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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG948: Protocol Forest, East Sector, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
| #define | STAGE_FILE 0x917 |
| #define | STAGE_FILE_8 0x1BC |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV10_00. | |
Variables | |
| ActorImage | stageImages [] |
| u16 | actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Actions [] |
| u16 | actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk3Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x51 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| u16 | actor0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x33, 4, 320, 736, 3 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x33, 4, 320, 736, 3 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| AreaBattle | area0Battle0 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 47, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 47, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 47, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 47, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 148, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 148, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 148, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 148, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 149, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 149, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 149, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 149, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
WSTAG948: Protocol Forest, East Sector, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 660 starts it instead of WSTAG371.
Definition in file wstag948.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
Definition at line 14 of file wstag948.c.
| #define STAGE_FILE 0x917 |
Definition at line 15 of file wstag948.c.
| #define STAGE_FILE_8 0x1BC |
Definition at line 16 of file wstag948.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV10_00.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV10_00: the Protocol Forest
< ENV10_00: the Protocol Forest
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 23 of file wstag948.c.
| ActorImage stageImages[] |
Definition at line 43 of file wstag948.c.
Referenced by setupStage().
| u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 52 of file wstag948.c.
| u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 53 of file wstag948.c.
| u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 54 of file wstag948.c.
| u16 actor1Talk1Actions[] |
Definition at line 55 of file wstag948.c.
| u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 61 of file wstag948.c.
| u16 actor1Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 62 of file wstag948.c.
| u16 actor1Talk3Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 63 of file wstag948.c.
| u16 actor1Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x51 )) , 1, 0xFFFF } |
Definition at line 64 of file wstag948.c.
| FieldTalk actor0Talks[] |
Definition at line 65 of file wstag948.c.
| FieldTalk actor1Talks[] |
Definition at line 69 of file wstag948.c.
| u16 actor0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 76 of file wstag948.c.
| u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 77 of file wstag948.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x33, 4, 320, 736, 3 } |
Definition at line 78 of file wstag948.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x33, 4, 320, 736, 3 } |
Definition at line 79 of file wstag948.c.
| FieldActorEntry* stageActors[] |
Definition at line 80 of file wstag948.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 85 of file wstag948.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 96 of file wstag948.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 101 of file wstag948.c.
| AreaBattle area0Battle0 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 104 of file wstag948.c.
| AreaBattle area0Battle1 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 105 of file wstag948.c.
| AreaBattle area0Battle2 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 106 of file wstag948.c.
| AreaBattle area0Battle3 = { 44, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 107 of file wstag948.c.
| AreaBattle area0Battle4 = { 47, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 108 of file wstag948.c.
| AreaBattle area0Battle5 = { 47, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 109 of file wstag948.c.
| AreaBattle area0Battle6 = { 47, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 110 of file wstag948.c.
| AreaBattle area0Battle7 = { 47, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 111 of file wstag948.c.
| BattleList area0Battles |
Definition at line 112 of file wstag948.c.
| AreaBattle area1Battle0 = { 148, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 117 of file wstag948.c.
| AreaBattle area1Battle1 = { 148, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 118 of file wstag948.c.
| AreaBattle area1Battle2 = { 148, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 119 of file wstag948.c.
| AreaBattle area1Battle3 = { 148, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 120 of file wstag948.c.
| AreaBattle area1Battle4 = { 149, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 121 of file wstag948.c.
| AreaBattle area1Battle5 = { 149, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 122 of file wstag948.c.
| AreaBattle area1Battle6 = { 149, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 123 of file wstag948.c.
| AreaBattle area1Battle7 = { 149, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 124 of file wstag948.c.
| BattleList area1Battles |
Definition at line 125 of file wstag948.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag948.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag948.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag948.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag948.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 134 of file wstag948.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 135 of file wstag948.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 136 of file wstag948.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 137 of file wstag948.c.
| BattleList area2Battles |
Definition at line 138 of file wstag948.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag948.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag948.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag948.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag948.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag948.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag948.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag948.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 150 of file wstag948.c.
| BattleList area3Battles |
Definition at line 151 of file wstag948.c.
| FieldBattles stageBattles[] |