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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG735: Ice Dungeon, North Sector. More...
#include "common.h"#include "field/stage.h"#include "common/start_stage.inc.c"#include "common/step_animation.inc.c"#include "common/draw_stage_effect.inc.c"#include "common/is_on_screen.inc.c"#include "common/update_stage_effect.inc.c"#include "common/create_stage_effect.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 0x2C |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
| #define | STAGE_FILE 0x6BB |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Creates the stage's ten effects and the event object of flags 0x400E/0x4019. | |
| void | endEvent790 (void) |
| After event 790, with Ice Witch: starts the stage's event battle 0 and keeps it from playing again. | |
| void | endEvent791 (void) |
| After event 791, with Ice Witch: gives the player the Yin Yang Hat and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0023. | |
Variables | |
| StageEffectSpot | updateStageSpots [] |
| Defined below, after the code that uses them. | |
| s16 | script790 [] |
| s16 | script791 [] |
| AnimFrame | effectClutFrames [] |
| AnimFrame | effectFrames [] |
| AreaBattle | area0Battle0 = { 117, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 117, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 117, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 117, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 167, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 167, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 167, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 167, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 19, 25, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] |
| u16 | actor12Conditions [] |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x2E, 4, 1041, 105, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x2E, 4, 944, 233, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x2E, 4, 944, 233, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x41, 5, 944, 233, 5 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x41, 5, 1041, 105, 3 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x41, 5, 1041, 105, 3 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x41, 5, 1041, 105, 3 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x9D, 6, 944, 233, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x9E, 7, 336, 569, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0xC8, 8, 336, 569, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0xC8, 8, 336, 569, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0xC8, 8, 288, 593, 7 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0xC8, 8, 336, 569, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG735: Ice Dungeon, North Sector.
Definition in file wstag735.c.
| #define STAGE_CHILDREN_SIZE 0x2C |
Definition at line 34 of file wstag735.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
Definition at line 65 of file wstag735.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
Definition at line 66 of file wstag735.c.
| #define STAGE_FILE 0x6BB |
Definition at line 67 of file wstag735.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the stage's ten effects and the event object of flags 0x400E/0x4019.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 11 of file wstag735.c.
| void endEvent790 | ( | void | ) |
After event 790, with Ice Witch: starts the stage's event battle 0 and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 46 of file wstag735.c.
| void endEvent791 | ( | void | ) |
After event 791, with Ice Witch: gives the player the Yin Yang Hat and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 55 of file wstag735.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0023.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0023: the Ice, Fire and Dark Dungeons
< BGM_0023: the Ice, Fire and Dark Dungeons
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 70 of file wstag735.c.
| StageEffectSpot updateStageSpots[] |
Defined below, after the code that uses them.
Definition at line 156 of file wstag735.c.
Referenced by updateStage().
| s16 script790[] |
Definition at line 91 of file wstag735.c.
| s16 script791[] |
Definition at line 124 of file wstag735.c.
| AnimFrame effectClutFrames[] |
Definition at line 168 of file wstag735.c.
| AnimFrame effectFrames[] |
Definition at line 172 of file wstag735.c.
| AreaBattle area0Battle0 = { 117, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag735.c.
| AreaBattle area0Battle1 = { 117, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag735.c.
| AreaBattle area0Battle2 = { 117, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag735.c.
| AreaBattle area0Battle3 = { 117, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag735.c.
| AreaBattle area0Battle4 = { 167, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag735.c.
| AreaBattle area0Battle5 = { 167, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag735.c.
| AreaBattle area0Battle6 = { 167, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag735.c.
| AreaBattle area0Battle7 = { 167, 25, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag735.c.
| BattleList area0Battles |
Definition at line 188 of file wstag735.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 193 of file wstag735.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 194 of file wstag735.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 195 of file wstag735.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 196 of file wstag735.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag735.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 198 of file wstag735.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 199 of file wstag735.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 200 of file wstag735.c.
| BattleList area1Battles |
Definition at line 201 of file wstag735.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 206 of file wstag735.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 207 of file wstag735.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 208 of file wstag735.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 209 of file wstag735.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 210 of file wstag735.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 211 of file wstag735.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 212 of file wstag735.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 213 of file wstag735.c.
| BattleList area2Battles |
Definition at line 214 of file wstag735.c.
| AreaBattle area3Battle0 = { 19, 25, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 219 of file wstag735.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 220 of file wstag735.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 221 of file wstag735.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 222 of file wstag735.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 223 of file wstag735.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 224 of file wstag735.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 225 of file wstag735.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 226 of file wstag735.c.
| BattleList area3Battles |
Definition at line 227 of file wstag735.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 235 of file wstag735.c.
Referenced by setupStage().
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 248 of file wstag735.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 249 of file wstag735.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 250 of file wstag735.c.
| FieldTalk actor0Talks[] |
Definition at line 251 of file wstag735.c.
| FieldTalk actor1Talks[] |
Definition at line 255 of file wstag735.c.
| FieldTalk actor2Talks[] |
Definition at line 259 of file wstag735.c.
| FieldTalk actor3Talks[] |
Definition at line 264 of file wstag735.c.
| FieldTalk actor4Talks[] |
Definition at line 268 of file wstag735.c.
| FieldTalk actor5Talks[] |
Definition at line 272 of file wstag735.c.
| FieldTalk actor6Talks[] |
Definition at line 276 of file wstag735.c.
| FieldTalk actor7Talks[] |
Definition at line 280 of file wstag735.c.
| FieldTalk actor8Talks[] |
Definition at line 284 of file wstag735.c.
| FieldTalk actor9Talks[] |
Definition at line 288 of file wstag735.c.
| FieldTalk actor10Talks[] |
Definition at line 292 of file wstag735.c.
| FieldTalk actor11Talks[] |
Definition at line 296 of file wstag735.c.
| FieldTalk actor12Talks[] |
Definition at line 300 of file wstag735.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 304 of file wstag735.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 305 of file wstag735.c.
| u16 actor2Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 306 of file wstag735.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 307 of file wstag735.c.
| u16 actor4Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 308 of file wstag735.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 309 of file wstag735.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 310 of file wstag735.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 311 of file wstag735.c.
| u16 actor8Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 312 of file wstag735.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 313 of file wstag735.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 314 of file wstag735.c.
| u16 actor11Conditions[] |
Definition at line 315 of file wstag735.c.
| u16 actor12Conditions[] |
Definition at line 320 of file wstag735.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2E, 4, 1041, 105, 1 } |
Definition at line 325 of file wstag735.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2E, 4, 944, 233, 1 } |
Definition at line 326 of file wstag735.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2E, 4, 944, 233, 1 } |
Definition at line 327 of file wstag735.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x41, 5, 944, 233, 5 } |
Definition at line 328 of file wstag735.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x41, 5, 1041, 105, 3 } |
Definition at line 329 of file wstag735.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x41, 5, 1041, 105, 3 } |
Definition at line 330 of file wstag735.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x41, 5, 1041, 105, 3 } |
Definition at line 331 of file wstag735.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 6, 944, 233, 1 } |
Definition at line 332 of file wstag735.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9E, 7, 336, 569, 1 } |
Definition at line 333 of file wstag735.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0xC8, 8, 336, 569, 1 } |
Definition at line 334 of file wstag735.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0xC8, 8, 336, 569, 1 } |
Definition at line 335 of file wstag735.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0xC8, 8, 288, 593, 7 } |
Definition at line 336 of file wstag735.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0xC8, 8, 336, 569, 1 } |
Definition at line 337 of file wstag735.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 354 of file wstag735.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 405 of file wstag735.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 421 of file wstag735.c.
| FieldEvent stageEvents[] |
Definition at line 424 of file wstag735.c.
Referenced by setupStage().