Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
wstag860.c
Go to the documentation of this file.
1/*
2 * WSTAG860: Seabed, Underground: a dead end off WSTAG845 and 850. A tunnel
3 * only WSTAG845 and 850 reach, with chests (the Charisma Chip, TP Chip 3).
4 */
5
6#include "common.h"
7#include "field/stage.h"
8
12
13const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x01 };
14#if VERSION_US || VERSION_JP
15#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_04)
16#define STAGE_FILE 0x6E5
17#elif VERSION_EU
18#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_04)
19#define STAGE_FILE 0x6F5
20#endif
21/* Sets the stage up: its map, actors and battles, playing BGM_0027 */
42
43StagePoint placePoints1_1Point0 = { 0x2E5, 1, 2, 224, 0x120, 5, NULL };
45StagePoint placePoints6_1Point0 = { 0x2E4, 6, 1, 192, 0x180, 5, NULL };
47StagePoint placePoints11_1Point0 = { 0x2E5, 11, 2, 224, 0x120, 5, NULL };
49StagePoint placePoints16_1Point0 = { 0x2E4, 16, 1, 192, 0x180, 5, NULL };
271 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
272 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
273 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
274 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
275 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
276 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
277 { 0x140, 0x100, 0x16E, 0x15F, 0xB8, 0x5F, 0x150, 0x1FF },
278 { 0x140, 0x100, 0x16E, 0x17F, 0xB8, 0x7F, 0x160, 0x1FF },
279 { 0x140, 0x100, 0x160, 0x160, 0x80, 0x60, 0x170, 0x1FF },
280};
284 { NULL, actor0Talk0Actions, 0x34E },
285 { NULL, NULL, 0 },
286};
288 { NULL, actor1Talk0Actions, 0x34F },
289 { NULL, NULL, 0 },
290};
292 PLACE(6), 1,
293 PLACE_ARG(1), 1,
295 CODES_END,
296};
298 PLACE(0x10), 1,
299 PLACE_ARG(1), 1,
301 CODES_END,
302};
305FieldActorEntry actor2 = { NULL, NULL, 0x147, 6, 0, 0, 0 };
307 &actor0,
308 &actor1,
309 &actor2,
310 NULL,
311};
313 { 1, 0, 0x8F, 2, 0x37, 1, 0x37, 0x4B, 0xA, 0, 360, 185, 0, 0 },
314 { 1, 0, 0x8F, 2, 0x37, 1, 0x37, 0x4B, 0xA, 0, 589, 120, 0, 0 },
315 { 1, 0, 0xB6, 2, 0x4C, 1, 0x4C, 0x62, 0xA, 0, 268, 192, 0, 0 },
316 { 1, 0, 0xB6, 2, 0x4C, 1, 0x4C, 0x62, 0xA, 0, 512, 122, 0, 0 },
317 { 1, 0, 0x8F, 6, 0x37, 1, 0x37, 0x4B, 0xA, 0, 110, 120, 0, 0 },
318 { 1, 0, 0x68, 6, 0x34, 1, 0x34, 0x36, 0xA, 0, 412, 114, 0, 0 },
319 { 1, 0, 0x4A, 4, 0, 0, 0, 0, 0, 0, 416, 215, 288, 0 },
320 { 1, 0, 0x61, 4, 1, 0, 0, 0, 0, 0, 384, 198, 288, 0 },
321 { 1, 0, 0x5F, 4, 2, 0, 0, 0, 0, 0, 365, 191, 281, 0 },
322 { 1, 0, 0x4F, 4, 3, 0, 0, 0, 0, 0, 592, 173, 251, 0 },
323 { 1, 0, 0x63, 4, 4, 0, 0, 0, 0, 0, 560, 157, 247, 0 },
324 { 1, 0, 0x60, 4, 5, 0, 0, 0, 0, 0, 541, 150, 240, 0 },
325 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
326};
328 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x2E7, 0x250, 0xE8, 5, 0, 0, 0 },
329 { { { CODES_END, 0 }, { CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
330};
331void (*stageFuncs[])(void) = {
333};
#define NULL
Definition common.h:17
unsigned short u16
Definition common.h:10
GameState GAME
The save data, the game mode and the methods.
Definition state.c:64
The stage overlays (AAA/PRO/WSTAG###.PRO), loaded at 0x800A4CA4 on top of FIELDSTG.
#define FIELD_MAP_FLOOR0
Some of FieldMap's maps (files): those of the floors the player walks on come first,...
Definition field_map.h:85
#define SLOT_EXIT
The kinds of StageSlot (type).
Definition field_map.h:255
#define FIELD_MAP_AREAS
a cell's value: its battle area (FieldBattles), or 0
Definition field_map.h:87
#define FIELD_MAP_TRIGGERS
a cell's value: a direction (3 bits) and a StageSlot (5)
Definition field_map.h:88
FieldMap FIELDSTG_map
Definition fieldstg.c:3660
FieldState FIELDSTG_state
Definition fieldstg.c:2641
#define PLACE(n)
the place and its argument the last exit or warp set (checkWarpArg): the numbers of the stage's Stage...
Definition game_state.h:76
#define CODES_END
Definition game_state.h:83
#define ITEM(kind, id)
an item, in the bag or equipped; kind (bits 9-11) isn't read, and the scripts set it after the item's...
Definition game_state.h:80
#define PLACE_ARG(n)
GAME.placeArg is n.
Definition game_state.h:77
#define MUSIC_BATTLE
BATL0000: the maps' random battles (AreaBattle, nearly all of them)
Definition sound.h:76
#define MUSIC_SEABED
BGM_0027: the Seabed tunnels.
Definition sound.h:103
#define MUSIC(bank, n)
A field's or a battle's music (FieldState.music, Battle.music): track (SEP) n of the first sequence o...
Definition sound.h:70
#define MUSIC_BANK(music)
The sound bank of a music, which a stage loads for it (FieldState.soundBank)
Definition sound.h:148
FIELDSTG's start of the stage (StageEntry.init in FIELDSTG_stages): the stage's task,...
#define FLAG_SEABED_TRAIN_CHIP_3_FOUND
wstag860: chest that gives the Train Chip 3, "I got" text; its conditions test it 0
Definition story.h:415
#define FLAG_SEABED_CHARISMA_CHIP_FOUND
wstag860: chest that gives the Charisma Chip, "I got" text; its conditions test it 0
Definition story.h:308
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor....
Definition field_map.h:114
A battle of an area's BattleList, which can start on the field (see FIELDSTG_startEncounter); FIGHTST...
Definition field_map.h:402
The battles of an area of the map (its cells' value at FieldMap.files[4]), one picked at random.
Definition field_map.h:411
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...
Definition field_map.h:194
The battles of a place (FieldState.battles), by area of the map: the fourth area's are also the ones ...
Definition field_map.h:422
void(* setFile)(s32 index, s32 file)
FIELDSTG_setMapFile.
Definition field_map.h:100
void(* setFirstMap)(s32 index)
FIELDSTG_setFirstMap: the map the player starts on (GAME.mapIndex), when the mode is new.
Definition field_map.h:104
FieldBattles *(* findBattles)(FieldBattles *list, s32 id)
the place of the list with that id
Definition field_map.h:476
s32 sheetEntry
the stage's sprite sheet, loaded before the field starts, or 0
Definition field_map.h:445
s32 soundBank
SOUND.loadBank's, or 0.
Definition field_map.h:459
StageTile * objects
the map objects, up to the first margin 0
Definition field_map.h:446
s32 imageFile
or an image archive file, or 0
Definition field_map.h:449
FieldBattles * battles
Definition field_map.h:450
Vec2 start
where the player starts
Definition field_map.h:456
StageSlot * slots
up to the first type 0
Definition field_map.h:447
ActorImage * actors
then the actors', from actors[2]
Definition field_map.h:454
s32 mapFile
the file of the map's tiles (FIELDSTG_createMapStreamer)
Definition field_map.h:444
s32 startDir
and its direction
Definition field_map.h:457
CVECTOR spriteColor
the field's sprites' color, unless cd is 0
Definition field_map.h:458
s32 textFile
the stage's text file, for the talks
Definition field_map.h:461
union FieldState::@12 images
s32 music
SOUND.playSound's, or 0.
Definition field_map.h:460
What a character says (FIELDSTG_runActorAction): the first whose conditions hold, or the last,...
Definition field_map.h:176
u16 place
where the last warp or trigger put the player (FieldBattles.id)
Definition game_state.h:506
Where an exit (StageSlot) leads: copyPlacePoints copies a place's points to the stage's first slots,...
Definition stage.h:50
The points of a place (GAME.place and GAME.placeArg, which the exit the player came through set)
Definition stage.h:62
What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState....
Definition field_map.h:276
An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects,...
Definition field_map.h:208
Definition gfx.h:352
AreaBattle place1Area2Battle4
Definition wstag860.c:86
u16 actor1Conditions[]
Definition wstag860.c:297
StagePoints placePoints6_1
Definition wstag860.c:46
u16 actor0Talk0Actions[]
Definition wstag860.c:281
FieldActorEntry actor0
Definition wstag860.c:303
AreaBattle place6Area0Battle3
Definition wstag860.c:111
AreaBattle place1Area1Battle2
Definition wstag860.c:71
AreaBattle place6Area1Battle1
Definition wstag860.c:122
AreaBattle place1Area0Battle3
Definition wstag860.c:59
void(* stageFuncs[])(void)
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a t...
Definition wstag860.c:331
AreaBattle place6Area2Battle4
Definition wstag860.c:138
AreaBattle place1Area1Battle5
Definition wstag860.c:74
StagePoint placePoints6_1Point0
Definition wstag860.c:45
StagePoint placePoints1_1Point0
Definition wstag860.c:43
AreaBattle place6Area1Battle5
Definition wstag860.c:126
AreaBattle place16Area3Battle2
Definition wstag860.c:253
AreaBattle place16Area3Battle7
Definition wstag860.c:258
AreaBattle place16Area0Battle0
Definition wstag860.c:212
AreaBattle place6Area0Battle4
Definition wstag860.c:112
BattleList place11Area0Battles
Definition wstag860.c:168
AreaBattle place6Area3Battle5
Definition wstag860.c:152
BattleList place6Area2Battles
Definition wstag860.c:142
AreaBattle place16Area0Battle4
Definition wstag860.c:216
AreaBattle place11Area3Battle1
Definition wstag860.c:200
AreaBattle place1Area0Battle6
Definition wstag860.c:62
AreaBattle place1Area0Battle1
Definition wstag860.c:57
AreaBattle place1Area2Battle7
Definition wstag860.c:89
AreaBattle place1Area3Battle3
Definition wstag860.c:98
AreaBattle place16Area3Battle6
Definition wstag860.c:257
AreaBattle place16Area1Battle4
Definition wstag860.c:229
BattleList place6Area0Battles
Definition wstag860.c:116
AreaBattle place6Area2Battle0
Definition wstag860.c:134
AreaBattle place16Area1Battle6
Definition wstag860.c:231
AreaBattle place16Area1Battle3
Definition wstag860.c:228
AreaBattle place11Area1Battle2
Definition wstag860.c:175
AreaBattle place16Area3Battle0
Definition wstag860.c:251
BattleList place1Area1Battles
Definition wstag860.c:77
AreaBattle place6Area2Battle1
Definition wstag860.c:135
AreaBattle place1Area1Battle7
Definition wstag860.c:76
AreaBattle place11Area1Battle3
Definition wstag860.c:176
BattleList place16Area1Battles
Definition wstag860.c:233
AreaBattle place1Area3Battle5
Definition wstag860.c:100
AreaBattle place1Area3Battle7
Definition wstag860.c:102
AreaBattle place6Area1Battle3
Definition wstag860.c:124
BattleList place6Area1Battles
Definition wstag860.c:129
FieldActorEntry actor2
Definition wstag860.c:305
AreaBattle place1Area1Battle4
Definition wstag860.c:73
BattleList place16Area2Battles
Definition wstag860.c:246
const CVECTOR stageColor
the color the setup copies to FIELDSTG_state.spriteColor
Definition wstag860.c:13
BattleList place16Area3Battles
Definition wstag860.c:259
AreaBattle place11Area0Battle3
Definition wstag860.c:163
AreaBattle place11Area3Battle4
Definition wstag860.c:203
StagePoints placePoints16_1
Definition wstag860.c:50
AreaBattle place6Area3Battle1
Definition wstag860.c:148
AreaBattle place16Area1Battle5
Definition wstag860.c:230
FieldActorEntry * stageActors[]
Definition wstag860.c:306
AreaBattle place6Area2Battle6
Definition wstag860.c:140
AreaBattle place16Area3Battle1
Definition wstag860.c:252
AreaBattle place11Area3Battle0
Definition wstag860.c:199
AreaBattle place6Area0Battle2
Definition wstag860.c:110
AreaBattle place6Area2Battle2
Definition wstag860.c:136
AreaBattle place16Area2Battle0
Definition wstag860.c:238
AreaBattle place16Area1Battle2
Definition wstag860.c:227
AreaBattle place6Area0Battle0
Definition wstag860.c:108
AreaBattle place11Area2Battle1
Definition wstag860.c:187
AreaBattle place16Area3Battle3
Definition wstag860.c:254
AreaBattle place16Area2Battle4
Definition wstag860.c:242
AreaBattle place1Area2Battle0
Definition wstag860.c:82
AreaBattle place11Area1Battle5
Definition wstag860.c:178
BattleList place1Area0Battles
Definition wstag860.c:64
AreaBattle place6Area0Battle6
Definition wstag860.c:114
FieldTalk actor1Talks[]
Definition wstag860.c:287
AreaBattle place11Area2Battle6
Definition wstag860.c:192
AreaBattle place16Area2Battle6
Definition wstag860.c:244
AreaBattle place11Area3Battle6
Definition wstag860.c:205
AreaBattle place11Area0Battle6
Definition wstag860.c:166
FieldTalk actor0Talks[]
Definition wstag860.c:283
AreaBattle place11Area0Battle1
Definition wstag860.c:161
AreaBattle place11Area1Battle6
Definition wstag860.c:179
AreaBattle place1Area2Battle2
Definition wstag860.c:84
AreaBattle place6Area3Battle6
Definition wstag860.c:153
BattleList place11Area2Battles
Definition wstag860.c:194
AreaBattle place1Area3Battle2
Definition wstag860.c:97
AreaBattle place11Area2Battle5
Definition wstag860.c:191
AreaBattle place6Area0Battle7
Definition wstag860.c:115
AreaBattle place6Area1Battle0
Definition wstag860.c:121
AreaBattle place11Area0Battle7
Definition wstag860.c:167
AreaBattle place16Area0Battle1
Definition wstag860.c:213
AreaBattle place11Area2Battle4
Definition wstag860.c:190
AreaBattle place6Area3Battle7
Definition wstag860.c:154
StagePoints placePoints1_1
Definition wstag860.c:44
AreaBattle place1Area3Battle0
Definition wstag860.c:95
AreaBattle place16Area0Battle5
Definition wstag860.c:217
AreaBattle place11Area1Battle4
Definition wstag860.c:177
ActorImage stageImages[]
Definition wstag860.c:270
BattleList place11Area3Battles
Definition wstag860.c:207
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0027.
Definition wstag860.c:22
AreaBattle place6Area0Battle1
Definition wstag860.c:109
AreaBattle place6Area1Battle6
Definition wstag860.c:127
StagePoints * placePoints[]
Names some stages define.
Definition wstag860.c:52
AreaBattle place6Area1Battle7
Definition wstag860.c:128
StagePoints placePoints11_1
Definition wstag860.c:48
StageTile stageObjects[]
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition wstag860.c:312
AreaBattle place16Area3Battle5
Definition wstag860.c:256
AreaBattle place11Area2Battle7
Definition wstag860.c:193
AreaBattle place11Area0Battle2
Definition wstag860.c:162
AreaBattle place6Area1Battle4
Definition wstag860.c:125
AreaBattle place11Area1Battle1
Definition wstag860.c:174
AreaBattle place1Area1Battle1
Definition wstag860.c:70
BattleList place1Area2Battles
Definition wstag860.c:90
StagePoints placePoints0_0
Definition wstag860.c:51
AreaBattle place1Area2Battle3
Definition wstag860.c:85
AreaBattle place1Area1Battle3
Definition wstag860.c:72
AreaBattle place6Area1Battle2
Definition wstag860.c:123
BattleList place16Area0Battles
Definition wstag860.c:220
AreaBattle place16Area0Battle2
Definition wstag860.c:214
BattleList place11Area1Battles
Definition wstag860.c:181
AreaBattle place1Area2Battle1
Definition wstag860.c:83
StageSlot stageSlots[]
Definition wstag860.c:327
u16 actor1Talk0Actions[]
Definition wstag860.c:282
BattleList place1Area3Battles
Definition wstag860.c:103
AreaBattle place1Area2Battle5
Definition wstag860.c:87
AreaBattle place11Area0Battle5
Definition wstag860.c:165
AreaBattle place1Area1Battle6
Definition wstag860.c:75
AreaBattle place1Area0Battle2
Definition wstag860.c:58
AreaBattle place16Area0Battle3
Definition wstag860.c:215
AreaBattle place11Area0Battle4
Definition wstag860.c:164
AreaBattle place1Area3Battle6
Definition wstag860.c:101
AreaBattle place11Area3Battle5
Definition wstag860.c:204
AreaBattle place6Area3Battle3
Definition wstag860.c:150
AreaBattle place16Area0Battle7
Definition wstag860.c:219
AreaBattle place16Area2Battle2
Definition wstag860.c:240
AreaBattle place1Area0Battle0
Definition wstag860.c:56
AreaBattle place16Area3Battle4
Definition wstag860.c:255
FieldActorEntry actor1
Definition wstag860.c:304
AreaBattle place16Area1Battle0
Definition wstag860.c:225
#define STAGE_FILE
Definition wstag860.c:19
AreaBattle place6Area0Battle5
Definition wstag860.c:113
AreaBattle place1Area3Battle1
Definition wstag860.c:96
AreaBattle place16Area2Battle1
Definition wstag860.c:239
AreaBattle place11Area3Battle7
Definition wstag860.c:206
AreaBattle place1Area1Battle0
Definition wstag860.c:69
AreaBattle place16Area2Battle3
Definition wstag860.c:241
AreaBattle place16Area1Battle7
Definition wstag860.c:232
AreaBattle place16Area2Battle7
Definition wstag860.c:245
AreaBattle place16Area0Battle6
Definition wstag860.c:218
AreaBattle place1Area0Battle5
Definition wstag860.c:61
AreaBattle place11Area3Battle3
Definition wstag860.c:202
StagePoint placePoints16_1Point0
Definition wstag860.c:49
AreaBattle place6Area2Battle7
Definition wstag860.c:141
AreaBattle place1Area2Battle6
Definition wstag860.c:88
AreaBattle place1Area0Battle7
Definition wstag860.c:63
AreaBattle place16Area2Battle5
Definition wstag860.c:243
AreaBattle place11Area2Battle0
Definition wstag860.c:186
AreaBattle place11Area2Battle2
Definition wstag860.c:188
AreaBattle place6Area2Battle3
Definition wstag860.c:137
#define STAGE_TEXT
Definition wstag860.c:18
AreaBattle place1Area0Battle4
Definition wstag860.c:60
AreaBattle place6Area3Battle4
Definition wstag860.c:151
AreaBattle place11Area1Battle7
Definition wstag860.c:180
AreaBattle place6Area3Battle2
Definition wstag860.c:149
AreaBattle place11Area0Battle0
Definition wstag860.c:160
AreaBattle place16Area1Battle1
Definition wstag860.c:226
AreaBattle place6Area2Battle5
Definition wstag860.c:139
AreaBattle place11Area2Battle3
Definition wstag860.c:189
BattleList place6Area3Battles
Definition wstag860.c:155
AreaBattle place11Area3Battle2
Definition wstag860.c:201
FieldBattles stageBattles[]
Definition wstag860.c:264
AreaBattle place11Area1Battle0
Definition wstag860.c:173
AreaBattle place1Area3Battle4
Definition wstag860.c:99
u16 actor0Conditions[]
Definition wstag860.c:291
StagePoint placePoints11_1Point0
Definition wstag860.c:47
AreaBattle place6Area3Battle0
Definition wstag860.c:147