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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG237: Underground Path, Asuka City. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_200 - 1) |
| #define | STAGE_FILE 0x2B8 |
| #define | STAGE_ARCHIVE 0x33F |
Functions | |
| void | endEvent300 (void) |
| After event 300, with Kail: moves the story on to STORY_AGUMON_DISGUISE. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and events, playing ASKA_BGM. | |
Variables | |
| s16 | script300 [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] = { (0x9000 | ( 0x2D )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, (0x8000 | ( 0 ) << 9 | ( 0xF )), 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0xB, 4, 417, 145, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG237: Underground Path, Asuka City.
Definition in file wstag237.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
Definition at line 22 of file wstag237.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_200 - 1) |
Definition at line 23 of file wstag237.c.
| #define STAGE_FILE 0x2B8 |
Definition at line 24 of file wstag237.c.
| #define STAGE_ARCHIVE 0x33F |
Definition at line 25 of file wstag237.c.
| void endEvent300 | ( | void | ) |
After event 300, with Kail: moves the story on to STORY_AGUMON_DISGUISE.
Definition at line 12 of file wstag237.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and events, playing ASKA_BGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path
< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 28 of file wstag237.c.
| s16 script300[] |
Definition at line 47 of file wstag237.c.
| ActorImage stageImages[] |
Definition at line 74 of file wstag237.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { (0x9000 | ( 0x2D )) , 1, 0xFFFF } |
Definition at line 83 of file wstag237.c.
| FieldTalk actor0Talks[] |
Definition at line 84 of file wstag237.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, (0x8000 | ( 0 ) << 9 | ( 0xF )), 1, 0xFFFF } |
Definition at line 88 of file wstag237.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0xB, 4, 417, 145, 7 } |
Definition at line 89 of file wstag237.c.
| FieldActorEntry* stageActors[] |
Definition at line 90 of file wstag237.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 94 of file wstag237.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 106 of file wstag237.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 114 of file wstag237.c.
| FieldEvent stageEvents[] |
Definition at line 117 of file wstag237.c.
Referenced by setupStage().