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wstag280.c File Reference

WSTAG280: El Dorado, Asuka City. More...

Include dependency graph for wstag280.c:

Go to the source code of this file.

Macros

#define STAGE_TWEEN
 stageFuncs is a StageFuncs (stage.h)
 
#define MENU_TEXT   (TEXT_EVENTS_200 - 1)
 The text file of the menus, which the versions number differently.
 
#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_00)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_200 - 1)
 
#define STAGE_FILE   0x1B3
 
#define STAGE_ARCHIVE   0x3D3
 

Functions

void updateMenu (StageMenu *task, ChoiceChildren *children)
 A two-option menu: creates the event object of the chosen option.
 
void * startEvent1522 (void)
 Starts event 1522, which asks whether to listen to basic item information: yes starts event 57, no event 1523.
 
void updateStage (StageTask *task, void **children)
 Creates the event object while PARTY_STAT(1), ITEM(0, 8) and SPECIAL_STORY_ASUKA_HEADQUARTERS_TO_OPERATION_SIGMA are false.
 
void setupStage (void)
 Sets the stage up: its map, actors and events, playing SHOP2BGM.
 

Variables

s16 script57 []
 
s16 script66 []
 
s16 script67 []
 
s16 script1523 []
 
ActorImage stageImages []
 
u16 actor42Talk0Actions [] = { (0x9000 | ( 0 )) , 1, 0xFFFF }
 
u16 actor43Talk0Conditions [] = { (( 0x1A ) << 8 | ( 5 )) , 0, 0xFFFF }
 
u16 actor43Talk0Actions [] = { (( 0x1A ) << 8 | ( 5 )) , 1, 0xFFFF }
 
u16 actor43Talk1Conditions [] = { (( 0x1A ) << 8 | ( 5 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }
 
u16 actor43Talk1Actions [] = { (0x9000 | ( 0 )) , 1, 0xFFFF }
 
u16 actor43Talk2Conditions []
 
u16 actor43Talk2Actions [] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor43Talk3Conditions []
 
u16 actor43Talk3Actions [] = { (0x9000 | ( 0 )) , 1, 0xFFFF }
 
u16 actor45Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 0, 0xFFFF }
 
u16 actor45Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 1, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor45Talk1Actions [] = { (0x9000 | ( 0x22 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor45Talk2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor46Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 0, 0xFFFF }
 
u16 actor46Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, (0x8000 | ( 0 ) << 9 | ( 8 )), 1, 0xFFFF }
 
u16 actor46Talk1Actions [] = { (0x9000 | ( 0x22 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor46Talk2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
FieldTalk actor26Talks []
 
FieldTalk actor27Talks []
 
FieldTalk actor28Talks []
 
FieldTalk actor29Talks []
 
FieldTalk actor30Talks []
 
FieldTalk actor31Talks []
 
FieldTalk actor32Talks []
 
FieldTalk actor33Talks []
 
FieldTalk actor34Talks []
 
FieldTalk actor35Talks []
 
FieldTalk actor36Talks []
 
FieldTalk actor37Talks []
 
FieldTalk actor38Talks []
 
FieldTalk actor39Talks []
 
FieldTalk actor40Talks []
 
FieldTalk actor41Talks []
 
FieldTalk actor42Talks []
 
FieldTalk actor43Talks []
 
FieldTalk actor45Talks []
 
FieldTalk actor46Talks []
 
FieldTalk actor47Talks []
 
FieldTalk actor48Talks []
 
FieldTalk actor49Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions []
 
u16 actor7Conditions []
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor16Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor17Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor18Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor19Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor20Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor21Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor22Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor23Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor24Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor25Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor26Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor27Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor28Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor29Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor30Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor31Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor32Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor33Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor34Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor35Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor36Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor37Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor38Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor39Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor40Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor41Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor42Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 1, 0xFFFF }
 
u16 actor43Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 0, 0xFFFF }
 
u16 actor45Conditions []
 
u16 actor46Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 8 )), 0, 0xFFFF }
 
u16 actor47Conditions []
 
u16 actor48Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 1, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor49Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 502, 228, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2D, 4, 471, 245, 5 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2D, 4, 502, 228, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 4, 471, 245, 5 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2D, 4, 471, 245, 5 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2D, 4, 471, 245, 5 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2D, 4, 471, 245, 5 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2D, 4, 471, 245, 5 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2E, 5, 352, 296, 5 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2E, 5, 352, 296, 5 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2E, 5, 352, 296, 5 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2E, 5, 352, 296, 5 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x2E, 5, 352, 296, 5 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x2E, 5, 352, 296, 5 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x2E, 5, 352, 296, 5 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x2E, 5, 352, 296, 5 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x2E, 5, 352, 296, 5 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x2E, 5, 352, 296, 5 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x33, 6, 216, 277, 7 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x33, 6, 216, 277, 7 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x33, 6, 216, 277, 7 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x33, 6, 216, 277, 7 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x33, 6, 216, 277, 7 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x33, 6, 216, 277, 7 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x33, 6, 216, 277, 7 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x33, 6, 216, 277, 7 }
 
FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x33, 6, 216, 277, 7 }
 
FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x33, 6, 216, 277, 7 }
 
FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x37, 7, 264, 301, 3 }
 
FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x37, 7, 264, 301, 3 }
 
FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x37, 7, 264, 301, 3 }
 
FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x37, 7, 264, 301, 3 }
 
FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x37, 7, 264, 301, 3 }
 
FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x37, 7, 264, 301, 3 }
 
FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x37, 7, 264, 301, 3 }
 
FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x37, 7, 264, 301, 3 }
 
FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x37, 7, 264, 301, 3 }
 
FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x37, 7, 264, 301, 3 }
 
FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x9D, 8, 471, 245, 5 }
 
FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0x9F, 9, 264, 301, 3 }
 
FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0xA0, 0xA, 352, 296, 5 }
 
FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0xA1, 0xB, 216, 277, 7 }
 
FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0x10B, 0xC, 353, 160, 7 }
 
FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0x10B, 0xC, 353, 160, 7 }
 
FieldActorEntry actor44 = { ((void *)0) , ((void *)0) , 0x10C, 0xD, 360, 172, 7 }
 
FieldActorEntry actor45 = { actor45Conditions, actor45Talks, 0x118, 0xE, 305, 193, 7 }
 
FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0x118, 0xE, 305, 193, 7 }
 
FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0x118, 0xE, 368, 224, 3 }
 
FieldActorEntry actor48 = { actor48Conditions, actor48Talks, 0x118, 0xE, 368, 224, 3 }
 
FieldActorEntry actor49 = { actor49Conditions, actor49Talks, 0x119, 0xF, 368, 224, 3 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
StageFuncs stageFuncs = { setupStage, startTween, updateTween }
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG280: El Dorado, Asuka City.

Definition in file wstag280.c.

Macro Definition Documentation

◆ STAGE_TWEEN

#define STAGE_TWEEN

stageFuncs is a StageFuncs (stage.h)

Definition at line 6 of file wstag280.c.

◆ MENU_TEXT

#define MENU_TEXT   (TEXT_EVENTS_200 - 1)

The text file of the menus, which the versions number differently.

Definition at line 13 of file wstag280.c.

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 149 of file wstag280.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_00)

Definition at line 158 of file wstag280.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_200 - 1)

Definition at line 159 of file wstag280.c.

◆ STAGE_FILE

#define STAGE_FILE   0x1B3

Definition at line 160 of file wstag280.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x3D3

Definition at line 161 of file wstag280.c.

Function Documentation

◆ updateMenu()

void updateMenu ( StageMenu *  task,
ChoiceChildren *  children 
)

A two-option menu: creates the event object of the chosen option.

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< SYSTEM02: a cursor moves

< SYSTEM00: a choice is taken

< the map, its objects and characters, and the menus

Definition at line 17 of file wstag280.c.

Referenced by startEvent1522().

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◆ startEvent1522()

void * startEvent1522 ( void  )

Starts event 1522, which asks whether to listen to basic item information: yes starts event 57, no event 1523.

Definition at line 127 of file wstag280.c.

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◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the event object while PARTY_STAT(1), ITEM(0, 8) and SPECIAL_STORY_ASUKA_HEADQUARTERS_TO_OPERATION_SIGMA are false.

< checkPartyStat

< SPECIAL_CONDITIONS entry 0x1A

Definition at line 133 of file wstag280.c.

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◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and events, playing SHOP2BGM.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado

< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 164 of file wstag280.c.

Variable Documentation

◆ script57

s16 script57[]
Initial value:
= {
0x102, 2 , 0x180 , 0xB0 , 3 ,
0x101, 0x10B , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x10B , 2 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x32D , 0x338 , 2 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 4 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0x10B , 4 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 4 , 2 , 4 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x32D , 0x339 , 2 ,
0x300, 0x1E ,
0x300, 0x1E ,
0x200, 0 , 5 , 0x10B , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 186 of file wstag280.c.

◆ script66

s16 script66[]
Initial value:
= {
0x100, 2 , 0x218 , 0xF4 ,
0x101, 2 , 1 , 3 ,
0x100, 0x2D , 0x1F6 , 0xE4 ,
0x101, 0x2D , 1 , 7 ,
0x300, 0x1E ,
0x102, 2 , 0x210 , 0xF1 , 3 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x2D , 0 ,
0x301 ,
0x300, 0x1E ,
0x101, 2 , 1 , 7 ,
0x300, 0x1E ,
0x102, 2 , 0x22B , 0xFC , 7 ,
0x300, 0x1E ,
0x304, 0x201 , 0x180 , 0xD8 , 7 ,
0 ,
}

Definition at line 214 of file wstag280.c.

◆ script67

s16 script67[]
Initial value:
= {
0x102, 2 , 0x14F , 0xD0 , 3 ,
0x100, 0x118 , 0x131 , 0xC1 ,
0x101, 0x118 , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x118 , 2 ,
0x301 ,
0x101, 0x118 , 1 , 7 ,
0x300, 0x1E ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x102, 2 , 0x168 , 0xC4 , 5 ,
0x302, 2 ,
0x101, 2 , 1 , 1 ,
0x102, 0x118 , 0x170 , 0xE0 , 7 ,
0x302, 0x118 ,
0x102, 2 , 0x14F , 0xD0 , 3 ,
0x101, 0x118 , 1 , 3 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0 ,
}

Definition at line 235 of file wstag280.c.

◆ script1523

s16 script1523[]
Initial value:
= {
0x102, 2 , 0x180 , 0xB0 , 3 ,
0x101, 0x10B , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x10B , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 261 of file wstag280.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x178, 0x17A, 0xE0, 0x7A, 0x160, 0x1FF },
{ 0x140, 0x100, 0x158, 0x182, 0x60, 0x82, 0x170, 0x1FF },
{ 0x140, 0x100, 0x170, 0x17A, 0xC0, 0x7A, 0x160, 0x1FE },
{ 0x140, 0x100, 0x140, 0x182, 0, 0x82, 0x170, 0x1FE },
{ 0x140, 0x100, 0x160, 0x189, 0x80, 0x89, 0x140, 0x1FD },
{ 0x140, 0x100, 0x168, 0x189, 0xA0, 0x89, 0x150, 0x1FD },
{ 0x140, 0x100, 0x158, 0x1A2, 0x60, 0xA2, 0x160, 0x1FD },
{ 0x140, 0x100, 0x170, 0x1A2, 0xC0, 0xA2, 0x170, 0x1FD },
{ 0x140, 0x100, 0x148, 0x182, 0x20, 0x82, 0x140, 0x1FC },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0x140, 0x100, 0x150, 0x182, 0x40, 0x82, 0x150, 0x1FC },
{ 0x140, 0x100, 0x160, 0x1A9, 0x80, 0xA9, 0x160, 0x1FC },
}

Definition at line 272 of file wstag280.c.

Referenced by setupStage().

◆ actor42Talk0Actions

u16 actor42Talk0Actions[] = { (0x9000 | ( 0 )) , 1, 0xFFFF }

Definition at line 292 of file wstag280.c.

◆ actor43Talk0Conditions

u16 actor43Talk0Conditions[] = { (( 0x1A ) << 8 | ( 5 )) , 0, 0xFFFF }

Definition at line 293 of file wstag280.c.

◆ actor43Talk0Actions

u16 actor43Talk0Actions[] = { (( 0x1A ) << 8 | ( 5 )) , 1, 0xFFFF }

Definition at line 294 of file wstag280.c.

◆ actor43Talk1Conditions

u16 actor43Talk1Conditions[] = { (( 0x1A ) << 8 | ( 5 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }

Definition at line 295 of file wstag280.c.

◆ actor43Talk1Actions

u16 actor43Talk1Actions[] = { (0x9000 | ( 0 )) , 1, 0xFFFF }

Definition at line 296 of file wstag280.c.

◆ actor43Talk2Conditions

u16 actor43Talk2Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 5 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 8 )), 0,
0xFFFF ,
}

Definition at line 297 of file wstag280.c.

◆ actor43Talk2Actions

u16 actor43Talk2Actions[] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 303 of file wstag280.c.

◆ actor43Talk3Conditions

u16 actor43Talk3Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 5 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 8 )), 1,
0xFFFF ,
}

Definition at line 304 of file wstag280.c.

◆ actor43Talk3Actions

u16 actor43Talk3Actions[] = { (0x9000 | ( 0 )) , 1, 0xFFFF }

Definition at line 310 of file wstag280.c.

◆ actor45Talk0Conditions

u16 actor45Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 0, 0xFFFF }

Definition at line 311 of file wstag280.c.

◆ actor45Talk1Conditions

u16 actor45Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 1, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 312 of file wstag280.c.

◆ actor45Talk1Actions

u16 actor45Talk1Actions[] = { (0x9000 | ( 0x22 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 313 of file wstag280.c.

◆ actor45Talk2Conditions

u16 actor45Talk2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 314 of file wstag280.c.

◆ actor46Talk0Conditions

u16 actor46Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 0, 0xFFFF }

Definition at line 315 of file wstag280.c.

◆ actor46Talk1Conditions

u16 actor46Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (0x8000 | ( 0 ) << 9 | ( 8 )), 1, 0xFFFF }

Definition at line 316 of file wstag280.c.

◆ actor46Talk1Actions

u16 actor46Talk1Actions[] = { (0x9000 | ( 0x22 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 317 of file wstag280.c.

◆ actor46Talk2Conditions

u16 actor46Talk2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 318 of file wstag280.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 319 of file wstag280.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 323 of file wstag280.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 327 of file wstag280.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 331 of file wstag280.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 335 of file wstag280.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 339 of file wstag280.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 343 of file wstag280.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 347 of file wstag280.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x469 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 351 of file wstag280.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x471 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 355 of file wstag280.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x46A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 359 of file wstag280.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x46B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 363 of file wstag280.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x46C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 367 of file wstag280.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x46D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 371 of file wstag280.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x473 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 375 of file wstag280.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x46E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 379 of file wstag280.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x46F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 383 of file wstag280.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x470 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 387 of file wstag280.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x474 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 391 of file wstag280.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x47C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 395 of file wstag280.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x475 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 399 of file wstag280.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x476 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 403 of file wstag280.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x477 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 407 of file wstag280.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x478 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 411 of file wstag280.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x47E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 415 of file wstag280.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x47B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 419 of file wstag280.c.

◆ actor26Talks

FieldTalk actor26Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x479 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 423 of file wstag280.c.

◆ actor27Talks

FieldTalk actor27Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x47A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 427 of file wstag280.c.

◆ actor28Talks

FieldTalk actor28Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x45E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 431 of file wstag280.c.

◆ actor29Talks

FieldTalk actor29Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x467 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 435 of file wstag280.c.

◆ actor30Talks

FieldTalk actor30Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x45F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 439 of file wstag280.c.

◆ actor31Talks

FieldTalk actor31Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x460 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 443 of file wstag280.c.

◆ actor32Talks

FieldTalk actor32Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x461 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 447 of file wstag280.c.

◆ actor33Talks

FieldTalk actor33Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x462 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 451 of file wstag280.c.

◆ actor34Talks

FieldTalk actor34Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x468 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 455 of file wstag280.c.

◆ actor35Talks

FieldTalk actor35Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x463 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 459 of file wstag280.c.

◆ actor36Talks

FieldTalk actor36Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x465 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 463 of file wstag280.c.

◆ actor37Talks

FieldTalk actor37Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x464 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 467 of file wstag280.c.

◆ actor38Talks

FieldTalk actor38Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 471 of file wstag280.c.

◆ actor39Talks

FieldTalk actor39Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x466 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 475 of file wstag280.c.

◆ actor40Talks

FieldTalk actor40Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x472 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 479 of file wstag280.c.

◆ actor41Talks

FieldTalk actor41Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x47D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 483 of file wstag280.c.

◆ actor42Talks

FieldTalk actor42Talks[]
Initial value:
= {
{ ((void *)0) , actor42Talk0Actions, 0x138 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor42Talk0Actions[]
Definition wstag280.c:292

Definition at line 487 of file wstag280.c.

◆ actor43Talks

FieldTalk actor43Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor43Talk3Actions[]
Definition wstag280.c:310
u16 actor43Talk3Conditions[]
Definition wstag280.c:304
u16 actor43Talk0Actions[]
Definition wstag280.c:294
u16 actor43Talk1Conditions[]
Definition wstag280.c:295
u16 actor43Talk1Actions[]
Definition wstag280.c:296
u16 actor43Talk0Conditions[]
Definition wstag280.c:293
u16 actor43Talk2Conditions[]
Definition wstag280.c:297
u16 actor43Talk2Actions[]
Definition wstag280.c:303

Definition at line 491 of file wstag280.c.

◆ actor45Talks

FieldTalk actor45Talks[]
Initial value:
= {
{ actor45Talk0Conditions, ((void *)0) , 0xA3 },
{ actor45Talk2Conditions, ((void *)0) , 0xA4 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor45Talk1Conditions[]
Definition wstag280.c:312
u16 actor45Talk2Conditions[]
Definition wstag280.c:314
u16 actor45Talk0Conditions[]
Definition wstag280.c:311
u16 actor45Talk1Actions[]
Definition wstag280.c:313

Definition at line 498 of file wstag280.c.

◆ actor46Talks

FieldTalk actor46Talks[]
Initial value:
= {
{ actor46Talk0Conditions, ((void *)0) , 0xA3 },
{ actor46Talk2Conditions, ((void *)0) , 0xA4 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor46Talk0Conditions[]
Definition wstag280.c:315
u16 actor46Talk1Conditions[]
Definition wstag280.c:316
u16 actor46Talk1Actions[]
Definition wstag280.c:317
u16 actor46Talk2Conditions[]
Definition wstag280.c:318

Definition at line 504 of file wstag280.c.

◆ actor47Talks

FieldTalk actor47Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xA4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 510 of file wstag280.c.

◆ actor48Talks

FieldTalk actor48Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xA4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 514 of file wstag280.c.

◆ actor49Talks

FieldTalk actor49Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xA5 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 518 of file wstag280.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x7000 | ( 0x22 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 8 )), 0,
(0x7200 | ( 1 )) , 0,
0xFFFF ,
}

Definition at line 522 of file wstag280.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 8 )), 1,
(0x7000 | ( 0x22 )) , 1,
(0x7200 | ( 1 )) , 0,
0xFFFF ,
}

Definition at line 528 of file wstag280.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 8 )), 0,
(0x6000 | ( STORY_MOVIE_BATTLES )) , 1,
(0x7200 | ( 1 )) , 0,
0xFFFF ,
}
@ STORY_MOVIE_BATTLES
WSTAG820, event 1080, with Snatchmon: each encounter plays MODE_BATTLE_MOVIE first.
Definition story.h:146

Definition at line 534 of file wstag280.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 8 )), 1,
(0x6000 | ( STORY_MOVIE_BATTLES )) , 1,
(0x7200 | ( 1 )) , 0,
0xFFFF ,
}

Definition at line 540 of file wstag280.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x7000 | ( 0x22 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 8 )), 0,
(0x7200 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 546 of file wstag280.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x7000 | ( 0x22 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 8 )), 1,
(0x7200 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 552 of file wstag280.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x6000 | ( STORY_MOVIE_BATTLES )) , 1,
(0x8000 | ( 0 ) << 9 | ( 8 )), 0,
(0x7200 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 558 of file wstag280.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x6000 | ( STORY_MOVIE_BATTLES )) , 1,
(0x8000 | ( 0 ) << 9 | ( 8 )), 1,
(0x7200 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 564 of file wstag280.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 570 of file wstag280.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 571 of file wstag280.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 572 of file wstag280.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 573 of file wstag280.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 574 of file wstag280.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 575 of file wstag280.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 576 of file wstag280.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 577 of file wstag280.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 578 of file wstag280.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 579 of file wstag280.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 580 of file wstag280.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 581 of file wstag280.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 582 of file wstag280.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 583 of file wstag280.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 584 of file wstag280.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 585 of file wstag280.c.

◆ actor24Conditions

u16 actor24Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 586 of file wstag280.c.

◆ actor25Conditions

u16 actor25Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 587 of file wstag280.c.

◆ actor26Conditions

u16 actor26Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 588 of file wstag280.c.

◆ actor27Conditions

u16 actor27Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 589 of file wstag280.c.

◆ actor28Conditions

u16 actor28Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 590 of file wstag280.c.

◆ actor29Conditions

u16 actor29Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 591 of file wstag280.c.

◆ actor30Conditions

u16 actor30Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 592 of file wstag280.c.

◆ actor31Conditions

u16 actor31Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 593 of file wstag280.c.

◆ actor32Conditions

u16 actor32Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 594 of file wstag280.c.

◆ actor33Conditions

u16 actor33Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 595 of file wstag280.c.

◆ actor34Conditions

u16 actor34Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 596 of file wstag280.c.

◆ actor35Conditions

u16 actor35Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 597 of file wstag280.c.

◆ actor36Conditions

u16 actor36Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 598 of file wstag280.c.

◆ actor37Conditions

u16 actor37Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 599 of file wstag280.c.

◆ actor38Conditions

u16 actor38Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 600 of file wstag280.c.

◆ actor39Conditions

u16 actor39Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 601 of file wstag280.c.

◆ actor40Conditions

u16 actor40Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 602 of file wstag280.c.

◆ actor41Conditions

u16 actor41Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 603 of file wstag280.c.

◆ actor42Conditions

u16 actor42Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 1, 0xFFFF }

Definition at line 604 of file wstag280.c.

◆ actor43Conditions

u16 actor43Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 0, 0xFFFF }

Definition at line 605 of file wstag280.c.

◆ actor45Conditions

u16 actor45Conditions[]
Initial value:
= {
(0x7000 | ( 0x22 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 8 )), 0,
0xFFFF ,
}

Definition at line 606 of file wstag280.c.

◆ actor46Conditions

u16 actor46Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 8 )), 0, 0xFFFF }

Definition at line 611 of file wstag280.c.

◆ actor47Conditions

u16 actor47Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 8 )), 1,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 612 of file wstag280.c.

◆ actor48Conditions

u16 actor48Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 1, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 617 of file wstag280.c.

◆ actor49Conditions

u16 actor49Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 618 of file wstag280.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 502, 228, 7 }

Definition at line 619 of file wstag280.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2D, 4, 471, 245, 5 }

Definition at line 620 of file wstag280.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2D, 4, 502, 228, 7 }

Definition at line 621 of file wstag280.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 4, 471, 245, 5 }

Definition at line 622 of file wstag280.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2D, 4, 471, 245, 5 }

Definition at line 623 of file wstag280.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2D, 4, 471, 245, 5 }

Definition at line 624 of file wstag280.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2D, 4, 471, 245, 5 }

Definition at line 625 of file wstag280.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2D, 4, 471, 245, 5 }

Definition at line 626 of file wstag280.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2E, 5, 352, 296, 5 }

Definition at line 627 of file wstag280.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2E, 5, 352, 296, 5 }

Definition at line 628 of file wstag280.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2E, 5, 352, 296, 5 }

Definition at line 629 of file wstag280.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2E, 5, 352, 296, 5 }

Definition at line 630 of file wstag280.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x2E, 5, 352, 296, 5 }

Definition at line 631 of file wstag280.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x2E, 5, 352, 296, 5 }

Definition at line 632 of file wstag280.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x2E, 5, 352, 296, 5 }

Definition at line 633 of file wstag280.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x2E, 5, 352, 296, 5 }

Definition at line 634 of file wstag280.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x2E, 5, 352, 296, 5 }

Definition at line 635 of file wstag280.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x2E, 5, 352, 296, 5 }

Definition at line 636 of file wstag280.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x33, 6, 216, 277, 7 }

Definition at line 637 of file wstag280.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x33, 6, 216, 277, 7 }

Definition at line 638 of file wstag280.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x33, 6, 216, 277, 7 }

Definition at line 639 of file wstag280.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x33, 6, 216, 277, 7 }

Definition at line 640 of file wstag280.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x33, 6, 216, 277, 7 }

Definition at line 641 of file wstag280.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x33, 6, 216, 277, 7 }

Definition at line 642 of file wstag280.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x33, 6, 216, 277, 7 }

Definition at line 643 of file wstag280.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x33, 6, 216, 277, 7 }

Definition at line 644 of file wstag280.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x33, 6, 216, 277, 7 }

Definition at line 645 of file wstag280.c.

◆ actor27

FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x33, 6, 216, 277, 7 }

Definition at line 646 of file wstag280.c.

◆ actor28

FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x37, 7, 264, 301, 3 }

Definition at line 647 of file wstag280.c.

◆ actor29

FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x37, 7, 264, 301, 3 }

Definition at line 648 of file wstag280.c.

◆ actor30

FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x37, 7, 264, 301, 3 }

Definition at line 649 of file wstag280.c.

◆ actor31

FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x37, 7, 264, 301, 3 }

Definition at line 650 of file wstag280.c.

◆ actor32

FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x37, 7, 264, 301, 3 }

Definition at line 651 of file wstag280.c.

◆ actor33

FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x37, 7, 264, 301, 3 }

Definition at line 652 of file wstag280.c.

◆ actor34

FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x37, 7, 264, 301, 3 }

Definition at line 653 of file wstag280.c.

◆ actor35

FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x37, 7, 264, 301, 3 }

Definition at line 654 of file wstag280.c.

◆ actor36

FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x37, 7, 264, 301, 3 }

Definition at line 655 of file wstag280.c.

◆ actor37

FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x37, 7, 264, 301, 3 }

Definition at line 656 of file wstag280.c.

◆ actor38

FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x9D, 8, 471, 245, 5 }

Definition at line 657 of file wstag280.c.

◆ actor39

FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0x9F, 9, 264, 301, 3 }

Definition at line 658 of file wstag280.c.

◆ actor40

FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0xA0, 0xA, 352, 296, 5 }

Definition at line 659 of file wstag280.c.

◆ actor41

FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0xA1, 0xB, 216, 277, 7 }

Definition at line 660 of file wstag280.c.

◆ actor42

FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0x10B, 0xC, 353, 160, 7 }

Definition at line 661 of file wstag280.c.

◆ actor43

FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0x10B, 0xC, 353, 160, 7 }

Definition at line 662 of file wstag280.c.

◆ actor44

FieldActorEntry actor44 = { ((void *)0) , ((void *)0) , 0x10C, 0xD, 360, 172, 7 }

Definition at line 663 of file wstag280.c.

◆ actor45

FieldActorEntry actor45 = { actor45Conditions, actor45Talks, 0x118, 0xE, 305, 193, 7 }

Definition at line 664 of file wstag280.c.

◆ actor46

FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0x118, 0xE, 305, 193, 7 }

Definition at line 665 of file wstag280.c.

◆ actor47

FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0x118, 0xE, 368, 224, 3 }

Definition at line 666 of file wstag280.c.

◆ actor48

FieldActorEntry actor48 = { actor48Conditions, actor48Talks, 0x118, 0xE, 368, 224, 3 }

Definition at line 667 of file wstag280.c.

◆ actor49

FieldActorEntry actor49 = { actor49Conditions, actor49Talks, 0x119, 0xF, 368, 224, 3 }

Definition at line 668 of file wstag280.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 669 of file wstag280.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 722 of file wstag280.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x201, 0x180, 0xD8, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x212, 0x92, 0x1A2, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 3, 0x110, 0xB8, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 3, 0x100, 0xF0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 760 of file wstag280.c.

Referenced by setupStage().

◆ stageFuncs

StageFuncs stageFuncs ( void  ) = { setupStage, startTween, updateTween }

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 767 of file wstag280.c.

Referenced by updateMenu().

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 57, script57, ( ( 0x113 - 1) << 16 | ( 0x11 )), ((void *)0) , ((void *)0) },
{ 66, script66, ( ( 0x113 - 1) << 16 | ( 0x13 )), ((void *)0) , ((void *)0) },
{ 67, script67, ( ( 0x113 - 1) << 16 | ( 0x14 )), ((void *)0) , ((void *)0) },
{ 1522, ((void *)0) , ( ( 0x113 - 1) << 16 | ( 0x39 )), startEvent1522, ((void *)0) },
{ 1523, script1523, ( ( 0x113 - 1) << 16 | ( 0x34 )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script66[]
Definition wstag280.c:214
s16 script67[]
Definition wstag280.c:235
s16 script1523[]
Definition wstag280.c:261
void * startEvent1522(void)
Starts event 1522, which asks whether to listen to basic item information: yes starts event 57,...
Definition wstag280.c:127
s16 script57[]
Definition wstag280.c:186

Definition at line 768 of file wstag280.c.

Referenced by setupStage().