Digimon World 3 decomp
The European version, SLES_039.36
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wstag761.c File Reference

WSTAG761: Xuan Wu City, North Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag761.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_700 - 1)
 
#define STAGE_FILE   0x6D8
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing BGM_0024; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

s16 script1241 []
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 251, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 252, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 299, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 300, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions [] = { 0x7A30, 1, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (0x9000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor2Talk0Actions [] = { 0x7A1D, 1, 0xFFFF }
 
u16 actor3Talk0Actions [] = { 0x7A1C, 1, 0xFFFF }
 
u16 actor4Talk0Actions [] = { 0x7C00, 1, 0xFFFF }
 
u16 actor5Talk0Actions []
 
u16 actor8Talk0Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor8Talk0Actions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor8Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor8Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor8Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor8Talk3Conditions []
 
u16 actor8Talk4Conditions []
 
u16 actor8Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x44 )) , 1, 0xFFFF }
 
u16 actor8Talk5Conditions []
 
u16 actor8Talk5Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x3B )) , 1, 0xFFFF }
 
u16 actor8Talk6Conditions []
 
u16 actor8Talk7Conditions []
 
u16 actor8Talk8Conditions []
 
u16 actor8Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x44 )) , 1, 0xFFFF }
 
u16 actor9Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor9Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor9Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF }
 
u16 actor9Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x59 )) , 0, 0xFFFF }
 
u16 actor9Talk2Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x59 )) , 1, 0xFFFF }
 
u16 actor9Talk3Conditions []
 
u16 actor9Talk4Conditions []
 
u16 actor9Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x44 )) , 1, 0xFFFF }
 
u16 actor10Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor10Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor10Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor10Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor10Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor12Talk0Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor12Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor12Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor12Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor12Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor12Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor12Talk3Conditions []
 
u16 actor12Talk4Conditions []
 
u16 actor12Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x43 )) , 1, 0xFFFF }
 
u16 actor12Talk5Conditions []
 
u16 actor12Talk5Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3A )) , 1, 0xFFFF }
 
u16 actor12Talk6Conditions []
 
u16 actor12Talk7Conditions []
 
u16 actor12Talk8Conditions []
 
u16 actor12Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x43 )) , 1, 0xFFFF }
 
u16 actor13Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor13Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor13Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF }
 
u16 actor13Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x58 )) , 0, 0xFFFF }
 
u16 actor13Talk2Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x58 )) , 1, 0xFFFF }
 
u16 actor13Talk3Conditions []
 
u16 actor13Talk4Conditions []
 
u16 actor13Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x43 )) , 1, 0xFFFF }
 
u16 actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor14Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor14Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor14Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor20Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor20Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
u16 actor20Talk1Actions [] = { 0x7A4A, 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
u16 actor5Conditions [] = { (( 2 ) << 8 | ( 0x53 )) , 0, 0xFFFF }
 
u16 actor6Conditions []
 
u16 actor7Conditions []
 
u16 actor8Conditions []
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor11Conditions []
 
u16 actor12Conditions []
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor15Conditions []
 
u16 actor16Conditions []
 
u16 actor17Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor18Conditions []
 
u16 actor19Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 1073, 798, 1 }
 
FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 1233, 881, 1 }
 
FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x16, 6, 705, 597, 1 }
 
FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x17, 7, 626, 557, 1 }
 
FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x18, 8, 1283, 541, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x21, 9, 1041, 881, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x25, 0xA, 593, 702, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x26, 0xB, 745, 777, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x45, 0xC, 290, 490, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x45, 0xC, 290, 490, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x45, 0xC, 290, 490, 7 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x45, 0xC, 290, 490, 7 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x46, 0xD, 721, 256, 7 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x46, 0xD, 721, 256, 7 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x46, 0xD, 721, 256, 7 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x46, 0xD, 721, 256, 7 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x9D, 0xE, 593, 702, 1 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x9D, 0xE, 593, 702, 1 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x9E, 0xF, 745, 777, 1 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x9E, 0xF, 745, 777, 1 }
 
FieldActorEntry actor20 = { ((void *)0) , actor20Talks, 0xCE, 0x10, 1041, 657, 3 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG761: Xuan Wu City, North Sector.

On the Amaterasu server; its Asuka server twin is WSTAG760.

Definition in file wstag761.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 17 of file wstag761.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_700 - 1)

Definition at line 18 of file wstag761.c.

◆ STAGE_FILE

#define STAGE_FILE   0x6D8

Definition at line 19 of file wstag761.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing BGM_0024; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0024: Genbu City

< BGM_0024: Genbu City

< a cell's value: a direction (3 bits) and a StageSlot (5)

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 25 of file wstag761.c.

Variable Documentation

◆ script1241

s16 script1241[]
Initial value:
= {
0x102, 2 , 0x4B0 , 0x381 , 5 ,
0x100, 0x15 , 0x4D1 , 0x371 ,
0x101, 0x15 , 1 , 1 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 6 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x15 , 0 ,
0x200, 0 , 1 , 0x32D , 0 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x15 , 0x36 , 1 ,
0x101, 0x32D , 0x375 , 2 ,
0x303, 0x15 ,
0x101, 0x15 , 0x37 , 1 ,
0x300, 0x5A ,
0x304, 0xC11 , 0 , 0 , 0 ,
0 ,
}

Definition at line 49 of file wstag761.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag761.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag761.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag761.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag761.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag761.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag761.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 76 of file wstag761.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 77 of file wstag761.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag761.c:77
AreaBattle area0Battle1
Definition wstag761.c:71
AreaBattle area0Battle6
Definition wstag761.c:76
AreaBattle area0Battle3
Definition wstag761.c:73
AreaBattle area0Battle5
Definition wstag761.c:75
AreaBattle area0Battle0
Definition wstag761.c:70
AreaBattle area0Battle2
Definition wstag761.c:72
AreaBattle area0Battle4
Definition wstag761.c:74

Definition at line 78 of file wstag761.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag761.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag761.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag761.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag761.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag761.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag761.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag761.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag761.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag761.c:89
AreaBattle area1Battle2
Definition wstag761.c:85
AreaBattle area1Battle4
Definition wstag761.c:87
AreaBattle area1Battle5
Definition wstag761.c:88
AreaBattle area1Battle3
Definition wstag761.c:86
AreaBattle area1Battle0
Definition wstag761.c:83
AreaBattle area1Battle1
Definition wstag761.c:84
AreaBattle area1Battle7
Definition wstag761.c:90

Definition at line 91 of file wstag761.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 96 of file wstag761.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 97 of file wstag761.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 98 of file wstag761.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 99 of file wstag761.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 100 of file wstag761.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 101 of file wstag761.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 102 of file wstag761.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 103 of file wstag761.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag761.c:103
AreaBattle area2Battle6
Definition wstag761.c:102
AreaBattle area2Battle0
Definition wstag761.c:96
AreaBattle area2Battle4
Definition wstag761.c:100
AreaBattle area2Battle2
Definition wstag761.c:98
AreaBattle area2Battle1
Definition wstag761.c:97
AreaBattle area2Battle5
Definition wstag761.c:101
AreaBattle area2Battle3
Definition wstag761.c:99

Definition at line 104 of file wstag761.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 251, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 109 of file wstag761.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 252, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 110 of file wstag761.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 299, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 111 of file wstag761.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 300, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 112 of file wstag761.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 113 of file wstag761.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 114 of file wstag761.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 115 of file wstag761.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 116 of file wstag761.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag761.c:113
AreaBattle area3Battle3
Definition wstag761.c:112
AreaBattle area3Battle0
Definition wstag761.c:109
AreaBattle area3Battle2
Definition wstag761.c:111
AreaBattle area3Battle1
Definition wstag761.c:110
AreaBattle area3Battle6
Definition wstag761.c:115
AreaBattle area3Battle5
Definition wstag761.c:114
AreaBattle area3Battle7
Definition wstag761.c:116

Definition at line 117 of file wstag761.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag761.c:117
BattleList area1Battles
Definition wstag761.c:91
BattleList area2Battles
Definition wstag761.c:104
BattleList area0Battles
Definition wstag761.c:78

Definition at line 122 of file wstag761.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x176, 0x198, 0xD8, 0x98, 0x170, 0x1FB },
{ 0x140, 0x100, 0x170, 0x100, 0xC0, 0, 0x160, 0x1FA },
{ 0x140, 0x100, 0x168, 0x158, 0xA0, 0x58, 0x170, 0x1FA },
{ 0x140, 0x100, 0x170, 0x158, 0xC0, 0x58, 0x150, 0x1F9 },
{ 0x140, 0x100, 0x16E, 0x130, 0xB8, 0x30, 0x160, 0x1F9 },
{ 0x140, 0x100, 0x168, 0x134, 0xA0, 0x34, 0x170, 0x1F9 },
{ 0x140, 0x100, 0x160, 0x134, 0x80, 0x34, 0x150, 0x1F8 },
{ 0x140, 0x100, 0x140, 0x154, 0, 0x54, 0x160, 0x1F8 },
{ 0x140, 0x100, 0x148, 0x160, 0x20, 0x60, 0x170, 0x1F8 },
{ 0x140, 0x100, 0x150, 0x164, 0x40, 0x64, 0x150, 0x1F7 },
{ 0x140, 0x100, 0x166, 0x1A0, 0x98, 0xA0, 0x160, 0x1F7 },
{ 0x140, 0x100, 0x140, 0x1A4, 0, 0xA4, 0x170, 0x1F7 },
{ 0x140, 0x100, 0x156, 0x134, 0x58, 0x34, 0x150, 0x1F6 },
}

Definition at line 125 of file wstag761.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { 0x7A30, 1, 0xFFFF }

Definition at line 146 of file wstag761.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (0x9000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 147 of file wstag761.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { 0x7A1D, 1, 0xFFFF }

Definition at line 148 of file wstag761.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { 0x7A1C, 1, 0xFFFF }

Definition at line 149 of file wstag761.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { 0x7C00, 1, 0xFFFF }

Definition at line 150 of file wstag761.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[]
Initial value:
= {
(( 2 ) << 8 | ( 0x53 )) , 1,
(0x8000 | ( 5 ) << 9 | ( 0x118 )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 151 of file wstag761.c.

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 157 of file wstag761.c.

◆ actor8Talk0Actions

u16 actor8Talk0Actions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 158 of file wstag761.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 159 of file wstag761.c.

◆ actor8Talk1Actions

u16 actor8Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 160 of file wstag761.c.

◆ actor8Talk2Conditions

u16 actor8Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 161 of file wstag761.c.

◆ actor8Talk2Actions

u16 actor8Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 162 of file wstag761.c.

◆ actor8Talk3Conditions

u16 actor8Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 8 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 163 of file wstag761.c.

◆ actor8Talk4Conditions

u16 actor8Talk4Conditions[]
Initial value:
= {
(0x7200 | ( 0xA )) , 0,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 169 of file wstag761.c.

◆ actor8Talk4Actions

u16 actor8Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x44 )) , 1, 0xFFFF }

Definition at line 176 of file wstag761.c.

◆ actor8Talk5Conditions

u16 actor8Talk5Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 0x3B )) , 0,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 177 of file wstag761.c.

◆ actor8Talk5Actions

u16 actor8Talk5Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x3B )) , 1, 0xFFFF }

Definition at line 185 of file wstag761.c.

◆ actor8Talk6Conditions

u16 actor8Talk6Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
(( 0xE ) << 8 | ( 0x3B )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 186 of file wstag761.c.

◆ actor8Talk7Conditions

u16 actor8Talk7Conditions[]
Initial value:
= {
(0x7200 | ( 0xB )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(( 0xE ) << 8 | ( 0x3B )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 195 of file wstag761.c.

◆ actor8Talk8Conditions

u16 actor8Talk8Conditions[]
Initial value:
= {
(0x7200 | ( 0xB )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(( 0xE ) << 8 | ( 0x3B )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 205 of file wstag761.c.

◆ actor8Talk8Actions

u16 actor8Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x44 )) , 1, 0xFFFF }

Definition at line 215 of file wstag761.c.

◆ actor9Talk0Conditions

u16 actor9Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 216 of file wstag761.c.

◆ actor9Talk0Actions

u16 actor9Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 217 of file wstag761.c.

◆ actor9Talk1Conditions

u16 actor9Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF }

Definition at line 218 of file wstag761.c.

◆ actor9Talk2Conditions

u16 actor9Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x59 )) , 0, 0xFFFF }

Definition at line 219 of file wstag761.c.

◆ actor9Talk2Actions

u16 actor9Talk2Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x59 )) , 1, 0xFFFF }

Definition at line 220 of file wstag761.c.

◆ actor9Talk3Conditions

u16 actor9Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 0xB )) , 1,
(( 0xE ) << 8 | ( 0x59 )) , 1,
(0x7200 | ( 0xD )) , 0,
0xFFFF ,
}

Definition at line 221 of file wstag761.c.

◆ actor9Talk4Conditions

u16 actor9Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 0xB )) , 1,
(( 0xE ) << 8 | ( 0x59 )) , 1,
(0x7200 | ( 0xD )) , 1,
0xFFFF ,
}

Definition at line 228 of file wstag761.c.

◆ actor9Talk4Actions

u16 actor9Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x44 )) , 1, 0xFFFF }

Definition at line 235 of file wstag761.c.

◆ actor10Talk0Conditions

u16 actor10Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 236 of file wstag761.c.

◆ actor10Talk1Conditions

u16 actor10Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 237 of file wstag761.c.

◆ actor10Talk1Actions

u16 actor10Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 238 of file wstag761.c.

◆ actor10Talk2Conditions

u16 actor10Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 239 of file wstag761.c.

◆ actor10Talk2Actions

u16 actor10Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 240 of file wstag761.c.

◆ actor12Talk0Conditions

u16 actor12Talk0Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 241 of file wstag761.c.

◆ actor12Talk0Actions

u16 actor12Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 242 of file wstag761.c.

◆ actor12Talk1Conditions

u16 actor12Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 243 of file wstag761.c.

◆ actor12Talk1Actions

u16 actor12Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 244 of file wstag761.c.

◆ actor12Talk2Conditions

u16 actor12Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 245 of file wstag761.c.

◆ actor12Talk2Actions

u16 actor12Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 246 of file wstag761.c.

◆ actor12Talk3Conditions

u16 actor12Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 8 )) , 0,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 247 of file wstag761.c.

◆ actor12Talk4Conditions

u16 actor12Talk4Conditions[]
Initial value:
= {
(0x7200 | ( 0xA )) , 0,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 253 of file wstag761.c.

◆ actor12Talk4Actions

u16 actor12Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x43 )) , 1, 0xFFFF }

Definition at line 260 of file wstag761.c.

◆ actor12Talk5Conditions

u16 actor12Talk5Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 0x3A )) , 0,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 261 of file wstag761.c.

◆ actor12Talk5Actions

u16 actor12Talk5Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3A )) , 1, 0xFFFF }

Definition at line 269 of file wstag761.c.

◆ actor12Talk6Conditions

u16 actor12Talk6Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
(( 0xE ) << 8 | ( 0x3A )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 270 of file wstag761.c.

◆ actor12Talk7Conditions

u16 actor12Talk7Conditions[]
Initial value:
= {
(0x7200 | ( 0xB )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(( 0xE ) << 8 | ( 0x3A )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 279 of file wstag761.c.

◆ actor12Talk8Conditions

u16 actor12Talk8Conditions[]
Initial value:
= {
(0x7200 | ( 0xB )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(( 0xE ) << 8 | ( 0x3A )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 289 of file wstag761.c.

◆ actor12Talk8Actions

u16 actor12Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x43 )) , 1, 0xFFFF }

Definition at line 299 of file wstag761.c.

◆ actor13Talk0Conditions

u16 actor13Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 300 of file wstag761.c.

◆ actor13Talk0Actions

u16 actor13Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 301 of file wstag761.c.

◆ actor13Talk1Conditions

u16 actor13Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF }

Definition at line 302 of file wstag761.c.

◆ actor13Talk2Conditions

u16 actor13Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x58 )) , 0, 0xFFFF }

Definition at line 303 of file wstag761.c.

◆ actor13Talk2Actions

u16 actor13Talk2Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x58 )) , 1, 0xFFFF }

Definition at line 304 of file wstag761.c.

◆ actor13Talk3Conditions

u16 actor13Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0xB )) , 1,
(( 0xE ) << 8 | ( 0x58 )) , 1,
(0x7200 | ( 0xD )) , 0,
0xFFFF ,
}

Definition at line 305 of file wstag761.c.

◆ actor13Talk4Conditions

u16 actor13Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0xB )) , 1,
(( 0xE ) << 8 | ( 0x58 )) , 1,
(0x7200 | ( 0xD )) , 1,
0xFFFF ,
}

Definition at line 312 of file wstag761.c.

◆ actor13Talk4Actions

u16 actor13Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x43 )) , 1, 0xFFFF }

Definition at line 319 of file wstag761.c.

◆ actor14Talk0Conditions

u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 320 of file wstag761.c.

◆ actor14Talk1Conditions

u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 321 of file wstag761.c.

◆ actor14Talk1Actions

u16 actor14Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 322 of file wstag761.c.

◆ actor14Talk2Conditions

u16 actor14Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 323 of file wstag761.c.

◆ actor14Talk2Actions

u16 actor14Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 324 of file wstag761.c.

◆ actor20Talk0Conditions

u16 actor20Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 325 of file wstag761.c.

◆ actor20Talk1Conditions

u16 actor20Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 326 of file wstag761.c.

◆ actor20Talk1Actions

u16 actor20Talk1Actions[] = { 0x7A4A, 1, 0xFFFF }

Definition at line 327 of file wstag761.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x1A3 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag761.c:146

Definition at line 328 of file wstag761.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , actor1Talk0Actions, 0x1A2 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk0Actions[]
Definition wstag761.c:147

Definition at line 332 of file wstag761.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , actor2Talk0Actions, 0x1A8 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk0Actions[]
Definition wstag761.c:148

Definition at line 336 of file wstag761.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , actor3Talk0Actions, 0x1A4 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Actions[]
Definition wstag761.c:149

Definition at line 340 of file wstag761.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , actor4Talk0Actions, 0x1A5 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk0Actions[]
Definition wstag761.c:150

Definition at line 344 of file wstag761.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , actor5Talk0Actions, 0x16B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk0Actions[]
Definition wstag761.c:151

Definition at line 348 of file wstag761.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x179 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 352 of file wstag761.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x17B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 356 of file wstag761.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk3Conditions, ((void *)0) , 0x187 },
{ actor8Talk6Conditions, ((void *)0) , 0x181 },
{ actor8Talk7Conditions, ((void *)0) , 0x17D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk7Conditions[]
Definition wstag761.c:195
u16 actor8Talk4Actions[]
Definition wstag761.c:176
u16 actor8Talk1Conditions[]
Definition wstag761.c:159
u16 actor8Talk3Conditions[]
Definition wstag761.c:163
u16 actor8Talk6Conditions[]
Definition wstag761.c:186
u16 actor8Talk2Conditions[]
Definition wstag761.c:161
u16 actor8Talk5Conditions[]
Definition wstag761.c:177
u16 actor8Talk8Conditions[]
Definition wstag761.c:205
u16 actor8Talk1Actions[]
Definition wstag761.c:160
u16 actor8Talk2Actions[]
Definition wstag761.c:162
u16 actor8Talk0Actions[]
Definition wstag761.c:158
u16 actor8Talk4Conditions[]
Definition wstag761.c:169
u16 actor8Talk8Actions[]
Definition wstag761.c:215
u16 actor8Talk5Actions[]
Definition wstag761.c:185
u16 actor8Talk0Conditions[]
Definition wstag761.c:157

Definition at line 360 of file wstag761.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ actor9Talk1Conditions, ((void *)0) , 0x135 },
{ actor9Talk3Conditions, ((void *)0) , 0x12F },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk4Actions[]
Definition wstag761.c:235
u16 actor9Talk0Conditions[]
Definition wstag761.c:216
u16 actor9Talk2Actions[]
Definition wstag761.c:220
u16 actor9Talk1Conditions[]
Definition wstag761.c:218
u16 actor9Talk0Actions[]
Definition wstag761.c:217
u16 actor9Talk4Conditions[]
Definition wstag761.c:228
u16 actor9Talk2Conditions[]
Definition wstag761.c:219
u16 actor9Talk3Conditions[]
Definition wstag761.c:221

Definition at line 372 of file wstag761.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ actor10Talk0Conditions, ((void *)0) , 0x205 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor10Talk2Conditions[]
Definition wstag761.c:239
u16 actor10Talk1Actions[]
Definition wstag761.c:238
u16 actor10Talk2Actions[]
Definition wstag761.c:240
u16 actor10Talk1Conditions[]
Definition wstag761.c:237
u16 actor10Talk0Conditions[]
Definition wstag761.c:236

Definition at line 380 of file wstag761.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x132 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 386 of file wstag761.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ actor12Talk3Conditions, ((void *)0) , 0x17E },
{ actor12Talk6Conditions, ((void *)0) , 0x181 },
{ actor12Talk7Conditions, ((void *)0) , 0x17E },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor12Talk2Conditions[]
Definition wstag761.c:245
u16 actor12Talk2Actions[]
Definition wstag761.c:246
u16 actor12Talk8Actions[]
Definition wstag761.c:299
u16 actor12Talk0Actions[]
Definition wstag761.c:242
u16 actor12Talk4Conditions[]
Definition wstag761.c:253
u16 actor12Talk5Conditions[]
Definition wstag761.c:261
u16 actor12Talk0Conditions[]
Definition wstag761.c:241
u16 actor12Talk5Actions[]
Definition wstag761.c:269
u16 actor12Talk3Conditions[]
Definition wstag761.c:247
u16 actor12Talk7Conditions[]
Definition wstag761.c:279
u16 actor12Talk1Conditions[]
Definition wstag761.c:243
u16 actor12Talk1Actions[]
Definition wstag761.c:244
u16 actor12Talk6Conditions[]
Definition wstag761.c:270
u16 actor12Talk4Actions[]
Definition wstag761.c:260
u16 actor12Talk8Conditions[]
Definition wstag761.c:289

Definition at line 390 of file wstag761.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ actor13Talk1Conditions, ((void *)0) , 0x187 },
{ actor13Talk3Conditions, ((void *)0) , 0x181 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor13Talk2Conditions[]
Definition wstag761.c:303
u16 actor13Talk4Actions[]
Definition wstag761.c:319
u16 actor13Talk0Conditions[]
Definition wstag761.c:300
u16 actor13Talk0Actions[]
Definition wstag761.c:301
u16 actor13Talk3Conditions[]
Definition wstag761.c:305
u16 actor13Talk4Conditions[]
Definition wstag761.c:312
u16 actor13Talk1Conditions[]
Definition wstag761.c:302
u16 actor13Talk2Actions[]
Definition wstag761.c:304

Definition at line 402 of file wstag761.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ actor14Talk0Conditions, ((void *)0) , 0x206 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor14Talk1Actions[]
Definition wstag761.c:322
u16 actor14Talk1Conditions[]
Definition wstag761.c:321
u16 actor14Talk2Actions[]
Definition wstag761.c:324
u16 actor14Talk2Conditions[]
Definition wstag761.c:323
u16 actor14Talk0Conditions[]
Definition wstag761.c:320

Definition at line 410 of file wstag761.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x184 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 416 of file wstag761.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x17A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 420 of file wstag761.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x17A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 424 of file wstag761.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x17C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 428 of file wstag761.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x17C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 432 of file wstag761.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ actor20Talk0Conditions, ((void *)0) , 0x20D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor20Talk1Conditions[]
Definition wstag761.c:326
u16 actor20Talk0Conditions[]
Definition wstag761.c:325
u16 actor20Talk1Actions[]
Definition wstag761.c:327

Definition at line 436 of file wstag761.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (( 2 ) << 8 | ( 0x53 )) , 0, 0xFFFF }

Definition at line 441 of file wstag761.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 442 of file wstag761.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 447 of file wstag761.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 452 of file wstag761.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 457 of file wstag761.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 458 of file wstag761.c.

◆ actor11Conditions

u16 actor11Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 459 of file wstag761.c.

◆ actor12Conditions

u16 actor12Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 464 of file wstag761.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 469 of file wstag761.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 470 of file wstag761.c.

◆ actor15Conditions

u16 actor15Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 471 of file wstag761.c.

◆ actor16Conditions

u16 actor16Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 476 of file wstag761.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 481 of file wstag761.c.

◆ actor18Conditions

u16 actor18Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 482 of file wstag761.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 487 of file wstag761.c.

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 1073, 798, 1 }

Definition at line 488 of file wstag761.c.

◆ actor1

FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 1233, 881, 1 }

Definition at line 489 of file wstag761.c.

◆ actor2

FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x16, 6, 705, 597, 1 }

Definition at line 490 of file wstag761.c.

◆ actor3

FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x17, 7, 626, 557, 1 }

Definition at line 491 of file wstag761.c.

◆ actor4

FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x18, 8, 1283, 541, 1 }

Definition at line 492 of file wstag761.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x21, 9, 1041, 881, 1 }

Definition at line 493 of file wstag761.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x25, 0xA, 593, 702, 1 }

Definition at line 494 of file wstag761.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x26, 0xB, 745, 777, 1 }

Definition at line 495 of file wstag761.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x45, 0xC, 290, 490, 7 }

Definition at line 496 of file wstag761.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x45, 0xC, 290, 490, 7 }

Definition at line 497 of file wstag761.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x45, 0xC, 290, 490, 7 }

Definition at line 498 of file wstag761.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x45, 0xC, 290, 490, 7 }

Definition at line 499 of file wstag761.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x46, 0xD, 721, 256, 7 }

Definition at line 500 of file wstag761.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x46, 0xD, 721, 256, 7 }

Definition at line 501 of file wstag761.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x46, 0xD, 721, 256, 7 }

Definition at line 502 of file wstag761.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x46, 0xD, 721, 256, 7 }

Definition at line 503 of file wstag761.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x9D, 0xE, 593, 702, 1 }

Definition at line 504 of file wstag761.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x9D, 0xE, 593, 702, 1 }

Definition at line 505 of file wstag761.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x9E, 0xF, 745, 777, 1 }

Definition at line 506 of file wstag761.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x9E, 0xF, 745, 777, 1 }

Definition at line 507 of file wstag761.c.

◆ actor20

FieldActorEntry actor20 = { ((void *)0) , actor20Talks, 0xCE, 0x10, 1041, 657, 3 }

Definition at line 508 of file wstag761.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag761.c:488
FieldActorEntry actor6
Definition wstag761.c:494
FieldActorEntry actor17
Definition wstag761.c:505
FieldActorEntry actor18
Definition wstag761.c:506
FieldActorEntry actor5
Definition wstag761.c:493
FieldActorEntry actor2
Definition wstag761.c:490
FieldActorEntry actor19
Definition wstag761.c:507
FieldActorEntry actor10
Definition wstag761.c:498
FieldActorEntry actor4
Definition wstag761.c:492
FieldActorEntry actor8
Definition wstag761.c:496
FieldActorEntry actor9
Definition wstag761.c:497
FieldActorEntry actor20
Definition wstag761.c:508
FieldActorEntry actor15
Definition wstag761.c:503
FieldActorEntry actor12
Definition wstag761.c:500
FieldActorEntry actor16
Definition wstag761.c:504
FieldActorEntry actor7
Definition wstag761.c:495
FieldActorEntry actor13
Definition wstag761.c:501
FieldActorEntry actor11
Definition wstag761.c:499
FieldActorEntry actor1
Definition wstag761.c:489
FieldActorEntry actor3
Definition wstag761.c:491
FieldActorEntry actor14
Definition wstag761.c:502

Definition at line 509 of file wstag761.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 6, 0x33, 2, 0, 5, 6, 0, 1273, 492, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xB, 6, 0, 1277, 496, 0, 0 },
{ 1, 0, 0x40, 6, 0x34, 1, 0x34, 0x3B, 6, 0, 1184, 497, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 2, 0, 3, 6, 0, 1180, 483, 0, 0 },
{ 1, 0, 0x40, 6, 3, 0, 0, 0, 0, 0, 1272, 754, 0, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 325, 419, 441, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 388, 386, 410, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 1104, 797, 832, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 533 of file wstag761.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2D5, 0x344, 0x196, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2D5, 0x318, 0x264, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2D5, 0x404, 0x1F6, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 5, 0x49E, 0x2F0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 5, 0x48F, 0x348, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 544 of file wstag761.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing BGM_0024; BGM_0029 instead except at ...
Definition wstag761.c:25

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 552 of file wstag761.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1241, script1241, ( ( 0x14B - 1) << 16 | ( 7 )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script1241[]
Definition wstag761.c:49

Definition at line 555 of file wstag761.c.

Referenced by setupStage().