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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG385: Duel Island, East Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_300 - 1) |
| #define | STAGE_FILE 0x4F8 |
| #define | STAGE_FILE_8 0x513 |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Back from the battle after event 1275, starts event 1276, with Armormon, unless it has played. | |
| void | endEvent1275 (void) |
| After event 1275, with Armormon: lets event 1276 start and starts the stage's event battle 0. | |
| void | endEvent1276 (void) |
| After event 1276, with Armormon: gives the player the Monmon DDNA and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0008. | |
Variables | |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script1275 [] |
| s16 | script1276 [] |
| s16 | script1421 [] |
| s16 | script1423 [] |
| s16 | script1425 [] |
| s16 | script1427 [] |
| s16 | script1429 [] |
| s16 | script1431 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 270, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor9Talk0Conditions [] |
| u16 | actor9Talk1Conditions [] |
| u16 | actor9Talk1Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xA )) , 1, 0xFFFF } |
| u16 | actor9Talk2Conditions [] |
| u16 | actor9Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor9Talk3Conditions [] |
| u16 | actor9Talk3Actions [] |
| u16 | actor10Talk0Conditions [] |
| u16 | actor10Talk1Conditions [] |
| u16 | actor10Talk1Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xA )) , 1, 0xFFFF } |
| u16 | actor10Talk2Conditions [] |
| u16 | actor10Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor10Talk3Conditions [] |
| u16 | actor10Talk3Actions [] |
| u16 | actor11Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x17 )) , 0, 0xFFFF } |
| u16 | actor11Talk0Actions [] = { (0x9000 | ( 0x2A )) , 1, (( 0x1C ) << 8 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor11Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor12Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 1, 0xFFFF } |
| u16 | actor12Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 0, 0xFFFF } |
| u16 | actor12Talk1Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xB )) , 1, 0xFFFF } |
| u16 | actor12Talk2Conditions [] |
| u16 | actor12Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor12Talk3Conditions [] |
| u16 | actor12Talk3Actions [] |
| u16 | actor13Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 1, 0xFFFF } |
| u16 | actor13Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 0, 0xFFFF } |
| u16 | actor13Talk1Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xB )) , 1, 0xFFFF } |
| u16 | actor13Talk2Conditions [] |
| u16 | actor13Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor13Talk3Conditions [] |
| u16 | actor13Talk3Actions [] |
| u16 | actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 1, 0xFFFF } |
| u16 | actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 0, 0xFFFF } |
| u16 | actor14Talk1Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xC )) , 1, 0xFFFF } |
| u16 | actor14Talk2Conditions [] |
| u16 | actor14Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor14Talk3Conditions [] |
| u16 | actor14Talk3Actions [] |
| u16 | actor15Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 1, 0xFFFF } |
| u16 | actor15Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 0, 0xFFFF } |
| u16 | actor15Talk1Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xC )) , 1, 0xFFFF } |
| u16 | actor15Talk2Conditions [] |
| u16 | actor15Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor15Talk3Conditions [] |
| u16 | actor15Talk3Actions [] |
| u16 | actor16Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 1, 0xFFFF } |
| u16 | actor16Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 0, 0xFFFF } |
| u16 | actor16Talk1Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xD )) , 1, 0xFFFF } |
| u16 | actor16Talk2Conditions [] |
| u16 | actor16Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor16Talk3Conditions [] |
| u16 | actor16Talk3Actions [] |
| u16 | actor17Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 1, 0xFFFF } |
| u16 | actor17Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 0, 0xFFFF } |
| u16 | actor17Talk1Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xD )) , 1, 0xFFFF } |
| u16 | actor17Talk2Conditions [] |
| u16 | actor17Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor17Talk3Conditions [] |
| u16 | actor17Talk3Actions [] |
| u16 | actor18Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 1, 0xFFFF } |
| u16 | actor18Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 0, 0xFFFF } |
| u16 | actor18Talk1Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xE )) , 1, 0xFFFF } |
| u16 | actor18Talk2Conditions [] |
| u16 | actor18Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor18Talk3Conditions [] |
| u16 | actor18Talk3Actions [] |
| u16 | actor19Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 1, 0xFFFF } |
| u16 | actor19Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 0, 0xFFFF } |
| u16 | actor19Talk1Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xE )) , 1, 0xFFFF } |
| u16 | actor19Talk2Conditions [] |
| u16 | actor19Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor19Talk3Conditions [] |
| u16 | actor19Talk3Actions [] |
| u16 | actor20Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x37 )) , 1, 0xFFFF } |
| u16 | actor20Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x37 )) , 0, 0xFFFF } |
| u16 | actor20Talk1Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xF )) , 1, 0xFFFF } |
| u16 | actor20Talk2Conditions [] |
| u16 | actor20Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor20Talk3Conditions [] |
| u16 | actor20Talk3Actions [] |
| u16 | actor21Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x37 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor21Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x37 )) , 0, 0xFFFF } |
| u16 | actor21Talk1Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xF )) , 1, 0xFFFF } |
| u16 | actor21Talk2Conditions [] |
| u16 | actor21Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor21Talk3Conditions [] |
| u16 | actor21Talk3Actions [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| FieldTalk | actor18Talks [] |
| FieldTalk | actor19Talks [] |
| FieldTalk | actor20Talks [] |
| FieldTalk | actor21Talks [] |
| FieldTalk | actor22Talks [] |
| FieldTalk | actor23Talks [] |
| u16 | actor0Conditions [] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (( 0x1A ) << 8 | ( 0x3B )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (( 0x1A ) << 8 | ( 0x3A )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (( 0x1A ) << 8 | ( 0x39 )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (( 0x1A ) << 8 | ( 0x38 )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (( 0x1A ) << 8 | ( 0x37 )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF } |
| u16 | actor11Conditions [] = { (( 6 ) << 8 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x168 )), 0, 0xFFFF } |
| u16 | actor12Conditions [] = { (( 0x1A ) << 8 | ( 0x3B )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF } |
| u16 | actor13Conditions [] = { (( 0x1A ) << 8 | ( 0x3B )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF } |
| u16 | actor14Conditions [] = { (( 0x1A ) << 8 | ( 0x3A )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF } |
| u16 | actor15Conditions [] = { (( 0x1A ) << 8 | ( 0x3A )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF } |
| u16 | actor16Conditions [] = { (( 0x1A ) << 8 | ( 0x39 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF } |
| u16 | actor17Conditions [] = { (( 0x1A ) << 8 | ( 0x39 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF } |
| u16 | actor18Conditions [] = { (( 0x1A ) << 8 | ( 0x38 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF } |
| u16 | actor19Conditions [] = { (( 0x1A ) << 8 | ( 0x38 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF } |
| u16 | actor20Conditions [] = { (( 0x1A ) << 8 | ( 0x37 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF } |
| u16 | actor21Conditions [] = { (( 0x1A ) << 8 | ( 0x37 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF } |
| u16 | actor22Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| u16 | actor23Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, ((void *)0) , 0x4B, 4, 588, 1083, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x5B, 5, 260, 247, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x5C, 6, 341, 349, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x5D, 7, 204, 462, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x5E, 8, 321, 485, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x5F, 9, 504, 496, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x60, 0xA, 993, 913, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x61, 0xB, 769, 209, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x62, 0xC, 929, 417, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x63, 0xD, 159, 177, 7 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x63, 0xD, 159, 177, 7 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x64, 0xE, 155, 1046, 7 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x127, 0xF, 216, 269, 7 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x127, 0xF, 216, 269, 7 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x128, 0x10, 297, 373, 7 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x128, 0x10, 297, 373, 7 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x140, 0x11, 272, 497, 7 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x140, 0x11, 272, 497, 7 } |
| FieldActorEntry | actor18 = { actor18Conditions, actor18Talks, 0x141, 0x12, 375, 493, 7 } |
| FieldActorEntry | actor19 = { actor19Conditions, actor19Talks, 0x141, 0x12, 375, 493, 7 } |
| FieldActorEntry | actor20 = { actor20Conditions, actor20Talks, 0x142, 0x13, 480, 521, 7 } |
| FieldActorEntry | actor21 = { actor21Conditions, actor21Talks, 0x142, 0x13, 480, 521, 7 } |
| FieldActorEntry | actor22 = { actor22Conditions, actor22Talks, 0x169, 0x14, 501, 549, 7 } |
| FieldActorEntry | actor23 = { actor23Conditions, actor23Talks, 0x16A, 0x15, 522, 538, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG385: Duel Island, East Sector.
Definition in file wstag385.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 26 of file wstag385.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 50 of file wstag385.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_300 - 1) |
Definition at line 51 of file wstag385.c.
| #define STAGE_FILE 0x4F8 |
Definition at line 52 of file wstag385.c.
| #define STAGE_FILE_8 0x513 |
Definition at line 53 of file wstag385.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Back from the battle after event 1275, starts event 1276, with Armormon, unless it has played.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 10 of file wstag385.c.
| void endEvent1275 | ( | void | ) |
After event 1275, with Armormon: lets event 1276 start and starts the stage's event battle 0.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 30 of file wstag385.c.
| void endEvent1276 | ( | void | ) |
After event 1276, with Armormon: gives the player the Monmon DDNA and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 39 of file wstag385.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0008.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0008: Duel Island
< BGM_0008: Duel Island
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 56 of file wstag385.c.
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 7 of file wstag385.c.
Referenced by setupStage().
| s16 script1275[] |
Definition at line 77 of file wstag385.c.
| s16 script1276[] |
Definition at line 97 of file wstag385.c.
| s16 script1421[] |
Definition at line 120 of file wstag385.c.
| s16 script1423[] |
Definition at line 147 of file wstag385.c.
| s16 script1425[] |
Definition at line 175 of file wstag385.c.
| s16 script1427[] |
Definition at line 196 of file wstag385.c.
| s16 script1429[] |
Definition at line 217 of file wstag385.c.
| s16 script1431[] |
Definition at line 238 of file wstag385.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 275 of file wstag385.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 276 of file wstag385.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 277 of file wstag385.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 278 of file wstag385.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 279 of file wstag385.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 280 of file wstag385.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 281 of file wstag385.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 282 of file wstag385.c.
| BattleList area0Battles |
Definition at line 283 of file wstag385.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 288 of file wstag385.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 289 of file wstag385.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 290 of file wstag385.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 291 of file wstag385.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 292 of file wstag385.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 293 of file wstag385.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 294 of file wstag385.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 295 of file wstag385.c.
| BattleList area1Battles |
Definition at line 296 of file wstag385.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 301 of file wstag385.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 302 of file wstag385.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 303 of file wstag385.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 304 of file wstag385.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 305 of file wstag385.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 306 of file wstag385.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 307 of file wstag385.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 308 of file wstag385.c.
| BattleList area2Battles |
Definition at line 309 of file wstag385.c.
| AreaBattle area3Battle0 = { 270, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 314 of file wstag385.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 315 of file wstag385.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 316 of file wstag385.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 317 of file wstag385.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 318 of file wstag385.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 319 of file wstag385.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 320 of file wstag385.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 321 of file wstag385.c.
| BattleList area3Battles |
Definition at line 322 of file wstag385.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 330 of file wstag385.c.
Referenced by setupStage().
| u16 actor9Talk0Conditions[] |
Definition at line 356 of file wstag385.c.
| u16 actor9Talk1Conditions[] |
Definition at line 361 of file wstag385.c.
| u16 actor9Talk1Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xA )) , 1, 0xFFFF } |
Definition at line 366 of file wstag385.c.
| u16 actor9Talk2Conditions[] |
Definition at line 367 of file wstag385.c.
| u16 actor9Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 373 of file wstag385.c.
| u16 actor9Talk3Conditions[] |
Definition at line 374 of file wstag385.c.
| u16 actor9Talk3Actions[] |
Definition at line 380 of file wstag385.c.
| u16 actor10Talk0Conditions[] |
Definition at line 386 of file wstag385.c.
| u16 actor10Talk1Conditions[] |
Definition at line 391 of file wstag385.c.
| u16 actor10Talk1Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xA )) , 1, 0xFFFF } |
Definition at line 396 of file wstag385.c.
| u16 actor10Talk2Conditions[] |
Definition at line 397 of file wstag385.c.
| u16 actor10Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 403 of file wstag385.c.
| u16 actor10Talk3Conditions[] |
Definition at line 404 of file wstag385.c.
| u16 actor10Talk3Actions[] |
Definition at line 410 of file wstag385.c.
| u16 actor11Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x17 )) , 0, 0xFFFF } |
Definition at line 423 of file wstag385.c.
| u16 actor11Talk0Actions[] = { (0x9000 | ( 0x2A )) , 1, (( 0x1C ) << 8 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 424 of file wstag385.c.
| u16 actor11Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 425 of file wstag385.c.
| u16 actor12Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 1, 0xFFFF } |
Definition at line 426 of file wstag385.c.
| u16 actor12Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 0, 0xFFFF } |
Definition at line 427 of file wstag385.c.
| u16 actor12Talk1Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xB )) , 1, 0xFFFF } |
Definition at line 428 of file wstag385.c.
| u16 actor12Talk2Conditions[] |
Definition at line 429 of file wstag385.c.
| u16 actor12Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 435 of file wstag385.c.
| u16 actor12Talk3Conditions[] |
Definition at line 436 of file wstag385.c.
| u16 actor12Talk3Actions[] |
Definition at line 442 of file wstag385.c.
| u16 actor13Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 1, 0xFFFF } |
Definition at line 449 of file wstag385.c.
| u16 actor13Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 0, 0xFFFF } |
Definition at line 450 of file wstag385.c.
| u16 actor13Talk1Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xB )) , 1, 0xFFFF } |
Definition at line 451 of file wstag385.c.
| u16 actor13Talk2Conditions[] |
Definition at line 452 of file wstag385.c.
| u16 actor13Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 458 of file wstag385.c.
| u16 actor13Talk3Conditions[] |
Definition at line 459 of file wstag385.c.
| u16 actor13Talk3Actions[] |
Definition at line 465 of file wstag385.c.
| u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 1, 0xFFFF } |
Definition at line 472 of file wstag385.c.
| u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 0, 0xFFFF } |
Definition at line 473 of file wstag385.c.
| u16 actor14Talk1Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xC )) , 1, 0xFFFF } |
Definition at line 474 of file wstag385.c.
| u16 actor14Talk2Conditions[] |
Definition at line 475 of file wstag385.c.
| u16 actor14Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 481 of file wstag385.c.
| u16 actor14Talk3Conditions[] |
Definition at line 482 of file wstag385.c.
| u16 actor14Talk3Actions[] |
Definition at line 488 of file wstag385.c.
| u16 actor15Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 1, 0xFFFF } |
Definition at line 495 of file wstag385.c.
| u16 actor15Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 0, 0xFFFF } |
Definition at line 496 of file wstag385.c.
| u16 actor15Talk1Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xC )) , 1, 0xFFFF } |
Definition at line 497 of file wstag385.c.
| u16 actor15Talk2Conditions[] |
Definition at line 498 of file wstag385.c.
| u16 actor15Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 504 of file wstag385.c.
| u16 actor15Talk3Conditions[] |
Definition at line 505 of file wstag385.c.
| u16 actor15Talk3Actions[] |
Definition at line 511 of file wstag385.c.
| u16 actor16Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 1, 0xFFFF } |
Definition at line 518 of file wstag385.c.
| u16 actor16Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 0, 0xFFFF } |
Definition at line 519 of file wstag385.c.
| u16 actor16Talk1Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xD )) , 1, 0xFFFF } |
Definition at line 520 of file wstag385.c.
| u16 actor16Talk2Conditions[] |
Definition at line 521 of file wstag385.c.
| u16 actor16Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 527 of file wstag385.c.
| u16 actor16Talk3Conditions[] |
Definition at line 528 of file wstag385.c.
| u16 actor16Talk3Actions[] |
Definition at line 534 of file wstag385.c.
| u16 actor17Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 1, 0xFFFF } |
Definition at line 541 of file wstag385.c.
| u16 actor17Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 0, 0xFFFF } |
Definition at line 542 of file wstag385.c.
| u16 actor17Talk1Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xD )) , 1, 0xFFFF } |
Definition at line 543 of file wstag385.c.
| u16 actor17Talk2Conditions[] |
Definition at line 544 of file wstag385.c.
| u16 actor17Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 550 of file wstag385.c.
| u16 actor17Talk3Conditions[] |
Definition at line 551 of file wstag385.c.
| u16 actor17Talk3Actions[] |
Definition at line 557 of file wstag385.c.
| u16 actor18Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 1, 0xFFFF } |
Definition at line 564 of file wstag385.c.
| u16 actor18Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 0, 0xFFFF } |
Definition at line 565 of file wstag385.c.
| u16 actor18Talk1Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xE )) , 1, 0xFFFF } |
Definition at line 566 of file wstag385.c.
| u16 actor18Talk2Conditions[] |
Definition at line 567 of file wstag385.c.
| u16 actor18Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 573 of file wstag385.c.
| u16 actor18Talk3Conditions[] |
Definition at line 574 of file wstag385.c.
| u16 actor18Talk3Actions[] |
Definition at line 580 of file wstag385.c.
| u16 actor19Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 1, 0xFFFF } |
Definition at line 587 of file wstag385.c.
| u16 actor19Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 0, 0xFFFF } |
Definition at line 588 of file wstag385.c.
| u16 actor19Talk1Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xE )) , 1, 0xFFFF } |
Definition at line 589 of file wstag385.c.
| u16 actor19Talk2Conditions[] |
Definition at line 590 of file wstag385.c.
| u16 actor19Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 596 of file wstag385.c.
| u16 actor19Talk3Conditions[] |
Definition at line 597 of file wstag385.c.
| u16 actor19Talk3Actions[] |
Definition at line 603 of file wstag385.c.
| u16 actor20Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x37 )) , 1, 0xFFFF } |
Definition at line 610 of file wstag385.c.
| u16 actor20Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x37 )) , 0, 0xFFFF } |
Definition at line 611 of file wstag385.c.
| u16 actor20Talk1Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xF )) , 1, 0xFFFF } |
Definition at line 612 of file wstag385.c.
| u16 actor20Talk2Conditions[] |
Definition at line 613 of file wstag385.c.
| u16 actor20Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 619 of file wstag385.c.
| u16 actor20Talk3Conditions[] |
Definition at line 620 of file wstag385.c.
| u16 actor20Talk3Actions[] |
Definition at line 626 of file wstag385.c.
| u16 actor21Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x37 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 633 of file wstag385.c.
| u16 actor21Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x37 )) , 0, 0xFFFF } |
Definition at line 634 of file wstag385.c.
| u16 actor21Talk1Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xF )) , 1, 0xFFFF } |
Definition at line 635 of file wstag385.c.
| u16 actor21Talk2Conditions[] |
Definition at line 636 of file wstag385.c.
| u16 actor21Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 642 of file wstag385.c.
| u16 actor21Talk3Conditions[] |
Definition at line 643 of file wstag385.c.
| u16 actor21Talk3Actions[] |
Definition at line 649 of file wstag385.c.
| FieldTalk actor1Talks[] |
Definition at line 656 of file wstag385.c.
| FieldTalk actor2Talks[] |
Definition at line 660 of file wstag385.c.
| FieldTalk actor3Talks[] |
Definition at line 664 of file wstag385.c.
| FieldTalk actor4Talks[] |
Definition at line 668 of file wstag385.c.
| FieldTalk actor5Talks[] |
Definition at line 672 of file wstag385.c.
| FieldTalk actor6Talks[] |
Definition at line 676 of file wstag385.c.
| FieldTalk actor7Talks[] |
Definition at line 680 of file wstag385.c.
| FieldTalk actor8Talks[] |
Definition at line 684 of file wstag385.c.
| FieldTalk actor9Talks[] |
Definition at line 688 of file wstag385.c.
| FieldTalk actor10Talks[] |
Definition at line 695 of file wstag385.c.
| FieldTalk actor11Talks[] |
Definition at line 702 of file wstag385.c.
| FieldTalk actor12Talks[] |
Definition at line 707 of file wstag385.c.
| FieldTalk actor13Talks[] |
Definition at line 714 of file wstag385.c.
| FieldTalk actor14Talks[] |
Definition at line 721 of file wstag385.c.
| FieldTalk actor15Talks[] |
Definition at line 728 of file wstag385.c.
| FieldTalk actor16Talks[] |
Definition at line 735 of file wstag385.c.
| FieldTalk actor17Talks[] |
Definition at line 742 of file wstag385.c.
| FieldTalk actor18Talks[] |
Definition at line 749 of file wstag385.c.
| FieldTalk actor19Talks[] |
Definition at line 756 of file wstag385.c.
| FieldTalk actor20Talks[] |
Definition at line 763 of file wstag385.c.
| FieldTalk actor21Talks[] |
Definition at line 770 of file wstag385.c.
| FieldTalk actor22Talks[] |
Definition at line 777 of file wstag385.c.
| FieldTalk actor23Talks[] |
Definition at line 781 of file wstag385.c.
| u16 actor0Conditions[] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF } |
Definition at line 785 of file wstag385.c.
| u16 actor1Conditions[] = { (( 0x1A ) << 8 | ( 0x3B )) , 1, 0xFFFF } |
Definition at line 786 of file wstag385.c.
| u16 actor2Conditions[] = { (( 0x1A ) << 8 | ( 0x3A )) , 1, 0xFFFF } |
Definition at line 787 of file wstag385.c.
| u16 actor3Conditions[] = { (( 0x1A ) << 8 | ( 0x39 )) , 1, 0xFFFF } |
Definition at line 788 of file wstag385.c.
| u16 actor4Conditions[] = { (( 0x1A ) << 8 | ( 0x38 )) , 1, 0xFFFF } |
Definition at line 789 of file wstag385.c.
| u16 actor5Conditions[] = { (( 0x1A ) << 8 | ( 0x37 )) , 1, 0xFFFF } |
Definition at line 790 of file wstag385.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF } |
Definition at line 791 of file wstag385.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF } |
Definition at line 792 of file wstag385.c.
| u16 actor8Conditions[] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF } |
Definition at line 793 of file wstag385.c.
| u16 actor9Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF } |
Definition at line 794 of file wstag385.c.
| u16 actor10Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF } |
Definition at line 795 of file wstag385.c.
| u16 actor11Conditions[] = { (( 6 ) << 8 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x168 )), 0, 0xFFFF } |
Definition at line 796 of file wstag385.c.
| u16 actor12Conditions[] = { (( 0x1A ) << 8 | ( 0x3B )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF } |
Definition at line 797 of file wstag385.c.
| u16 actor13Conditions[] = { (( 0x1A ) << 8 | ( 0x3B )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF } |
Definition at line 798 of file wstag385.c.
| u16 actor14Conditions[] = { (( 0x1A ) << 8 | ( 0x3A )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF } |
Definition at line 799 of file wstag385.c.
| u16 actor15Conditions[] = { (( 0x1A ) << 8 | ( 0x3A )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF } |
Definition at line 800 of file wstag385.c.
| u16 actor16Conditions[] = { (( 0x1A ) << 8 | ( 0x39 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF } |
Definition at line 801 of file wstag385.c.
| u16 actor17Conditions[] = { (( 0x1A ) << 8 | ( 0x39 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF } |
Definition at line 802 of file wstag385.c.
| u16 actor18Conditions[] = { (( 0x1A ) << 8 | ( 0x38 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF } |
Definition at line 803 of file wstag385.c.
| u16 actor19Conditions[] = { (( 0x1A ) << 8 | ( 0x38 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF } |
Definition at line 804 of file wstag385.c.
| u16 actor20Conditions[] = { (( 0x1A ) << 8 | ( 0x37 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF } |
Definition at line 805 of file wstag385.c.
| u16 actor21Conditions[] = { (( 0x1A ) << 8 | ( 0x37 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF } |
Definition at line 806 of file wstag385.c.
| u16 actor22Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 807 of file wstag385.c.
| u16 actor23Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 808 of file wstag385.c.
| FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 0x4B, 4, 588, 1083, 1 } |
Definition at line 809 of file wstag385.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x5B, 5, 260, 247, 1 } |
Definition at line 810 of file wstag385.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x5C, 6, 341, 349, 1 } |
Definition at line 811 of file wstag385.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x5D, 7, 204, 462, 7 } |
Definition at line 812 of file wstag385.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x5E, 8, 321, 485, 7 } |
Definition at line 813 of file wstag385.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x5F, 9, 504, 496, 1 } |
Definition at line 814 of file wstag385.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x60, 0xA, 993, 913, 1 } |
Definition at line 815 of file wstag385.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x61, 0xB, 769, 209, 1 } |
Definition at line 816 of file wstag385.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x62, 0xC, 929, 417, 1 } |
Definition at line 817 of file wstag385.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x63, 0xD, 159, 177, 7 } |
Definition at line 818 of file wstag385.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x63, 0xD, 159, 177, 7 } |
Definition at line 819 of file wstag385.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x64, 0xE, 155, 1046, 7 } |
Definition at line 820 of file wstag385.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x127, 0xF, 216, 269, 7 } |
Definition at line 821 of file wstag385.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x127, 0xF, 216, 269, 7 } |
Definition at line 822 of file wstag385.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x128, 0x10, 297, 373, 7 } |
Definition at line 823 of file wstag385.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x128, 0x10, 297, 373, 7 } |
Definition at line 824 of file wstag385.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x140, 0x11, 272, 497, 7 } |
Definition at line 825 of file wstag385.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x140, 0x11, 272, 497, 7 } |
Definition at line 826 of file wstag385.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x141, 0x12, 375, 493, 7 } |
Definition at line 827 of file wstag385.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x141, 0x12, 375, 493, 7 } |
Definition at line 828 of file wstag385.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x142, 0x13, 480, 521, 7 } |
Definition at line 829 of file wstag385.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x142, 0x13, 480, 521, 7 } |
Definition at line 830 of file wstag385.c.
| FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x169, 0x14, 501, 549, 7 } |
Definition at line 831 of file wstag385.c.
| FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x16A, 0x15, 522, 538, 7 } |
Definition at line 832 of file wstag385.c.
| FieldActorEntry* stageActors[] |
Definition at line 833 of file wstag385.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 860 of file wstag385.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 1032 of file wstag385.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 1047 of file wstag385.c.
| FieldEvent stageEvents[] |
Definition at line 1050 of file wstag385.c.
Referenced by setupStage().