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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG795: Magasta B1F, Undersea Base. More...
#include "common.h"#include "field/stage.h"#include "common/step_tile_animation_u8.inc.c"#include "common/draw_timer.inc.c"#include "common/create_timer.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | TIMER_SHEET 0x6F6 |
| #define | STAGE_CHILDREN_SIZE 0xC |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
| #define | STAGE_FILE 0x6F6 |
| #define | STAGE_FILE_8 0x721 |
Functions | |
| void | updateTilePair (StageTilePair *task) |
| Shows the first map object animated while running; when done, both. | |
| void | handleCommand836 (StageTilePair *task, s32 id) |
| Plays the first map object's one-shot animation when the event of map object 0x35B happens. | |
| void * | createTilePair (s32 arg) |
| Creates the control panel's map objects of event 840 (updateTilePair) with an id. | |
| void * | createTilePairDone (void) |
| Creates the tile pair object, started in TASK_DONE. | |
| void | updateTimer (StageTask *task, void **children) |
| The timer: counts GAME.countdown down while nothing stops it, then starts event 0x5E1. | |
| void | updateStage (StageTask *task, void **children) |
| Creates the timer, one of two objects by flag 0x4063, and the event object of story progress 0x20. | |
| void | endEvent830 (void) |
| After event 830, with the player: keeps it from playing again. | |
| void | endEvent840 (void) |
| After event 840, with the player: lets event 850 of WSTAG800 start and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0011. | |
Variables | |
| s16 | timerDigitX [] |
| Defined below, after the code that uses them. | |
| AnimFrame | updateTilePairFrames_0 [] |
| AnimFrame | updateTilePairFrames_1 [] |
| AnimFrame | updateTilePairFrames_2 [] |
| AnimFrame * | updateTilePairFrames [] |
| s16 | script830 [] |
| s16 | script840 [] |
| s16 | script1505 [] |
| AreaBattle | area0Battle0 = { 124, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 124, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 124, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 125, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 125, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 125, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 123, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 123, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] = { (( 2 ) << 8 | ( 0x39 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0xD5 )), 1, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 2 ) << 8 | ( 0x3A )) , 1, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 2 ) << 8 | ( 0x3B )) , 1, (0x8000 | ( 1 ) << 9 | ( 0x2B )), 1, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 2 ) << 8 | ( 0x3C )) , 1, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 2 ) << 8 | ( 0x3D )) , 1, 0xFFFF } |
| u16 | actor5Talk0Actions [] = { (( 2 ) << 8 | ( 0x3E )) , 1, (0x8000 | ( 4 ) << 9 | ( 0xA5 )), 1, 0xFFFF } |
| u16 | actor6Talk0Actions [] = { (( 2 ) << 8 | ( 0x3F )) , 1, (0x8000 | ( 2 ) << 9 | ( 0xAE )), 1, 0xFFFF } |
| u16 | actor7Talk0Actions [] = { (( 2 ) << 8 | ( 0x40 )) , 1, 0xFFFF } |
| u16 | actor8Talk0Actions [] = { (( 2 ) << 8 | ( 0x41 )) , 1, (0x8000 | ( 1 ) << 9 | ( 0x2C )), 1, 0xFFFF } |
| u16 | actor9Talk0Actions [] = { (( 2 ) << 8 | ( 0x42 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 1, 0xFFFF } |
| u16 | actor10Talk0Actions [] = { (( 2 ) << 8 | ( 0x43 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x97 )), 1, 0xFFFF } |
| u16 | actor11Talk0Actions [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 0x39 )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] = { (( 2 ) << 8 | ( 0x3A )) , 0, 0xFFFF } |
| u16 | actor2Conditions [] = { (( 2 ) << 8 | ( 0x3B )) , 0, 0xFFFF } |
| u16 | actor3Conditions [] = { (( 2 ) << 8 | ( 0x3C )) , 0, 0xFFFF } |
| u16 | actor4Conditions [] = { (( 2 ) << 8 | ( 0x3D )) , 0, 0xFFFF } |
| u16 | actor5Conditions [] = { (( 2 ) << 8 | ( 0x3E )) , 0, 0xFFFF } |
| u16 | actor6Conditions [] = { (( 2 ) << 8 | ( 0x3F )) , 0, 0xFFFF } |
| u16 | actor7Conditions [] = { (( 2 ) << 8 | ( 0x40 )) , 0, 0xFFFF } |
| u16 | actor8Conditions [] = { (( 2 ) << 8 | ( 0x41 )) , 0, 0xFFFF } |
| u16 | actor9Conditions [] = { (( 2 ) << 8 | ( 0x42 )) , 0, 0xFFFF } |
| u16 | actor10Conditions [] = { (( 2 ) << 8 | ( 0x43 )) , 0, 0xFFFF } |
| u16 | actor11Conditions [] = { (( 2 ) << 8 | ( 0x44 )) , 0, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 961, 678, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x4D, 5, 737, 855, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x4E, 6, 640, 903, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x4F, 7, 545, 950, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x50, 8, 768, 998, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x51, 9, 400, 558, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x52, 0xA, 784, 366, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x53, 0xB, 432, 478, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x54, 0xC, 672, 1047, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x55, 0xD, 335, 527, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x56, 0xE, 160, 823, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x57, 0xF, 205, 526, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG795: Magasta B1F, Undersea Base.
The terrorists' base in the Real World, where the 180 seconds run out and the player is digitized back.
Definition in file wstag795.c.
| #define TIMER_SHEET 0x6F6 |
Definition at line 11 of file wstag795.c.
| #define STAGE_CHILDREN_SIZE 0xC |
Definition at line 187 of file wstag795.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 210 of file wstag795.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
Definition at line 211 of file wstag795.c.
| #define STAGE_FILE 0x6F6 |
Definition at line 212 of file wstag795.c.
| #define STAGE_FILE_8 0x721 |
Definition at line 213 of file wstag795.c.
| void updateTilePair | ( | StageTilePair * | task | ) |
Shows the first map object animated while running; when done, both.
Definition at line 24 of file wstag795.c.
Referenced by createTilePair(), and createTilePairDone().
| void handleCommand836 | ( | StageTilePair * | task, |
| s32 | id | ||
| ) |
Plays the first map object's one-shot animation when the event of map object 0x35B happens.
Definition at line 104 of file wstag795.c.
| void * createTilePair | ( | s32 | arg | ) |
Creates the control panel's map objects of event 840 (updateTilePair) with an id.
Definition at line 114 of file wstag795.c.
Referenced by updateStage().
| void * createTilePairDone | ( | void | ) |
Creates the tile pair object, started in TASK_DONE.
Definition at line 119 of file wstag795.c.
Referenced by updateStage().
| void updateTimer | ( | StageTask * | task, |
| void ** | children | ||
| ) |
The timer: counts GAME.countdown down while nothing stops it, then starts event 0x5E1.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< SYSTEM10: a number counts up or down
Definition at line 129 of file wstag795.c.
Referenced by createTimer().
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the timer, one of two objects by flag 0x4063, and the event object of story progress 0x20.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 165 of file wstag795.c.
| void endEvent830 | ( | void | ) |
After event 830, with the player: keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 191 of file wstag795.c.
| void endEvent840 | ( | void | ) |
After event 840, with the player: lets event 850 of WSTAG800 start and keeps it from playing again.
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 199 of file wstag795.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0011.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0011: the Undersea Base (Magasta), and the Deeper Crevice's gondola
< BGM_0011: the Undersea Base (Magasta), and the Deeper Crevice's gondola
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 216 of file wstag795.c.
| s16 timerDigitX |
Defined below, after the code that uses them.
Definition at line 345 of file wstag795.c.
Referenced by drawTimer().
| AnimFrame updateTilePairFrames_0 |
Definition at line 330 of file wstag795.c.
Referenced by updateTilePair().
| AnimFrame updateTilePairFrames_1 |
Definition at line 333 of file wstag795.c.
Referenced by handleCommand836(), and updateTilePair().
| AnimFrame updateTilePairFrames_2 |
Definition at line 338 of file wstag795.c.
Referenced by updateTilePair().
| AnimFrame * updateTilePairFrames |
| s16 script830[] |
Definition at line 237 of file wstag795.c.
| s16 script840[] |
Definition at line 266 of file wstag795.c.
| s16 script1505[] |
Definition at line 314 of file wstag795.c.
| AreaBattle area0Battle0 = { 124, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 348 of file wstag795.c.
| AreaBattle area0Battle1 = { 124, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 349 of file wstag795.c.
| AreaBattle area0Battle2 = { 124, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 350 of file wstag795.c.
| AreaBattle area0Battle3 = { 125, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 351 of file wstag795.c.
| AreaBattle area0Battle4 = { 125, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 352 of file wstag795.c.
| AreaBattle area0Battle5 = { 125, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 353 of file wstag795.c.
| AreaBattle area0Battle6 = { 123, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 354 of file wstag795.c.
| AreaBattle area0Battle7 = { 123, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 355 of file wstag795.c.
| BattleList area0Battles |
Definition at line 356 of file wstag795.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 361 of file wstag795.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 362 of file wstag795.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 363 of file wstag795.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 364 of file wstag795.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 365 of file wstag795.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 366 of file wstag795.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 367 of file wstag795.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 368 of file wstag795.c.
| BattleList area1Battles |
Definition at line 369 of file wstag795.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 374 of file wstag795.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 375 of file wstag795.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 376 of file wstag795.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 377 of file wstag795.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 378 of file wstag795.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 379 of file wstag795.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 380 of file wstag795.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 381 of file wstag795.c.
| BattleList area2Battles |
Definition at line 382 of file wstag795.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 387 of file wstag795.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 388 of file wstag795.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 389 of file wstag795.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 390 of file wstag795.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 391 of file wstag795.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 392 of file wstag795.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 393 of file wstag795.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 394 of file wstag795.c.
| BattleList area3Battles |
Definition at line 395 of file wstag795.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 403 of file wstag795.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { (( 2 ) << 8 | ( 0x39 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0xD5 )), 1, 0xFFFF } |
Definition at line 423 of file wstag795.c.
| u16 actor1Talk0Actions[] = { (( 2 ) << 8 | ( 0x3A )) , 1, 0xFFFF } |
Definition at line 424 of file wstag795.c.
| u16 actor2Talk0Actions[] = { (( 2 ) << 8 | ( 0x3B )) , 1, (0x8000 | ( 1 ) << 9 | ( 0x2B )), 1, 0xFFFF } |
Definition at line 425 of file wstag795.c.
| u16 actor3Talk0Actions[] = { (( 2 ) << 8 | ( 0x3C )) , 1, 0xFFFF } |
Definition at line 426 of file wstag795.c.
| u16 actor4Talk0Actions[] = { (( 2 ) << 8 | ( 0x3D )) , 1, 0xFFFF } |
Definition at line 427 of file wstag795.c.
| u16 actor5Talk0Actions[] = { (( 2 ) << 8 | ( 0x3E )) , 1, (0x8000 | ( 4 ) << 9 | ( 0xA5 )), 1, 0xFFFF } |
Definition at line 428 of file wstag795.c.
| u16 actor6Talk0Actions[] = { (( 2 ) << 8 | ( 0x3F )) , 1, (0x8000 | ( 2 ) << 9 | ( 0xAE )), 1, 0xFFFF } |
Definition at line 429 of file wstag795.c.
| u16 actor7Talk0Actions[] = { (( 2 ) << 8 | ( 0x40 )) , 1, 0xFFFF } |
Definition at line 430 of file wstag795.c.
| u16 actor8Talk0Actions[] = { (( 2 ) << 8 | ( 0x41 )) , 1, (0x8000 | ( 1 ) << 9 | ( 0x2C )), 1, 0xFFFF } |
Definition at line 431 of file wstag795.c.
| u16 actor9Talk0Actions[] = { (( 2 ) << 8 | ( 0x42 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 1, 0xFFFF } |
Definition at line 432 of file wstag795.c.
| u16 actor10Talk0Actions[] = { (( 2 ) << 8 | ( 0x43 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x97 )), 1, 0xFFFF } |
Definition at line 433 of file wstag795.c.
| u16 actor11Talk0Actions[] |
Definition at line 434 of file wstag795.c.
| FieldTalk actor0Talks[] |
Definition at line 439 of file wstag795.c.
| FieldTalk actor1Talks[] |
Definition at line 443 of file wstag795.c.
| FieldTalk actor2Talks[] |
Definition at line 447 of file wstag795.c.
| FieldTalk actor3Talks[] |
Definition at line 451 of file wstag795.c.
| FieldTalk actor4Talks[] |
Definition at line 455 of file wstag795.c.
| FieldTalk actor5Talks[] |
Definition at line 459 of file wstag795.c.
| FieldTalk actor6Talks[] |
Definition at line 463 of file wstag795.c.
| FieldTalk actor7Talks[] |
Definition at line 467 of file wstag795.c.
| FieldTalk actor8Talks[] |
Definition at line 471 of file wstag795.c.
| FieldTalk actor9Talks[] |
Definition at line 475 of file wstag795.c.
| FieldTalk actor10Talks[] |
Definition at line 479 of file wstag795.c.
| FieldTalk actor11Talks[] |
Definition at line 483 of file wstag795.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x39 )) , 0, 0xFFFF } |
Definition at line 487 of file wstag795.c.
| u16 actor1Conditions[] = { (( 2 ) << 8 | ( 0x3A )) , 0, 0xFFFF } |
Definition at line 488 of file wstag795.c.
| u16 actor2Conditions[] = { (( 2 ) << 8 | ( 0x3B )) , 0, 0xFFFF } |
Definition at line 489 of file wstag795.c.
| u16 actor3Conditions[] = { (( 2 ) << 8 | ( 0x3C )) , 0, 0xFFFF } |
Definition at line 490 of file wstag795.c.
| u16 actor4Conditions[] = { (( 2 ) << 8 | ( 0x3D )) , 0, 0xFFFF } |
Definition at line 491 of file wstag795.c.
| u16 actor5Conditions[] = { (( 2 ) << 8 | ( 0x3E )) , 0, 0xFFFF } |
Definition at line 492 of file wstag795.c.
| u16 actor6Conditions[] = { (( 2 ) << 8 | ( 0x3F )) , 0, 0xFFFF } |
Definition at line 493 of file wstag795.c.
| u16 actor7Conditions[] = { (( 2 ) << 8 | ( 0x40 )) , 0, 0xFFFF } |
Definition at line 494 of file wstag795.c.
| u16 actor8Conditions[] = { (( 2 ) << 8 | ( 0x41 )) , 0, 0xFFFF } |
Definition at line 495 of file wstag795.c.
| u16 actor9Conditions[] = { (( 2 ) << 8 | ( 0x42 )) , 0, 0xFFFF } |
Definition at line 496 of file wstag795.c.
| u16 actor10Conditions[] = { (( 2 ) << 8 | ( 0x43 )) , 0, 0xFFFF } |
Definition at line 497 of file wstag795.c.
| u16 actor11Conditions[] = { (( 2 ) << 8 | ( 0x44 )) , 0, 0xFFFF } |
Definition at line 498 of file wstag795.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 961, 678, 1 } |
Definition at line 499 of file wstag795.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x4D, 5, 737, 855, 1 } |
Definition at line 500 of file wstag795.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x4E, 6, 640, 903, 1 } |
Definition at line 501 of file wstag795.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x4F, 7, 545, 950, 1 } |
Definition at line 502 of file wstag795.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x50, 8, 768, 998, 1 } |
Definition at line 503 of file wstag795.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x51, 9, 400, 558, 1 } |
Definition at line 504 of file wstag795.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x52, 0xA, 784, 366, 1 } |
Definition at line 505 of file wstag795.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x53, 0xB, 432, 478, 1 } |
Definition at line 506 of file wstag795.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x54, 0xC, 672, 1047, 1 } |
Definition at line 507 of file wstag795.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x55, 0xD, 335, 527, 1 } |
Definition at line 508 of file wstag795.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x56, 0xE, 160, 823, 1 } |
Definition at line 509 of file wstag795.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x57, 0xF, 205, 526, 1 } |
Definition at line 510 of file wstag795.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 526 of file wstag795.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 550 of file wstag795.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 559 of file wstag795.c.
| FieldEvent stageEvents[] |
Definition at line 562 of file wstag795.c.
Referenced by setupStage().