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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG445: Bulk Swamp, South Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
| #define | STAGE_FILE 0x511 |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Back from the battle after event 1265, starts event 1266, with MetalGreymon, unless it has played. | |
| void | endEvent1265 (void) |
| After event 1265, with MetalGreymon: lets event 1266 start and starts the stage's event battle 1. | |
| void | endEvent1266 (void) |
| After event 1266, with MetalGreymon: gives the player the Agumon DDNA and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0012; battle list 0 before STORY_KNIGHTMON_REPROGRAMMED, 1 from then on. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script1265 [] |
| s16 | script1266 [] |
| AreaBattle | place0Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle2 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle4 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle5 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle6 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place0Area0Battles |
| AreaBattle | place0Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place0Area1Battles |
| AreaBattle | place0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place0Area2Battles |
| AreaBattle | place0Area3Battle0 = { 211, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle1 = { 264, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle6 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place0Area3Battles |
| AreaBattle | place1Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle2 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle4 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle5 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle6 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle7 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place1Area0Battles |
| AreaBattle | place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area1Battles |
| AreaBattle | place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area2Battles |
| AreaBattle | place1Area3Battle0 = { 211, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle1 = { 264, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle6 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor0Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor0Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor0Talk3Conditions [] |
| u16 | actor0Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF } |
| u16 | actor0Talk4Conditions [] |
| u16 | actor0Talk5Conditions [] |
| u16 | actor0Talk6Conditions [] |
| u16 | actor0Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF } |
| u16 | actor2Talk4Conditions [] |
| u16 | actor2Talk5Conditions [] |
| u16 | actor2Talk6Conditions [] |
| u16 | actor2Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor3Talk3Conditions [] |
| u16 | actor3Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF } |
| u16 | actor3Talk4Conditions [] |
| u16 | actor3Talk5Conditions [] |
| u16 | actor3Talk6Conditions [] |
| u16 | actor3Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor4Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor10Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x12 )) , 0, 0xFFFF } |
| u16 | actor10Talk0Actions [] = { (( 0x1C ) << 8 | ( 0x12 )) , 1, (0x9000 | ( 0x25 )) , 1, 0xFFFF } |
| u16 | actor10Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x12 )) , 1, 0xFFFF } |
| u16 | actor12Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor12Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor12Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor12Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor12Talk3Conditions [] |
| u16 | actor12Talk3Actions [] = { (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF } |
| u16 | actor12Talk4Conditions [] |
| u16 | actor12Talk5Conditions [] |
| u16 | actor12Talk6Conditions [] |
| u16 | actor12Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (( 6 ) << 8 | ( 0 )) , 1, (0x8000 | ( 0 ) << 9 | ( 6 )), 0, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x31, 4, 595, 475, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x31, 4, 595, 475, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x31, 4, 595, 475, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x31, 4, 595, 475, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x31, 4, 595, 475, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x39, 5, 611, 171, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x39, 5, 611, 171, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x39, 5, 611, 171, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x39, 5, 611, 171, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x39, 5, 207, 311, 3 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x7B, 6, 232, 316, 7 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x9D, 7, 611, 171, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x9E, 8, 595, 475, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0xB2, 9, 288, 496, 3 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0xB2, 9, 288, 496, 3 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0xB2, 9, 288, 496, 3 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG445: Bulk Swamp, South Sector.
Definition in file wstag445.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 28 of file wstag445.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 55 of file wstag445.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
Definition at line 56 of file wstag445.c.
| #define STAGE_FILE 0x511 |
Definition at line 57 of file wstag445.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Back from the battle after event 1265, starts event 1266, with MetalGreymon, unless it has played.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 12 of file wstag445.c.
| void endEvent1265 | ( | void | ) |
After event 1265, with MetalGreymon: lets event 1266 start and starts the stage's event battle 1.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 35 of file wstag445.c.
| void endEvent1266 | ( | void | ) |
After event 1266, with MetalGreymon: gives the player the Agumon DDNA and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 44 of file wstag445.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0012; battle list 0 before STORY_KNIGHTMON_REPROGRAMMED, 1 from then on.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0012: the South Sector's swamps and Bulk Bridge
< ENV_0012: the South Sector's swamps and Bulk Bridge
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 63 of file wstag445.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 49 of file wstag445.c.
Referenced by setupStage().
| s16 script1265[] |
Definition at line 90 of file wstag445.c.
| s16 script1266[] |
Definition at line 114 of file wstag445.c.
| AreaBattle place0Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 137 of file wstag445.c.
| AreaBattle place0Area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 138 of file wstag445.c.
| AreaBattle place0Area0Battle2 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 139 of file wstag445.c.
| AreaBattle place0Area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 140 of file wstag445.c.
| AreaBattle place0Area0Battle4 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 141 of file wstag445.c.
| AreaBattle place0Area0Battle5 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag445.c.
| AreaBattle place0Area0Battle6 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag445.c.
| AreaBattle place0Area0Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag445.c.
| BattleList place0Area0Battles |
Definition at line 145 of file wstag445.c.
| AreaBattle place0Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 150 of file wstag445.c.
| AreaBattle place0Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 151 of file wstag445.c.
| AreaBattle place0Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 152 of file wstag445.c.
| AreaBattle place0Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 153 of file wstag445.c.
| AreaBattle place0Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 154 of file wstag445.c.
| AreaBattle place0Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag445.c.
| AreaBattle place0Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag445.c.
| AreaBattle place0Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag445.c.
| BattleList place0Area1Battles |
Definition at line 158 of file wstag445.c.
| AreaBattle place0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 163 of file wstag445.c.
| AreaBattle place0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 164 of file wstag445.c.
| AreaBattle place0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 165 of file wstag445.c.
| AreaBattle place0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 166 of file wstag445.c.
| AreaBattle place0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 167 of file wstag445.c.
| AreaBattle place0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag445.c.
| AreaBattle place0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag445.c.
| AreaBattle place0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag445.c.
| BattleList place0Area2Battles |
Definition at line 171 of file wstag445.c.
| AreaBattle place0Area3Battle0 = { 211, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 176 of file wstag445.c.
| AreaBattle place0Area3Battle1 = { 264, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 177 of file wstag445.c.
| AreaBattle place0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag445.c.
| AreaBattle place0Area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 179 of file wstag445.c.
| AreaBattle place0Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag445.c.
| AreaBattle place0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag445.c.
| AreaBattle place0Area3Battle6 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag445.c.
| AreaBattle place0Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag445.c.
| BattleList place0Area3Battles |
Definition at line 184 of file wstag445.c.
| AreaBattle place1Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 189 of file wstag445.c.
| AreaBattle place1Area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 190 of file wstag445.c.
| AreaBattle place1Area0Battle2 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 191 of file wstag445.c.
| AreaBattle place1Area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 192 of file wstag445.c.
| AreaBattle place1Area0Battle4 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 193 of file wstag445.c.
| AreaBattle place1Area0Battle5 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 194 of file wstag445.c.
| AreaBattle place1Area0Battle6 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 195 of file wstag445.c.
| AreaBattle place1Area0Battle7 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 196 of file wstag445.c.
| BattleList place1Area0Battles |
Definition at line 197 of file wstag445.c.
| AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 202 of file wstag445.c.
| AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 203 of file wstag445.c.
| AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 204 of file wstag445.c.
| AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 205 of file wstag445.c.
| AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 206 of file wstag445.c.
| AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 207 of file wstag445.c.
| AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 208 of file wstag445.c.
| AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 209 of file wstag445.c.
| BattleList place1Area1Battles |
Definition at line 210 of file wstag445.c.
| AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 215 of file wstag445.c.
| AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 216 of file wstag445.c.
| AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 217 of file wstag445.c.
| AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 218 of file wstag445.c.
| AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 219 of file wstag445.c.
| AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 220 of file wstag445.c.
| AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 221 of file wstag445.c.
| AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 222 of file wstag445.c.
| BattleList place1Area2Battles |
Definition at line 223 of file wstag445.c.
| AreaBattle place1Area3Battle0 = { 211, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 228 of file wstag445.c.
| AreaBattle place1Area3Battle1 = { 264, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 229 of file wstag445.c.
| AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 230 of file wstag445.c.
| AreaBattle place1Area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 231 of file wstag445.c.
| AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 232 of file wstag445.c.
| AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 233 of file wstag445.c.
| AreaBattle place1Area3Battle6 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 234 of file wstag445.c.
| AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 235 of file wstag445.c.
| BattleList place1Area3Battles |
Definition at line 236 of file wstag445.c.
| FieldBattles stageBattles[] |
Definition at line 241 of file wstag445.c.
Referenced by setupStage().
| ActorImage stageImages[] |
Definition at line 245 of file wstag445.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 259 of file wstag445.c.
| u16 actor0Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 260 of file wstag445.c.
| u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 261 of file wstag445.c.
| u16 actor0Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 262 of file wstag445.c.
| u16 actor0Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 263 of file wstag445.c.
| u16 actor0Talk3Conditions[] |
Definition at line 264 of file wstag445.c.
| u16 actor0Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF } |
Definition at line 271 of file wstag445.c.
| u16 actor0Talk4Conditions[] |
Definition at line 272 of file wstag445.c.
| u16 actor0Talk5Conditions[] |
Definition at line 280 of file wstag445.c.
| u16 actor0Talk6Conditions[] |
Definition at line 289 of file wstag445.c.
| u16 actor0Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 298 of file wstag445.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 299 of file wstag445.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 300 of file wstag445.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 301 of file wstag445.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 302 of file wstag445.c.
| u16 actor2Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 303 of file wstag445.c.
| u16 actor2Talk3Conditions[] |
Definition at line 304 of file wstag445.c.
| u16 actor2Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF } |
Definition at line 311 of file wstag445.c.
| u16 actor2Talk4Conditions[] |
Definition at line 312 of file wstag445.c.
| u16 actor2Talk5Conditions[] |
Definition at line 320 of file wstag445.c.
| u16 actor2Talk6Conditions[] |
Definition at line 329 of file wstag445.c.
| u16 actor2Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 338 of file wstag445.c.
| u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 339 of file wstag445.c.
| u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 340 of file wstag445.c.
| u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 341 of file wstag445.c.
| u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 342 of file wstag445.c.
| u16 actor3Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 343 of file wstag445.c.
| u16 actor3Talk3Conditions[] |
Definition at line 344 of file wstag445.c.
| u16 actor3Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF } |
Definition at line 351 of file wstag445.c.
| u16 actor3Talk4Conditions[] |
Definition at line 352 of file wstag445.c.
| u16 actor3Talk5Conditions[] |
Definition at line 360 of file wstag445.c.
| u16 actor3Talk6Conditions[] |
Definition at line 369 of file wstag445.c.
| u16 actor3Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 378 of file wstag445.c.
| u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 379 of file wstag445.c.
| u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 380 of file wstag445.c.
| u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 381 of file wstag445.c.
| u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 382 of file wstag445.c.
| u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 383 of file wstag445.c.
| u16 actor10Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x12 )) , 0, 0xFFFF } |
Definition at line 384 of file wstag445.c.
| u16 actor10Talk0Actions[] = { (( 0x1C ) << 8 | ( 0x12 )) , 1, (0x9000 | ( 0x25 )) , 1, 0xFFFF } |
Definition at line 385 of file wstag445.c.
| u16 actor10Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x12 )) , 1, 0xFFFF } |
Definition at line 386 of file wstag445.c.
| u16 actor12Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 387 of file wstag445.c.
| u16 actor12Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, 0xFFFF } |
Definition at line 388 of file wstag445.c.
| u16 actor12Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 389 of file wstag445.c.
| u16 actor12Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 390 of file wstag445.c.
| u16 actor12Talk3Conditions[] |
Definition at line 391 of file wstag445.c.
| u16 actor12Talk3Actions[] = { (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF } |
Definition at line 398 of file wstag445.c.
| u16 actor12Talk4Conditions[] |
Definition at line 399 of file wstag445.c.
| u16 actor12Talk5Conditions[] |
Definition at line 407 of file wstag445.c.
| u16 actor12Talk6Conditions[] |
Definition at line 416 of file wstag445.c.
| u16 actor12Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 425 of file wstag445.c.
| FieldTalk actor0Talks[] |
Definition at line 426 of file wstag445.c.
| FieldTalk actor1Talks[] |
Definition at line 436 of file wstag445.c.
| FieldTalk actor2Talks[] |
Definition at line 440 of file wstag445.c.
| FieldTalk actor3Talks[] |
Definition at line 450 of file wstag445.c.
| FieldTalk actor4Talks[] |
Definition at line 460 of file wstag445.c.
| FieldTalk actor5Talks[] |
Definition at line 466 of file wstag445.c.
| FieldTalk actor6Talks[] |
Definition at line 470 of file wstag445.c.
| FieldTalk actor7Talks[] |
Definition at line 474 of file wstag445.c.
| FieldTalk actor8Talks[] |
Definition at line 478 of file wstag445.c.
| FieldTalk actor9Talks[] |
Definition at line 482 of file wstag445.c.
| FieldTalk actor10Talks[] |
Definition at line 486 of file wstag445.c.
| FieldTalk actor11Talks[] |
Definition at line 491 of file wstag445.c.
| FieldTalk actor12Talks[] |
Definition at line 495 of file wstag445.c.
| FieldTalk actor13Talks[] |
Definition at line 505 of file wstag445.c.
| FieldTalk actor14Talks[] |
Definition at line 509 of file wstag445.c.
| FieldTalk actor15Talks[] |
Definition at line 513 of file wstag445.c.
| u16 actor0Conditions[] |
Definition at line 517 of file wstag445.c.
| u16 actor1Conditions[] |
Definition at line 523 of file wstag445.c.
| u16 actor2Conditions[] |
Definition at line 529 of file wstag445.c.
| u16 actor3Conditions[] |
Definition at line 535 of file wstag445.c.
| u16 actor4Conditions[] |
Definition at line 541 of file wstag445.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
Definition at line 547 of file wstag445.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
Definition at line 548 of file wstag445.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 549 of file wstag445.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 550 of file wstag445.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 551 of file wstag445.c.
| u16 actor10Conditions[] = { (( 6 ) << 8 | ( 0 )) , 1, (0x8000 | ( 0 ) << 9 | ( 6 )), 0, 0xFFFF } |
Definition at line 552 of file wstag445.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 553 of file wstag445.c.
| u16 actor12Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 554 of file wstag445.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF } |
Definition at line 555 of file wstag445.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF } |
Definition at line 556 of file wstag445.c.
| u16 actor15Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
Definition at line 557 of file wstag445.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x31, 4, 595, 475, 1 } |
Definition at line 558 of file wstag445.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x31, 4, 595, 475, 1 } |
Definition at line 559 of file wstag445.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x31, 4, 595, 475, 1 } |
Definition at line 560 of file wstag445.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x31, 4, 595, 475, 1 } |
Definition at line 561 of file wstag445.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x31, 4, 595, 475, 1 } |
Definition at line 562 of file wstag445.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x39, 5, 611, 171, 1 } |
Definition at line 563 of file wstag445.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x39, 5, 611, 171, 1 } |
Definition at line 564 of file wstag445.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x39, 5, 611, 171, 1 } |
Definition at line 565 of file wstag445.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x39, 5, 611, 171, 1 } |
Definition at line 566 of file wstag445.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x39, 5, 207, 311, 3 } |
Definition at line 567 of file wstag445.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x7B, 6, 232, 316, 7 } |
Definition at line 568 of file wstag445.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 7, 611, 171, 1 } |
Definition at line 569 of file wstag445.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9E, 8, 595, 475, 1 } |
Definition at line 570 of file wstag445.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0xB2, 9, 288, 496, 3 } |
Definition at line 571 of file wstag445.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xB2, 9, 288, 496, 3 } |
Definition at line 572 of file wstag445.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0xB2, 9, 288, 496, 3 } |
Definition at line 573 of file wstag445.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 593 of file wstag445.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 672 of file wstag445.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 677 of file wstag445.c.
| FieldEvent stageEvents[] |
Definition at line 680 of file wstag445.c.
Referenced by setupStage().