14#if VERSION_US || VERSION_JP
15#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_04)
16#define STAGE_FILE 0x6E5
18#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_04)
19#define STAGE_FILE 0x6F5
271 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
272 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
273 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
274 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
275 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
276 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
277 { 0x140, 0x100, 0x16E, 0x15F, 0xB8, 0x5F, 0x150, 0x1FF },
278 { 0x140, 0x100, 0x16E, 0x17F, 0xB8, 0x7F, 0x160, 0x1FF },
279 { 0x140, 0x100, 0x160, 0x160, 0x80, 0x60, 0x170, 0x1FF },
313 { 1, 0, 0x8F, 2, 0x37, 1, 0x37, 0x4B, 0xA, 0, 360, 185, 0, 0 },
314 { 1, 0, 0x8F, 2, 0x37, 1, 0x37, 0x4B, 0xA, 0, 589, 120, 0, 0 },
315 { 1, 0, 0xB6, 2, 0x4C, 1, 0x4C, 0x62, 0xA, 0, 268, 192, 0, 0 },
316 { 1, 0, 0xB6, 2, 0x4C, 1, 0x4C, 0x62, 0xA, 0, 512, 122, 0, 0 },
317 { 1, 0, 0x8F, 6, 0x37, 1, 0x37, 0x4B, 0xA, 0, 110, 120, 0, 0 },
318 { 1, 0, 0x68, 6, 0x34, 1, 0x34, 0x36, 0xA, 0, 412, 114, 0, 0 },
319 { 1, 0, 0x4A, 4, 0, 0, 0, 0, 0, 0, 416, 215, 288, 0 },
320 { 1, 0, 0x61, 4, 1, 0, 0, 0, 0, 0, 384, 198, 288, 0 },
321 { 1, 0, 0x5F, 4, 2, 0, 0, 0, 0, 0, 365, 191, 281, 0 },
322 { 1, 0, 0x4F, 4, 3, 0, 0, 0, 0, 0, 592, 173, 251, 0 },
323 { 1, 0, 0x63, 4, 4, 0, 0, 0, 0, 0, 560, 157, 247, 0 },
324 { 1, 0, 0x60, 4, 5, 0, 0, 0, 0, 0, 541, 150, 240, 0 },
325 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
328 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x2E7, 0x250, 0xE8, 5, 0, 0, 0 },
329 { { {
CODES_END, 0 }, {
CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
GameState GAME
The save data, the game mode and the methods.
The stage overlays (AAA/PRO/WSTAG###.PRO), loaded at 0x800A4CA4 on top of FIELDSTG.
#define FIELD_MAP_FLOOR0
Some of FieldMap's maps (files): those of the floors the player walks on come first,...
#define SLOT_EXIT
The kinds of StageSlot (type).
#define FIELD_MAP_AREAS
a cell's value: its battle area (FieldBattles), or 0
#define FIELD_MAP_TRIGGERS
a cell's value: a direction (3 bits) and a StageSlot (5)
FieldState FIELDSTG_state
#define PLACE(n)
the place and its argument the last exit or warp set (checkWarpArg): the numbers of the stage's Stage...
#define ITEM(kind, id)
an item, in the bag or equipped; kind (bits 9-11) isn't read, and the scripts set it after the item's...
#define PLACE_ARG(n)
GAME.placeArg is n.
#define MUSIC_BATTLE
BATL0000: the maps' random battles (AreaBattle, nearly all of them)
#define MUSIC_SEABED
BGM_0027: the Seabed tunnels.
#define MUSIC(bank, n)
A field's or a battle's music (FieldState.music, Battle.music): track (SEP) n of the first sequence o...
#define MUSIC_BANK(music)
The sound bank of a music, which a stage loads for it (FieldState.soundBank)
FIELDSTG's start of the stage (StageEntry.init in FIELDSTG_stages): the stage's task,...
#define FLAG_SEABED_TRAIN_CHIP_3_FOUND
wstag860: chest that gives the Train Chip 3, "I got" text; its conditions test it 0
#define FLAG_SEABED_CHARISMA_CHIP_FOUND
wstag860: chest that gives the Charisma Chip, "I got" text; its conditions test it 0
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor....
A battle of an area's BattleList, which can start on the field (see FIELDSTG_startEncounter); FIGHTST...
The battles of an area of the map (its cells' value at FieldMap.files[4]), one picked at random.
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...
The battles of a place (FieldState.battles), by area of the map: the fourth area's are also the ones ...
void(* setFile)(s32 index, s32 file)
FIELDSTG_setMapFile.
void(* setFirstMap)(s32 index)
FIELDSTG_setFirstMap: the map the player starts on (GAME.mapIndex), when the mode is new.
FieldBattles *(* findBattles)(FieldBattles *list, s32 id)
the place of the list with that id
s32 sheetEntry
the stage's sprite sheet, loaded before the field starts, or 0
s32 soundBank
SOUND.loadBank's, or 0.
StageTile * objects
the map objects, up to the first margin 0
s32 imageFile
or an image archive file, or 0
Vec2 start
where the player starts
StageSlot * slots
up to the first type 0
ActorImage * actors
then the actors', from actors[2]
s32 mapFile
the file of the map's tiles (FIELDSTG_createMapStreamer)
s32 startDir
and its direction
CVECTOR spriteColor
the field's sprites' color, unless cd is 0
s32 textFile
the stage's text file, for the talks
union FieldState::@12 images
s32 music
SOUND.playSound's, or 0.
What a character says (FIELDSTG_runActorAction): the first whose conditions hold, or the last,...
u16 place
where the last warp or trigger put the player (FieldBattles.id)
Where an exit (StageSlot) leads: copyPlacePoints copies a place's points to the stage's first slots,...
The points of a place (GAME.place and GAME.placeArg, which the exit the player came through set)
What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState....
An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects,...
AreaBattle place1Area2Battle4
StagePoints placePoints6_1
AreaBattle place6Area0Battle3
AreaBattle place1Area1Battle2
AreaBattle place6Area1Battle1
AreaBattle place1Area0Battle3
void(* stageFuncs[])(void)
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a t...
AreaBattle place6Area2Battle4
AreaBattle place1Area1Battle5
StagePoint placePoints6_1Point0
StagePoint placePoints1_1Point0
AreaBattle place6Area1Battle5
AreaBattle place16Area3Battle2
AreaBattle place16Area3Battle7
AreaBattle place16Area0Battle0
AreaBattle place6Area0Battle4
BattleList place11Area0Battles
AreaBattle place6Area3Battle5
BattleList place6Area2Battles
AreaBattle place16Area0Battle4
AreaBattle place11Area3Battle1
AreaBattle place1Area0Battle6
AreaBattle place1Area0Battle1
AreaBattle place1Area2Battle7
AreaBattle place1Area3Battle3
AreaBattle place16Area3Battle6
AreaBattle place16Area1Battle4
BattleList place6Area0Battles
AreaBattle place6Area2Battle0
AreaBattle place16Area1Battle6
AreaBattle place16Area1Battle3
AreaBattle place11Area1Battle2
AreaBattle place16Area3Battle0
BattleList place1Area1Battles
AreaBattle place6Area2Battle1
AreaBattle place1Area1Battle7
AreaBattle place11Area1Battle3
BattleList place16Area1Battles
AreaBattle place1Area3Battle5
AreaBattle place1Area3Battle7
AreaBattle place6Area1Battle3
BattleList place6Area1Battles
AreaBattle place1Area1Battle4
BattleList place16Area2Battles
const CVECTOR stageColor
the color the setup copies to FIELDSTG_state.spriteColor
BattleList place16Area3Battles
AreaBattle place11Area0Battle3
AreaBattle place11Area3Battle4
StagePoints placePoints16_1
AreaBattle place6Area3Battle1
AreaBattle place16Area1Battle5
FieldActorEntry * stageActors[]
AreaBattle place6Area2Battle6
AreaBattle place16Area3Battle1
AreaBattle place11Area3Battle0
AreaBattle place6Area0Battle2
AreaBattle place6Area2Battle2
AreaBattle place16Area2Battle0
AreaBattle place16Area1Battle2
AreaBattle place6Area0Battle0
AreaBattle place11Area2Battle1
AreaBattle place16Area3Battle3
AreaBattle place16Area2Battle4
AreaBattle place1Area2Battle0
AreaBattle place11Area1Battle5
BattleList place1Area0Battles
AreaBattle place6Area0Battle6
AreaBattle place11Area2Battle6
AreaBattle place16Area2Battle6
AreaBattle place11Area3Battle6
AreaBattle place11Area0Battle6
AreaBattle place11Area0Battle1
AreaBattle place11Area1Battle6
AreaBattle place1Area2Battle2
AreaBattle place6Area3Battle6
BattleList place11Area2Battles
AreaBattle place1Area3Battle2
AreaBattle place11Area2Battle5
AreaBattle place6Area0Battle7
AreaBattle place6Area1Battle0
AreaBattle place11Area0Battle7
AreaBattle place16Area0Battle1
AreaBattle place11Area2Battle4
AreaBattle place6Area3Battle7
StagePoints placePoints1_1
AreaBattle place1Area3Battle0
AreaBattle place16Area0Battle5
AreaBattle place11Area1Battle4
BattleList place11Area3Battles
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0027.
AreaBattle place6Area0Battle1
AreaBattle place6Area1Battle6
StagePoints * placePoints[]
Names some stages define.
AreaBattle place6Area1Battle7
StagePoints placePoints11_1
StageTile stageObjects[]
The tables and color setupStage gives FIELDSTG_state (FieldState)
AreaBattle place16Area3Battle5
AreaBattle place11Area2Battle7
AreaBattle place11Area0Battle2
AreaBattle place6Area1Battle4
AreaBattle place11Area1Battle1
AreaBattle place1Area1Battle1
BattleList place1Area2Battles
StagePoints placePoints0_0
AreaBattle place1Area2Battle3
AreaBattle place1Area1Battle3
AreaBattle place6Area1Battle2
BattleList place16Area0Battles
AreaBattle place16Area0Battle2
BattleList place11Area1Battles
AreaBattle place1Area2Battle1
BattleList place1Area3Battles
AreaBattle place1Area2Battle5
AreaBattle place11Area0Battle5
AreaBattle place1Area1Battle6
AreaBattle place1Area0Battle2
AreaBattle place16Area0Battle3
AreaBattle place11Area0Battle4
AreaBattle place1Area3Battle6
AreaBattle place11Area3Battle5
AreaBattle place6Area3Battle3
AreaBattle place16Area0Battle7
AreaBattle place16Area2Battle2
AreaBattle place1Area0Battle0
AreaBattle place16Area3Battle4
AreaBattle place16Area1Battle0
AreaBattle place6Area0Battle5
AreaBattle place1Area3Battle1
AreaBattle place16Area2Battle1
AreaBattle place11Area3Battle7
AreaBattle place1Area1Battle0
AreaBattle place16Area2Battle3
AreaBattle place16Area1Battle7
AreaBattle place16Area2Battle7
AreaBattle place16Area0Battle6
AreaBattle place1Area0Battle5
AreaBattle place11Area3Battle3
StagePoint placePoints16_1Point0
AreaBattle place6Area2Battle7
AreaBattle place1Area2Battle6
AreaBattle place1Area0Battle7
AreaBattle place16Area2Battle5
AreaBattle place11Area2Battle0
AreaBattle place11Area2Battle2
AreaBattle place6Area2Battle3
AreaBattle place1Area0Battle4
AreaBattle place6Area3Battle4
AreaBattle place11Area1Battle7
AreaBattle place6Area3Battle2
AreaBattle place11Area0Battle0
AreaBattle place16Area1Battle1
AreaBattle place6Area2Battle5
AreaBattle place11Area2Battle3
BattleList place6Area3Battles
AreaBattle place11Area3Battle2
FieldBattles stageBattles[]
AreaBattle place11Area1Battle0
AreaBattle place1Area3Battle4
StagePoint placePoints11_1Point0
AreaBattle place6Area3Battle0