Digimon World 3 decomp
The European version, SLES_039.36
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wstag445.c File Reference

WSTAG445: Bulk Swamp, South Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag445.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)
 
#define STAGE_FILE   0x511
 

Functions

void updateStage (StageTask *task, void **children)
 Back from the battle after event 1265, starts event 1266, with MetalGreymon, unless it has played.
 
void endEvent1265 (void)
 After event 1265, with MetalGreymon: lets event 1266 start and starts the stage's event battle 1.
 
void endEvent1266 (void)
 After event 1266, with MetalGreymon: gives the player the Agumon DDNA and keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0012; battle list 0 before STORY_KNIGHTMON_REPROGRAMMED, 1 from then on.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script1265 []
 
s16 script1266 []
 
AreaBattle place0Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle2 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle4 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle5 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle6 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place0Area0Battles
 
AreaBattle place0Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place0Area1Battles
 
AreaBattle place0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place0Area2Battles
 
AreaBattle place0Area3Battle0 = { 211, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle1 = { 264, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle6 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place0Area3Battles
 
AreaBattle place1Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle2 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle4 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle5 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle6 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle7 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place1Area0Battles
 
AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area1Battles
 
AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area2Battles
 
AreaBattle place1Area3Battle0 = { 211, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle1 = { 264, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle6 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor0Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }
 
u16 actor0Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor0Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor0Talk3Conditions []
 
u16 actor0Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF }
 
u16 actor0Talk4Conditions []
 
u16 actor0Talk5Conditions []
 
u16 actor0Talk6Conditions []
 
u16 actor0Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }
 
u16 actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor2Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor2Talk3Conditions []
 
u16 actor2Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF }
 
u16 actor2Talk4Conditions []
 
u16 actor2Talk5Conditions []
 
u16 actor2Talk6Conditions []
 
u16 actor2Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor3Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor3Talk3Conditions []
 
u16 actor3Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF }
 
u16 actor3Talk4Conditions []
 
u16 actor3Talk5Conditions []
 
u16 actor3Talk6Conditions []
 
u16 actor3Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor4Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor10Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x12 )) , 0, 0xFFFF }
 
u16 actor10Talk0Actions [] = { (( 0x1C ) << 8 | ( 0x12 )) , 1, (0x9000 | ( 0x25 )) , 1, 0xFFFF }
 
u16 actor10Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x12 )) , 1, 0xFFFF }
 
u16 actor12Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor12Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, 0xFFFF }
 
u16 actor12Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor12Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor12Talk3Conditions []
 
u16 actor12Talk3Actions [] = { (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF }
 
u16 actor12Talk4Conditions []
 
u16 actor12Talk5Conditions []
 
u16 actor12Talk6Conditions []
 
u16 actor12Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (( 6 ) << 8 | ( 0 )) , 1, (0x8000 | ( 0 ) << 9 | ( 6 )), 0, 0xFFFF }
 
u16 actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x31, 4, 595, 475, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x31, 4, 595, 475, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x31, 4, 595, 475, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x31, 4, 595, 475, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x31, 4, 595, 475, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x39, 5, 611, 171, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x39, 5, 611, 171, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x39, 5, 611, 171, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x39, 5, 611, 171, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x39, 5, 207, 311, 3 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x7B, 6, 232, 316, 7 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 7, 611, 171, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9E, 8, 595, 475, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0xB2, 9, 288, 496, 3 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xB2, 9, 288, 496, 3 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0xB2, 9, 288, 496, 3 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG445: Bulk Swamp, South Sector.

Definition in file wstag445.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 28 of file wstag445.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 55 of file wstag445.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)

Definition at line 56 of file wstag445.c.

◆ STAGE_FILE

#define STAGE_FILE   0x511

Definition at line 57 of file wstag445.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Back from the battle after event 1265, starts event 1266, with MetalGreymon, unless it has played.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 12 of file wstag445.c.

Here is the call graph for this function:

◆ endEvent1265()

void endEvent1265 ( void  )

After event 1265, with MetalGreymon: lets event 1266 start and starts the stage's event battle 1.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 35 of file wstag445.c.

◆ endEvent1266()

void endEvent1266 ( void  )

After event 1266, with MetalGreymon: gives the player the Agumon DDNA and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 44 of file wstag445.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0012; battle list 0 before STORY_KNIGHTMON_REPROGRAMMED, 1 from then on.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0012: the South Sector's swamps and Bulk Bridge

< ENV_0012: the South Sector's swamps and Bulk Bridge

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 63 of file wstag445.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 49 of file wstag445.c.

Referenced by setupStage().

◆ script1265

s16 script1265[]
Initial value:
= {
0x600, 1 , 2 ,
0x102, 2 , 0x104 , 0x14A , 3 ,
0x100, 0x7B , 0xE8 , 0x13C ,
0x101, 0x7B , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 6 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 1 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 2 , 0x7B , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 90 of file wstag445.c.

◆ script1266

s16 script1266[]
Initial value:
= {
0x600, 1 , 2 ,
0x100, 2 , 0x104 , 0x14A ,
0x101, 2 , 1 , 3 ,
0x100, 0x7B , 0xE8 , 0x13C ,
0x101, 0x7B , 1 , 7 ,
0x300, 0x78 ,
0x200, 0 , 1 , 2 , 1 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 2 , 0x7B , 2 ,
0x301 ,
0x101, 0x32D , 0x34A , 2 ,
0x300, 0x1E ,
0x200, 0 , 3 , 2 , 1 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x3C ,
0 ,
}

Definition at line 114 of file wstag445.c.

◆ place0Area0Battle0

AreaBattle place0Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 137 of file wstag445.c.

◆ place0Area0Battle1

AreaBattle place0Area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 138 of file wstag445.c.

◆ place0Area0Battle2

AreaBattle place0Area0Battle2 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 139 of file wstag445.c.

◆ place0Area0Battle3

AreaBattle place0Area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 140 of file wstag445.c.

◆ place0Area0Battle4

AreaBattle place0Area0Battle4 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag445.c.

◆ place0Area0Battle5

AreaBattle place0Area0Battle5 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag445.c.

◆ place0Area0Battle6

AreaBattle place0Area0Battle6 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag445.c.

◆ place0Area0Battle7

AreaBattle place0Area0Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag445.c.

◆ place0Area0Battles

BattleList place0Area0Battles
Initial value:
= {
3,
}
AreaBattle place0Area0Battle6
Definition wstag445.c:143
AreaBattle place0Area0Battle1
Definition wstag445.c:138
AreaBattle place0Area0Battle2
Definition wstag445.c:139
AreaBattle place0Area0Battle4
Definition wstag445.c:141
AreaBattle place0Area0Battle7
Definition wstag445.c:144
AreaBattle place0Area0Battle3
Definition wstag445.c:140
AreaBattle place0Area0Battle5
Definition wstag445.c:142
AreaBattle place0Area0Battle0
Definition wstag445.c:137

Definition at line 145 of file wstag445.c.

◆ place0Area1Battle0

AreaBattle place0Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 150 of file wstag445.c.

◆ place0Area1Battle1

AreaBattle place0Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 151 of file wstag445.c.

◆ place0Area1Battle2

AreaBattle place0Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 152 of file wstag445.c.

◆ place0Area1Battle3

AreaBattle place0Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 153 of file wstag445.c.

◆ place0Area1Battle4

AreaBattle place0Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 154 of file wstag445.c.

◆ place0Area1Battle5

AreaBattle place0Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag445.c.

◆ place0Area1Battle6

AreaBattle place0Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag445.c.

◆ place0Area1Battle7

AreaBattle place0Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag445.c.

◆ place0Area1Battles

BattleList place0Area1Battles
Initial value:
= {
0,
}
AreaBattle place0Area1Battle2
Definition wstag445.c:152
AreaBattle place0Area1Battle7
Definition wstag445.c:157
AreaBattle place0Area1Battle5
Definition wstag445.c:155
AreaBattle place0Area1Battle0
Definition wstag445.c:150
AreaBattle place0Area1Battle4
Definition wstag445.c:154
AreaBattle place0Area1Battle6
Definition wstag445.c:156
AreaBattle place0Area1Battle3
Definition wstag445.c:153
AreaBattle place0Area1Battle1
Definition wstag445.c:151

Definition at line 158 of file wstag445.c.

◆ place0Area2Battle0

AreaBattle place0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 163 of file wstag445.c.

◆ place0Area2Battle1

AreaBattle place0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 164 of file wstag445.c.

◆ place0Area2Battle2

AreaBattle place0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 165 of file wstag445.c.

◆ place0Area2Battle3

AreaBattle place0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 166 of file wstag445.c.

◆ place0Area2Battle4

AreaBattle place0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag445.c.

◆ place0Area2Battle5

AreaBattle place0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag445.c.

◆ place0Area2Battle6

AreaBattle place0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag445.c.

◆ place0Area2Battle7

AreaBattle place0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag445.c.

◆ place0Area2Battles

BattleList place0Area2Battles
Initial value:
= {
0,
}
AreaBattle place0Area2Battle1
Definition wstag445.c:164
AreaBattle place0Area2Battle0
Definition wstag445.c:163
AreaBattle place0Area2Battle6
Definition wstag445.c:169
AreaBattle place0Area2Battle4
Definition wstag445.c:167
AreaBattle place0Area2Battle3
Definition wstag445.c:166
AreaBattle place0Area2Battle2
Definition wstag445.c:165
AreaBattle place0Area2Battle7
Definition wstag445.c:170
AreaBattle place0Area2Battle5
Definition wstag445.c:168

Definition at line 171 of file wstag445.c.

◆ place0Area3Battle0

AreaBattle place0Area3Battle0 = { 211, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 176 of file wstag445.c.

◆ place0Area3Battle1

AreaBattle place0Area3Battle1 = { 264, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 177 of file wstag445.c.

◆ place0Area3Battle2

AreaBattle place0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 178 of file wstag445.c.

◆ place0Area3Battle3

AreaBattle place0Area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag445.c.

◆ place0Area3Battle4

AreaBattle place0Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag445.c.

◆ place0Area3Battle5

AreaBattle place0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag445.c.

◆ place0Area3Battle6

AreaBattle place0Area3Battle6 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag445.c.

◆ place0Area3Battle7

AreaBattle place0Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag445.c.

◆ place0Area3Battles

BattleList place0Area3Battles
Initial value:
= {
0,
}
AreaBattle place0Area3Battle0
Definition wstag445.c:176
AreaBattle place0Area3Battle7
Definition wstag445.c:183
AreaBattle place0Area3Battle1
Definition wstag445.c:177
AreaBattle place0Area3Battle2
Definition wstag445.c:178
AreaBattle place0Area3Battle4
Definition wstag445.c:180
AreaBattle place0Area3Battle6
Definition wstag445.c:182
AreaBattle place0Area3Battle3
Definition wstag445.c:179
AreaBattle place0Area3Battle5
Definition wstag445.c:181

Definition at line 184 of file wstag445.c.

◆ place1Area0Battle0

AreaBattle place1Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 189 of file wstag445.c.

◆ place1Area0Battle1

AreaBattle place1Area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 190 of file wstag445.c.

◆ place1Area0Battle2

AreaBattle place1Area0Battle2 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 191 of file wstag445.c.

◆ place1Area0Battle3

AreaBattle place1Area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 192 of file wstag445.c.

◆ place1Area0Battle4

AreaBattle place1Area0Battle4 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 193 of file wstag445.c.

◆ place1Area0Battle5

AreaBattle place1Area0Battle5 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag445.c.

◆ place1Area0Battle6

AreaBattle place1Area0Battle6 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 195 of file wstag445.c.

◆ place1Area0Battle7

AreaBattle place1Area0Battle7 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 196 of file wstag445.c.

◆ place1Area0Battles

BattleList place1Area0Battles
Initial value:
= {
3,
}
AreaBattle place1Area0Battle3
Definition wstag445.c:192
AreaBattle place1Area0Battle6
Definition wstag445.c:195
AreaBattle place1Area0Battle1
Definition wstag445.c:190
AreaBattle place1Area0Battle2
Definition wstag445.c:191
AreaBattle place1Area0Battle0
Definition wstag445.c:189
AreaBattle place1Area0Battle5
Definition wstag445.c:194
AreaBattle place1Area0Battle7
Definition wstag445.c:196
AreaBattle place1Area0Battle4
Definition wstag445.c:193

Definition at line 197 of file wstag445.c.

◆ place1Area1Battle0

AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 202 of file wstag445.c.

◆ place1Area1Battle1

AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 203 of file wstag445.c.

◆ place1Area1Battle2

AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 204 of file wstag445.c.

◆ place1Area1Battle3

AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 205 of file wstag445.c.

◆ place1Area1Battle4

AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 206 of file wstag445.c.

◆ place1Area1Battle5

AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 207 of file wstag445.c.

◆ place1Area1Battle6

AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 208 of file wstag445.c.

◆ place1Area1Battle7

AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 209 of file wstag445.c.

◆ place1Area1Battles

BattleList place1Area1Battles
Initial value:
= {
0,
}
AreaBattle place1Area1Battle2
Definition wstag445.c:204
AreaBattle place1Area1Battle5
Definition wstag445.c:207
AreaBattle place1Area1Battle7
Definition wstag445.c:209
AreaBattle place1Area1Battle4
Definition wstag445.c:206
AreaBattle place1Area1Battle1
Definition wstag445.c:203
AreaBattle place1Area1Battle3
Definition wstag445.c:205
AreaBattle place1Area1Battle6
Definition wstag445.c:208
AreaBattle place1Area1Battle0
Definition wstag445.c:202

Definition at line 210 of file wstag445.c.

◆ place1Area2Battle0

AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 215 of file wstag445.c.

◆ place1Area2Battle1

AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 216 of file wstag445.c.

◆ place1Area2Battle2

AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 217 of file wstag445.c.

◆ place1Area2Battle3

AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 218 of file wstag445.c.

◆ place1Area2Battle4

AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 219 of file wstag445.c.

◆ place1Area2Battle5

AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 220 of file wstag445.c.

◆ place1Area2Battle6

AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 221 of file wstag445.c.

◆ place1Area2Battle7

AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 222 of file wstag445.c.

◆ place1Area2Battles

BattleList place1Area2Battles
Initial value:
= {
0,
}
AreaBattle place1Area2Battle4
Definition wstag445.c:219
AreaBattle place1Area2Battle7
Definition wstag445.c:222
AreaBattle place1Area2Battle0
Definition wstag445.c:215
AreaBattle place1Area2Battle2
Definition wstag445.c:217
AreaBattle place1Area2Battle3
Definition wstag445.c:218
AreaBattle place1Area2Battle1
Definition wstag445.c:216
AreaBattle place1Area2Battle5
Definition wstag445.c:220
AreaBattle place1Area2Battle6
Definition wstag445.c:221

Definition at line 223 of file wstag445.c.

◆ place1Area3Battle0

AreaBattle place1Area3Battle0 = { 211, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 228 of file wstag445.c.

◆ place1Area3Battle1

AreaBattle place1Area3Battle1 = { 264, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 229 of file wstag445.c.

◆ place1Area3Battle2

AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 230 of file wstag445.c.

◆ place1Area3Battle3

AreaBattle place1Area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 231 of file wstag445.c.

◆ place1Area3Battle4

AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 232 of file wstag445.c.

◆ place1Area3Battle5

AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 233 of file wstag445.c.

◆ place1Area3Battle6

AreaBattle place1Area3Battle6 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 234 of file wstag445.c.

◆ place1Area3Battle7

AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 235 of file wstag445.c.

◆ place1Area3Battles

BattleList place1Area3Battles
Initial value:
= {
0,
}
AreaBattle place1Area3Battle3
Definition wstag445.c:231
AreaBattle place1Area3Battle5
Definition wstag445.c:233
AreaBattle place1Area3Battle7
Definition wstag445.c:235
AreaBattle place1Area3Battle2
Definition wstag445.c:230
AreaBattle place1Area3Battle0
Definition wstag445.c:228
AreaBattle place1Area3Battle6
Definition wstag445.c:234
AreaBattle place1Area3Battle1
Definition wstag445.c:229
AreaBattle place1Area3Battle4
Definition wstag445.c:232

Definition at line 236 of file wstag445.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList place0Area3Battles
Definition wstag445.c:184
BattleList place0Area2Battles
Definition wstag445.c:171
BattleList place1Area1Battles
Definition wstag445.c:210
BattleList place0Area1Battles
Definition wstag445.c:158
BattleList place1Area0Battles
Definition wstag445.c:197
BattleList place1Area2Battles
Definition wstag445.c:223
BattleList place1Area3Battles
Definition wstag445.c:236
BattleList place0Area0Battles
Definition wstag445.c:145

Definition at line 241 of file wstag445.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x176, 0x1A5, 0xD8, 0xA5, 0x160, 0x1FF },
{ 0x140, 0x100, 0x140, 0x1B5, 0, 0xB5, 0x170, 0x1FF },
{ 0x140, 0x100, 0x166, 0x100, 0x98, 0, 0x140, 0x1FE },
{ 0x140, 0x100, 0x148, 0x1B5, 0x20, 0xB5, 0x150, 0x1FE },
{ 0x140, 0x100, 0x150, 0x1B5, 0x40, 0xB5, 0x160, 0x1FE },
{ 0x140, 0x100, 0x158, 0x1BD, 0x60, 0xBD, 0x170, 0x1FE },
}

Definition at line 245 of file wstag445.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 259 of file wstag445.c.

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 260 of file wstag445.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }

Definition at line 261 of file wstag445.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 262 of file wstag445.c.

◆ actor0Talk2Actions

u16 actor0Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }

Definition at line 263 of file wstag445.c.

◆ actor0Talk3Conditions

u16 actor0Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xB )) , 0,
0xFFFF ,
}

Definition at line 264 of file wstag445.c.

◆ actor0Talk3Actions

u16 actor0Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF }

Definition at line 271 of file wstag445.c.

◆ actor0Talk4Conditions

u16 actor0Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xB )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 272 of file wstag445.c.

◆ actor0Talk5Conditions

u16 actor0Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xB )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 0,
0xFFFF ,
}

Definition at line 280 of file wstag445.c.

◆ actor0Talk6Conditions

u16 actor0Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xB )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 1,
0xFFFF ,
}

Definition at line 289 of file wstag445.c.

◆ actor0Talk6Actions

u16 actor0Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }

Definition at line 298 of file wstag445.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 299 of file wstag445.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 300 of file wstag445.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }

Definition at line 301 of file wstag445.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 302 of file wstag445.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }

Definition at line 303 of file wstag445.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xB )) , 0,
0xFFFF ,
}

Definition at line 304 of file wstag445.c.

◆ actor2Talk3Actions

u16 actor2Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF }

Definition at line 311 of file wstag445.c.

◆ actor2Talk4Conditions

u16 actor2Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xB )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 312 of file wstag445.c.

◆ actor2Talk5Conditions

u16 actor2Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xB )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 0,
0xFFFF ,
}

Definition at line 320 of file wstag445.c.

◆ actor2Talk6Conditions

u16 actor2Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xB )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 1,
0xFFFF ,
}

Definition at line 329 of file wstag445.c.

◆ actor2Talk6Actions

u16 actor2Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }

Definition at line 338 of file wstag445.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 339 of file wstag445.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 340 of file wstag445.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }

Definition at line 341 of file wstag445.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 342 of file wstag445.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }

Definition at line 343 of file wstag445.c.

◆ actor3Talk3Conditions

u16 actor3Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xB )) , 0,
0xFFFF ,
}

Definition at line 344 of file wstag445.c.

◆ actor3Talk3Actions

u16 actor3Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF }

Definition at line 351 of file wstag445.c.

◆ actor3Talk4Conditions

u16 actor3Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xB )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 352 of file wstag445.c.

◆ actor3Talk5Conditions

u16 actor3Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 6 )) , 0,
(0x7200 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(( 0xE ) << 8 | ( 0xB )) , 1,
0xFFFF ,
}

Definition at line 360 of file wstag445.c.

◆ actor3Talk6Conditions

u16 actor3Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xB )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 1,
0xFFFF ,
}

Definition at line 369 of file wstag445.c.

◆ actor3Talk6Actions

u16 actor3Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }

Definition at line 378 of file wstag445.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 379 of file wstag445.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 380 of file wstag445.c.

◆ actor4Talk1Actions

u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 381 of file wstag445.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 382 of file wstag445.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 383 of file wstag445.c.

◆ actor10Talk0Conditions

u16 actor10Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x12 )) , 0, 0xFFFF }

Definition at line 384 of file wstag445.c.

◆ actor10Talk0Actions

u16 actor10Talk0Actions[] = { (( 0x1C ) << 8 | ( 0x12 )) , 1, (0x9000 | ( 0x25 )) , 1, 0xFFFF }

Definition at line 385 of file wstag445.c.

◆ actor10Talk1Conditions

u16 actor10Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x12 )) , 1, 0xFFFF }

Definition at line 386 of file wstag445.c.

◆ actor12Talk0Conditions

u16 actor12Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 387 of file wstag445.c.

◆ actor12Talk1Conditions

u16 actor12Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, 0xFFFF }

Definition at line 388 of file wstag445.c.

◆ actor12Talk2Conditions

u16 actor12Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 389 of file wstag445.c.

◆ actor12Talk2Actions

u16 actor12Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }

Definition at line 390 of file wstag445.c.

◆ actor12Talk3Conditions

u16 actor12Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xB )) , 0,
0xFFFF ,
}

Definition at line 391 of file wstag445.c.

◆ actor12Talk3Actions

u16 actor12Talk3Actions[] = { (( 0xE ) << 8 | ( 0xB )) , 1, 0xFFFF }

Definition at line 398 of file wstag445.c.

◆ actor12Talk4Conditions

u16 actor12Talk4Conditions[]
Initial value:
= {
(0x7200 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(( 0xE ) << 8 | ( 0xB )) , 1,
0xFFFF ,
}

Definition at line 399 of file wstag445.c.

◆ actor12Talk5Conditions

u16 actor12Talk5Conditions[]
Initial value:
= {
(0x7200 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(( 0xE ) << 8 | ( 0xB )) , 1,
(0x7200 | ( 6 )) , 0,
0xFFFF ,
}

Definition at line 407 of file wstag445.c.

◆ actor12Talk6Conditions

u16 actor12Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(( 0xE ) << 8 | ( 0xB )) , 1,
(0x7200 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 1,
0xFFFF ,
}

Definition at line 416 of file wstag445.c.

◆ actor12Talk6Actions

u16 actor12Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x15 )) , 1, 0xFFFF }

Definition at line 425 of file wstag445.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk1Conditions, ((void *)0) , 0x9C },
{ actor0Talk4Conditions, ((void *)0) , 0x9F },
{ actor0Talk5Conditions, ((void *)0) , 0xA0 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag445.c:260
u16 actor0Talk0Conditions[]
Definition wstag445.c:259
u16 actor0Talk1Conditions[]
Definition wstag445.c:261
u16 actor0Talk6Actions[]
Definition wstag445.c:298
u16 actor0Talk3Conditions[]
Definition wstag445.c:264
u16 actor0Talk4Conditions[]
Definition wstag445.c:272
u16 actor0Talk2Actions[]
Definition wstag445.c:263
u16 actor0Talk5Conditions[]
Definition wstag445.c:280
u16 actor0Talk2Conditions[]
Definition wstag445.c:262
u16 actor0Talk6Conditions[]
Definition wstag445.c:289
u16 actor0Talk3Actions[]
Definition wstag445.c:271

Definition at line 426 of file wstag445.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x27F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 436 of file wstag445.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0x9C },
{ actor2Talk4Conditions, ((void *)0) , 0x9F },
{ actor2Talk5Conditions, ((void *)0) , 0xA0 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag445.c:301
u16 actor2Talk3Conditions[]
Definition wstag445.c:304
u16 actor2Talk0Actions[]
Definition wstag445.c:300
u16 actor2Talk2Conditions[]
Definition wstag445.c:302
u16 actor2Talk3Actions[]
Definition wstag445.c:311
u16 actor2Talk6Actions[]
Definition wstag445.c:338
u16 actor2Talk5Conditions[]
Definition wstag445.c:320
u16 actor2Talk0Conditions[]
Definition wstag445.c:299
u16 actor2Talk2Actions[]
Definition wstag445.c:303
u16 actor2Talk6Conditions[]
Definition wstag445.c:329
u16 actor2Talk4Conditions[]
Definition wstag445.c:312

Definition at line 440 of file wstag445.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x9C },
{ actor3Talk4Conditions, ((void *)0) , 0x9F },
{ actor3Talk5Conditions, ((void *)0) , 0xA0 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk3Conditions[]
Definition wstag445.c:344
u16 actor3Talk4Conditions[]
Definition wstag445.c:352
u16 actor3Talk0Conditions[]
Definition wstag445.c:339
u16 actor3Talk6Actions[]
Definition wstag445.c:378
u16 actor3Talk2Conditions[]
Definition wstag445.c:342
u16 actor3Talk1Conditions[]
Definition wstag445.c:341
u16 actor3Talk6Conditions[]
Definition wstag445.c:369
u16 actor3Talk2Actions[]
Definition wstag445.c:343
u16 actor3Talk5Conditions[]
Definition wstag445.c:360
u16 actor3Talk3Actions[]
Definition wstag445.c:351
u16 actor3Talk0Actions[]
Definition wstag445.c:340

Definition at line 450 of file wstag445.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk0Conditions, ((void *)0) , 0x97 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk1Actions[]
Definition wstag445.c:381
u16 actor4Talk2Actions[]
Definition wstag445.c:383
u16 actor4Talk1Conditions[]
Definition wstag445.c:380
u16 actor4Talk0Conditions[]
Definition wstag445.c:379
u16 actor4Talk2Conditions[]
Definition wstag445.c:382

Definition at line 460 of file wstag445.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 466 of file wstag445.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 470 of file wstag445.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x11C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 474 of file wstag445.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x11D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 478 of file wstag445.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x12B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 482 of file wstag445.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ actor10Talk1Conditions, ((void *)0) , 0x2BE },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor10Talk1Conditions[]
Definition wstag445.c:386
u16 actor10Talk0Conditions[]
Definition wstag445.c:384
u16 actor10Talk0Actions[]
Definition wstag445.c:385

Definition at line 486 of file wstag445.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x12A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 491 of file wstag445.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ actor12Talk0Conditions, ((void *)0) , 0x9A },
{ actor12Talk1Conditions, ((void *)0) , 0x9A },
{ actor12Talk4Conditions, ((void *)0) , 0x9A },
{ actor12Talk5Conditions, ((void *)0) , 0x9A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor12Talk2Conditions[]
Definition wstag445.c:389
u16 actor12Talk2Actions[]
Definition wstag445.c:390
u16 actor12Talk6Actions[]
Definition wstag445.c:425
u16 actor12Talk4Conditions[]
Definition wstag445.c:399
u16 actor12Talk5Conditions[]
Definition wstag445.c:407
u16 actor12Talk0Conditions[]
Definition wstag445.c:387
u16 actor12Talk3Conditions[]
Definition wstag445.c:391
u16 actor12Talk1Conditions[]
Definition wstag445.c:388
u16 actor12Talk6Conditions[]
Definition wstag445.c:416
u16 actor12Talk3Actions[]
Definition wstag445.c:398

Definition at line 495 of file wstag445.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x331 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 505 of file wstag445.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x331 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 509 of file wstag445.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x331 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 513 of file wstag445.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x7000 | ( 3 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 517 of file wstag445.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 9 )) , 1,
(0x7000 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 523 of file wstag445.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x7000 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 529 of file wstag445.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 535 of file wstag445.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x7000 | ( 9 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 541 of file wstag445.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF }

Definition at line 547 of file wstag445.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF }

Definition at line 548 of file wstag445.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 549 of file wstag445.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 550 of file wstag445.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 551 of file wstag445.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (( 6 ) << 8 | ( 0 )) , 1, (0x8000 | ( 0 ) << 9 | ( 6 )), 0, 0xFFFF }

Definition at line 552 of file wstag445.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 553 of file wstag445.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 554 of file wstag445.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }

Definition at line 555 of file wstag445.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }

Definition at line 556 of file wstag445.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF }

Definition at line 557 of file wstag445.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x31, 4, 595, 475, 1 }

Definition at line 558 of file wstag445.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x31, 4, 595, 475, 1 }

Definition at line 559 of file wstag445.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x31, 4, 595, 475, 1 }

Definition at line 560 of file wstag445.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x31, 4, 595, 475, 1 }

Definition at line 561 of file wstag445.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x31, 4, 595, 475, 1 }

Definition at line 562 of file wstag445.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x39, 5, 611, 171, 1 }

Definition at line 563 of file wstag445.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x39, 5, 611, 171, 1 }

Definition at line 564 of file wstag445.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x39, 5, 611, 171, 1 }

Definition at line 565 of file wstag445.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x39, 5, 611, 171, 1 }

Definition at line 566 of file wstag445.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x39, 5, 207, 311, 3 }

Definition at line 567 of file wstag445.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x7B, 6, 232, 316, 7 }

Definition at line 568 of file wstag445.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 7, 611, 171, 1 }

Definition at line 569 of file wstag445.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9E, 8, 595, 475, 1 }

Definition at line 570 of file wstag445.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0xB2, 9, 288, 496, 3 }

Definition at line 571 of file wstag445.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xB2, 9, 288, 496, 3 }

Definition at line 572 of file wstag445.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0xB2, 9, 288, 496, 3 }

Definition at line 573 of file wstag445.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag445.c:558
FieldActorEntry actor6
Definition wstag445.c:564
FieldActorEntry actor5
Definition wstag445.c:563
FieldActorEntry actor2
Definition wstag445.c:560
FieldActorEntry actor10
Definition wstag445.c:568
FieldActorEntry actor4
Definition wstag445.c:562
FieldActorEntry actor8
Definition wstag445.c:566
FieldActorEntry actor9
Definition wstag445.c:567
FieldActorEntry actor15
Definition wstag445.c:573
FieldActorEntry actor12
Definition wstag445.c:570
FieldActorEntry actor7
Definition wstag445.c:565
FieldActorEntry actor13
Definition wstag445.c:571
FieldActorEntry actor11
Definition wstag445.c:569
FieldActorEntry actor1
Definition wstag445.c:559
FieldActorEntry actor3
Definition wstag445.c:561
FieldActorEntry actor14
Definition wstag445.c:572

Definition at line 574 of file wstag445.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 593 of file wstag445.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x234, 0x668, 0xB4, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x232, 0x190, 0x218, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 672 of file wstag445.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0012; battle list 0 ...
Definition wstag445.c:63

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 677 of file wstag445.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1265, script1265, ( ( 0x136 - 1) << 16 | ( 0x13 )), ((void *)0) , endEvent1265 },
{ 1266, script1266, ( ( 0x136 - 1) << 16 | ( 0x14 )), ((void *)0) , endEvent1266 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void endEvent1266(void)
After event 1266, with MetalGreymon: gives the player the Agumon DDNA and keeps it from playing again...
Definition wstag445.c:44
s16 script1265[]
Definition wstag445.c:90
s16 script1266[]
Definition wstag445.c:114
void endEvent1265(void)
After event 1265, with MetalGreymon: lets event 1266 start and starts the stage's event battle 1.
Definition wstag445.c:35

Definition at line 680 of file wstag445.c.

Referenced by setupStage().