Digimon World 3 decomp
The European version, SLES_039.36
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wstag385.c File Reference

WSTAG385: Duel Island, East Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag385.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_300 - 1)
 
#define STAGE_FILE   0x4F8
 
#define STAGE_FILE_8   0x513
 

Functions

void updateStage (StageTask *task, void **children)
 Back from the battle after event 1275, starts event 1276, with Armormon, unless it has played.
 
void endEvent1275 (void)
 After event 1275, with Armormon: lets event 1276 start and starts the stage's event battle 0.
 
void endEvent1276 (void)
 After event 1276, with Armormon: gives the player the Monmon DDNA and keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing BGM_0008.
 

Variables

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script1275 []
 
s16 script1276 []
 
s16 script1421 []
 
s16 script1423 []
 
s16 script1425 []
 
s16 script1427 []
 
s16 script1429 []
 
s16 script1431 []
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 270, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor9Talk0Conditions []
 
u16 actor9Talk1Conditions []
 
u16 actor9Talk1Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xA )) , 1, 0xFFFF }
 
u16 actor9Talk2Conditions []
 
u16 actor9Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor9Talk3Conditions []
 
u16 actor9Talk3Actions []
 
u16 actor10Talk0Conditions []
 
u16 actor10Talk1Conditions []
 
u16 actor10Talk1Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xA )) , 1, 0xFFFF }
 
u16 actor10Talk2Conditions []
 
u16 actor10Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor10Talk3Conditions []
 
u16 actor10Talk3Actions []
 
u16 actor11Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x17 )) , 0, 0xFFFF }
 
u16 actor11Talk0Actions [] = { (0x9000 | ( 0x2A )) , 1, (( 0x1C ) << 8 | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor11Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor12Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 1, 0xFFFF }
 
u16 actor12Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 0, 0xFFFF }
 
u16 actor12Talk1Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xB )) , 1, 0xFFFF }
 
u16 actor12Talk2Conditions []
 
u16 actor12Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor12Talk3Conditions []
 
u16 actor12Talk3Actions []
 
u16 actor13Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 1, 0xFFFF }
 
u16 actor13Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 0, 0xFFFF }
 
u16 actor13Talk1Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xB )) , 1, 0xFFFF }
 
u16 actor13Talk2Conditions []
 
u16 actor13Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor13Talk3Conditions []
 
u16 actor13Talk3Actions []
 
u16 actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 1, 0xFFFF }
 
u16 actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 0, 0xFFFF }
 
u16 actor14Talk1Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xC )) , 1, 0xFFFF }
 
u16 actor14Talk2Conditions []
 
u16 actor14Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor14Talk3Conditions []
 
u16 actor14Talk3Actions []
 
u16 actor15Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 1, 0xFFFF }
 
u16 actor15Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 0, 0xFFFF }
 
u16 actor15Talk1Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xC )) , 1, 0xFFFF }
 
u16 actor15Talk2Conditions []
 
u16 actor15Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor15Talk3Conditions []
 
u16 actor15Talk3Actions []
 
u16 actor16Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 1, 0xFFFF }
 
u16 actor16Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 0, 0xFFFF }
 
u16 actor16Talk1Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xD )) , 1, 0xFFFF }
 
u16 actor16Talk2Conditions []
 
u16 actor16Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor16Talk3Conditions []
 
u16 actor16Talk3Actions []
 
u16 actor17Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 1, 0xFFFF }
 
u16 actor17Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 0, 0xFFFF }
 
u16 actor17Talk1Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xD )) , 1, 0xFFFF }
 
u16 actor17Talk2Conditions []
 
u16 actor17Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor17Talk3Conditions []
 
u16 actor17Talk3Actions []
 
u16 actor18Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 1, 0xFFFF }
 
u16 actor18Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 0, 0xFFFF }
 
u16 actor18Talk1Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xE )) , 1, 0xFFFF }
 
u16 actor18Talk2Conditions []
 
u16 actor18Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor18Talk3Conditions []
 
u16 actor18Talk3Actions []
 
u16 actor19Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 1, 0xFFFF }
 
u16 actor19Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 0, 0xFFFF }
 
u16 actor19Talk1Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xE )) , 1, 0xFFFF }
 
u16 actor19Talk2Conditions []
 
u16 actor19Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor19Talk3Conditions []
 
u16 actor19Talk3Actions []
 
u16 actor20Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x37 )) , 1, 0xFFFF }
 
u16 actor20Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x37 )) , 0, 0xFFFF }
 
u16 actor20Talk1Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xF )) , 1, 0xFFFF }
 
u16 actor20Talk2Conditions []
 
u16 actor20Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor20Talk3Conditions []
 
u16 actor20Talk3Actions []
 
u16 actor21Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x37 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor21Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x37 )) , 0, 0xFFFF }
 
u16 actor21Talk1Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xF )) , 1, 0xFFFF }
 
u16 actor21Talk2Conditions []
 
u16 actor21Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor21Talk3Conditions []
 
u16 actor21Talk3Actions []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
u16 actor0Conditions [] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (( 0x1A ) << 8 | ( 0x3B )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (( 0x1A ) << 8 | ( 0x3A )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (( 0x1A ) << 8 | ( 0x39 )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (( 0x1A ) << 8 | ( 0x38 )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (( 0x1A ) << 8 | ( 0x37 )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF }
 
u16 actor11Conditions [] = { (( 6 ) << 8 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x168 )), 0, 0xFFFF }
 
u16 actor12Conditions [] = { (( 0x1A ) << 8 | ( 0x3B )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF }
 
u16 actor13Conditions [] = { (( 0x1A ) << 8 | ( 0x3B )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF }
 
u16 actor14Conditions [] = { (( 0x1A ) << 8 | ( 0x3A )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF }
 
u16 actor15Conditions [] = { (( 0x1A ) << 8 | ( 0x3A )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF }
 
u16 actor16Conditions [] = { (( 0x1A ) << 8 | ( 0x39 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF }
 
u16 actor17Conditions [] = { (( 0x1A ) << 8 | ( 0x39 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF }
 
u16 actor18Conditions [] = { (( 0x1A ) << 8 | ( 0x38 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF }
 
u16 actor19Conditions [] = { (( 0x1A ) << 8 | ( 0x38 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF }
 
u16 actor20Conditions [] = { (( 0x1A ) << 8 | ( 0x37 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF }
 
u16 actor21Conditions [] = { (( 0x1A ) << 8 | ( 0x37 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF }
 
u16 actor22Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor23Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 0x4B, 4, 588, 1083, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x5B, 5, 260, 247, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x5C, 6, 341, 349, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x5D, 7, 204, 462, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x5E, 8, 321, 485, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x5F, 9, 504, 496, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x60, 0xA, 993, 913, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x61, 0xB, 769, 209, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x62, 0xC, 929, 417, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x63, 0xD, 159, 177, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x63, 0xD, 159, 177, 7 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x64, 0xE, 155, 1046, 7 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x127, 0xF, 216, 269, 7 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x127, 0xF, 216, 269, 7 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x128, 0x10, 297, 373, 7 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x128, 0x10, 297, 373, 7 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x140, 0x11, 272, 497, 7 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x140, 0x11, 272, 497, 7 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x141, 0x12, 375, 493, 7 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x141, 0x12, 375, 493, 7 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x142, 0x13, 480, 521, 7 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x142, 0x13, 480, 521, 7 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x169, 0x14, 501, 549, 7 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x16A, 0x15, 522, 538, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG385: Duel Island, East Sector.

Definition in file wstag385.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 26 of file wstag385.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 50 of file wstag385.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_300 - 1)

Definition at line 51 of file wstag385.c.

◆ STAGE_FILE

#define STAGE_FILE   0x4F8

Definition at line 52 of file wstag385.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x513

Definition at line 53 of file wstag385.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Back from the battle after event 1275, starts event 1276, with Armormon, unless it has played.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 10 of file wstag385.c.

Here is the call graph for this function:

◆ endEvent1275()

void endEvent1275 ( void  )

After event 1275, with Armormon: lets event 1276 start and starts the stage's event battle 0.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 30 of file wstag385.c.

◆ endEvent1276()

void endEvent1276 ( void  )

After event 1276, with Armormon: gives the player the Monmon DDNA and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 39 of file wstag385.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing BGM_0008.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0008: Duel Island

< BGM_0008: Duel Island

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 56 of file wstag385.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 7 of file wstag385.c.

Referenced by setupStage().

◆ script1275

s16 script1275[]
Initial value:
= {
0x600, 1 , 2 ,
0x102, 2 , 0xBB , 0x406 , 1 ,
0x100, 0x64 , 0x9B , 0x416 ,
0x101, 0x64 , 1 , 5 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 1 ,
0x300, 6 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 0 ,
0x101, 2 , 7 , 1 ,
0x301 ,
0x101, 2 , 1 , 1 ,
0x300, 0x1E ,
0x200, 0 , 2 , 0x64 , 3 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 77 of file wstag385.c.

◆ script1276

s16 script1276[]
Initial value:
= {
0x600, 1 , 2 ,
0x100, 2 , 0xBB , 0x406 ,
0x101, 2 , 1 , 1 ,
0x100, 0x64 , 0x9B , 0x416 ,
0x101, 0x64 , 1 , 5 ,
0x300, 0x78 ,
0x200, 0 , 1 , 2 , 0 ,
0x101, 2 , 7 , 1 ,
0x301 ,
0x101, 2 , 1 , 1 ,
0x300, 0x1E ,
0x200, 0 , 2 , 0x64 , 3 ,
0x301 ,
0x101, 0x32D , 0x34A , 2 ,
0x300, 0x1E ,
0x200, 0 , 3 , 2 , 0 ,
0x101, 2 , 7 , 1 ,
0x301 ,
0x101, 2 , 1 , 1 ,
0x300, 0x3C ,
0 ,
}

Definition at line 97 of file wstag385.c.

◆ script1421

s16 script1421[]
Initial value:
= {
0x102, 2 , 0x1F7 , 0x214 , 3 ,
0x100, 0x142 , 0x1E0 , 0x209 ,
0x101, 0x142 , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x101, 0x142 , 1 , 3 ,
0x300, 0x1E ,
0x102, 0x142 , 0x1D5 , 0x202 , 3 ,
0x302, 0x142 ,
0x101, 0x142 , 1 , 3 ,
0x300, 0x1E ,
0x101, 0x142 , 1 , 5 ,
0x300, 0x1E ,
0x102, 0x142 , 0x1F8 , 0x1F0 , 5 ,
0x302, 0x142 ,
0x101, 0x142 , 1 , 5 ,
0x300, 0x1E ,
0x101, 0x142 , 1 , 1 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x142 , 0 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 120 of file wstag385.c.

◆ script1423

s16 script1423[]
Initial value:
= {
0x102, 2 , 0x191 , 0x1E1 , 1 ,
0x100, 0x141 , 0x177 , 0x1ED ,
0x101, 0x141 , 1 , 5 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 1 ,
0x300, 0x1E ,
0x101, 0x141 , 1 , 1 ,
0x300, 0x1E ,
0x102, 0x141 , 0x165 , 0x1F5 , 1 ,
0x302, 0x141 ,
0x101, 0x141 , 1 , 1 ,
0x300, 0x1E ,
0x101, 0x141 , 1 , 3 ,
0x300, 0x1E ,
0x102, 0x141 , 0x141 , 0x1E5 , 3 ,
0x302, 0x141 ,
0x101, 0x141 , 1 , 3 ,
0x101, 0x141 , 1 , 3 ,
0x300, 0x1E ,
0x101, 0x141 , 1 , 7 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x141 , 3 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 147 of file wstag385.c.

◆ script1425

s16 script1425[]
Initial value:
= {
0x102, 2 , 0x128 , 0x1FC , 3 ,
0x100, 0x140 , 0x110 , 0x1F1 ,
0x101, 0x140 , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x101, 0x140 , 1 , 3 ,
0x300, 0x1E ,
0x102, 0x140 , 0xCC , 0x1CE , 3 ,
0x302, 0x140 ,
0x101, 0x140 , 1 , 3 ,
0x300, 0x1E ,
0x101, 0x140 , 1 , 7 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x140 , 3 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 175 of file wstag385.c.

◆ script1427

s16 script1427[]
Initial value:
= {
0x102, 2 , 0x140 , 0x180 , 3 ,
0x100, 0x128 , 0x129 , 0x175 ,
0x101, 0x128 , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x101, 0x128 , 1 , 5 ,
0x300, 0x1E ,
0x102, 0x128 , 0x155 , 0x15D , 5 ,
0x302, 0x128 ,
0x101, 0x128 , 1 , 5 ,
0x300, 0x1E ,
0x101, 0x128 , 1 , 1 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x128 , 3 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 196 of file wstag385.c.

◆ script1429

s16 script1429[]
Initial value:
= {
0x102, 2 , 0xF0 , 0x118 , 3 ,
0x100, 0x127 , 0xD8 , 0x10D ,
0x101, 0x127 , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x101, 0x127 , 1 , 5 ,
0x300, 0x1E ,
0x102, 0x127 , 0x104 , 0xF7 , 5 ,
0x302, 0x127 ,
0x101, 0x127 , 1 , 5 ,
0x300, 0x1E ,
0x101, 0x127 , 1 , 1 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x127 , 0 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 217 of file wstag385.c.

◆ script1431

s16 script1431[]

Definition at line 238 of file wstag385.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 275 of file wstag385.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 276 of file wstag385.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 277 of file wstag385.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 278 of file wstag385.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 279 of file wstag385.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 280 of file wstag385.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 281 of file wstag385.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 282 of file wstag385.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag385.c:282
AreaBattle area0Battle1
Definition wstag385.c:276
AreaBattle area0Battle6
Definition wstag385.c:281
AreaBattle area0Battle3
Definition wstag385.c:278
AreaBattle area0Battle5
Definition wstag385.c:280
AreaBattle area0Battle0
Definition wstag385.c:275
AreaBattle area0Battle2
Definition wstag385.c:277
AreaBattle area0Battle4
Definition wstag385.c:279

Definition at line 283 of file wstag385.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 288 of file wstag385.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 289 of file wstag385.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 290 of file wstag385.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 291 of file wstag385.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 292 of file wstag385.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 293 of file wstag385.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 294 of file wstag385.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 295 of file wstag385.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag385.c:294
AreaBattle area1Battle2
Definition wstag385.c:290
AreaBattle area1Battle4
Definition wstag385.c:292
AreaBattle area1Battle5
Definition wstag385.c:293
AreaBattle area1Battle3
Definition wstag385.c:291
AreaBattle area1Battle0
Definition wstag385.c:288
AreaBattle area1Battle1
Definition wstag385.c:289
AreaBattle area1Battle7
Definition wstag385.c:295

Definition at line 296 of file wstag385.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 301 of file wstag385.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 302 of file wstag385.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 303 of file wstag385.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 304 of file wstag385.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 305 of file wstag385.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 306 of file wstag385.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 307 of file wstag385.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 308 of file wstag385.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag385.c:308
AreaBattle area2Battle6
Definition wstag385.c:307
AreaBattle area2Battle0
Definition wstag385.c:301
AreaBattle area2Battle4
Definition wstag385.c:305
AreaBattle area2Battle2
Definition wstag385.c:303
AreaBattle area2Battle1
Definition wstag385.c:302
AreaBattle area2Battle5
Definition wstag385.c:306
AreaBattle area2Battle3
Definition wstag385.c:304

Definition at line 309 of file wstag385.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 270, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 314 of file wstag385.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 315 of file wstag385.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 316 of file wstag385.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 317 of file wstag385.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 318 of file wstag385.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 319 of file wstag385.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 320 of file wstag385.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 321 of file wstag385.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag385.c:318
AreaBattle area3Battle3
Definition wstag385.c:317
AreaBattle area3Battle0
Definition wstag385.c:314
AreaBattle area3Battle2
Definition wstag385.c:316
AreaBattle area3Battle1
Definition wstag385.c:315
AreaBattle area3Battle6
Definition wstag385.c:320
AreaBattle area3Battle5
Definition wstag385.c:319
AreaBattle area3Battle7
Definition wstag385.c:321

Definition at line 322 of file wstag385.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag385.c:322
BattleList area1Battles
Definition wstag385.c:296
BattleList area2Battles
Definition wstag385.c:309
BattleList area0Battles
Definition wstag385.c:283

Definition at line 327 of file wstag385.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1AC, 0x100, 0x1B0, 0, 0x170, 0x1F8 },
{ 0x180, 0x100, 0x1AC, 0x130, 0x1B0, 0x30, 0x140, 0x1F7 },
{ 0x180, 0x100, 0x1AC, 0x160, 0x1B0, 0x60, 0x150, 0x1F7 },
{ 0x180, 0x100, 0x180, 0x178, 0x100, 0x78, 0x170, 0x1F7 },
{ 0x180, 0x100, 0x18A, 0x178, 0x128, 0x78, 0x140, 0x1F6 },
{ 0x180, 0x100, 0x194, 0x178, 0x150, 0x78, 0x150, 0x1F6 },
{ 0x180, 0x100, 0x19E, 0x178, 0x178, 0x78, 0x170, 0x1F6 },
{ 0x140, 0x100, 0x16A, 0x1C5, 0xA8, 0xC5, 0x140, 0x1F5 },
{ 0x180, 0x100, 0x1B6, 0x100, 0x1D8, 0, 0x150, 0x1F5 },
{ 0x180, 0x100, 0x1B2, 0x1C0, 0x1C8, 0xC0, 0x170, 0x1F5 },
{ 0x140, 0x100, 0x172, 0x1B3, 0xC8, 0xB3, 0x140, 0x1F4 },
{ 0x180, 0x100, 0x1A8, 0x190, 0x1A0, 0x90, 0x150, 0x1F4 },
{ 0x180, 0x100, 0x1B2, 0x190, 0x1C8, 0x90, 0x170, 0x1F4 },
{ 0x180, 0x100, 0x180, 0x1A8, 0x100, 0xA8, 0x140, 0x1F3 },
{ 0x180, 0x100, 0x18A, 0x1A8, 0x128, 0xA8, 0x150, 0x1F3 },
{ 0x180, 0x100, 0x194, 0x1A8, 0x150, 0xA8, 0x160, 0x1F3 },
{ 0x180, 0x100, 0x19E, 0x1A8, 0x178, 0xA8, 0x170, 0x1F3 },
{ 0x180, 0x100, 0x1A8, 0x1C0, 0x1A0, 0xC0, 0x140, 0x1F2 },
}

Definition at line 330 of file wstag385.c.

Referenced by setupStage().

◆ actor9Talk0Conditions

u16 actor9Talk0Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0x1C ) << 8 | ( 0x55 )) , 1,
0xFFFF ,
}

Definition at line 356 of file wstag385.c.

◆ actor9Talk1Conditions

u16 actor9Talk1Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0x1C ) << 8 | ( 0x55 )) , 0,
0xFFFF ,
}

Definition at line 361 of file wstag385.c.

◆ actor9Talk1Actions

u16 actor9Talk1Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xA )) , 1, 0xFFFF }

Definition at line 366 of file wstag385.c.

◆ actor9Talk2Conditions

u16 actor9Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0x1C ) << 8 | ( 0x55 )) , 0,
0xFFFF ,
}

Definition at line 367 of file wstag385.c.

◆ actor9Talk2Actions

u16 actor9Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 373 of file wstag385.c.

◆ actor9Talk3Conditions

u16 actor9Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
(( 0x1C ) << 8 | ( 0x55 )) , 0,
0xFFFF ,
}

Definition at line 374 of file wstag385.c.

◆ actor9Talk3Actions

u16 actor9Talk3Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0x1C ) << 8 | ( 0x55 )) , 1,
0xFFFF ,
}

Definition at line 380 of file wstag385.c.

◆ actor10Talk0Conditions

u16 actor10Talk0Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x53 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 386 of file wstag385.c.

◆ actor10Talk1Conditions

u16 actor10Talk1Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0x1C ) << 8 | ( 0x53 )) , 0,
0xFFFF ,
}

Definition at line 391 of file wstag385.c.

◆ actor10Talk1Actions

u16 actor10Talk1Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xA )) , 1, 0xFFFF }

Definition at line 396 of file wstag385.c.

◆ actor10Talk2Conditions

u16 actor10Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0x1C ) << 8 | ( 0x53 )) , 0,
0xFFFF ,
}

Definition at line 397 of file wstag385.c.

◆ actor10Talk2Actions

u16 actor10Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 403 of file wstag385.c.

◆ actor10Talk3Conditions

u16 actor10Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
(( 0x1C ) << 8 | ( 0x53 )) , 0,
0xFFFF ,
}

Definition at line 404 of file wstag385.c.

◆ actor10Talk3Actions

u16 actor10Talk3Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(( 0x1C ) << 8 | ( 0x53 )) , 1,
(( 0x1A ) << 8 | ( 0x3B )) , 0,
(( 0x1A ) << 8 | ( 0x3A )) , 0,
(( 0x1A ) << 8 | ( 0x39 )) , 0,
(( 0x1A ) << 8 | ( 0x38 )) , 0,
(( 0x1A ) << 8 | ( 0x37 )) , 0,
(0x9000 | ( 0x6B )) , 1,
0xFFFF ,
}

Definition at line 410 of file wstag385.c.

◆ actor11Talk0Conditions

u16 actor11Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x17 )) , 0, 0xFFFF }

Definition at line 423 of file wstag385.c.

◆ actor11Talk0Actions

u16 actor11Talk0Actions[] = { (0x9000 | ( 0x2A )) , 1, (( 0x1C ) << 8 | ( 0x17 )) , 1, 0xFFFF }

Definition at line 424 of file wstag385.c.

◆ actor11Talk1Conditions

u16 actor11Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x17 )) , 1, 0xFFFF }

Definition at line 425 of file wstag385.c.

◆ actor12Talk0Conditions

u16 actor12Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 1, 0xFFFF }

Definition at line 426 of file wstag385.c.

◆ actor12Talk1Conditions

u16 actor12Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 0, 0xFFFF }

Definition at line 427 of file wstag385.c.

◆ actor12Talk1Actions

u16 actor12Talk1Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xB )) , 1, 0xFFFF }

Definition at line 428 of file wstag385.c.

◆ actor12Talk2Conditions

u16 actor12Talk2Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x3B )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 429 of file wstag385.c.

◆ actor12Talk2Actions

u16 actor12Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 435 of file wstag385.c.

◆ actor12Talk3Conditions

u16 actor12Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
(( 0x1A ) << 8 | ( 0x3B )) , 0,
0xFFFF ,
}

Definition at line 436 of file wstag385.c.

◆ actor12Talk3Actions

u16 actor12Talk3Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(0x9000 | ( 0x54 )) , 1,
(( 0x1A ) << 8 | ( 0x3B )) , 1,
0xFFFF ,
}

Definition at line 442 of file wstag385.c.

◆ actor13Talk0Conditions

u16 actor13Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 1, 0xFFFF }

Definition at line 449 of file wstag385.c.

◆ actor13Talk1Conditions

u16 actor13Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3B )) , 0, 0xFFFF }

Definition at line 450 of file wstag385.c.

◆ actor13Talk1Actions

u16 actor13Talk1Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xB )) , 1, 0xFFFF }

Definition at line 451 of file wstag385.c.

◆ actor13Talk2Conditions

u16 actor13Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0x1A ) << 8 | ( 0x3B )) , 0,
0xFFFF ,
}

Definition at line 452 of file wstag385.c.

◆ actor13Talk2Actions

u16 actor13Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 458 of file wstag385.c.

◆ actor13Talk3Conditions

u16 actor13Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
(( 0x1A ) << 8 | ( 0x3B )) , 0,
0xFFFF ,
}

Definition at line 459 of file wstag385.c.

◆ actor13Talk3Actions

u16 actor13Talk3Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(0x9000 | ( 0x54 )) , 1,
(( 0x1A ) << 8 | ( 0x3B )) , 1,
0xFFFF ,
}

Definition at line 465 of file wstag385.c.

◆ actor14Talk0Conditions

u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 1, 0xFFFF }

Definition at line 472 of file wstag385.c.

◆ actor14Talk1Conditions

u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 0, 0xFFFF }

Definition at line 473 of file wstag385.c.

◆ actor14Talk1Actions

u16 actor14Talk1Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xC )) , 1, 0xFFFF }

Definition at line 474 of file wstag385.c.

◆ actor14Talk2Conditions

u16 actor14Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0x1A ) << 8 | ( 0x3A )) , 0,
0xFFFF ,
}

Definition at line 475 of file wstag385.c.

◆ actor14Talk2Actions

u16 actor14Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 481 of file wstag385.c.

◆ actor14Talk3Conditions

u16 actor14Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
(( 0x1A ) << 8 | ( 0x3A )) , 0,
0xFFFF ,
}

Definition at line 482 of file wstag385.c.

◆ actor14Talk3Actions

u16 actor14Talk3Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(0x9000 | ( 0x53 )) , 1,
(( 0x1A ) << 8 | ( 0x3A )) , 1,
0xFFFF ,
}

Definition at line 488 of file wstag385.c.

◆ actor15Talk0Conditions

u16 actor15Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 1, 0xFFFF }

Definition at line 495 of file wstag385.c.

◆ actor15Talk1Conditions

u16 actor15Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x3A )) , 0, 0xFFFF }

Definition at line 496 of file wstag385.c.

◆ actor15Talk1Actions

u16 actor15Talk1Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xC )) , 1, 0xFFFF }

Definition at line 497 of file wstag385.c.

◆ actor15Talk2Conditions

u16 actor15Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0x1A ) << 8 | ( 0x3A )) , 0,
0xFFFF ,
}

Definition at line 498 of file wstag385.c.

◆ actor15Talk2Actions

u16 actor15Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 504 of file wstag385.c.

◆ actor15Talk3Conditions

u16 actor15Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
(( 0x1A ) << 8 | ( 0x3A )) , 0,
0xFFFF ,
}

Definition at line 505 of file wstag385.c.

◆ actor15Talk3Actions

u16 actor15Talk3Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(0x9000 | ( 0x53 )) , 1,
(( 0x1A ) << 8 | ( 0x3A )) , 1,
0xFFFF ,
}

Definition at line 511 of file wstag385.c.

◆ actor16Talk0Conditions

u16 actor16Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 1, 0xFFFF }

Definition at line 518 of file wstag385.c.

◆ actor16Talk1Conditions

u16 actor16Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 0, 0xFFFF }

Definition at line 519 of file wstag385.c.

◆ actor16Talk1Actions

u16 actor16Talk1Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xD )) , 1, 0xFFFF }

Definition at line 520 of file wstag385.c.

◆ actor16Talk2Conditions

u16 actor16Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0x1A ) << 8 | ( 0x39 )) , 0,
0xFFFF ,
}

Definition at line 521 of file wstag385.c.

◆ actor16Talk2Actions

u16 actor16Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 527 of file wstag385.c.

◆ actor16Talk3Conditions

u16 actor16Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x10 )) , 1,
(( 0x1A ) << 8 | ( 0x39 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
0xFFFF ,
}

Definition at line 528 of file wstag385.c.

◆ actor16Talk3Actions

u16 actor16Talk3Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(0x9000 | ( 0x52 )) , 1,
(( 0x1A ) << 8 | ( 0x39 )) , 1,
0xFFFF ,
}

Definition at line 534 of file wstag385.c.

◆ actor17Talk0Conditions

u16 actor17Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 1, 0xFFFF }

Definition at line 541 of file wstag385.c.

◆ actor17Talk1Conditions

u16 actor17Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x39 )) , 0, 0xFFFF }

Definition at line 542 of file wstag385.c.

◆ actor17Talk1Actions

u16 actor17Talk1Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xD )) , 1, 0xFFFF }

Definition at line 543 of file wstag385.c.

◆ actor17Talk2Conditions

u16 actor17Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0x1A ) << 8 | ( 0x39 )) , 0,
0xFFFF ,
}

Definition at line 544 of file wstag385.c.

◆ actor17Talk2Actions

u16 actor17Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 550 of file wstag385.c.

◆ actor17Talk3Conditions

u16 actor17Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
(( 0x1A ) << 8 | ( 0x39 )) , 0,
0xFFFF ,
}

Definition at line 551 of file wstag385.c.

◆ actor17Talk3Actions

u16 actor17Talk3Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(0x9000 | ( 0x52 )) , 1,
(( 0x1A ) << 8 | ( 0x39 )) , 1,
0xFFFF ,
}

Definition at line 557 of file wstag385.c.

◆ actor18Talk0Conditions

u16 actor18Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 1, 0xFFFF }

Definition at line 564 of file wstag385.c.

◆ actor18Talk1Conditions

u16 actor18Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 0, 0xFFFF }

Definition at line 565 of file wstag385.c.

◆ actor18Talk1Actions

u16 actor18Talk1Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xE )) , 1, 0xFFFF }

Definition at line 566 of file wstag385.c.

◆ actor18Talk2Conditions

u16 actor18Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0x1A ) << 8 | ( 0x38 )) , 0,
0xFFFF ,
}

Definition at line 567 of file wstag385.c.

◆ actor18Talk2Actions

u16 actor18Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 573 of file wstag385.c.

◆ actor18Talk3Conditions

u16 actor18Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0x1A ) << 8 | ( 0x38 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 1,
0xFFFF ,
}

Definition at line 574 of file wstag385.c.

◆ actor18Talk3Actions

u16 actor18Talk3Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x10 )) , 0,
(0x9000 | ( 0x51 )) , 1,
(( 0x1A ) << 8 | ( 0x38 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 580 of file wstag385.c.

◆ actor19Talk0Conditions

u16 actor19Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 1, 0xFFFF }

Definition at line 587 of file wstag385.c.

◆ actor19Talk1Conditions

u16 actor19Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x38 )) , 0, 0xFFFF }

Definition at line 588 of file wstag385.c.

◆ actor19Talk1Actions

u16 actor19Talk1Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xE )) , 1, 0xFFFF }

Definition at line 589 of file wstag385.c.

◆ actor19Talk2Conditions

u16 actor19Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0x1A ) << 8 | ( 0x38 )) , 0,
0xFFFF ,
}

Definition at line 590 of file wstag385.c.

◆ actor19Talk2Actions

u16 actor19Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 596 of file wstag385.c.

◆ actor19Talk3Conditions

u16 actor19Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
(( 0x1A ) << 8 | ( 0x38 )) , 0,
0xFFFF ,
}

Definition at line 597 of file wstag385.c.

◆ actor19Talk3Actions

u16 actor19Talk3Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(0x9000 | ( 0x51 )) , 1,
(( 0x1A ) << 8 | ( 0x38 )) , 1,
0xFFFF ,
}

Definition at line 603 of file wstag385.c.

◆ actor20Talk0Conditions

u16 actor20Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x37 )) , 1, 0xFFFF }

Definition at line 610 of file wstag385.c.

◆ actor20Talk1Conditions

u16 actor20Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x37 )) , 0, 0xFFFF }

Definition at line 611 of file wstag385.c.

◆ actor20Talk1Actions

u16 actor20Talk1Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0xF )) , 1, 0xFFFF }

Definition at line 612 of file wstag385.c.

◆ actor20Talk2Conditions

u16 actor20Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0x1A ) << 8 | ( 0x37 )) , 0,
0xFFFF ,
}

Definition at line 613 of file wstag385.c.

◆ actor20Talk2Actions

u16 actor20Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 619 of file wstag385.c.

◆ actor20Talk3Conditions

u16 actor20Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
(( 0x1A ) << 8 | ( 0x37 )) , 0,
0xFFFF ,
}

Definition at line 620 of file wstag385.c.

◆ actor20Talk3Actions

u16 actor20Talk3Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(0x9000 | ( 0x50 )) , 1,
(( 0x1A ) << 8 | ( 0x37 )) , 1,
0xFFFF ,
}

Definition at line 626 of file wstag385.c.

◆ actor21Talk0Conditions

u16 actor21Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x37 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 633 of file wstag385.c.

◆ actor21Talk1Conditions

u16 actor21Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0x1A ) << 8 | ( 0x37 )) , 0, 0xFFFF }

Definition at line 634 of file wstag385.c.

◆ actor21Talk1Actions

u16 actor21Talk1Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0xF )) , 1, 0xFFFF }

Definition at line 635 of file wstag385.c.

◆ actor21Talk2Conditions

u16 actor21Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0x1A ) << 8 | ( 0x37 )) , 0,
0xFFFF ,
}

Definition at line 636 of file wstag385.c.

◆ actor21Talk2Actions

u16 actor21Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 642 of file wstag385.c.

◆ actor21Talk3Conditions

u16 actor21Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 1,
(( 0x1A ) << 8 | ( 0x37 )) , 0,
0xFFFF ,
}

Definition at line 643 of file wstag385.c.

◆ actor21Talk3Actions

u16 actor21Talk3Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(0x9000 | ( 0x50 )) , 1,
(( 0x1A ) << 8 | ( 0x37 )) , 1,
0xFFFF ,
}

Definition at line 649 of file wstag385.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x316 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 656 of file wstag385.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x316 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 660 of file wstag385.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x316 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 664 of file wstag385.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x316 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 668 of file wstag385.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x316 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 672 of file wstag385.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x238 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 676 of file wstag385.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1DD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 680 of file wstag385.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x231 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 684 of file wstag385.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ actor9Talk0Conditions, ((void *)0) , 0x31A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk1Actions[]
Definition wstag385.c:366
u16 actor9Talk0Conditions[]
Definition wstag385.c:356
u16 actor9Talk2Actions[]
Definition wstag385.c:373
u16 actor9Talk1Conditions[]
Definition wstag385.c:361
u16 actor9Talk3Actions[]
Definition wstag385.c:380
u16 actor9Talk2Conditions[]
Definition wstag385.c:367
u16 actor9Talk3Conditions[]
Definition wstag385.c:374

Definition at line 688 of file wstag385.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ actor10Talk0Conditions, ((void *)0) , 0x31A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor10Talk2Conditions[]
Definition wstag385.c:397
u16 actor10Talk1Actions[]
Definition wstag385.c:396
u16 actor10Talk3Actions[]
Definition wstag385.c:410
u16 actor10Talk2Actions[]
Definition wstag385.c:403
u16 actor10Talk1Conditions[]
Definition wstag385.c:391
u16 actor10Talk0Conditions[]
Definition wstag385.c:386
u16 actor10Talk3Conditions[]
Definition wstag385.c:404

Definition at line 695 of file wstag385.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ actor11Talk1Conditions, ((void *)0) , 0x2C8 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor11Talk1Conditions[]
Definition wstag385.c:425
u16 actor11Talk0Conditions[]
Definition wstag385.c:423
u16 actor11Talk0Actions[]
Definition wstag385.c:424

Definition at line 702 of file wstag385.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ actor12Talk0Conditions, ((void *)0) , 0x316 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor12Talk2Conditions[]
Definition wstag385.c:429
u16 actor12Talk2Actions[]
Definition wstag385.c:435
u16 actor12Talk0Conditions[]
Definition wstag385.c:426
u16 actor12Talk3Conditions[]
Definition wstag385.c:436
u16 actor12Talk1Conditions[]
Definition wstag385.c:427
u16 actor12Talk1Actions[]
Definition wstag385.c:428
u16 actor12Talk3Actions[]
Definition wstag385.c:442

Definition at line 707 of file wstag385.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ actor13Talk0Conditions, ((void *)0) , 0x316 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor13Talk3Actions[]
Definition wstag385.c:465
u16 actor13Talk2Conditions[]
Definition wstag385.c:452
u16 actor13Talk1Actions[]
Definition wstag385.c:451
u16 actor13Talk0Conditions[]
Definition wstag385.c:449
u16 actor13Talk3Conditions[]
Definition wstag385.c:459
u16 actor13Talk1Conditions[]
Definition wstag385.c:450
u16 actor13Talk2Actions[]
Definition wstag385.c:458

Definition at line 714 of file wstag385.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ actor14Talk0Conditions, ((void *)0) , 0x316 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor14Talk3Actions[]
Definition wstag385.c:488
u16 actor14Talk3Conditions[]
Definition wstag385.c:482
u16 actor14Talk1Actions[]
Definition wstag385.c:474
u16 actor14Talk1Conditions[]
Definition wstag385.c:473
u16 actor14Talk2Actions[]
Definition wstag385.c:481
u16 actor14Talk2Conditions[]
Definition wstag385.c:475
u16 actor14Talk0Conditions[]
Definition wstag385.c:472

Definition at line 721 of file wstag385.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ actor15Talk0Conditions, ((void *)0) , 0x316 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor15Talk1Actions[]
Definition wstag385.c:497
u16 actor15Talk2Conditions[]
Definition wstag385.c:498
u16 actor15Talk3Conditions[]
Definition wstag385.c:505
u16 actor15Talk1Conditions[]
Definition wstag385.c:496
u16 actor15Talk2Actions[]
Definition wstag385.c:504
u16 actor15Talk3Actions[]
Definition wstag385.c:511
u16 actor15Talk0Conditions[]
Definition wstag385.c:495

Definition at line 728 of file wstag385.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ actor16Talk0Conditions, ((void *)0) , 0x316 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor16Talk1Actions[]
Definition wstag385.c:520
u16 actor16Talk2Conditions[]
Definition wstag385.c:521
u16 actor16Talk3Conditions[]
Definition wstag385.c:528
u16 actor16Talk1Conditions[]
Definition wstag385.c:519
u16 actor16Talk2Actions[]
Definition wstag385.c:527
u16 actor16Talk3Actions[]
Definition wstag385.c:534
u16 actor16Talk0Conditions[]
Definition wstag385.c:518

Definition at line 735 of file wstag385.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ actor17Talk0Conditions, ((void *)0) , 0x316 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor17Talk3Actions[]
Definition wstag385.c:557
u16 actor17Talk2Conditions[]
Definition wstag385.c:544
u16 actor17Talk1Conditions[]
Definition wstag385.c:542
u16 actor17Talk2Actions[]
Definition wstag385.c:550
u16 actor17Talk0Conditions[]
Definition wstag385.c:541
u16 actor17Talk3Conditions[]
Definition wstag385.c:551
u16 actor17Talk1Actions[]
Definition wstag385.c:543

Definition at line 742 of file wstag385.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ actor18Talk0Conditions, ((void *)0) , 0x316 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor18Talk2Actions[]
Definition wstag385.c:573
u16 actor18Talk1Actions[]
Definition wstag385.c:566
u16 actor18Talk1Conditions[]
Definition wstag385.c:565
u16 actor18Talk3Conditions[]
Definition wstag385.c:574
u16 actor18Talk3Actions[]
Definition wstag385.c:580
u16 actor18Talk2Conditions[]
Definition wstag385.c:567
u16 actor18Talk0Conditions[]
Definition wstag385.c:564

Definition at line 749 of file wstag385.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ actor19Talk0Conditions, ((void *)0) , 0x316 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor19Talk3Actions[]
Definition wstag385.c:603
u16 actor19Talk1Actions[]
Definition wstag385.c:589
u16 actor19Talk2Actions[]
Definition wstag385.c:596
u16 actor19Talk2Conditions[]
Definition wstag385.c:590
u16 actor19Talk0Conditions[]
Definition wstag385.c:587
u16 actor19Talk3Conditions[]
Definition wstag385.c:597
u16 actor19Talk1Conditions[]
Definition wstag385.c:588

Definition at line 756 of file wstag385.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ actor20Talk0Conditions, ((void *)0) , 0x316 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor20Talk1Conditions[]
Definition wstag385.c:611
u16 actor20Talk2Actions[]
Definition wstag385.c:619
u16 actor20Talk2Conditions[]
Definition wstag385.c:613
u16 actor20Talk3Actions[]
Definition wstag385.c:626
u16 actor20Talk0Conditions[]
Definition wstag385.c:610
u16 actor20Talk1Actions[]
Definition wstag385.c:612
u16 actor20Talk3Conditions[]
Definition wstag385.c:620

Definition at line 763 of file wstag385.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ actor21Talk0Conditions, ((void *)0) , 0x316 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor21Talk0Conditions[]
Definition wstag385.c:633
u16 actor21Talk2Conditions[]
Definition wstag385.c:636
u16 actor21Talk3Conditions[]
Definition wstag385.c:643
u16 actor21Talk3Actions[]
Definition wstag385.c:649
u16 actor21Talk1Conditions[]
Definition wstag385.c:634
u16 actor21Talk2Actions[]
Definition wstag385.c:642
u16 actor21Talk1Actions[]
Definition wstag385.c:635

Definition at line 770 of file wstag385.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x33C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 777 of file wstag385.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x33C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 781 of file wstag385.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF }

Definition at line 785 of file wstag385.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (( 0x1A ) << 8 | ( 0x3B )) , 1, 0xFFFF }

Definition at line 786 of file wstag385.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (( 0x1A ) << 8 | ( 0x3A )) , 1, 0xFFFF }

Definition at line 787 of file wstag385.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (( 0x1A ) << 8 | ( 0x39 )) , 1, 0xFFFF }

Definition at line 788 of file wstag385.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (( 0x1A ) << 8 | ( 0x38 )) , 1, 0xFFFF }

Definition at line 789 of file wstag385.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (( 0x1A ) << 8 | ( 0x37 )) , 1, 0xFFFF }

Definition at line 790 of file wstag385.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF }

Definition at line 791 of file wstag385.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF }

Definition at line 792 of file wstag385.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x7000 | ( 0x93 )) , 1, 0xFFFF }

Definition at line 793 of file wstag385.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF }

Definition at line 794 of file wstag385.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF }

Definition at line 795 of file wstag385.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (( 6 ) << 8 | ( 6 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x168 )), 0, 0xFFFF }

Definition at line 796 of file wstag385.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (( 0x1A ) << 8 | ( 0x3B )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF }

Definition at line 797 of file wstag385.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (( 0x1A ) << 8 | ( 0x3B )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF }

Definition at line 798 of file wstag385.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (( 0x1A ) << 8 | ( 0x3A )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF }

Definition at line 799 of file wstag385.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (( 0x1A ) << 8 | ( 0x3A )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF }

Definition at line 800 of file wstag385.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (( 0x1A ) << 8 | ( 0x39 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF }

Definition at line 801 of file wstag385.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (( 0x1A ) << 8 | ( 0x39 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF }

Definition at line 802 of file wstag385.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (( 0x1A ) << 8 | ( 0x38 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF }

Definition at line 803 of file wstag385.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (( 0x1A ) << 8 | ( 0x38 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF }

Definition at line 804 of file wstag385.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (( 0x1A ) << 8 | ( 0x37 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 0, 0xFFFF }

Definition at line 805 of file wstag385.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (( 0x1A ) << 8 | ( 0x37 )) , 0, (0x8000 | ( 0 ) << 9 | ( 0x12 )), 1, 0xFFFF }

Definition at line 806 of file wstag385.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 807 of file wstag385.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 808 of file wstag385.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 0x4B, 4, 588, 1083, 1 }

Definition at line 809 of file wstag385.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x5B, 5, 260, 247, 1 }

Definition at line 810 of file wstag385.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x5C, 6, 341, 349, 1 }

Definition at line 811 of file wstag385.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x5D, 7, 204, 462, 7 }

Definition at line 812 of file wstag385.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x5E, 8, 321, 485, 7 }

Definition at line 813 of file wstag385.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x5F, 9, 504, 496, 1 }

Definition at line 814 of file wstag385.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x60, 0xA, 993, 913, 1 }

Definition at line 815 of file wstag385.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x61, 0xB, 769, 209, 1 }

Definition at line 816 of file wstag385.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x62, 0xC, 929, 417, 1 }

Definition at line 817 of file wstag385.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x63, 0xD, 159, 177, 7 }

Definition at line 818 of file wstag385.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x63, 0xD, 159, 177, 7 }

Definition at line 819 of file wstag385.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x64, 0xE, 155, 1046, 7 }

Definition at line 820 of file wstag385.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x127, 0xF, 216, 269, 7 }

Definition at line 821 of file wstag385.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x127, 0xF, 216, 269, 7 }

Definition at line 822 of file wstag385.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x128, 0x10, 297, 373, 7 }

Definition at line 823 of file wstag385.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x128, 0x10, 297, 373, 7 }

Definition at line 824 of file wstag385.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x140, 0x11, 272, 497, 7 }

Definition at line 825 of file wstag385.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x140, 0x11, 272, 497, 7 }

Definition at line 826 of file wstag385.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x141, 0x12, 375, 493, 7 }

Definition at line 827 of file wstag385.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x141, 0x12, 375, 493, 7 }

Definition at line 828 of file wstag385.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x142, 0x13, 480, 521, 7 }

Definition at line 829 of file wstag385.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x142, 0x13, 480, 521, 7 }

Definition at line 830 of file wstag385.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x169, 0x14, 501, 549, 7 }

Definition at line 831 of file wstag385.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x16A, 0x15, 522, 538, 7 }

Definition at line 832 of file wstag385.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag385.c:809
FieldActorEntry actor6
Definition wstag385.c:815
FieldActorEntry actor17
Definition wstag385.c:826
FieldActorEntry actor18
Definition wstag385.c:827
FieldActorEntry actor5
Definition wstag385.c:814
FieldActorEntry actor2
Definition wstag385.c:811
FieldActorEntry actor23
Definition wstag385.c:832
FieldActorEntry actor19
Definition wstag385.c:828
FieldActorEntry actor22
Definition wstag385.c:831
FieldActorEntry actor10
Definition wstag385.c:819
FieldActorEntry actor4
Definition wstag385.c:813
FieldActorEntry actor8
Definition wstag385.c:817
FieldActorEntry actor9
Definition wstag385.c:818
FieldActorEntry actor20
Definition wstag385.c:829
FieldActorEntry actor15
Definition wstag385.c:824
FieldActorEntry actor12
Definition wstag385.c:821
FieldActorEntry actor16
Definition wstag385.c:825
FieldActorEntry actor7
Definition wstag385.c:816
FieldActorEntry actor13
Definition wstag385.c:822
FieldActorEntry actor11
Definition wstag385.c:820
FieldActorEntry actor1
Definition wstag385.c:810
FieldActorEntry actor21
Definition wstag385.c:830
FieldActorEntry actor3
Definition wstag385.c:812
FieldActorEntry actor14
Definition wstag385.c:823

Definition at line 833 of file wstag385.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 860 of file wstag385.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0xC0, 0xC2, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0xCF, 0x106, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x110, 0x12B, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x11F, 0x16E, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x100, 0x192, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0xF1, 0x1D6, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x330, 0xEA, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x33F, 0x12E, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x2DE, 0x141, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x2CE, 0x186, 0, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E0, 0x240, 0xD8, 1, 0, 8, 1 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E0, 0x240, 0xD8, 1, 0, 8, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 1032 of file wstag385.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing BGM_0008.
Definition wstag385.c:56

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 1047 of file wstag385.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1275, script1275, ( ( 0x128 - 1) << 16 | ( 0x1E )), ((void *)0) , endEvent1275 },
{ 1276, script1276, ( ( 0x128 - 1) << 16 | ( 0x1F )), ((void *)0) , endEvent1276 },
{ 1421, script1421, ( ( 0x128 - 1) << 16 | ( 0x27 )), ((void *)0) , ((void *)0) },
{ 1423, script1423, ( ( 0x128 - 1) << 16 | ( 0x28 )), ((void *)0) , ((void *)0) },
{ 1425, script1425, ( ( 0x128 - 1) << 16 | ( 0x29 )), ((void *)0) , ((void *)0) },
{ 1427, script1427, ( ( 0x128 - 1) << 16 | ( 0x2A )), ((void *)0) , ((void *)0) },
{ 1429, script1429, ( ( 0x128 - 1) << 16 | ( 0x2B )), ((void *)0) , ((void *)0) },
{ 1431, script1431, ( ( 0x128 - 1) << 16 | ( 0x31 )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script1431[]
Definition wstag385.c:238
void endEvent1275(void)
After event 1275, with Armormon: lets event 1276 start and starts the stage's event battle 0.
Definition wstag385.c:30
s16 script1427[]
Definition wstag385.c:196
s16 script1423[]
Definition wstag385.c:147
s16 script1421[]
Definition wstag385.c:120
s16 script1276[]
Definition wstag385.c:97
s16 script1275[]
Definition wstag385.c:77
s16 script1429[]
Definition wstag385.c:217
void endEvent1276(void)
After event 1276, with Armormon: gives the player the Monmon DDNA and keeps it from playing again.
Definition wstag385.c:39
s16 script1425[]
Definition wstag385.c:175

Definition at line 1050 of file wstag385.c.

Referenced by setupStage().