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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG696: Snow Mountain, North Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | STAGE_FILE 0x603 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV_0007. | |
Variables | |
| AreaBattle | area0Battle0 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 245, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 246, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 293, 14, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 333, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 187, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x51 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { (( 0xE ) << 8 | ( 0x51 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk4Conditions [] |
| u16 | actor2Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3E )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk3Conditions [] |
| u16 | actor3Talk4Conditions [] |
| u16 | actor3Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3E )) , 1, 0xFFFF } |
| u16 | actor3Talk5Conditions [] |
| u16 | actor3Talk5Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x31 )) , 1, 0xFFFF } |
| u16 | actor3Talk6Conditions [] |
| u16 | actor3Talk7Conditions [] |
| u16 | actor3Talk8Conditions [] |
| u16 | actor3Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3E )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor4Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor6Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF } |
| u16 | actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x52 )) , 0, 0xFFFF } |
| u16 | actor6Talk2Actions [] = { (( 0xE ) << 8 | ( 0x52 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor6Talk3Conditions [] |
| u16 | actor6Talk4Conditions [] |
| u16 | actor6Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3D )) , 1, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor7Talk0Actions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor7Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor7Talk3Conditions [] |
| u16 | actor7Talk4Conditions [] |
| u16 | actor7Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3D )) , 1, 0xFFFF } |
| u16 | actor7Talk5Conditions [] |
| u16 | actor7Talk5Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x30 )) , 1, 0xFFFF } |
| u16 | actor7Talk6Conditions [] |
| u16 | actor7Talk7Conditions [] |
| u16 | actor7Talk8Conditions [] |
| u16 | actor7Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3D )) , 1, 0xFFFF } |
| u16 | actor8Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor8Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor8Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor8Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] |
| u16 | actor10Conditions [] |
| u16 | actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] |
| u16 | actor13Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x31, 4, 656, 409, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x37, 5, 272, 825, 3 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x45, 6, 721, 569, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x45, 6, 721, 569, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x45, 6, 721, 569, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x45, 6, 721, 569, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x46, 7, 353, 320, 7 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x46, 7, 353, 320, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x46, 7, 353, 320, 7 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x46, 7, 353, 320, 7 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x9D, 8, 272, 825, 3 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x9D, 8, 272, 825, 3 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x9E, 9, 656, 409, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x9E, 9, 656, 409, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG696: Snow Mountain, North Sector.
On the Amaterasu server; its Asuka server twin is WSTAG695.
Definition in file wstag696.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 16 of file wstag696.c.
| #define STAGE_FILE 0x603 |
Definition at line 17 of file wstag696.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV_0007.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate
< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 20 of file wstag696.c.
| AreaBattle area0Battle0 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 40 of file wstag696.c.
| AreaBattle area0Battle1 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 41 of file wstag696.c.
| AreaBattle area0Battle2 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 42 of file wstag696.c.
| AreaBattle area0Battle3 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 43 of file wstag696.c.
| AreaBattle area0Battle4 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 44 of file wstag696.c.
| AreaBattle area0Battle5 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 45 of file wstag696.c.
| AreaBattle area0Battle6 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 46 of file wstag696.c.
| AreaBattle area0Battle7 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 47 of file wstag696.c.
| BattleList area0Battles |
Definition at line 48 of file wstag696.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag696.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag696.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag696.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag696.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag696.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag696.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 59 of file wstag696.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 60 of file wstag696.c.
| BattleList area1Battles |
Definition at line 61 of file wstag696.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag696.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag696.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag696.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag696.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag696.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag696.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag696.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag696.c.
| BattleList area2Battles |
Definition at line 74 of file wstag696.c.
| AreaBattle area3Battle0 = { 245, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag696.c.
| AreaBattle area3Battle1 = { 246, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag696.c.
| AreaBattle area3Battle2 = { 293, 14, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag696.c.
| AreaBattle area3Battle3 = { 333, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag696.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag696.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag696.c.
| AreaBattle area3Battle6 = { 187, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag696.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag696.c.
| BattleList area3Battles |
Definition at line 87 of file wstag696.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 95 of file wstag696.c.
Referenced by setupStage().
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 109 of file wstag696.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 110 of file wstag696.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF } |
Definition at line 111 of file wstag696.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x51 )) , 0, 0xFFFF } |
Definition at line 112 of file wstag696.c.
| u16 actor2Talk2Actions[] = { (( 0xE ) << 8 | ( 0x51 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF } |
Definition at line 113 of file wstag696.c.
| u16 actor2Talk3Conditions[] |
Definition at line 114 of file wstag696.c.
| u16 actor2Talk4Conditions[] |
Definition at line 121 of file wstag696.c.
| u16 actor2Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3E )) , 1, 0xFFFF } |
Definition at line 128 of file wstag696.c.
| u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 129 of file wstag696.c.
| u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 130 of file wstag696.c.
| u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 131 of file wstag696.c.
| u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 132 of file wstag696.c.
| u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 133 of file wstag696.c.
| u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 134 of file wstag696.c.
| u16 actor3Talk3Conditions[] |
Definition at line 135 of file wstag696.c.
| u16 actor3Talk4Conditions[] |
Definition at line 141 of file wstag696.c.
| u16 actor3Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3E )) , 1, 0xFFFF } |
Definition at line 148 of file wstag696.c.
| u16 actor3Talk5Conditions[] |
Definition at line 149 of file wstag696.c.
| u16 actor3Talk5Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x31 )) , 1, 0xFFFF } |
Definition at line 157 of file wstag696.c.
| u16 actor3Talk6Conditions[] |
Definition at line 158 of file wstag696.c.
| u16 actor3Talk7Conditions[] |
Definition at line 167 of file wstag696.c.
| u16 actor3Talk8Conditions[] |
Definition at line 177 of file wstag696.c.
| u16 actor3Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3E )) , 1, 0xFFFF } |
Definition at line 187 of file wstag696.c.
| u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 188 of file wstag696.c.
| u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 189 of file wstag696.c.
| u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 190 of file wstag696.c.
| u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 191 of file wstag696.c.
| u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 192 of file wstag696.c.
| u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 193 of file wstag696.c.
| u16 actor6Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 194 of file wstag696.c.
| u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF } |
Definition at line 195 of file wstag696.c.
| u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x52 )) , 0, 0xFFFF } |
Definition at line 196 of file wstag696.c.
| u16 actor6Talk2Actions[] = { (( 0xE ) << 8 | ( 0x52 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
Definition at line 197 of file wstag696.c.
| u16 actor6Talk3Conditions[] |
Definition at line 198 of file wstag696.c.
| u16 actor6Talk4Conditions[] |
Definition at line 205 of file wstag696.c.
| u16 actor6Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3D )) , 1, 0xFFFF } |
Definition at line 212 of file wstag696.c.
| u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 213 of file wstag696.c.
| u16 actor7Talk0Actions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 214 of file wstag696.c.
| u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 215 of file wstag696.c.
| u16 actor7Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 216 of file wstag696.c.
| u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 217 of file wstag696.c.
| u16 actor7Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 218 of file wstag696.c.
| u16 actor7Talk3Conditions[] |
Definition at line 219 of file wstag696.c.
| u16 actor7Talk4Conditions[] |
Definition at line 225 of file wstag696.c.
| u16 actor7Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3D )) , 1, 0xFFFF } |
Definition at line 232 of file wstag696.c.
| u16 actor7Talk5Conditions[] |
Definition at line 233 of file wstag696.c.
| u16 actor7Talk5Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x30 )) , 1, 0xFFFF } |
Definition at line 241 of file wstag696.c.
| u16 actor7Talk6Conditions[] |
Definition at line 242 of file wstag696.c.
| u16 actor7Talk7Conditions[] |
Definition at line 251 of file wstag696.c.
| u16 actor7Talk8Conditions[] |
Definition at line 261 of file wstag696.c.
| u16 actor7Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3D )) , 1, 0xFFFF } |
Definition at line 271 of file wstag696.c.
| u16 actor8Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 272 of file wstag696.c.
| u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 273 of file wstag696.c.
| u16 actor8Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 274 of file wstag696.c.
| u16 actor8Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 275 of file wstag696.c.
| u16 actor8Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 276 of file wstag696.c.
| FieldTalk actor0Talks[] |
Definition at line 277 of file wstag696.c.
| FieldTalk actor1Talks[] |
Definition at line 281 of file wstag696.c.
| FieldTalk actor2Talks[] |
Definition at line 285 of file wstag696.c.
| FieldTalk actor3Talks[] |
Definition at line 293 of file wstag696.c.
| FieldTalk actor4Talks[] |
Definition at line 305 of file wstag696.c.
| FieldTalk actor5Talks[] |
Definition at line 311 of file wstag696.c.
| FieldTalk actor6Talks[] |
Definition at line 315 of file wstag696.c.
| FieldTalk actor7Talks[] |
Definition at line 323 of file wstag696.c.
| FieldTalk actor8Talks[] |
Definition at line 335 of file wstag696.c.
| FieldTalk actor9Talks[] |
Definition at line 341 of file wstag696.c.
| FieldTalk actor10Talks[] |
Definition at line 345 of file wstag696.c.
| FieldTalk actor11Talks[] |
Definition at line 349 of file wstag696.c.
| FieldTalk actor12Talks[] |
Definition at line 353 of file wstag696.c.
| FieldTalk actor13Talks[] |
Definition at line 357 of file wstag696.c.
| u16 actor0Conditions[] |
Definition at line 361 of file wstag696.c.
| u16 actor1Conditions[] |
Definition at line 366 of file wstag696.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 371 of file wstag696.c.
| u16 actor3Conditions[] |
Definition at line 372 of file wstag696.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 377 of file wstag696.c.
| u16 actor5Conditions[] |
Definition at line 378 of file wstag696.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 383 of file wstag696.c.
| u16 actor7Conditions[] |
Definition at line 384 of file wstag696.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 389 of file wstag696.c.
| u16 actor9Conditions[] |
Definition at line 390 of file wstag696.c.
| u16 actor10Conditions[] |
Definition at line 395 of file wstag696.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 400 of file wstag696.c.
| u16 actor12Conditions[] |
Definition at line 401 of file wstag696.c.
| u16 actor13Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 406 of file wstag696.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x31, 4, 656, 409, 1 } |
Definition at line 407 of file wstag696.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x37, 5, 272, 825, 3 } |
Definition at line 408 of file wstag696.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 6, 721, 569, 1 } |
Definition at line 409 of file wstag696.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 6, 721, 569, 1 } |
Definition at line 410 of file wstag696.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 6, 721, 569, 1 } |
Definition at line 411 of file wstag696.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x45, 6, 721, 569, 1 } |
Definition at line 412 of file wstag696.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x46, 7, 353, 320, 7 } |
Definition at line 413 of file wstag696.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x46, 7, 353, 320, 7 } |
Definition at line 414 of file wstag696.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x46, 7, 353, 320, 7 } |
Definition at line 415 of file wstag696.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x46, 7, 353, 320, 7 } |
Definition at line 416 of file wstag696.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9D, 8, 272, 825, 3 } |
Definition at line 417 of file wstag696.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 8, 272, 825, 3 } |
Definition at line 418 of file wstag696.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9E, 9, 656, 409, 1 } |
Definition at line 419 of file wstag696.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9E, 9, 656, 409, 1 } |
Definition at line 420 of file wstag696.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 438 of file wstag696.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 454 of file wstag696.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 470 of file wstag696.c.