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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG761: Xuan Wu City, North Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
| #define | STAGE_FILE 0x6D8 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0024; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set. | |
Variables | |
| s16 | script1241 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 251, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 252, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 299, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 300, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] = { 0x7A30, 1, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (0x9000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { 0x7A1D, 1, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { 0x7A1C, 1, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { 0x7C00, 1, 0xFFFF } |
| u16 | actor5Talk0Actions [] |
| u16 | actor8Talk0Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor8Talk0Actions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor8Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor8Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor8Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor8Talk3Conditions [] |
| u16 | actor8Talk4Conditions [] |
| u16 | actor8Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x44 )) , 1, 0xFFFF } |
| u16 | actor8Talk5Conditions [] |
| u16 | actor8Talk5Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x3B )) , 1, 0xFFFF } |
| u16 | actor8Talk6Conditions [] |
| u16 | actor8Talk7Conditions [] |
| u16 | actor8Talk8Conditions [] |
| u16 | actor8Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x44 )) , 1, 0xFFFF } |
| u16 | actor9Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor9Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor9Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF } |
| u16 | actor9Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x59 )) , 0, 0xFFFF } |
| u16 | actor9Talk2Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x59 )) , 1, 0xFFFF } |
| u16 | actor9Talk3Conditions [] |
| u16 | actor9Talk4Conditions [] |
| u16 | actor9Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x44 )) , 1, 0xFFFF } |
| u16 | actor10Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor10Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor10Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor10Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor10Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor12Talk0Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor12Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor12Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor12Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor12Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor12Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor12Talk3Conditions [] |
| u16 | actor12Talk4Conditions [] |
| u16 | actor12Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x43 )) , 1, 0xFFFF } |
| u16 | actor12Talk5Conditions [] |
| u16 | actor12Talk5Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3A )) , 1, 0xFFFF } |
| u16 | actor12Talk6Conditions [] |
| u16 | actor12Talk7Conditions [] |
| u16 | actor12Talk8Conditions [] |
| u16 | actor12Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x43 )) , 1, 0xFFFF } |
| u16 | actor13Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor13Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor13Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF } |
| u16 | actor13Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x58 )) , 0, 0xFFFF } |
| u16 | actor13Talk2Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x58 )) , 1, 0xFFFF } |
| u16 | actor13Talk3Conditions [] |
| u16 | actor13Talk4Conditions [] |
| u16 | actor13Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x43 )) , 1, 0xFFFF } |
| u16 | actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor14Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor14Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor14Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor20Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| u16 | actor20Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor20Talk1Actions [] = { 0x7A4A, 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| FieldTalk | actor18Talks [] |
| FieldTalk | actor19Talks [] |
| FieldTalk | actor20Talks [] |
| u16 | actor5Conditions [] = { (( 2 ) << 8 | ( 0x53 )) , 0, 0xFFFF } |
| u16 | actor6Conditions [] |
| u16 | actor7Conditions [] |
| u16 | actor8Conditions [] |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] |
| u16 | actor12Conditions [] |
| u16 | actor13Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] |
| u16 | actor16Conditions [] |
| u16 | actor17Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor18Conditions [] |
| u16 | actor19Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 1073, 798, 1 } |
| FieldActorEntry | actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 1233, 881, 1 } |
| FieldActorEntry | actor2 = { ((void *)0) , actor2Talks, 0x16, 6, 705, 597, 1 } |
| FieldActorEntry | actor3 = { ((void *)0) , actor3Talks, 0x17, 7, 626, 557, 1 } |
| FieldActorEntry | actor4 = { ((void *)0) , actor4Talks, 0x18, 8, 1283, 541, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x21, 9, 1041, 881, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x25, 0xA, 593, 702, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x26, 0xB, 745, 777, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x45, 0xC, 290, 490, 7 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x45, 0xC, 290, 490, 7 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x45, 0xC, 290, 490, 7 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x45, 0xC, 290, 490, 7 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x46, 0xD, 721, 256, 7 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x46, 0xD, 721, 256, 7 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x46, 0xD, 721, 256, 7 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x46, 0xD, 721, 256, 7 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x9D, 0xE, 593, 702, 1 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x9D, 0xE, 593, 702, 1 } |
| FieldActorEntry | actor18 = { actor18Conditions, actor18Talks, 0x9E, 0xF, 745, 777, 1 } |
| FieldActorEntry | actor19 = { actor19Conditions, actor19Talks, 0x9E, 0xF, 745, 777, 1 } |
| FieldActorEntry | actor20 = { ((void *)0) , actor20Talks, 0xCE, 0x10, 1041, 657, 3 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG761: Xuan Wu City, North Sector.
On the Amaterasu server; its Asuka server twin is WSTAG760.
Definition in file wstag761.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 17 of file wstag761.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
Definition at line 18 of file wstag761.c.
| #define STAGE_FILE 0x6D8 |
Definition at line 19 of file wstag761.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0024; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0024: Genbu City
< BGM_0024: Genbu City
< a cell's value: a direction (3 bits) and a StageSlot (5)
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 25 of file wstag761.c.
| s16 script1241[] |
Definition at line 49 of file wstag761.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag761.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag761.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag761.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag761.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag761.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 75 of file wstag761.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 76 of file wstag761.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 77 of file wstag761.c.
| BattleList area0Battles |
Definition at line 78 of file wstag761.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag761.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag761.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag761.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag761.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag761.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag761.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag761.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 90 of file wstag761.c.
| BattleList area1Battles |
Definition at line 91 of file wstag761.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 96 of file wstag761.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 97 of file wstag761.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 98 of file wstag761.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 99 of file wstag761.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 100 of file wstag761.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 101 of file wstag761.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 102 of file wstag761.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 103 of file wstag761.c.
| BattleList area2Battles |
Definition at line 104 of file wstag761.c.
| AreaBattle area3Battle0 = { 251, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 109 of file wstag761.c.
| AreaBattle area3Battle1 = { 252, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 110 of file wstag761.c.
| AreaBattle area3Battle2 = { 299, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 111 of file wstag761.c.
| AreaBattle area3Battle3 = { 300, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 112 of file wstag761.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 113 of file wstag761.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 114 of file wstag761.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 115 of file wstag761.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 116 of file wstag761.c.
| BattleList area3Battles |
Definition at line 117 of file wstag761.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 125 of file wstag761.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { 0x7A30, 1, 0xFFFF } |
Definition at line 146 of file wstag761.c.
| u16 actor1Talk0Actions[] = { (0x9000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 147 of file wstag761.c.
| u16 actor2Talk0Actions[] = { 0x7A1D, 1, 0xFFFF } |
Definition at line 148 of file wstag761.c.
| u16 actor3Talk0Actions[] = { 0x7A1C, 1, 0xFFFF } |
Definition at line 149 of file wstag761.c.
| u16 actor4Talk0Actions[] = { 0x7C00, 1, 0xFFFF } |
Definition at line 150 of file wstag761.c.
| u16 actor5Talk0Actions[] |
Definition at line 151 of file wstag761.c.
| u16 actor8Talk0Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 157 of file wstag761.c.
| u16 actor8Talk0Actions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 158 of file wstag761.c.
| u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 159 of file wstag761.c.
| u16 actor8Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 160 of file wstag761.c.
| u16 actor8Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 161 of file wstag761.c.
| u16 actor8Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 162 of file wstag761.c.
| u16 actor8Talk3Conditions[] |
Definition at line 163 of file wstag761.c.
| u16 actor8Talk4Conditions[] |
Definition at line 169 of file wstag761.c.
| u16 actor8Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x44 )) , 1, 0xFFFF } |
Definition at line 176 of file wstag761.c.
| u16 actor8Talk5Conditions[] |
Definition at line 177 of file wstag761.c.
| u16 actor8Talk5Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x3B )) , 1, 0xFFFF } |
Definition at line 185 of file wstag761.c.
| u16 actor8Talk6Conditions[] |
Definition at line 186 of file wstag761.c.
| u16 actor8Talk7Conditions[] |
Definition at line 195 of file wstag761.c.
| u16 actor8Talk8Conditions[] |
Definition at line 205 of file wstag761.c.
| u16 actor8Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x44 )) , 1, 0xFFFF } |
Definition at line 215 of file wstag761.c.
| u16 actor9Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 216 of file wstag761.c.
| u16 actor9Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 217 of file wstag761.c.
| u16 actor9Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF } |
Definition at line 218 of file wstag761.c.
| u16 actor9Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x59 )) , 0, 0xFFFF } |
Definition at line 219 of file wstag761.c.
| u16 actor9Talk2Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x59 )) , 1, 0xFFFF } |
Definition at line 220 of file wstag761.c.
| u16 actor9Talk3Conditions[] |
Definition at line 221 of file wstag761.c.
| u16 actor9Talk4Conditions[] |
Definition at line 228 of file wstag761.c.
| u16 actor9Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x44 )) , 1, 0xFFFF } |
Definition at line 235 of file wstag761.c.
| u16 actor10Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 236 of file wstag761.c.
| u16 actor10Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 237 of file wstag761.c.
| u16 actor10Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 238 of file wstag761.c.
| u16 actor10Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 239 of file wstag761.c.
| u16 actor10Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 240 of file wstag761.c.
| u16 actor12Talk0Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 241 of file wstag761.c.
| u16 actor12Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 242 of file wstag761.c.
| u16 actor12Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 243 of file wstag761.c.
| u16 actor12Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 244 of file wstag761.c.
| u16 actor12Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 245 of file wstag761.c.
| u16 actor12Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 246 of file wstag761.c.
| u16 actor12Talk3Conditions[] |
Definition at line 247 of file wstag761.c.
| u16 actor12Talk4Conditions[] |
Definition at line 253 of file wstag761.c.
| u16 actor12Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x43 )) , 1, 0xFFFF } |
Definition at line 260 of file wstag761.c.
| u16 actor12Talk5Conditions[] |
Definition at line 261 of file wstag761.c.
| u16 actor12Talk5Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3A )) , 1, 0xFFFF } |
Definition at line 269 of file wstag761.c.
| u16 actor12Talk6Conditions[] |
Definition at line 270 of file wstag761.c.
| u16 actor12Talk7Conditions[] |
Definition at line 279 of file wstag761.c.
| u16 actor12Talk8Conditions[] |
Definition at line 289 of file wstag761.c.
| u16 actor12Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x43 )) , 1, 0xFFFF } |
Definition at line 299 of file wstag761.c.
| u16 actor13Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 300 of file wstag761.c.
| u16 actor13Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 301 of file wstag761.c.
| u16 actor13Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF } |
Definition at line 302 of file wstag761.c.
| u16 actor13Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x58 )) , 0, 0xFFFF } |
Definition at line 303 of file wstag761.c.
| u16 actor13Talk2Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x58 )) , 1, 0xFFFF } |
Definition at line 304 of file wstag761.c.
| u16 actor13Talk3Conditions[] |
Definition at line 305 of file wstag761.c.
| u16 actor13Talk4Conditions[] |
Definition at line 312 of file wstag761.c.
| u16 actor13Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x43 )) , 1, 0xFFFF } |
Definition at line 319 of file wstag761.c.
| u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 320 of file wstag761.c.
| u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 321 of file wstag761.c.
| u16 actor14Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 322 of file wstag761.c.
| u16 actor14Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 323 of file wstag761.c.
| u16 actor14Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 324 of file wstag761.c.
| u16 actor20Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 325 of file wstag761.c.
| u16 actor20Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 326 of file wstag761.c.
| u16 actor20Talk1Actions[] = { 0x7A4A, 1, 0xFFFF } |
Definition at line 327 of file wstag761.c.
| FieldTalk actor0Talks[] |
Definition at line 328 of file wstag761.c.
| FieldTalk actor1Talks[] |
Definition at line 332 of file wstag761.c.
| FieldTalk actor2Talks[] |
Definition at line 336 of file wstag761.c.
| FieldTalk actor3Talks[] |
Definition at line 340 of file wstag761.c.
| FieldTalk actor4Talks[] |
Definition at line 344 of file wstag761.c.
| FieldTalk actor5Talks[] |
Definition at line 348 of file wstag761.c.
| FieldTalk actor6Talks[] |
Definition at line 352 of file wstag761.c.
| FieldTalk actor7Talks[] |
Definition at line 356 of file wstag761.c.
| FieldTalk actor8Talks[] |
Definition at line 360 of file wstag761.c.
| FieldTalk actor9Talks[] |
Definition at line 372 of file wstag761.c.
| FieldTalk actor10Talks[] |
Definition at line 380 of file wstag761.c.
| FieldTalk actor11Talks[] |
Definition at line 386 of file wstag761.c.
| FieldTalk actor12Talks[] |
Definition at line 390 of file wstag761.c.
| FieldTalk actor13Talks[] |
Definition at line 402 of file wstag761.c.
| FieldTalk actor14Talks[] |
Definition at line 410 of file wstag761.c.
| FieldTalk actor15Talks[] |
Definition at line 416 of file wstag761.c.
| FieldTalk actor16Talks[] |
Definition at line 420 of file wstag761.c.
| FieldTalk actor17Talks[] |
Definition at line 424 of file wstag761.c.
| FieldTalk actor18Talks[] |
Definition at line 428 of file wstag761.c.
| FieldTalk actor19Talks[] |
Definition at line 432 of file wstag761.c.
| FieldTalk actor20Talks[] |
Definition at line 436 of file wstag761.c.
| u16 actor5Conditions[] = { (( 2 ) << 8 | ( 0x53 )) , 0, 0xFFFF } |
Definition at line 441 of file wstag761.c.
| u16 actor6Conditions[] |
Definition at line 442 of file wstag761.c.
| u16 actor7Conditions[] |
Definition at line 447 of file wstag761.c.
| u16 actor8Conditions[] |
Definition at line 452 of file wstag761.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 457 of file wstag761.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 458 of file wstag761.c.
| u16 actor11Conditions[] |
Definition at line 459 of file wstag761.c.
| u16 actor12Conditions[] |
Definition at line 464 of file wstag761.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 469 of file wstag761.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 470 of file wstag761.c.
| u16 actor15Conditions[] |
Definition at line 471 of file wstag761.c.
| u16 actor16Conditions[] |
Definition at line 476 of file wstag761.c.
| u16 actor17Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 481 of file wstag761.c.
| u16 actor18Conditions[] |
Definition at line 482 of file wstag761.c.
| u16 actor19Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 487 of file wstag761.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 1073, 798, 1 } |
Definition at line 488 of file wstag761.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 1233, 881, 1 } |
Definition at line 489 of file wstag761.c.
| FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x16, 6, 705, 597, 1 } |
Definition at line 490 of file wstag761.c.
| FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x17, 7, 626, 557, 1 } |
Definition at line 491 of file wstag761.c.
| FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x18, 8, 1283, 541, 1 } |
Definition at line 492 of file wstag761.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x21, 9, 1041, 881, 1 } |
Definition at line 493 of file wstag761.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x25, 0xA, 593, 702, 1 } |
Definition at line 494 of file wstag761.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x26, 0xB, 745, 777, 1 } |
Definition at line 495 of file wstag761.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x45, 0xC, 290, 490, 7 } |
Definition at line 496 of file wstag761.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x45, 0xC, 290, 490, 7 } |
Definition at line 497 of file wstag761.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x45, 0xC, 290, 490, 7 } |
Definition at line 498 of file wstag761.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x45, 0xC, 290, 490, 7 } |
Definition at line 499 of file wstag761.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x46, 0xD, 721, 256, 7 } |
Definition at line 500 of file wstag761.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x46, 0xD, 721, 256, 7 } |
Definition at line 501 of file wstag761.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x46, 0xD, 721, 256, 7 } |
Definition at line 502 of file wstag761.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x46, 0xD, 721, 256, 7 } |
Definition at line 503 of file wstag761.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x9D, 0xE, 593, 702, 1 } |
Definition at line 504 of file wstag761.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x9D, 0xE, 593, 702, 1 } |
Definition at line 505 of file wstag761.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x9E, 0xF, 745, 777, 1 } |
Definition at line 506 of file wstag761.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x9E, 0xF, 745, 777, 1 } |
Definition at line 507 of file wstag761.c.
| FieldActorEntry actor20 = { ((void *)0) , actor20Talks, 0xCE, 0x10, 1041, 657, 3 } |
Definition at line 508 of file wstag761.c.
| FieldActorEntry* stageActors[] |
Definition at line 509 of file wstag761.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 533 of file wstag761.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 544 of file wstag761.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 552 of file wstag761.c.
| FieldEvent stageEvents[] |
Definition at line 555 of file wstag761.c.
Referenced by setupStage().