Digimon World 3 decomp
The European version, SLES_039.36
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wstag400.c File Reference

WSTAG400: Kicking Forest, East Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag400.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)
 
#define STAGE_FILE   0x40A
 

Functions

void updateStage (StageTask *task, void **children)
 Creates the event object when flag 0x1A26 is set and 0x1C4B is not.
 
void endEvent1300 (void)
 After event 1300, with the player: keeps it from playing again.
 
void endEvent1301 (void)
 After event 1301, with Agumon: sets flag 0x1C4C (which decides whether actors 1 and 2 appear)
 
void endEvent1302 (void)
 After event 1302, with Agumon: sets flag 0x1C4D (which decides whether actors 12 and 13 appear)
 
void endEvent1303 (void)
 After event 1303, with Agumon: sets flag 0x1C4E (which decides whether actors 14 and 15 appear)
 
void endEvent1304 (void)
 After event 1304, with Veemon: lets event 1305 of WSTAG395 start and clears flag 0x1A26 (which decides whether actors 1 to 3 and 12 to 15 appear and what actor 2 in WSTAG395 says)
 
void endEvents1507To1509 (void)
 After events 1507 to 1509, where the player gives up looking for Veemon and leaves the Kicking Forest: clears flags 0x1A26 and 0x1C4B to 0x1C4E, so the search starts over.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing the ambience ENV05_00; battle list 0 before STORY_TEDDY_FOUND, 1 from then on.
 

Variables

FieldBattles stageBattles0 []
 Defined below, after the code that uses them.
 
FieldBattles stageBattles1 []
 
const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script1300 []
 
s16 script1301 []
 
s16 script1302 []
 
s16 script1303 []
 
s16 script1304 []
 
s16 script1507 []
 
s16 script1508 []
 
s16 script1509 []
 
AreaBattle battles0Area0Battle0 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle1 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle2 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle3 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle4 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle5 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle6 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle7 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area0Battles
 
AreaBattle battles0Area1Battle0 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle1 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle2 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle3 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle4 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle5 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle6 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle7 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area1Battles
 
AreaBattle battles0Area2Battle0 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle1 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle2 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle3 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle4 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle5 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle6 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle7 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area2Battles
 
AreaBattle battles0Area3Battle0 = { 207, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle5 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle6 = { 147, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area3Battles
 
AreaBattle battles1Area0Battle0 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle1 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle2 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle3 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle4 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle5 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle6 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle7 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area0Battles
 
AreaBattle battles1Area1Battle0 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle1 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle2 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle3 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle4 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle5 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle6 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle7 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area1Battles
 
AreaBattle battles1Area2Battle0 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle1 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle2 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle3 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle4 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle5 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle6 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle7 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area2Battles
 
AreaBattle battles1Area3Battle0 = { 207, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle5 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle6 = { 147, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area3Battles
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
u16 actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (0x9000 | ( 0x31 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (0x9000 | ( 0x34 )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }
 
u16 actor4Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor6Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor6Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor7Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }
 
u16 actor7Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor8Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor8Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor8Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }
 
u16 actor8Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor9Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor9Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor9Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor9Talk2Conditions []
 
u16 actor9Talk2Actions []
 
u16 actor9Talk3Conditions []
 
u16 actor9Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor10Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor10Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor10Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 7 )) , 0, 0xFFFF }
 
u16 actor10Talk1Actions [] = { (( 0xE ) << 8 | ( 7 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor10Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 7 )) , 1, (0x7200 | ( 0xD )) , 0, 0xFFFF }
 
u16 actor10Talk3Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 7 )) , 1, (0x7200 | ( 0xD )) , 1, 0xFFFF }
 
u16 actor10Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor11Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor11Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor11Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }
 
u16 actor11Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor12Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor12Talk0Actions [] = { (0x9000 | ( 0x32 )) , 1, (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor12Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor14Talk0Actions [] = { (0x9000 | ( 0x33 )) , 1, (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 0x28 )) , 0, 0xFFFF }
 
u16 actor1Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4C )) , 0, 0xFFFF }
 
u16 actor2Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4C )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, 0xFFFF }
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions []
 
u16 actor7Conditions []
 
u16 actor8Conditions []
 
u16 actor9Conditions []
 
u16 actor10Conditions []
 
u16 actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4D )) , 0, 0xFFFF }
 
u16 actor13Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4D )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4E )) , 0, 0xFFFF }
 
u16 actor15Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4E )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1407, 809, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x22, 5, 977, 238, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x22, 5, 1048, 276, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x23, 6, 255, 391, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 7, 1655, 1299, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x39, 7, 1655, 1299, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x39, 7, 1655, 1299, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x39, 7, 1655, 1299, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x39, 7, 1655, 1299, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x39, 7, 1655, 1299, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x39, 7, 1655, 1299, 7 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 8, 1655, 1299, 7 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0xE2, 9, 1064, 1024, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0xE2, 9, 1156, 1071, 7 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xE3, 0xA, 246, 813, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0xE3, 0xA, 153, 860, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG400: Kicking Forest, East Sector.

Definition in file wstag400.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 25 of file wstag400.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 86 of file wstag400.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)

Definition at line 87 of file wstag400.c.

◆ STAGE_FILE

#define STAGE_FILE   0x40A

Definition at line 88 of file wstag400.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the event object when flag 0x1A26 is set and 0x1C4B is not.

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 9 of file wstag400.c.

Here is the call graph for this function:

◆ endEvent1300()

void endEvent1300 ( void  )

After event 1300, with the player: keeps it from playing again.

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 29 of file wstag400.c.

◆ endEvent1301()

void endEvent1301 ( void  )

After event 1301, with Agumon: sets flag 0x1C4C (which decides whether actors 1 and 2 appear)

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 34 of file wstag400.c.

◆ endEvent1302()

void endEvent1302 ( void  )

After event 1302, with Agumon: sets flag 0x1C4D (which decides whether actors 12 and 13 appear)

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 42 of file wstag400.c.

◆ endEvent1303()

void endEvent1303 ( void  )

After event 1303, with Agumon: sets flag 0x1C4E (which decides whether actors 14 and 15 appear)

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 50 of file wstag400.c.

◆ endEvent1304()

void endEvent1304 ( void  )

After event 1304, with Veemon: lets event 1305 of WSTAG395 start and clears flag 0x1A26 (which decides whether actors 1 to 3 and 12 to 15 appear and what actor 2 in WSTAG395 says)

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 59 of file wstag400.c.

◆ endEvents1507To1509()

void endEvents1507To1509 ( void  )

After events 1507 to 1509, where the player gives up looking for Veemon and leaves the Kicking Forest: clears flags 0x1A26 and 0x1C4B to 0x1C4E, so the search starts over.

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 69 of file wstag400.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing the ambience ENV05_00; battle list 0 before STORY_TEDDY_FOUND, 1 from then on.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV05_00: the Wire Forests and the Kicking Forest

< ENV05_00: the Wire Forests and the Kicking Forest

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 94 of file wstag400.c.

Variable Documentation

◆ stageBattles0

FieldBattles stageBattles0[]
Initial value:
= {
}
BattleList battles0Area3Battles
Definition wstag400.c:318
BattleList battles0Area0Battles
Definition wstag400.c:279
BattleList battles0Area2Battles
Definition wstag400.c:305
BattleList battles0Area1Battles
Definition wstag400.c:292

Defined below, after the code that uses them.

Definition at line 375 of file wstag400.c.

Referenced by setupStage().

◆ stageBattles1

FieldBattles stageBattles1[]
Initial value:
= {
}
BattleList battles1Area1Battles
Definition wstag400.c:344
BattleList battles1Area3Battles
Definition wstag400.c:370
BattleList battles1Area0Battles
Definition wstag400.c:331
BattleList battles1Area2Battles
Definition wstag400.c:357

Definition at line 378 of file wstag400.c.

Referenced by setupStage().

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 80 of file wstag400.c.

Referenced by setupStage().

◆ script1300

s16 script1300[]
Initial value:
= {
0x100, 2 , 0xEF , 0xE1 ,
0x101, 2 , 1 , 7 ,
0x300, 0x1E ,
0x102, 2 , 0x170 , 0x120 , 7 ,
0x302, 2 ,
0x101, 2 , 1 , 7 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 2 ,
0x101, 2 , 7 , 7 ,
0x301 ,
0x101, 2 , 1 , 7 ,
0x300, 0x1E ,
0 ,
}

Definition at line 120 of file wstag400.c.

◆ script1301

s16 script1301[]
Initial value:
= {
0x102, 2 , 0x3F8 , 0x105 , 7 ,
0x102, 0x22 , 0x418 , 0x114 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 0x22 ,
0x101, 2 , 1 , 7 ,
0x101, 0x22 , 1 , 3 ,
0x101, 0x323 , 0x325 , 2 ,
0x300, 0x78 ,
0x101, 0x323 , 0x326 , 2 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x22 , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 135 of file wstag400.c.

◆ script1302

s16 script1302[]
Initial value:
= {
0x102, 2 , 0x464 , 0x41F , 7 ,
0x102, 0xE2 , 0x484 , 0x42F , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 0xE2 ,
0x101, 2 , 1 , 7 ,
0x101, 0xE2 , 1 , 3 ,
0x101, 0x323 , 0x325 , 2 ,
0x300, 0x78 ,
0x101, 0x323 , 0x326 , 2 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0xE2 , 2 ,
0x200, 0 , 1 , 0xE2 , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 151 of file wstag400.c.

◆ script1303

s16 script1303[]
Initial value:
= {
0x102, 2 , 0xB8 , 0x34C , 1 ,
0x102, 0xE3 , 0x99 , 0x35C , 1 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 0xE3 ,
0x101, 2 , 1 , 1 ,
0x101, 0xE3 , 1 , 5 ,
0x101, 0x323 , 0x325 , 2 ,
0x300, 0x78 ,
0x101, 0x323 , 0x326 , 2 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0xE3 , 0 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 168 of file wstag400.c.

◆ script1304

s16 script1304[]
Initial value:
= {
0x102, 2 , 0x148 , 0x1AC , 7 ,
0x102, 0x23 , 0x168 , 0x1BD , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 0x23 ,
0x101, 2 , 1 , 7 ,
0x101, 0x23 , 1 , 3 ,
0x101, 0x323 , 0x325 , 2 ,
0x300, 0x78 ,
0x101, 0x323 , 0x326 , 2 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x23 , 2 ,
0x301 ,
0x101, 0x23 , 1 , 4 ,
0x300, 0x1E ,
0x304, 0x229 , 0x5CF , 0x3E8 , 7 ,
0 ,
}

Definition at line 184 of file wstag400.c.

◆ script1507

s16 script1507[]
Initial value:
= {
0x102, 2 , 0xB0 , 0xC1 , 3 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 7 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 2 ,
0x101, 2 , 7 , 7 ,
0x301 ,
0x101, 2 , 1 , 7 ,
0x300, 0x1E ,
0x101, 0x323 , 0x327 , 2 ,
0x300, 0x5A ,
0x101, 0x323 , 0x326 , 2 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 2 ,
0x101, 2 , 7 , 7 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x3C ,
0x304, 0x229 , 0x654 , 0x442 , 3 ,
0 ,
}

Definition at line 202 of file wstag400.c.

◆ script1508

s16 script1508[]
Initial value:
= {
0x102, 2 , 0x648 , 0xCD , 5 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 1 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 2 ,
0x101, 2 , 7 , 1 ,
0x301 ,
0x101, 2 , 1 , 1 ,
0x300, 0x1E ,
0x101, 0x323 , 0x327 , 2 ,
0x300, 0x5A ,
0x101, 0x323 , 0x326 , 2 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 2 ,
0x101, 2 , 7 , 1 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x3C ,
0x304, 0x22B , 0xB0 , 0x4F8 , 5 ,
0 ,
}

Definition at line 225 of file wstag400.c.

◆ script1509

s16 script1509[]
Initial value:
= {
0x102, 2 , 0xD0 , 0x2FD , 3 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 7 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 2 ,
0x101, 2 , 7 , 7 ,
0x301 ,
0x101, 2 , 1 , 7 ,
0x300, 0x1E ,
0x101, 0x323 , 0x327 , 2 ,
0x300, 0x5A ,
0x101, 0x323 , 0x326 , 2 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 2 ,
0x101, 2 , 7 , 7 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x3C ,
0x304, 0x22C , 0x384 , 0x160 , 3 ,
0 ,
}

Definition at line 248 of file wstag400.c.

◆ battles0Area0Battle0

AreaBattle battles0Area0Battle0 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 271 of file wstag400.c.

◆ battles0Area0Battle1

AreaBattle battles0Area0Battle1 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 272 of file wstag400.c.

◆ battles0Area0Battle2

AreaBattle battles0Area0Battle2 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 273 of file wstag400.c.

◆ battles0Area0Battle3

AreaBattle battles0Area0Battle3 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 274 of file wstag400.c.

◆ battles0Area0Battle4

AreaBattle battles0Area0Battle4 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 275 of file wstag400.c.

◆ battles0Area0Battle5

AreaBattle battles0Area0Battle5 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 276 of file wstag400.c.

◆ battles0Area0Battle6

AreaBattle battles0Area0Battle6 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 277 of file wstag400.c.

◆ battles0Area0Battle7

AreaBattle battles0Area0Battle7 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 278 of file wstag400.c.

◆ battles0Area0Battles

BattleList battles0Area0Battles
Initial value:
= {
3,
}
AreaBattle battles0Area0Battle3
Definition wstag400.c:274
AreaBattle battles0Area0Battle7
Definition wstag400.c:278
AreaBattle battles0Area0Battle5
Definition wstag400.c:276
AreaBattle battles0Area0Battle4
Definition wstag400.c:275
AreaBattle battles0Area0Battle1
Definition wstag400.c:272
AreaBattle battles0Area0Battle0
Definition wstag400.c:271
AreaBattle battles0Area0Battle2
Definition wstag400.c:273
AreaBattle battles0Area0Battle6
Definition wstag400.c:277

Definition at line 279 of file wstag400.c.

◆ battles0Area1Battle0

AreaBattle battles0Area1Battle0 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 284 of file wstag400.c.

◆ battles0Area1Battle1

AreaBattle battles0Area1Battle1 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 285 of file wstag400.c.

◆ battles0Area1Battle2

AreaBattle battles0Area1Battle2 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 286 of file wstag400.c.

◆ battles0Area1Battle3

AreaBattle battles0Area1Battle3 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 287 of file wstag400.c.

◆ battles0Area1Battle4

AreaBattle battles0Area1Battle4 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 288 of file wstag400.c.

◆ battles0Area1Battle5

AreaBattle battles0Area1Battle5 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 289 of file wstag400.c.

◆ battles0Area1Battle6

AreaBattle battles0Area1Battle6 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 290 of file wstag400.c.

◆ battles0Area1Battle7

AreaBattle battles0Area1Battle7 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 291 of file wstag400.c.

◆ battles0Area1Battles

BattleList battles0Area1Battles
Initial value:
= {
3,
}
AreaBattle battles0Area1Battle4
Definition wstag400.c:288
AreaBattle battles0Area1Battle2
Definition wstag400.c:286
AreaBattle battles0Area1Battle3
Definition wstag400.c:287
AreaBattle battles0Area1Battle6
Definition wstag400.c:290
AreaBattle battles0Area1Battle5
Definition wstag400.c:289
AreaBattle battles0Area1Battle7
Definition wstag400.c:291
AreaBattle battles0Area1Battle1
Definition wstag400.c:285
AreaBattle battles0Area1Battle0
Definition wstag400.c:284

Definition at line 292 of file wstag400.c.

◆ battles0Area2Battle0

AreaBattle battles0Area2Battle0 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 297 of file wstag400.c.

◆ battles0Area2Battle1

AreaBattle battles0Area2Battle1 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 298 of file wstag400.c.

◆ battles0Area2Battle2

AreaBattle battles0Area2Battle2 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 299 of file wstag400.c.

◆ battles0Area2Battle3

AreaBattle battles0Area2Battle3 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 300 of file wstag400.c.

◆ battles0Area2Battle4

AreaBattle battles0Area2Battle4 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 301 of file wstag400.c.

◆ battles0Area2Battle5

AreaBattle battles0Area2Battle5 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 302 of file wstag400.c.

◆ battles0Area2Battle6

AreaBattle battles0Area2Battle6 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 303 of file wstag400.c.

◆ battles0Area2Battle7

AreaBattle battles0Area2Battle7 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 304 of file wstag400.c.

◆ battles0Area2Battles

BattleList battles0Area2Battles
Initial value:
= {
0,
}
AreaBattle battles0Area2Battle2
Definition wstag400.c:299
AreaBattle battles0Area2Battle1
Definition wstag400.c:298
AreaBattle battles0Area2Battle3
Definition wstag400.c:300
AreaBattle battles0Area2Battle0
Definition wstag400.c:297
AreaBattle battles0Area2Battle5
Definition wstag400.c:302
AreaBattle battles0Area2Battle4
Definition wstag400.c:301
AreaBattle battles0Area2Battle6
Definition wstag400.c:303
AreaBattle battles0Area2Battle7
Definition wstag400.c:304

Definition at line 305 of file wstag400.c.

◆ battles0Area3Battle0

AreaBattle battles0Area3Battle0 = { 207, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 310 of file wstag400.c.

◆ battles0Area3Battle1

AreaBattle battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 311 of file wstag400.c.

◆ battles0Area3Battle2

AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 312 of file wstag400.c.

◆ battles0Area3Battle3

AreaBattle battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 313 of file wstag400.c.

◆ battles0Area3Battle4

AreaBattle battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 314 of file wstag400.c.

◆ battles0Area3Battle5

AreaBattle battles0Area3Battle5 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 315 of file wstag400.c.

◆ battles0Area3Battle6

AreaBattle battles0Area3Battle6 = { 147, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 316 of file wstag400.c.

◆ battles0Area3Battle7

AreaBattle battles0Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 317 of file wstag400.c.

◆ battles0Area3Battles

BattleList battles0Area3Battles
Initial value:
= {
0,
}
AreaBattle battles0Area3Battle3
Definition wstag400.c:313
AreaBattle battles0Area3Battle7
Definition wstag400.c:317
AreaBattle battles0Area3Battle1
Definition wstag400.c:311
AreaBattle battles0Area3Battle6
Definition wstag400.c:316
AreaBattle battles0Area3Battle4
Definition wstag400.c:314
AreaBattle battles0Area3Battle2
Definition wstag400.c:312
AreaBattle battles0Area3Battle5
Definition wstag400.c:315
AreaBattle battles0Area3Battle0
Definition wstag400.c:310

Definition at line 318 of file wstag400.c.

◆ battles1Area0Battle0

AreaBattle battles1Area0Battle0 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 323 of file wstag400.c.

◆ battles1Area0Battle1

AreaBattle battles1Area0Battle1 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 324 of file wstag400.c.

◆ battles1Area0Battle2

AreaBattle battles1Area0Battle2 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 325 of file wstag400.c.

◆ battles1Area0Battle3

AreaBattle battles1Area0Battle3 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 326 of file wstag400.c.

◆ battles1Area0Battle4

AreaBattle battles1Area0Battle4 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 327 of file wstag400.c.

◆ battles1Area0Battle5

AreaBattle battles1Area0Battle5 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 328 of file wstag400.c.

◆ battles1Area0Battle6

AreaBattle battles1Area0Battle6 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 329 of file wstag400.c.

◆ battles1Area0Battle7

AreaBattle battles1Area0Battle7 = { 37, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 330 of file wstag400.c.

◆ battles1Area0Battles

BattleList battles1Area0Battles
Initial value:
= {
3,
}
AreaBattle battles1Area0Battle4
Definition wstag400.c:327
AreaBattle battles1Area0Battle5
Definition wstag400.c:328
AreaBattle battles1Area0Battle6
Definition wstag400.c:329
AreaBattle battles1Area0Battle0
Definition wstag400.c:323
AreaBattle battles1Area0Battle3
Definition wstag400.c:326
AreaBattle battles1Area0Battle7
Definition wstag400.c:330
AreaBattle battles1Area0Battle1
Definition wstag400.c:324
AreaBattle battles1Area0Battle2
Definition wstag400.c:325

Definition at line 331 of file wstag400.c.

◆ battles1Area1Battle0

AreaBattle battles1Area1Battle0 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 336 of file wstag400.c.

◆ battles1Area1Battle1

AreaBattle battles1Area1Battle1 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 337 of file wstag400.c.

◆ battles1Area1Battle2

AreaBattle battles1Area1Battle2 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 338 of file wstag400.c.

◆ battles1Area1Battle3

AreaBattle battles1Area1Battle3 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 339 of file wstag400.c.

◆ battles1Area1Battle4

AreaBattle battles1Area1Battle4 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 340 of file wstag400.c.

◆ battles1Area1Battle5

AreaBattle battles1Area1Battle5 = { 145, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 341 of file wstag400.c.

◆ battles1Area1Battle6

AreaBattle battles1Area1Battle6 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 342 of file wstag400.c.

◆ battles1Area1Battle7

AreaBattle battles1Area1Battle7 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 343 of file wstag400.c.

◆ battles1Area1Battles

BattleList battles1Area1Battles
Initial value:
= {
3,
}
AreaBattle battles1Area1Battle5
Definition wstag400.c:341
AreaBattle battles1Area1Battle3
Definition wstag400.c:339
AreaBattle battles1Area1Battle2
Definition wstag400.c:338
AreaBattle battles1Area1Battle1
Definition wstag400.c:337
AreaBattle battles1Area1Battle4
Definition wstag400.c:340
AreaBattle battles1Area1Battle0
Definition wstag400.c:336
AreaBattle battles1Area1Battle6
Definition wstag400.c:342
AreaBattle battles1Area1Battle7
Definition wstag400.c:343

Definition at line 344 of file wstag400.c.

◆ battles1Area2Battle0

AreaBattle battles1Area2Battle0 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 349 of file wstag400.c.

◆ battles1Area2Battle1

AreaBattle battles1Area2Battle1 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 350 of file wstag400.c.

◆ battles1Area2Battle2

AreaBattle battles1Area2Battle2 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 351 of file wstag400.c.

◆ battles1Area2Battle3

AreaBattle battles1Area2Battle3 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 352 of file wstag400.c.

◆ battles1Area2Battle4

AreaBattle battles1Area2Battle4 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 353 of file wstag400.c.

◆ battles1Area2Battle5

AreaBattle battles1Area2Battle5 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 354 of file wstag400.c.

◆ battles1Area2Battle6

AreaBattle battles1Area2Battle6 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 355 of file wstag400.c.

◆ battles1Area2Battle7

AreaBattle battles1Area2Battle7 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 356 of file wstag400.c.

◆ battles1Area2Battles

BattleList battles1Area2Battles
Initial value:
= {
0,
}
AreaBattle battles1Area2Battle4
Definition wstag400.c:353
AreaBattle battles1Area2Battle2
Definition wstag400.c:351
AreaBattle battles1Area2Battle6
Definition wstag400.c:355
AreaBattle battles1Area2Battle3
Definition wstag400.c:352
AreaBattle battles1Area2Battle0
Definition wstag400.c:349
AreaBattle battles1Area2Battle5
Definition wstag400.c:354
AreaBattle battles1Area2Battle1
Definition wstag400.c:350
AreaBattle battles1Area2Battle7
Definition wstag400.c:356

Definition at line 357 of file wstag400.c.

◆ battles1Area3Battle0

AreaBattle battles1Area3Battle0 = { 207, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 362 of file wstag400.c.

◆ battles1Area3Battle1

AreaBattle battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 363 of file wstag400.c.

◆ battles1Area3Battle2

AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 364 of file wstag400.c.

◆ battles1Area3Battle3

AreaBattle battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 365 of file wstag400.c.

◆ battles1Area3Battle4

AreaBattle battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 366 of file wstag400.c.

◆ battles1Area3Battle5

AreaBattle battles1Area3Battle5 = { 101, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 367 of file wstag400.c.

◆ battles1Area3Battle6

AreaBattle battles1Area3Battle6 = { 147, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 368 of file wstag400.c.

◆ battles1Area3Battle7

AreaBattle battles1Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 369 of file wstag400.c.

◆ battles1Area3Battles

BattleList battles1Area3Battles
Initial value:
= {
0,
}
AreaBattle battles1Area3Battle5
Definition wstag400.c:367
AreaBattle battles1Area3Battle0
Definition wstag400.c:362
AreaBattle battles1Area3Battle7
Definition wstag400.c:369
AreaBattle battles1Area3Battle2
Definition wstag400.c:364
AreaBattle battles1Area3Battle6
Definition wstag400.c:368
AreaBattle battles1Area3Battle4
Definition wstag400.c:366
AreaBattle battles1Area3Battle3
Definition wstag400.c:365
AreaBattle battles1Area3Battle1
Definition wstag400.c:363

Definition at line 370 of file wstag400.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1B8, 0x140, 0x1E0, 0x40, 0x160, 0x1FF },
{ 0x180, 0x100, 0x1B4, 0x100, 0x1D0, 0, 0x170, 0x1FF },
{ 0x180, 0x100, 0x1B4, 0x120, 0x1D0, 0x20, 0x140, 0x1FE },
{ 0x180, 0x100, 0x1A8, 0x125, 0x1A0, 0x25, 0x150, 0x1FE },
{ 0x180, 0x100, 0x1B0, 0x140, 0x1C0, 0x40, 0x160, 0x1FE },
{ 0x180, 0x100, 0x1B0, 0x160, 0x1C0, 0x60, 0x170, 0x1FE },
{ 0x180, 0x100, 0x1B0, 0x180, 0x1C0, 0x80, 0x140, 0x1FD },
}

Definition at line 381 of file wstag400.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(( 2 ) << 8 | ( 0x28 )) , 1,
(0x8000 | ( 5 ) << 9 | ( 0xFE )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 396 of file wstag400.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 402 of file wstag400.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (0x9000 | ( 0x31 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 403 of file wstag400.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 404 of file wstag400.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (0x9000 | ( 0x34 )) , 1, 0xFFFF }

Definition at line 405 of file wstag400.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 406 of file wstag400.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 407 of file wstag400.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 408 of file wstag400.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }

Definition at line 409 of file wstag400.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF }

Definition at line 410 of file wstag400.c.

◆ actor6Talk0Conditions

u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 411 of file wstag400.c.

◆ actor6Talk1Conditions

u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 412 of file wstag400.c.

◆ actor6Talk1Actions

u16 actor6Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 413 of file wstag400.c.

◆ actor6Talk2Conditions

u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 414 of file wstag400.c.

◆ actor6Talk2Actions

u16 actor6Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 415 of file wstag400.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 416 of file wstag400.c.

◆ actor7Talk0Actions

u16 actor7Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 417 of file wstag400.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 418 of file wstag400.c.

◆ actor7Talk2Conditions

u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }

Definition at line 419 of file wstag400.c.

◆ actor7Talk2Actions

u16 actor7Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF }

Definition at line 420 of file wstag400.c.

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 421 of file wstag400.c.

◆ actor8Talk0Actions

u16 actor8Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 422 of file wstag400.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 423 of file wstag400.c.

◆ actor8Talk2Conditions

u16 actor8Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }

Definition at line 424 of file wstag400.c.

◆ actor8Talk2Actions

u16 actor8Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF }

Definition at line 425 of file wstag400.c.

◆ actor9Talk0Conditions

u16 actor9Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 426 of file wstag400.c.

◆ actor9Talk1Conditions

u16 actor9Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 427 of file wstag400.c.

◆ actor9Talk1Actions

u16 actor9Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 428 of file wstag400.c.

◆ actor9Talk2Conditions

u16 actor9Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x10 )) , 1,
(0x9200 | ( 7 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
0xFFFF ,
}

Definition at line 429 of file wstag400.c.

◆ actor9Talk2Actions

u16 actor9Talk2Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x9200 | ( 7 )) , 1,
(0x7000 | ( 0x13 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 435 of file wstag400.c.

◆ actor9Talk3Conditions

u16 actor9Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x10 )) , 1,
(0x9200 | ( 7 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
0xFFFF ,
}

Definition at line 442 of file wstag400.c.

◆ actor9Talk3Actions

u16 actor9Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 448 of file wstag400.c.

◆ actor10Talk0Conditions

u16 actor10Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 449 of file wstag400.c.

◆ actor10Talk0Actions

u16 actor10Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 450 of file wstag400.c.

◆ actor10Talk1Conditions

u16 actor10Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 7 )) , 0, 0xFFFF }

Definition at line 451 of file wstag400.c.

◆ actor10Talk1Actions

u16 actor10Talk1Actions[] = { (( 0xE ) << 8 | ( 7 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 452 of file wstag400.c.

◆ actor10Talk2Conditions

u16 actor10Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 7 )) , 1, (0x7200 | ( 0xD )) , 0, 0xFFFF }

Definition at line 453 of file wstag400.c.

◆ actor10Talk3Conditions

u16 actor10Talk3Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 7 )) , 1, (0x7200 | ( 0xD )) , 1, 0xFFFF }

Definition at line 454 of file wstag400.c.

◆ actor10Talk3Actions

u16 actor10Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF }

Definition at line 455 of file wstag400.c.

◆ actor11Talk0Conditions

u16 actor11Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 456 of file wstag400.c.

◆ actor11Talk1Conditions

u16 actor11Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 457 of file wstag400.c.

◆ actor11Talk2Conditions

u16 actor11Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }

Definition at line 458 of file wstag400.c.

◆ actor11Talk2Actions

u16 actor11Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x11 )) , 1, 0xFFFF }

Definition at line 459 of file wstag400.c.

◆ actor12Talk0Conditions

u16 actor12Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 460 of file wstag400.c.

◆ actor12Talk0Actions

u16 actor12Talk0Actions[] = { (0x9000 | ( 0x32 )) , 1, (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 461 of file wstag400.c.

◆ actor12Talk1Conditions

u16 actor12Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 462 of file wstag400.c.

◆ actor14Talk0Conditions

u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 463 of file wstag400.c.

◆ actor14Talk0Actions

u16 actor14Talk0Actions[] = { (0x9000 | ( 0x33 )) , 1, (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 464 of file wstag400.c.

◆ actor14Talk1Conditions

u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 465 of file wstag400.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x26D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag400.c:396

Definition at line 466 of file wstag400.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x32F },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag400.c:404
u16 actor1Talk0Conditions[]
Definition wstag400.c:402
u16 actor1Talk0Actions[]
Definition wstag400.c:403

Definition at line 470 of file wstag400.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x32F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 475 of file wstag400.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , actor3Talk0Actions, 0x2E2 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Actions[]
Definition wstag400.c:405

Definition at line 479 of file wstag400.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk1Conditions, ((void *)0) , 0x80 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk2Actions[]
Definition wstag400.c:410
u16 actor4Talk1Conditions[]
Definition wstag400.c:408
u16 actor4Talk0Conditions[]
Definition wstag400.c:406
u16 actor4Talk0Actions[]
Definition wstag400.c:407
u16 actor4Talk2Conditions[]
Definition wstag400.c:409

Definition at line 483 of file wstag400.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x27D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 489 of file wstag400.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ actor6Talk0Conditions, ((void *)0) , 0x7B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk1Conditions[]
Definition wstag400.c:412
u16 actor6Talk2Conditions[]
Definition wstag400.c:414
u16 actor6Talk2Actions[]
Definition wstag400.c:415
u16 actor6Talk0Conditions[]
Definition wstag400.c:411
u16 actor6Talk1Actions[]
Definition wstag400.c:413

Definition at line 493 of file wstag400.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk1Conditions, ((void *)0) , 0x80 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag400.c:418
u16 actor7Talk2Conditions[]
Definition wstag400.c:419
u16 actor7Talk0Conditions[]
Definition wstag400.c:416
u16 actor7Talk0Actions[]
Definition wstag400.c:417
u16 actor7Talk2Actions[]
Definition wstag400.c:420

Definition at line 499 of file wstag400.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk1Conditions, ((void *)0) , 0x80 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk1Conditions[]
Definition wstag400.c:423
u16 actor8Talk2Conditions[]
Definition wstag400.c:424
u16 actor8Talk2Actions[]
Definition wstag400.c:425
u16 actor8Talk0Actions[]
Definition wstag400.c:422
u16 actor8Talk0Conditions[]
Definition wstag400.c:421

Definition at line 505 of file wstag400.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ actor9Talk0Conditions, ((void *)0) , 0x7B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk1Actions[]
Definition wstag400.c:428
u16 actor9Talk0Conditions[]
Definition wstag400.c:426
u16 actor9Talk2Actions[]
Definition wstag400.c:435
u16 actor9Talk1Conditions[]
Definition wstag400.c:427
u16 actor9Talk3Actions[]
Definition wstag400.c:448
u16 actor9Talk2Conditions[]
Definition wstag400.c:429
u16 actor9Talk3Conditions[]
Definition wstag400.c:442

Definition at line 511 of file wstag400.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ actor10Talk2Conditions, ((void *)0) , 0x83 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor10Talk2Conditions[]
Definition wstag400.c:453
u16 actor10Talk1Actions[]
Definition wstag400.c:452
u16 actor10Talk3Actions[]
Definition wstag400.c:455
u16 actor10Talk1Conditions[]
Definition wstag400.c:451
u16 actor10Talk0Conditions[]
Definition wstag400.c:449
u16 actor10Talk0Actions[]
Definition wstag400.c:450
u16 actor10Talk3Conditions[]
Definition wstag400.c:454

Definition at line 518 of file wstag400.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ actor11Talk0Conditions, ((void *)0) , 0x7E },
{ actor11Talk1Conditions, ((void *)0) , 0x7E },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor11Talk1Conditions[]
Definition wstag400.c:457
u16 actor11Talk2Actions[]
Definition wstag400.c:459
u16 actor11Talk0Conditions[]
Definition wstag400.c:456
u16 actor11Talk2Conditions[]
Definition wstag400.c:458

Definition at line 525 of file wstag400.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ actor12Talk1Conditions, ((void *)0) , 0x32F },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor12Talk0Actions[]
Definition wstag400.c:461
u16 actor12Talk0Conditions[]
Definition wstag400.c:460
u16 actor12Talk1Conditions[]
Definition wstag400.c:462

Definition at line 531 of file wstag400.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x32F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 536 of file wstag400.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ actor14Talk1Conditions, ((void *)0) , 0x32F },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor14Talk1Conditions[]
Definition wstag400.c:465
u16 actor14Talk0Actions[]
Definition wstag400.c:464
u16 actor14Talk0Conditions[]
Definition wstag400.c:463

Definition at line 540 of file wstag400.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x32F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 545 of file wstag400.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x28 )) , 0, 0xFFFF }

Definition at line 549 of file wstag400.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4C )) , 0, 0xFFFF }

Definition at line 550 of file wstag400.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4C )) , 1, 0xFFFF }

Definition at line 551 of file wstag400.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, 0xFFFF }

Definition at line 552 of file wstag400.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 553 of file wstag400.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 9 )) , 1,
(0x7000 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 560 of file wstag400.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x7000 | ( 0x22 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 566 of file wstag400.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7000 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 573 of file wstag400.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 580 of file wstag400.c.

◆ actor9Conditions

u16 actor9Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 587 of file wstag400.c.

◆ actor10Conditions

u16 actor10Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 594 of file wstag400.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 601 of file wstag400.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4D )) , 0, 0xFFFF }

Definition at line 602 of file wstag400.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4D )) , 1, 0xFFFF }

Definition at line 603 of file wstag400.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4E )) , 0, 0xFFFF }

Definition at line 604 of file wstag400.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x4E )) , 1, 0xFFFF }

Definition at line 605 of file wstag400.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1407, 809, 1 }

Definition at line 606 of file wstag400.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x22, 5, 977, 238, 1 }

Definition at line 607 of file wstag400.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x22, 5, 1048, 276, 7 }

Definition at line 608 of file wstag400.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x23, 6, 255, 391, 1 }

Definition at line 609 of file wstag400.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 7, 1655, 1299, 7 }

Definition at line 610 of file wstag400.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x39, 7, 1655, 1299, 7 }

Definition at line 611 of file wstag400.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x39, 7, 1655, 1299, 7 }

Definition at line 612 of file wstag400.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x39, 7, 1655, 1299, 7 }

Definition at line 613 of file wstag400.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x39, 7, 1655, 1299, 7 }

Definition at line 614 of file wstag400.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x39, 7, 1655, 1299, 7 }

Definition at line 615 of file wstag400.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x39, 7, 1655, 1299, 7 }

Definition at line 616 of file wstag400.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 8, 1655, 1299, 7 }

Definition at line 617 of file wstag400.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0xE2, 9, 1064, 1024, 1 }

Definition at line 618 of file wstag400.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0xE2, 9, 1156, 1071, 7 }

Definition at line 619 of file wstag400.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xE3, 0xA, 246, 813, 1 }

Definition at line 620 of file wstag400.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0xE3, 0xA, 153, 860, 1 }

Definition at line 621 of file wstag400.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag400.c:606
FieldActorEntry actor6
Definition wstag400.c:612
FieldActorEntry actor5
Definition wstag400.c:611
FieldActorEntry actor2
Definition wstag400.c:608
FieldActorEntry actor10
Definition wstag400.c:616
FieldActorEntry actor4
Definition wstag400.c:610
FieldActorEntry actor8
Definition wstag400.c:614
FieldActorEntry actor9
Definition wstag400.c:615
FieldActorEntry actor15
Definition wstag400.c:621
FieldActorEntry actor12
Definition wstag400.c:618
FieldActorEntry actor7
Definition wstag400.c:613
FieldActorEntry actor13
Definition wstag400.c:619
FieldActorEntry actor11
Definition wstag400.c:617
FieldActorEntry actor1
Definition wstag400.c:607
FieldActorEntry actor3
Definition wstag400.c:609
FieldActorEntry actor14
Definition wstag400.c:620

Definition at line 622 of file wstag400.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 641 of file wstag400.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x22B, 0xB0, 0x4F8, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x229, 0x654, 0x442, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x22C, 0x384, 0x160, 3, 0x64, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { (( 0x1A ) << 8 | ( 0x26 )) , 0 } }, 10 , 0x2E0, 0x240, 0xD8, 1, 0, 1, 1 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E9, 0xB0, 0xF8, 7, 0, 2, 1 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { (( 0x1A ) << 8 | ( 0x26 )) , 0 } }, 9 , 0x2E9, 0xB0, 0xF8, 7, 0, 3, 4 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 7, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 7, 0x34D, 0xFA, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 7, 0x33F, 0x16C, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 5, 0x59E, 0x111, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 5, 0x58F, 0x163, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 7, 0x2DE, 0x4E3, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 7, 0x2D0, 0x550, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { (0x8000 | ( 0 ) << 9 | ( 4 )), 1 } }, 7 , 0x40, 0x30, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { (0x8000 | ( 0 ) << 9 | ( 4 )), 1 } }, 7 , 0xFFC0, 0x30, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { (0x8000 | ( 0 ) << 9 | ( 4 )), 1 } }, 7 , 0, 0x50, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { (0x8000 | ( 0 ) << 9 | ( 4 )), 1 } }, 7 , 0x60, 0x10, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { (0x8000 | ( 0 ) << 9 | ( 4 )), 1 } }, 7 , 0x50, 0xFFE8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { (0x8000 | ( 0 ) << 9 | ( 4 )), 1 } }, 7 , 0xFFC0, 0xFFF0, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { (0x8000 | ( 0 ) << 9 | ( 4 )), 1 } }, 7 , 0xFFD0, 0xFFF0, 0, 0, 0, 0, 0 },
{ { { (( 0 ) << 8 | ( 0xF )) , 0 }, { 0xFFFF , 0 } }, 8 , 0x2328, 0, 0, 0, 0, 0, 0 },
{ { { (( 0x1A ) << 8 | ( 0x26 )) , 1 }, { 0xFFFF , 0 } }, 8 , 0x5E3, 0, 0, 0, 0, 0, 0 },
{ { { (( 0x1A ) << 8 | ( 0x26 )) , 1 }, { 0xFFFF , 0 } }, 8 , 0x5E4, 0, 0, 0, 0, 0, 0 },
{ { { (( 0x1A ) << 8 | ( 0x26 )) , 1 }, { 0xFFFF , 0 } }, 8 , 0x5E5, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 858 of file wstag400.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing the ambience ENV05_00; battle list 0 ...
Definition wstag400.c:94

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 885 of file wstag400.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1300, script1300, ( ( 0x136 - 1) << 16 | ( 0x22 )), ((void *)0) , endEvent1300 },
{ 1301, script1301, ( ( 0x136 - 1) << 16 | ( 0x23 )), ((void *)0) , endEvent1301 },
{ 1302, script1302, ( ( 0x136 - 1) << 16 | ( 0x24 )), ((void *)0) , endEvent1302 },
{ 1303, script1303, ( ( 0x136 - 1) << 16 | ( 0x25 )), ((void *)0) , endEvent1303 },
{ 1304, script1304, ( ( 0x136 - 1) << 16 | ( 0x26 )), ((void *)0) , endEvent1304 },
{ 1507, script1507, ( ( 0x136 - 1) << 16 | ( 0x2E )), ((void *)0) , endEvents1507To1509 },
{ 1508, script1508, ( ( 0x136 - 1) << 16 | ( 0x2F )), ((void *)0) , endEvents1507To1509 },
{ 1509, script1509, ( ( 0x136 - 1) << 16 | ( 0x30 )), ((void *)0) , endEvents1507To1509 },
{ 9000, ((void *)0) , 0, FIELDSTG_startEventBattle5, ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void * FIELDSTG_startEventBattle5(void)
Starts battle 5 of the fourth area: the end of the stages' events 9000.
Definition field.c:1010
s16 script1509[]
Definition wstag400.c:248
s16 script1301[]
Definition wstag400.c:135
s16 script1508[]
Definition wstag400.c:225
s16 script1302[]
Definition wstag400.c:151
s16 script1507[]
Definition wstag400.c:202
s16 script1304[]
Definition wstag400.c:184
void endEvent1304(void)
After event 1304, with Veemon: lets event 1305 of WSTAG395 start and clears flag 0x1A26 (which decide...
Definition wstag400.c:59
void endEvent1302(void)
After event 1302, with Agumon: sets flag 0x1C4D (which decides whether actors 12 and 13 appear)
Definition wstag400.c:42
s16 script1303[]
Definition wstag400.c:168
void endEvent1300(void)
After event 1300, with the player: keeps it from playing again.
Definition wstag400.c:29
void endEvent1303(void)
After event 1303, with Agumon: sets flag 0x1C4E (which decides whether actors 14 and 15 appear)
Definition wstag400.c:50
s16 script1300[]
Definition wstag400.c:120
void endEvents1507To1509(void)
After events 1507 to 1509, where the player gives up looking for Veemon and leaves the Kicking Forest...
Definition wstag400.c:69
void endEvent1301(void)
After event 1301, with Agumon: sets flag 0x1C4C (which decides whether actors 1 and 2 appear)
Definition wstag400.c:34

Definition at line 888 of file wstag400.c.

Referenced by setupStage().