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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG356: East Wire Forest, East Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
| #define | STAGE_FILE 0x6AC |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set. | |
Variables | |
| AreaBattle | area0Battle0 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 329, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] |
| u16 | actor10Conditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 319, 313, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x30, 5, 361, 749, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x39, 6, 768, 664, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x3A, 7, 760, 260, 3 } |
| FieldActorEntry | actor4 = { ((void *)0) , actor4Talks, 0x3F, 8, 319, 600, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x9D, 9, 319, 313, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x9D, 9, 319, 313, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x9E, 0xA, 361, 749, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x9E, 0xA, 361, 749, 7 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x9F, 0xB, 768, 664, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x9F, 0xB, 768, 664, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0xA0, 0xC, 760, 260, 3 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0xA0, 0xC, 760, 260, 3 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG356: East Wire Forest, East Sector.
On the Amaterasu server; its Asuka server twin is WSTAG355.
Definition in file wstag356.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
Definition at line 16 of file wstag356.c.
| #define STAGE_FILE 0x6AC |
Definition at line 17 of file wstag356.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape
< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 23 of file wstag356.c.
| AreaBattle area0Battle0 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 47 of file wstag356.c.
| AreaBattle area0Battle1 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 48 of file wstag356.c.
| AreaBattle area0Battle2 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 49 of file wstag356.c.
| AreaBattle area0Battle3 = { 151, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 50 of file wstag356.c.
| AreaBattle area0Battle4 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 51 of file wstag356.c.
| AreaBattle area0Battle5 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 52 of file wstag356.c.
| AreaBattle area0Battle6 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag356.c.
| AreaBattle area0Battle7 = { 94, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag356.c.
| BattleList area0Battles |
Definition at line 55 of file wstag356.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 60 of file wstag356.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 61 of file wstag356.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 62 of file wstag356.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 63 of file wstag356.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 64 of file wstag356.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 65 of file wstag356.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag356.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag356.c.
| BattleList area1Battles |
Definition at line 68 of file wstag356.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag356.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag356.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 75 of file wstag356.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 76 of file wstag356.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 77 of file wstag356.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 78 of file wstag356.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag356.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag356.c.
| BattleList area2Battles |
Definition at line 81 of file wstag356.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag356.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag356.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag356.c.
| AreaBattle area3Battle3 = { 329, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag356.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 90 of file wstag356.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 91 of file wstag356.c.
| AreaBattle area3Battle6 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 92 of file wstag356.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 93 of file wstag356.c.
| BattleList area3Battles |
Definition at line 94 of file wstag356.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 102 of file wstag356.c.
Referenced by setupStage().
| FieldTalk actor0Talks[] |
Definition at line 119 of file wstag356.c.
| FieldTalk actor1Talks[] |
Definition at line 123 of file wstag356.c.
| FieldTalk actor2Talks[] |
Definition at line 127 of file wstag356.c.
| FieldTalk actor3Talks[] |
Definition at line 131 of file wstag356.c.
| FieldTalk actor4Talks[] |
Definition at line 135 of file wstag356.c.
| FieldTalk actor5Talks[] |
Definition at line 139 of file wstag356.c.
| FieldTalk actor6Talks[] |
Definition at line 143 of file wstag356.c.
| FieldTalk actor7Talks[] |
Definition at line 147 of file wstag356.c.
| FieldTalk actor8Talks[] |
Definition at line 151 of file wstag356.c.
| FieldTalk actor9Talks[] |
Definition at line 155 of file wstag356.c.
| FieldTalk actor10Talks[] |
Definition at line 159 of file wstag356.c.
| FieldTalk actor11Talks[] |
Definition at line 163 of file wstag356.c.
| FieldTalk actor12Talks[] |
Definition at line 167 of file wstag356.c.
| u16 actor0Conditions[] |
Definition at line 171 of file wstag356.c.
| u16 actor1Conditions[] |
Definition at line 176 of file wstag356.c.
| u16 actor2Conditions[] |
Definition at line 181 of file wstag356.c.
| u16 actor3Conditions[] |
Definition at line 186 of file wstag356.c.
| u16 actor5Conditions[] |
Definition at line 191 of file wstag356.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
Definition at line 196 of file wstag356.c.
| u16 actor7Conditions[] |
Definition at line 197 of file wstag356.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
Definition at line 202 of file wstag356.c.
| u16 actor9Conditions[] |
Definition at line 203 of file wstag356.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
Definition at line 208 of file wstag356.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
Definition at line 209 of file wstag356.c.
| u16 actor12Conditions[] |
Definition at line 210 of file wstag356.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 319, 313, 1 } |
Definition at line 215 of file wstag356.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x30, 5, 361, 749, 7 } |
Definition at line 216 of file wstag356.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x39, 6, 768, 664, 1 } |
Definition at line 217 of file wstag356.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x3A, 7, 760, 260, 3 } |
Definition at line 218 of file wstag356.c.
| FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x3F, 8, 319, 600, 1 } |
Definition at line 219 of file wstag356.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 9, 319, 313, 1 } |
Definition at line 220 of file wstag356.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 9, 319, 313, 1 } |
Definition at line 221 of file wstag356.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9E, 0xA, 361, 749, 7 } |
Definition at line 222 of file wstag356.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9E, 0xA, 361, 749, 7 } |
Definition at line 223 of file wstag356.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9F, 0xB, 768, 664, 1 } |
Definition at line 224 of file wstag356.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9F, 0xB, 768, 664, 1 } |
Definition at line 225 of file wstag356.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0xA0, 0xC, 760, 260, 3 } |
Definition at line 226 of file wstag356.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0xA0, 0xC, 760, 260, 3 } |
Definition at line 227 of file wstag356.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 244 of file wstag356.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 294 of file wstag356.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 302 of file wstag356.c.