Digimon World 3 decomp
The European version, SLES_039.36
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wstag954.c File Reference

WSTAG954: Tyranno Valley, East Sector, in the extra chapter. More...

Include dependency graph for wstag954.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   0x8
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)
 
#define STAGE_FILE   0x923
 
#define STAGE_FILE_8   0x256
 

Functions

void updateStage (StageTask *task, void **children)
 Creates the stage's object (its second child)
 
void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0007.
 

Variables

AnimFrame updateTileAnimsFrames []
 Defined below, after the code that uses them.
 
ActorImage stageImages []
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor2Talk1Actions []
 
u16 actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor2Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk3Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x2F )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (0x7000 | ( 0x96 )) , 0, 0xFFFF }
 
u16 actor3Talk1Conditions []
 
u16 actor3Talk1Actions [] = { (( 0x10 ) << 8 | ( 0x10 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk2Conditions []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
u16 actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x2D, 4, 764, 1138, 5 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x38, 5, 976, 632, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x38, 5, 976, 632, 1 }
 
FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x92, 6, 924, 323, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
AreaBattle area0Battle0 = { 50, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 50, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 130, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 130, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 131, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 131, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 134, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 134, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 308, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 

Detailed Description

WSTAG954: Tyranno Valley, East Sector, in the extra chapter.

The European version's: in its extra chapter (STORY_EXTRA), mode 666 starts it instead of WSTAG406.

Definition in file wstag954.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   0x8

Definition at line 33 of file wstag954.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)

Definition at line 37 of file wstag954.c.

◆ STAGE_FILE

#define STAGE_FILE   0x923

Definition at line 38 of file wstag954.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x256

Definition at line 39 of file wstag954.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the stage's object (its second child)

Definition at line 19 of file wstag954.c.

Here is the call graph for this function:

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0007.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate

< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 46 of file wstag954.c.

Variable Documentation

◆ updateTileAnimsFrames

AnimFrame updateTileAnimsFrames[]
Initial value:
= {
{ 50, 8 }, { 51, 4 }, { 52, 8 }, { 53, 4 },
{ 54, 8 }, { 55, 4 }, { 56, 8 }, { 57, 16 },
{ 58, 4 }, { 59, 8 }, { 60, 4 }, { 61, 8 },
{ 62, 8 }, { 63, 12 }, { 64, 20 }, { 65, 4 },
{ 66, 8 }, { 67, 4 }, { 68, 8 }, { 69, 8 },
{ 70, 8 }, { 71, 8 }, { 72, 8 }, { 73, 4 },
{ 74, 8 }, { 75, 4 }, { 76, 8 }, { 77, 8 },
{ 78, 8 }, { 79, 8 }, { 80, 8 }, { 81, 12 },
{ 82, 8 }, { 83, 30 }, { 255, 0 },
}

Defined below, after the code that uses them.

Definition at line 66 of file wstag954.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x19C, 0x148, 0x170, 0x48, 0x170, 0x1FF },
{ 0x180, 0x100, 0x1AA, 0x120, 0x1A8, 0x20, 0x150, 0x1FE },
{ 0x180, 0x100, 0x1B2, 0x120, 0x1C8, 0x20, 0x160, 0x1FE },
}

Definition at line 77 of file wstag954.c.

Referenced by setupStage().

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 88 of file wstag954.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 89 of file wstag954.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 90 of file wstag954.c.

◆ actor2Talk1Actions

u16 actor2Talk1Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0 ) << 8 | ( 0 )) , 0,
0xFFFF ,
}

Definition at line 91 of file wstag954.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 97 of file wstag954.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 98 of file wstag954.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 99 of file wstag954.c.

◆ actor2Talk3Actions

u16 actor2Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x2F )) , 1, 0xFFFF }

Definition at line 100 of file wstag954.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (0x7000 | ( 0x96 )) , 0, 0xFFFF }

Definition at line 101 of file wstag954.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[]
Initial value:
= {
(0x7000 | ( 0x96 )) , 1,
(( 0x10 ) << 8 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 102 of file wstag954.c.

◆ actor3Talk1Actions

u16 actor3Talk1Actions[] = { (( 0x10 ) << 8 | ( 0x10 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 107 of file wstag954.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[]
Initial value:
= {
(0x7000 | ( 0x96 )) , 1,
(( 0x10 ) << 8 | ( 0x10 )) , 1,
0xFFFF ,
}

Definition at line 108 of file wstag954.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x92 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 113 of file wstag954.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x49 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 117 of file wstag954.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag954.c:90
u16 actor2Talk3Conditions[]
Definition wstag954.c:99
u16 actor2Talk1Actions[]
Definition wstag954.c:91
u16 actor2Talk0Actions[]
Definition wstag954.c:89
u16 actor2Talk2Conditions[]
Definition wstag954.c:97
u16 actor2Talk3Actions[]
Definition wstag954.c:100
u16 actor2Talk0Conditions[]
Definition wstag954.c:88
u16 actor2Talk2Actions[]
Definition wstag954.c:98

Definition at line 121 of file wstag954.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk0Conditions, ((void *)0) , 0x8F },
{ actor3Talk2Conditions, ((void *)0) , 0x91 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag954.c:101
u16 actor3Talk2Conditions[]
Definition wstag954.c:108
u16 actor3Talk1Conditions[]
Definition wstag954.c:102
u16 actor3Talk1Actions[]
Definition wstag954.c:107

Definition at line 128 of file wstag954.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 134 of file wstag954.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 135 of file wstag954.c.

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x2D, 4, 764, 1138, 5 }

Definition at line 136 of file wstag954.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x38, 5, 976, 632, 1 }

Definition at line 137 of file wstag954.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x38, 5, 976, 632, 1 }

Definition at line 138 of file wstag954.c.

◆ actor3

FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x92, 6, 924, 323, 1 }

Definition at line 139 of file wstag954.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag954.c:136
FieldActorEntry actor2
Definition wstag954.c:138
FieldActorEntry actor1
Definition wstag954.c:137
FieldActorEntry actor3
Definition wstag954.c:139

Definition at line 140 of file wstag954.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 1, 0xE6, 2, 0x32, 0, 0, 0, 0, 0, 966, 364, 0, 0 },
{ 1, 0, 0x40, 2, 0x54, 2, 0, 2, 6, 0, 931, 293, 0, 0 },
{ 1, 0, 0x40, 2, 1, 1, 1, 6, 8, 0, 179, 400, 0, 0 },
{ 1, 0, 0x40, 2, 1, 1, 1, 6, 8, 0, 602, 1071, 0, 0 },
{ 1, 0, 0xC8, 6, 7, 0, 0, 0, 0, 0, 745, 598, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 298, 442, 505, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 147 of file wstag954.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x299, 0x648, 0xD0, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 8, 0xF0, 0x4D8, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 8, 0x100, 0x450, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 9, 0x102, 0x420, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 9, 0xF2, 0x388, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x1D2, 0x4C8, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x1C2, 0x460, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 0xF, 0x1AF, 0x428, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 0xF, 0x1BF, 0x330, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 0x16, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 9, 0x330, 0x208, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 9, 0x340, 0x170, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 156 of file wstag954.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0007.
Definition wstag954.c:46

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 171 of file wstag954.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 50, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 174 of file wstag954.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 50, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 175 of file wstag954.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 130, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 176 of file wstag954.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 130, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 177 of file wstag954.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 131, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 178 of file wstag954.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 131, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag954.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 134, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag954.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 134, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag954.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag954.c:181
AreaBattle area0Battle1
Definition wstag954.c:175
AreaBattle area0Battle6
Definition wstag954.c:180
AreaBattle area0Battle3
Definition wstag954.c:177
AreaBattle area0Battle5
Definition wstag954.c:179
AreaBattle area0Battle0
Definition wstag954.c:174
AreaBattle area0Battle2
Definition wstag954.c:176
AreaBattle area0Battle4
Definition wstag954.c:178

Definition at line 182 of file wstag954.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 187 of file wstag954.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 188 of file wstag954.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 189 of file wstag954.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 190 of file wstag954.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 191 of file wstag954.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 192 of file wstag954.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 193 of file wstag954.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag954.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
5,
}
AreaBattle area1Battle6
Definition wstag954.c:193
AreaBattle area1Battle2
Definition wstag954.c:189
AreaBattle area1Battle4
Definition wstag954.c:191
AreaBattle area1Battle5
Definition wstag954.c:192
AreaBattle area1Battle3
Definition wstag954.c:190
AreaBattle area1Battle0
Definition wstag954.c:187
AreaBattle area1Battle1
Definition wstag954.c:188
AreaBattle area1Battle7
Definition wstag954.c:194

Definition at line 195 of file wstag954.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 200 of file wstag954.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 201 of file wstag954.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 202 of file wstag954.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 203 of file wstag954.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 204 of file wstag954.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 205 of file wstag954.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 206 of file wstag954.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 207 of file wstag954.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag954.c:207
AreaBattle area2Battle6
Definition wstag954.c:206
AreaBattle area2Battle0
Definition wstag954.c:200
AreaBattle area2Battle4
Definition wstag954.c:204
AreaBattle area2Battle2
Definition wstag954.c:202
AreaBattle area2Battle1
Definition wstag954.c:201
AreaBattle area2Battle5
Definition wstag954.c:205
AreaBattle area2Battle3
Definition wstag954.c:203

Definition at line 208 of file wstag954.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 308, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 213 of file wstag954.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 214 of file wstag954.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 215 of file wstag954.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 216 of file wstag954.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 217 of file wstag954.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 218 of file wstag954.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 219 of file wstag954.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 220 of file wstag954.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag954.c:217
AreaBattle area3Battle3
Definition wstag954.c:216
AreaBattle area3Battle0
Definition wstag954.c:213
AreaBattle area3Battle2
Definition wstag954.c:215
AreaBattle area3Battle1
Definition wstag954.c:214
AreaBattle area3Battle6
Definition wstag954.c:219
AreaBattle area3Battle5
Definition wstag954.c:218
AreaBattle area3Battle7
Definition wstag954.c:220

Definition at line 221 of file wstag954.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag954.c:221
BattleList area1Battles
Definition wstag954.c:195
BattleList area2Battles
Definition wstag954.c:208
BattleList area0Battles
Definition wstag954.c:182

Definition at line 226 of file wstag954.c.

Referenced by setupStage().