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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG440: South Station, South Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
| #define | STAGE_FILE 0x37D |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object of story progress 6. | |
| void | endEvent152 (void) |
| After event 152, with the player: moves the story on to STORY_SOUTH_STATION_GHOST. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0012; BGM_0029 instead at story steps 0x27 to 0x28. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script144 [] |
| s16 | script152 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 210, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor0Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor0Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
| u16 | actor0Talk3Conditions [] |
| u16 | actor0Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xA )) , 1, 0xFFFF } |
| u16 | actor0Talk4Conditions [] |
| u16 | actor0Talk5Conditions [] |
| u16 | actor0Talk6Conditions [] |
| u16 | actor0Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
| u16 | actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, (0x7200 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
| u16 | actor1Talk3Conditions [] |
| u16 | actor1Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xA )) , 1, 0xFFFF } |
| u16 | actor1Talk4Conditions [] |
| u16 | actor1Talk5Conditions [] |
| u16 | actor1Talk6Conditions [] |
| u16 | actor1Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xA )) , 1, 0xFFFF } |
| u16 | actor2Talk4Conditions [] |
| u16 | actor2Talk5Conditions [] |
| u16 | actor2Talk6Conditions [] |
| u16 | actor2Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor19Talk0Actions [] = { (0x9000 | ( 0x60 )) , 1, 0xFFFF } |
| u16 | actor20Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor20Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor20Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor20Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
| u16 | actor20Talk3Conditions [] |
| u16 | actor20Talk3Actions [] = { (( 0xE ) << 8 | ( 0xA )) , 1, 0xFFFF } |
| u16 | actor20Talk4Conditions [] |
| u16 | actor20Talk5Conditions [] |
| u16 | actor20Talk6Conditions [] |
| u16 | actor20Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| FieldTalk | actor18Talks [] |
| FieldTalk | actor19Talks [] |
| FieldTalk | actor20Talks [] |
| FieldTalk | actor21Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor16Conditions [] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
| u16 | actor17Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor18Conditions [] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
| u16 | actor20Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor21Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 177, 313, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x2D, 4, 177, 313, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x2D, 4, 177, 313, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x2D, 4, 177, 313, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x2D, 4, 177, 313, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x2E, 5, 145, 329, 5 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x2E, 5, 145, 329, 5 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x2E, 5, 145, 329, 5 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x2E, 5, 145, 329, 5 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x2E, 5, 145, 329, 5 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x2E, 5, 145, 329, 5 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x2E, 5, 145, 329, 5 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x2E, 5, 145, 329, 5 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x2E, 5, 145, 329, 5 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x2E, 5, 145, 329, 5 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x2E, 5, 145, 329, 5 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x2E, 5, 145, 329, 5 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x2E, 5, 145, 329, 5 } |
| FieldActorEntry | actor18 = { actor18Conditions, actor18Talks, 0x2E, 5, 145, 329, 5 } |
| FieldActorEntry | actor19 = { ((void *)0) , actor19Talks, 0x3F, 6, 463, 280, 1 } |
| FieldActorEntry | actor20 = { actor20Conditions, actor20Talks, 0x9D, 7, 177, 313, 7 } |
| FieldActorEntry | actor21 = { actor21Conditions, actor21Talks, 0x9E, 8, 145, 329, 5 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG440: South Station, South Sector.
Definition in file wstag440.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 25 of file wstag440.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 39 of file wstag440.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
Definition at line 40 of file wstag440.c.
| #define STAGE_FILE 0x37D |
Definition at line 41 of file wstag440.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object of story progress 6.
Definition at line 9 of file wstag440.c.
| void endEvent152 | ( | void | ) |
After event 152, with the player: moves the story on to STORY_SOUTH_STATION_GHOST.
Definition at line 29 of file wstag440.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0012; BGM_0029 instead at story steps 0x27 to 0x28.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0012: the East and South Stations
< BGM_0012: the East and South Stations
< a cell's value: a direction (3 bits) and a StageSlot (5)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 47 of file wstag440.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 33 of file wstag440.c.
Referenced by setupStage().
| s16 script144[] |
Definition at line 72 of file wstag440.c.
| s16 script152[] |
Definition at line 99 of file wstag440.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 118 of file wstag440.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 119 of file wstag440.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 120 of file wstag440.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 121 of file wstag440.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 122 of file wstag440.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 123 of file wstag440.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 124 of file wstag440.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 125 of file wstag440.c.
| BattleList area0Battles |
Definition at line 126 of file wstag440.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag440.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag440.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag440.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 134 of file wstag440.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 135 of file wstag440.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 136 of file wstag440.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 137 of file wstag440.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 138 of file wstag440.c.
| BattleList area1Battles |
Definition at line 139 of file wstag440.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag440.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag440.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag440.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag440.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag440.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag440.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 150 of file wstag440.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 151 of file wstag440.c.
| BattleList area2Battles |
Definition at line 152 of file wstag440.c.
| AreaBattle area3Battle0 = { 210, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag440.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag440.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag440.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag440.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag440.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag440.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 163 of file wstag440.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 164 of file wstag440.c.
| BattleList area3Battles |
Definition at line 165 of file wstag440.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 173 of file wstag440.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 186 of file wstag440.c.
| u16 actor0Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 187 of file wstag440.c.
| u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 188 of file wstag440.c.
| u16 actor0Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 189 of file wstag440.c.
| u16 actor0Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
Definition at line 190 of file wstag440.c.
| u16 actor0Talk3Conditions[] |
Definition at line 191 of file wstag440.c.
| u16 actor0Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xA )) , 1, 0xFFFF } |
Definition at line 198 of file wstag440.c.
| u16 actor0Talk4Conditions[] |
Definition at line 199 of file wstag440.c.
| u16 actor0Talk5Conditions[] |
Definition at line 207 of file wstag440.c.
| u16 actor0Talk6Conditions[] |
Definition at line 216 of file wstag440.c.
| u16 actor0Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
Definition at line 225 of file wstag440.c.
| u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 226 of file wstag440.c.
| u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 227 of file wstag440.c.
| u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 228 of file wstag440.c.
| u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 4 )) , 0, (0x7200 | ( 2 )) , 1, 0xFFFF } |
Definition at line 229 of file wstag440.c.
| u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
Definition at line 230 of file wstag440.c.
| u16 actor1Talk3Conditions[] |
Definition at line 231 of file wstag440.c.
| u16 actor1Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xA )) , 1, 0xFFFF } |
Definition at line 238 of file wstag440.c.
| u16 actor1Talk4Conditions[] |
Definition at line 239 of file wstag440.c.
| u16 actor1Talk5Conditions[] |
Definition at line 247 of file wstag440.c.
| u16 actor1Talk6Conditions[] |
Definition at line 256 of file wstag440.c.
| u16 actor1Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
Definition at line 265 of file wstag440.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 266 of file wstag440.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 267 of file wstag440.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 268 of file wstag440.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 269 of file wstag440.c.
| u16 actor2Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
Definition at line 270 of file wstag440.c.
| u16 actor2Talk3Conditions[] |
Definition at line 271 of file wstag440.c.
| u16 actor2Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xA )) , 1, 0xFFFF } |
Definition at line 278 of file wstag440.c.
| u16 actor2Talk4Conditions[] |
Definition at line 279 of file wstag440.c.
| u16 actor2Talk5Conditions[] |
Definition at line 287 of file wstag440.c.
| u16 actor2Talk6Conditions[] |
Definition at line 296 of file wstag440.c.
| u16 actor2Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
Definition at line 305 of file wstag440.c.
| u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 306 of file wstag440.c.
| u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 307 of file wstag440.c.
| u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 308 of file wstag440.c.
| u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 309 of file wstag440.c.
| u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 310 of file wstag440.c.
| u16 actor19Talk0Actions[] = { (0x9000 | ( 0x60 )) , 1, 0xFFFF } |
Definition at line 311 of file wstag440.c.
| u16 actor20Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 312 of file wstag440.c.
| u16 actor20Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 313 of file wstag440.c.
| u16 actor20Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 314 of file wstag440.c.
| u16 actor20Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
Definition at line 315 of file wstag440.c.
| u16 actor20Talk3Conditions[] |
Definition at line 316 of file wstag440.c.
| u16 actor20Talk3Actions[] = { (( 0xE ) << 8 | ( 0xA )) , 1, 0xFFFF } |
Definition at line 323 of file wstag440.c.
| u16 actor20Talk4Conditions[] |
Definition at line 324 of file wstag440.c.
| u16 actor20Talk5Conditions[] |
Definition at line 332 of file wstag440.c.
| u16 actor20Talk6Conditions[] |
Definition at line 341 of file wstag440.c.
| u16 actor20Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x14 )) , 1, 0xFFFF } |
Definition at line 350 of file wstag440.c.
| FieldTalk actor0Talks[] |
Definition at line 351 of file wstag440.c.
| FieldTalk actor1Talks[] |
Definition at line 361 of file wstag440.c.
| FieldTalk actor2Talks[] |
Definition at line 371 of file wstag440.c.
| FieldTalk actor3Talks[] |
Definition at line 381 of file wstag440.c.
| FieldTalk actor4Talks[] |
Definition at line 387 of file wstag440.c.
| FieldTalk actor5Talks[] |
Definition at line 391 of file wstag440.c.
| FieldTalk actor6Talks[] |
Definition at line 395 of file wstag440.c.
| FieldTalk actor7Talks[] |
Definition at line 399 of file wstag440.c.
| FieldTalk actor8Talks[] |
Definition at line 403 of file wstag440.c.
| FieldTalk actor9Talks[] |
Definition at line 407 of file wstag440.c.
| FieldTalk actor10Talks[] |
Definition at line 411 of file wstag440.c.
| FieldTalk actor11Talks[] |
Definition at line 415 of file wstag440.c.
| FieldTalk actor12Talks[] |
Definition at line 419 of file wstag440.c.
| FieldTalk actor13Talks[] |
Definition at line 423 of file wstag440.c.
| FieldTalk actor14Talks[] |
Definition at line 427 of file wstag440.c.
| FieldTalk actor15Talks[] |
Definition at line 431 of file wstag440.c.
| FieldTalk actor16Talks[] |
Definition at line 435 of file wstag440.c.
| FieldTalk actor17Talks[] |
Definition at line 439 of file wstag440.c.
| FieldTalk actor18Talks[] |
Definition at line 443 of file wstag440.c.
| FieldTalk actor19Talks[] |
Definition at line 447 of file wstag440.c.
| FieldTalk actor20Talks[] |
Definition at line 451 of file wstag440.c.
| FieldTalk actor21Talks[] |
Definition at line 461 of file wstag440.c.
| u16 actor0Conditions[] |
Definition at line 465 of file wstag440.c.
| u16 actor1Conditions[] |
Definition at line 471 of file wstag440.c.
| u16 actor2Conditions[] |
Definition at line 477 of file wstag440.c.
| u16 actor3Conditions[] |
Definition at line 483 of file wstag440.c.
| u16 actor4Conditions[] |
Definition at line 489 of file wstag440.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF } |
Definition at line 495 of file wstag440.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
Definition at line 496 of file wstag440.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 497 of file wstag440.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF } |
Definition at line 498 of file wstag440.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF } |
Definition at line 499 of file wstag440.c.
| u16 actor10Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 500 of file wstag440.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
Definition at line 501 of file wstag440.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 502 of file wstag440.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 503 of file wstag440.c.
| u16 actor14Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 504 of file wstag440.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 505 of file wstag440.c.
| u16 actor16Conditions[] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
Definition at line 506 of file wstag440.c.
| u16 actor17Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 507 of file wstag440.c.
| u16 actor18Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
Definition at line 508 of file wstag440.c.
| u16 actor20Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 509 of file wstag440.c.
| u16 actor21Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 510 of file wstag440.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 177, 313, 7 } |
Definition at line 511 of file wstag440.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2D, 4, 177, 313, 7 } |
Definition at line 512 of file wstag440.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2D, 4, 177, 313, 7 } |
Definition at line 513 of file wstag440.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 4, 177, 313, 7 } |
Definition at line 514 of file wstag440.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2D, 4, 177, 313, 7 } |
Definition at line 515 of file wstag440.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2E, 5, 145, 329, 5 } |
Definition at line 516 of file wstag440.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2E, 5, 145, 329, 5 } |
Definition at line 517 of file wstag440.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2E, 5, 145, 329, 5 } |
Definition at line 518 of file wstag440.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2E, 5, 145, 329, 5 } |
Definition at line 519 of file wstag440.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2E, 5, 145, 329, 5 } |
Definition at line 520 of file wstag440.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2E, 5, 145, 329, 5 } |
Definition at line 521 of file wstag440.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2E, 5, 145, 329, 5 } |
Definition at line 522 of file wstag440.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x2E, 5, 145, 329, 5 } |
Definition at line 523 of file wstag440.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x2E, 5, 145, 329, 5 } |
Definition at line 524 of file wstag440.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x2E, 5, 145, 329, 5 } |
Definition at line 525 of file wstag440.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x2E, 5, 145, 329, 5 } |
Definition at line 526 of file wstag440.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x2E, 5, 145, 329, 5 } |
Definition at line 527 of file wstag440.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x2E, 5, 145, 329, 5 } |
Definition at line 528 of file wstag440.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x2E, 5, 145, 329, 5 } |
Definition at line 529 of file wstag440.c.
| FieldActorEntry actor19 = { ((void *)0) , actor19Talks, 0x3F, 6, 463, 280, 1 } |
Definition at line 530 of file wstag440.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x9D, 7, 177, 313, 7 } |
Definition at line 531 of file wstag440.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x9E, 8, 145, 329, 5 } |
Definition at line 532 of file wstag440.c.
| FieldActorEntry* stageActors[] |
Definition at line 533 of file wstag440.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 558 of file wstag440.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 566 of file wstag440.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 570 of file wstag440.c.
| FieldEvent stageEvents[] |
Definition at line 573 of file wstag440.c.
Referenced by setupStage().