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wstag746.c File Reference

WSTAG746: Dark Dungeon, North Sector. More...

Include dependency graph for wstag746.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   0x58
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_700 - 1)
 
#define STAGE_FILE   0x6CF
 

Functions

void * createDarkness (void)
 Creates the darkness task (id 0x19)
 
void * startEvent8000 (void)
 Lifts the darkness (TASK_RUN)
 
void * startEvent8001 (void)
 Brings the darkness back (TASK_DONE)
 
void * startEvent8002 (void)
 Lifts the darkness and starts its countdown back (TASK_RUN, key1 = 1)
 
void updateStage (StageTask *task, void **children)
 Creates the stage's twenty effects, another object and the event object of flags 0x4086/0x4087.
 
void endEvent1297 (void)
 After event 1297, with Dark Master: starts the stage's event battle 0 and keeps it from playing again.
 
void endEvent1298 (void)
 After event 1298, with Dark Master: gives the player the EXP Adapter and keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing BGM_0023, with the Dark Dungeon's darkness off when the player comes in.
 

Variables

StageEffectSpot updateStageSpots []
 Defined below, after the code that uses them.
 
s16 script1297 []
 
s16 script1298 []
 
AnimFrame effectClutFrames []
 
AnimFrame effectFrames []
 
AreaBattle area0Battle0 = { 181, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 181, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 181, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 181, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 142, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 142, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 142, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 142, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 29, 26, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
u16 actor3Talk0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor3Talk3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor4Talk2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor4Talk3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 0x5D )) , 0, 0xFFFF }
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 785, 233, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x9D, 5, 240, 209, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x9D, 5, 240, 209, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0xCD, 6, 240, 209, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0xCD, 6, 240, 209, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG746: Dark Dungeon, North Sector.

On the Amaterasu server; its Asuka server twin is WSTAG745.

Definition in file wstag746.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   0x58

Definition at line 85 of file wstag746.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 116 of file wstag746.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_700 - 1)

Definition at line 117 of file wstag746.c.

◆ STAGE_FILE

#define STAGE_FILE   0x6CF

Definition at line 118 of file wstag746.c.

Function Documentation

◆ createDarkness()

void * createDarkness ( void  )

Creates the darkness task (id 0x19)

Definition at line 14 of file wstag746.c.

Referenced by updateStage().

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◆ startEvent8000()

void * startEvent8000 ( void  )

Lifts the darkness (TASK_RUN)

Definition at line 19 of file wstag746.c.

◆ startEvent8001()

void * startEvent8001 ( void  )

Brings the darkness back (TASK_DONE)

Definition at line 33 of file wstag746.c.

◆ startEvent8002()

void * startEvent8002 ( void  )

Lifts the darkness and starts its countdown back (TASK_RUN, key1 = 1)

Definition at line 47 of file wstag746.c.

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the stage's twenty effects, another object and the event object of flags 0x4086/0x4087.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 61 of file wstag746.c.

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◆ endEvent1297()

void endEvent1297 ( void  )

After event 1297, with Dark Master: starts the stage's event battle 0 and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 97 of file wstag746.c.

◆ endEvent1298()

void endEvent1298 ( void  )

After event 1298, with Dark Master: gives the player the EXP Adapter and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 106 of file wstag746.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing BGM_0023, with the Dark Dungeon's darkness off when the player comes in.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0023: the Ice, Fire and Dark Dungeons

< BGM_0023: the Ice, Fire and Dark Dungeons

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 124 of file wstag746.c.

Variable Documentation

◆ updateStageSpots

StageEffectSpot updateStageSpots[]
Initial value:
= {
{ 68, 0, 0x11B, 0x154 },
{ 68, 0, 0x13C, 0x1C4 },
{ 68, 0, 0x15C, 0x1F4 },
{ 68, 0, 0x15C, 0x234 },
{ 68, 0, 0x1BC, 0x104 },
{ 68, 0, 0x1BC, 0x184 },
{ 68, 0, 0x1DC, 0x1B4 },
{ 68, 0, 0x1DC, 0x2B4 },
{ 68, 0, 0x1FC, 0x224 },
{ 68, 0, 0x1FC, 0x264 },
{ 68, 0, 0x23C, 0x144 },
{ 68, 0, 0x25C, 0x1B4 },
{ 68, 0, 0x27C, 0x224 },
{ 68, 0, 0x29C, 0x294 },
{ 68, 0, 0x2BC, 0x2C4 },
{ 68, 0, 0x2DC, 0x234 },
{ 68, 0, 0x2FC, 0x1A4 },
{ 68, 0, 0x31C, 0x1D4 },
{ 68, 0, 0x31C, 0x214 },
{ 20, 0, 0x3AC, 0x2A4 },
}

Defined below, after the code that uses them.

Definition at line 205 of file wstag746.c.

Referenced by updateStage().

◆ script1297

s16 script1297[]
Initial value:
= {
0x600, 1 , 2 ,
0x102, 2 , 0x103 , 0xDA , 3 ,
0x100, 0xCD , 0xF0 , 0xD1 ,
0x101, 0xCD , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0xCD , 2 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 1 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0xCD , 2 ,
0x301 ,
0x200, 0 , 4 , 2 , 1 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0 ,
}

Definition at line 148 of file wstag746.c.

◆ script1298

s16 script1298[]
Initial value:
= {
0x600, 1 , 0xCD ,
0x100, 2 , 0x103 , 0xDA ,
0x101, 2 , 1 , 3 ,
0x100, 0xCD , 0xF0 , 0xD1 ,
0x101, 0xCD , 1 , 7 ,
0x300, 0x78 ,
0x200, 0 , 1 , 0xCD , 2 ,
0x301 ,
0x101, 0x32D , 0x34A , 2 ,
0x300, 0x3C ,
0x200, 0 , 2 , 2 , 0 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0xCD , 0 ,
0x301 ,
0x300, 0x1E ,
0x600, 1 , 2 ,
0x300, 0x1E ,
0 ,
0x2,
}

Definition at line 178 of file wstag746.c.

◆ effectClutFrames

AnimFrame effectClutFrames[]
Initial value:
= {
{ 0, 6 }, { 1, 6 }, { 2, 68 }, { 1, 4 },
{ 0, 4 }, { 255, 0 },
}

Definition at line 227 of file wstag746.c.

◆ effectFrames

AnimFrame effectFrames[]
Initial value:
= {
{ 0x12C, 18 }, { 1, 6 }, { 2, 6 }, { 3, 6 },
{ 4, 6 }, { 5, 4 }, { 6, 4 }, { 7, 4 },
{ 5, 4 }, { 6, 4 }, { 7, 4 }, { 5, 4 },
{ 6, 4 }, { 7, 4 }, { 5, 4 }, { 6, 4 },
{ 7, 4 }, { 4, 4 }, { 3, 4 }, { 2, 4 },
{ 1, 4 }, { 255, 0x3E7 },
}

Definition at line 231 of file wstag746.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 181, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 239 of file wstag746.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 181, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 240 of file wstag746.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 181, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 241 of file wstag746.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 181, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 242 of file wstag746.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 142, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 243 of file wstag746.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 142, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 244 of file wstag746.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 142, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 245 of file wstag746.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 142, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 246 of file wstag746.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
2,
}
AreaBattle area0Battle7
Definition wstag746.c:246
AreaBattle area0Battle1
Definition wstag746.c:240
AreaBattle area0Battle6
Definition wstag746.c:245
AreaBattle area0Battle3
Definition wstag746.c:242
AreaBattle area0Battle5
Definition wstag746.c:244
AreaBattle area0Battle0
Definition wstag746.c:239
AreaBattle area0Battle2
Definition wstag746.c:241
AreaBattle area0Battle4
Definition wstag746.c:243

Definition at line 247 of file wstag746.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 252 of file wstag746.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 253 of file wstag746.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 254 of file wstag746.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 255 of file wstag746.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 256 of file wstag746.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 257 of file wstag746.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 258 of file wstag746.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 259 of file wstag746.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag746.c:258
AreaBattle area1Battle2
Definition wstag746.c:254
AreaBattle area1Battle4
Definition wstag746.c:256
AreaBattle area1Battle5
Definition wstag746.c:257
AreaBattle area1Battle3
Definition wstag746.c:255
AreaBattle area1Battle0
Definition wstag746.c:252
AreaBattle area1Battle1
Definition wstag746.c:253
AreaBattle area1Battle7
Definition wstag746.c:259

Definition at line 260 of file wstag746.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 265 of file wstag746.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 266 of file wstag746.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 267 of file wstag746.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 268 of file wstag746.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 269 of file wstag746.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 270 of file wstag746.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 271 of file wstag746.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 272 of file wstag746.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag746.c:272
AreaBattle area2Battle6
Definition wstag746.c:271
AreaBattle area2Battle0
Definition wstag746.c:265
AreaBattle area2Battle4
Definition wstag746.c:269
AreaBattle area2Battle2
Definition wstag746.c:267
AreaBattle area2Battle1
Definition wstag746.c:266
AreaBattle area2Battle5
Definition wstag746.c:270
AreaBattle area2Battle3
Definition wstag746.c:268

Definition at line 273 of file wstag746.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 29, 26, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 278 of file wstag746.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 279 of file wstag746.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 280 of file wstag746.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 281 of file wstag746.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 282 of file wstag746.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 283 of file wstag746.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 284 of file wstag746.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 285 of file wstag746.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag746.c:282
AreaBattle area3Battle3
Definition wstag746.c:281
AreaBattle area3Battle0
Definition wstag746.c:278
AreaBattle area3Battle2
Definition wstag746.c:280
AreaBattle area3Battle1
Definition wstag746.c:279
AreaBattle area3Battle6
Definition wstag746.c:284
AreaBattle area3Battle5
Definition wstag746.c:283
AreaBattle area3Battle7
Definition wstag746.c:285

Definition at line 286 of file wstag746.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag746.c:286
BattleList area1Battles
Definition wstag746.c:260
BattleList area2Battles
Definition wstag746.c:273
BattleList area0Battles
Definition wstag746.c:247

Definition at line 291 of file wstag746.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x178, 0x100, 0xE0, 0, 0x170, 0x1FB },
{ 0x140, 0x100, 0x170, 0x180, 0xC0, 0x80, 0x150, 0x1FA },
{ 0x140, 0x100, 0x140, 0x160, 0, 0x60, 0x160, 0x1FA },
}

Definition at line 294 of file wstag746.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(( 2 ) << 8 | ( 0x5D )) , 1,
(0x8000 | ( 5 ) << 9 | ( 0x10E )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 305 of file wstag746.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 311 of file wstag746.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 312 of file wstag746.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 313 of file wstag746.c.

◆ actor3Talk3Conditions

u16 actor3Talk3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 314 of file wstag746.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 315 of file wstag746.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 316 of file wstag746.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 317 of file wstag746.c.

◆ actor4Talk3Conditions

u16 actor4Talk3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 318 of file wstag746.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x18D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag746.c:305

Definition at line 319 of file wstag746.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x219 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 323 of file wstag746.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x219 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 327 of file wstag746.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk0Conditions, ((void *)0) , 0x216 },
{ actor3Talk1Conditions, ((void *)0) , 0x217 },
{ actor3Talk2Conditions, ((void *)0) , 0x218 },
{ actor3Talk3Conditions, ((void *)0) , 0x21A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk3Conditions[]
Definition wstag746.c:314
u16 actor3Talk0Conditions[]
Definition wstag746.c:311
u16 actor3Talk2Conditions[]
Definition wstag746.c:313
u16 actor3Talk1Conditions[]
Definition wstag746.c:312

Definition at line 331 of file wstag746.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk0Conditions, ((void *)0) , 0x216 },
{ actor4Talk1Conditions, ((void *)0) , 0x217 },
{ actor4Talk2Conditions, ((void *)0) , 0x218 },
{ actor4Talk3Conditions, ((void *)0) , 0x21A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk3Conditions[]
Definition wstag746.c:318
u16 actor4Talk1Conditions[]
Definition wstag746.c:316
u16 actor4Talk0Conditions[]
Definition wstag746.c:315
u16 actor4Talk2Conditions[]
Definition wstag746.c:317

Definition at line 338 of file wstag746.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x5D )) , 0, 0xFFFF }

Definition at line 345 of file wstag746.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(( 0x40 ) << 8 | ( 0x87 )) , 0,
(0x7000 | ( 0x1A )) , 1,
0xFFFF ,
}

Definition at line 346 of file wstag746.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x7000 | ( 0x1A )) , 1,
(( 0x40 ) << 8 | ( 0x87 )) , 1,
0xFFFF ,
}

Definition at line 351 of file wstag746.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x7000 | ( 0x1A )) , 0,
(( 0x40 ) << 8 | ( 0x87 )) , 0,
(0x7000 | ( 8 )) , 1,
0xFFFF ,
}

Definition at line 356 of file wstag746.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x7000 | ( 0x1A )) , 0,
(( 0x40 ) << 8 | ( 0x87 )) , 1,
(0x7000 | ( 8 )) , 1,
0xFFFF ,
}

Definition at line 362 of file wstag746.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 785, 233, 1 }

Definition at line 368 of file wstag746.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x9D, 5, 240, 209, 7 }

Definition at line 369 of file wstag746.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x9D, 5, 240, 209, 7 }

Definition at line 370 of file wstag746.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0xCD, 6, 240, 209, 7 }

Definition at line 371 of file wstag746.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0xCD, 6, 240, 209, 7 }

Definition at line 372 of file wstag746.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag746.c:368
FieldActorEntry actor2
Definition wstag746.c:370
FieldActorEntry actor4
Definition wstag746.c:372
FieldActorEntry actor1
Definition wstag746.c:369
FieldActorEntry actor3
Definition wstag746.c:371

Definition at line 373 of file wstag746.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 208, 361, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 240, 473, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 368, 409, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 400, 521, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 432, 633, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 496, 345, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 528, 457, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 560, 569, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 592, 681, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 656, 393, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 688, 505, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 720, 617, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 752, 729, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 848, 553, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 381 of file wstag746.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2D3, 0xD0, 0x33C, 5, 0, 0, 0 },
{ { { (( 0x40 ) << 8 | ( 0x86 )) , 0 }, { (0x7000 | ( 0x1A )) , 0 } }, 8 , 0x511, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 8 , 0x1F40, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 8 , 0x1F41, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 8 , 0x1F42, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D4, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 398 of file wstag746.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing BGM_0023, with the Dark Dungeon's dar...
Definition wstag746.c:124

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 425 of file wstag746.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1297, script1297, ( ( 0x14B - 1) << 16 | ( 0x17 )), ((void *)0) , endEvent1297 },
{ 1298, script1298, ( ( 0x14B - 1) << 16 | ( 0x18 )), ((void *)0) , endEvent1298 },
{ 8000, ((void *)0) , 0, startEvent8000, ((void *)0) },
{ 8001, ((void *)0) , 0, startEvent8001, ((void *)0) },
{ 8002, ((void *)0) , 0, startEvent8002, ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script1298[]
Definition wstag746.c:178
void endEvent1297(void)
After event 1297, with Dark Master: starts the stage's event battle 0 and keeps it from playing again...
Definition wstag746.c:97
void * startEvent8001(void)
Brings the darkness back (TASK_DONE)
Definition wstag746.c:33
s16 script1297[]
Definition wstag746.c:148
void * startEvent8002(void)
Lifts the darkness and starts its countdown back (TASK_RUN, key1 = 1)
Definition wstag746.c:47
void * startEvent8000(void)
Lifts the darkness (TASK_RUN)
Definition wstag746.c:19
void endEvent1298(void)
After event 1298, with Dark Master: gives the player the EXP Adapter and keeps it from playing again.
Definition wstag746.c:106

Definition at line 428 of file wstag746.c.

Referenced by setupStage().