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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG400: Kicking Forest, East Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
| #define | STAGE_FILE 0x40A |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object when flag 0x1A26 is set and 0x1C4B is not. | |
| void | endEvent1300 (void) |
| After event 1300, with the player: keeps it from playing again. | |
| void | endEvent1301 (void) |
| After event 1301, with Agumon: sets flag 0x1C4C (which decides whether actors 1 and 2 appear) | |
| void | endEvent1302 (void) |
| After event 1302, with Agumon: sets flag 0x1C4D (which decides whether actors 12 and 13 appear) | |
| void | endEvent1303 (void) |
| After event 1303, with Agumon: sets flag 0x1C4E (which decides whether actors 14 and 15 appear) | |
| void | endEvent1304 (void) |
| After event 1304, with Veemon: lets event 1305 of WSTAG395 start and clears flag 0x1A26 (which decides whether actors 1 to 3 and 12 to 15 appear and what actor 2 in WSTAG395 says) | |
| void | endEvents1507To1509 (void) |
| After events 1507 to 1509, where the player gives up looking for Veemon and leaves the Kicking Forest: clears flags 0x1A26 and 0x1C4B to 0x1C4E, so the search starts over. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV05_00; battle list 0 before STORY_TEDDY_FOUND, 1 from then on. | |
Variables | |
| FieldBattles | stageBattles0 [] |
| Defined below, after the code that uses them. | |
| FieldBattles | stageBattles1 [] |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script1300 [] |
| s16 | script1301 [] |
| s16 | script1302 [] |
| s16 | script1303 [] |
| s16 | script1304 [] |
| s16 | script1507 [] |
| s16 | script1508 [] |
| s16 | script1509 [] |
| AreaBattle | battles0Area0Battle0 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle1 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle2 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle3 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle4 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle5 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle6 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle7 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area0Battles |
| AreaBattle | battles0Area1Battle0 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle1 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle2 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle3 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle4 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle5 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle6 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle7 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area1Battles |
| AreaBattle | battles0Area2Battle0 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle1 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle2 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle3 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle4 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle5 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle6 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle7 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area2Battles |
| AreaBattle | battles0Area3Battle0 = { 207, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle5 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle6 = { 147, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area3Battles |
| AreaBattle | battles1Area0Battle0 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle1 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle2 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle3 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle4 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle5 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle6 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle7 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area0Battles |
| AreaBattle | battles1Area1Battle0 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle1 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle2 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle3 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle4 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle5 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle6 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle7 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area1Battles |
| AreaBattle | battles1Area2Battle0 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle1 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle2 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle3 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle4 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle5 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle6 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle7 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area2Battles |
| AreaBattle | battles1Area3Battle0 = { 207, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle5 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle6 = { 147, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area3Battles |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| u16 | actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (0x9000 | ( 0x31 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (0x9000 | ( 0x34 )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor4Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor6Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor6Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor7Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor7Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor8Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor8Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor8Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor8Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor9Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor9Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor9Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor9Talk2Conditions [] |
| u16 | actor9Talk2Actions [] |
| u16 | actor9Talk3Conditions [] |
| u16 | actor9Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor10Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor10Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor10Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 7 )) , 0, 0xFFFF } |
| u16 | actor10Talk1Actions [] = { (( 0xE ) << 8 | ( 7 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor10Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 7 )) , 1, (0x7200 | ( 0xD )) , 0, 0xFFFF } |
| u16 | actor10Talk3Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 7 )) , 1, (0x7200 | ( 0xD )) , 1, 0xFFFF } |
| u16 | actor10Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor11Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor11Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor11Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor11Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor12Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor12Talk0Actions [] = { (0x9000 | ( 0x32 )) , 1, (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor12Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor14Talk0Actions [] = { (0x9000 | ( 0x33 )) , 1, (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 0x28 )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4C )) , 0, 0xFFFF } |
| u16 | actor2Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4C )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] |
| u16 | actor7Conditions [] |
| u16 | actor8Conditions [] |
| u16 | actor9Conditions [] |
| u16 | actor10Conditions [] |
| u16 | actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4D )) , 0, 0xFFFF } |
| u16 | actor13Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4D )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4E )) , 0, 0xFFFF } |
| u16 | actor15Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4E )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1407, 809, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x22, 5, 977, 238, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x22, 5, 1048, 276, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x23, 6, 255, 391, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x39, 7, 1655, 1299, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x39, 7, 1655, 1299, 7 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x39, 7, 1655, 1299, 7 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x39, 7, 1655, 1299, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x39, 7, 1655, 1299, 7 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x39, 7, 1655, 1299, 7 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x39, 7, 1655, 1299, 7 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x9D, 8, 1655, 1299, 7 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0xE2, 9, 1064, 1024, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0xE2, 9, 1156, 1071, 7 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0xE3, 0xA, 246, 813, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0xE3, 0xA, 153, 860, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG400: Kicking Forest, East Sector.
Definition in file wstag400.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 25 of file wstag400.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 86 of file wstag400.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
Definition at line 87 of file wstag400.c.
| #define STAGE_FILE 0x40A |
Definition at line 88 of file wstag400.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object when flag 0x1A26 is set and 0x1C4B is not.
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 9 of file wstag400.c.
| void endEvent1300 | ( | void | ) |
After event 1300, with the player: keeps it from playing again.
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 29 of file wstag400.c.
| void endEvent1301 | ( | void | ) |
After event 1301, with Agumon: sets flag 0x1C4C (which decides whether actors 1 and 2 appear)
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 34 of file wstag400.c.
| void endEvent1302 | ( | void | ) |
After event 1302, with Agumon: sets flag 0x1C4D (which decides whether actors 12 and 13 appear)
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 42 of file wstag400.c.
| void endEvent1303 | ( | void | ) |
After event 1303, with Agumon: sets flag 0x1C4E (which decides whether actors 14 and 15 appear)
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 50 of file wstag400.c.
| void endEvent1304 | ( | void | ) |
After event 1304, with Veemon: lets event 1305 of WSTAG395 start and clears flag 0x1A26 (which decides whether actors 1 to 3 and 12 to 15 appear and what actor 2 in WSTAG395 says)
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 59 of file wstag400.c.
| void endEvents1507To1509 | ( | void | ) |
After events 1507 to 1509, where the player gives up looking for Veemon and leaves the Kicking Forest: clears flags 0x1A26 and 0x1C4B to 0x1C4E, so the search starts over.
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 69 of file wstag400.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV05_00; battle list 0 before STORY_TEDDY_FOUND, 1 from then on.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV05_00: the Wire Forests and the Kicking Forest
< ENV05_00: the Wire Forests and the Kicking Forest
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 94 of file wstag400.c.
| FieldBattles stageBattles0[] |
Defined below, after the code that uses them.
Definition at line 375 of file wstag400.c.
Referenced by setupStage().
| FieldBattles stageBattles1[] |
Definition at line 378 of file wstag400.c.
Referenced by setupStage().
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 80 of file wstag400.c.
Referenced by setupStage().
| s16 script1300[] |
Definition at line 120 of file wstag400.c.
| s16 script1301[] |
Definition at line 135 of file wstag400.c.
| s16 script1302[] |
Definition at line 151 of file wstag400.c.
| s16 script1303[] |
Definition at line 168 of file wstag400.c.
| s16 script1304[] |
Definition at line 184 of file wstag400.c.
| s16 script1507[] |
Definition at line 202 of file wstag400.c.
| s16 script1508[] |
Definition at line 225 of file wstag400.c.
| s16 script1509[] |
Definition at line 248 of file wstag400.c.
| AreaBattle battles0Area0Battle0 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 271 of file wstag400.c.
| AreaBattle battles0Area0Battle1 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 272 of file wstag400.c.
| AreaBattle battles0Area0Battle2 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 273 of file wstag400.c.
| AreaBattle battles0Area0Battle3 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 274 of file wstag400.c.
| AreaBattle battles0Area0Battle4 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 275 of file wstag400.c.
| AreaBattle battles0Area0Battle5 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 276 of file wstag400.c.
| AreaBattle battles0Area0Battle6 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 277 of file wstag400.c.
| AreaBattle battles0Area0Battle7 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 278 of file wstag400.c.
| BattleList battles0Area0Battles |
Definition at line 279 of file wstag400.c.
| AreaBattle battles0Area1Battle0 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 284 of file wstag400.c.
| AreaBattle battles0Area1Battle1 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 285 of file wstag400.c.
| AreaBattle battles0Area1Battle2 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 286 of file wstag400.c.
| AreaBattle battles0Area1Battle3 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 287 of file wstag400.c.
| AreaBattle battles0Area1Battle4 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 288 of file wstag400.c.
| AreaBattle battles0Area1Battle5 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 289 of file wstag400.c.
| AreaBattle battles0Area1Battle6 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 290 of file wstag400.c.
| AreaBattle battles0Area1Battle7 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 291 of file wstag400.c.
| BattleList battles0Area1Battles |
Definition at line 292 of file wstag400.c.
| AreaBattle battles0Area2Battle0 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 297 of file wstag400.c.
| AreaBattle battles0Area2Battle1 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 298 of file wstag400.c.
| AreaBattle battles0Area2Battle2 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 299 of file wstag400.c.
| AreaBattle battles0Area2Battle3 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 300 of file wstag400.c.
| AreaBattle battles0Area2Battle4 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 301 of file wstag400.c.
| AreaBattle battles0Area2Battle5 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 302 of file wstag400.c.
| AreaBattle battles0Area2Battle6 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 303 of file wstag400.c.
| AreaBattle battles0Area2Battle7 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 304 of file wstag400.c.
| BattleList battles0Area2Battles |
Definition at line 305 of file wstag400.c.
| AreaBattle battles0Area3Battle0 = { 207, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 310 of file wstag400.c.
| AreaBattle battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 311 of file wstag400.c.
| AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 312 of file wstag400.c.
| AreaBattle battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 313 of file wstag400.c.
| AreaBattle battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 314 of file wstag400.c.
| AreaBattle battles0Area3Battle5 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 315 of file wstag400.c.
| AreaBattle battles0Area3Battle6 = { 147, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 316 of file wstag400.c.
| AreaBattle battles0Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 317 of file wstag400.c.
| BattleList battles0Area3Battles |
Definition at line 318 of file wstag400.c.
| AreaBattle battles1Area0Battle0 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 323 of file wstag400.c.
| AreaBattle battles1Area0Battle1 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 324 of file wstag400.c.
| AreaBattle battles1Area0Battle2 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 325 of file wstag400.c.
| AreaBattle battles1Area0Battle3 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 326 of file wstag400.c.
| AreaBattle battles1Area0Battle4 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 327 of file wstag400.c.
| AreaBattle battles1Area0Battle5 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 328 of file wstag400.c.
| AreaBattle battles1Area0Battle6 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 329 of file wstag400.c.
| AreaBattle battles1Area0Battle7 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 330 of file wstag400.c.
| BattleList battles1Area0Battles |
Definition at line 331 of file wstag400.c.
| AreaBattle battles1Area1Battle0 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 336 of file wstag400.c.
| AreaBattle battles1Area1Battle1 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 337 of file wstag400.c.
| AreaBattle battles1Area1Battle2 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 338 of file wstag400.c.
| AreaBattle battles1Area1Battle3 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 339 of file wstag400.c.
| AreaBattle battles1Area1Battle4 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 340 of file wstag400.c.
| AreaBattle battles1Area1Battle5 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 341 of file wstag400.c.
| AreaBattle battles1Area1Battle6 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 342 of file wstag400.c.
| AreaBattle battles1Area1Battle7 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 343 of file wstag400.c.
| BattleList battles1Area1Battles |
Definition at line 344 of file wstag400.c.
| AreaBattle battles1Area2Battle0 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 349 of file wstag400.c.
| AreaBattle battles1Area2Battle1 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 350 of file wstag400.c.
| AreaBattle battles1Area2Battle2 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 351 of file wstag400.c.
| AreaBattle battles1Area2Battle3 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 352 of file wstag400.c.
| AreaBattle battles1Area2Battle4 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 353 of file wstag400.c.
| AreaBattle battles1Area2Battle5 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 354 of file wstag400.c.
| AreaBattle battles1Area2Battle6 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 355 of file wstag400.c.
| AreaBattle battles1Area2Battle7 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 356 of file wstag400.c.
| BattleList battles1Area2Battles |
Definition at line 357 of file wstag400.c.
| AreaBattle battles1Area3Battle0 = { 207, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 362 of file wstag400.c.
| AreaBattle battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 363 of file wstag400.c.
| AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 364 of file wstag400.c.
| AreaBattle battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 365 of file wstag400.c.
| AreaBattle battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 366 of file wstag400.c.
| AreaBattle battles1Area3Battle5 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 367 of file wstag400.c.
| AreaBattle battles1Area3Battle6 = { 147, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 368 of file wstag400.c.
| AreaBattle battles1Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 369 of file wstag400.c.
| BattleList battles1Area3Battles |
Definition at line 370 of file wstag400.c.
| ActorImage stageImages[] |
Definition at line 381 of file wstag400.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 396 of file wstag400.c.
| u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 402 of file wstag400.c.
| u16 actor1Talk0Actions[] = { (0x9000 | ( 0x31 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 403 of file wstag400.c.
| u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 404 of file wstag400.c.
| u16 actor3Talk0Actions[] = { (0x9000 | ( 0x34 )) , 1, 0xFFFF } |
Definition at line 405 of file wstag400.c.
| u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 406 of file wstag400.c.
| u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 407 of file wstag400.c.
| u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 408 of file wstag400.c.
| u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 409 of file wstag400.c.
| u16 actor4Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 410 of file wstag400.c.
| u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 411 of file wstag400.c.
| u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 412 of file wstag400.c.
| u16 actor6Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 413 of file wstag400.c.
| u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 414 of file wstag400.c.
| u16 actor6Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 415 of file wstag400.c.
| u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 416 of file wstag400.c.
| u16 actor7Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 417 of file wstag400.c.
| u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 418 of file wstag400.c.
| u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 419 of file wstag400.c.
| u16 actor7Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 420 of file wstag400.c.
| u16 actor8Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 421 of file wstag400.c.
| u16 actor8Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 422 of file wstag400.c.
| u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 423 of file wstag400.c.
| u16 actor8Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 424 of file wstag400.c.
| u16 actor8Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 425 of file wstag400.c.
| u16 actor9Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 426 of file wstag400.c.
| u16 actor9Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 427 of file wstag400.c.
| u16 actor9Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 428 of file wstag400.c.
| u16 actor9Talk2Conditions[] |
Definition at line 429 of file wstag400.c.
| u16 actor9Talk2Actions[] |
Definition at line 435 of file wstag400.c.
| u16 actor9Talk3Conditions[] |
Definition at line 442 of file wstag400.c.
| u16 actor9Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 448 of file wstag400.c.
| u16 actor10Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 449 of file wstag400.c.
| u16 actor10Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 450 of file wstag400.c.
| u16 actor10Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 7 )) , 0, 0xFFFF } |
Definition at line 451 of file wstag400.c.
| u16 actor10Talk1Actions[] = { (( 0xE ) << 8 | ( 7 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
Definition at line 452 of file wstag400.c.
| u16 actor10Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 7 )) , 1, (0x7200 | ( 0xD )) , 0, 0xFFFF } |
Definition at line 453 of file wstag400.c.
| u16 actor10Talk3Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 7 )) , 1, (0x7200 | ( 0xD )) , 1, 0xFFFF } |
Definition at line 454 of file wstag400.c.
| u16 actor10Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 455 of file wstag400.c.
| u16 actor11Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 456 of file wstag400.c.
| u16 actor11Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 457 of file wstag400.c.
| u16 actor11Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 458 of file wstag400.c.
| u16 actor11Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 459 of file wstag400.c.
| u16 actor12Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 460 of file wstag400.c.
| u16 actor12Talk0Actions[] = { (0x9000 | ( 0x32 )) , 1, (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 461 of file wstag400.c.
| u16 actor12Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 462 of file wstag400.c.
| u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 463 of file wstag400.c.
| u16 actor14Talk0Actions[] = { (0x9000 | ( 0x33 )) , 1, (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 464 of file wstag400.c.
| u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 465 of file wstag400.c.
| FieldTalk actor0Talks[] |
Definition at line 466 of file wstag400.c.
| FieldTalk actor1Talks[] |
Definition at line 470 of file wstag400.c.
| FieldTalk actor2Talks[] |
Definition at line 475 of file wstag400.c.
| FieldTalk actor3Talks[] |
Definition at line 479 of file wstag400.c.
| FieldTalk actor4Talks[] |
Definition at line 483 of file wstag400.c.
| FieldTalk actor5Talks[] |
Definition at line 489 of file wstag400.c.
| FieldTalk actor6Talks[] |
Definition at line 493 of file wstag400.c.
| FieldTalk actor7Talks[] |
Definition at line 499 of file wstag400.c.
| FieldTalk actor8Talks[] |
Definition at line 505 of file wstag400.c.
| FieldTalk actor9Talks[] |
Definition at line 511 of file wstag400.c.
| FieldTalk actor10Talks[] |
Definition at line 518 of file wstag400.c.
| FieldTalk actor11Talks[] |
Definition at line 525 of file wstag400.c.
| FieldTalk actor12Talks[] |
Definition at line 531 of file wstag400.c.
| FieldTalk actor13Talks[] |
Definition at line 536 of file wstag400.c.
| FieldTalk actor14Talks[] |
Definition at line 540 of file wstag400.c.
| FieldTalk actor15Talks[] |
Definition at line 545 of file wstag400.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x28 )) , 0, 0xFFFF } |
Definition at line 549 of file wstag400.c.
| u16 actor1Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4C )) , 0, 0xFFFF } |
Definition at line 550 of file wstag400.c.
| u16 actor2Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4C )) , 1, 0xFFFF } |
Definition at line 551 of file wstag400.c.
| u16 actor3Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, 0xFFFF } |
Definition at line 552 of file wstag400.c.
| u16 actor4Conditions[] |
Definition at line 553 of file wstag400.c.
| u16 actor5Conditions[] |
Definition at line 560 of file wstag400.c.
| u16 actor6Conditions[] |
Definition at line 566 of file wstag400.c.
| u16 actor7Conditions[] |
Definition at line 573 of file wstag400.c.
| u16 actor8Conditions[] |
Definition at line 580 of file wstag400.c.
| u16 actor9Conditions[] |
Definition at line 587 of file wstag400.c.
| u16 actor10Conditions[] |
Definition at line 594 of file wstag400.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 601 of file wstag400.c.
| u16 actor12Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4D )) , 0, 0xFFFF } |
Definition at line 602 of file wstag400.c.
| u16 actor13Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4D )) , 1, 0xFFFF } |
Definition at line 603 of file wstag400.c.
| u16 actor14Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4E )) , 0, 0xFFFF } |
Definition at line 604 of file wstag400.c.
| u16 actor15Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4E )) , 1, 0xFFFF } |
Definition at line 605 of file wstag400.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1407, 809, 1 } |
Definition at line 606 of file wstag400.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x22, 5, 977, 238, 1 } |
Definition at line 607 of file wstag400.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x22, 5, 1048, 276, 7 } |
Definition at line 608 of file wstag400.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x23, 6, 255, 391, 1 } |
Definition at line 609 of file wstag400.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 7, 1655, 1299, 7 } |
Definition at line 610 of file wstag400.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x39, 7, 1655, 1299, 7 } |
Definition at line 611 of file wstag400.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x39, 7, 1655, 1299, 7 } |
Definition at line 612 of file wstag400.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x39, 7, 1655, 1299, 7 } |
Definition at line 613 of file wstag400.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x39, 7, 1655, 1299, 7 } |
Definition at line 614 of file wstag400.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x39, 7, 1655, 1299, 7 } |
Definition at line 615 of file wstag400.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x39, 7, 1655, 1299, 7 } |
Definition at line 616 of file wstag400.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 8, 1655, 1299, 7 } |
Definition at line 617 of file wstag400.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0xE2, 9, 1064, 1024, 1 } |
Definition at line 618 of file wstag400.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0xE2, 9, 1156, 1071, 7 } |
Definition at line 619 of file wstag400.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xE3, 0xA, 246, 813, 1 } |
Definition at line 620 of file wstag400.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0xE3, 0xA, 153, 860, 1 } |
Definition at line 621 of file wstag400.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 641 of file wstag400.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 858 of file wstag400.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 885 of file wstag400.c.
| FieldEvent stageEvents[] |
Definition at line 888 of file wstag400.c.
Referenced by setupStage().