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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG421: Qing Long City, East Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
| #define | STAGE_FILE 0x787 |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Cycles the frames of the map objects with animation 1 if flag 0x1A0A, and creates the event object of story progress 0x1B. | |
| void | endEvent740 (void) |
| After event 740, with Qing Long Chief: starts the stage's event battle 0 and keeps it from playing again. | |
| void | endEvent741 (void) |
| After event 741, with the player: gives the player the Blue ID Pass and keeps it from playing again. | |
| void | endEvent743 (void) |
| After event 743, with the player: moves the story on to STORY_BLUE_ID_PASS. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing SEIR_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set. | |
Variables | |
| s16 | script740 [] |
| s16 | script741 [] |
| s16 | script743 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 14, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 305, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor11Talk0Conditions [] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF } |
| u16 | actor11Talk1Conditions [] = { (0x7000 | ( 0x1F )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| FieldTalk | actor18Talks [] |
| FieldTalk | actor19Talks [] |
| FieldTalk | actor20Talks [] |
| FieldTalk | actor21Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] |
| u16 | actor10Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] |
| u16 | actor14Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor16Conditions [] |
| u16 | actor17Conditions [] |
| u16 | actor18Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor19Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor20Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor21Conditions [] = { (( 0x40 ) << 8 | ( 0xA3 )) , 0, 0xFFFF } |
| u16 | actor22Conditions [] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x25, 4, 449, 481, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x26, 5, 833, 257, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x2E, 6, 632, 406, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x31, 7, 914, 344, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x32, 8, 449, 481, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x34, 9, 833, 257, 7 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x38, 0xA, 882, 585, 3 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x39, 0xB, 882, 585, 3 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x3A, 0xC, 914, 344, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x66, 0xD, 553, 461, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x73, 0xE, 449, 481, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x74, 0xF, 833, 257, 7 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x8F, 0x10, 352, 234, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x9D, 0x11, 882, 585, 3 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x9D, 0x11, 449, 481, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x9E, 0x12, 833, 257, 7 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x9E, 0x12, 632, 406, 1 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x9F, 0x13, 914, 344, 1 } |
| FieldActorEntry | actor18 = { actor18Conditions, actor18Talks, 0x9F, 0x13, 882, 585, 3 } |
| FieldActorEntry | actor19 = { actor19Conditions, actor19Talks, 0xA0, 0x14, 632, 406, 1 } |
| FieldActorEntry | actor20 = { actor20Conditions, actor20Talks, 0xA1, 0x15, 914, 344, 1 } |
| FieldActorEntry | actor21 = { actor21Conditions, actor21Talks, 0xD2, 0x16, 352, 234, 1 } |
| FieldActorEntry | actor22 = { actor22Conditions, ((void *)0) , 0x13C, 0x17, 0, 0, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG421: Qing Long City, East Sector.
On the Amaterasu server; its Asuka server twin is WSTAG420.
Definition in file wstag421.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 42 of file wstag421.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 73 of file wstag421.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
Definition at line 74 of file wstag421.c.
| #define STAGE_FILE 0x787 |
Definition at line 75 of file wstag421.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Cycles the frames of the map objects with animation 1 if flag 0x1A0A, and creates the event object of story progress 0x1B.
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 13 of file wstag421.c.
| void endEvent740 | ( | void | ) |
After event 740, with Qing Long Chief: starts the stage's event battle 0 and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 49 of file wstag421.c.
| void endEvent741 | ( | void | ) |
After event 741, with the player: gives the player the Blue ID Pass and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 58 of file wstag421.c.
| void endEvent743 | ( | void | ) |
After event 743, with the player: moves the story on to STORY_BLUE_ID_PASS.
Definition at line 64 of file wstag421.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing SEIR_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< SEIR_BGM: Seiryu City
< SEIR_BGM: Seiryu City
< a cell's value: a direction (3 bits) and a StageSlot (5)
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 81 of file wstag421.c.
| s16 script740[] |
Definition at line 105 of file wstag421.c.
| s16 script741[] |
Definition at line 134 of file wstag421.c.
| s16 script743[] |
Definition at line 167 of file wstag421.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag421.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag421.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag421.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag421.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag421.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag421.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag421.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag421.c.
| BattleList area0Battles |
Definition at line 188 of file wstag421.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 193 of file wstag421.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 194 of file wstag421.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 195 of file wstag421.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 196 of file wstag421.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag421.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 198 of file wstag421.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 199 of file wstag421.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 200 of file wstag421.c.
| BattleList area1Battles |
Definition at line 201 of file wstag421.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 206 of file wstag421.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 207 of file wstag421.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 208 of file wstag421.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 209 of file wstag421.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 210 of file wstag421.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 211 of file wstag421.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 212 of file wstag421.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 213 of file wstag421.c.
| BattleList area2Battles |
Definition at line 214 of file wstag421.c.
| AreaBattle area3Battle0 = { 14, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 219 of file wstag421.c.
| AreaBattle area3Battle1 = { 305, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 220 of file wstag421.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 221 of file wstag421.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 222 of file wstag421.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 223 of file wstag421.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 224 of file wstag421.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 225 of file wstag421.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 226 of file wstag421.c.
| BattleList area3Battles |
Definition at line 227 of file wstag421.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 235 of file wstag421.c.
Referenced by setupStage().
| u16 actor11Talk0Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF } |
Definition at line 263 of file wstag421.c.
| u16 actor11Talk1Conditions[] = { (0x7000 | ( 0x1F )) , 1, 0xFFFF } |
Definition at line 264 of file wstag421.c.
| FieldTalk actor0Talks[] |
Definition at line 265 of file wstag421.c.
| FieldTalk actor1Talks[] |
Definition at line 269 of file wstag421.c.
| FieldTalk actor2Talks[] |
Definition at line 273 of file wstag421.c.
| FieldTalk actor3Talks[] |
Definition at line 277 of file wstag421.c.
| FieldTalk actor4Talks[] |
Definition at line 281 of file wstag421.c.
| FieldTalk actor5Talks[] |
Definition at line 285 of file wstag421.c.
| FieldTalk actor6Talks[] |
Definition at line 289 of file wstag421.c.
| FieldTalk actor7Talks[] |
Definition at line 293 of file wstag421.c.
| FieldTalk actor8Talks[] |
Definition at line 297 of file wstag421.c.
| FieldTalk actor9Talks[] |
Definition at line 301 of file wstag421.c.
| FieldTalk actor10Talks[] |
Definition at line 305 of file wstag421.c.
| FieldTalk actor11Talks[] |
Definition at line 309 of file wstag421.c.
| FieldTalk actor12Talks[] |
Definition at line 314 of file wstag421.c.
| FieldTalk actor13Talks[] |
Definition at line 318 of file wstag421.c.
| FieldTalk actor14Talks[] |
Definition at line 322 of file wstag421.c.
| FieldTalk actor15Talks[] |
Definition at line 326 of file wstag421.c.
| FieldTalk actor16Talks[] |
Definition at line 330 of file wstag421.c.
| FieldTalk actor17Talks[] |
Definition at line 334 of file wstag421.c.
| FieldTalk actor18Talks[] |
Definition at line 338 of file wstag421.c.
| FieldTalk actor19Talks[] |
Definition at line 342 of file wstag421.c.
| FieldTalk actor20Talks[] |
Definition at line 346 of file wstag421.c.
| FieldTalk actor21Talks[] |
Definition at line 350 of file wstag421.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 354 of file wstag421.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 355 of file wstag421.c.
| u16 actor2Conditions[] |
Definition at line 356 of file wstag421.c.
| u16 actor3Conditions[] |
Definition at line 361 of file wstag421.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 366 of file wstag421.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 367 of file wstag421.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 368 of file wstag421.c.
| u16 actor7Conditions[] |
Definition at line 369 of file wstag421.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 374 of file wstag421.c.
| u16 actor9Conditions[] |
Definition at line 375 of file wstag421.c.
| u16 actor10Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 380 of file wstag421.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 381 of file wstag421.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 382 of file wstag421.c.
| u16 actor13Conditions[] |
Definition at line 383 of file wstag421.c.
| u16 actor14Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 388 of file wstag421.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 389 of file wstag421.c.
| u16 actor16Conditions[] |
Definition at line 390 of file wstag421.c.
| u16 actor17Conditions[] |
Definition at line 395 of file wstag421.c.
| u16 actor18Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 400 of file wstag421.c.
| u16 actor19Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 401 of file wstag421.c.
| u16 actor20Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 402 of file wstag421.c.
| u16 actor21Conditions[] = { (( 0x40 ) << 8 | ( 0xA3 )) , 0, 0xFFFF } |
Definition at line 403 of file wstag421.c.
| u16 actor22Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF } |
Definition at line 404 of file wstag421.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x25, 4, 449, 481, 1 } |
Definition at line 405 of file wstag421.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x26, 5, 833, 257, 7 } |
Definition at line 406 of file wstag421.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2E, 6, 632, 406, 1 } |
Definition at line 407 of file wstag421.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x31, 7, 914, 344, 1 } |
Definition at line 408 of file wstag421.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x32, 8, 449, 481, 1 } |
Definition at line 409 of file wstag421.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x34, 9, 833, 257, 7 } |
Definition at line 410 of file wstag421.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x38, 0xA, 882, 585, 3 } |
Definition at line 411 of file wstag421.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x39, 0xB, 882, 585, 3 } |
Definition at line 412 of file wstag421.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x3A, 0xC, 914, 344, 1 } |
Definition at line 413 of file wstag421.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x66, 0xD, 553, 461, 1 } |
Definition at line 414 of file wstag421.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x73, 0xE, 449, 481, 1 } |
Definition at line 415 of file wstag421.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x74, 0xF, 833, 257, 7 } |
Definition at line 416 of file wstag421.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x8F, 0x10, 352, 234, 1 } |
Definition at line 417 of file wstag421.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9D, 0x11, 882, 585, 3 } |
Definition at line 418 of file wstag421.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x9D, 0x11, 449, 481, 1 } |
Definition at line 419 of file wstag421.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x9E, 0x12, 833, 257, 7 } |
Definition at line 420 of file wstag421.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x9E, 0x12, 632, 406, 1 } |
Definition at line 421 of file wstag421.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x9F, 0x13, 914, 344, 1 } |
Definition at line 422 of file wstag421.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x9F, 0x13, 882, 585, 3 } |
Definition at line 423 of file wstag421.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0xA0, 0x14, 632, 406, 1 } |
Definition at line 424 of file wstag421.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0xA1, 0x15, 914, 344, 1 } |
Definition at line 425 of file wstag421.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0xD2, 0x16, 352, 234, 1 } |
Definition at line 426 of file wstag421.c.
| FieldActorEntry actor22 = { actor22Conditions, ((void *)0) , 0x13C, 0x17, 0, 0, 1 } |
Definition at line 427 of file wstag421.c.
| FieldActorEntry* stageActors[] |
Definition at line 428 of file wstag421.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 454 of file wstag421.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 492 of file wstag421.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 503 of file wstag421.c.
| FieldEvent stageEvents[] |
Definition at line 506 of file wstag421.c.
Referenced by setupStage().