Digimon World 3 decomp
The European version, SLES_039.36
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wstag725.c File Reference

WSTAG725: Kulon Pit, North Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag725.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)
 
#define STAGE_FILE   0x6A4
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0023.
 

Variables

AreaBattle area0Battle0 = { 161, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 161, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 161, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 161, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 110, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 110, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 110, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 110, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 223, 7, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 0, 0xFFFF }
 
u16 actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 1, 0xFFFF }
 
u16 actor4Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x21 )) , 1, 0xFFFF }
 
u16 actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor6Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor6Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor7Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor7Talk2Conditions []
 
u16 actor7Talk2Actions []
 
u16 actor7Talk3Conditions []
 
u16 actor7Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor8Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor8Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 0, 0xFFFF }
 
u16 actor8Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 1, 0xFFFF }
 
u16 actor8Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x21 )) , 1, 0xFFFF }
 
u16 actor9Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor9Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor9Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x17 )) , 0, 0xFFFF }
 
u16 actor9Talk1Actions [] = { (( 0xE ) << 8 | ( 0x17 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor9Talk2Conditions []
 
u16 actor9Talk3Conditions []
 
u16 actor9Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x21 )) , 1, 0xFFFF }
 
u16 actor10Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor10Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 0, 0xFFFF }
 
u16 actor10Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 1, 0xFFFF }
 
u16 actor10Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x21 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
u16 actor0Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions []
 
u16 actor7Conditions []
 
u16 actor8Conditions []
 
u16 actor9Conditions []
 
u16 actor10Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x22, 4, 161, 321, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x22, 4, 161, 321, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x22, 4, 161, 321, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x22, 4, 161, 321, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x33, 5, 816, 209, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x33, 5, 816, 209, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x33, 5, 816, 209, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x33, 5, 816, 209, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x33, 5, 816, 209, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x33, 5, 816, 209, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9D, 6, 816, 209, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0xB5, 7, 692, 265, 3 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0xB5, 7, 495, 75, 7 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0xB5, 7, 692, 265, 3 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xB5, 7, 692, 265, 3 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG725: Kulon Pit, North Sector.

Definition in file wstag725.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)

Definition at line 15 of file wstag725.c.

◆ STAGE_FILE

#define STAGE_FILE   0x6A4

Definition at line 16 of file wstag725.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0023.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0023: the Kulon Pit

< ENV_0023: the Kulon Pit

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 19 of file wstag725.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 161, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 39 of file wstag725.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 161, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 40 of file wstag725.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 161, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 41 of file wstag725.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 161, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag725.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 110, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag725.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 110, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag725.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 110, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag725.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 110, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag725.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag725.c:46
AreaBattle area0Battle1
Definition wstag725.c:40
AreaBattle area0Battle6
Definition wstag725.c:45
AreaBattle area0Battle3
Definition wstag725.c:42
AreaBattle area0Battle5
Definition wstag725.c:44
AreaBattle area0Battle0
Definition wstag725.c:39
AreaBattle area0Battle2
Definition wstag725.c:41
AreaBattle area0Battle4
Definition wstag725.c:43

Definition at line 47 of file wstag725.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag725.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag725.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag725.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag725.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag725.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag725.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag725.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag725.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag725.c:58
AreaBattle area1Battle2
Definition wstag725.c:54
AreaBattle area1Battle4
Definition wstag725.c:56
AreaBattle area1Battle5
Definition wstag725.c:57
AreaBattle area1Battle3
Definition wstag725.c:55
AreaBattle area1Battle0
Definition wstag725.c:52
AreaBattle area1Battle1
Definition wstag725.c:53
AreaBattle area1Battle7
Definition wstag725.c:59

Definition at line 60 of file wstag725.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag725.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag725.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag725.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag725.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag725.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag725.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag725.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag725.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag725.c:72
AreaBattle area2Battle6
Definition wstag725.c:71
AreaBattle area2Battle0
Definition wstag725.c:65
AreaBattle area2Battle4
Definition wstag725.c:69
AreaBattle area2Battle2
Definition wstag725.c:67
AreaBattle area2Battle1
Definition wstag725.c:66
AreaBattle area2Battle5
Definition wstag725.c:70
AreaBattle area2Battle3
Definition wstag725.c:68

Definition at line 73 of file wstag725.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 223, 7, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag725.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag725.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag725.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag725.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag725.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag725.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag725.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag725.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag725.c:82
AreaBattle area3Battle3
Definition wstag725.c:81
AreaBattle area3Battle0
Definition wstag725.c:78
AreaBattle area3Battle2
Definition wstag725.c:80
AreaBattle area3Battle1
Definition wstag725.c:79
AreaBattle area3Battle6
Definition wstag725.c:84
AreaBattle area3Battle5
Definition wstag725.c:83
AreaBattle area3Battle7
Definition wstag725.c:85

Definition at line 86 of file wstag725.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag725.c:86
BattleList area1Battles
Definition wstag725.c:60
BattleList area2Battles
Definition wstag725.c:73
BattleList area0Battles
Definition wstag725.c:47

Definition at line 91 of file wstag725.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x162, 0x142, 0x88, 0x42, 0x160, 0x1FF },
{ 0x140, 0x100, 0x170, 0x120, 0xC0, 0x20, 0x170, 0x1FF },
{ 0x140, 0x100, 0x16A, 0x148, 0xA8, 0x48, 0x160, 0x1FE },
{ 0x140, 0x100, 0x172, 0x148, 0xC8, 0x48, 0x170, 0x1FE },
}

Definition at line 94 of file wstag725.c.

Referenced by setupStage().

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 106 of file wstag725.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 107 of file wstag725.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 0, 0xFFFF }

Definition at line 108 of file wstag725.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 1, 0xFFFF }

Definition at line 109 of file wstag725.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x21 )) , 1, 0xFFFF }

Definition at line 110 of file wstag725.c.

◆ actor6Talk0Conditions

u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 111 of file wstag725.c.

◆ actor6Talk1Conditions

u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 112 of file wstag725.c.

◆ actor6Talk1Actions

u16 actor6Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 113 of file wstag725.c.

◆ actor6Talk2Conditions

u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 114 of file wstag725.c.

◆ actor6Talk2Actions

u16 actor6Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 115 of file wstag725.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 116 of file wstag725.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 117 of file wstag725.c.

◆ actor7Talk1Actions

u16 actor7Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 118 of file wstag725.c.

◆ actor7Talk2Conditions

u16 actor7Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x10 )) , 1,
(0x9200 | ( 0x19 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
0xFFFF ,
}

Definition at line 119 of file wstag725.c.

◆ actor7Talk2Actions

u16 actor7Talk2Actions[]
Initial value:
= {
(0x9200 | ( 0x19 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7000 | ( 0x13 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 125 of file wstag725.c.

◆ actor7Talk3Conditions

u16 actor7Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x10 )) , 1,
(0x9200 | ( 0x19 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
0xFFFF ,
}

Definition at line 132 of file wstag725.c.

◆ actor7Talk3Actions

u16 actor7Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 138 of file wstag725.c.

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 139 of file wstag725.c.

◆ actor8Talk0Actions

u16 actor8Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 140 of file wstag725.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 0, 0xFFFF }

Definition at line 141 of file wstag725.c.

◆ actor8Talk2Conditions

u16 actor8Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 1, 0xFFFF }

Definition at line 142 of file wstag725.c.

◆ actor8Talk2Actions

u16 actor8Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x21 )) , 1, 0xFFFF }

Definition at line 143 of file wstag725.c.

◆ actor9Talk0Conditions

u16 actor9Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 144 of file wstag725.c.

◆ actor9Talk0Actions

u16 actor9Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 145 of file wstag725.c.

◆ actor9Talk1Conditions

u16 actor9Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x17 )) , 0, 0xFFFF }

Definition at line 146 of file wstag725.c.

◆ actor9Talk1Actions

u16 actor9Talk1Actions[] = { (( 0xE ) << 8 | ( 0x17 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 147 of file wstag725.c.

◆ actor9Talk2Conditions

u16 actor9Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xE ) << 8 | ( 0x17 )) , 1,
(0x7200 | ( 0xE )) , 0,
0xFFFF ,
}

Definition at line 148 of file wstag725.c.

◆ actor9Talk3Conditions

u16 actor9Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xE ) << 8 | ( 0x17 )) , 1,
(0x7200 | ( 0xE )) , 1,
0xFFFF ,
}

Definition at line 154 of file wstag725.c.

◆ actor9Talk3Actions

u16 actor9Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x21 )) , 1, 0xFFFF }

Definition at line 160 of file wstag725.c.

◆ actor10Talk0Conditions

u16 actor10Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 161 of file wstag725.c.

◆ actor10Talk1Conditions

u16 actor10Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 0, 0xFFFF }

Definition at line 162 of file wstag725.c.

◆ actor10Talk2Conditions

u16 actor10Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 1, 0xFFFF }

Definition at line 163 of file wstag725.c.

◆ actor10Talk2Actions

u16 actor10Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x21 )) , 1, 0xFFFF }

Definition at line 164 of file wstag725.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2CD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 165 of file wstag725.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 169 of file wstag725.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2CE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 173 of file wstag725.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2CF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 177 of file wstag725.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk1Conditions, ((void *)0) , 0x1A3 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk2Actions[]
Definition wstag725.c:110
u16 actor4Talk1Conditions[]
Definition wstag725.c:108
u16 actor4Talk0Conditions[]
Definition wstag725.c:106
u16 actor4Talk0Actions[]
Definition wstag725.c:107
u16 actor4Talk2Conditions[]
Definition wstag725.c:109

Definition at line 181 of file wstag725.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x29A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 187 of file wstag725.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ actor6Talk0Conditions, ((void *)0) , 0x1A0 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk1Conditions[]
Definition wstag725.c:112
u16 actor6Talk2Conditions[]
Definition wstag725.c:114
u16 actor6Talk2Actions[]
Definition wstag725.c:115
u16 actor6Talk0Conditions[]
Definition wstag725.c:111
u16 actor6Talk1Actions[]
Definition wstag725.c:113

Definition at line 191 of file wstag725.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk0Conditions, ((void *)0) , 0x1A0 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag725.c:117
u16 actor7Talk2Conditions[]
Definition wstag725.c:119
u16 actor7Talk0Conditions[]
Definition wstag725.c:116
u16 actor7Talk1Actions[]
Definition wstag725.c:118
u16 actor7Talk3Conditions[]
Definition wstag725.c:132
u16 actor7Talk3Actions[]
Definition wstag725.c:138
u16 actor7Talk2Actions[]
Definition wstag725.c:125

Definition at line 197 of file wstag725.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk1Conditions, ((void *)0) , 0x1A3 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk1Conditions[]
Definition wstag725.c:141
u16 actor8Talk2Conditions[]
Definition wstag725.c:142
u16 actor8Talk2Actions[]
Definition wstag725.c:143
u16 actor8Talk0Actions[]
Definition wstag725.c:140
u16 actor8Talk0Conditions[]
Definition wstag725.c:139

Definition at line 204 of file wstag725.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ actor9Talk2Conditions, ((void *)0) , 0x1A7 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk1Actions[]
Definition wstag725.c:147
u16 actor9Talk0Conditions[]
Definition wstag725.c:144
u16 actor9Talk1Conditions[]
Definition wstag725.c:146
u16 actor9Talk3Actions[]
Definition wstag725.c:160
u16 actor9Talk0Actions[]
Definition wstag725.c:145
u16 actor9Talk2Conditions[]
Definition wstag725.c:148
u16 actor9Talk3Conditions[]
Definition wstag725.c:154

Definition at line 210 of file wstag725.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ actor10Talk0Conditions, ((void *)0) , 0x1A2 },
{ actor10Talk1Conditions, ((void *)0) , 0x1A3 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor10Talk2Conditions[]
Definition wstag725.c:163
u16 actor10Talk2Actions[]
Definition wstag725.c:164
u16 actor10Talk1Conditions[]
Definition wstag725.c:162
u16 actor10Talk0Conditions[]
Definition wstag725.c:161

Definition at line 217 of file wstag725.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D1 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 223 of file wstag725.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 227 of file wstag725.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 231 of file wstag725.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 235 of file wstag725.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 239 of file wstag725.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 240 of file wstag725.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 241 of file wstag725.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 242 of file wstag725.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7000 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 243 of file wstag725.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 9 )) , 1,
(0x7000 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 250 of file wstag725.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x7000 | ( 0xA )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 256 of file wstag725.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 263 of file wstag725.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 270 of file wstag725.c.

◆ actor9Conditions

u16 actor9Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 277 of file wstag725.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 284 of file wstag725.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 285 of file wstag725.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 286 of file wstag725.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 287 of file wstag725.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 288 of file wstag725.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x22, 4, 161, 321, 1 }

Definition at line 289 of file wstag725.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x22, 4, 161, 321, 1 }

Definition at line 290 of file wstag725.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x22, 4, 161, 321, 1 }

Definition at line 291 of file wstag725.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x22, 4, 161, 321, 1 }

Definition at line 292 of file wstag725.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x33, 5, 816, 209, 1 }

Definition at line 293 of file wstag725.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x33, 5, 816, 209, 1 }

Definition at line 294 of file wstag725.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x33, 5, 816, 209, 1 }

Definition at line 295 of file wstag725.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x33, 5, 816, 209, 1 }

Definition at line 296 of file wstag725.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x33, 5, 816, 209, 1 }

Definition at line 297 of file wstag725.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x33, 5, 816, 209, 1 }

Definition at line 298 of file wstag725.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9D, 6, 816, 209, 1 }

Definition at line 299 of file wstag725.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0xB5, 7, 692, 265, 3 }

Definition at line 300 of file wstag725.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0xB5, 7, 495, 75, 7 }

Definition at line 301 of file wstag725.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0xB5, 7, 692, 265, 3 }

Definition at line 302 of file wstag725.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xB5, 7, 692, 265, 3 }

Definition at line 303 of file wstag725.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag725.c:289
FieldActorEntry actor6
Definition wstag725.c:295
FieldActorEntry actor5
Definition wstag725.c:294
FieldActorEntry actor2
Definition wstag725.c:291
FieldActorEntry actor10
Definition wstag725.c:299
FieldActorEntry actor4
Definition wstag725.c:293
FieldActorEntry actor8
Definition wstag725.c:297
FieldActorEntry actor9
Definition wstag725.c:298
FieldActorEntry actor12
Definition wstag725.c:301
FieldActorEntry actor7
Definition wstag725.c:296
FieldActorEntry actor13
Definition wstag725.c:302
FieldActorEntry actor11
Definition wstag725.c:300
FieldActorEntry actor1
Definition wstag725.c:290
FieldActorEntry actor3
Definition wstag725.c:292
FieldActorEntry actor14
Definition wstag725.c:303

Definition at line 304 of file wstag725.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 322 of file wstag725.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x26A, 0x508, 0x54, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x269, 0xA8, 0xF4, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x265, 0x220, 0x2C0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x200, 0x60, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x210, 0xC8, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 9, 0x220, 0x100, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 9, 0x210, 0x198, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 353 of file wstag725.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0023.
Definition wstag725.c:19

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 363 of file wstag725.c.