96 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
97 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
98 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
99 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
100 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
101 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
102 { 0x140, 0x100, 0x14C, 0x1C8, 0x30, 0xC8, 0x170, 0x1FE },
103 { 0x140, 0x100, 0x154, 0x1C8, 0x50, 0xC8, 0x170, 0x1FD },
104 { 0x180, 0x100, 0x180, 0x100, 0x100, 0, 0x170, 0x1FC },
105 { 0x180, 0x100, 0x188, 0x100, 0x120, 0, 0x160, 0x1FB },
106 { 0x180, 0x100, 0x190, 0x100, 0x140, 0, 0x170, 0x1FB },
107 { 0x180, 0x100, 0x198, 0x100, 0x160, 0, 0x160, 0x1FA },
439 { 1, 0, 0x40, 2, 0x32, 2, 0, 5, 6, 0, 472, 329, 0, 0 },
440 { 1, 0, 0xC8, 2, 0x34, 1, 0x34, 0x37, 8, 0, 542, 48, 0, 0 },
441 { 1, 0, 0x40, 2, 2, 0, 0, 0, 0, 0, 90, 310, 0, 0 },
442 { 1, 0, 0x40, 2, 2, 0, 0, 0, 0, 0, 584, 768, 0, 0 },
443 { 1, 0, 0x40, 2, 2, 0, 0, 0, 0, 0, 1032, 512, 0, 0 },
444 { 1, 0, 0x40, 6, 0x33, 2, 0, 0xD, 6, 0, 579, 336, 0, 0 },
445 { 1, 0x64, 0x40, 6, 1, 0, 0, 0, 0, 0, 546, 340, 0, 0 },
446 { 1, 0, 0x48, 4, 0, 0, 0, 0, 0, 0, 517, 329, 393, 0 },
447 { 1, 0, 0x53, 4, 8, 0, 0, 0, 0, 0, 448, 290, 368, 0 },
448 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 192, 783, 783, 0 },
449 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 400, 263, 263, 0 },
450 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 672, 175, 175, 0 },
451 { 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 720, 199, 199, 0 },
452 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
455 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x2C9, 0x500, 0x290, 3, 0, 0, 0 },
456 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x2C9, 0x500, 0x300, 3, 0, 0, 0 },
457 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x2CC, 0x238, 0x444, 5, 0, 0, 0 },
458 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x2CB, 0x108, 0x12C, 3, 0x64, 0, 0 },
459 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_DOWN, 6, 0x1CE, 0xAA, 0, 0, 0, 0 },
460 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_UP, 6, 0x1BF, 0x112, 0, 0, 0, 0 },
461 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_DOWN, 6, 0x3B0, 0x16A, 0, 0, 0, 0 },
462 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_UP, 6, 0x3BF, 0x1D0, 0, 0, 0, 0 },
463 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_DOWN, 9, 0x380, 0x253, 0, 0, 0, 0 },
464 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_UP, 9, 0x38F, 0x2EA, 0, 0, 0, 0 },
465 { { {
SPECIAL_STORY_SINCE_DE_KNOWLEDGE, 1 }, {
CODES_END, 0 } },
SLOT_WARP1, 0x2E8, 0x240, 0xD0, 1, 0, 0x14, 1 },
466 { { {
SPECIAL_STORY_SINCE_DE_KNOWLEDGE, 1 }, {
CODES_END, 0 } },
SLOT_WARP1, 0x2E8, 0x240, 0xD0, 1, 0, 7, 1 },
467 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_DROP, 7, 0, 0, 0, 0, 0, 0 },
468 { { {
CODES_END, 0 }, {
CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
#define FLAG_OINKMON_CITIZENS_RESTORED
wstag435 Gale Tower: Airdramon spins the windmill and turns everyone back from Oinkmon; tested in 62 ...
#define SPECIAL_STORY_JUNGLE_SOUND_TO_AMATERASU_BRIDGE
GAME.progress is from STORY_JUNGLE_SOUND to STORY_AMATERASU_BRIDGE (PROGRESS_RANGES[0x12])
#define FLAG_SNOW_MOUNTAIN_TROOPER_FOUGHT
wstag696 (Snow Mountain): a Trooper says "You're suspicious." and starts a battle; set with it
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
@ STORY_MOVIE_BATTLES
WSTAG820, event 1080, with Snatchmon: each encounter plays MODE_BATTLE_MOVIE first.
#define SPECIAL_STORY_ASUKA_HEADQUARTERS_TO_OPERATION_SIGMA
GAME.progress is from STORY_ASUKA_HEADQUARTERS to STORY_OPERATION_SIGMA (PROGRESS_RANGES[0x13])
#define SPECIAL_STORY_SINCE_DE_KNOWLEDGE
GAME.progress is STORY_DE_KNOWLEDGE or later (PROGRESS_RANGES[0xD], to 0x63)
#define FLAG_CARD_BATTLE_WON
set by updateModeFlags on the way back from a card battle: 1 if the player won it (FLAGS_00....
#define FLAG_CARD_BATTLE_ENDED
set by updateModeFlags on the way back from a card battle; the talks that follow one test it and clea...
#define SPECIAL_STORY_JUNGLE_SOUND_TO_PRESIDENT_ARRESTED
GAME.progress is from STORY_JUNGLE_SOUND to STORY_PRESIDENT_ARRESTED (PROGRESS_RANGES[0x17])
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...