Cursor * createCursor(s16 layerId, s32 depth, s16 x, s16 y)
A menu cursor on a layer at (x, y)
#define PAD_PRESSED(button)
One button of pad 1: newly pressed, auto-repeated while held, or held.
s32(* isWaitingForButton)()
s32(* isFinished)()
s32: callers don't truncate the result to a byte
void(* setLines)()
no prototype: callers would truncate u8 args
void(* setVisible)(struct TextWindow *obj, u8 arg)
TextWindow * createTextWindow(s16 layerId, s16 style, s16 x, s16 y)
A text window on a layer, in a font style, at (x, y)