Digimon World 3 decomp
The European version, SLES_039.36
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wstag969.c File Reference

WSTAG969: Circuit Board, Underground: entered from the sectors' maps, in the extra chapter. More...

Include dependency graph for wstag969.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)
 
#define STAGE_FILE   0x941
 
#define STAGE_FILE_8   0x6B3
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing BGM_0028.
 

Variables

StagePoint placePoints2_1Point1 = { 0x2EE, 2, 9, 224, 0x240, 5, ((void *)0) }
 
StagePoint placePoints2_1Point0 = { 0x28C, 0, 0, 0x410, 0x400, 0, &placePoints2_1Point1 }
 
StagePoints placePoints2_1 = { 2, 1, &placePoints2_1Point0 }
 
StagePoint placePoints3_1Point1 = { 0x2EE, 3, 5, 224, 0x240, 5, ((void *)0) }
 
StagePoint placePoints3_1Point0 = { 0x28C, 0, 0, 0x110, 0x290, 0, &placePoints3_1Point1 }
 
StagePoints placePoints3_1 = { 3, 1, &placePoints3_1Point0 }
 
StagePoint placePoints4_1Point1 = { 0x2EE, 4, 3, 224, 0x240, 5, ((void *)0) }
 
StagePoint placePoints4_1Point0 = { 0x299, 0, 0, 0x440, 0x2F8, 0, &placePoints4_1Point1 }
 
StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 }
 
StagePoint placePoints6_1Point1 = { 0x2EE, 6, 9, 224, 0x240, 5, ((void *)0) }
 
StagePoint placePoints6_1Point0 = { 0x299, 0, 0, 0x2D0, 0x590, 0, &placePoints6_1Point1 }
 
StagePoints placePoints6_1 = { 6, 1, &placePoints6_1Point0 }
 
StagePoints * placePoints []
 Names some stages define.
 
ActorImage stageImages []
 
u16 actor1Conditions [] = { (0x7E00 | (( 2 ) - 1)) , 0, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF }
 
u16 actor2Conditions [] = { (0x7E00 | (( 3 ) - 1)) , 0, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }
 
u16 actor3Conditions [] = { (0x7E00 | (( 3 ) - 1)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }
 
FieldActorEntry actor0 = { ((void *)0) , ((void *)0) , 0x146, 4, 0, 0, 0 }
 
FieldActorEntry actor1 = { actor1Conditions, ((void *)0) , 0x148, 5, 272, 344, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, ((void *)0) , 0x15F, 6, 432, 312, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, ((void *)0) , 0x15F, 6, 224, 320, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
AreaBattle place2Area0Battle0 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle1 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle2 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle3 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle4 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle5 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle6 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle7 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place2Area0Battles
 
AreaBattle place2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place2Area1Battles
 
AreaBattle place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place2Area2Battles
 
AreaBattle place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place2Area3Battles
 
AreaBattle place3Area0Battle0 = { 111, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle1 = { 111, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle2 = { 112, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle3 = { 112, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle4 = { 119, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle5 = { 119, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle6 = { 168, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle7 = { 168, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place3Area0Battles
 
AreaBattle place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place3Area1Battles
 
AreaBattle place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place3Area2Battles
 
AreaBattle place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place3Area3Battles
 
AreaBattle place4Area0Battle0 = { 113, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle1 = { 113, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle2 = { 114, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle3 = { 114, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle4 = { 115, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle5 = { 115, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle6 = { 167, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle7 = { 167, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place4Area0Battles
 
AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place4Area1Battles
 
AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place4Area2Battles
 
AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place4Area3Battles
 
AreaBattle place6Area0Battle0 = { 73, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle1 = { 73, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle2 = { 86, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle3 = { 86, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle4 = { 85, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle5 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle6 = { 92, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle7 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place6Area0Battles
 
AreaBattle place6Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place6Area1Battles
 
AreaBattle place6Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place6Area2Battles
 
AreaBattle place6Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place6Area3Battles
 
FieldBattles stageBattles []
 

Detailed Description

WSTAG969: Circuit Board, Underground: entered from the sectors' maps, in the extra chapter.

The European version's: in its extra chapter (STORY_EXTRA), mode 745 starts it instead of WSTAG870.

Definition in file wstag969.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)

Definition at line 15 of file wstag969.c.

◆ STAGE_FILE

#define STAGE_FILE   0x941

Definition at line 16 of file wstag969.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x6B3

Definition at line 17 of file wstag969.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing BGM_0028.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0028: the Circuit Board tunnels

< BGM_0028: the Circuit Board tunnels

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 24 of file wstag969.c.

Variable Documentation

◆ placePoints2_1Point1

StagePoint placePoints2_1Point1 = { 0x2EE, 2, 9, 224, 0x240, 5, ((void *)0) }

Definition at line 44 of file wstag969.c.

◆ placePoints2_1Point0

StagePoint placePoints2_1Point0 = { 0x28C, 0, 0, 0x410, 0x400, 0, &placePoints2_1Point1 }

Definition at line 45 of file wstag969.c.

◆ placePoints2_1

StagePoints placePoints2_1 = { 2, 1, &placePoints2_1Point0 }

Definition at line 46 of file wstag969.c.

◆ placePoints3_1Point1

StagePoint placePoints3_1Point1 = { 0x2EE, 3, 5, 224, 0x240, 5, ((void *)0) }

Definition at line 47 of file wstag969.c.

◆ placePoints3_1Point0

StagePoint placePoints3_1Point0 = { 0x28C, 0, 0, 0x110, 0x290, 0, &placePoints3_1Point1 }

Definition at line 48 of file wstag969.c.

◆ placePoints3_1

StagePoints placePoints3_1 = { 3, 1, &placePoints3_1Point0 }

Definition at line 49 of file wstag969.c.

◆ placePoints4_1Point1

StagePoint placePoints4_1Point1 = { 0x2EE, 4, 3, 224, 0x240, 5, ((void *)0) }

Definition at line 50 of file wstag969.c.

◆ placePoints4_1Point0

StagePoint placePoints4_1Point0 = { 0x299, 0, 0, 0x440, 0x2F8, 0, &placePoints4_1Point1 }

Definition at line 51 of file wstag969.c.

◆ placePoints4_1

StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 }

Definition at line 52 of file wstag969.c.

◆ placePoints6_1Point1

StagePoint placePoints6_1Point1 = { 0x2EE, 6, 9, 224, 0x240, 5, ((void *)0) }

Definition at line 53 of file wstag969.c.

◆ placePoints6_1Point0

StagePoint placePoints6_1Point0 = { 0x299, 0, 0, 0x2D0, 0x590, 0, &placePoints6_1Point1 }

Definition at line 54 of file wstag969.c.

◆ placePoints6_1

StagePoints placePoints6_1 = { 6, 1, &placePoints6_1Point0 }

Definition at line 55 of file wstag969.c.

◆ placePoints

StagePoints* placePoints[]
Initial value:
= {
((void *)0) ,
}
StagePoints placePoints6_1
Definition wstag969.c:55
StagePoints placePoints2_1
Definition wstag969.c:46
StagePoints placePoints3_1
Definition wstag969.c:49
StagePoints placePoints4_1
Definition wstag969.c:52

Names some stages define.

Definition at line 56 of file wstag969.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x14C, 0x140, 0x30, 0x40, 0x150, 0x1FF },
{ 0x140, 0x100, 0x14C, 0x100, 0x30, 0, 0x160, 0x1FF },
{ 0x140, 0x100, 0x160, 0x100, 0x80, 0, 0x170, 0x1FF },
}

Definition at line 60 of file wstag969.c.

Referenced by setupStage().

◆ actor1Conditions

u16 actor1Conditions[] = { (0x7E00 | (( 2 ) - 1)) , 0, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF }

Definition at line 71 of file wstag969.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x7E00 | (( 3 ) - 1)) , 0, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }

Definition at line 72 of file wstag969.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7E00 | (( 3 ) - 1)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }

Definition at line 73 of file wstag969.c.

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , ((void *)0) , 0x146, 4, 0, 0, 0 }

Definition at line 74 of file wstag969.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, ((void *)0) , 0x148, 5, 272, 344, 1 }

Definition at line 75 of file wstag969.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, ((void *)0) , 0x15F, 6, 432, 312, 1 }

Definition at line 76 of file wstag969.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, ((void *)0) , 0x15F, 6, 224, 320, 1 }

Definition at line 77 of file wstag969.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag969.c:74
FieldActorEntry actor2
Definition wstag969.c:76
FieldActorEntry actor1
Definition wstag969.c:75
FieldActorEntry actor3
Definition wstag969.c:77

Definition at line 78 of file wstag969.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0xFF, 4, 0x32, 2, 0, 7, 0x14, 0, 152, 140, 253, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 85 of file wstag969.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2E9, 0xB0, 0xF8, 4, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2E9, 0x240, 0xF0, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 89 of file wstag969.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0028.
Definition wstag969.c:24

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 94 of file wstag969.c.

◆ place2Area0Battle0

AreaBattle place2Area0Battle0 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 97 of file wstag969.c.

◆ place2Area0Battle1

AreaBattle place2Area0Battle1 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 98 of file wstag969.c.

◆ place2Area0Battle2

AreaBattle place2Area0Battle2 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 99 of file wstag969.c.

◆ place2Area0Battle3

AreaBattle place2Area0Battle3 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 100 of file wstag969.c.

◆ place2Area0Battle4

AreaBattle place2Area0Battle4 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 101 of file wstag969.c.

◆ place2Area0Battle5

AreaBattle place2Area0Battle5 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 102 of file wstag969.c.

◆ place2Area0Battle6

AreaBattle place2Area0Battle6 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 103 of file wstag969.c.

◆ place2Area0Battle7

AreaBattle place2Area0Battle7 = { 55, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 104 of file wstag969.c.

◆ place2Area0Battles

BattleList place2Area0Battles
Initial value:
= {
3,
}
AreaBattle place2Area0Battle0
Definition wstag969.c:97
AreaBattle place2Area0Battle1
Definition wstag969.c:98
AreaBattle place2Area0Battle3
Definition wstag969.c:100
AreaBattle place2Area0Battle5
Definition wstag969.c:102
AreaBattle place2Area0Battle4
Definition wstag969.c:101
AreaBattle place2Area0Battle2
Definition wstag969.c:99
AreaBattle place2Area0Battle7
Definition wstag969.c:104
AreaBattle place2Area0Battle6
Definition wstag969.c:103

Definition at line 105 of file wstag969.c.

◆ place2Area1Battle0

AreaBattle place2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 110 of file wstag969.c.

◆ place2Area1Battle1

AreaBattle place2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 111 of file wstag969.c.

◆ place2Area1Battle2

AreaBattle place2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 112 of file wstag969.c.

◆ place2Area1Battle3

AreaBattle place2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 113 of file wstag969.c.

◆ place2Area1Battle4

AreaBattle place2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 114 of file wstag969.c.

◆ place2Area1Battle5

AreaBattle place2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 115 of file wstag969.c.

◆ place2Area1Battle6

AreaBattle place2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 116 of file wstag969.c.

◆ place2Area1Battle7

AreaBattle place2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 117 of file wstag969.c.

◆ place2Area1Battles

BattleList place2Area1Battles
Initial value:
= {
0,
}
AreaBattle place2Area1Battle1
Definition wstag969.c:111
AreaBattle place2Area1Battle2
Definition wstag969.c:112
AreaBattle place2Area1Battle4
Definition wstag969.c:114
AreaBattle place2Area1Battle0
Definition wstag969.c:110
AreaBattle place2Area1Battle6
Definition wstag969.c:116
AreaBattle place2Area1Battle3
Definition wstag969.c:113
AreaBattle place2Area1Battle5
Definition wstag969.c:115
AreaBattle place2Area1Battle7
Definition wstag969.c:117

Definition at line 118 of file wstag969.c.

◆ place2Area2Battle0

AreaBattle place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 123 of file wstag969.c.

◆ place2Area2Battle1

AreaBattle place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 124 of file wstag969.c.

◆ place2Area2Battle2

AreaBattle place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 125 of file wstag969.c.

◆ place2Area2Battle3

AreaBattle place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 126 of file wstag969.c.

◆ place2Area2Battle4

AreaBattle place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 127 of file wstag969.c.

◆ place2Area2Battle5

AreaBattle place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 128 of file wstag969.c.

◆ place2Area2Battle6

AreaBattle place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 129 of file wstag969.c.

◆ place2Area2Battle7

AreaBattle place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 130 of file wstag969.c.

◆ place2Area2Battles

BattleList place2Area2Battles
Initial value:
= {
0,
}
AreaBattle place2Area2Battle6
Definition wstag969.c:129
AreaBattle place2Area2Battle5
Definition wstag969.c:128
AreaBattle place2Area2Battle2
Definition wstag969.c:125
AreaBattle place2Area2Battle4
Definition wstag969.c:127
AreaBattle place2Area2Battle3
Definition wstag969.c:126
AreaBattle place2Area2Battle7
Definition wstag969.c:130
AreaBattle place2Area2Battle0
Definition wstag969.c:123
AreaBattle place2Area2Battle1
Definition wstag969.c:124

Definition at line 131 of file wstag969.c.

◆ place2Area3Battle0

AreaBattle place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 136 of file wstag969.c.

◆ place2Area3Battle1

AreaBattle place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 137 of file wstag969.c.

◆ place2Area3Battle2

AreaBattle place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 138 of file wstag969.c.

◆ place2Area3Battle3

AreaBattle place2Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 139 of file wstag969.c.

◆ place2Area3Battle4

AreaBattle place2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 140 of file wstag969.c.

◆ place2Area3Battle5

AreaBattle place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag969.c.

◆ place2Area3Battle6

AreaBattle place2Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag969.c.

◆ place2Area3Battle7

AreaBattle place2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag969.c.

◆ place2Area3Battles

BattleList place2Area3Battles
Initial value:
= {
0,
}
AreaBattle place2Area3Battle5
Definition wstag969.c:141
AreaBattle place2Area3Battle0
Definition wstag969.c:136
AreaBattle place2Area3Battle2
Definition wstag969.c:138
AreaBattle place2Area3Battle4
Definition wstag969.c:140
AreaBattle place2Area3Battle1
Definition wstag969.c:137
AreaBattle place2Area3Battle6
Definition wstag969.c:142
AreaBattle place2Area3Battle7
Definition wstag969.c:143
AreaBattle place2Area3Battle3
Definition wstag969.c:139

Definition at line 144 of file wstag969.c.

◆ place3Area0Battle0

AreaBattle place3Area0Battle0 = { 111, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 149 of file wstag969.c.

◆ place3Area0Battle1

AreaBattle place3Area0Battle1 = { 111, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 150 of file wstag969.c.

◆ place3Area0Battle2

AreaBattle place3Area0Battle2 = { 112, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 151 of file wstag969.c.

◆ place3Area0Battle3

AreaBattle place3Area0Battle3 = { 112, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 152 of file wstag969.c.

◆ place3Area0Battle4

AreaBattle place3Area0Battle4 = { 119, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 153 of file wstag969.c.

◆ place3Area0Battle5

AreaBattle place3Area0Battle5 = { 119, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 154 of file wstag969.c.

◆ place3Area0Battle6

AreaBattle place3Area0Battle6 = { 168, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag969.c.

◆ place3Area0Battle7

AreaBattle place3Area0Battle7 = { 168, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag969.c.

◆ place3Area0Battles

BattleList place3Area0Battles
Initial value:
= {
3,
}
AreaBattle place3Area0Battle5
Definition wstag969.c:154
AreaBattle place3Area0Battle3
Definition wstag969.c:152
AreaBattle place3Area0Battle7
Definition wstag969.c:156
AreaBattle place3Area0Battle0
Definition wstag969.c:149
AreaBattle place3Area0Battle4
Definition wstag969.c:153
AreaBattle place3Area0Battle1
Definition wstag969.c:150
AreaBattle place3Area0Battle2
Definition wstag969.c:151
AreaBattle place3Area0Battle6
Definition wstag969.c:155

Definition at line 157 of file wstag969.c.

◆ place3Area1Battle0

AreaBattle place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 162 of file wstag969.c.

◆ place3Area1Battle1

AreaBattle place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 163 of file wstag969.c.

◆ place3Area1Battle2

AreaBattle place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 164 of file wstag969.c.

◆ place3Area1Battle3

AreaBattle place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 165 of file wstag969.c.

◆ place3Area1Battle4

AreaBattle place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 166 of file wstag969.c.

◆ place3Area1Battle5

AreaBattle place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag969.c.

◆ place3Area1Battle6

AreaBattle place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag969.c.

◆ place3Area1Battle7

AreaBattle place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag969.c.

◆ place3Area1Battles

BattleList place3Area1Battles
Initial value:
= {
0,
}
AreaBattle place3Area1Battle6
Definition wstag969.c:168
AreaBattle place3Area1Battle3
Definition wstag969.c:165
AreaBattle place3Area1Battle5
Definition wstag969.c:167
AreaBattle place3Area1Battle1
Definition wstag969.c:163
AreaBattle place3Area1Battle4
Definition wstag969.c:166
AreaBattle place3Area1Battle0
Definition wstag969.c:162
AreaBattle place3Area1Battle2
Definition wstag969.c:164
AreaBattle place3Area1Battle7
Definition wstag969.c:169

Definition at line 170 of file wstag969.c.

◆ place3Area2Battle0

AreaBattle place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 175 of file wstag969.c.

◆ place3Area2Battle1

AreaBattle place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 176 of file wstag969.c.

◆ place3Area2Battle2

AreaBattle place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 177 of file wstag969.c.

◆ place3Area2Battle3

AreaBattle place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 178 of file wstag969.c.

◆ place3Area2Battle4

AreaBattle place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag969.c.

◆ place3Area2Battle5

AreaBattle place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag969.c.

◆ place3Area2Battle6

AreaBattle place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag969.c.

◆ place3Area2Battle7

AreaBattle place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag969.c.

◆ place3Area2Battles

BattleList place3Area2Battles
Initial value:
= {
0,
}
AreaBattle place3Area2Battle3
Definition wstag969.c:178
AreaBattle place3Area2Battle5
Definition wstag969.c:180
AreaBattle place3Area2Battle0
Definition wstag969.c:175
AreaBattle place3Area2Battle2
Definition wstag969.c:177
AreaBattle place3Area2Battle7
Definition wstag969.c:182
AreaBattle place3Area2Battle1
Definition wstag969.c:176
AreaBattle place3Area2Battle6
Definition wstag969.c:181
AreaBattle place3Area2Battle4
Definition wstag969.c:179

Definition at line 183 of file wstag969.c.

◆ place3Area3Battle0

AreaBattle place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 188 of file wstag969.c.

◆ place3Area3Battle1

AreaBattle place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 189 of file wstag969.c.

◆ place3Area3Battle2

AreaBattle place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 190 of file wstag969.c.

◆ place3Area3Battle3

AreaBattle place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 191 of file wstag969.c.

◆ place3Area3Battle4

AreaBattle place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 192 of file wstag969.c.

◆ place3Area3Battle5

AreaBattle place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 193 of file wstag969.c.

◆ place3Area3Battle6

AreaBattle place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag969.c.

◆ place3Area3Battle7

AreaBattle place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 195 of file wstag969.c.

◆ place3Area3Battles

BattleList place3Area3Battles
Initial value:
= {
0,
}
AreaBattle place3Area3Battle1
Definition wstag969.c:189
AreaBattle place3Area3Battle2
Definition wstag969.c:190
AreaBattle place3Area3Battle3
Definition wstag969.c:191
AreaBattle place3Area3Battle6
Definition wstag969.c:194
AreaBattle place3Area3Battle5
Definition wstag969.c:193
AreaBattle place3Area3Battle0
Definition wstag969.c:188
AreaBattle place3Area3Battle4
Definition wstag969.c:192
AreaBattle place3Area3Battle7
Definition wstag969.c:195

Definition at line 196 of file wstag969.c.

◆ place4Area0Battle0

AreaBattle place4Area0Battle0 = { 113, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 201 of file wstag969.c.

◆ place4Area0Battle1

AreaBattle place4Area0Battle1 = { 113, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 202 of file wstag969.c.

◆ place4Area0Battle2

AreaBattle place4Area0Battle2 = { 114, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 203 of file wstag969.c.

◆ place4Area0Battle3

AreaBattle place4Area0Battle3 = { 114, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 204 of file wstag969.c.

◆ place4Area0Battle4

AreaBattle place4Area0Battle4 = { 115, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 205 of file wstag969.c.

◆ place4Area0Battle5

AreaBattle place4Area0Battle5 = { 115, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 206 of file wstag969.c.

◆ place4Area0Battle6

AreaBattle place4Area0Battle6 = { 167, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 207 of file wstag969.c.

◆ place4Area0Battle7

AreaBattle place4Area0Battle7 = { 167, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 208 of file wstag969.c.

◆ place4Area0Battles

BattleList place4Area0Battles
Initial value:
= {
3,
}
AreaBattle place4Area0Battle2
Definition wstag969.c:203
AreaBattle place4Area0Battle5
Definition wstag969.c:206
AreaBattle place4Area0Battle4
Definition wstag969.c:205
AreaBattle place4Area0Battle6
Definition wstag969.c:207
AreaBattle place4Area0Battle7
Definition wstag969.c:208
AreaBattle place4Area0Battle1
Definition wstag969.c:202
AreaBattle place4Area0Battle3
Definition wstag969.c:204
AreaBattle place4Area0Battle0
Definition wstag969.c:201

Definition at line 209 of file wstag969.c.

◆ place4Area1Battle0

AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 214 of file wstag969.c.

◆ place4Area1Battle1

AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 215 of file wstag969.c.

◆ place4Area1Battle2

AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 216 of file wstag969.c.

◆ place4Area1Battle3

AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 217 of file wstag969.c.

◆ place4Area1Battle4

AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 218 of file wstag969.c.

◆ place4Area1Battle5

AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 219 of file wstag969.c.

◆ place4Area1Battle6

AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 220 of file wstag969.c.

◆ place4Area1Battle7

AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 221 of file wstag969.c.

◆ place4Area1Battles

BattleList place4Area1Battles
Initial value:
= {
0,
}
AreaBattle place4Area1Battle4
Definition wstag969.c:218
AreaBattle place4Area1Battle1
Definition wstag969.c:215
AreaBattle place4Area1Battle6
Definition wstag969.c:220
AreaBattle place4Area1Battle0
Definition wstag969.c:214
AreaBattle place4Area1Battle2
Definition wstag969.c:216
AreaBattle place4Area1Battle7
Definition wstag969.c:221
AreaBattle place4Area1Battle3
Definition wstag969.c:217
AreaBattle place4Area1Battle5
Definition wstag969.c:219

Definition at line 222 of file wstag969.c.

◆ place4Area2Battle0

AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 227 of file wstag969.c.

◆ place4Area2Battle1

AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 228 of file wstag969.c.

◆ place4Area2Battle2

AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 229 of file wstag969.c.

◆ place4Area2Battle3

AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 230 of file wstag969.c.

◆ place4Area2Battle4

AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 231 of file wstag969.c.

◆ place4Area2Battle5

AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 232 of file wstag969.c.

◆ place4Area2Battle6

AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 233 of file wstag969.c.

◆ place4Area2Battle7

AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 234 of file wstag969.c.

◆ place4Area2Battles

BattleList place4Area2Battles
Initial value:
= {
0,
}
AreaBattle place4Area2Battle6
Definition wstag969.c:233
AreaBattle place4Area2Battle5
Definition wstag969.c:232
AreaBattle place4Area2Battle4
Definition wstag969.c:231
AreaBattle place4Area2Battle2
Definition wstag969.c:229
AreaBattle place4Area2Battle3
Definition wstag969.c:230
AreaBattle place4Area2Battle1
Definition wstag969.c:228
AreaBattle place4Area2Battle0
Definition wstag969.c:227
AreaBattle place4Area2Battle7
Definition wstag969.c:234

Definition at line 235 of file wstag969.c.

◆ place4Area3Battle0

AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 240 of file wstag969.c.

◆ place4Area3Battle1

AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 241 of file wstag969.c.

◆ place4Area3Battle2

AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 242 of file wstag969.c.

◆ place4Area3Battle3

AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 243 of file wstag969.c.

◆ place4Area3Battle4

AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 244 of file wstag969.c.

◆ place4Area3Battle5

AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 245 of file wstag969.c.

◆ place4Area3Battle6

AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 246 of file wstag969.c.

◆ place4Area3Battle7

AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 247 of file wstag969.c.

◆ place4Area3Battles

BattleList place4Area3Battles
Initial value:
= {
0,
}
AreaBattle place4Area3Battle7
Definition wstag969.c:247
AreaBattle place4Area3Battle3
Definition wstag969.c:243
AreaBattle place4Area3Battle0
Definition wstag969.c:240
AreaBattle place4Area3Battle1
Definition wstag969.c:241
AreaBattle place4Area3Battle5
Definition wstag969.c:245
AreaBattle place4Area3Battle4
Definition wstag969.c:244
AreaBattle place4Area3Battle2
Definition wstag969.c:242
AreaBattle place4Area3Battle6
Definition wstag969.c:246

Definition at line 248 of file wstag969.c.

◆ place6Area0Battle0

AreaBattle place6Area0Battle0 = { 73, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 253 of file wstag969.c.

◆ place6Area0Battle1

AreaBattle place6Area0Battle1 = { 73, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 254 of file wstag969.c.

◆ place6Area0Battle2

AreaBattle place6Area0Battle2 = { 86, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 255 of file wstag969.c.

◆ place6Area0Battle3

AreaBattle place6Area0Battle3 = { 86, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 256 of file wstag969.c.

◆ place6Area0Battle4

AreaBattle place6Area0Battle4 = { 85, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 257 of file wstag969.c.

◆ place6Area0Battle5

AreaBattle place6Area0Battle5 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 258 of file wstag969.c.

◆ place6Area0Battle6

AreaBattle place6Area0Battle6 = { 92, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 259 of file wstag969.c.

◆ place6Area0Battle7

AreaBattle place6Area0Battle7 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 260 of file wstag969.c.

◆ place6Area0Battles

BattleList place6Area0Battles
Initial value:
= {
3,
}
AreaBattle place6Area0Battle3
Definition wstag969.c:256
AreaBattle place6Area0Battle4
Definition wstag969.c:257
AreaBattle place6Area0Battle2
Definition wstag969.c:255
AreaBattle place6Area0Battle0
Definition wstag969.c:253
AreaBattle place6Area0Battle6
Definition wstag969.c:259
AreaBattle place6Area0Battle7
Definition wstag969.c:260
AreaBattle place6Area0Battle1
Definition wstag969.c:254
AreaBattle place6Area0Battle5
Definition wstag969.c:258

Definition at line 261 of file wstag969.c.

◆ place6Area1Battle0

AreaBattle place6Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 266 of file wstag969.c.

◆ place6Area1Battle1

AreaBattle place6Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 267 of file wstag969.c.

◆ place6Area1Battle2

AreaBattle place6Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 268 of file wstag969.c.

◆ place6Area1Battle3

AreaBattle place6Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 269 of file wstag969.c.

◆ place6Area1Battle4

AreaBattle place6Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 270 of file wstag969.c.

◆ place6Area1Battle5

AreaBattle place6Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 271 of file wstag969.c.

◆ place6Area1Battle6

AreaBattle place6Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 272 of file wstag969.c.

◆ place6Area1Battle7

AreaBattle place6Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 273 of file wstag969.c.

◆ place6Area1Battles

BattleList place6Area1Battles
Initial value:
= {
0,
}
AreaBattle place6Area1Battle1
Definition wstag969.c:267
AreaBattle place6Area1Battle5
Definition wstag969.c:271
AreaBattle place6Area1Battle3
Definition wstag969.c:269
AreaBattle place6Area1Battle0
Definition wstag969.c:266
AreaBattle place6Area1Battle6
Definition wstag969.c:272
AreaBattle place6Area1Battle7
Definition wstag969.c:273
AreaBattle place6Area1Battle4
Definition wstag969.c:270
AreaBattle place6Area1Battle2
Definition wstag969.c:268

Definition at line 274 of file wstag969.c.

◆ place6Area2Battle0

AreaBattle place6Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 279 of file wstag969.c.

◆ place6Area2Battle1

AreaBattle place6Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 280 of file wstag969.c.

◆ place6Area2Battle2

AreaBattle place6Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 281 of file wstag969.c.

◆ place6Area2Battle3

AreaBattle place6Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 282 of file wstag969.c.

◆ place6Area2Battle4

AreaBattle place6Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 283 of file wstag969.c.

◆ place6Area2Battle5

AreaBattle place6Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 284 of file wstag969.c.

◆ place6Area2Battle6

AreaBattle place6Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 285 of file wstag969.c.

◆ place6Area2Battle7

AreaBattle place6Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 286 of file wstag969.c.

◆ place6Area2Battles

BattleList place6Area2Battles
Initial value:
= {
0,
}
AreaBattle place6Area2Battle4
Definition wstag969.c:283
AreaBattle place6Area2Battle0
Definition wstag969.c:279
AreaBattle place6Area2Battle1
Definition wstag969.c:280
AreaBattle place6Area2Battle6
Definition wstag969.c:285
AreaBattle place6Area2Battle2
Definition wstag969.c:281
AreaBattle place6Area2Battle7
Definition wstag969.c:286
AreaBattle place6Area2Battle3
Definition wstag969.c:282
AreaBattle place6Area2Battle5
Definition wstag969.c:284

Definition at line 287 of file wstag969.c.

◆ place6Area3Battle0

AreaBattle place6Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 292 of file wstag969.c.

◆ place6Area3Battle1

AreaBattle place6Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 293 of file wstag969.c.

◆ place6Area3Battle2

AreaBattle place6Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 294 of file wstag969.c.

◆ place6Area3Battle3

AreaBattle place6Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 295 of file wstag969.c.

◆ place6Area3Battle4

AreaBattle place6Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 296 of file wstag969.c.

◆ place6Area3Battle5

AreaBattle place6Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 297 of file wstag969.c.

◆ place6Area3Battle6

AreaBattle place6Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 298 of file wstag969.c.

◆ place6Area3Battle7

AreaBattle place6Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 299 of file wstag969.c.

◆ place6Area3Battles

BattleList place6Area3Battles
Initial value:
= {
0,
}
AreaBattle place6Area3Battle5
Definition wstag969.c:297
AreaBattle place6Area3Battle1
Definition wstag969.c:293
AreaBattle place6Area3Battle6
Definition wstag969.c:298
AreaBattle place6Area3Battle7
Definition wstag969.c:299
AreaBattle place6Area3Battle3
Definition wstag969.c:295
AreaBattle place6Area3Battle4
Definition wstag969.c:296
AreaBattle place6Area3Battle2
Definition wstag969.c:294
AreaBattle place6Area3Battle0
Definition wstag969.c:292

Definition at line 300 of file wstag969.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList place4Area2Battles
Definition wstag969.c:235
BattleList place6Area2Battles
Definition wstag969.c:287
BattleList place3Area0Battles
Definition wstag969.c:157
BattleList place3Area1Battles
Definition wstag969.c:170
BattleList place6Area0Battles
Definition wstag969.c:261
BattleList place6Area1Battles
Definition wstag969.c:274
BattleList place2Area1Battles
Definition wstag969.c:118
BattleList place3Area2Battles
Definition wstag969.c:183
BattleList place4Area3Battles
Definition wstag969.c:248
BattleList place4Area0Battles
Definition wstag969.c:209
BattleList place4Area1Battles
Definition wstag969.c:222
BattleList place3Area3Battles
Definition wstag969.c:196
BattleList place2Area3Battles
Definition wstag969.c:144
BattleList place2Area0Battles
Definition wstag969.c:105
BattleList place2Area2Battles
Definition wstag969.c:131
BattleList place6Area3Battles
Definition wstag969.c:300

Definition at line 305 of file wstag969.c.

Referenced by setupStage().