Digimon World 3 decomp
The European version, SLES_039.36
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wstag455.c File Reference

WSTAG455: Bios Swamp, South Sector. More...

Include dependency graph for wstag455.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)
 
#define STAGE_FILE   0x391
 

Functions

void updateTileTask (StageTileTask *task)
 Plays the animation of the map object with animation 1 once with a sound when the substate is 0, then kills itself.
 
void * createCommand828 (s32 arg)
 Command 828 of the event scripts: the wall the TNT Chip blows a hole in, in event 360 (updateTileTask)
 
void updateStage (StageTask *task, void **children)
 Creates the event object of story progress 0xE.
 
void endEvent360 (void)
 After event 360, with the player: sets flag 0x4007 (which decides whether actor 0 appears)
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0012.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
AnimFrame updateTileTaskFrames []
 Defined below, after the code that uses them.
 
s16 script360 []
 
AreaBattle area0Battle0 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor1Talk0Conditions [] = { (( 0x1A ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0x1A ) << 8 | ( 2 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x10 )), 0, 0xFFFF }
 
u16 actor1Talk1Actions [] = { (( 0x1A ) << 8 | ( 0x2A )) , 1, 0xFFFF }
 
u16 actor1Talk2Conditions [] = { (( 0x1A ) << 8 | ( 2 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x10 )), 1, 0xFFFF }
 
FieldTalk actor1Talks []
 
u16 actor0Conditions []
 
FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 1, 4, 0, 0, 1 }
 
FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x3F, 5, 1051, 195, 5 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG455: Bios Swamp, South Sector.

Definition in file wstag455.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 80 of file wstag455.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 93 of file wstag455.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)

Definition at line 94 of file wstag455.c.

◆ STAGE_FILE

#define STAGE_FILE   0x391

Definition at line 95 of file wstag455.c.

Function Documentation

◆ updateTileTask()

void updateTileTask ( StageTileTask *  task)

Plays the animation of the map object with animation 1 once with a sound when the substate is 0, then kills itself.

Definition at line 15 of file wstag455.c.

Referenced by createCommand828().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ createCommand828()

void * createCommand828 ( s32  arg)

Command 828 of the event scripts: the wall the TNT Chip blows a hole in, in event 360 (updateTileTask)

Definition at line 59 of file wstag455.c.

Here is the call graph for this function:

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the event object of story progress 0xE.

Definition at line 64 of file wstag455.c.

Here is the call graph for this function:

◆ endEvent360()

void endEvent360 ( void  )

After event 360, with the player: sets flag 0x4007 (which decides whether actor 0 appears)

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 84 of file wstag455.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0012.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0012: the South Sector's swamps and Bulk Bridge

< ENV_0012: the South Sector's swamps and Bulk Bridge

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 98 of file wstag455.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 7 of file wstag455.c.

Referenced by setupStage().

◆ updateTileTaskFrames

AnimFrame updateTileTaskFrames[]
Initial value:
= {
{ 11, 4 }, { 12, 4 }, { 13, 4 }, { 14, 4 },
{ 15, 4 }, { 16, 4 }, { 17, 4 }, { 18, 4 },
{ 19, 4 }, { 20, 4 }, { 21, 4 }, { 22, 4 },
{ 23, 4 }, { 23, 4 }, { 24, 4 }, { 25, 4 },
{ 255, 0x3E7 },
}

Defined below, after the code that uses them.

Definition at line 159 of file wstag455.c.

Referenced by updateTileTask().

◆ script360

s16 script360[]

Definition at line 120 of file wstag455.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 166 of file wstag455.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag455.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag455.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag455.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag455.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 171 of file wstag455.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 172 of file wstag455.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 173 of file wstag455.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag455.c:173
AreaBattle area0Battle1
Definition wstag455.c:167
AreaBattle area0Battle6
Definition wstag455.c:172
AreaBattle area0Battle3
Definition wstag455.c:169
AreaBattle area0Battle5
Definition wstag455.c:171
AreaBattle area0Battle0
Definition wstag455.c:166
AreaBattle area0Battle2
Definition wstag455.c:168
AreaBattle area0Battle4
Definition wstag455.c:170

Definition at line 174 of file wstag455.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag455.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag455.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag455.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag455.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag455.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag455.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag455.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 186 of file wstag455.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag455.c:185
AreaBattle area1Battle2
Definition wstag455.c:181
AreaBattle area1Battle4
Definition wstag455.c:183
AreaBattle area1Battle5
Definition wstag455.c:184
AreaBattle area1Battle3
Definition wstag455.c:182
AreaBattle area1Battle0
Definition wstag455.c:179
AreaBattle area1Battle1
Definition wstag455.c:180
AreaBattle area1Battle7
Definition wstag455.c:186

Definition at line 187 of file wstag455.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 192 of file wstag455.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 193 of file wstag455.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag455.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 195 of file wstag455.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 196 of file wstag455.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 197 of file wstag455.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 198 of file wstag455.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 199 of file wstag455.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag455.c:199
AreaBattle area2Battle6
Definition wstag455.c:198
AreaBattle area2Battle0
Definition wstag455.c:192
AreaBattle area2Battle4
Definition wstag455.c:196
AreaBattle area2Battle2
Definition wstag455.c:194
AreaBattle area2Battle1
Definition wstag455.c:193
AreaBattle area2Battle5
Definition wstag455.c:197
AreaBattle area2Battle3
Definition wstag455.c:195

Definition at line 200 of file wstag455.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 205 of file wstag455.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 206 of file wstag455.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 207 of file wstag455.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 208 of file wstag455.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 209 of file wstag455.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 210 of file wstag455.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 211 of file wstag455.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 212 of file wstag455.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag455.c:209
AreaBattle area3Battle3
Definition wstag455.c:208
AreaBattle area3Battle0
Definition wstag455.c:205
AreaBattle area3Battle2
Definition wstag455.c:207
AreaBattle area3Battle1
Definition wstag455.c:206
AreaBattle area3Battle6
Definition wstag455.c:211
AreaBattle area3Battle5
Definition wstag455.c:210
AreaBattle area3Battle7
Definition wstag455.c:212

Definition at line 213 of file wstag455.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag455.c:213
BattleList area1Battles
Definition wstag455.c:187
BattleList area2Battles
Definition wstag455.c:200
BattleList area0Battles
Definition wstag455.c:174

Definition at line 218 of file wstag455.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1AE, 0x120, 0x1B8, 0x20, 0x170, 0x1FF },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 221 of file wstag455.c.

Referenced by setupStage().

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0x1A ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 231 of file wstag455.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0x1A ) << 8 | ( 2 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x10 )), 0, 0xFFFF }

Definition at line 232 of file wstag455.c.

◆ actor1Talk1Actions

u16 actor1Talk1Actions[] = { (( 0x1A ) << 8 | ( 0x2A )) , 1, 0xFFFF }

Definition at line 233 of file wstag455.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (( 0x1A ) << 8 | ( 2 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x10 )), 1, 0xFFFF }

Definition at line 234 of file wstag455.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk0Conditions, ((void *)0) , 0x2EA },
{ actor1Talk2Conditions, ((void *)0) , 0x2EC },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag455.c:232
u16 actor1Talk0Conditions[]
Definition wstag455.c:231
u16 actor1Talk1Actions[]
Definition wstag455.c:233
u16 actor1Talk2Conditions[]
Definition wstag455.c:234

Definition at line 235 of file wstag455.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_TEDDY_FOUND )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0xE )), 1,
(( 0x40 ) << 8 | ( 7 )) , 0,
0xFFFF ,
}
@ STORY_TEDDY_FOUND
WSTAG212, event 352: Teddy is found; MAGAMI is part of the A.o.A, and the player sets off to beat the...
Definition story.h:67

Definition at line 241 of file wstag455.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 1, 4, 0, 0, 1 }

Definition at line 247 of file wstag455.c.

◆ actor1

FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x3F, 5, 1051, 195, 5 }

Definition at line 248 of file wstag455.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag455.c:247
FieldActorEntry actor1
Definition wstag455.c:248

Definition at line 249 of file wstag455.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 254 of file wstag455.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x234, 0x570, 0x3B8, 3, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x48, 0xFFEC, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 392 of file wstag455.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0012.
Definition wstag455.c:98

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 397 of file wstag455.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 360, script360, ( ( 0x136 - 1) << 16 | ( 0x27 )), ((void *)0) , endEvent360 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void endEvent360(void)
After event 360, with the player: sets flag 0x4007 (which decides whether actor 0 appears)
Definition wstag455.c:84
s16 script360[]
Definition wstag455.c:120

Definition at line 400 of file wstag455.c.

Referenced by setupStage().