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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG586: Duct Room 01, West Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | STAGE_FILE 0x5EB |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV_0017. | |
Variables | |
| AreaBattle | area0Battle0 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| u16 | actor1Talk0Actions [] |
| u16 | actor2Talk0Actions [] |
| u16 | actor3Talk0Actions [] |
| u16 | actor4Talk0Actions [] |
| u16 | actor5Talk0Actions [] |
| u16 | actor7Talk0Actions [] = { (0x7000 | ( 0x92 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 379, 318, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 209, 329, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x46, 6, 240, 313, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x47, 7, 272, 297, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x48, 8, 354, 401, 3 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x49, 9, 385, 385, 3 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x4A, 0xA, 415, 369, 3 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x98, 0xB, 379, 317, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG586: Duct Room 01, West Sector.
On the Amaterasu server; its Asuka server twin is WSTAG585.
Definition in file wstag586.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 16 of file wstag586.c.
| #define STAGE_FILE 0x5EB |
Definition at line 17 of file wstag586.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV_0017.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0017: Bullet Valley, the Dum Dum Factory, its Duct Rooms and Operation Room
< ENV_0017: Bullet Valley, the Dum Dum Factory, its Duct Rooms and Operation Room
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 20 of file wstag586.c.
| AreaBattle area0Battle0 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 40 of file wstag586.c.
| AreaBattle area0Battle1 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 41 of file wstag586.c.
| AreaBattle area0Battle2 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 42 of file wstag586.c.
| AreaBattle area0Battle3 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 43 of file wstag586.c.
| AreaBattle area0Battle4 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 44 of file wstag586.c.
| AreaBattle area0Battle5 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 45 of file wstag586.c.
| AreaBattle area0Battle6 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 46 of file wstag586.c.
| AreaBattle area0Battle7 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 47 of file wstag586.c.
| BattleList area0Battles |
Definition at line 48 of file wstag586.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag586.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag586.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag586.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag586.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag586.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag586.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 59 of file wstag586.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 60 of file wstag586.c.
| BattleList area1Battles |
Definition at line 61 of file wstag586.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag586.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag586.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag586.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag586.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag586.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag586.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag586.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag586.c.
| BattleList area2Battles |
Definition at line 74 of file wstag586.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag586.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag586.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag586.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag586.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag586.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag586.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag586.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag586.c.
| BattleList area3Battles |
Definition at line 87 of file wstag586.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 95 of file wstag586.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 111 of file wstag586.c.
| u16 actor1Talk0Actions[] |
Definition at line 117 of file wstag586.c.
| u16 actor2Talk0Actions[] |
Definition at line 124 of file wstag586.c.
| u16 actor3Talk0Actions[] |
Definition at line 132 of file wstag586.c.
| u16 actor4Talk0Actions[] |
Definition at line 140 of file wstag586.c.
| u16 actor5Talk0Actions[] |
Definition at line 148 of file wstag586.c.
| u16 actor7Talk0Actions[] = { (0x7000 | ( 0x92 )) , 1, 0xFFFF } |
Definition at line 156 of file wstag586.c.
| FieldTalk actor0Talks[] |
Definition at line 157 of file wstag586.c.
| FieldTalk actor1Talks[] |
Definition at line 161 of file wstag586.c.
| FieldTalk actor2Talks[] |
Definition at line 165 of file wstag586.c.
| FieldTalk actor3Talks[] |
Definition at line 169 of file wstag586.c.
| FieldTalk actor4Talks[] |
Definition at line 173 of file wstag586.c.
| FieldTalk actor5Talks[] |
Definition at line 177 of file wstag586.c.
| FieldTalk actor6Talks[] |
Definition at line 181 of file wstag586.c.
| FieldTalk actor7Talks[] |
Definition at line 185 of file wstag586.c.
| u16 actor0Conditions[] |
Definition at line 189 of file wstag586.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
Definition at line 194 of file wstag586.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
Definition at line 195 of file wstag586.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
Definition at line 196 of file wstag586.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
Definition at line 197 of file wstag586.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
Definition at line 198 of file wstag586.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
Definition at line 199 of file wstag586.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
Definition at line 200 of file wstag586.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 379, 318, 1 } |
Definition at line 201 of file wstag586.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 209, 329, 7 } |
Definition at line 202 of file wstag586.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x46, 6, 240, 313, 7 } |
Definition at line 203 of file wstag586.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x47, 7, 272, 297, 7 } |
Definition at line 204 of file wstag586.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x48, 8, 354, 401, 3 } |
Definition at line 205 of file wstag586.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x49, 9, 385, 385, 3 } |
Definition at line 206 of file wstag586.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x4A, 0xA, 415, 369, 3 } |
Definition at line 207 of file wstag586.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x98, 0xB, 379, 317, 1 } |
Definition at line 208 of file wstag586.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 220 of file wstag586.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 225 of file wstag586.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 229 of file wstag586.c.