96 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
97 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
98 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
99 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
100 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
101 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
102 { 0x140, 0x100, 0x178, 0x100, 0xE0, 0, 0x150, 0x1FF },
103 { 0x140, 0x100, 0x158, 0x100, 0x60, 0, 0x160, 0x1FF },
104 { 0x140, 0x100, 0x160, 0x100, 0x80, 0, 0x170, 0x1FF },
105 { 0x140, 0x100, 0x168, 0x100, 0xA0, 0, 0x150, 0x1FE },
106 { 0x140, 0x100, 0x170, 0x100, 0xC0, 0, 0x160, 0x1FE },
107 { 0x140, 0x100, 0x140, 0x120, 0, 0x20, 0x170, 0x1FE },
108 { 0x140, 0x100, 0x148, 0x120, 0x20, 0x20, 0x150, 0x1FD },
109 { 0x140, 0x100, 0x150, 0x120, 0x40, 0x20, 0x160, 0x1FD },
221 { 1, 0, 0x40, 6, 0x32, 2, 0, 5, 6, 0, 277, 252, 0, 0 },
222 { 1, 0, 0x40, 6, 0x33, 2, 0, 5, 6, 0, 405, 317, 0, 0 },
223 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
#define SPECIAL_GAIN_8500_BIT
an action: gives the player 8500 BIT (MONEY_GAINS[7])
@ STORY_START
a new game; WSTAG780's event 0, where Junior meets Ivy and Teddy at the Online Center in the real wor...
#define FLAG_DUCT_ROOM_01_ARMOR_CHIP_FOUND
wstag586: chest that gives the Armor Chip, "I got" text; its conditions test it 0
#define SPECIAL_SHOW_ITEM_GET_ICON
an action: the player's icon plays its animation 3 with SOUND_ITEM_GET (FIELD_COMMAND_ICON3); the tal...
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...