Digimon World 3 decomp
The European version, SLES_039.36
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wstag421.c File Reference

WSTAG421: Qing Long City, East Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag421.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)
 
#define STAGE_FILE   0x787
 

Functions

void updateStage (StageTask *task, void **children)
 Cycles the frames of the map objects with animation 1 if flag 0x1A0A, and creates the event object of story progress 0x1B.
 
void endEvent740 (void)
 After event 740, with Qing Long Chief: starts the stage's event battle 0 and keeps it from playing again.
 
void endEvent741 (void)
 After event 741, with the player: gives the player the Blue ID Pass and keeps it from playing again.
 
void endEvent743 (void)
 After event 743, with the player: moves the story on to STORY_BLUE_ID_PASS.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing SEIR_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

s16 script740 []
 
s16 script741 []
 
s16 script743 []
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 14, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 305, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor11Talk0Conditions [] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }
 
u16 actor11Talk1Conditions [] = { (0x7000 | ( 0x1F )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor7Conditions []
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor9Conditions []
 
u16 actor10Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor13Conditions []
 
u16 actor14Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor16Conditions []
 
u16 actor17Conditions []
 
u16 actor18Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor19Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor20Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor21Conditions [] = { (( 0x40 ) << 8 | ( 0xA3 )) , 0, 0xFFFF }
 
u16 actor22Conditions [] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x25, 4, 449, 481, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x26, 5, 833, 257, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2E, 6, 632, 406, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x31, 7, 914, 344, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x32, 8, 449, 481, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x34, 9, 833, 257, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x38, 0xA, 882, 585, 3 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x39, 0xB, 882, 585, 3 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x3A, 0xC, 914, 344, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x66, 0xD, 553, 461, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x73, 0xE, 449, 481, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x74, 0xF, 833, 257, 7 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x8F, 0x10, 352, 234, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9D, 0x11, 882, 585, 3 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x9D, 0x11, 449, 481, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x9E, 0x12, 833, 257, 7 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x9E, 0x12, 632, 406, 1 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x9F, 0x13, 914, 344, 1 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x9F, 0x13, 882, 585, 3 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0xA0, 0x14, 632, 406, 1 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0xA1, 0x15, 914, 344, 1 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0xD2, 0x16, 352, 234, 1 }
 
FieldActorEntry actor22 = { actor22Conditions, ((void *)0) , 0x13C, 0x17, 0, 0, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG421: Qing Long City, East Sector.

On the Amaterasu server; its Asuka server twin is WSTAG420.

Definition in file wstag421.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 42 of file wstag421.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 73 of file wstag421.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)

Definition at line 74 of file wstag421.c.

◆ STAGE_FILE

#define STAGE_FILE   0x787

Definition at line 75 of file wstag421.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Cycles the frames of the map objects with animation 1 if flag 0x1A0A, and creates the event object of story progress 0x1B.

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 13 of file wstag421.c.

Here is the call graph for this function:

◆ endEvent740()

void endEvent740 ( void  )

After event 740, with Qing Long Chief: starts the stage's event battle 0 and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 49 of file wstag421.c.

◆ endEvent741()

void endEvent741 ( void  )

After event 741, with the player: gives the player the Blue ID Pass and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 58 of file wstag421.c.

◆ endEvent743()

void endEvent743 ( void  )

After event 743, with the player: moves the story on to STORY_BLUE_ID_PASS.

Definition at line 64 of file wstag421.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing SEIR_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< SEIR_BGM: Seiryu City

< SEIR_BGM: Seiryu City

< a cell's value: a direction (3 bits) and a StageSlot (5)

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 81 of file wstag421.c.

Variable Documentation

◆ script740

s16 script740[]
Initial value:
= {
0x102, 2 , 0x180 , 0xDA , 1 ,
0x100, 0xD2 , 0x160 , 0xEA ,
0x101, 0xD2 , 1 , 5 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 1 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0xD2 , 1 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 0 ,
0x101, 2 , 7 , 1 ,
0x301 ,
0x101, 2 , 1 , 1 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0xD2 , 1 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 4 , 2 , 0 ,
0x101, 2 , 7 , 1 ,
0x301 ,
0x101, 2 , 1 , 1 ,
0x300, 0x1E ,
0x200, 0 , 5 , 0xD2 , 1 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 105 of file wstag421.c.

◆ script741

s16 script741[]

Definition at line 134 of file wstag421.c.

◆ script743

s16 script743[]
Initial value:
= {
0x100, 2 , 0x180 , 0xDA ,
0x101, 2 , 1 , 1 ,
0x300, 0x78 ,
0x200, 0 , 1 , 2 , 0 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x102, 2 , 0x1E8 , 0xA4 , 5 ,
0x300, 0x3C ,
0x304, 0x29E , 0xC8 , 0x1A4 , 5 ,
0 ,
}

Definition at line 167 of file wstag421.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag421.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag421.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag421.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag421.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag421.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag421.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 186 of file wstag421.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 187 of file wstag421.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
0,
}
AreaBattle area0Battle7
Definition wstag421.c:187
AreaBattle area0Battle1
Definition wstag421.c:181
AreaBattle area0Battle6
Definition wstag421.c:186
AreaBattle area0Battle3
Definition wstag421.c:183
AreaBattle area0Battle5
Definition wstag421.c:185
AreaBattle area0Battle0
Definition wstag421.c:180
AreaBattle area0Battle2
Definition wstag421.c:182
AreaBattle area0Battle4
Definition wstag421.c:184

Definition at line 188 of file wstag421.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 193 of file wstag421.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag421.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 195 of file wstag421.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 196 of file wstag421.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 197 of file wstag421.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 198 of file wstag421.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 199 of file wstag421.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 200 of file wstag421.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag421.c:199
AreaBattle area1Battle2
Definition wstag421.c:195
AreaBattle area1Battle4
Definition wstag421.c:197
AreaBattle area1Battle5
Definition wstag421.c:198
AreaBattle area1Battle3
Definition wstag421.c:196
AreaBattle area1Battle0
Definition wstag421.c:193
AreaBattle area1Battle1
Definition wstag421.c:194
AreaBattle area1Battle7
Definition wstag421.c:200

Definition at line 201 of file wstag421.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 206 of file wstag421.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 207 of file wstag421.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 208 of file wstag421.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 209 of file wstag421.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 210 of file wstag421.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 211 of file wstag421.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 212 of file wstag421.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 213 of file wstag421.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag421.c:213
AreaBattle area2Battle6
Definition wstag421.c:212
AreaBattle area2Battle0
Definition wstag421.c:206
AreaBattle area2Battle4
Definition wstag421.c:210
AreaBattle area2Battle2
Definition wstag421.c:208
AreaBattle area2Battle1
Definition wstag421.c:207
AreaBattle area2Battle5
Definition wstag421.c:211
AreaBattle area2Battle3
Definition wstag421.c:209

Definition at line 214 of file wstag421.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 14, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 219 of file wstag421.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 305, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 220 of file wstag421.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 221 of file wstag421.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 222 of file wstag421.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 223 of file wstag421.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 224 of file wstag421.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 225 of file wstag421.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 226 of file wstag421.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag421.c:223
AreaBattle area3Battle3
Definition wstag421.c:222
AreaBattle area3Battle0
Definition wstag421.c:219
AreaBattle area3Battle2
Definition wstag421.c:221
AreaBattle area3Battle1
Definition wstag421.c:220
AreaBattle area3Battle6
Definition wstag421.c:225
AreaBattle area3Battle5
Definition wstag421.c:224
AreaBattle area3Battle7
Definition wstag421.c:226

Definition at line 227 of file wstag421.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag421.c:227
BattleList area1Battles
Definition wstag421.c:201
BattleList area2Battles
Definition wstag421.c:214
BattleList area0Battles
Definition wstag421.c:188

Definition at line 232 of file wstag421.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x180, 0x1BB, 0x100, 0xBB, 0x140, 0x1FF },
{ 0x180, 0x100, 0x188, 0x1BB, 0x120, 0xBB, 0x150, 0x1FF },
{ 0x1C0, 0x100, 0x1DE, 0x100, 0x278, 0, 0x160, 0x1FF },
{ 0x180, 0x100, 0x1AA, 0x1BB, 0x1A8, 0xBB, 0x170, 0x1FF },
{ 0x180, 0x100, 0x1B2, 0x1BB, 0x1C8, 0xBB, 0x140, 0x1FE },
{ 0x180, 0x100, 0x190, 0x1CF, 0x140, 0xCF, 0x150, 0x1FE },
{ 0x180, 0x100, 0x198, 0x1CF, 0x160, 0xCF, 0x160, 0x1FE },
{ 0x1C0, 0x100, 0x1E6, 0x100, 0x298, 0, 0x170, 0x1FE },
{ 0x1C0, 0x100, 0x1EE, 0x100, 0x2B8, 0, 0x140, 0x1FD },
{ 0x1C0, 0x100, 0x1C0, 0x100, 0x200, 0, 0x150, 0x1FD },
{ 0x1C0, 0x100, 0x1C6, 0x100, 0x218, 0, 0x160, 0x1FD },
{ 0x1C0, 0x100, 0x1CE, 0x100, 0x238, 0, 0x170, 0x1FD },
{ 0x1C0, 0x100, 0x1D6, 0x100, 0x258, 0, 0x140, 0x1FC },
{ 0x1C0, 0x100, 0x1F6, 0x100, 0x2D8, 0, 0x150, 0x1FC },
{ 0x1C0, 0x100, 0x1DE, 0x120, 0x278, 0x20, 0x160, 0x1FC },
{ 0x1C0, 0x100, 0x1E6, 0x120, 0x298, 0x20, 0x170, 0x1FC },
{ 0x1C0, 0x100, 0x1EE, 0x120, 0x2B8, 0x20, 0x140, 0x1FB },
{ 0x1C0, 0x100, 0x1F6, 0x120, 0x2D8, 0x20, 0x150, 0x1FB },
{ 0x180, 0x100, 0x1A0, 0x1AC, 0x180, 0xAC, 0x160, 0x1FB },
{ 0x180, 0x100, 0x1B0, 0x12E, 0x1C0, 0x2E, 0x170, 0x1FB },
}

Definition at line 235 of file wstag421.c.

Referenced by setupStage().

◆ actor11Talk0Conditions

u16 actor11Talk0Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }

Definition at line 263 of file wstag421.c.

◆ actor11Talk1Conditions

u16 actor11Talk1Conditions[] = { (0x7000 | ( 0x1F )) , 1, 0xFFFF }

Definition at line 264 of file wstag421.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 265 of file wstag421.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 269 of file wstag421.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 273 of file wstag421.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x108 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 277 of file wstag421.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x115 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 281 of file wstag421.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x111 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 285 of file wstag421.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x114 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 289 of file wstag421.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x105 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 293 of file wstag421.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x113 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 297 of file wstag421.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x116 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 301 of file wstag421.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1CF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 305 of file wstag421.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ actor11Talk0Conditions, ((void *)0) , 0x1D0 },
{ actor11Talk1Conditions, ((void *)0) , 0x1D1 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor11Talk1Conditions[]
Definition wstag421.c:264
u16 actor11Talk0Conditions[]
Definition wstag421.c:263

Definition at line 309 of file wstag421.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x112 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 314 of file wstag421.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x104 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 318 of file wstag421.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 322 of file wstag421.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x110 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 326 of file wstag421.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 330 of file wstag421.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x107 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 334 of file wstag421.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x106 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 338 of file wstag421.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 342 of file wstag421.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x109 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 346 of file wstag421.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x103 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 350 of file wstag421.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 354 of file wstag421.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 355 of file wstag421.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 356 of file wstag421.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 361 of file wstag421.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 366 of file wstag421.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 367 of file wstag421.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 368 of file wstag421.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 369 of file wstag421.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 374 of file wstag421.c.

◆ actor9Conditions

u16 actor9Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 375 of file wstag421.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 380 of file wstag421.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 381 of file wstag421.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 382 of file wstag421.c.

◆ actor13Conditions

u16 actor13Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 383 of file wstag421.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 388 of file wstag421.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 389 of file wstag421.c.

◆ actor16Conditions

u16 actor16Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 0,
(0x7000 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 390 of file wstag421.c.

◆ actor17Conditions

u16 actor17Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 0,
(0x7000 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 395 of file wstag421.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 400 of file wstag421.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 401 of file wstag421.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 402 of file wstag421.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (( 0x40 ) << 8 | ( 0xA3 )) , 0, 0xFFFF }

Definition at line 403 of file wstag421.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }

Definition at line 404 of file wstag421.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x25, 4, 449, 481, 1 }

Definition at line 405 of file wstag421.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x26, 5, 833, 257, 7 }

Definition at line 406 of file wstag421.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2E, 6, 632, 406, 1 }

Definition at line 407 of file wstag421.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x31, 7, 914, 344, 1 }

Definition at line 408 of file wstag421.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x32, 8, 449, 481, 1 }

Definition at line 409 of file wstag421.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x34, 9, 833, 257, 7 }

Definition at line 410 of file wstag421.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x38, 0xA, 882, 585, 3 }

Definition at line 411 of file wstag421.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x39, 0xB, 882, 585, 3 }

Definition at line 412 of file wstag421.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x3A, 0xC, 914, 344, 1 }

Definition at line 413 of file wstag421.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x66, 0xD, 553, 461, 1 }

Definition at line 414 of file wstag421.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x73, 0xE, 449, 481, 1 }

Definition at line 415 of file wstag421.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x74, 0xF, 833, 257, 7 }

Definition at line 416 of file wstag421.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x8F, 0x10, 352, 234, 1 }

Definition at line 417 of file wstag421.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9D, 0x11, 882, 585, 3 }

Definition at line 418 of file wstag421.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x9D, 0x11, 449, 481, 1 }

Definition at line 419 of file wstag421.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x9E, 0x12, 833, 257, 7 }

Definition at line 420 of file wstag421.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x9E, 0x12, 632, 406, 1 }

Definition at line 421 of file wstag421.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x9F, 0x13, 914, 344, 1 }

Definition at line 422 of file wstag421.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x9F, 0x13, 882, 585, 3 }

Definition at line 423 of file wstag421.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0xA0, 0x14, 632, 406, 1 }

Definition at line 424 of file wstag421.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0xA1, 0x15, 914, 344, 1 }

Definition at line 425 of file wstag421.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0xD2, 0x16, 352, 234, 1 }

Definition at line 426 of file wstag421.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, ((void *)0) , 0x13C, 0x17, 0, 0, 1 }

Definition at line 427 of file wstag421.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag421.c:405
FieldActorEntry actor6
Definition wstag421.c:411
FieldActorEntry actor17
Definition wstag421.c:422
FieldActorEntry actor18
Definition wstag421.c:423
FieldActorEntry actor5
Definition wstag421.c:410
FieldActorEntry actor2
Definition wstag421.c:407
FieldActorEntry actor19
Definition wstag421.c:424
FieldActorEntry actor22
Definition wstag421.c:427
FieldActorEntry actor10
Definition wstag421.c:415
FieldActorEntry actor4
Definition wstag421.c:409
FieldActorEntry actor8
Definition wstag421.c:413
FieldActorEntry actor9
Definition wstag421.c:414
FieldActorEntry actor20
Definition wstag421.c:425
FieldActorEntry actor15
Definition wstag421.c:420
FieldActorEntry actor12
Definition wstag421.c:417
FieldActorEntry actor16
Definition wstag421.c:421
FieldActorEntry actor7
Definition wstag421.c:412
FieldActorEntry actor13
Definition wstag421.c:418
FieldActorEntry actor11
Definition wstag421.c:416
FieldActorEntry actor1
Definition wstag421.c:406
FieldActorEntry actor21
Definition wstag421.c:426
FieldActorEntry actor3
Definition wstag421.c:408
FieldActorEntry actor14
Definition wstag421.c:419

Definition at line 428 of file wstag421.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 454 of file wstag421.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x298, 0x448, 0xF8, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x29E, 0xC8, 0x1A4, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x29E, 0x1B8, 0x204, 3, 0x65, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x29D, 0x208, 0x1AC, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x29F, 0x1A7, 0x254, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x400, 0x120, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x410, 0x188, 0, 0, 0, 0 },
{ { { (( 0x40 ) << 8 | ( 0xA3 )) , 0 }, { 0xFFFF , 0 } }, 8 , 0x2E4, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 492 of file wstag421.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing SEIR_BGM; BGM_0029 instead except at ...
Definition wstag421.c:81

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 503 of file wstag421.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 740, script740, ( ( 0x136 - 1) << 16 | ( 0x29 )), ((void *)0) , endEvent740 },
{ 741, script741, ( ( 0x136 - 1) << 16 | ( 0x2A )), ((void *)0) , endEvent741 },
{ 743, script743, ( ( 0x136 - 1) << 16 | ( 0x2B )), ((void *)0) , endEvent743 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void endEvent741(void)
After event 741, with the player: gives the player the Blue ID Pass and keeps it from playing again.
Definition wstag421.c:58
void endEvent743(void)
After event 743, with the player: moves the story on to STORY_BLUE_ID_PASS.
Definition wstag421.c:64
s16 script741[]
Definition wstag421.c:134
s16 script743[]
Definition wstag421.c:167
void endEvent740(void)
After event 740, with Qing Long Chief: starts the stage's event battle 0 and keeps it from playing ag...
Definition wstag421.c:49
s16 script740[]
Definition wstag421.c:105

Definition at line 506 of file wstag421.c.

Referenced by setupStage().