Digimon World 3 decomp
The European version, SLES_039.36
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wstag555.c File Reference

WSTAG555: Noise Desert, West Sector. More...

Include dependency graph for wstag555.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   0x8
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_500 - 1)
 
#define STAGE_FILE   0x244
 
#define STAGE_ARCHIVE   0x321
 

Functions

void endEvent380 (void)
 After event 380, with Numemon: keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0016.
 

Variables

AnimFrame updateTileAnimsFrames0 []
 Defined below, after the code that uses them.
 
AnimFrame updateTileAnimsFrames1 []
 
AnimFrame updateTileAnimsFrames2 []
 
s16 script380 []
 
AreaBattle area0Battle0 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 0x69, 4, 0, 0, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG555: Noise Desert, West Sector.

Definition in file wstag555.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   0x8

Definition at line 19 of file wstag555.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 33 of file wstag555.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_500 - 1)

Definition at line 34 of file wstag555.c.

◆ STAGE_FILE

#define STAGE_FILE   0x244

Definition at line 35 of file wstag555.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x321

Definition at line 36 of file wstag555.c.

Function Documentation

◆ endEvent380()

void endEvent380 ( void  )

After event 380, with Numemon: keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 23 of file wstag555.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0016.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0016: the West Sector's deserts and the Mirage Tower

< ENV_0016: the West Sector's deserts and the Mirage Tower

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 39 of file wstag555.c.

Variable Documentation

◆ updateTileAnimsFrames0

AnimFrame updateTileAnimsFrames0[]
Initial value:
= {
{ 50, 8 }, { 51, 8 }, { 52, 8 }, { 53, 8 },
{ 54, 8 }, { 55, 8 }, { 56, 8 }, { 57, 8 },
{ 58, 8 }, { 59, 8 }, { 60, 8 }, { 82, 160 },
{ 255, 0 },
}

Defined below, after the code that uses them.

Definition at line 120 of file wstag555.c.

◆ updateTileAnimsFrames1

AnimFrame updateTileAnimsFrames1[]
Initial value:
= {
{ 61, 8 }, { 62, 8 }, { 63, 8 }, { 64, 8 },
{ 65, 8 }, { 66, 8 }, { 67, 8 }, { 68, 8 },
{ 69, 8 }, { 70, 8 }, { 71, 8 }, { 82, 160 },
{ 255, 0 },
}

Definition at line 126 of file wstag555.c.

◆ updateTileAnimsFrames2

AnimFrame updateTileAnimsFrames2[]
Initial value:
= {
{ 72, 8 }, { 73, 8 }, { 74, 8 }, { 75, 8 },
{ 76, 8 }, { 77, 8 }, { 78, 8 }, { 79, 8 },
{ 80, 8 }, { 81, 8 }, { 82, 160 }, { 255, 0 },
}

Definition at line 132 of file wstag555.c.

◆ script380

s16 script380[]

Definition at line 60 of file wstag555.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 137 of file wstag555.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 138 of file wstag555.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 139 of file wstag555.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 140 of file wstag555.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag555.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag555.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag555.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag555.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag555.c:144
AreaBattle area0Battle1
Definition wstag555.c:138
AreaBattle area0Battle6
Definition wstag555.c:143
AreaBattle area0Battle3
Definition wstag555.c:140
AreaBattle area0Battle5
Definition wstag555.c:142
AreaBattle area0Battle0
Definition wstag555.c:137
AreaBattle area0Battle2
Definition wstag555.c:139
AreaBattle area0Battle4
Definition wstag555.c:141

Definition at line 145 of file wstag555.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 150 of file wstag555.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 151 of file wstag555.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 152 of file wstag555.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 153 of file wstag555.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 154 of file wstag555.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag555.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag555.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag555.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag555.c:156
AreaBattle area1Battle2
Definition wstag555.c:152
AreaBattle area1Battle4
Definition wstag555.c:154
AreaBattle area1Battle5
Definition wstag555.c:155
AreaBattle area1Battle3
Definition wstag555.c:153
AreaBattle area1Battle0
Definition wstag555.c:150
AreaBattle area1Battle1
Definition wstag555.c:151
AreaBattle area1Battle7
Definition wstag555.c:157

Definition at line 158 of file wstag555.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 163 of file wstag555.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 164 of file wstag555.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 165 of file wstag555.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 166 of file wstag555.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag555.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag555.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag555.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag555.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag555.c:170
AreaBattle area2Battle6
Definition wstag555.c:169
AreaBattle area2Battle0
Definition wstag555.c:163
AreaBattle area2Battle4
Definition wstag555.c:167
AreaBattle area2Battle2
Definition wstag555.c:165
AreaBattle area2Battle1
Definition wstag555.c:164
AreaBattle area2Battle5
Definition wstag555.c:168
AreaBattle area2Battle3
Definition wstag555.c:166

Definition at line 171 of file wstag555.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 176 of file wstag555.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 177 of file wstag555.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 178 of file wstag555.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag555.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag555.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag555.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag555.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag555.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag555.c:180
AreaBattle area3Battle3
Definition wstag555.c:179
AreaBattle area3Battle0
Definition wstag555.c:176
AreaBattle area3Battle2
Definition wstag555.c:178
AreaBattle area3Battle1
Definition wstag555.c:177
AreaBattle area3Battle6
Definition wstag555.c:182
AreaBattle area3Battle5
Definition wstag555.c:181
AreaBattle area3Battle7
Definition wstag555.c:183

Definition at line 184 of file wstag555.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag555.c:184
BattleList area1Battles
Definition wstag555.c:158
BattleList area2Battles
Definition wstag555.c:171
BattleList area0Battles
Definition wstag555.c:145

Definition at line 189 of file wstag555.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1B0, 0x180, 0x1C0, 0x80, 0x170, 0x1FF },
}

Definition at line 192 of file wstag555.c.

Referenced by setupStage().

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 201 of file wstag555.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 0x69, 4, 0, 0, 7 }

Definition at line 202 of file wstag555.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag555.c:202

Definition at line 203 of file wstag555.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x80, 2, 6, 0, 0, 0, 0, 0, 874, 1273, 0, 0 },
{ 1, 1, 0x40, 6, 0x32, 0, 0, 0, 0, 0, 50, 721, 0, 0 },
{ 1, 1, 0x40, 6, 0x32, 0, 0, 0, 0, 0, 87, 297, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 150, 1359, 0, 0 },
{ 1, 1, 0x40, 6, 0x32, 0, 0, 0, 0, 0, 185, 1233, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 211, 917, 0, 0 },
{ 1, 3, 0xC8, 6, 0x48, 0, 0, 0, 0, 0, 232, 991, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 299, 296, 0, 0 },
{ 1, 3, 0xC8, 6, 0x48, 0, 0, 0, 0, 0, 337, 292, 0, 0 },
{ 1, 1, 0x40, 6, 0x32, 0, 0, 0, 0, 0, 401, 938, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 530, 1299, 0, 0 },
{ 1, 1, 0x40, 6, 0x32, 0, 0, 0, 0, 0, 710, 1019, 0, 0 },
{ 1, 1, 0x40, 6, 0x32, 0, 0, 0, 0, 0, 832, 395, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 964, 526, 0, 0 },
{ 1, 1, 0x40, 6, 0x32, 0, 0, 0, 0, 0, 967, 699, 0, 0 },
{ 1, 3, 0xC8, 6, 0x48, 0, 0, 0, 0, 0, 1223, 896, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 1411, 668, 0, 0 },
{ 1, 0, 0x80, 6, 7, 0, 0, 0, 0, 0, 856, 1221, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 506, 475, 544, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 317, 423, 488, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 225, 615, 666, 0 },
{ 1, 0, 0x40, 4, 3, 0, 0, 0, 0, 0, 476, 647, 713, 0 },
{ 1, 0, 0x40, 4, 4, 0, 0, 0, 0, 0, 592, 815, 880, 0 },
{ 1, 0, 0x64, 4, 5, 0, 0, 0, 0, 0, 289, 127, 230, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 207 of file wstag555.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x25D, 0xC8, 0x3BC, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x249, 0x7A, 0xEA, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x247, 0xB0, 0x90, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x257, 0x320, 0x88, 1, 0, 0, 0 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E9, 0xB0, 0xF8, 7, 0, 0x1B, 1 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 1, 2 },
{ { { (0x6000 | ( STORY_DE_SINCERITY )) , 1 }, { (( 0x40 ) << 8 | ( 0xC )) , 0 } }, 8 , 0x17C, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}
@ STORY_DE_SINCERITY
WSTAG460 (Reliability Spot), event 370: the Qing Long Chief, asked for the Digi-Egg of Knowledge,...
Definition story.h:70

Definition at line 234 of file wstag555.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0016.
Definition wstag555.c:39

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 244 of file wstag555.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 380, script380, ( ( 0x13D - 1) << 16 | ( 4 )), ((void *)0) , endEvent380 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script380[]
Definition wstag555.c:60
void endEvent380(void)
After event 380, with Numemon: keeps it from playing again.
Definition wstag555.c:23

Definition at line 247 of file wstag555.c.

Referenced by setupStage().