Digimon World 3 decomp
The European version, SLES_039.36
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wstag725.c
Go to the documentation of this file.
1/*
2 * WSTAG725: Kulon Pit, North Sector.
3 */
4
5#include "common.h"
6#include "field/stage.h"
7
10
11#if VERSION_US || VERSION_JP
12#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02)
13#define STAGE_FILE 0x694
14#elif VERSION_EU
15#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02)
16#define STAGE_FILE 0x6A4
17#endif
18/* Sets the stage up: its map, actors and battles, playing the ambience ENV_0023 */
38
52AreaBattle area1Battle0 = { 0, 0, MUSIC(1, 0) };
53AreaBattle area1Battle1 = { 0, 0, MUSIC(1, 0) };
54AreaBattle area1Battle2 = { 0, 0, MUSIC(1, 0) };
55AreaBattle area1Battle3 = { 0, 0, MUSIC(1, 0) };
56AreaBattle area1Battle4 = { 0, 0, MUSIC(1, 0) };
57AreaBattle area1Battle5 = { 0, 0, MUSIC(1, 0) };
58AreaBattle area1Battle6 = { 0, 0, MUSIC(1, 0) };
59AreaBattle area1Battle7 = { 0, 0, MUSIC(1, 0) };
65AreaBattle area2Battle0 = { 0, 0, MUSIC(1, 0) };
66AreaBattle area2Battle1 = { 0, 0, MUSIC(1, 0) };
67AreaBattle area2Battle2 = { 0, 0, MUSIC(1, 0) };
68AreaBattle area2Battle3 = { 0, 0, MUSIC(1, 0) };
69AreaBattle area2Battle4 = { 0, 0, MUSIC(1, 0) };
70AreaBattle area2Battle5 = { 0, 0, MUSIC(1, 0) };
71AreaBattle area2Battle6 = { 0, 0, MUSIC(1, 0) };
72AreaBattle area2Battle7 = { 0, 0, MUSIC(1, 0) };
79AreaBattle area3Battle1 = { 0, 0, MUSIC(1, 0) };
80AreaBattle area3Battle2 = { 0, 0, MUSIC(1, 0) };
81AreaBattle area3Battle3 = { 0, 0, MUSIC(1, 0) };
82AreaBattle area3Battle4 = { 0, 0, MUSIC(1, 0) };
83AreaBattle area3Battle5 = { 0, 0, MUSIC(1, 0) };
84AreaBattle area3Battle6 = { 0, 0, MUSIC(1, 0) };
85AreaBattle area3Battle7 = { 0, 0, MUSIC(1, 0) };
95 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
96 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
97 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
98 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
99 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
100 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
101 { 0x140, 0x100, 0x162, 0x142, 0x88, 0x42, 0x160, 0x1FF },
102 { 0x140, 0x100, 0x170, 0x120, 0xC0, 0x20, 0x170, 0x1FF },
103 { 0x140, 0x100, 0x16A, 0x148, 0xA8, 0x48, 0x160, 0x1FE },
104 { 0x140, 0x100, 0x172, 0x148, 0xC8, 0x48, 0x170, 0x1FE },
105};
149 FLAG(0, 0), 1,
151 PARTY_STAT(0xE), 0,
152 CODES_END,
153};
155 FLAG(0, 0), 1,
157 PARTY_STAT(0xE), 1,
158 CODES_END,
159};
166 { NULL, NULL, 0x2CD },
167 { NULL, NULL, 0 },
168};
170 { NULL, NULL, 0x2D0 },
171 { NULL, NULL, 0 },
172};
174 { NULL, NULL, 0x2CE },
175 { NULL, NULL, 0 },
176};
178 { NULL, NULL, 0x2CF },
179 { NULL, NULL, 0 },
180};
188 { NULL, NULL, 0x29A },
189 { NULL, NULL, 0 },
190};
218 { actor10Talk0Conditions, NULL, 0x1A2 },
219 { actor10Talk1Conditions, NULL, 0x1A3 },
221 { NULL, NULL, 0 },
222};
224 { NULL, NULL, 0x2D1 },
225 { NULL, NULL, 0 },
226};
228 { NULL, NULL, 0x2D4 },
229 { NULL, NULL, 0 },
230};
232 { NULL, NULL, 0x2D2 },
233 { NULL, NULL, 0 },
234};
236 { NULL, NULL, 0x2D3 },
237 { NULL, NULL, 0 },
238};
259 ITEM(0, 0x192), 1,
260 ITEM(0, 0x12), 0,
261 CODES_END,
262};
265 ITEM(0, 0x12), 1,
266 ITEM(0, 0x192), 1,
268 CODES_END,
269};
271 ITEM(0, 0x192), 1,
274 ITEM(0, 0x12), 0,
275 CODES_END,
276};
278 ITEM(0, 0x12), 1,
279 ITEM(0, 0x192), 1,
282 CODES_END,
283};
305 &actor0,
306 &actor1,
307 &actor2,
308 &actor3,
309 &actor4,
310 &actor5,
311 &actor6,
312 &actor7,
313 &actor8,
314 &actor9,
315 &actor10,
316 &actor11,
317 &actor12,
318 &actor13,
319 &actor14,
320 NULL,
321};
323 { 1, 0, 0x40, 2, 0x33, 2, 0, 3, 6, 0, 807, 124, 0, 0 },
324 { 1, 0, 0x40, 2, 0x36, 2, 0, 3, 6, 0, 647, 322, 0, 0 },
325 { 1, 0, 0x40, 2, 0x36, 2, 0, 3, 6, 0, 714, 356, 0, 0 },
326 { 1, 0, 0x40, 2, 0x36, 2, 0, 3, 6, 0, 755, 312, 0, 0 },
327 { 1, 0, 0x40, 2, 0x36, 2, 0, 3, 6, 0, 773, 350, 0, 0 },
328 { 1, 0, 0x40, 2, 0x36, 2, 0, 3, 6, 0, 830, 322, 0, 0 },
329 { 1, 0, 0x40, 2, 0x36, 2, 0, 3, 6, 0, 831, 297, 0, 0 },
330 { 1, 0, 0x40, 6, 0x32, 2, 0, 3, 6, 0, 289, 211, 0, 0 },
331 { 1, 0, 0x40, 6, 0x32, 2, 0, 3, 6, 0, 317, 214, 0, 0 },
332 { 1, 0, 0x40, 6, 0x32, 2, 0, 3, 4, 0, 762, 104, 0, 0 },
333 { 1, 0, 0x40, 6, 0x33, 2, 0, 3, 6, 0, 287, 282, 0, 0 },
334 { 1, 0, 0x40, 6, 0x33, 2, 0, 3, 6, 0, 482, 16, 0, 0 },
335 { 1, 0, 0x40, 6, 0x33, 2, 0, 3, 6, 0, 566, 355, 0, 0 },
336 { 1, 0, 0x40, 6, 0x33, 2, 0, 3, 6, 0, 630, 94, 0, 0 },
337 { 1, 0, 0x40, 6, 0x34, 2, 0, 3, 6, 0, 243, 466, 0, 0 },
338 { 1, 0, 0x40, 6, 0x34, 2, 0, 3, 6, 0, 435, 24, 0, 0 },
339 { 1, 0, 0x40, 6, 0x34, 2, 0, 3, 6, 0, 467, 302, 0, 0 },
340 { 1, 0, 0x40, 6, 0x34, 2, 0, 3, 6, 0, 909, 158, 0, 0 },
341 { 1, 0, 0x40, 6, 0x35, 2, 0, 3, 6, 0, 330, 362, 0, 0 },
342 { 1, 0, 0x40, 6, 0x35, 2, 0, 3, 6, 0, 339, 462, 0, 0 },
343 { 1, 0, 0x40, 6, 0x35, 2, 0, 3, 6, 0, 658, 77, 0, 0 },
344 { 1, 0, 0x40, 6, 0x37, 3, 0, 9, 8, 0, 105, 222, 0, 0 },
345 { 1, 0, 0x40, 6, 0x39, 3, 0, 9, 8, 0, 143, 271, 0, 0 },
346 { 1, 0, 0x40, 4, 0x38, 3, 0, 9, 8, 0, 77, 305, 328, 0 },
347 { 1, 0, 0x44, 4, 0, 0, 0, 0, 0, 0, 635, 206, 246, 0 },
348 { 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 464, 183, 220, 0 },
349 { 1, 0, 0x42, 4, 2, 0, 0, 0, 0, 0, 61, 264, 328, 0 },
350 { 1, 0, 0x50, 4, 3, 0, 0, 0, 0, 0, 800, 104, 175, 0 },
351 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
352};
354 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x26A, 0x508, 0x54, 3, 0, 0, 0 },
355 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x269, 0xA8, 0xF4, 5, 0, 0, 0 },
356 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x265, 0x220, 0x2C0, 7, 0, 0, 0 },
357 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_CLIMB_DOWN, 6, 0x200, 0x60, 0, 0, 0, 0 },
358 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_CLIMB_UP, 6, 0x210, 0xC8, 0, 0, 0, 0 },
359 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_CLIMB_DOWN, 9, 0x220, 0x100, 0, 0, 0, 0 },
360 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_CLIMB_UP, 9, 0x210, 0x198, 0, 0, 0, 0 },
361 { { { CODES_END, 0 }, { CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
362};
363void (*stageFuncs[])(void) = {
365};
#define NULL
Definition common.h:17
unsigned short u16
Definition common.h:10
The stage overlays (AAA/PRO/WSTAG###.PRO), loaded at 0x800A4CA4 on top of FIELDSTG.
#define SLOT_CLIMB_UP
Definition field_map.h:256
#define FIELD_MAP_FLOOR0
Some of FieldMap's maps (files): those of the floors the player walks on come first,...
Definition field_map.h:85
#define SLOT_CLIMB_DOWN
Definition field_map.h:257
#define SLOT_EXIT
The kinds of StageSlot (type).
Definition field_map.h:255
#define FIELD_MAP_AREAS
a cell's value: its battle area (FieldBattles), or 0
Definition field_map.h:87
#define FIELD_MAP_TRIGGERS
a cell's value: a direction (3 bits) and a StageSlot (5)
Definition field_map.h:88
FieldMap FIELDSTG_map
Definition fieldstg.c:3660
FieldState FIELDSTG_state
Definition fieldstg.c:2641
#define EVENT_BATTLE(id)
action: FIELDSTG_battleFuncs.startEventBattle
Definition game_state.h:72
#define CODES_END
Definition game_state.h:83
#define ITEM(kind, id)
an item, in the bag or equipped; kind (bits 9-11) isn't read, and the scripts set it after the item's...
Definition game_state.h:80
#define PROGRESS(n)
GAME.progress is n.
Definition game_state.h:69
#define CARD(id)
a card: the player has one, or gets or loses one
Definition game_state.h:82
#define FLAG(group, id)
The codes of the (code, value) pairs that FLAGS_00 checks as conditions and applies as actions (event...
Definition game_state.h:68
#define PARTY_STAT(id)
checkPartyStat
Definition game_state.h:71
#define CARD_BATTLE(opponent, kind)
action: startCardBattle
Definition game_state.h:73
#define MUSIC_BATTLE
BATL0000: the maps' random battles (AreaBattle, nearly all of them)
Definition sound.h:76
#define MUSIC(bank, n)
A field's or a battle's music (FieldState.music, Battle.music): track (SEP) n of the first sequence o...
Definition sound.h:70
#define MUSIC_BATTLE_1
BATL1000: the Digimon Arena's battles and some event battles (AreaBattle)
Definition sound.h:77
#define MUSIC_KULON_PIT
ENV_0023: the Kulon Pit.
Definition sound.h:139
#define MUSIC_BANK(music)
The sound bank of a music, which a stage loads for it (FieldState.soundBank)
Definition sound.h:148
FIELDSTG's start of the stage (StageEntry.init in FIELDSTG_stages): the stage's task,...
#define SPECIAL_STORY_JUNGLE_SOUND_TO_AMATERASU_BRIDGE
GAME.progress is from STORY_JUNGLE_SOUND to STORY_AMATERASU_BRIDGE (PROGRESS_RANGES[0x12])
Definition story.h:1917
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136
@ STORY_MOVIE_BATTLES
WSTAG820, event 1080, with Snatchmon: each encounter plays MODE_BATTLE_MOVIE first.
Definition story.h:146
#define SPECIAL_STORY_ASUKA_HEADQUARTERS_TO_OPERATION_SIGMA
GAME.progress is from STORY_ASUKA_HEADQUARTERS to STORY_OPERATION_SIGMA (PROGRESS_RANGES[0x13])
Definition story.h:1920
#define SPECIAL_STORY_GENJI_BEATEN_TO_PRESIDENT_ARRESTED
GAME.progress is from STORY_GENJI_BEATEN to STORY_PRESIDENT_ARRESTED (PROGRESS_RANGES[0x1A])
Definition story.h:1941
#define SPECIAL_STORY_KNIGHTMON_REPROGRAMMED_TO_AMATERASU_BRIDGE
GAME.progress is from STORY_KNIGHTMON_REPROGRAMMED to STORY_AMATERASU_BRIDGE (PROGRESS_RANGES[4])
Definition story.h:1875
#define FLAG_CARD_BATTLE_WON
set by updateModeFlags on the way back from a card battle: 1 if the player won it (FLAGS_00....
Definition story.h:166
#define FLAG_CARD_BATTLE_ENDED
set by updateModeFlags on the way back from a card battle; the talks that follow one test it and clea...
Definition story.h:169
#define FLAG_MITAKA_FOUGHT
wstag725 (Kulon Pit): Tamer Mitaka says "Though I may perish, I will defeat you!" and starts a Digimo...
Definition story.h:887
#define SPECIAL_SHOW_ITEM_GET_ICON
an action: the player's icon plays its animation 3 with SOUND_ITEM_GET (FIELD_COMMAND_ICON3); the tal...
Definition story.h:1982
#define SPECIAL_STORY_GENJI_BEATEN_TO_MOVIE_BATTLES
GAME.progress is from STORY_GENJI_BEATEN to 0x2C (PROGRESS_RANGES[2]); nothing sets 0x2C,...
Definition story.h:1869
#define SPECIAL_STORY_SINCE_GENJI_BEATEN
GAME.progress is STORY_GENJI_BEATEN or later (PROGRESS_RANGES[6], to 0x63)
Definition story.h:1881
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor....
Definition field_map.h:114
A battle of an area's BattleList, which can start on the field (see FIELDSTG_startEncounter); FIGHTST...
Definition field_map.h:402
The battles of an area of the map (its cells' value at FieldMap.files[4]), one picked at random.
Definition field_map.h:411
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...
Definition field_map.h:194
The battles of a place (FieldState.battles), by area of the map: the fourth area's are also the ones ...
Definition field_map.h:422
void(* setFile)(s32 index, s32 file)
FIELDSTG_setMapFile.
Definition field_map.h:100
void(* setFirstMap)(s32 index)
FIELDSTG_setFirstMap: the map the player starts on (GAME.mapIndex), when the mode is new.
Definition field_map.h:104
s32 sheetEntry
the stage's sprite sheet, loaded before the field starts, or 0
Definition field_map.h:445
s32 soundBank
SOUND.loadBank's, or 0.
Definition field_map.h:459
StageTile * objects
the map objects, up to the first margin 0
Definition field_map.h:446
s32 imageFile
or an image archive file, or 0
Definition field_map.h:449
FieldBattles * battles
Definition field_map.h:450
Vec2 start
where the player starts
Definition field_map.h:456
StageSlot * slots
up to the first type 0
Definition field_map.h:447
ActorImage * actors
then the actors', from actors[2]
Definition field_map.h:454
s32 mapFile
the file of the map's tiles (FIELDSTG_createMapStreamer)
Definition field_map.h:444
s32 startDir
and its direction
Definition field_map.h:457
s32 textFile
the stage's text file, for the talks
Definition field_map.h:461
union FieldState::@12 images
s32 music
SOUND.playSound's, or 0.
Definition field_map.h:460
What a character says (FIELDSTG_runActorAction): the first whose conditions hold, or the last,...
Definition field_map.h:176
What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState....
Definition field_map.h:276
An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects,...
Definition field_map.h:208
Definition gfx.h:352
u16 actor1Conditions[]
Definition wstag725.c:240
AreaBattle area2Battle7
Definition wstag725.c:72
u16 actor10Talk2Conditions[]
Definition wstag725.c:163
FieldActorEntry actor0
Definition wstag725.c:289
void(* stageFuncs[])(void)
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a t...
Definition wstag725.c:363
FieldActorEntry actor6
Definition wstag725.c:295
u16 actor7Talk1Conditions[]
Definition wstag725.c:117
u16 actor9Talk1Actions[]
Definition wstag725.c:147
u16 actor11Conditions[]
Definition wstag725.c:285
FieldTalk actor2Talks[]
Definition wstag725.c:173
AreaBattle area2Battle6
Definition wstag725.c:71
u16 actor8Talk1Conditions[]
Definition wstag725.c:141
u16 actor10Conditions[]
Definition wstag725.c:284
u16 actor4Talk2Actions[]
Definition wstag725.c:110
u16 actor7Talk2Conditions[]
Definition wstag725.c:119
u16 actor10Talk2Actions[]
Definition wstag725.c:164
FieldTalk actor14Talks[]
Definition wstag725.c:235
FieldTalk actor5Talks[]
Definition wstag725.c:187
AreaBattle area1Battle6
Definition wstag725.c:58
FieldActorEntry actor5
Definition wstag725.c:294
AreaBattle area0Battle7
Definition wstag725.c:46
FieldActorEntry actor2
Definition wstag725.c:291
u16 actor8Talk2Conditions[]
Definition wstag725.c:142
u16 actor9Talk0Conditions[]
Definition wstag725.c:144
u16 actor6Talk1Conditions[]
Definition wstag725.c:112
AreaBattle area3Battle4
Definition wstag725.c:82
AreaBattle area3Battle3
Definition wstag725.c:81
AreaBattle area0Battle1
Definition wstag725.c:40
AreaBattle area2Battle0
Definition wstag725.c:65
u16 actor9Conditions[]
Definition wstag725.c:277
u16 actor7Talk0Conditions[]
Definition wstag725.c:116
FieldActorEntry * stageActors[]
Definition wstag725.c:304
AreaBattle area1Battle2
Definition wstag725.c:54
AreaBattle area3Battle0
Definition wstag725.c:78
u16 actor10Talk1Conditions[]
Definition wstag725.c:162
u16 actor4Talk1Conditions[]
Definition wstag725.c:108
u16 actor6Talk2Conditions[]
Definition wstag725.c:114
u16 actor7Talk1Actions[]
Definition wstag725.c:118
AreaBattle area0Battle6
Definition wstag725.c:45
u16 actor10Talk0Conditions[]
Definition wstag725.c:161
FieldTalk actor1Talks[]
Definition wstag725.c:169
u16 actor13Conditions[]
Definition wstag725.c:287
AreaBattle area3Battle2
Definition wstag725.c:80
FieldTalk actor0Talks[]
Definition wstag725.c:165
u16 actor6Talk2Actions[]
Definition wstag725.c:115
AreaBattle area3Battle1
Definition wstag725.c:79
AreaBattle area0Battle3
Definition wstag725.c:42
FieldActorEntry actor10
Definition wstag725.c:299
FieldTalk actor4Talks[]
Definition wstag725.c:181
u16 actor4Conditions[]
Definition wstag725.c:243
FieldActorEntry actor4
Definition wstag725.c:293
u16 actor3Conditions[]
Definition wstag725.c:242
AreaBattle area3Battle6
Definition wstag725.c:84
FieldTalk actor11Talks[]
Definition wstag725.c:223
FieldActorEntry actor8
Definition wstag725.c:297
ActorImage stageImages[]
Definition wstag725.c:94
FieldTalk actor6Talks[]
Definition wstag725.c:191
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0023.
Definition wstag725.c:19
AreaBattle area2Battle4
Definition wstag725.c:69
u16 actor4Talk0Conditions[]
Definition wstag725.c:106
StageTile stageObjects[]
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition wstag725.c:322
FieldActorEntry actor9
Definition wstag725.c:298
u16 actor8Conditions[]
Definition wstag725.c:270
u16 actor9Talk1Conditions[]
Definition wstag725.c:146
u16 actor5Conditions[]
Definition wstag725.c:250
FieldTalk actor10Talks[]
Definition wstag725.c:217
FieldTalk actor3Talks[]
Definition wstag725.c:177
FieldTalk actor9Talks[]
Definition wstag725.c:210
BattleList area3Battles
Definition wstag725.c:86
u16 actor8Talk2Actions[]
Definition wstag725.c:143
AreaBattle area3Battle5
Definition wstag725.c:83
AreaBattle area0Battle5
Definition wstag725.c:44
BattleList area1Battles
Definition wstag725.c:60
BattleList area2Battles
Definition wstag725.c:73
FieldActorEntry actor12
Definition wstag725.c:301
AreaBattle area1Battle4
Definition wstag725.c:56
u16 actor6Talk0Conditions[]
Definition wstag725.c:111
u16 actor6Conditions[]
Definition wstag725.c:256
AreaBattle area2Battle2
Definition wstag725.c:67
AreaBattle area1Battle5
Definition wstag725.c:57
u16 actor14Conditions[]
Definition wstag725.c:288
u16 actor9Talk3Actions[]
Definition wstag725.c:160
FieldActorEntry actor7
Definition wstag725.c:296
StageSlot stageSlots[]
Definition wstag725.c:353
AreaBattle area2Battle1
Definition wstag725.c:66
FieldActorEntry actor13
Definition wstag725.c:302
u16 actor8Talk0Actions[]
Definition wstag725.c:140
AreaBattle area1Battle3
Definition wstag725.c:55
AreaBattle area1Battle0
Definition wstag725.c:52
FieldActorEntry actor11
Definition wstag725.c:300
FieldActorEntry actor1
Definition wstag725.c:290
AreaBattle area0Battle0
Definition wstag725.c:39
u16 actor9Talk0Actions[]
Definition wstag725.c:145
AreaBattle area0Battle2
Definition wstag725.c:41
FieldTalk actor13Talks[]
Definition wstag725.c:231
#define STAGE_FILE
Definition wstag725.c:16
AreaBattle area2Battle5
Definition wstag725.c:70
u16 actor4Talk0Actions[]
Definition wstag725.c:107
AreaBattle area1Battle1
Definition wstag725.c:53
u16 actor7Conditions[]
Definition wstag725.c:263
AreaBattle area2Battle3
Definition wstag725.c:68
u16 actor6Talk1Actions[]
Definition wstag725.c:113
u16 actor2Conditions[]
Definition wstag725.c:241
u16 actor7Talk3Conditions[]
Definition wstag725.c:132
FieldTalk actor7Talks[]
Definition wstag725.c:197
u16 actor9Talk2Conditions[]
Definition wstag725.c:148
AreaBattle area0Battle4
Definition wstag725.c:43
u16 actor9Talk3Conditions[]
Definition wstag725.c:154
#define STAGE_TEXT
Definition wstag725.c:15
FieldTalk actor8Talks[]
Definition wstag725.c:204
u16 actor7Talk3Actions[]
Definition wstag725.c:138
FieldTalk actor12Talks[]
Definition wstag725.c:227
AreaBattle area3Battle7
Definition wstag725.c:85
BattleList area0Battles
Definition wstag725.c:47
u16 actor8Talk0Conditions[]
Definition wstag725.c:139
AreaBattle area1Battle7
Definition wstag725.c:59
u16 actor4Talk2Conditions[]
Definition wstag725.c:109
FieldActorEntry actor3
Definition wstag725.c:292
FieldBattles stageBattles[]
Definition wstag725.c:91
FieldActorEntry actor14
Definition wstag725.c:303
u16 actor12Conditions[]
Definition wstag725.c:286
u16 actor0Conditions[]
Definition wstag725.c:239
u16 actor7Talk2Actions[]
Definition wstag725.c:125