Digimon World 3 decomp
The European version, SLES_039.36
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wstag696.c File Reference

WSTAG696: Snow Mountain, North Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag696.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define STAGE_FILE   0x603
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0007.
 

Variables

AreaBattle area0Battle0 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 245, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 246, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 293, 14, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 333, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 187, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF }
 
u16 actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x51 )) , 0, 0xFFFF }
 
u16 actor2Talk2Actions [] = { (( 0xE ) << 8 | ( 0x51 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF }
 
u16 actor2Talk3Conditions []
 
u16 actor2Talk4Conditions []
 
u16 actor2Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3E )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk3Conditions []
 
u16 actor3Talk4Conditions []
 
u16 actor3Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3E )) , 1, 0xFFFF }
 
u16 actor3Talk5Conditions []
 
u16 actor3Talk5Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x31 )) , 1, 0xFFFF }
 
u16 actor3Talk6Conditions []
 
u16 actor3Talk7Conditions []
 
u16 actor3Talk8Conditions []
 
u16 actor3Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3E )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor4Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor6Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF }
 
u16 actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x52 )) , 0, 0xFFFF }
 
u16 actor6Talk2Actions [] = { (( 0xE ) << 8 | ( 0x52 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor6Talk3Conditions []
 
u16 actor6Talk4Conditions []
 
u16 actor6Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3D )) , 1, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor7Talk0Actions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor7Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor7Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor7Talk3Conditions []
 
u16 actor7Talk4Conditions []
 
u16 actor7Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3D )) , 1, 0xFFFF }
 
u16 actor7Talk5Conditions []
 
u16 actor7Talk5Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x30 )) , 1, 0xFFFF }
 
u16 actor7Talk6Conditions []
 
u16 actor7Talk7Conditions []
 
u16 actor7Talk8Conditions []
 
u16 actor7Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3D )) , 1, 0xFFFF }
 
u16 actor8Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor8Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor8Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor8Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor3Conditions []
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor5Conditions []
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor7Conditions []
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor9Conditions []
 
u16 actor10Conditions []
 
u16 actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor12Conditions []
 
u16 actor13Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x31, 4, 656, 409, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x37, 5, 272, 825, 3 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 6, 721, 569, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 6, 721, 569, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 6, 721, 569, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x45, 6, 721, 569, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x46, 7, 353, 320, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x46, 7, 353, 320, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x46, 7, 353, 320, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x46, 7, 353, 320, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9D, 8, 272, 825, 3 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 8, 272, 825, 3 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9E, 9, 656, 409, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9E, 9, 656, 409, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG696: Snow Mountain, North Sector.

On the Amaterasu server; its Asuka server twin is WSTAG695.

Definition in file wstag696.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 16 of file wstag696.c.

◆ STAGE_FILE

#define STAGE_FILE   0x603

Definition at line 17 of file wstag696.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0007.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate

< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 20 of file wstag696.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 40 of file wstag696.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 41 of file wstag696.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag696.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 184, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag696.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag696.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag696.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag696.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 160, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag696.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag696.c:47
AreaBattle area0Battle1
Definition wstag696.c:41
AreaBattle area0Battle6
Definition wstag696.c:46
AreaBattle area0Battle3
Definition wstag696.c:43
AreaBattle area0Battle5
Definition wstag696.c:45
AreaBattle area0Battle0
Definition wstag696.c:40
AreaBattle area0Battle2
Definition wstag696.c:42
AreaBattle area0Battle4
Definition wstag696.c:44

Definition at line 48 of file wstag696.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag696.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag696.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag696.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag696.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag696.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag696.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag696.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag696.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag696.c:59
AreaBattle area1Battle2
Definition wstag696.c:55
AreaBattle area1Battle4
Definition wstag696.c:57
AreaBattle area1Battle5
Definition wstag696.c:58
AreaBattle area1Battle3
Definition wstag696.c:56
AreaBattle area1Battle0
Definition wstag696.c:53
AreaBattle area1Battle1
Definition wstag696.c:54
AreaBattle area1Battle7
Definition wstag696.c:60

Definition at line 61 of file wstag696.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag696.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag696.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag696.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag696.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag696.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag696.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag696.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag696.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag696.c:73
AreaBattle area2Battle6
Definition wstag696.c:72
AreaBattle area2Battle0
Definition wstag696.c:66
AreaBattle area2Battle4
Definition wstag696.c:70
AreaBattle area2Battle2
Definition wstag696.c:68
AreaBattle area2Battle1
Definition wstag696.c:67
AreaBattle area2Battle5
Definition wstag696.c:71
AreaBattle area2Battle3
Definition wstag696.c:69

Definition at line 74 of file wstag696.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 245, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag696.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 246, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag696.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 293, 14, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag696.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 333, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag696.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag696.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag696.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 187, 14, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag696.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag696.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag696.c:83
AreaBattle area3Battle3
Definition wstag696.c:82
AreaBattle area3Battle0
Definition wstag696.c:79
AreaBattle area3Battle2
Definition wstag696.c:81
AreaBattle area3Battle1
Definition wstag696.c:80
AreaBattle area3Battle6
Definition wstag696.c:85
AreaBattle area3Battle5
Definition wstag696.c:84
AreaBattle area3Battle7
Definition wstag696.c:86

Definition at line 87 of file wstag696.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag696.c:87
BattleList area1Battles
Definition wstag696.c:61
BattleList area2Battles
Definition wstag696.c:74
BattleList area0Battles
Definition wstag696.c:48

Definition at line 92 of file wstag696.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x14C, 0x1C8, 0x30, 0xC8, 0x170, 0x1FE },
{ 0x140, 0x100, 0x154, 0x1C8, 0x50, 0xC8, 0x170, 0x1FD },
{ 0x180, 0x100, 0x180, 0x100, 0x100, 0, 0x170, 0x1FC },
{ 0x180, 0x100, 0x188, 0x100, 0x120, 0, 0x160, 0x1FB },
{ 0x180, 0x100, 0x190, 0x100, 0x140, 0, 0x170, 0x1FB },
{ 0x180, 0x100, 0x198, 0x100, 0x160, 0, 0x160, 0x1FA },
}

Definition at line 95 of file wstag696.c.

Referenced by setupStage().

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 109 of file wstag696.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 110 of file wstag696.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF }

Definition at line 111 of file wstag696.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x51 )) , 0, 0xFFFF }

Definition at line 112 of file wstag696.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { (( 0xE ) << 8 | ( 0x51 )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF }

Definition at line 113 of file wstag696.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 0xB )) , 1,
(( 0xE ) << 8 | ( 0x51 )) , 1,
(0x7200 | ( 0xD )) , 0,
0xFFFF ,
}

Definition at line 114 of file wstag696.c.

◆ actor2Talk4Conditions

u16 actor2Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 0xB )) , 1,
(( 0xE ) << 8 | ( 0x51 )) , 1,
(0x7200 | ( 0xD )) , 1,
0xFFFF ,
}

Definition at line 121 of file wstag696.c.

◆ actor2Talk4Actions

u16 actor2Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3E )) , 1, 0xFFFF }

Definition at line 128 of file wstag696.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 129 of file wstag696.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 130 of file wstag696.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 131 of file wstag696.c.

◆ actor3Talk1Actions

u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 132 of file wstag696.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 133 of file wstag696.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 134 of file wstag696.c.

◆ actor3Talk3Conditions

u16 actor3Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 8 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 135 of file wstag696.c.

◆ actor3Talk4Conditions

u16 actor3Talk4Conditions[]
Initial value:
= {
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7200 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 141 of file wstag696.c.

◆ actor3Talk4Actions

u16 actor3Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3E )) , 1, 0xFFFF }

Definition at line 148 of file wstag696.c.

◆ actor3Talk5Conditions

u16 actor3Talk5Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 0x31 )) , 0,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 149 of file wstag696.c.

◆ actor3Talk5Actions

u16 actor3Talk5Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x31 )) , 1, 0xFFFF }

Definition at line 157 of file wstag696.c.

◆ actor3Talk6Conditions

u16 actor3Talk6Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
(( 0xE ) << 8 | ( 0x31 )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 158 of file wstag696.c.

◆ actor3Talk7Conditions

u16 actor3Talk7Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 0x31 )) , 1,
(0x7200 | ( 0xB )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 167 of file wstag696.c.

◆ actor3Talk8Conditions

u16 actor3Talk8Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 0xB )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(( 0xE ) << 8 | ( 0x31 )) , 1,
(0x7200 | ( 8 )) , 1,
0xFFFF ,
}

Definition at line 177 of file wstag696.c.

◆ actor3Talk8Actions

u16 actor3Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3E )) , 1, 0xFFFF }

Definition at line 187 of file wstag696.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 188 of file wstag696.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 189 of file wstag696.c.

◆ actor4Talk1Actions

u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 190 of file wstag696.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 191 of file wstag696.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 192 of file wstag696.c.

◆ actor6Talk0Conditions

u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 193 of file wstag696.c.

◆ actor6Talk0Actions

u16 actor6Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 194 of file wstag696.c.

◆ actor6Talk1Conditions

u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF }

Definition at line 195 of file wstag696.c.

◆ actor6Talk2Conditions

u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x52 )) , 0, 0xFFFF }

Definition at line 196 of file wstag696.c.

◆ actor6Talk2Actions

u16 actor6Talk2Actions[] = { (( 0xE ) << 8 | ( 0x52 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 197 of file wstag696.c.

◆ actor6Talk3Conditions

u16 actor6Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0xB )) , 1,
(( 0xE ) << 8 | ( 0x52 )) , 1,
(0x7200 | ( 0xD )) , 0,
0xFFFF ,
}

Definition at line 198 of file wstag696.c.

◆ actor6Talk4Conditions

u16 actor6Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0xB )) , 1,
(( 0xE ) << 8 | ( 0x52 )) , 1,
(0x7200 | ( 0xD )) , 1,
0xFFFF ,
}

Definition at line 205 of file wstag696.c.

◆ actor6Talk4Actions

u16 actor6Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3D )) , 1, 0xFFFF }

Definition at line 212 of file wstag696.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 213 of file wstag696.c.

◆ actor7Talk0Actions

u16 actor7Talk0Actions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 214 of file wstag696.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 215 of file wstag696.c.

◆ actor7Talk1Actions

u16 actor7Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 216 of file wstag696.c.

◆ actor7Talk2Conditions

u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 217 of file wstag696.c.

◆ actor7Talk2Actions

u16 actor7Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 218 of file wstag696.c.

◆ actor7Talk3Conditions

u16 actor7Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 8 )) , 0,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 219 of file wstag696.c.

◆ actor7Talk4Conditions

u16 actor7Talk4Conditions[]
Initial value:
= {
(0x7200 | ( 0xA )) , 0,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 225 of file wstag696.c.

◆ actor7Talk4Actions

u16 actor7Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3D )) , 1, 0xFFFF }

Definition at line 232 of file wstag696.c.

◆ actor7Talk5Conditions

u16 actor7Talk5Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 0x30 )) , 0,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 233 of file wstag696.c.

◆ actor7Talk5Actions

u16 actor7Talk5Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x30 )) , 1, 0xFFFF }

Definition at line 241 of file wstag696.c.

◆ actor7Talk6Conditions

u16 actor7Talk6Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
(( 0xE ) << 8 | ( 0x30 )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 242 of file wstag696.c.

◆ actor7Talk7Conditions

u16 actor7Talk7Conditions[]
Initial value:
= {
(0x7200 | ( 0xB )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(( 0xE ) << 8 | ( 0x30 )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 251 of file wstag696.c.

◆ actor7Talk8Conditions

u16 actor7Talk8Conditions[]
Initial value:
= {
(0x7200 | ( 0xB )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(( 0xE ) << 8 | ( 0x30 )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 261 of file wstag696.c.

◆ actor7Talk8Actions

u16 actor7Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3D )) , 1, 0xFFFF }

Definition at line 271 of file wstag696.c.

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 272 of file wstag696.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 273 of file wstag696.c.

◆ actor8Talk1Actions

u16 actor8Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 274 of file wstag696.c.

◆ actor8Talk2Conditions

u16 actor8Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 275 of file wstag696.c.

◆ actor8Talk2Actions

u16 actor8Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 276 of file wstag696.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x264 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 277 of file wstag696.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x266 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 281 of file wstag696.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0x24E },
{ actor2Talk3Conditions, ((void *)0) , 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag696.c:111
u16 actor2Talk3Conditions[]
Definition wstag696.c:114
u16 actor2Talk4Actions[]
Definition wstag696.c:128
u16 actor2Talk0Actions[]
Definition wstag696.c:110
u16 actor2Talk2Conditions[]
Definition wstag696.c:112
u16 actor2Talk0Conditions[]
Definition wstag696.c:109
u16 actor2Talk2Actions[]
Definition wstag696.c:113
u16 actor2Talk4Conditions[]
Definition wstag696.c:121

Definition at line 285 of file wstag696.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk3Conditions, ((void *)0) , 0x245 },
{ actor3Talk6Conditions, ((void *)0) , 0x248 },
{ actor3Talk7Conditions, ((void *)0) , 0x24B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk3Conditions[]
Definition wstag696.c:135
u16 actor3Talk4Conditions[]
Definition wstag696.c:141
u16 actor3Talk4Actions[]
Definition wstag696.c:148
u16 actor3Talk8Conditions[]
Definition wstag696.c:177
u16 actor3Talk0Conditions[]
Definition wstag696.c:129
u16 actor3Talk8Actions[]
Definition wstag696.c:187
u16 actor3Talk2Conditions[]
Definition wstag696.c:133
u16 actor3Talk1Conditions[]
Definition wstag696.c:131
u16 actor3Talk6Conditions[]
Definition wstag696.c:158
u16 actor3Talk1Actions[]
Definition wstag696.c:132
u16 actor3Talk2Actions[]
Definition wstag696.c:134
u16 actor3Talk5Conditions[]
Definition wstag696.c:149
u16 actor3Talk5Actions[]
Definition wstag696.c:157
u16 actor3Talk7Conditions[]
Definition wstag696.c:167
u16 actor3Talk0Actions[]
Definition wstag696.c:130

Definition at line 293 of file wstag696.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk0Conditions, ((void *)0) , 0x39B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk1Actions[]
Definition wstag696.c:190
u16 actor4Talk2Actions[]
Definition wstag696.c:192
u16 actor4Talk1Conditions[]
Definition wstag696.c:189
u16 actor4Talk0Conditions[]
Definition wstag696.c:188
u16 actor4Talk2Conditions[]
Definition wstag696.c:191

Definition at line 305 of file wstag696.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x24B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 311 of file wstag696.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ actor6Talk1Conditions, ((void *)0) , 0x22E },
{ actor6Talk3Conditions, ((void *)0) , 0x228 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk0Actions[]
Definition wstag696.c:194
u16 actor6Talk4Actions[]
Definition wstag696.c:212
u16 actor6Talk1Conditions[]
Definition wstag696.c:195
u16 actor6Talk2Conditions[]
Definition wstag696.c:196
u16 actor6Talk2Actions[]
Definition wstag696.c:197
u16 actor6Talk3Conditions[]
Definition wstag696.c:198
u16 actor6Talk0Conditions[]
Definition wstag696.c:193
u16 actor6Talk4Conditions[]
Definition wstag696.c:205

Definition at line 315 of file wstag696.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk3Conditions, ((void *)0) , 0x225 },
{ actor7Talk6Conditions, ((void *)0) , 0x228 },
{ actor7Talk7Conditions, ((void *)0) , 0x22C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag696.c:215
u16 actor7Talk4Conditions[]
Definition wstag696.c:225
u16 actor7Talk8Actions[]
Definition wstag696.c:271
u16 actor7Talk5Conditions[]
Definition wstag696.c:233
u16 actor7Talk2Conditions[]
Definition wstag696.c:217
u16 actor7Talk4Actions[]
Definition wstag696.c:232
u16 actor7Talk0Conditions[]
Definition wstag696.c:213
u16 actor7Talk0Actions[]
Definition wstag696.c:214
u16 actor7Talk6Conditions[]
Definition wstag696.c:242
u16 actor7Talk8Conditions[]
Definition wstag696.c:261
u16 actor7Talk1Actions[]
Definition wstag696.c:216
u16 actor7Talk7Conditions[]
Definition wstag696.c:251
u16 actor7Talk5Actions[]
Definition wstag696.c:241
u16 actor7Talk3Conditions[]
Definition wstag696.c:219
u16 actor7Talk2Actions[]
Definition wstag696.c:218

Definition at line 323 of file wstag696.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk0Conditions, ((void *)0) , 0x39D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk1Conditions[]
Definition wstag696.c:273
u16 actor8Talk2Conditions[]
Definition wstag696.c:275
u16 actor8Talk1Actions[]
Definition wstag696.c:274
u16 actor8Talk2Actions[]
Definition wstag696.c:276
u16 actor8Talk0Conditions[]
Definition wstag696.c:272

Definition at line 335 of file wstag696.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x24B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 341 of file wstag696.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x267 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 345 of file wstag696.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x267 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 349 of file wstag696.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x265 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 353 of file wstag696.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x265 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 357 of file wstag696.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 361 of file wstag696.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 366 of file wstag696.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 371 of file wstag696.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 372 of file wstag696.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 377 of file wstag696.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 378 of file wstag696.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 383 of file wstag696.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x7000 | ( 0x19 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 384 of file wstag696.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 389 of file wstag696.c.

◆ actor9Conditions

u16 actor9Conditions[]
Initial value:
= {
(0x7000 | ( 0x19 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
0xFFFF ,
}

Definition at line 390 of file wstag696.c.

◆ actor10Conditions

u16 actor10Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 395 of file wstag696.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 400 of file wstag696.c.

◆ actor12Conditions

u16 actor12Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 401 of file wstag696.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 406 of file wstag696.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x31, 4, 656, 409, 1 }

Definition at line 407 of file wstag696.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x37, 5, 272, 825, 3 }

Definition at line 408 of file wstag696.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 6, 721, 569, 1 }

Definition at line 409 of file wstag696.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 6, 721, 569, 1 }

Definition at line 410 of file wstag696.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 6, 721, 569, 1 }

Definition at line 411 of file wstag696.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x45, 6, 721, 569, 1 }

Definition at line 412 of file wstag696.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x46, 7, 353, 320, 7 }

Definition at line 413 of file wstag696.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x46, 7, 353, 320, 7 }

Definition at line 414 of file wstag696.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x46, 7, 353, 320, 7 }

Definition at line 415 of file wstag696.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x46, 7, 353, 320, 7 }

Definition at line 416 of file wstag696.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9D, 8, 272, 825, 3 }

Definition at line 417 of file wstag696.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 8, 272, 825, 3 }

Definition at line 418 of file wstag696.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9E, 9, 656, 409, 1 }

Definition at line 419 of file wstag696.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9E, 9, 656, 409, 1 }

Definition at line 420 of file wstag696.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag696.c:407
FieldActorEntry actor6
Definition wstag696.c:413
FieldActorEntry actor5
Definition wstag696.c:412
FieldActorEntry actor2
Definition wstag696.c:409
FieldActorEntry actor10
Definition wstag696.c:417
FieldActorEntry actor4
Definition wstag696.c:411
FieldActorEntry actor8
Definition wstag696.c:415
FieldActorEntry actor9
Definition wstag696.c:416
FieldActorEntry actor12
Definition wstag696.c:419
FieldActorEntry actor7
Definition wstag696.c:414
FieldActorEntry actor13
Definition wstag696.c:420
FieldActorEntry actor11
Definition wstag696.c:418
FieldActorEntry actor1
Definition wstag696.c:408
FieldActorEntry actor3
Definition wstag696.c:410

Definition at line 421 of file wstag696.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0x32, 2, 0, 5, 6, 0, 472, 329, 0, 0 },
{ 1, 0, 0xC8, 2, 0x34, 1, 0x34, 0x37, 8, 0, 542, 48, 0, 0 },
{ 1, 0, 0x40, 2, 2, 0, 0, 0, 0, 0, 90, 310, 0, 0 },
{ 1, 0, 0x40, 2, 2, 0, 0, 0, 0, 0, 584, 768, 0, 0 },
{ 1, 0, 0x40, 2, 2, 0, 0, 0, 0, 0, 1032, 512, 0, 0 },
{ 1, 0, 0x40, 6, 0x33, 2, 0, 0xD, 6, 0, 579, 336, 0, 0 },
{ 1, 0x64, 0x40, 6, 1, 0, 0, 0, 0, 0, 546, 340, 0, 0 },
{ 1, 0, 0x48, 4, 0, 0, 0, 0, 0, 0, 517, 329, 393, 0 },
{ 1, 0, 0x53, 4, 8, 0, 0, 0, 0, 0, 448, 290, 368, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 192, 783, 783, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 400, 263, 263, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 672, 175, 175, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 720, 199, 199, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 438 of file wstag696.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2C9, 0x500, 0x290, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2C9, 0x500, 0x300, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2CC, 0x238, 0x444, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2CB, 0x108, 0x12C, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x1CE, 0xAA, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x1BF, 0x112, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x3B0, 0x16A, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x3BF, 0x1D0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 9, 0x380, 0x253, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 9, 0x38F, 0x2EA, 0, 0, 0, 0 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 0x14, 1 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 7, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 7, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 454 of file wstag696.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0007.
Definition wstag696.c:20

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 470 of file wstag696.c.