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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG555: Noise Desert, West Sector. More...
#include "common.h"#include "field/stage.h"#include "common/step_looping_animation.inc.c"#include "common/update_tile_anims3_once.inc.c"#include "common/create_tile_anims_5c.inc.c"#include "common/update_stage_tile_anims.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 0x8 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_500 - 1) |
| #define | STAGE_FILE 0x244 |
| #define | STAGE_ARCHIVE 0x321 |
Functions | |
| void | endEvent380 (void) |
| After event 380, with Numemon: keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0016. | |
Variables | |
| AnimFrame | updateTileAnimsFrames0 [] |
| Defined below, after the code that uses them. | |
| AnimFrame | updateTileAnimsFrames1 [] |
| AnimFrame | updateTileAnimsFrames2 [] |
| s16 | script380 [] |
| AreaBattle | area0Battle0 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, ((void *)0) , 0x69, 4, 0, 0, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG555: Noise Desert, West Sector.
Definition in file wstag555.c.
| #define STAGE_CHILDREN_SIZE 0x8 |
Definition at line 19 of file wstag555.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 33 of file wstag555.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_500 - 1) |
Definition at line 34 of file wstag555.c.
| #define STAGE_FILE 0x244 |
Definition at line 35 of file wstag555.c.
| #define STAGE_ARCHIVE 0x321 |
Definition at line 36 of file wstag555.c.
| void endEvent380 | ( | void | ) |
After event 380, with Numemon: keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 23 of file wstag555.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0016.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0016: the West Sector's deserts and the Mirage Tower
< ENV_0016: the West Sector's deserts and the Mirage Tower
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 39 of file wstag555.c.
| AnimFrame updateTileAnimsFrames0[] |
Defined below, after the code that uses them.
Definition at line 120 of file wstag555.c.
| AnimFrame updateTileAnimsFrames1[] |
Definition at line 126 of file wstag555.c.
| AnimFrame updateTileAnimsFrames2[] |
Definition at line 132 of file wstag555.c.
| s16 script380[] |
Definition at line 60 of file wstag555.c.
| AreaBattle area0Battle0 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 137 of file wstag555.c.
| AreaBattle area0Battle1 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 138 of file wstag555.c.
| AreaBattle area0Battle2 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 139 of file wstag555.c.
| AreaBattle area0Battle3 = { 148, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 140 of file wstag555.c.
| AreaBattle area0Battle4 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 141 of file wstag555.c.
| AreaBattle area0Battle5 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag555.c.
| AreaBattle area0Battle6 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag555.c.
| AreaBattle area0Battle7 = { 154, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag555.c.
| BattleList area0Battles |
Definition at line 145 of file wstag555.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 150 of file wstag555.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 151 of file wstag555.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 152 of file wstag555.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 153 of file wstag555.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 154 of file wstag555.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag555.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag555.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag555.c.
| BattleList area1Battles |
Definition at line 158 of file wstag555.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 163 of file wstag555.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 164 of file wstag555.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 165 of file wstag555.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 166 of file wstag555.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 167 of file wstag555.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag555.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag555.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag555.c.
| BattleList area2Battles |
Definition at line 171 of file wstag555.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 176 of file wstag555.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 177 of file wstag555.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag555.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 179 of file wstag555.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag555.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag555.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag555.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag555.c.
| BattleList area3Battles |
Definition at line 184 of file wstag555.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 192 of file wstag555.c.
Referenced by setupStage().
| u16 actor0Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
Definition at line 201 of file wstag555.c.
| FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 0x69, 4, 0, 0, 7 } |
Definition at line 202 of file wstag555.c.
| FieldActorEntry* stageActors[] |
Definition at line 203 of file wstag555.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 207 of file wstag555.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 234 of file wstag555.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 244 of file wstag555.c.
| FieldEvent stageEvents[] |
Definition at line 247 of file wstag555.c.
Referenced by setupStage().