Digimon World 3 decomp
The European version, SLES_039.36
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wstag586.c
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1/*
2 * WSTAG586: Duct Room 01, West Sector. On the Amaterasu server; its Asuka
3 * server twin is WSTAG585.
4 */
5
6#include "common.h"
7#include "field/stage.h"
8
11
12#if VERSION_US || VERSION_JP
13#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07)
14#define STAGE_FILE 0x5DB
15#elif VERSION_EU
16#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07)
17#define STAGE_FILE 0x5EB
18#endif
19/* Sets the stage up: its map, actors and battles, playing the ambience ENV_0017 */
39
53AreaBattle area1Battle0 = { 0, 0, MUSIC(1, 0) };
54AreaBattle area1Battle1 = { 0, 0, MUSIC(1, 0) };
55AreaBattle area1Battle2 = { 0, 0, MUSIC(1, 0) };
56AreaBattle area1Battle3 = { 0, 0, MUSIC(1, 0) };
57AreaBattle area1Battle4 = { 0, 0, MUSIC(1, 0) };
58AreaBattle area1Battle5 = { 0, 0, MUSIC(1, 0) };
59AreaBattle area1Battle6 = { 0, 0, MUSIC(1, 0) };
60AreaBattle area1Battle7 = { 0, 0, MUSIC(1, 0) };
66AreaBattle area2Battle0 = { 0, 0, MUSIC(1, 0) };
67AreaBattle area2Battle1 = { 0, 0, MUSIC(1, 0) };
68AreaBattle area2Battle2 = { 0, 0, MUSIC(1, 0) };
69AreaBattle area2Battle3 = { 0, 0, MUSIC(1, 0) };
70AreaBattle area2Battle4 = { 0, 0, MUSIC(1, 0) };
71AreaBattle area2Battle5 = { 0, 0, MUSIC(1, 0) };
72AreaBattle area2Battle6 = { 0, 0, MUSIC(1, 0) };
73AreaBattle area2Battle7 = { 0, 0, MUSIC(1, 0) };
79AreaBattle area3Battle0 = { 0, 0, MUSIC(1, 0) };
80AreaBattle area3Battle1 = { 0, 0, MUSIC(1, 0) };
81AreaBattle area3Battle2 = { 0, 0, MUSIC(1, 0) };
82AreaBattle area3Battle3 = { 0, 0, MUSIC(1, 0) };
83AreaBattle area3Battle4 = { 0, 0, MUSIC(1, 0) };
84AreaBattle area3Battle5 = { 0, 0, MUSIC(1, 0) };
85AreaBattle area3Battle6 = { 0, 0, MUSIC(1, 0) };
86AreaBattle area3Battle7 = { 0, 0, MUSIC(1, 0) };
96 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
97 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
98 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
99 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
100 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
101 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
102 { 0x140, 0x100, 0x178, 0x100, 0xE0, 0, 0x150, 0x1FF },
103 { 0x140, 0x100, 0x158, 0x100, 0x60, 0, 0x160, 0x1FF },
104 { 0x140, 0x100, 0x160, 0x100, 0x80, 0, 0x170, 0x1FF },
105 { 0x140, 0x100, 0x168, 0x100, 0xA0, 0, 0x150, 0x1FE },
106 { 0x140, 0x100, 0x170, 0x100, 0xC0, 0, 0x160, 0x1FE },
107 { 0x140, 0x100, 0x140, 0x120, 0, 0x20, 0x170, 0x1FE },
108 { 0x140, 0x100, 0x148, 0x120, 0x20, 0x20, 0x150, 0x1FD },
109 { 0x140, 0x100, 0x150, 0x120, 0x40, 0x20, 0x160, 0x1FD },
110};
118 ITEM(1, 0x59), 1,
119 ITEM(1, 0x5A), 1,
120 ITEM(2, 0xA7), 1,
121 ITEM(0, 7), 1,
122 CODES_END,
123};
125 ITEM(3, 0x74), 1,
126 ITEM(3, 0x80), 1,
127 ITEM(3, 0x8D), 1,
128 ITEM(3, 0x66), 1,
129 ITEM(3, 0x99), 1,
130 CODES_END,
131};
133 ITEM(2, 0x63), 1,
134 ITEM(2, 0x96), 1,
135 ITEM(2, 0x7D), 1,
136 ITEM(2, 0x8A), 1,
137 ITEM(2, 0x71), 1,
138 CODES_END,
139};
141 ITEM(2, 0x97), 1,
142 ITEM(2, 0x7E), 1,
143 ITEM(2, 0x8B), 1,
144 ITEM(2, 0x64), 1,
145 ITEM(2, 0x72), 1,
146 CODES_END,
147};
149 ITEM(2, 0x98), 1,
150 ITEM(2, 0x7F), 1,
151 ITEM(2, 0x8C), 1,
152 ITEM(2, 0x65), 1,
153 ITEM(2, 0x73), 1,
154 CODES_END,
155};
158 { NULL, actor0Talk0Actions, 0x184 },
159 { NULL, NULL, 0 },
160};
162 { NULL, actor1Talk0Actions, 0x39F },
163 { NULL, NULL, 0 },
164};
166 { NULL, actor2Talk0Actions, 0x3A0 },
167 { NULL, NULL, 0 },
168};
170 { NULL, actor3Talk0Actions, 0x3A1 },
171 { NULL, NULL, 0 },
172};
174 { NULL, actor4Talk0Actions, 0x3A2 },
175 { NULL, NULL, 0 },
176};
178 { NULL, actor5Talk0Actions, 0x3A3 },
179 { NULL, NULL, 0 },
180};
182 { NULL, NULL, 0x3A4 },
183 { NULL, NULL, 0 },
184};
186 { NULL, actor7Talk0Actions, 0x39E },
187 { NULL, NULL, 0 },
188};
207FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x4A, 0xA, 415, 369, 3 };
208FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x98, 0xB, 379, 317, 1 };
210 &actor0,
211 &actor1,
212 &actor2,
213 &actor3,
214 &actor4,
215 &actor5,
216 &actor6,
217 &actor7,
218 NULL,
219};
221 { 1, 0, 0x40, 6, 0x32, 2, 0, 5, 6, 0, 277, 252, 0, 0 },
222 { 1, 0, 0x40, 6, 0x33, 2, 0, 5, 6, 0, 405, 317, 0, 0 },
223 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
224};
226 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x2B7, 0x358, 0x37C, 1, 0, 0, 0 },
227 { { { CODES_END, 0 }, { CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
228};
229void (*stageFuncs[])(void) = {
231};
#define NULL
Definition common.h:17
unsigned short u16
Definition common.h:10
The stage overlays (AAA/PRO/WSTAG###.PRO), loaded at 0x800A4CA4 on top of FIELDSTG.
#define FIELD_MAP_FLOOR0
Some of FieldMap's maps (files): those of the floors the player walks on come first,...
Definition field_map.h:85
#define SLOT_EXIT
The kinds of StageSlot (type).
Definition field_map.h:255
#define FIELD_MAP_AREAS
a cell's value: its battle area (FieldBattles), or 0
Definition field_map.h:87
#define FIELD_MAP_TRIGGERS
a cell's value: a direction (3 bits) and a StageSlot (5)
Definition field_map.h:88
FieldMap FIELDSTG_map
Definition fieldstg.c:3660
FieldState FIELDSTG_state
Definition fieldstg.c:2641
#define CODES_END
Definition game_state.h:83
#define ITEM(kind, id)
an item, in the bag or equipped; kind (bits 9-11) isn't read, and the scripts set it after the item's...
Definition game_state.h:80
#define PROGRESS(n)
GAME.progress is n.
Definition game_state.h:69
#define MUSIC_BATTLE
BATL0000: the maps' random battles (AreaBattle, nearly all of them)
Definition sound.h:76
#define MUSIC_DUM_DUM_FACTORY
ENV_0017: Bullet Valley, the Dum Dum Factory, its Duct Rooms and Operation Room.
Definition sound.h:133
#define MUSIC(bank, n)
A field's or a battle's music (FieldState.music, Battle.music): track (SEP) n of the first sequence o...
Definition sound.h:70
#define MUSIC_BANK(music)
The sound bank of a music, which a stage loads for it (FieldState.soundBank)
Definition sound.h:148
FIELDSTG's start of the stage (StageEntry.init in FIELDSTG_stages): the stage's task,...
#define SPECIAL_GAIN_8500_BIT
an action: gives the player 8500 BIT (MONEY_GAINS[7])
Definition story.h:1836
@ STORY_START
a new game; WSTAG780's event 0, where Junior meets Ivy and Teddy at the Online Center in the real wor...
Definition story.h:23
#define FLAG_DUCT_ROOM_01_ARMOR_CHIP_FOUND
wstag586: chest that gives the Armor Chip, "I got" text; its conditions test it 0
Definition story.h:390
#define SPECIAL_SHOW_ITEM_GET_ICON
an action: the player's icon plays its animation 3 with SOUND_ITEM_GET (FIELD_COMMAND_ICON3); the tal...
Definition story.h:1982
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor....
Definition field_map.h:114
A battle of an area's BattleList, which can start on the field (see FIELDSTG_startEncounter); FIGHTST...
Definition field_map.h:402
The battles of an area of the map (its cells' value at FieldMap.files[4]), one picked at random.
Definition field_map.h:411
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...
Definition field_map.h:194
The battles of a place (FieldState.battles), by area of the map: the fourth area's are also the ones ...
Definition field_map.h:422
void(* setFile)(s32 index, s32 file)
FIELDSTG_setMapFile.
Definition field_map.h:100
void(* setFirstMap)(s32 index)
FIELDSTG_setFirstMap: the map the player starts on (GAME.mapIndex), when the mode is new.
Definition field_map.h:104
s32 sheetEntry
the stage's sprite sheet, loaded before the field starts, or 0
Definition field_map.h:445
s32 soundBank
SOUND.loadBank's, or 0.
Definition field_map.h:459
StageTile * objects
the map objects, up to the first margin 0
Definition field_map.h:446
s32 imageFile
or an image archive file, or 0
Definition field_map.h:449
FieldBattles * battles
Definition field_map.h:450
Vec2 start
where the player starts
Definition field_map.h:456
StageSlot * slots
up to the first type 0
Definition field_map.h:447
ActorImage * actors
then the actors', from actors[2]
Definition field_map.h:454
s32 mapFile
the file of the map's tiles (FIELDSTG_createMapStreamer)
Definition field_map.h:444
s32 startDir
and its direction
Definition field_map.h:457
s32 textFile
the stage's text file, for the talks
Definition field_map.h:461
union FieldState::@12 images
s32 music
SOUND.playSound's, or 0.
Definition field_map.h:460
What a character says (FIELDSTG_runActorAction): the first whose conditions hold, or the last,...
Definition field_map.h:176
What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState....
Definition field_map.h:276
An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects,...
Definition field_map.h:208
Definition gfx.h:352
u16 actor1Conditions[]
Definition wstag586.c:194
u16 actor0Talk0Actions[]
Definition wstag586.c:111
AreaBattle area2Battle7
Definition wstag586.c:73
FieldActorEntry actor0
Definition wstag586.c:201
void(* stageFuncs[])(void)
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a t...
Definition wstag586.c:229
FieldActorEntry actor6
Definition wstag586.c:207
FieldTalk actor2Talks[]
Definition wstag586.c:165
AreaBattle area2Battle6
Definition wstag586.c:72
FieldTalk actor5Talks[]
Definition wstag586.c:177
AreaBattle area1Battle6
Definition wstag586.c:59
FieldActorEntry actor5
Definition wstag586.c:206
AreaBattle area0Battle7
Definition wstag586.c:47
FieldActorEntry actor2
Definition wstag586.c:203
AreaBattle area3Battle4
Definition wstag586.c:83
AreaBattle area3Battle3
Definition wstag586.c:82
AreaBattle area0Battle1
Definition wstag586.c:41
AreaBattle area2Battle0
Definition wstag586.c:66
FieldActorEntry * stageActors[]
Definition wstag586.c:209
u16 actor7Talk0Actions[]
Definition wstag586.c:156
AreaBattle area1Battle2
Definition wstag586.c:55
AreaBattle area3Battle0
Definition wstag586.c:79
AreaBattle area0Battle6
Definition wstag586.c:46
FieldTalk actor1Talks[]
Definition wstag586.c:161
AreaBattle area3Battle2
Definition wstag586.c:81
FieldTalk actor0Talks[]
Definition wstag586.c:157
AreaBattle area3Battle1
Definition wstag586.c:80
AreaBattle area0Battle3
Definition wstag586.c:43
u16 actor2Talk0Actions[]
Definition wstag586.c:124
FieldTalk actor4Talks[]
Definition wstag586.c:173
u16 actor4Conditions[]
Definition wstag586.c:197
FieldActorEntry actor4
Definition wstag586.c:205
u16 actor3Conditions[]
Definition wstag586.c:196
AreaBattle area3Battle6
Definition wstag586.c:85
ActorImage stageImages[]
Definition wstag586.c:95
FieldTalk actor6Talks[]
Definition wstag586.c:181
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0017.
Definition wstag586.c:20
AreaBattle area2Battle4
Definition wstag586.c:70
StageTile stageObjects[]
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition wstag586.c:220
u16 actor5Conditions[]
Definition wstag586.c:198
FieldTalk actor3Talks[]
Definition wstag586.c:169
BattleList area3Battles
Definition wstag586.c:87
AreaBattle area3Battle5
Definition wstag586.c:84
AreaBattle area0Battle5
Definition wstag586.c:45
BattleList area1Battles
Definition wstag586.c:61
u16 actor5Talk0Actions[]
Definition wstag586.c:148
BattleList area2Battles
Definition wstag586.c:74
AreaBattle area1Battle4
Definition wstag586.c:57
u16 actor6Conditions[]
Definition wstag586.c:199
AreaBattle area2Battle2
Definition wstag586.c:68
AreaBattle area1Battle5
Definition wstag586.c:58
FieldActorEntry actor7
Definition wstag586.c:208
StageSlot stageSlots[]
Definition wstag586.c:225
AreaBattle area2Battle1
Definition wstag586.c:67
u16 actor1Talk0Actions[]
Definition wstag586.c:117
AreaBattle area1Battle3
Definition wstag586.c:56
AreaBattle area1Battle0
Definition wstag586.c:53
FieldActorEntry actor1
Definition wstag586.c:202
AreaBattle area0Battle0
Definition wstag586.c:40
AreaBattle area0Battle2
Definition wstag586.c:42
#define STAGE_FILE
Definition wstag586.c:17
AreaBattle area2Battle5
Definition wstag586.c:71
u16 actor4Talk0Actions[]
Definition wstag586.c:140
AreaBattle area1Battle1
Definition wstag586.c:54
u16 actor7Conditions[]
Definition wstag586.c:200
AreaBattle area2Battle3
Definition wstag586.c:69
u16 actor2Conditions[]
Definition wstag586.c:195
FieldTalk actor7Talks[]
Definition wstag586.c:185
AreaBattle area0Battle4
Definition wstag586.c:44
#define STAGE_TEXT
Definition wstag586.c:16
u16 actor3Talk0Actions[]
Definition wstag586.c:132
AreaBattle area3Battle7
Definition wstag586.c:86
BattleList area0Battles
Definition wstag586.c:48
AreaBattle area1Battle7
Definition wstag586.c:60
FieldActorEntry actor3
Definition wstag586.c:204
FieldBattles stageBattles[]
Definition wstag586.c:92
u16 actor0Conditions[]
Definition wstag586.c:189