Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
wstag496.c File Reference

WSTAG496: South Cape, South Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag496.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define STAGE_FILE   0x5B6
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0014.
 

Variables

AreaBattle area0Battle0 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 332, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 106, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor2Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { 0x9404, 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF }
 
u16 actor2Talk1Actions [] = { 0x9406, 1, 0xFFFF }
 
u16 actor3Talk0Actions [] = { 0x940D, 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF }
 
u16 actor3Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF }
 
u16 actor4Conditions []
 
u16 actor5Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor6Conditions []
 
u16 actor7Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x36, 4, 480, 480, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x39, 5, 287, 536, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x8A, 6, 204, 412, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x8A, 6, 204, 412, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9D, 7, 480, 480, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 7, 480, 480, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9E, 8, 287, 536, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9E, 8, 287, 536, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG496: South Cape, South Sector.

On the Amaterasu server; its Asuka server twin is WSTAG495.

Definition in file wstag496.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 16 of file wstag496.c.

◆ STAGE_FILE

#define STAGE_FILE   0x5B6

Definition at line 17 of file wstag496.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0014.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0014: Shell Beach, Plug Cape, Phoenix Bay and South Cape

< ENV_0014: Shell Beach, Plug Cape, Phoenix Bay and South Cape

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 20 of file wstag496.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 40 of file wstag496.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 41 of file wstag496.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag496.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag496.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag496.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag496.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag496.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 157, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag496.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag496.c:47
AreaBattle area0Battle1
Definition wstag496.c:41
AreaBattle area0Battle6
Definition wstag496.c:46
AreaBattle area0Battle3
Definition wstag496.c:43
AreaBattle area0Battle5
Definition wstag496.c:45
AreaBattle area0Battle0
Definition wstag496.c:40
AreaBattle area0Battle2
Definition wstag496.c:42
AreaBattle area0Battle4
Definition wstag496.c:44

Definition at line 48 of file wstag496.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag496.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag496.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag496.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag496.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag496.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag496.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag496.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 95, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag496.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
3,
}
AreaBattle area1Battle6
Definition wstag496.c:59
AreaBattle area1Battle2
Definition wstag496.c:55
AreaBattle area1Battle4
Definition wstag496.c:57
AreaBattle area1Battle5
Definition wstag496.c:58
AreaBattle area1Battle3
Definition wstag496.c:56
AreaBattle area1Battle0
Definition wstag496.c:53
AreaBattle area1Battle1
Definition wstag496.c:54
AreaBattle area1Battle7
Definition wstag496.c:60

Definition at line 61 of file wstag496.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag496.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag496.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag496.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag496.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag496.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag496.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag496.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag496.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag496.c:73
AreaBattle area2Battle6
Definition wstag496.c:72
AreaBattle area2Battle0
Definition wstag496.c:66
AreaBattle area2Battle4
Definition wstag496.c:70
AreaBattle area2Battle2
Definition wstag496.c:68
AreaBattle area2Battle1
Definition wstag496.c:67
AreaBattle area2Battle5
Definition wstag496.c:71
AreaBattle area2Battle3
Definition wstag496.c:69

Definition at line 74 of file wstag496.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag496.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag496.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag496.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag496.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 332, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag496.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag496.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag496.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 106, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag496.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag496.c:83
AreaBattle area3Battle3
Definition wstag496.c:82
AreaBattle area3Battle0
Definition wstag496.c:79
AreaBattle area3Battle2
Definition wstag496.c:81
AreaBattle area3Battle1
Definition wstag496.c:80
AreaBattle area3Battle6
Definition wstag496.c:85
AreaBattle area3Battle5
Definition wstag496.c:84
AreaBattle area3Battle7
Definition wstag496.c:86

Definition at line 87 of file wstag496.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag496.c:87
BattleList area1Battles
Definition wstag496.c:61
BattleList area2Battles
Definition wstag496.c:74
BattleList area0Battles
Definition wstag496.c:48

Definition at line 92 of file wstag496.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x158, 0x130, 0x60, 0x30, 0x150, 0x1FF },
{ 0x140, 0x100, 0x174, 0x130, 0xD0, 0x30, 0x160, 0x1FF },
{ 0x140, 0x100, 0x15A, 0x100, 0x68, 0, 0x170, 0x1FF },
{ 0x140, 0x100, 0x140, 0x13D, 0, 0x3D, 0x140, 0x1FE },
{ 0x140, 0x100, 0x148, 0x13D, 0x20, 0x3D, 0x150, 0x1FE },
}

Definition at line 95 of file wstag496.c.

Referenced by setupStage().

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF }

Definition at line 108 of file wstag496.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { 0x9404, 1, 0xFFFF }

Definition at line 109 of file wstag496.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF }

Definition at line 110 of file wstag496.c.

◆ actor2Talk1Actions

u16 actor2Talk1Actions[] = { 0x9406, 1, 0xFFFF }

Definition at line 111 of file wstag496.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { 0x940D, 1, 0xFFFF }

Definition at line 112 of file wstag496.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 113 of file wstag496.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 117 of file wstag496.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag496.c:110
u16 actor2Talk1Actions[]
Definition wstag496.c:111
u16 actor2Talk0Actions[]
Definition wstag496.c:109
u16 actor2Talk0Conditions[]
Definition wstag496.c:108

Definition at line 121 of file wstag496.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , actor3Talk0Actions, 0x2DA },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Actions[]
Definition wstag496.c:112

Definition at line 126 of file wstag496.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 130 of file wstag496.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 134 of file wstag496.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 138 of file wstag496.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 142 of file wstag496.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 146 of file wstag496.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 151 of file wstag496.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF }

Definition at line 156 of file wstag496.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF }

Definition at line 157 of file wstag496.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 158 of file wstag496.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 163 of file wstag496.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 164 of file wstag496.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 169 of file wstag496.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x36, 4, 480, 480, 1 }

Definition at line 170 of file wstag496.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x39, 5, 287, 536, 7 }

Definition at line 171 of file wstag496.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x8A, 6, 204, 412, 7 }

Definition at line 172 of file wstag496.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x8A, 6, 204, 412, 7 }

Definition at line 173 of file wstag496.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9D, 7, 480, 480, 1 }

Definition at line 174 of file wstag496.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 7, 480, 480, 1 }

Definition at line 175 of file wstag496.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9E, 8, 287, 536, 7 }

Definition at line 176 of file wstag496.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9E, 8, 287, 536, 7 }

Definition at line 177 of file wstag496.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag496.c:170
FieldActorEntry actor6
Definition wstag496.c:176
FieldActorEntry actor5
Definition wstag496.c:175
FieldActorEntry actor2
Definition wstag496.c:172
FieldActorEntry actor4
Definition wstag496.c:174
FieldActorEntry actor7
Definition wstag496.c:177
FieldActorEntry actor1
Definition wstag496.c:171
FieldActorEntry actor3
Definition wstag496.c:173

Definition at line 178 of file wstag496.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0, 0, 0, 0, 0, 0, 424, 218, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 281, 604, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 520, 144, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 621, 418, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 347, 144, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 382, 315, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 615, 560, 0, 0 },
{ 1, 0, 0x64, 4, 6, 0, 0, 0, 0, 0, 209, 351, 391, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 189 of file wstag496.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2A9, 0x88, 0x1BE, 7, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E3, 0x380, 0x70, 1, 0, 0x13, 1 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x50, 0xFFD8, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 200 of file wstag496.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0014.
Definition wstag496.c:20

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 206 of file wstag496.c.