Digimon World 3 decomp
The European version, SLES_039.36
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wstag736.c File Reference

WSTAG736: Ice Dungeon, North Sector. More...

Include dependency graph for wstag736.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   0x2C
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_700 - 1)
 
#define STAGE_FILE   0x6CA
 

Functions

void updateStage (StageTask *task, void **children)
 Creates the stage's ten effects and the event object of flags 0x4082/0x4083.
 
void endEvent1293 (void)
 After event 1293, with Ice Master: starts the stage's event battle 0 and keeps it from playing again.
 
void endEvent1294 (void)
 After event 1294, with Ice Master: gives the player the MP Chip and keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing BGM_0023.
 

Variables

StageEffectSpot updateStageSpots []
 Defined below, after the code that uses them.
 
s16 script1293 []
 
s16 script1294 []
 
AnimFrame effectClutFrames []
 
AnimFrame effectFrames []
 
AreaBattle area0Battle0 = { 187, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 187, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 187, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 187, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 129, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 129, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 129, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 129, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 27, 25, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor0Talk2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor2Talk2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor8Talk0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor8Talk2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor8Talk3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor9Talk0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor9Talk1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor9Talk2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor9Talk3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor5Conditions []
 
u16 actor6Conditions []
 
u16 actor7Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor8Conditions []
 
u16 actor9Conditions []
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 944, 233, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2D, 4, 944, 233, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x42, 5, 1041, 105, 3 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x42, 5, 1041, 105, 3 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x42, 5, 1041, 105, 3 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 6, 288, 593, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 6, 336, 569, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9E, 7, 944, 233, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0xCB, 8, 336, 569, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0xCB, 8, 288, 593, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG736: Ice Dungeon, North Sector.

On the Amaterasu server; its Asuka server twin is WSTAG735.

Definition in file wstag736.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   0x2C

Definition at line 35 of file wstag736.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 66 of file wstag736.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_700 - 1)

Definition at line 67 of file wstag736.c.

◆ STAGE_FILE

#define STAGE_FILE   0x6CA

Definition at line 68 of file wstag736.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the stage's ten effects and the event object of flags 0x4082/0x4083.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 12 of file wstag736.c.

Here is the call graph for this function:

◆ endEvent1293()

void endEvent1293 ( void  )

After event 1293, with Ice Master: starts the stage's event battle 0 and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 47 of file wstag736.c.

◆ endEvent1294()

void endEvent1294 ( void  )

After event 1294, with Ice Master: gives the player the MP Chip and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 56 of file wstag736.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing BGM_0023.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0023: the Ice, Fire and Dark Dungeons

< BGM_0023: the Ice, Fire and Dark Dungeons

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 71 of file wstag736.c.

Variable Documentation

◆ updateStageSpots

StageEffectSpot updateStageSpots[]
Initial value:
= {
{ 36, 0, 0x14C, 0x264 },
{ 28, 0, 236, 0x1B4 },
{ 28, 0, 0x17C, 0x1CC },
{ 28, 0, 0x1BC, 0x28C },
{ 28, 0, 0x21C, 0x2BC },
{ 28, 0, 0x2AC, 0x2D4 },
{ 28, 0, 0x32C, 0x2F4 },
{ 28, 0, 0x38C, 0x2F4 },
{ 28, 0, 0x3FC, 0x2BC },
{ 20, 0, 0x3AC, 68 },
}

Defined below, after the code that uses them.

Definition at line 156 of file wstag736.c.

Referenced by updateStage().

◆ script1293

s16 script1293[]

Definition at line 92 of file wstag736.c.

◆ script1294

s16 script1294[]

Definition at line 125 of file wstag736.c.

◆ effectClutFrames

AnimFrame effectClutFrames[]
Initial value:
= {
{ 0, 6 }, { 1, 6 }, { 2, 68 }, { 1, 4 },
{ 0, 4 }, { 255, 0 },
}

Definition at line 168 of file wstag736.c.

◆ effectFrames

AnimFrame effectFrames[]
Initial value:
= {
{ 0x12C, 18 }, { 1, 6 }, { 2, 6 }, { 3, 6 },
{ 4, 6 }, { 5, 4 }, { 6, 4 }, { 7, 4 },
{ 5, 4 }, { 6, 4 }, { 7, 4 }, { 5, 4 },
{ 6, 4 }, { 7, 4 }, { 5, 4 }, { 6, 4 },
{ 7, 4 }, { 4, 4 }, { 3, 4 }, { 2, 4 },
{ 1, 4 }, { 255, 0x3E7 },
}

Definition at line 172 of file wstag736.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 187, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag736.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 187, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag736.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 187, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag736.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 187, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag736.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 129, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag736.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 129, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag736.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 129, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 186 of file wstag736.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 129, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 187 of file wstag736.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
5,
}
AreaBattle area0Battle7
Definition wstag736.c:187
AreaBattle area0Battle1
Definition wstag736.c:181
AreaBattle area0Battle6
Definition wstag736.c:186
AreaBattle area0Battle3
Definition wstag736.c:183
AreaBattle area0Battle5
Definition wstag736.c:185
AreaBattle area0Battle0
Definition wstag736.c:180
AreaBattle area0Battle2
Definition wstag736.c:182
AreaBattle area0Battle4
Definition wstag736.c:184

Definition at line 188 of file wstag736.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 193 of file wstag736.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag736.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 195 of file wstag736.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 196 of file wstag736.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 197 of file wstag736.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 198 of file wstag736.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 199 of file wstag736.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 200 of file wstag736.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag736.c:199
AreaBattle area1Battle2
Definition wstag736.c:195
AreaBattle area1Battle4
Definition wstag736.c:197
AreaBattle area1Battle5
Definition wstag736.c:198
AreaBattle area1Battle3
Definition wstag736.c:196
AreaBattle area1Battle0
Definition wstag736.c:193
AreaBattle area1Battle1
Definition wstag736.c:194
AreaBattle area1Battle7
Definition wstag736.c:200

Definition at line 201 of file wstag736.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 206 of file wstag736.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 207 of file wstag736.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 208 of file wstag736.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 209 of file wstag736.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 210 of file wstag736.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 211 of file wstag736.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 212 of file wstag736.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 213 of file wstag736.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag736.c:213
AreaBattle area2Battle6
Definition wstag736.c:212
AreaBattle area2Battle0
Definition wstag736.c:206
AreaBattle area2Battle4
Definition wstag736.c:210
AreaBattle area2Battle2
Definition wstag736.c:208
AreaBattle area2Battle1
Definition wstag736.c:207
AreaBattle area2Battle5
Definition wstag736.c:211
AreaBattle area2Battle3
Definition wstag736.c:209

Definition at line 214 of file wstag736.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 27, 25, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 219 of file wstag736.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 220 of file wstag736.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 221 of file wstag736.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 222 of file wstag736.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 223 of file wstag736.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 224 of file wstag736.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 225 of file wstag736.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 226 of file wstag736.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag736.c:223
AreaBattle area3Battle3
Definition wstag736.c:222
AreaBattle area3Battle0
Definition wstag736.c:219
AreaBattle area3Battle2
Definition wstag736.c:221
AreaBattle area3Battle1
Definition wstag736.c:220
AreaBattle area3Battle6
Definition wstag736.c:225
AreaBattle area3Battle5
Definition wstag736.c:224
AreaBattle area3Battle7
Definition wstag736.c:226

Definition at line 227 of file wstag736.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag736.c:227
BattleList area1Battles
Definition wstag736.c:201
BattleList area2Battles
Definition wstag736.c:214
BattleList area0Battles
Definition wstag736.c:188

Definition at line 232 of file wstag736.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x146, 0x1B0, 0x18, 0xB0, 0x150, 0x1F6 },
{ 0x140, 0x100, 0x15E, 0x1A8, 0x78, 0xA8, 0x160, 0x1F6 },
{ 0x140, 0x100, 0x166, 0x1A8, 0x98, 0xA8, 0x170, 0x1F6 },
{ 0x140, 0x100, 0x16E, 0x1A8, 0xB8, 0xA8, 0x140, 0x1F5 },
{ 0x140, 0x100, 0x140, 0x1B0, 0, 0xB0, 0x160, 0x1F5 },
}

Definition at line 235 of file wstag736.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 248 of file wstag736.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 249 of file wstag736.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 250 of file wstag736.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 251 of file wstag736.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 252 of file wstag736.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 253 of file wstag736.c.

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 254 of file wstag736.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 255 of file wstag736.c.

◆ actor8Talk2Conditions

u16 actor8Talk2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 256 of file wstag736.c.

◆ actor8Talk3Conditions

u16 actor8Talk3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 257 of file wstag736.c.

◆ actor9Talk0Conditions

u16 actor9Talk0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 258 of file wstag736.c.

◆ actor9Talk1Conditions

u16 actor9Talk1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 259 of file wstag736.c.

◆ actor9Talk2Conditions

u16 actor9Talk2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 260 of file wstag736.c.

◆ actor9Talk3Conditions

u16 actor9Talk3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 261 of file wstag736.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk0Conditions, ((void *)0) , 0x207 },
{ actor0Talk1Conditions, ((void *)0) , 0x208 },
{ actor0Talk2Conditions, ((void *)0) , 0x209 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Conditions[]
Definition wstag736.c:248
u16 actor0Talk1Conditions[]
Definition wstag736.c:249
u16 actor0Talk2Conditions[]
Definition wstag736.c:250

Definition at line 262 of file wstag736.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x20B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 268 of file wstag736.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk0Conditions, ((void *)0) , 0x20C },
{ actor2Talk1Conditions, ((void *)0) , 0x20D },
{ actor2Talk2Conditions, ((void *)0) , 0x20E },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag736.c:252
u16 actor2Talk2Conditions[]
Definition wstag736.c:253
u16 actor2Talk0Conditions[]
Definition wstag736.c:251

Definition at line 272 of file wstag736.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x210 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 278 of file wstag736.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x20F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 282 of file wstag736.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x205 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 286 of file wstag736.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x205 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 290 of file wstag736.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x20A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 294 of file wstag736.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk0Conditions, ((void *)0) , 0x202 },
{ actor8Talk1Conditions, ((void *)0) , 0x203 },
{ actor8Talk2Conditions, ((void *)0) , 0x204 },
{ actor8Talk3Conditions, ((void *)0) , 0x206 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk1Conditions[]
Definition wstag736.c:255
u16 actor8Talk3Conditions[]
Definition wstag736.c:257
u16 actor8Talk2Conditions[]
Definition wstag736.c:256
u16 actor8Talk0Conditions[]
Definition wstag736.c:254

Definition at line 298 of file wstag736.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ actor9Talk0Conditions, ((void *)0) , 0x202 },
{ actor9Talk1Conditions, ((void *)0) , 0x203 },
{ actor9Talk2Conditions, ((void *)0) , 0x204 },
{ actor9Talk3Conditions, ((void *)0) , 0x206 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk0Conditions[]
Definition wstag736.c:258
u16 actor9Talk1Conditions[]
Definition wstag736.c:259
u16 actor9Talk2Conditions[]
Definition wstag736.c:260
u16 actor9Talk3Conditions[]
Definition wstag736.c:261

Definition at line 305 of file wstag736.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x7000 | ( 8 )) , 1,
(0x7000 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 312 of file wstag736.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 317 of file wstag736.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF }

Definition at line 318 of file wstag736.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 319 of file wstag736.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 320 of file wstag736.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(( 0x40 ) << 8 | ( 0x83 )) , 0,
(0x7000 | ( 0x1A )) , 1,
0xFFFF ,
}

Definition at line 321 of file wstag736.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x7000 | ( 0x1A )) , 1,
(( 0x40 ) << 8 | ( 0x83 )) , 1,
0xFFFF ,
}

Definition at line 326 of file wstag736.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 331 of file wstag736.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(0x7000 | ( 0x1A )) , 0,
(( 0x40 ) << 8 | ( 0x83 )) , 1,
(0x7000 | ( 8 )) , 1,
0xFFFF ,
}

Definition at line 332 of file wstag736.c.

◆ actor9Conditions

u16 actor9Conditions[]
Initial value:
= {
(0x7000 | ( 8 )) , 1,
(( 0x40 ) << 8 | ( 0x83 )) , 0,
(0x7000 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 338 of file wstag736.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 944, 233, 1 }

Definition at line 344 of file wstag736.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2D, 4, 944, 233, 1 }

Definition at line 345 of file wstag736.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x42, 5, 1041, 105, 3 }

Definition at line 346 of file wstag736.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x42, 5, 1041, 105, 3 }

Definition at line 347 of file wstag736.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x42, 5, 1041, 105, 3 }

Definition at line 348 of file wstag736.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 6, 288, 593, 7 }

Definition at line 349 of file wstag736.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 6, 336, 569, 1 }

Definition at line 350 of file wstag736.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9E, 7, 944, 233, 1 }

Definition at line 351 of file wstag736.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0xCB, 8, 336, 569, 1 }

Definition at line 352 of file wstag736.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0xCB, 8, 288, 593, 7 }

Definition at line 353 of file wstag736.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag736.c:344
FieldActorEntry actor6
Definition wstag736.c:350
FieldActorEntry actor5
Definition wstag736.c:349
FieldActorEntry actor2
Definition wstag736.c:346
FieldActorEntry actor4
Definition wstag736.c:348
FieldActorEntry actor8
Definition wstag736.c:352
FieldActorEntry actor9
Definition wstag736.c:353
FieldActorEntry actor7
Definition wstag736.c:351
FieldActorEntry actor1
Definition wstag736.c:345
FieldActorEntry actor3
Definition wstag736.c:347

Definition at line 354 of file wstag736.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 367 of file wstag736.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2D0, 0x78, 0x144, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2D3, 0x40C, 0x6E, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 5, 0x400, 0x80, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 5, 0x3F0, 0xD8, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 6, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 9, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 0xB, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 7, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D2, 0x140, 0x260, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 13 , 0x2D2, 0x3C0, 0x50, 7, 0, 0, 0 },
{ { { (( 0x40 ) << 8 | ( 0x82 )) , 0 }, { (0x7000 | ( 0x1A )) , 0 } }, 8 , 0x50D, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 11 , 0, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 12 , 0, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 418 of file wstag736.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing BGM_0023.
Definition wstag736.c:71

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 434 of file wstag736.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1293, script1293, ( ( 0x14B - 1) << 16 | ( 9 )), ((void *)0) , endEvent1293 },
{ 1294, script1294, ( ( 0x14B - 1) << 16 | ( 0x14 )), ((void *)0) , endEvent1294 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script1293[]
Definition wstag736.c:92
void endEvent1293(void)
After event 1293, with Ice Master: starts the stage's event battle 0 and keeps it from playing again.
Definition wstag736.c:47
void endEvent1294(void)
After event 1294, with Ice Master: gives the player the MP Chip and keeps it from playing again.
Definition wstag736.c:56
s16 script1294[]
Definition wstag736.c:125

Definition at line 437 of file wstag736.c.

Referenced by setupStage().