44 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
45 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
46 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
47 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
48 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
49 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
50 { 0x140, 0x100, 0x160, 0x100, 0x80, 0, 0x140, 0x1FF },
86 { 1, 0, 0x40, 2, 0, 0, 0, 0, 0, 0, 1024, 448, 0, 0 },
87 { 1, 0, 0x40, 2, 1, 0, 0, 0, 0, 0, 1088, 448, 0, 0 },
88 { 1, 0, 0x40, 2, 2, 0, 0, 0, 0, 0, 896, 576, 0, 0 },
89 { 1, 0, 0x40, 2, 3, 0, 0, 0, 0, 0, 960, 576, 0, 0 },
90 { 1, 0, 0x40, 2, 4, 0, 0, 0, 0, 0, 1024, 576, 0, 0 },
91 { 1, 0, 0x40, 2, 5, 0, 0, 0, 0, 0, 1088, 576, 0, 0 },
92 { 1, 0, 0x40, 2, 6, 0, 0, 0, 0, 0, 1024, 640, 0, 0 },
93 { 1, 0, 0x40, 2, 7, 0, 0, 0, 0, 0, 1088, 640, 0, 0 },
94 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
#define FLAG_CARD_BATTLE_WON
set by updateModeFlags on the way back from a card battle: 1 if the player won it (FLAGS_00....
#define FLAG_CARD_BATTLE_ENDED
set by updateModeFlags on the way back from a card battle; the talks that follow one test it and clea...
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...