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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG521: Zhu Que Hall, Zhu Que City. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_500 - 1) |
| #define | STAGE_FILE 0x5CA |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object of story progress 0x1C. | |
| void | endEvent750 (void) |
| After event 750, with Zhu Que Chief: lets event 751 start and starts the stage's event battle 0. | |
| void | endEvent751 (void) |
| After event 751, with the player: moves the story on to STORY_BULBMON_BEATEN and gives the player the Red ID Pass. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0016; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set. | |
Variables | |
| s16 | script750 [] |
| s16 | script751 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 16, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 306, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor16Talk0Actions [] = { (0x9000 | ( 0x49 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] |
| u16 | actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] |
| u16 | actor13Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] |
| u16 | actor15Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor16Conditions [] = { (( 0x40 ) << 8 | ( 0x52 )) , 0, 0xFFFF } |
| u16 | actor17Conditions [] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor18Conditions [] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x2E, 4, 517, 289, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x31, 5, 321, 193, 3 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x39, 6, 241, 217, 3 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x40, 7, 241, 217, 3 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x41, 8, 517, 289, 3 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x42, 9, 321, 193, 3 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x90, 0xA, 417, 201, 3 } |
| FieldActorEntry | actor7 = { ((void *)0) , ((void *)0) , 0x93, 0xB, 198, 184, 6 } |
| FieldActorEntry | actor8 = { ((void *)0) , ((void *)0) , 0x94, 0xC, 223, 172, 7 } |
| FieldActorEntry | actor9 = { ((void *)0) , ((void *)0) , 0x95, 0xD, 248, 160, 7 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x9D, 0xE, 241, 217, 3 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x9D, 0xE, 241, 217, 3 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x9E, 0xF, 321, 193, 3 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x9E, 0xF, 321, 193, 3 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x9F, 0x10, 517, 289, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x9F, 0x10, 517, 289, 1 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0xD2, 0x11, 417, 201, 3 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x119, 0x12, 520, 252, 3 } |
| FieldActorEntry | actor18 = { actor18Conditions, ((void *)0) , 0x13C, 0x13, 0, 0, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG521: Zhu Que Hall, Zhu Que City.
On the Amaterasu server; its Asuka server twin is WSTAG520.
Definition in file wstag521.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 26 of file wstag521.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 52 of file wstag521.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_500 - 1) |
Definition at line 53 of file wstag521.c.
| #define STAGE_FILE 0x5CA |
Definition at line 54 of file wstag521.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object of story progress 0x1C.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 10 of file wstag521.c.
| void endEvent750 | ( | void | ) |
After event 750, with Zhu Que Chief: lets event 751 start and starts the stage's event battle 0.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 33 of file wstag521.c.
| void endEvent751 | ( | void | ) |
After event 751, with the player: moves the story on to STORY_BULBMON_BEATEN and gives the player the Red ID Pass.
Definition at line 42 of file wstag521.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0016; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0016: Suzaku City and its Hall
< BGM_0016: Suzaku City and its Hall
< a cell's value: a direction (3 bits) and a StageSlot (5)
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 60 of file wstag521.c.
| s16 script750[] |
Definition at line 84 of file wstag521.c.
| s16 script751[] |
Definition at line 124 of file wstag521.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag521.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag521.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag521.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag521.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag521.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag521.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag521.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag521.c.
| BattleList area0Battles |
Definition at line 163 of file wstag521.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag521.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag521.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag521.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag521.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag521.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag521.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag521.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag521.c.
| BattleList area1Battles |
Definition at line 176 of file wstag521.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag521.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag521.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag521.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag521.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag521.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag521.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag521.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 188 of file wstag521.c.
| BattleList area2Battles |
Definition at line 189 of file wstag521.c.
| AreaBattle area3Battle0 = { 16, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 194 of file wstag521.c.
| AreaBattle area3Battle1 = { 306, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 195 of file wstag521.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 196 of file wstag521.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag521.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 198 of file wstag521.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 199 of file wstag521.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 200 of file wstag521.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 201 of file wstag521.c.
| BattleList area3Battles |
Definition at line 202 of file wstag521.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 210 of file wstag521.c.
Referenced by setupStage().
| u16 actor16Talk0Actions[] = { (0x9000 | ( 0x49 )) , 1, 0xFFFF } |
Definition at line 234 of file wstag521.c.
| FieldTalk actor0Talks[] |
Definition at line 235 of file wstag521.c.
| FieldTalk actor1Talks[] |
Definition at line 239 of file wstag521.c.
| FieldTalk actor2Talks[] |
Definition at line 243 of file wstag521.c.
| FieldTalk actor3Talks[] |
Definition at line 247 of file wstag521.c.
| FieldTalk actor4Talks[] |
Definition at line 251 of file wstag521.c.
| FieldTalk actor5Talks[] |
Definition at line 255 of file wstag521.c.
| FieldTalk actor6Talks[] |
Definition at line 259 of file wstag521.c.
| FieldTalk actor10Talks[] |
Definition at line 263 of file wstag521.c.
| FieldTalk actor11Talks[] |
Definition at line 267 of file wstag521.c.
| FieldTalk actor12Talks[] |
Definition at line 271 of file wstag521.c.
| FieldTalk actor13Talks[] |
Definition at line 275 of file wstag521.c.
| FieldTalk actor14Talks[] |
Definition at line 279 of file wstag521.c.
| FieldTalk actor15Talks[] |
Definition at line 283 of file wstag521.c.
| FieldTalk actor16Talks[] |
Definition at line 287 of file wstag521.c.
| FieldTalk actor17Talks[] |
Definition at line 291 of file wstag521.c.
| u16 actor0Conditions[] |
Definition at line 295 of file wstag521.c.
| u16 actor1Conditions[] |
Definition at line 300 of file wstag521.c.
| u16 actor2Conditions[] |
Definition at line 305 of file wstag521.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 310 of file wstag521.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 311 of file wstag521.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 312 of file wstag521.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 313 of file wstag521.c.
| u16 actor10Conditions[] |
Definition at line 314 of file wstag521.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 319 of file wstag521.c.
| u16 actor12Conditions[] |
Definition at line 320 of file wstag521.c.
| u16 actor13Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 325 of file wstag521.c.
| u16 actor14Conditions[] |
Definition at line 326 of file wstag521.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 331 of file wstag521.c.
| u16 actor16Conditions[] = { (( 0x40 ) << 8 | ( 0x52 )) , 0, 0xFFFF } |
Definition at line 332 of file wstag521.c.
| u16 actor17Conditions[] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF } |
Definition at line 333 of file wstag521.c.
| u16 actor18Conditions[] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF } |
Definition at line 334 of file wstag521.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2E, 4, 517, 289, 1 } |
Definition at line 335 of file wstag521.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x31, 5, 321, 193, 3 } |
Definition at line 336 of file wstag521.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x39, 6, 241, 217, 3 } |
Definition at line 337 of file wstag521.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x40, 7, 241, 217, 3 } |
Definition at line 338 of file wstag521.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x41, 8, 517, 289, 3 } |
Definition at line 339 of file wstag521.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x42, 9, 321, 193, 3 } |
Definition at line 340 of file wstag521.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x90, 0xA, 417, 201, 3 } |
Definition at line 341 of file wstag521.c.
| FieldActorEntry actor7 = { ((void *)0) , ((void *)0) , 0x93, 0xB, 198, 184, 6 } |
Definition at line 342 of file wstag521.c.
| FieldActorEntry actor8 = { ((void *)0) , ((void *)0) , 0x94, 0xC, 223, 172, 7 } |
Definition at line 343 of file wstag521.c.
| FieldActorEntry actor9 = { ((void *)0) , ((void *)0) , 0x95, 0xD, 248, 160, 7 } |
Definition at line 344 of file wstag521.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9D, 0xE, 241, 217, 3 } |
Definition at line 345 of file wstag521.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 0xE, 241, 217, 3 } |
Definition at line 346 of file wstag521.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9E, 0xF, 321, 193, 3 } |
Definition at line 347 of file wstag521.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9E, 0xF, 321, 193, 3 } |
Definition at line 348 of file wstag521.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x9F, 0x10, 517, 289, 1 } |
Definition at line 349 of file wstag521.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x9F, 0x10, 517, 289, 1 } |
Definition at line 350 of file wstag521.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0xD2, 0x11, 417, 201, 3 } |
Definition at line 351 of file wstag521.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x119, 0x12, 520, 252, 3 } |
Definition at line 352 of file wstag521.c.
| FieldActorEntry actor18 = { actor18Conditions, ((void *)0) , 0x13C, 0x13, 0, 0, 1 } |
Definition at line 353 of file wstag521.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 376 of file wstag521.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 394 of file wstag521.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 403 of file wstag521.c.
| FieldEvent stageEvents[] |
Definition at line 406 of file wstag521.c.
Referenced by setupStage().