Digimon World 3 decomp
The European version, SLES_039.36
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wstag745.c File Reference

WSTAG745: Dark Dungeon, North Sector. More...

Include dependency graph for wstag745.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   0x58
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_700 - 1)
 
#define STAGE_FILE   0x6EE
 
#define STAGE_FILE_8   0x710
 

Functions

void * createDarkness (void)
 Creates the darkness task (id 0x18)
 
void * startEvent8000 (void)
 Lifts the darkness (TASK_RUN)
 
void * startEvent8001 (void)
 Brings the darkness back (TASK_DONE)
 
void * startEvent8002 (void)
 Lifts the darkness and starts its countdown back (TASK_RUN, key1 = 1)
 
void updateStage (StageTask *task, void **children)
 Creates the stage's twenty effects, another object and the event object of flags 0x4041/0x4042.
 
void endEvent810 (void)
 After event 810, with Dark Knight: starts the stage's event battle 0 and keeps it from playing again.
 
void endEvent811 (void)
 After event 811, with Dark Knight: gives the player the Brave Sword and keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing BGM_0023, with the Dark Dungeon's darkness off when the player comes in.
 

Variables

StageEffectSpot updateStageSpots []
 Defined below, after the code that uses them.
 
s16 script810 []
 
s16 script811 []
 
AnimFrame effectClutFrames []
 
AnimFrame effectFrames []
 
AreaBattle area0Battle0 = { 120, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 120, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 121, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 121, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 21, 26, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 0x38 )) , 0, 0xFFFF }
 
u16 actor1Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 785, 233, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x9D, 5, 271, 193, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0xCA, 6, 271, 193, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0xCA, 6, 271, 193, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0xCA, 6, 240, 209, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0xCA, 6, 271, 193, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG745: Dark Dungeon, North Sector.

Definition in file wstag745.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   0x58

Definition at line 84 of file wstag745.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)

Definition at line 116 of file wstag745.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_700 - 1)

Definition at line 117 of file wstag745.c.

◆ STAGE_FILE

#define STAGE_FILE   0x6EE

Definition at line 118 of file wstag745.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x710

Definition at line 119 of file wstag745.c.

Function Documentation

◆ createDarkness()

void * createDarkness ( void  )

Creates the darkness task (id 0x18)

Definition at line 13 of file wstag745.c.

Referenced by updateStage().

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◆ startEvent8000()

void * startEvent8000 ( void  )

Lifts the darkness (TASK_RUN)

Definition at line 18 of file wstag745.c.

◆ startEvent8001()

void * startEvent8001 ( void  )

Brings the darkness back (TASK_DONE)

Definition at line 32 of file wstag745.c.

◆ startEvent8002()

void * startEvent8002 ( void  )

Lifts the darkness and starts its countdown back (TASK_RUN, key1 = 1)

Definition at line 46 of file wstag745.c.

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the stage's twenty effects, another object and the event object of flags 0x4041/0x4042.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 60 of file wstag745.c.

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◆ endEvent810()

void endEvent810 ( void  )

After event 810, with Dark Knight: starts the stage's event battle 0 and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 96 of file wstag745.c.

◆ endEvent811()

void endEvent811 ( void  )

After event 811, with Dark Knight: gives the player the Brave Sword and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 105 of file wstag745.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing BGM_0023, with the Dark Dungeon's darkness off when the player comes in.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0023: the Ice, Fire and Dark Dungeons

< BGM_0023: the Ice, Fire and Dark Dungeons

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 125 of file wstag745.c.

Variable Documentation

◆ updateStageSpots

StageEffectSpot updateStageSpots[]
Initial value:
= {
{ 68, 0, 188, 0x1C4 },
{ 68, 0, 0x11C, 0x154 },
{ 68, 0, 0x11C, 0x254 },
{ 68, 0, 0x15C, 0x1F4 },
{ 68, 0, 0x1BC, 0x184 },
{ 68, 0, 0x1BC, 0x244 },
{ 68, 0, 0x1DC, 0x1B4 },
{ 68, 0, 0x1DC, 0x2B4 },
{ 68, 0, 0x1FC, 0x124 },
{ 68, 0, 0x1FC, 0x224 },
{ 68, 0, 0x25C, 0x174 },
{ 68, 0, 0x27C, 0x1E4 },
{ 68, 0, 0x27C, 0x224 },
{ 68, 0, 0x27C, 0x2E4 },
{ 68, 0, 0x29C, 0x254 },
{ 68, 0, 0x2DC, 0x174 },
{ 68, 0, 0x2FC, 0x2A4 },
{ 68, 0, 0x31C, 0x214 },
{ 20, 0, 0x3AC, 0x2A4 },
}

Defined below, after the code that uses them.

Definition at line 213 of file wstag745.c.

Referenced by updateStage().

◆ script810

s16 script810[]

Definition at line 149 of file wstag745.c.

◆ script811

s16 script811[]

Definition at line 181 of file wstag745.c.

◆ effectClutFrames

AnimFrame effectClutFrames[]
Initial value:
= {
{ 0, 6 }, { 1, 6 }, { 2, 68 }, { 1, 4 },
{ 0, 4 }, { 255, 0 },
}

Definition at line 234 of file wstag745.c.

◆ effectFrames

AnimFrame effectFrames[]
Initial value:
= {
{ 0x12C, 18 }, { 1, 6 }, { 2, 6 }, { 3, 6 },
{ 4, 6 }, { 5, 4 }, { 6, 4 }, { 7, 4 },
{ 5, 4 }, { 6, 4 }, { 7, 4 }, { 5, 4 },
{ 6, 4 }, { 7, 4 }, { 5, 4 }, { 6, 4 },
{ 7, 4 }, { 4, 4 }, { 3, 4 }, { 2, 4 },
{ 1, 4 }, { 255, 0x3E7 },
}

Definition at line 238 of file wstag745.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 120, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 246 of file wstag745.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 120, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 247 of file wstag745.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 121, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 248 of file wstag745.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 121, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 249 of file wstag745.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 250 of file wstag745.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 251 of file wstag745.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 252 of file wstag745.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 253 of file wstag745.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
2,
}
AreaBattle area0Battle7
Definition wstag745.c:253
AreaBattle area0Battle1
Definition wstag745.c:247
AreaBattle area0Battle6
Definition wstag745.c:252
AreaBattle area0Battle3
Definition wstag745.c:249
AreaBattle area0Battle5
Definition wstag745.c:251
AreaBattle area0Battle0
Definition wstag745.c:246
AreaBattle area0Battle2
Definition wstag745.c:248
AreaBattle area0Battle4
Definition wstag745.c:250

Definition at line 254 of file wstag745.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 259 of file wstag745.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 260 of file wstag745.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 261 of file wstag745.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 262 of file wstag745.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 263 of file wstag745.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 264 of file wstag745.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 265 of file wstag745.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 266 of file wstag745.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag745.c:265
AreaBattle area1Battle2
Definition wstag745.c:261
AreaBattle area1Battle4
Definition wstag745.c:263
AreaBattle area1Battle5
Definition wstag745.c:264
AreaBattle area1Battle3
Definition wstag745.c:262
AreaBattle area1Battle0
Definition wstag745.c:259
AreaBattle area1Battle1
Definition wstag745.c:260
AreaBattle area1Battle7
Definition wstag745.c:266

Definition at line 267 of file wstag745.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 272 of file wstag745.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 273 of file wstag745.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 274 of file wstag745.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 275 of file wstag745.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 276 of file wstag745.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 277 of file wstag745.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 278 of file wstag745.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 279 of file wstag745.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag745.c:279
AreaBattle area2Battle6
Definition wstag745.c:278
AreaBattle area2Battle0
Definition wstag745.c:272
AreaBattle area2Battle4
Definition wstag745.c:276
AreaBattle area2Battle2
Definition wstag745.c:274
AreaBattle area2Battle1
Definition wstag745.c:273
AreaBattle area2Battle5
Definition wstag745.c:277
AreaBattle area2Battle3
Definition wstag745.c:275

Definition at line 280 of file wstag745.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 21, 26, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 285 of file wstag745.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 286 of file wstag745.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 287 of file wstag745.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 288 of file wstag745.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 289 of file wstag745.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 290 of file wstag745.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 291 of file wstag745.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 292 of file wstag745.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag745.c:289
AreaBattle area3Battle3
Definition wstag745.c:288
AreaBattle area3Battle0
Definition wstag745.c:285
AreaBattle area3Battle2
Definition wstag745.c:287
AreaBattle area3Battle1
Definition wstag745.c:286
AreaBattle area3Battle6
Definition wstag745.c:291
AreaBattle area3Battle5
Definition wstag745.c:290
AreaBattle area3Battle7
Definition wstag745.c:292

Definition at line 293 of file wstag745.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag745.c:293
BattleList area1Battles
Definition wstag745.c:267
BattleList area2Battles
Definition wstag745.c:280
BattleList area0Battles
Definition wstag745.c:254

Definition at line 298 of file wstag745.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x178, 0x100, 0xE0, 0, 0x170, 0x1FB },
{ 0x140, 0x100, 0x170, 0x180, 0xC0, 0x80, 0x150, 0x1FA },
{ 0x140, 0x100, 0x140, 0x160, 0, 0x60, 0x160, 0x1FA },
}

Definition at line 301 of file wstag745.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(0x7000 | ( 0x91 )) , 1,
(( 2 ) << 8 | ( 0x38 )) , 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 312 of file wstag745.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x26F },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag745.c:312

Definition at line 318 of file wstag745.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x20C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 322 of file wstag745.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x20D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 326 of file wstag745.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x20B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 330 of file wstag745.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x20A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 334 of file wstag745.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x20A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 338 of file wstag745.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x38 )) , 0, 0xFFFF }

Definition at line 342 of file wstag745.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 343 of file wstag745.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 344 of file wstag745.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 345 of file wstag745.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(( 0x40 ) << 8 | ( 0x42 )) , 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 346 of file wstag745.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(( 0x40 ) << 8 | ( 0x42 )) , 1,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 351 of file wstag745.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 785, 233, 1 }

Definition at line 356 of file wstag745.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x9D, 5, 271, 193, 1 }

Definition at line 357 of file wstag745.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0xCA, 6, 271, 193, 1 }

Definition at line 358 of file wstag745.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0xCA, 6, 271, 193, 1 }

Definition at line 359 of file wstag745.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0xCA, 6, 240, 209, 7 }

Definition at line 360 of file wstag745.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0xCA, 6, 271, 193, 1 }

Definition at line 361 of file wstag745.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag745.c:356
FieldActorEntry actor5
Definition wstag745.c:361
FieldActorEntry actor2
Definition wstag745.c:358
FieldActorEntry actor4
Definition wstag745.c:360
FieldActorEntry actor1
Definition wstag745.c:357
FieldActorEntry actor3
Definition wstag745.c:359

Definition at line 362 of file wstag745.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 208, 361, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 240, 473, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 368, 409, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 400, 521, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 432, 633, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 496, 345, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 528, 457, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 560, 569, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 592, 681, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 656, 393, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 688, 505, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 720, 617, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 752, 729, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 0xF, 4, 0, 848, 553, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 371 of file wstag745.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x26B, 0xD0, 0x33C, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x26D, 0x1E8, 0x254, 3, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 0x11 )), 1 }, { (( 0x40 ) << 8 | ( 0x41 )) , 0 } }, 8 , 0x32A, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 8 , 0x1F40, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 8 , 0x1F41, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 8 , 0x1F42, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x26C, 0x3C0, 0x2B0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 388 of file wstag745.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing BGM_0023, with the Dark Dungeon's dar...
Definition wstag745.c:125

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 415 of file wstag745.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 810, script810, ( ( 0x14B - 1) << 16 | ( 0xE )), ((void *)0) , endEvent810 },
{ 811, script811, ( ( 0x14B - 1) << 16 | ( 0xF )), ((void *)0) , endEvent811 },
{ 8000, ((void *)0) , 0, startEvent8000, ((void *)0) },
{ 8001, ((void *)0) , 0, startEvent8001, ((void *)0) },
{ 8002, ((void *)0) , 0, startEvent8002, ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void endEvent810(void)
After event 810, with Dark Knight: starts the stage's event battle 0 and keeps it from playing again.
Definition wstag745.c:96
void * startEvent8001(void)
Brings the darkness back (TASK_DONE)
Definition wstag745.c:32
void * startEvent8002(void)
Lifts the darkness and starts its countdown back (TASK_RUN, key1 = 1)
Definition wstag745.c:46
void endEvent811(void)
After event 811, with Dark Knight: gives the player the Brave Sword and keeps it from playing again.
Definition wstag745.c:105
s16 script810[]
Definition wstag745.c:149
s16 script811[]
Definition wstag745.c:181
void * startEvent8000(void)
Lifts the darkness (TASK_RUN)
Definition wstag745.c:18

Definition at line 418 of file wstag745.c.

Referenced by setupStage().