Digimon World 3 decomp
The European version, SLES_039.36
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wstag320.c File Reference

WSTAG320: Asuka Sewers, Asuka City. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag320.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_05)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_300 - 1)
 
#define STAGE_FILE   0x2A4
 
#define STAGE_ARCHIVE   0x326
 

Functions

void updateStage (StageTask *task)
 Hides the map objects with animation 10 from story progress 0x16 on.
 
void endEvent290 (void)
 After event 290, with Mischievous Mat: gives the player the Agumon Suit.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing BGM_0003; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28.
 

Variables

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script290 []
 
AreaBattle area0Battle0 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
u16 actor1Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x16 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0xF )), 0, (( 0x1A ) << 8 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor1Talk1Actions [] = { (0x9000 | ( 0x21 )) , 1, 0xFFFF }
 
u16 actor1Talk2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0xF )), 1, (( 0x1A ) << 8 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor11Talk0Actions []
 
u16 actor14Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x15 )), 0, 0xFFFF }
 
u16 actor14Talk0Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x15 )), 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor14Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x15 )), 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Conditions []
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_STAFF_PASS )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (( 2 ) << 8 | ( 7 )) , 0, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF }
 
u16 actor13Conditions []
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, (( 0x1A ) << 8 | ( 0x1B )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 465, 169, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x37, 5, 417, 209, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x37, 5, 417, 209, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x37, 5, 417, 209, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x37, 5, 417, 209, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x37, 5, 417, 209, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x37, 5, 417, 209, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x37, 5, 417, 209, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x37, 5, 417, 209, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x37, 5, 417, 209, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x37, 5, 417, 209, 7 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x4D, 6, 272, 217, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x61, 7, 417, 209, 7 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x61, 7, 417, 209, 7 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x61, 7, 417, 209, 7 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x9D, 8, 417, 209, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG320: Asuka Sewers, Asuka City.

Definition in file wstag320.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_05)

Definition at line 45 of file wstag320.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_300 - 1)

Definition at line 46 of file wstag320.c.

◆ STAGE_FILE

#define STAGE_FILE   0x2A4

Definition at line 47 of file wstag320.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x326

Definition at line 48 of file wstag320.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task)

Hides the map objects with animation 10 from story progress 0x16 on.

Definition at line 9 of file wstag320.c.

◆ endEvent290()

void endEvent290 ( void  )

After event 290, with Mischievous Mat: gives the player the Agumon Suit.

Definition at line 34 of file wstag320.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing BGM_0003; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0003: the Admin Center's basement and the cities' sewers

< BGM_0003: the Admin Center's basement and the cities' sewers

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 54 of file wstag320.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 38 of file wstag320.c.

Referenced by setupStage().

◆ script290

s16 script290[]

Definition at line 84 of file wstag320.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 129 of file wstag320.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 130 of file wstag320.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 131 of file wstag320.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 132 of file wstag320.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 133 of file wstag320.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 134 of file wstag320.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 135 of file wstag320.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 136 of file wstag320.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
4,
}
AreaBattle area0Battle7
Definition wstag320.c:136
AreaBattle area0Battle1
Definition wstag320.c:130
AreaBattle area0Battle6
Definition wstag320.c:135
AreaBattle area0Battle3
Definition wstag320.c:132
AreaBattle area0Battle5
Definition wstag320.c:134
AreaBattle area0Battle0
Definition wstag320.c:129
AreaBattle area0Battle2
Definition wstag320.c:131
AreaBattle area0Battle4
Definition wstag320.c:133

Definition at line 137 of file wstag320.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag320.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag320.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag320.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag320.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag320.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 147 of file wstag320.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 148 of file wstag320.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 149 of file wstag320.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag320.c:148
AreaBattle area1Battle2
Definition wstag320.c:144
AreaBattle area1Battle4
Definition wstag320.c:146
AreaBattle area1Battle5
Definition wstag320.c:147
AreaBattle area1Battle3
Definition wstag320.c:145
AreaBattle area1Battle0
Definition wstag320.c:142
AreaBattle area1Battle1
Definition wstag320.c:143
AreaBattle area1Battle7
Definition wstag320.c:149

Definition at line 150 of file wstag320.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag320.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag320.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag320.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 158 of file wstag320.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 159 of file wstag320.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 160 of file wstag320.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 161 of file wstag320.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 162 of file wstag320.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag320.c:162
AreaBattle area2Battle6
Definition wstag320.c:161
AreaBattle area2Battle0
Definition wstag320.c:155
AreaBattle area2Battle4
Definition wstag320.c:159
AreaBattle area2Battle2
Definition wstag320.c:157
AreaBattle area2Battle1
Definition wstag320.c:156
AreaBattle area2Battle5
Definition wstag320.c:160
AreaBattle area2Battle3
Definition wstag320.c:158

Definition at line 163 of file wstag320.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag320.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag320.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag320.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 171 of file wstag320.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 172 of file wstag320.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 173 of file wstag320.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 174 of file wstag320.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 175 of file wstag320.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag320.c:172
AreaBattle area3Battle3
Definition wstag320.c:171
AreaBattle area3Battle0
Definition wstag320.c:168
AreaBattle area3Battle2
Definition wstag320.c:170
AreaBattle area3Battle1
Definition wstag320.c:169
AreaBattle area3Battle6
Definition wstag320.c:174
AreaBattle area3Battle5
Definition wstag320.c:173
AreaBattle area3Battle7
Definition wstag320.c:175

Definition at line 176 of file wstag320.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag320.c:176
BattleList area1Battles
Definition wstag320.c:150
BattleList area2Battles
Definition wstag320.c:163
BattleList area0Battles
Definition wstag320.c:137

Definition at line 181 of file wstag320.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1B8, 0x100, 0x1E0, 0, 0x170, 0x1F5 },
{ 0x180, 0x100, 0x194, 0x150, 0x150, 0x50, 0x140, 0x1F4 },
{ 0x180, 0x100, 0x19E, 0x130, 0x178, 0x30, 0x160, 0x1F4 },
{ 0x180, 0x100, 0x19C, 0x150, 0x170, 0x50, 0x170, 0x1F4 },
{ 0x180, 0x100, 0x1A4, 0x170, 0x190, 0x70, 0x140, 0x1F3 },
}

Definition at line 184 of file wstag320.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(0x7000 | ( 0x8C )) , 1,
(( 2 ) << 8 | ( 0 )) , 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 197 of file wstag320.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x16 )) , 0, 0xFFFF }

Definition at line 203 of file wstag320.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 204 of file wstag320.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0xF )), 0, (( 0x1A ) << 8 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 205 of file wstag320.c.

◆ actor1Talk1Actions

u16 actor1Talk1Actions[] = { (0x9000 | ( 0x21 )) , 1, 0xFFFF }

Definition at line 206 of file wstag320.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0xF )), 1, (( 0x1A ) << 8 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 207 of file wstag320.c.

◆ actor11Talk0Actions

u16 actor11Talk0Actions[]
Initial value:
= {
(0x7000 | ( 0x13 )) , 1,
(( 2 ) << 8 | ( 7 )) , 1,
(0x8000 | ( 2 ) << 9 | ( 0x5E )), 1,
0xFFFF ,
}

Definition at line 208 of file wstag320.c.

◆ actor14Talk0Conditions

u16 actor14Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x15 )), 0, 0xFFFF }

Definition at line 214 of file wstag320.c.

◆ actor14Talk0Actions

u16 actor14Talk0Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x15 )), 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 215 of file wstag320.c.

◆ actor14Talk1Conditions

u16 actor14Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x15 )), 1, 0xFFFF }

Definition at line 216 of file wstag320.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x453 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag320.c:197

Definition at line 217 of file wstag320.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk2Conditions, ((void *)0) , 0x455 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag320.c:205
u16 actor1Talk0Conditions[]
Definition wstag320.c:203
u16 actor1Talk1Actions[]
Definition wstag320.c:206
u16 actor1Talk0Actions[]
Definition wstag320.c:204
u16 actor1Talk2Conditions[]
Definition wstag320.c:207

Definition at line 221 of file wstag320.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x455 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 227 of file wstag320.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x456 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 231 of file wstag320.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x45A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 235 of file wstag320.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x458 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 239 of file wstag320.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x45D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 243 of file wstag320.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x455 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 247 of file wstag320.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x459 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 251 of file wstag320.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x45B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 255 of file wstag320.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x457 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 259 of file wstag320.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , actor11Talk0Actions, 0x44D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor11Talk0Actions[]
Definition wstag320.c:208

Definition at line 263 of file wstag320.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x89 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 267 of file wstag320.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x53 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 271 of file wstag320.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ actor14Talk1Conditions, ((void *)0) , 0x57 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor14Talk1Conditions[]
Definition wstag320.c:216
u16 actor14Talk0Actions[]
Definition wstag320.c:215
u16 actor14Talk0Conditions[]
Definition wstag320.c:214

Definition at line 275 of file wstag320.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x45C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 280 of file wstag320.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 284 of file wstag320.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1,
(( 0x1A ) << 8 | ( 0x14 )) , 1,
0xFFFF ,
}
@ STORY_LOOKING_FOR_TEDDY
WSTAG212, event 273: Kail and the player will put on the Agumon Suits to look for Teddy.
Definition story.h:61

Definition at line 285 of file wstag320.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 290 of file wstag320.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF }

Definition at line 291 of file wstag320.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 292 of file wstag320.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 293 of file wstag320.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 294 of file wstag320.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 295 of file wstag320.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 296 of file wstag320.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 297 of file wstag320.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_STAFF_PASS )) , 1, 0xFFFF }

Definition at line 298 of file wstag320.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (( 2 ) << 8 | ( 7 )) , 0, 0xFFFF }

Definition at line 299 of file wstag320.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF }

Definition at line 300 of file wstag320.c.

◆ actor13Conditions

u16 actor13Conditions[]
Initial value:
= {
(0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1,
(( 0x1A ) << 8 | ( 0x14 )) , 0,
0xFFFF ,
}

Definition at line 301 of file wstag320.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, (( 0x1A ) << 8 | ( 0x1B )) , 1, 0xFFFF }

Definition at line 306 of file wstag320.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 307 of file wstag320.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 465, 169, 1 }

Definition at line 308 of file wstag320.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x37, 5, 417, 209, 7 }

Definition at line 309 of file wstag320.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x37, 5, 417, 209, 7 }

Definition at line 310 of file wstag320.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x37, 5, 417, 209, 7 }

Definition at line 311 of file wstag320.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x37, 5, 417, 209, 7 }

Definition at line 312 of file wstag320.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x37, 5, 417, 209, 7 }

Definition at line 313 of file wstag320.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x37, 5, 417, 209, 7 }

Definition at line 314 of file wstag320.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x37, 5, 417, 209, 7 }

Definition at line 315 of file wstag320.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x37, 5, 417, 209, 7 }

Definition at line 316 of file wstag320.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x37, 5, 417, 209, 7 }

Definition at line 317 of file wstag320.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x37, 5, 417, 209, 7 }

Definition at line 318 of file wstag320.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x4D, 6, 272, 217, 1 }

Definition at line 319 of file wstag320.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x61, 7, 417, 209, 7 }

Definition at line 320 of file wstag320.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x61, 7, 417, 209, 7 }

Definition at line 321 of file wstag320.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x61, 7, 417, 209, 7 }

Definition at line 322 of file wstag320.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x9D, 8, 417, 209, 7 }

Definition at line 323 of file wstag320.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag320.c:308
FieldActorEntry actor6
Definition wstag320.c:314
FieldActorEntry actor5
Definition wstag320.c:313
FieldActorEntry actor2
Definition wstag320.c:310
FieldActorEntry actor10
Definition wstag320.c:318
FieldActorEntry actor4
Definition wstag320.c:312
FieldActorEntry actor8
Definition wstag320.c:316
FieldActorEntry actor9
Definition wstag320.c:317
FieldActorEntry actor15
Definition wstag320.c:323
FieldActorEntry actor12
Definition wstag320.c:320
FieldActorEntry actor7
Definition wstag320.c:315
FieldActorEntry actor13
Definition wstag320.c:321
FieldActorEntry actor11
Definition wstag320.c:319
FieldActorEntry actor1
Definition wstag320.c:309
FieldActorEntry actor3
Definition wstag320.c:311
FieldActorEntry actor14
Definition wstag320.c:322

Definition at line 324 of file wstag320.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 343 of file wstag320.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x20B, 0x242, 0x13E, 3, 0, 0, 0 },
{ { { (0x7000 | ( 0x3F )) , 1 }, { 0xFFFF , 0 } }, 1 , 0x21A, 0x68, 0x304, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x21C, 0x88, 0x1B4, 5, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E0, 0x240, 0xD8, 1, 0, 2, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x130, 0xF8, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x120, 0x140, 0, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E0, 0x240, 0xD8, 1, 0, 2, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 474 of file wstag320.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing BGM_0003; BGM_0029 instead at story s...
Definition wstag320.c:54

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 484 of file wstag320.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 290, script290, ( ( 0x128 - 1) << 16 | ( 2 )), ((void *)0) , endEvent290 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void endEvent290(void)
After event 290, with Mischievous Mat: gives the player the Agumon Suit.
Definition wstag320.c:34
s16 script290[]
Definition wstag320.c:84

Definition at line 487 of file wstag320.c.

Referenced by setupStage().