103 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
104 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
105 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
106 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
107 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
108 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
109 { 0x140, 0x100, 0x166, 0x190, 0x98, 0x90, 0x150, 0x1FF },
110 { 0x140, 0x100, 0x176, 0x190, 0xD8, 0x90, 0x160, 0x1FF },
111 { 0x140, 0x100, 0x16E, 0x190, 0xB8, 0x90, 0x170, 0x1FF },
112 { 0x140, 0x100, 0x15A, 0x178, 0x68, 0x78, 0x140, 0x1FE },
113 { 0x140, 0x100, 0x154, 0x1A8, 0x50, 0xA8, 0x150, 0x1FE },
114 { 0x140, 0x100, 0x15C, 0x1A8, 0x70, 0xA8, 0x160, 0x1FE },
306 { 1, 0, 0x40, 2, 1, 0, 0, 0, 0, 0, 153, 305, 0, 0 },
307 { 1, 0, 0x40, 2, 1, 0, 0, 0, 0, 0, 875, 481, 0, 0 },
308 { 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 391, 837, 0, 0 },
309 { 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 693, 860, 0, 0 },
310 { 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 826, 679, 0, 0 },
311 { 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 290, 854, 0, 0 },
312 { 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 602, 785, 0, 0 },
313 { 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 817, 793, 0, 0 },
314 { 1, 0, 0x40, 6, 2, 0, 0, 0, 0, 0, 541, 351, 0, 0 },
315 { 1, 0, 0x40, 6, 3, 0, 0, 0, 0, 0, 480, 468, 0, 0 },
316 { 1, 0, 0x5D, 4, 0, 0, 0, 0, 0, 0, 621, 413, 490, 0 },
317 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
320 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x2B4, 0x570, 0x3C0, 3, 0, 0, 0 },
321 { { {
SPECIAL_STORY_SINCE_DE_KNOWLEDGE, 1 }, {
CODES_END, 0 } },
SLOT_WARP1, 0x2E9, 0xB0, 0xF8, 7, 0, 0xB, 2 },
322 { { {
SPECIAL_STORY_SINCE_DE_SINCERITY, 1 }, {
CODES_END, 0 } },
SLOT_WARP0, 0x2E2, 0xB0, 0x148, 7, 0, 0xD, 1 },
323 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_DROP, 7, 0, 0, 0, 0, 0, 0 },
324 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_DOWN, 6, 0x1C0, 0x272, 0, 0, 0, 0 },
325 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_UP, 6, 0x1CF, 0x2D8, 0, 0, 0, 0 },
326 { { {
ITEM(0, 5), 1 }, {
CODES_END, 0 } },
SLOT_GAUGE, 0xFFE7, 0x46, 0, 0, 0, 0, 0 },
327 { { {
ITEM(0, 5), 1 }, {
CODES_END, 0 } },
SLOT_GAUGE, 0x19, 0x46, 0, 0, 0, 0, 0 },
328 { { {
SPECIAL_STORY_SINCE_DE_SINCERITY, 1 }, {
CODES_END, 0 } },
SLOT_WARP0, 0x2E2, 0xB0, 0x148, 7, 0, 0xD, 1 },
329 { { {
CODES_END, 0 }, {
CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
#define FLAG_NORTH_BADLAND_EAST_TROOPER_FOUGHT
wstag571 (North Badland E): a Trooper says "You're suspicious." and starts a battle; set with it
#define FLAG_OINKMON_CITIZENS_RESTORED
wstag435 Gale Tower: Airdramon spins the windmill and turns everyone back from Oinkmon; tested in 62 ...
#define SPECIAL_STORY_JUNGLE_SOUND_TO_AMATERASU_BRIDGE
GAME.progress is from STORY_JUNGLE_SOUND to STORY_AMATERASU_BRIDGE (PROGRESS_RANGES[0x12])
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
#define SPECIAL_STORY_ASUKA_HEADQUARTERS_TO_OPERATION_SIGMA
GAME.progress is from STORY_ASUKA_HEADQUARTERS to STORY_OPERATION_SIGMA (PROGRESS_RANGES[0x13])
#define SPECIAL_STORY_SINCE_DE_KNOWLEDGE
GAME.progress is STORY_DE_KNOWLEDGE or later (PROGRESS_RANGES[0xD], to 0x63)
#define FLAG_CARD_BATTLE_WON
set by updateModeFlags on the way back from a card battle: 1 if the player won it (FLAGS_00....
#define FLAG_CARD_BATTLE_ENDED
set by updateModeFlags on the way back from a card battle; the talks that follow one test it and clea...
#define SPECIAL_STORY_SINCE_DE_SINCERITY
GAME.progress is STORY_DE_SINCERITY or later (PROGRESS_RANGES[0xC], to 0x63)
#define SPECIAL_STORY_JUNGLE_SOUND_TO_PRESIDENT_ARRESTED
GAME.progress is from STORY_JUNGLE_SOUND to STORY_PRESIDENT_ARRESTED (PROGRESS_RANGES[0x17])
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...