Digimon World 3 decomp
The European version, SLES_039.36
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wstag537.c File Reference

WSTAG537: Catacomb, South Sector: from STORY_BULBMON_FOUND. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag537.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_500 - 1)
 
#define STAGE_FILE   0x554
 

Functions

void updateStage (StageTask *task, void **children)
 Creates the event object of flags 0x40CB and 0x40CC.
 
void endEvent700 (void)
 After event 700, with Suzaku Leader: keeps it from playing again.
 
void endEvent1455 (void)
 After event 1455, with Zanbamon: lets event 1456 start and starts the stage's event battle 0.
 
void endEvent1456 (void)
 After event 1456, with Zanbamon: gives the player the Rusty Katana and keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing BGM_0015.
 

Variables

s16 script700 []
 
s16 script1455 []
 
s16 script1456 []
 
AreaBattle area0Battle0 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 11, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 314, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor0Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor1Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (0x9000 | ( 0x64 )) , 1, (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor5Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor5Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }
 
u16 actor5Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor6Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor6Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }
 
u16 actor6Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor7Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor8Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor8Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor9Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor9Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }
 
u16 actor9Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor10Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor10Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }
 
u16 actor10Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor11Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor11Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }
 
u16 actor11Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor12Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor12Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }
 
u16 actor12Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor13Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor13Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }
 
u16 actor13Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor14Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor16Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor16Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor16Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor18Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor18Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor18Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor19Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor19Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor19Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor20Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor20Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor20Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor22Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor22Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor22Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor25Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor25Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor25Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor16Conditions [] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor17Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }
 
u16 actor18Conditions [] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF }
 
u16 actor19Conditions [] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }
 
u16 actor20Conditions [] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }
 
u16 actor21Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor22Conditions []
 
u16 actor23Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor24Conditions [] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor25Conditions []
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x8D, 5, 962, 353, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x8D, 5, 962, 353, 1 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x8D, 5, 962, 353, 1 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x8D, 5, 962, 353, 1 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x8D, 5, 962, 353, 1 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x8D, 5, 962, 353, 1 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x8D, 5, 962, 353, 1 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x8D, 5, 962, 353, 1 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x8D, 5, 884, 378, 7 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x8D, 5, 962, 353, 1 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x8D, 5, 962, 353, 1 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x8D, 5, 962, 353, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG537: Catacomb, South Sector: from STORY_BULBMON_FOUND.

The Jungle Shrine (WSTAG530) leads here (mode 580) from GAME.progress 0x1A on; it has the way to the Bug Maze (540).

Definition in file wstag537.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 27 of file wstag537.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 55 of file wstag537.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_500 - 1)

Definition at line 56 of file wstag537.c.

◆ STAGE_FILE

#define STAGE_FILE   0x554

Definition at line 57 of file wstag537.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the event object of flags 0x40CB and 0x40CC.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 11 of file wstag537.c.

Here is the call graph for this function:

◆ endEvent700()

void endEvent700 ( void  )

After event 700, with Suzaku Leader: keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 31 of file wstag537.c.

◆ endEvent1455()

void endEvent1455 ( void  )

After event 1455, with Zanbamon: lets event 1456 start and starts the stage's event battle 0.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 36 of file wstag537.c.

◆ endEvent1456()

void endEvent1456 ( void  )

After event 1456, with Zanbamon: gives the player the Rusty Katana and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 45 of file wstag537.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing BGM_0015.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0015: the Jungle Grave, the Jungle Shrine and the Catacomb

< BGM_0015: the Jungle Grave, the Jungle Shrine and the Catacomb

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 60 of file wstag537.c.

Variable Documentation

◆ script700

s16 script700[]

Definition at line 81 of file wstag537.c.

◆ script1455

s16 script1455[]
Initial value:
= {
0x600, 1 , 2 ,
0x102, 2 , 0x357 , 0x93 , 5 ,
0x100, 0x85 , 0x377 , 0x85 ,
0x101, 0x85 , 1 , 1 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 0x24 ,
0x200, 0 , 1 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 2 , 0x85 , 0 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 3 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 4 , 0x85 , 0 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 180 of file wstag537.c.

◆ script1456

s16 script1456[]
Initial value:
= {
0x600, 1 , 2 ,
0x100, 2 , 0x357 , 0x93 ,
0x101, 2 , 1 , 5 ,
0x100, 0x85 , 0x377 , 0x85 ,
0x101, 0x85 , 1 , 1 ,
0x300, 0x78 ,
0x200, 0 , 1 , 0x85 , 0 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0x85 , 0 ,
0x301 ,
0x101, 0x32D , 0x34A , 2 ,
0x300, 0x3C ,
0x200, 0 , 4 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 5 , 0x85 , 0 ,
0x301 ,
0x300, 0x3C ,
0 ,
}

Definition at line 207 of file wstag537.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 236 of file wstag537.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 237 of file wstag537.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 238 of file wstag537.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 239 of file wstag537.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 240 of file wstag537.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 241 of file wstag537.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 242 of file wstag537.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 243 of file wstag537.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
4,
}
AreaBattle area0Battle7
Definition wstag537.c:243
AreaBattle area0Battle1
Definition wstag537.c:237
AreaBattle area0Battle6
Definition wstag537.c:242
AreaBattle area0Battle3
Definition wstag537.c:239
AreaBattle area0Battle5
Definition wstag537.c:241
AreaBattle area0Battle0
Definition wstag537.c:236
AreaBattle area0Battle2
Definition wstag537.c:238
AreaBattle area0Battle4
Definition wstag537.c:240

Definition at line 244 of file wstag537.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 249 of file wstag537.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 250 of file wstag537.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 251 of file wstag537.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 252 of file wstag537.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 253 of file wstag537.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 254 of file wstag537.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 255 of file wstag537.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 256 of file wstag537.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag537.c:255
AreaBattle area1Battle2
Definition wstag537.c:251
AreaBattle area1Battle4
Definition wstag537.c:253
AreaBattle area1Battle5
Definition wstag537.c:254
AreaBattle area1Battle3
Definition wstag537.c:252
AreaBattle area1Battle0
Definition wstag537.c:249
AreaBattle area1Battle1
Definition wstag537.c:250
AreaBattle area1Battle7
Definition wstag537.c:256

Definition at line 257 of file wstag537.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 262 of file wstag537.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 263 of file wstag537.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 264 of file wstag537.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 265 of file wstag537.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 266 of file wstag537.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 267 of file wstag537.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 268 of file wstag537.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 269 of file wstag537.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag537.c:269
AreaBattle area2Battle6
Definition wstag537.c:268
AreaBattle area2Battle0
Definition wstag537.c:262
AreaBattle area2Battle4
Definition wstag537.c:266
AreaBattle area2Battle2
Definition wstag537.c:264
AreaBattle area2Battle1
Definition wstag537.c:263
AreaBattle area2Battle5
Definition wstag537.c:267
AreaBattle area2Battle3
Definition wstag537.c:265

Definition at line 270 of file wstag537.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 11, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 275 of file wstag537.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 314, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 276 of file wstag537.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 277 of file wstag537.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 278 of file wstag537.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 279 of file wstag537.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 280 of file wstag537.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 281 of file wstag537.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 282 of file wstag537.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag537.c:279
AreaBattle area3Battle3
Definition wstag537.c:278
AreaBattle area3Battle0
Definition wstag537.c:275
AreaBattle area3Battle2
Definition wstag537.c:277
AreaBattle area3Battle1
Definition wstag537.c:276
AreaBattle area3Battle6
Definition wstag537.c:281
AreaBattle area3Battle5
Definition wstag537.c:280
AreaBattle area3Battle7
Definition wstag537.c:282

Definition at line 283 of file wstag537.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag537.c:283
BattleList area1Battles
Definition wstag537.c:257
BattleList area2Battles
Definition wstag537.c:270
BattleList area0Battles
Definition wstag537.c:244

Definition at line 288 of file wstag537.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x140, 0x100, 0, 0, 0x170, 0x1FC },
{ 0x140, 0x100, 0x14E, 0x100, 0x38, 0, 0x140, 0x1FB },
}

Definition at line 291 of file wstag537.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 301 of file wstag537.c.

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }

Definition at line 302 of file wstag537.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 303 of file wstag537.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 304 of file wstag537.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }

Definition at line 305 of file wstag537.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 306 of file wstag537.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 307 of file wstag537.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }

Definition at line 308 of file wstag537.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 309 of file wstag537.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 310 of file wstag537.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (0x9000 | ( 0x64 )) , 1, (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 311 of file wstag537.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 312 of file wstag537.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 313 of file wstag537.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }

Definition at line 314 of file wstag537.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 315 of file wstag537.c.

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 316 of file wstag537.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }

Definition at line 317 of file wstag537.c.

◆ actor5Talk1Conditions

u16 actor5Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 318 of file wstag537.c.

◆ actor6Talk0Conditions

u16 actor6Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 319 of file wstag537.c.

◆ actor6Talk0Actions

u16 actor6Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }

Definition at line 320 of file wstag537.c.

◆ actor6Talk1Conditions

u16 actor6Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 321 of file wstag537.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 322 of file wstag537.c.

◆ actor7Talk0Actions

u16 actor7Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }

Definition at line 323 of file wstag537.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 324 of file wstag537.c.

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 325 of file wstag537.c.

◆ actor8Talk0Actions

u16 actor8Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }

Definition at line 326 of file wstag537.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 327 of file wstag537.c.

◆ actor9Talk0Conditions

u16 actor9Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 328 of file wstag537.c.

◆ actor9Talk0Actions

u16 actor9Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }

Definition at line 329 of file wstag537.c.

◆ actor9Talk1Conditions

u16 actor9Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 330 of file wstag537.c.

◆ actor10Talk0Conditions

u16 actor10Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 331 of file wstag537.c.

◆ actor10Talk0Actions

u16 actor10Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }

Definition at line 332 of file wstag537.c.

◆ actor10Talk1Conditions

u16 actor10Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 333 of file wstag537.c.

◆ actor11Talk0Conditions

u16 actor11Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 334 of file wstag537.c.

◆ actor11Talk0Actions

u16 actor11Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }

Definition at line 335 of file wstag537.c.

◆ actor11Talk1Conditions

u16 actor11Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 336 of file wstag537.c.

◆ actor12Talk0Conditions

u16 actor12Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 337 of file wstag537.c.

◆ actor12Talk0Actions

u16 actor12Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }

Definition at line 338 of file wstag537.c.

◆ actor12Talk1Conditions

u16 actor12Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 339 of file wstag537.c.

◆ actor13Talk0Conditions

u16 actor13Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 340 of file wstag537.c.

◆ actor13Talk0Actions

u16 actor13Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF }

Definition at line 341 of file wstag537.c.

◆ actor13Talk1Conditions

u16 actor13Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 342 of file wstag537.c.

◆ actor14Talk0Conditions

u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 343 of file wstag537.c.

◆ actor14Talk0Actions

u16 actor14Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 344 of file wstag537.c.

◆ actor14Talk1Conditions

u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 345 of file wstag537.c.

◆ actor16Talk0Conditions

u16 actor16Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 346 of file wstag537.c.

◆ actor16Talk0Actions

u16 actor16Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 347 of file wstag537.c.

◆ actor16Talk1Conditions

u16 actor16Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 348 of file wstag537.c.

◆ actor18Talk0Conditions

u16 actor18Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 349 of file wstag537.c.

◆ actor18Talk0Actions

u16 actor18Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 350 of file wstag537.c.

◆ actor18Talk1Conditions

u16 actor18Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 351 of file wstag537.c.

◆ actor19Talk0Conditions

u16 actor19Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 352 of file wstag537.c.

◆ actor19Talk0Actions

u16 actor19Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 353 of file wstag537.c.

◆ actor19Talk1Conditions

u16 actor19Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 354 of file wstag537.c.

◆ actor20Talk0Conditions

u16 actor20Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 355 of file wstag537.c.

◆ actor20Talk0Actions

u16 actor20Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 356 of file wstag537.c.

◆ actor20Talk1Conditions

u16 actor20Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 357 of file wstag537.c.

◆ actor22Talk0Conditions

u16 actor22Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 358 of file wstag537.c.

◆ actor22Talk0Actions

u16 actor22Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 359 of file wstag537.c.

◆ actor22Talk1Conditions

u16 actor22Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 360 of file wstag537.c.

◆ actor25Talk0Conditions

u16 actor25Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 361 of file wstag537.c.

◆ actor25Talk0Actions

u16 actor25Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 362 of file wstag537.c.

◆ actor25Talk1Conditions

u16 actor25Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 363 of file wstag537.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk1Conditions, ((void *)0) , 0x1F0 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag537.c:302
u16 actor0Talk0Conditions[]
Definition wstag537.c:301
u16 actor0Talk1Conditions[]
Definition wstag537.c:303

Definition at line 364 of file wstag537.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x1F0 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag537.c:306
u16 actor1Talk0Conditions[]
Definition wstag537.c:304
u16 actor1Talk0Actions[]
Definition wstag537.c:305

Definition at line 369 of file wstag537.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0x1EF },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag537.c:309
u16 actor2Talk0Actions[]
Definition wstag537.c:308
u16 actor2Talk0Conditions[]
Definition wstag537.c:307

Definition at line 374 of file wstag537.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x1EC },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag537.c:310
u16 actor3Talk1Conditions[]
Definition wstag537.c:312
u16 actor3Talk0Actions[]
Definition wstag537.c:311

Definition at line 379 of file wstag537.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk1Conditions, ((void *)0) , 0x1ED },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk1Conditions[]
Definition wstag537.c:315
u16 actor4Talk0Conditions[]
Definition wstag537.c:313
u16 actor4Talk0Actions[]
Definition wstag537.c:314

Definition at line 384 of file wstag537.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ actor5Talk1Conditions, ((void *)0) , 0x1EE },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk0Conditions[]
Definition wstag537.c:316
u16 actor5Talk0Actions[]
Definition wstag537.c:317
u16 actor5Talk1Conditions[]
Definition wstag537.c:318

Definition at line 389 of file wstag537.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ actor6Talk1Conditions, ((void *)0) , 0x1EB },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk0Actions[]
Definition wstag537.c:320
u16 actor6Talk1Conditions[]
Definition wstag537.c:321
u16 actor6Talk0Conditions[]
Definition wstag537.c:319

Definition at line 394 of file wstag537.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk1Conditions, ((void *)0) , 0x1F0 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag537.c:324
u16 actor7Talk0Conditions[]
Definition wstag537.c:322
u16 actor7Talk0Actions[]
Definition wstag537.c:323

Definition at line 399 of file wstag537.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk1Conditions, ((void *)0) , 0x1EC },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk1Conditions[]
Definition wstag537.c:327
u16 actor8Talk0Actions[]
Definition wstag537.c:326
u16 actor8Talk0Conditions[]
Definition wstag537.c:325

Definition at line 404 of file wstag537.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ actor9Talk1Conditions, ((void *)0) , 0x1EC },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk0Conditions[]
Definition wstag537.c:328
u16 actor9Talk1Conditions[]
Definition wstag537.c:330
u16 actor9Talk0Actions[]
Definition wstag537.c:329

Definition at line 409 of file wstag537.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ actor10Talk1Conditions, ((void *)0) , 0x1F0 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor10Talk1Conditions[]
Definition wstag537.c:333
u16 actor10Talk0Conditions[]
Definition wstag537.c:331
u16 actor10Talk0Actions[]
Definition wstag537.c:332

Definition at line 414 of file wstag537.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ actor11Talk1Conditions, ((void *)0) , 0x1F0 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor11Talk1Conditions[]
Definition wstag537.c:336
u16 actor11Talk0Conditions[]
Definition wstag537.c:334
u16 actor11Talk0Actions[]
Definition wstag537.c:335

Definition at line 419 of file wstag537.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ actor12Talk1Conditions, ((void *)0) , 0x1F0 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor12Talk0Actions[]
Definition wstag537.c:338
u16 actor12Talk0Conditions[]
Definition wstag537.c:337
u16 actor12Talk1Conditions[]
Definition wstag537.c:339

Definition at line 424 of file wstag537.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ actor13Talk1Conditions, ((void *)0) , 0x1F0 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor13Talk0Conditions[]
Definition wstag537.c:340
u16 actor13Talk0Actions[]
Definition wstag537.c:341
u16 actor13Talk1Conditions[]
Definition wstag537.c:342

Definition at line 429 of file wstag537.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ actor14Talk1Conditions, ((void *)0) , 1 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor14Talk1Conditions[]
Definition wstag537.c:345
u16 actor14Talk0Actions[]
Definition wstag537.c:344
u16 actor14Talk0Conditions[]
Definition wstag537.c:343

Definition at line 434 of file wstag537.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1F3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 439 of file wstag537.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ actor16Talk1Conditions, ((void *)0) , 1 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor16Talk0Actions[]
Definition wstag537.c:347
u16 actor16Talk1Conditions[]
Definition wstag537.c:348
u16 actor16Talk0Conditions[]
Definition wstag537.c:346

Definition at line 443 of file wstag537.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1F3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 448 of file wstag537.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ actor18Talk1Conditions, ((void *)0) , 1 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor18Talk1Conditions[]
Definition wstag537.c:351
u16 actor18Talk0Conditions[]
Definition wstag537.c:349
u16 actor18Talk0Actions[]
Definition wstag537.c:350

Definition at line 452 of file wstag537.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ actor19Talk1Conditions, ((void *)0) , 1 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor19Talk0Actions[]
Definition wstag537.c:353
u16 actor19Talk0Conditions[]
Definition wstag537.c:352
u16 actor19Talk1Conditions[]
Definition wstag537.c:354

Definition at line 457 of file wstag537.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ actor20Talk1Conditions, ((void *)0) , 1 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor20Talk1Conditions[]
Definition wstag537.c:357
u16 actor20Talk0Actions[]
Definition wstag537.c:356
u16 actor20Talk0Conditions[]
Definition wstag537.c:355

Definition at line 462 of file wstag537.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1F3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 467 of file wstag537.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ actor22Talk1Conditions, ((void *)0) , 1 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor22Talk1Conditions[]
Definition wstag537.c:360
u16 actor22Talk0Conditions[]
Definition wstag537.c:358
u16 actor22Talk0Actions[]
Definition wstag537.c:359

Definition at line 471 of file wstag537.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1F3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 476 of file wstag537.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1F3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 480 of file wstag537.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ actor25Talk1Conditions, ((void *)0) , 1 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor25Talk0Actions[]
Definition wstag537.c:362
u16 actor25Talk0Conditions[]
Definition wstag537.c:361
u16 actor25Talk1Conditions[]
Definition wstag537.c:363

Definition at line 484 of file wstag537.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }

Definition at line 489 of file wstag537.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 490 of file wstag537.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 491 of file wstag537.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }

Definition at line 492 of file wstag537.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 493 of file wstag537.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 494 of file wstag537.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF }

Definition at line 495 of file wstag537.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 496 of file wstag537.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }

Definition at line 497 of file wstag537.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF }

Definition at line 498 of file wstag537.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }

Definition at line 499 of file wstag537.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }

Definition at line 500 of file wstag537.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 501 of file wstag537.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }

Definition at line 502 of file wstag537.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }

Definition at line 503 of file wstag537.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 504 of file wstag537.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }

Definition at line 505 of file wstag537.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }

Definition at line 506 of file wstag537.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF }

Definition at line 507 of file wstag537.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }

Definition at line 508 of file wstag537.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }

Definition at line 509 of file wstag537.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 510 of file wstag537.c.

◆ actor22Conditions

u16 actor22Conditions[]
Initial value:
= {
(0x6000 | ( STORY_BULBMON_FOUND )) , 1,
(( 0x40 ) << 8 | ( 0xB )) , 0,
0xFFFF ,
}
@ STORY_BULBMON_FOUND
WSTAG520 (Suzaku Hall), event 695: another earthquake; Bulbmon digs the holes.
Definition story.h:103

Definition at line 511 of file wstag537.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 516 of file wstag537.c.

◆ actor24Conditions

u16 actor24Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }

Definition at line 517 of file wstag537.c.

◆ actor25Conditions

u16 actor25Conditions[]
Initial value:
= {
(0x6000 | ( STORY_BULBMON_FOUND )) , 1,
(( 0x40 ) << 8 | ( 0xB )) , 1,
0xFFFF ,
}

Definition at line 518 of file wstag537.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x85, 4, 887, 133, 1 }

Definition at line 523 of file wstag537.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x85, 4, 887, 133, 1 }

Definition at line 524 of file wstag537.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x85, 4, 887, 133, 1 }

Definition at line 525 of file wstag537.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x85, 4, 887, 133, 1 }

Definition at line 526 of file wstag537.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x85, 4, 887, 133, 1 }

Definition at line 527 of file wstag537.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x85, 4, 887, 133, 1 }

Definition at line 528 of file wstag537.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x85, 4, 887, 133, 1 }

Definition at line 529 of file wstag537.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x85, 4, 887, 133, 1 }

Definition at line 530 of file wstag537.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x85, 4, 887, 133, 1 }

Definition at line 531 of file wstag537.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x85, 4, 887, 133, 1 }

Definition at line 532 of file wstag537.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x85, 4, 887, 133, 1 }

Definition at line 533 of file wstag537.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x85, 4, 887, 133, 1 }

Definition at line 534 of file wstag537.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x85, 4, 887, 133, 1 }

Definition at line 535 of file wstag537.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x85, 4, 887, 133, 1 }

Definition at line 536 of file wstag537.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x8D, 5, 962, 353, 1 }

Definition at line 537 of file wstag537.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x8D, 5, 962, 353, 1 }

Definition at line 538 of file wstag537.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x8D, 5, 962, 353, 1 }

Definition at line 539 of file wstag537.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x8D, 5, 962, 353, 1 }

Definition at line 540 of file wstag537.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x8D, 5, 962, 353, 1 }

Definition at line 541 of file wstag537.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x8D, 5, 962, 353, 1 }

Definition at line 542 of file wstag537.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x8D, 5, 962, 353, 1 }

Definition at line 543 of file wstag537.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x8D, 5, 962, 353, 1 }

Definition at line 544 of file wstag537.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x8D, 5, 884, 378, 7 }

Definition at line 545 of file wstag537.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x8D, 5, 962, 353, 1 }

Definition at line 546 of file wstag537.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x8D, 5, 962, 353, 1 }

Definition at line 547 of file wstag537.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x8D, 5, 962, 353, 1 }

Definition at line 548 of file wstag537.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag537.c:523
FieldActorEntry actor6
Definition wstag537.c:529
FieldActorEntry actor25
Definition wstag537.c:548
FieldActorEntry actor24
Definition wstag537.c:547
FieldActorEntry actor17
Definition wstag537.c:540
FieldActorEntry actor18
Definition wstag537.c:541
FieldActorEntry actor5
Definition wstag537.c:528
FieldActorEntry actor2
Definition wstag537.c:525
FieldActorEntry actor23
Definition wstag537.c:546
FieldActorEntry actor19
Definition wstag537.c:542
FieldActorEntry actor22
Definition wstag537.c:545
FieldActorEntry actor10
Definition wstag537.c:533
FieldActorEntry actor4
Definition wstag537.c:527
FieldActorEntry actor8
Definition wstag537.c:531
FieldActorEntry actor9
Definition wstag537.c:532
FieldActorEntry actor20
Definition wstag537.c:543
FieldActorEntry actor15
Definition wstag537.c:538
FieldActorEntry actor12
Definition wstag537.c:535
FieldActorEntry actor16
Definition wstag537.c:539
FieldActorEntry actor7
Definition wstag537.c:530
FieldActorEntry actor13
Definition wstag537.c:536
FieldActorEntry actor11
Definition wstag537.c:534
FieldActorEntry actor1
Definition wstag537.c:524
FieldActorEntry actor21
Definition wstag537.c:544
FieldActorEntry actor3
Definition wstag537.c:526
FieldActorEntry actor14
Definition wstag537.c:537

Definition at line 549 of file wstag537.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0, 0, 0, 0, 0, 0, 999, 303, 0, 0 },
{ 1, 0, 0x40, 6, 0x38, 2, 0, 3, 6, 0, 613, 221, 0, 0 },
{ 1, 0, 0x40, 6, 0x38, 2, 0, 3, 6, 0, 725, 165, 0, 0 },
{ 1, 0, 0x40, 6, 0x39, 2, 0, 3, 4, 0, 258, 102, 0, 0 },
{ 1, 0, 0x40, 6, 0x39, 2, 0, 3, 4, 0, 531, 190, 0, 0 },
{ 1, 0, 0x40, 6, 0x39, 2, 0, 3, 4, 0, 758, 111, 0, 0 },
{ 1, 0, 0x40, 6, 0x39, 2, 0, 3, 4, 0, 806, 87, 0, 0 },
{ 1, 0, 0x40, 6, 0x39, 2, 0, 3, 4, 0, 827, 275, 0, 0 },
{ 1, 0, 0x40, 6, 0x39, 2, 0, 3, 4, 0, 859, 292, 0, 0 },
{ 1, 0, 0x40, 6, 0x39, 2, 0, 3, 4, 0, 1002, 301, 0, 0 },
{ 1, 0, 0x40, 6, 0x3A, 2, 0, 3, 4, 0, 266, 105, 0, 0 },
{ 1, 0, 0x40, 6, 0x3A, 2, 0, 3, 4, 0, 539, 193, 0, 0 },
{ 1, 0, 0x40, 6, 0x3A, 2, 0, 3, 4, 0, 621, 224, 0, 0 },
{ 1, 0, 0x40, 6, 0x3A, 2, 0, 3, 4, 0, 733, 168, 0, 0 },
{ 1, 0, 0x40, 6, 0x3A, 2, 0, 3, 4, 0, 766, 114, 0, 0 },
{ 1, 0, 0x40, 6, 0x3A, 2, 0, 3, 4, 0, 814, 90, 0, 0 },
{ 1, 0, 0x40, 6, 0x3A, 2, 0, 3, 4, 0, 835, 279, 0, 0 },
{ 1, 0, 0x40, 6, 0x3A, 2, 0, 3, 4, 0, 867, 295, 0, 0 },
{ 1, 0, 0x40, 6, 0x3A, 2, 0, 3, 4, 0, 1010, 304, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 578 of file wstag537.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x242, 0x3E0, 0x1B0, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x245, 0x78, 0x21C, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 5, 0x3A0, 0x190, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 5, 0x3B0, 0x1E8, 0, 0, 0, 0 },
{ { { (0x6000 | ( STORY_BULBMON_FOUND )) , 1 }, { (( 0x40 ) << 8 | ( 0xB )) , 0 } }, 8 , 0x2BC, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 600 of file wstag537.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing BGM_0015.
Definition wstag537.c:60

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 608 of file wstag537.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 700, script700, ( ( 0x13D - 1) << 16 | ( 0x1D )), ((void *)0) , endEvent700 },
{ 1455, script1455, ( ( 0x13D - 1) << 16 | ( 0x24 )), ((void *)0) , endEvent1455 },
{ 1456, script1456, ( ( 0x13D - 1) << 16 | ( 0x25 )), ((void *)0) , endEvent1456 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void endEvent700(void)
After event 700, with Suzaku Leader: keeps it from playing again.
Definition wstag537.c:31
s16 script700[]
Definition wstag537.c:81
s16 script1456[]
Definition wstag537.c:207
void endEvent1455(void)
After event 1455, with Zanbamon: lets event 1456 start and starts the stage's event battle 0.
Definition wstag537.c:36
void endEvent1456(void)
After event 1456, with Zanbamon: gives the player the Rusty Katana and keeps it from playing again.
Definition wstag537.c:45
s16 script1455[]
Definition wstag537.c:180

Definition at line 611 of file wstag537.c.

Referenced by setupStage().