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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG320: Asuka Sewers, Asuka City. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_300 - 1) |
| #define | STAGE_FILE 0x2A4 |
| #define | STAGE_ARCHIVE 0x326 |
Functions | |
| void | updateStage (StageTask *task) |
| Hides the map objects with animation 10 from story progress 0x16 on. | |
| void | endEvent290 (void) |
| After event 290, with Mischievous Mat: gives the player the Agumon Suit. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0003; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28. | |
Variables | |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script290 [] |
| AreaBattle | area0Battle0 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| u16 | actor1Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x16 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0xF )), 0, (( 0x1A ) << 8 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Actions [] = { (0x9000 | ( 0x21 )) , 1, 0xFFFF } |
| u16 | actor1Talk2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0xF )), 1, (( 0x1A ) << 8 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor11Talk0Actions [] |
| u16 | actor14Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x15 )), 0, 0xFFFF } |
| u16 | actor14Talk0Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x15 )), 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor14Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x15 )), 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x6000 | ( STORY_STAFF_PASS )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (( 2 ) << 8 | ( 7 )) , 0, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] |
| u16 | actor14Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, (( 0x1A ) << 8 | ( 0x1B )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 465, 169, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x37, 5, 417, 209, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x37, 5, 417, 209, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x37, 5, 417, 209, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x37, 5, 417, 209, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x37, 5, 417, 209, 7 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x37, 5, 417, 209, 7 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x37, 5, 417, 209, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x37, 5, 417, 209, 7 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x37, 5, 417, 209, 7 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x37, 5, 417, 209, 7 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x4D, 6, 272, 217, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x61, 7, 417, 209, 7 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x61, 7, 417, 209, 7 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x61, 7, 417, 209, 7 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x9D, 8, 417, 209, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG320: Asuka Sewers, Asuka City.
Definition in file wstag320.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
Definition at line 45 of file wstag320.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_300 - 1) |
Definition at line 46 of file wstag320.c.
| #define STAGE_FILE 0x2A4 |
Definition at line 47 of file wstag320.c.
| #define STAGE_ARCHIVE 0x326 |
Definition at line 48 of file wstag320.c.
| void updateStage | ( | StageTask * | task | ) |
Hides the map objects with animation 10 from story progress 0x16 on.
Definition at line 9 of file wstag320.c.
| void endEvent290 | ( | void | ) |
After event 290, with Mischievous Mat: gives the player the Agumon Suit.
Definition at line 34 of file wstag320.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0003; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0003: the Admin Center's basement and the cities' sewers
< BGM_0003: the Admin Center's basement and the cities' sewers
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 54 of file wstag320.c.
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 38 of file wstag320.c.
Referenced by setupStage().
| s16 script290[] |
Definition at line 84 of file wstag320.c.
| AreaBattle area0Battle0 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 129 of file wstag320.c.
| AreaBattle area0Battle1 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag320.c.
| AreaBattle area0Battle2 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag320.c.
| AreaBattle area0Battle3 = { 85, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag320.c.
| AreaBattle area0Battle4 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag320.c.
| AreaBattle area0Battle5 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 134 of file wstag320.c.
| AreaBattle area0Battle6 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 135 of file wstag320.c.
| AreaBattle area0Battle7 = { 86, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 136 of file wstag320.c.
| BattleList area0Battles |
Definition at line 137 of file wstag320.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag320.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag320.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag320.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag320.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag320.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag320.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag320.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag320.c.
| BattleList area1Battles |
Definition at line 150 of file wstag320.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag320.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag320.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag320.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag320.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag320.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag320.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag320.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag320.c.
| BattleList area2Battles |
Definition at line 163 of file wstag320.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag320.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag320.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag320.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag320.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag320.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag320.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag320.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag320.c.
| BattleList area3Battles |
Definition at line 176 of file wstag320.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 184 of file wstag320.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 197 of file wstag320.c.
| u16 actor1Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x16 )) , 0, 0xFFFF } |
Definition at line 203 of file wstag320.c.
| u16 actor1Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 204 of file wstag320.c.
| u16 actor1Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0xF )), 0, (( 0x1A ) << 8 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 205 of file wstag320.c.
| u16 actor1Talk1Actions[] = { (0x9000 | ( 0x21 )) , 1, 0xFFFF } |
Definition at line 206 of file wstag320.c.
| u16 actor1Talk2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0xF )), 1, (( 0x1A ) << 8 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 207 of file wstag320.c.
| u16 actor11Talk0Actions[] |
Definition at line 208 of file wstag320.c.
| u16 actor14Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x15 )), 0, 0xFFFF } |
Definition at line 214 of file wstag320.c.
| u16 actor14Talk0Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x15 )), 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 215 of file wstag320.c.
| u16 actor14Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x15 )), 1, 0xFFFF } |
Definition at line 216 of file wstag320.c.
| FieldTalk actor0Talks[] |
Definition at line 217 of file wstag320.c.
| FieldTalk actor1Talks[] |
Definition at line 221 of file wstag320.c.
| FieldTalk actor2Talks[] |
Definition at line 227 of file wstag320.c.
| FieldTalk actor3Talks[] |
Definition at line 231 of file wstag320.c.
| FieldTalk actor4Talks[] |
Definition at line 235 of file wstag320.c.
| FieldTalk actor5Talks[] |
Definition at line 239 of file wstag320.c.
| FieldTalk actor6Talks[] |
Definition at line 243 of file wstag320.c.
| FieldTalk actor7Talks[] |
Definition at line 247 of file wstag320.c.
| FieldTalk actor8Talks[] |
Definition at line 251 of file wstag320.c.
| FieldTalk actor9Talks[] |
Definition at line 255 of file wstag320.c.
| FieldTalk actor10Talks[] |
Definition at line 259 of file wstag320.c.
| FieldTalk actor11Talks[] |
Definition at line 263 of file wstag320.c.
| FieldTalk actor12Talks[] |
Definition at line 267 of file wstag320.c.
| FieldTalk actor13Talks[] |
Definition at line 271 of file wstag320.c.
| FieldTalk actor14Talks[] |
Definition at line 275 of file wstag320.c.
| FieldTalk actor15Talks[] |
Definition at line 280 of file wstag320.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 284 of file wstag320.c.
| u16 actor1Conditions[] |
Definition at line 285 of file wstag320.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 290 of file wstag320.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
Definition at line 291 of file wstag320.c.
| u16 actor4Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 292 of file wstag320.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 293 of file wstag320.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 294 of file wstag320.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 295 of file wstag320.c.
| u16 actor8Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 296 of file wstag320.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 297 of file wstag320.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_STAFF_PASS )) , 1, 0xFFFF } |
Definition at line 298 of file wstag320.c.
| u16 actor11Conditions[] = { (( 2 ) << 8 | ( 7 )) , 0, 0xFFFF } |
Definition at line 299 of file wstag320.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
Definition at line 300 of file wstag320.c.
| u16 actor13Conditions[] |
Definition at line 301 of file wstag320.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, (( 0x1A ) << 8 | ( 0x1B )) , 1, 0xFFFF } |
Definition at line 306 of file wstag320.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 307 of file wstag320.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 465, 169, 1 } |
Definition at line 308 of file wstag320.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x37, 5, 417, 209, 7 } |
Definition at line 309 of file wstag320.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x37, 5, 417, 209, 7 } |
Definition at line 310 of file wstag320.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x37, 5, 417, 209, 7 } |
Definition at line 311 of file wstag320.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x37, 5, 417, 209, 7 } |
Definition at line 312 of file wstag320.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x37, 5, 417, 209, 7 } |
Definition at line 313 of file wstag320.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x37, 5, 417, 209, 7 } |
Definition at line 314 of file wstag320.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x37, 5, 417, 209, 7 } |
Definition at line 315 of file wstag320.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x37, 5, 417, 209, 7 } |
Definition at line 316 of file wstag320.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x37, 5, 417, 209, 7 } |
Definition at line 317 of file wstag320.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x37, 5, 417, 209, 7 } |
Definition at line 318 of file wstag320.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x4D, 6, 272, 217, 1 } |
Definition at line 319 of file wstag320.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x61, 7, 417, 209, 7 } |
Definition at line 320 of file wstag320.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x61, 7, 417, 209, 7 } |
Definition at line 321 of file wstag320.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x61, 7, 417, 209, 7 } |
Definition at line 322 of file wstag320.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x9D, 8, 417, 209, 7 } |
Definition at line 323 of file wstag320.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 343 of file wstag320.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 474 of file wstag320.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 484 of file wstag320.c.
| FieldEvent stageEvents[] |
Definition at line 487 of file wstag320.c.
Referenced by setupStage().