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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG650: Mirage Hall, West Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
| #define | STAGE_FILE 0x54E |
Functions | |
| void | endEvent1458 (void) |
| After event 1458, with Guardromon: applies 0x7C15, an action that does nothing (applyAction's mode changes 0x7C are only 0 and 1) | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0020; BGM_0029 instead at story steps 0x27 to 0x28 and 0xF to 0x17. | |
Variables | |
| s16 | script1458 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 216, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] = { 0x7A2D, 1, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (0x9000 | ( 0x12 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { 0x7A0A, 1, 0xFFFF } |
| u16 | actor13Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor13Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor13Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor13Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor13Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor14Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor14Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor14Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor15Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor15Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor15Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor15Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor15Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor16Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor16Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor16Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor16Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor16Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor17Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor17Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor17Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor17Talk1Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor17Talk2Conditions [] |
| u16 | actor17Talk3Conditions [] |
| u16 | actor17Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor18Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor18Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor18Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor18Talk2Conditions [] |
| u16 | actor18Talk2Actions [] |
| u16 | actor18Talk3Conditions [] |
| u16 | actor18Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor20Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor20Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor20Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor20Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1A )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| FieldTalk | actor18Talks [] |
| FieldTalk | actor19Talks [] |
| FieldTalk | actor20Talks [] |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_BYAKKO_BADGE )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_LISA_SAVED )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x6000 | ( STORY_BYAKKO_BADGE )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x6000 | ( STORY_LISA_SAVED )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] |
| u16 | actor14Conditions [] |
| u16 | actor15Conditions [] |
| u16 | actor16Conditions [] |
| u16 | actor17Conditions [] |
| u16 | actor18Conditions [] |
| u16 | actor19Conditions [] |
| u16 | actor20Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 321, 593, 1 } |
| FieldActorEntry | actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 183, 281, 7 } |
| FieldActorEntry | actor2 = { ((void *)0) , actor2Talks, 0x17, 6, 528, 305, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x20, 7, 353, 442, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x20, 7, 353, 442, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x20, 7, 353, 442, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x20, 7, 353, 442, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x20, 7, 353, 442, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x30, 8, 537, 493, 7 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x30, 8, 537, 493, 7 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x30, 8, 537, 493, 7 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x30, 8, 537, 493, 7 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x30, 8, 537, 493, 7 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x33, 9, 401, 529, 7 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x33, 9, 401, 529, 7 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x33, 9, 401, 529, 7 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x33, 9, 401, 529, 7 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x33, 9, 401, 529, 7 } |
| FieldActorEntry | actor18 = { actor18Conditions, actor18Talks, 0x33, 9, 401, 529, 7 } |
| FieldActorEntry | actor19 = { actor19Conditions, actor19Talks, 0x33, 9, 401, 529, 7 } |
| FieldActorEntry | actor20 = { actor20Conditions, actor20Talks, 0x9D, 0xA, 401, 529, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG650: Mirage Hall, West Sector.
Definition in file wstag650.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
Definition at line 24 of file wstag650.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
Definition at line 25 of file wstag650.c.
| #define STAGE_FILE 0x54E |
Definition at line 26 of file wstag650.c.
| void endEvent1458 | ( | void | ) |
After event 1458, with Guardromon: applies 0x7C15, an action that does nothing (applyAction's mode changes 0x7C are only 0 and 1)
Definition at line 15 of file wstag650.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0020; BGM_0029 instead at story steps 0x27 to 0x28 and 0xF to 0x17.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0020: the Mirage Hall and Mirage Room
< BGM_0020: the Mirage Hall and Mirage Room
< a cell's value: a direction (3 bits) and a StageSlot (5)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 32 of file wstag650.c.
| s16 script1458[] |
Definition at line 60 of file wstag650.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag650.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag650.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 90 of file wstag650.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 91 of file wstag650.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 92 of file wstag650.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 93 of file wstag650.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 94 of file wstag650.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 95 of file wstag650.c.
| BattleList area0Battles |
Definition at line 96 of file wstag650.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 101 of file wstag650.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 102 of file wstag650.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 103 of file wstag650.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 104 of file wstag650.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 105 of file wstag650.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 106 of file wstag650.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 107 of file wstag650.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 108 of file wstag650.c.
| BattleList area1Battles |
Definition at line 109 of file wstag650.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 114 of file wstag650.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 115 of file wstag650.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 116 of file wstag650.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 117 of file wstag650.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 118 of file wstag650.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 119 of file wstag650.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 120 of file wstag650.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 121 of file wstag650.c.
| BattleList area2Battles |
Definition at line 122 of file wstag650.c.
| AreaBattle area3Battle0 = { 216, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 127 of file wstag650.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 128 of file wstag650.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 129 of file wstag650.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag650.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag650.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag650.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag650.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 134 of file wstag650.c.
| BattleList area3Battles |
Definition at line 135 of file wstag650.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 143 of file wstag650.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { 0x7A2D, 1, 0xFFFF } |
Definition at line 158 of file wstag650.c.
| u16 actor1Talk0Actions[] = { (0x9000 | ( 0x12 )) , 1, 0xFFFF } |
Definition at line 159 of file wstag650.c.
| u16 actor2Talk0Actions[] = { 0x7A0A, 1, 0xFFFF } |
Definition at line 160 of file wstag650.c.
| u16 actor13Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 161 of file wstag650.c.
| u16 actor13Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 162 of file wstag650.c.
| u16 actor13Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 163 of file wstag650.c.
| u16 actor13Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 164 of file wstag650.c.
| u16 actor13Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 165 of file wstag650.c.
| u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 166 of file wstag650.c.
| u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 167 of file wstag650.c.
| u16 actor14Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 168 of file wstag650.c.
| u16 actor14Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 169 of file wstag650.c.
| u16 actor14Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 170 of file wstag650.c.
| u16 actor15Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 171 of file wstag650.c.
| u16 actor15Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 172 of file wstag650.c.
| u16 actor15Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 173 of file wstag650.c.
| u16 actor15Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 174 of file wstag650.c.
| u16 actor15Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 175 of file wstag650.c.
| u16 actor16Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 176 of file wstag650.c.
| u16 actor16Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 177 of file wstag650.c.
| u16 actor16Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 178 of file wstag650.c.
| u16 actor16Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 179 of file wstag650.c.
| u16 actor16Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 180 of file wstag650.c.
| u16 actor17Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 181 of file wstag650.c.
| u16 actor17Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 182 of file wstag650.c.
| u16 actor17Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 183 of file wstag650.c.
| u16 actor17Talk1Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 184 of file wstag650.c.
| u16 actor17Talk2Conditions[] |
Definition at line 185 of file wstag650.c.
| u16 actor17Talk3Conditions[] |
Definition at line 191 of file wstag650.c.
| u16 actor17Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 197 of file wstag650.c.
| u16 actor18Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 198 of file wstag650.c.
| u16 actor18Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 199 of file wstag650.c.
| u16 actor18Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 200 of file wstag650.c.
| u16 actor18Talk2Conditions[] |
Definition at line 201 of file wstag650.c.
| u16 actor18Talk2Actions[] |
Definition at line 207 of file wstag650.c.
| u16 actor18Talk3Conditions[] |
Definition at line 214 of file wstag650.c.
| u16 actor18Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 220 of file wstag650.c.
| u16 actor20Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 221 of file wstag650.c.
| u16 actor20Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 222 of file wstag650.c.
| u16 actor20Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 223 of file wstag650.c.
| u16 actor20Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 224 of file wstag650.c.
| FieldTalk actor0Talks[] |
Definition at line 225 of file wstag650.c.
| FieldTalk actor1Talks[] |
Definition at line 229 of file wstag650.c.
| FieldTalk actor2Talks[] |
Definition at line 233 of file wstag650.c.
| FieldTalk actor3Talks[] |
Definition at line 237 of file wstag650.c.
| FieldTalk actor4Talks[] |
Definition at line 241 of file wstag650.c.
| FieldTalk actor5Talks[] |
Definition at line 245 of file wstag650.c.
| FieldTalk actor6Talks[] |
Definition at line 249 of file wstag650.c.
| FieldTalk actor7Talks[] |
Definition at line 253 of file wstag650.c.
| FieldTalk actor8Talks[] |
Definition at line 257 of file wstag650.c.
| FieldTalk actor9Talks[] |
Definition at line 261 of file wstag650.c.
| FieldTalk actor10Talks[] |
Definition at line 265 of file wstag650.c.
| FieldTalk actor11Talks[] |
Definition at line 269 of file wstag650.c.
| FieldTalk actor12Talks[] |
Definition at line 273 of file wstag650.c.
| FieldTalk actor13Talks[] |
Definition at line 277 of file wstag650.c.
| FieldTalk actor14Talks[] |
Definition at line 283 of file wstag650.c.
| FieldTalk actor15Talks[] |
Definition at line 289 of file wstag650.c.
| FieldTalk actor16Talks[] |
Definition at line 295 of file wstag650.c.
| FieldTalk actor17Talks[] |
Definition at line 301 of file wstag650.c.
| FieldTalk actor18Talks[] |
Definition at line 308 of file wstag650.c.
| FieldTalk actor19Talks[] |
Definition at line 315 of file wstag650.c.
| FieldTalk actor20Talks[] |
Definition at line 319 of file wstag650.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
Definition at line 325 of file wstag650.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF } |
Definition at line 326 of file wstag650.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_BYAKKO_BADGE )) , 1, 0xFFFF } |
Definition at line 327 of file wstag650.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 328 of file wstag650.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_LISA_SAVED )) , 1, 0xFFFF } |
Definition at line 329 of file wstag650.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
Definition at line 330 of file wstag650.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF } |
Definition at line 331 of file wstag650.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_BYAKKO_BADGE )) , 1, 0xFFFF } |
Definition at line 332 of file wstag650.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_LISA_SAVED )) , 1, 0xFFFF } |
Definition at line 333 of file wstag650.c.
| u16 actor12Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 334 of file wstag650.c.
| u16 actor13Conditions[] |
Definition at line 335 of file wstag650.c.
| u16 actor14Conditions[] |
Definition at line 342 of file wstag650.c.
| u16 actor15Conditions[] |
Definition at line 349 of file wstag650.c.
| u16 actor16Conditions[] |
Definition at line 356 of file wstag650.c.
| u16 actor17Conditions[] |
Definition at line 363 of file wstag650.c.
| u16 actor18Conditions[] |
Definition at line 370 of file wstag650.c.
| u16 actor19Conditions[] |
Definition at line 377 of file wstag650.c.
| u16 actor20Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 383 of file wstag650.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 321, 593, 1 } |
Definition at line 384 of file wstag650.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 183, 281, 7 } |
Definition at line 385 of file wstag650.c.
| FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x17, 6, 528, 305, 7 } |
Definition at line 386 of file wstag650.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x20, 7, 353, 442, 1 } |
Definition at line 387 of file wstag650.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x20, 7, 353, 442, 1 } |
Definition at line 388 of file wstag650.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x20, 7, 353, 442, 1 } |
Definition at line 389 of file wstag650.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x20, 7, 353, 442, 1 } |
Definition at line 390 of file wstag650.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x20, 7, 353, 442, 1 } |
Definition at line 391 of file wstag650.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x30, 8, 537, 493, 7 } |
Definition at line 392 of file wstag650.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x30, 8, 537, 493, 7 } |
Definition at line 393 of file wstag650.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x30, 8, 537, 493, 7 } |
Definition at line 394 of file wstag650.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x30, 8, 537, 493, 7 } |
Definition at line 395 of file wstag650.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x30, 8, 537, 493, 7 } |
Definition at line 396 of file wstag650.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x33, 9, 401, 529, 7 } |
Definition at line 397 of file wstag650.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x33, 9, 401, 529, 7 } |
Definition at line 398 of file wstag650.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x33, 9, 401, 529, 7 } |
Definition at line 399 of file wstag650.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x33, 9, 401, 529, 7 } |
Definition at line 400 of file wstag650.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x33, 9, 401, 529, 7 } |
Definition at line 401 of file wstag650.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x33, 9, 401, 529, 7 } |
Definition at line 402 of file wstag650.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x33, 9, 401, 529, 7 } |
Definition at line 403 of file wstag650.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x9D, 0xA, 401, 529, 7 } |
Definition at line 404 of file wstag650.c.
| FieldActorEntry* stageActors[] |
Definition at line 405 of file wstag650.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 429 of file wstag650.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 451 of file wstag650.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 470 of file wstag650.c.
| FieldEvent stageEvents[] |
Definition at line 473 of file wstag650.c.
Referenced by setupStage().