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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG745: Dark Dungeon, North Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_darkness.inc.c"#include "common/start_stage.inc.c"#include "common/step_animation.inc.c"#include "common/draw_stage_effect.inc.c"#include "common/is_on_screen.inc.c"#include "common/update_stage_effect.inc.c"#include "common/create_stage_effect.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 0x58 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
| #define | STAGE_FILE 0x6EE |
| #define | STAGE_FILE_8 0x710 |
Functions | |
| void * | createDarkness (void) |
| Creates the darkness task (id 0x18) | |
| void * | startEvent8000 (void) |
| Lifts the darkness (TASK_RUN) | |
| void * | startEvent8001 (void) |
| Brings the darkness back (TASK_DONE) | |
| void * | startEvent8002 (void) |
| Lifts the darkness and starts its countdown back (TASK_RUN, key1 = 1) | |
| void | updateStage (StageTask *task, void **children) |
| Creates the stage's twenty effects, another object and the event object of flags 0x4041/0x4042. | |
| void | endEvent810 (void) |
| After event 810, with Dark Knight: starts the stage's event battle 0 and keeps it from playing again. | |
| void | endEvent811 (void) |
| After event 811, with Dark Knight: gives the player the Brave Sword and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0023, with the Dark Dungeon's darkness off when the player comes in. | |
Variables | |
| StageEffectSpot | updateStageSpots [] |
| Defined below, after the code that uses them. | |
| s16 | script810 [] |
| s16 | script811 [] |
| AnimFrame | effectClutFrames [] |
| AnimFrame | effectFrames [] |
| AreaBattle | area0Battle0 = { 120, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 120, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 121, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 121, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 21, 26, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 0x38 )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 785, 233, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x9D, 5, 271, 193, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0xCA, 6, 271, 193, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0xCA, 6, 271, 193, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0xCA, 6, 240, 209, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0xCA, 6, 271, 193, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG745: Dark Dungeon, North Sector.
Definition in file wstag745.c.
| #define STAGE_CHILDREN_SIZE 0x58 |
Definition at line 84 of file wstag745.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
Definition at line 116 of file wstag745.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
Definition at line 117 of file wstag745.c.
| #define STAGE_FILE 0x6EE |
Definition at line 118 of file wstag745.c.
| #define STAGE_FILE_8 0x710 |
Definition at line 119 of file wstag745.c.
| void * createDarkness | ( | void | ) |
Creates the darkness task (id 0x18)
Definition at line 13 of file wstag745.c.
Referenced by updateStage().
| void * startEvent8000 | ( | void | ) |
Lifts the darkness (TASK_RUN)
Definition at line 18 of file wstag745.c.
| void * startEvent8001 | ( | void | ) |
Brings the darkness back (TASK_DONE)
Definition at line 32 of file wstag745.c.
| void * startEvent8002 | ( | void | ) |
Lifts the darkness and starts its countdown back (TASK_RUN, key1 = 1)
Definition at line 46 of file wstag745.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the stage's twenty effects, another object and the event object of flags 0x4041/0x4042.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 60 of file wstag745.c.
| void endEvent810 | ( | void | ) |
After event 810, with Dark Knight: starts the stage's event battle 0 and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 96 of file wstag745.c.
| void endEvent811 | ( | void | ) |
After event 811, with Dark Knight: gives the player the Brave Sword and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 105 of file wstag745.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0023, with the Dark Dungeon's darkness off when the player comes in.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0023: the Ice, Fire and Dark Dungeons
< BGM_0023: the Ice, Fire and Dark Dungeons
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 125 of file wstag745.c.
| StageEffectSpot updateStageSpots[] |
Defined below, after the code that uses them.
Definition at line 213 of file wstag745.c.
Referenced by updateStage().
| s16 script810[] |
Definition at line 149 of file wstag745.c.
| s16 script811[] |
Definition at line 181 of file wstag745.c.
| AnimFrame effectClutFrames[] |
Definition at line 234 of file wstag745.c.
| AnimFrame effectFrames[] |
Definition at line 238 of file wstag745.c.
| AreaBattle area0Battle0 = { 120, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 246 of file wstag745.c.
| AreaBattle area0Battle1 = { 120, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 247 of file wstag745.c.
| AreaBattle area0Battle2 = { 121, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 248 of file wstag745.c.
| AreaBattle area0Battle3 = { 121, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 249 of file wstag745.c.
| AreaBattle area0Battle4 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 250 of file wstag745.c.
| AreaBattle area0Battle5 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 251 of file wstag745.c.
| AreaBattle area0Battle6 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 252 of file wstag745.c.
| AreaBattle area0Battle7 = { 171, 26, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 253 of file wstag745.c.
| BattleList area0Battles |
Definition at line 254 of file wstag745.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 259 of file wstag745.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 260 of file wstag745.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 261 of file wstag745.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 262 of file wstag745.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 263 of file wstag745.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 264 of file wstag745.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 265 of file wstag745.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 266 of file wstag745.c.
| BattleList area1Battles |
Definition at line 267 of file wstag745.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 272 of file wstag745.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 273 of file wstag745.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 274 of file wstag745.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 275 of file wstag745.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 276 of file wstag745.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 277 of file wstag745.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 278 of file wstag745.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 279 of file wstag745.c.
| BattleList area2Battles |
Definition at line 280 of file wstag745.c.
| AreaBattle area3Battle0 = { 21, 26, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 285 of file wstag745.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 286 of file wstag745.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 287 of file wstag745.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 288 of file wstag745.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 289 of file wstag745.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 290 of file wstag745.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 291 of file wstag745.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 292 of file wstag745.c.
| BattleList area3Battles |
Definition at line 293 of file wstag745.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 301 of file wstag745.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 312 of file wstag745.c.
| FieldTalk actor0Talks[] |
Definition at line 318 of file wstag745.c.
| FieldTalk actor1Talks[] |
Definition at line 322 of file wstag745.c.
| FieldTalk actor2Talks[] |
Definition at line 326 of file wstag745.c.
| FieldTalk actor3Talks[] |
Definition at line 330 of file wstag745.c.
| FieldTalk actor4Talks[] |
Definition at line 334 of file wstag745.c.
| FieldTalk actor5Talks[] |
Definition at line 338 of file wstag745.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x38 )) , 0, 0xFFFF } |
Definition at line 342 of file wstag745.c.
| u16 actor1Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 343 of file wstag745.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 344 of file wstag745.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 345 of file wstag745.c.
| u16 actor4Conditions[] |
Definition at line 346 of file wstag745.c.
| u16 actor5Conditions[] |
Definition at line 351 of file wstag745.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 785, 233, 1 } |
Definition at line 356 of file wstag745.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x9D, 5, 271, 193, 1 } |
Definition at line 357 of file wstag745.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0xCA, 6, 271, 193, 1 } |
Definition at line 358 of file wstag745.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0xCA, 6, 271, 193, 1 } |
Definition at line 359 of file wstag745.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0xCA, 6, 240, 209, 7 } |
Definition at line 360 of file wstag745.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0xCA, 6, 271, 193, 1 } |
Definition at line 361 of file wstag745.c.
| FieldActorEntry* stageActors[] |
Definition at line 362 of file wstag745.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 371 of file wstag745.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 388 of file wstag745.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 415 of file wstag745.c.
| FieldEvent stageEvents[] |
Definition at line 418 of file wstag745.c.
Referenced by setupStage().