 216 of file wstag356.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x39, 6, 768, 664, 1 }

Definition at line 217 of file wstag356.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x3A, 7, 760, 260, 3 }

Definition at line 218 of file wstag356.c.

◆ actor4

FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x3F, 8, 319, 600, 1 }

Definition at line 219 of file wstag356.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 9, 319, 313, 1 }

Definition at line 220 of file wstag356.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 9, 319, 313, 1 }

Definition at line 221 of file wstag356.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9E, 0xA, 361, 749, 7 }

Definition at line 222 of file wstag356.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9E, 0xA, 361, 749, 7 }

Definition at line 223 of file wstag356.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9F, 0xB, 768, 664, 1 }

Definition at line 224 of file wstag356.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9F, 0xB, 768, 664, 1 }

Definition at line 225 of file wstag356.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0xA0, 0xC, 760, 260, 3 }

Definition at line 226 of file wstag356.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0xA0, 0xC, 760, 260, 3 }

Definition at line 227 of file wstag356.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag356.c:215
FieldActorEntry actor6
Definition wstag356.c:221
FieldActorEntry actor5
Definition wstag356.c:220
FieldActorEntry actor2
Definition wstag356.c:217
FieldActorEntry actor10
Definition wstag356.c:225
FieldActorEntry actor4
Definition wstag356.c:219
FieldActorEntry actor8
Definition wstag356.c:223
FieldActorEntry actor9
Definition wstag356.c:224
FieldActorEntry actor12
Definition wstag356.c:227
FieldActorEntry actor7
Definition wstag356.c:222
FieldActorEntry actor11
Definition wstag356.c:226
FieldActorEntry actor1
Definition wstag356.c:216
FieldActorEntry actor3
Definition wstag356.c:218

Definition at line 228 of file wstag356.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 244 of file wstag356.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x290, 0x598, 0x260, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x296, 0x154, 0x6A, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x294, 0x80, 0x31C, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x292, 0x1B2, 0x156, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 5, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 294 of file wstag356.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead except at STORY_PR...
Definition wstag356.c:23

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 302 of file wstag356.c.