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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG537: Catacomb, South Sector: from STORY_BULBMON_FOUND. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_500 - 1) |
| #define | STAGE_FILE 0x554 |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object of flags 0x40CB and 0x40CC. | |
| void | endEvent700 (void) |
| After event 700, with Suzaku Leader: keeps it from playing again. | |
| void | endEvent1455 (void) |
| After event 1455, with Zanbamon: lets event 1456 start and starts the stage's event battle 0. | |
| void | endEvent1456 (void) |
| After event 1456, with Zanbamon: gives the player the Rusty Katana and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0015. | |
Variables | |
| s16 | script700 [] |
| s16 | script1455 [] |
| s16 | script1456 [] |
| AreaBattle | area0Battle0 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 11, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 314, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor1Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (0x9000 | ( 0x64 )) , 1, (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor5Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor6Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor6Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor7Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor8Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor8Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
| u16 | actor8Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor9Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor9Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
| u16 | actor9Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor10Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor10Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
| u16 | actor10Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor11Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor11Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
| u16 | actor11Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor12Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor12Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
| u16 | actor12Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor13Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor13Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
| u16 | actor13Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor14Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor16Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor16Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor16Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor18Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor18Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor18Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor19Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor19Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor19Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor20Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor20Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor20Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor22Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor22Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor22Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor25Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor25Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor25Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| FieldTalk | actor18Talks [] |
| FieldTalk | actor19Talks [] |
| FieldTalk | actor20Talks [] |
| FieldTalk | actor21Talks [] |
| FieldTalk | actor22Talks [] |
| FieldTalk | actor23Talks [] |
| FieldTalk | actor24Talks [] |
| FieldTalk | actor25Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor16Conditions [] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor17Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF } |
| u16 | actor18Conditions [] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF } |
| u16 | actor19Conditions [] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF } |
| u16 | actor20Conditions [] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF } |
| u16 | actor21Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF } |
| u16 | actor22Conditions [] |
| u16 | actor23Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor24Conditions [] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor25Conditions [] |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x85, 4, 887, 133, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x85, 4, 887, 133, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x85, 4, 887, 133, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x85, 4, 887, 133, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x85, 4, 887, 133, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x85, 4, 887, 133, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x85, 4, 887, 133, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x85, 4, 887, 133, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x85, 4, 887, 133, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x85, 4, 887, 133, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x85, 4, 887, 133, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x85, 4, 887, 133, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x85, 4, 887, 133, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x85, 4, 887, 133, 1 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x8D, 5, 962, 353, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x8D, 5, 962, 353, 1 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x8D, 5, 962, 353, 1 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x8D, 5, 962, 353, 1 } |
| FieldActorEntry | actor18 = { actor18Conditions, actor18Talks, 0x8D, 5, 962, 353, 1 } |
| FieldActorEntry | actor19 = { actor19Conditions, actor19Talks, 0x8D, 5, 962, 353, 1 } |
| FieldActorEntry | actor20 = { actor20Conditions, actor20Talks, 0x8D, 5, 962, 353, 1 } |
| FieldActorEntry | actor21 = { actor21Conditions, actor21Talks, 0x8D, 5, 962, 353, 1 } |
| FieldActorEntry | actor22 = { actor22Conditions, actor22Talks, 0x8D, 5, 884, 378, 7 } |
| FieldActorEntry | actor23 = { actor23Conditions, actor23Talks, 0x8D, 5, 962, 353, 1 } |
| FieldActorEntry | actor24 = { actor24Conditions, actor24Talks, 0x8D, 5, 962, 353, 1 } |
| FieldActorEntry | actor25 = { actor25Conditions, actor25Talks, 0x8D, 5, 962, 353, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG537: Catacomb, South Sector: from STORY_BULBMON_FOUND.
The Jungle Shrine (WSTAG530) leads here (mode 580) from GAME.progress 0x1A on; it has the way to the Bug Maze (540).
Definition in file wstag537.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 27 of file wstag537.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 55 of file wstag537.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_500 - 1) |
Definition at line 56 of file wstag537.c.
| #define STAGE_FILE 0x554 |
Definition at line 57 of file wstag537.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object of flags 0x40CB and 0x40CC.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 11 of file wstag537.c.
| void endEvent700 | ( | void | ) |
After event 700, with Suzaku Leader: keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 31 of file wstag537.c.
| void endEvent1455 | ( | void | ) |
After event 1455, with Zanbamon: lets event 1456 start and starts the stage's event battle 0.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 36 of file wstag537.c.
| void endEvent1456 | ( | void | ) |
After event 1456, with Zanbamon: gives the player the Rusty Katana and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 45 of file wstag537.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0015.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0015: the Jungle Grave, the Jungle Shrine and the Catacomb
< BGM_0015: the Jungle Grave, the Jungle Shrine and the Catacomb
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 60 of file wstag537.c.
| s16 script700[] |
Definition at line 81 of file wstag537.c.
| s16 script1455[] |
Definition at line 180 of file wstag537.c.
| s16 script1456[] |
Definition at line 207 of file wstag537.c.
| AreaBattle area0Battle0 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 236 of file wstag537.c.
| AreaBattle area0Battle1 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 237 of file wstag537.c.
| AreaBattle area0Battle2 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 238 of file wstag537.c.
| AreaBattle area0Battle3 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 239 of file wstag537.c.
| AreaBattle area0Battle4 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 240 of file wstag537.c.
| AreaBattle area0Battle5 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 241 of file wstag537.c.
| AreaBattle area0Battle6 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 242 of file wstag537.c.
| AreaBattle area0Battle7 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 243 of file wstag537.c.
| BattleList area0Battles |
Definition at line 244 of file wstag537.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 249 of file wstag537.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 250 of file wstag537.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 251 of file wstag537.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 252 of file wstag537.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 253 of file wstag537.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 254 of file wstag537.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 255 of file wstag537.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 256 of file wstag537.c.
| BattleList area1Battles |
Definition at line 257 of file wstag537.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 262 of file wstag537.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 263 of file wstag537.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 264 of file wstag537.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 265 of file wstag537.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 266 of file wstag537.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 267 of file wstag537.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 268 of file wstag537.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 269 of file wstag537.c.
| BattleList area2Battles |
Definition at line 270 of file wstag537.c.
| AreaBattle area3Battle0 = { 11, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 275 of file wstag537.c.
| AreaBattle area3Battle1 = { 314, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 276 of file wstag537.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 277 of file wstag537.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 278 of file wstag537.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 279 of file wstag537.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 280 of file wstag537.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 281 of file wstag537.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 282 of file wstag537.c.
| BattleList area3Battles |
Definition at line 283 of file wstag537.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 291 of file wstag537.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 301 of file wstag537.c.
| u16 actor0Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
Definition at line 302 of file wstag537.c.
| u16 actor0Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 303 of file wstag537.c.
| u16 actor1Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 304 of file wstag537.c.
| u16 actor1Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
Definition at line 305 of file wstag537.c.
| u16 actor1Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 306 of file wstag537.c.
| u16 actor2Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 307 of file wstag537.c.
| u16 actor2Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF } |
Definition at line 308 of file wstag537.c.
| u16 actor2Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 309 of file wstag537.c.
| u16 actor3Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 310 of file wstag537.c.
| u16 actor3Talk0Actions[] = { (0x9000 | ( 0x64 )) , 1, (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 311 of file wstag537.c.
| u16 actor3Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 312 of file wstag537.c.
| u16 actor4Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 313 of file wstag537.c.
| u16 actor4Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
Definition at line 314 of file wstag537.c.
| u16 actor4Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 315 of file wstag537.c.
| u16 actor5Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 316 of file wstag537.c.
| u16 actor5Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
Definition at line 317 of file wstag537.c.
| u16 actor5Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 318 of file wstag537.c.
| u16 actor6Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 319 of file wstag537.c.
| u16 actor6Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
Definition at line 320 of file wstag537.c.
| u16 actor6Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 321 of file wstag537.c.
| u16 actor7Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 322 of file wstag537.c.
| u16 actor7Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
Definition at line 323 of file wstag537.c.
| u16 actor7Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 324 of file wstag537.c.
| u16 actor8Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 325 of file wstag537.c.
| u16 actor8Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
Definition at line 326 of file wstag537.c.
| u16 actor8Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 327 of file wstag537.c.
| u16 actor9Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 328 of file wstag537.c.
| u16 actor9Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
Definition at line 329 of file wstag537.c.
| u16 actor9Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 330 of file wstag537.c.
| u16 actor10Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 331 of file wstag537.c.
| u16 actor10Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
Definition at line 332 of file wstag537.c.
| u16 actor10Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 333 of file wstag537.c.
| u16 actor11Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 334 of file wstag537.c.
| u16 actor11Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
Definition at line 335 of file wstag537.c.
| u16 actor11Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 336 of file wstag537.c.
| u16 actor12Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 337 of file wstag537.c.
| u16 actor12Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
Definition at line 338 of file wstag537.c.
| u16 actor12Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 339 of file wstag537.c.
| u16 actor13Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 340 of file wstag537.c.
| u16 actor13Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x64 )) , 1, 0xFFFF } |
Definition at line 341 of file wstag537.c.
| u16 actor13Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 342 of file wstag537.c.
| u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 343 of file wstag537.c.
| u16 actor14Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 344 of file wstag537.c.
| u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 345 of file wstag537.c.
| u16 actor16Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 346 of file wstag537.c.
| u16 actor16Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 347 of file wstag537.c.
| u16 actor16Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 348 of file wstag537.c.
| u16 actor18Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 349 of file wstag537.c.
| u16 actor18Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 350 of file wstag537.c.
| u16 actor18Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 351 of file wstag537.c.
| u16 actor19Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 352 of file wstag537.c.
| u16 actor19Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 353 of file wstag537.c.
| u16 actor19Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 354 of file wstag537.c.
| u16 actor20Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 355 of file wstag537.c.
| u16 actor20Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 356 of file wstag537.c.
| u16 actor20Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 357 of file wstag537.c.
| u16 actor22Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 358 of file wstag537.c.
| u16 actor22Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 359 of file wstag537.c.
| u16 actor22Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 360 of file wstag537.c.
| u16 actor25Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 361 of file wstag537.c.
| u16 actor25Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 362 of file wstag537.c.
| u16 actor25Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 363 of file wstag537.c.
| FieldTalk actor0Talks[] |
Definition at line 364 of file wstag537.c.
| FieldTalk actor1Talks[] |
Definition at line 369 of file wstag537.c.
| FieldTalk actor2Talks[] |
Definition at line 374 of file wstag537.c.
| FieldTalk actor3Talks[] |
Definition at line 379 of file wstag537.c.
| FieldTalk actor4Talks[] |
Definition at line 384 of file wstag537.c.
| FieldTalk actor5Talks[] |
Definition at line 389 of file wstag537.c.
| FieldTalk actor6Talks[] |
Definition at line 394 of file wstag537.c.
| FieldTalk actor7Talks[] |
Definition at line 399 of file wstag537.c.
| FieldTalk actor8Talks[] |
Definition at line 404 of file wstag537.c.
| FieldTalk actor9Talks[] |
Definition at line 409 of file wstag537.c.
| FieldTalk actor10Talks[] |
Definition at line 414 of file wstag537.c.
| FieldTalk actor11Talks[] |
Definition at line 419 of file wstag537.c.
| FieldTalk actor12Talks[] |
Definition at line 424 of file wstag537.c.
| FieldTalk actor13Talks[] |
Definition at line 429 of file wstag537.c.
| FieldTalk actor14Talks[] |
Definition at line 434 of file wstag537.c.
| FieldTalk actor15Talks[] |
Definition at line 439 of file wstag537.c.
| FieldTalk actor16Talks[] |
Definition at line 443 of file wstag537.c.
| FieldTalk actor17Talks[] |
Definition at line 448 of file wstag537.c.
| FieldTalk actor18Talks[] |
Definition at line 452 of file wstag537.c.
| FieldTalk actor19Talks[] |
Definition at line 457 of file wstag537.c.
| FieldTalk actor20Talks[] |
Definition at line 462 of file wstag537.c.
| FieldTalk actor21Talks[] |
Definition at line 467 of file wstag537.c.
| FieldTalk actor22Talks[] |
Definition at line 471 of file wstag537.c.
| FieldTalk actor23Talks[] |
Definition at line 476 of file wstag537.c.
| FieldTalk actor24Talks[] |
Definition at line 480 of file wstag537.c.
| FieldTalk actor25Talks[] |
Definition at line 484 of file wstag537.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF } |
Definition at line 489 of file wstag537.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF } |
Definition at line 490 of file wstag537.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 491 of file wstag537.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF } |
Definition at line 492 of file wstag537.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 493 of file wstag537.c.
| u16 actor5Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 494 of file wstag537.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
Definition at line 495 of file wstag537.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 496 of file wstag537.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF } |
Definition at line 497 of file wstag537.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF } |
Definition at line 498 of file wstag537.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF } |
Definition at line 499 of file wstag537.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF } |
Definition at line 500 of file wstag537.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
Definition at line 501 of file wstag537.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF } |
Definition at line 502 of file wstag537.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF } |
Definition at line 503 of file wstag537.c.
| u16 actor15Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 504 of file wstag537.c.
| u16 actor16Conditions[] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF } |
Definition at line 505 of file wstag537.c.
| u16 actor17Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF } |
Definition at line 506 of file wstag537.c.
| u16 actor18Conditions[] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF } |
Definition at line 507 of file wstag537.c.
| u16 actor19Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF } |
Definition at line 508 of file wstag537.c.
| u16 actor20Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF } |
Definition at line 509 of file wstag537.c.
| u16 actor21Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF } |
Definition at line 510 of file wstag537.c.
| u16 actor22Conditions[] |
Definition at line 511 of file wstag537.c.
| u16 actor23Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
Definition at line 516 of file wstag537.c.
| u16 actor24Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF } |
Definition at line 517 of file wstag537.c.
| u16 actor25Conditions[] |
Definition at line 518 of file wstag537.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x85, 4, 887, 133, 1 } |
Definition at line 523 of file wstag537.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x85, 4, 887, 133, 1 } |
Definition at line 524 of file wstag537.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x85, 4, 887, 133, 1 } |
Definition at line 525 of file wstag537.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x85, 4, 887, 133, 1 } |
Definition at line 526 of file wstag537.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x85, 4, 887, 133, 1 } |
Definition at line 527 of file wstag537.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x85, 4, 887, 133, 1 } |
Definition at line 528 of file wstag537.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x85, 4, 887, 133, 1 } |
Definition at line 529 of file wstag537.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x85, 4, 887, 133, 1 } |
Definition at line 530 of file wstag537.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x85, 4, 887, 133, 1 } |
Definition at line 531 of file wstag537.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x85, 4, 887, 133, 1 } |
Definition at line 532 of file wstag537.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x85, 4, 887, 133, 1 } |
Definition at line 533 of file wstag537.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x85, 4, 887, 133, 1 } |
Definition at line 534 of file wstag537.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x85, 4, 887, 133, 1 } |
Definition at line 535 of file wstag537.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x85, 4, 887, 133, 1 } |
Definition at line 536 of file wstag537.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x8D, 5, 962, 353, 1 } |
Definition at line 537 of file wstag537.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x8D, 5, 962, 353, 1 } |
Definition at line 538 of file wstag537.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x8D, 5, 962, 353, 1 } |
Definition at line 539 of file wstag537.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x8D, 5, 962, 353, 1 } |
Definition at line 540 of file wstag537.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x8D, 5, 962, 353, 1 } |
Definition at line 541 of file wstag537.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x8D, 5, 962, 353, 1 } |
Definition at line 542 of file wstag537.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x8D, 5, 962, 353, 1 } |
Definition at line 543 of file wstag537.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x8D, 5, 962, 353, 1 } |
Definition at line 544 of file wstag537.c.
| FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x8D, 5, 884, 378, 7 } |
Definition at line 545 of file wstag537.c.
| FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x8D, 5, 962, 353, 1 } |
Definition at line 546 of file wstag537.c.
| FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x8D, 5, 962, 353, 1 } |
Definition at line 547 of file wstag537.c.
| FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x8D, 5, 962, 353, 1 } |
Definition at line 548 of file wstag537.c.
| FieldActorEntry* stageActors[] |
Definition at line 549 of file wstag537.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 578 of file wstag537.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 600 of file wstag537.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 608 of file wstag537.c.
| FieldEvent stageEvents[] |
Definition at line 611 of file wstag537.c.
Referenced by setupStage().