96 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
97 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
98 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
99 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
100 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
101 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
102 { 0x140, 0x100, 0x158, 0x130, 0x60, 0x30, 0x150, 0x1FF },
103 { 0x140, 0x100, 0x174, 0x130, 0xD0, 0x30, 0x160, 0x1FF },
104 { 0x140, 0x100, 0x15A, 0x100, 0x68, 0, 0x170, 0x1FF },
105 { 0x140, 0x100, 0x140, 0x13D, 0, 0x3D, 0x140, 0x1FE },
106 { 0x140, 0x100, 0x148, 0x13D, 0x20, 0x3D, 0x150, 0x1FE },
190 { 1, 0, 0x40, 2, 0, 0, 0, 0, 0, 0, 424, 218, 0, 0 },
191 { 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 281, 604, 0, 0 },
192 { 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 520, 144, 0, 0 },
193 { 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 621, 418, 0, 0 },
194 { 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 347, 144, 0, 0 },
195 { 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 382, 315, 0, 0 },
196 { 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 615, 560, 0, 0 },
197 { 1, 0, 0x64, 4, 6, 0, 0, 0, 0, 0, 209, 351, 391, 0 },
198 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
201 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x2A9, 0x88, 0x1BE, 7, 0, 0, 0 },
202 { { {
SPECIAL_STORY_SINCE_DE_SINCERITY, 1 }, {
CODES_END, 0 } },
SLOT_WARP0, 0x2E3, 0x380, 0x70, 1, 0, 0x13, 1 },
203 { { {
ITEM(0, 5), 1 }, {
CODES_END, 0 } },
SLOT_GAUGE, 0x50, 0xFFD8, 0, 0, 0, 0, 0 },
204 { { {
CODES_END, 0 }, {
CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
#define FLAG_OINKMON_CITIZENS_RESTORED
wstag435 Gale Tower: Airdramon spins the windmill and turns everyone back from Oinkmon; tested in 62 ...
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
#define SPECIAL_STORY_ASUKA_HEADQUARTERS_TO_OPERATION_SIGMA
GAME.progress is from STORY_ASUKA_HEADQUARTERS to STORY_OPERATION_SIGMA (PROGRESS_RANGES[0x13])
#define SPECIAL_STORY_SINCE_DE_SINCERITY
GAME.progress is STORY_DE_SINCERITY or later (PROGRESS_RANGES[0xC], to 0x63)
#define SPECIAL_STORY_JUNGLE_SOUND_TO_PRESIDENT_ARRESTED
GAME.progress is from STORY_JUNGLE_SOUND to STORY_PRESIDENT_ARRESTED (PROGRESS_RANGES[0x17])
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...