Digimon World 3 decomp
The European version, SLES_039.36
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wstag206.c File Reference

WSTAG206: Amaterasu Bridge, Central Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag206.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_200 - 1)
 
#define STAGE_FILE   0x4AC
 

Functions

void updateStage (StageTask *task, void **children)
 Creates the event object of progress 0x24, which depends on flag 0x40CA.
 
void endEvent730 (void)
 After event 730, with Knightmon: starts the stage's event battle 0.
 
void endEvent921 (void)
 After event 921, with Lisa, Leader Chuck, Resistance's Wanda, Resistance's Dew, Resistance's Meech and Teddy: keeps it from playing again.
 
void endEvent922 (void)
 After event 922, with Teddy and Nick: moves the story on to STORY_AMATERASU_BRIDGE.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing ASKA_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script730 []
 
s16 script921 []
 
s16 script922 []
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 30, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
u16 actor14Talk0Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor14Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor18Talk0Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor18Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor20Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 0x5E )) , 0, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor15Conditions []
 
u16 actor16Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor17Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor18Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor19Conditions []
 
u16 actor20Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor21Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor22Conditions []
 
u16 actor23Conditions []
 
u16 actor24Conditions []
 
u16 actor25Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor26Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 304, 160, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x25, 5, 736, 184, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, ((void *)0) , 0x25, 5, 0, 0, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x26, 6, 848, 240, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, ((void *)0) , 0x26, 6, 0, 0, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x27, 7, 0, 0, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0x65, 8, 0, 0, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x66, 9, 0, 0, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, ((void *)0) , 0x67, 0xA, 0, 0, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x67, 0xA, 752, 216, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, ((void *)0) , 0x6F, 0xB, 0, 0, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, ((void *)0) , 0xB3, 0xC, 0, 0, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0xB3, 0xC, 720, 232, 7 }
 
FieldActorEntry actor13 = { actor13Conditions, ((void *)0) , 0xE6, 0xD, 0, 0, 1 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xF3, 0xE, 736, 184, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, ((void *)0) , 0xF3, 0xE, 488, 372, 1 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0xF3, 0xE, 736, 184, 1 }
 
FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0xF3, 0xE, 735, 192, 1 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0xF4, 0xF, 848, 240, 1 }
 
FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0xF4, 0xF, 512, 344, 1 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0xF4, 0xF, 848, 240, 1 }
 
FieldActorEntry actor21 = { actor21Conditions, ((void *)0) , 0xF4, 0xF, 848, 240, 1 }
 
FieldActorEntry actor22 = { actor22Conditions, ((void *)0) , 0xF5, 0x10, 544, 360, 1 }
 
FieldActorEntry actor23 = { actor23Conditions, ((void *)0) , 0xF6, 0x11, 551, 325, 1 }
 
FieldActorEntry actor24 = { actor24Conditions, ((void *)0) , 0xF7, 0x12, 584, 341, 1 }
 
FieldActorEntry actor25 = { actor25Conditions, ((void *)0) , 0x186, 0x13, 0, 0, 1 }
 
FieldActorEntry actor26 = { actor26Conditions, ((void *)0) , 0x187, 0x14, 0, 0, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG206: Amaterasu Bridge, Central Sector.

On the Amaterasu server; its Asuka server twin is WSTAG205.

Definition in file wstag206.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 33 of file wstag206.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 60 of file wstag206.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_200 - 1)

Definition at line 61 of file wstag206.c.

◆ STAGE_FILE

#define STAGE_FILE   0x4AC

Definition at line 62 of file wstag206.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the event object of progress 0x24, which depends on flag 0x40CA.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 10 of file wstag206.c.

Here is the call graph for this function:

◆ endEvent730()

void endEvent730 ( void  )

After event 730, with Knightmon: starts the stage's event battle 0.

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 37 of file wstag206.c.

◆ endEvent921()

void endEvent921 ( void  )

After event 921, with Lisa, Leader Chuck, Resistance's Wanda, Resistance's Dew, Resistance's Meech and Teddy: keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 45 of file wstag206.c.

◆ endEvent922()

void endEvent922 ( void  )

After event 922, with Teddy and Nick: moves the story on to STORY_AMATERASU_BRIDGE.

Definition at line 50 of file wstag206.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing ASKA_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path

< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path

< a cell's value: a direction (3 bits) and a StageSlot (5)

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 68 of file wstag206.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 54 of file wstag206.c.

Referenced by setupStage().

◆ script730

s16 script730[]
Initial value:
= {
0x102, 2 , 0x1D0 , 0x180 , 5 ,
0x101, 0x323 , 0x325 , 0xF3 ,
0x101, 0x324 , 0x325 , 0xF4 ,
0x101, 0x325 , 0x325 , 0xF5 ,
0x101, 0x32D , 0x337 , 2 ,
0x300, 0x3C ,
0x101, 2 , 1 , 5 ,
0x101, 0x323 , 0x326 , 0xF3 ,
0x101, 0x324 , 0x326 , 0xF4 ,
0x101, 0x325 , 0x326 , 0xF5 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0xF3 , 2 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 1 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0xF3 , 0 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 4 , 2 , 3 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 93 of file wstag206.c.

◆ script921

s16 script921[]

Definition at line 119 of file wstag206.c.

◆ script922

s16 script922[]

Definition at line 203 of file wstag206.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 293 of file wstag206.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 294 of file wstag206.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 295 of file wstag206.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 296 of file wstag206.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 297 of file wstag206.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 298 of file wstag206.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 299 of file wstag206.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 300 of file wstag206.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
0,
}
AreaBattle area0Battle7
Definition wstag206.c:300
AreaBattle area0Battle1
Definition wstag206.c:294
AreaBattle area0Battle6
Definition wstag206.c:299
AreaBattle area0Battle3
Definition wstag206.c:296
AreaBattle area0Battle5
Definition wstag206.c:298
AreaBattle area0Battle0
Definition wstag206.c:293
AreaBattle area0Battle2
Definition wstag206.c:295
AreaBattle area0Battle4
Definition wstag206.c:297

Definition at line 301 of file wstag206.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 306 of file wstag206.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 307 of file wstag206.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 308 of file wstag206.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 309 of file wstag206.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 310 of file wstag206.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 311 of file wstag206.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 312 of file wstag206.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 313 of file wstag206.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag206.c:312
AreaBattle area1Battle2
Definition wstag206.c:308
AreaBattle area1Battle4
Definition wstag206.c:310
AreaBattle area1Battle5
Definition wstag206.c:311
AreaBattle area1Battle3
Definition wstag206.c:309
AreaBattle area1Battle0
Definition wstag206.c:306
AreaBattle area1Battle1
Definition wstag206.c:307
AreaBattle area1Battle7
Definition wstag206.c:313

Definition at line 314 of file wstag206.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 319 of file wstag206.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 320 of file wstag206.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 321 of file wstag206.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 322 of file wstag206.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 323 of file wstag206.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 324 of file wstag206.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 325 of file wstag206.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 326 of file wstag206.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag206.c:326
AreaBattle area2Battle6
Definition wstag206.c:325
AreaBattle area2Battle0
Definition wstag206.c:319
AreaBattle area2Battle4
Definition wstag206.c:323
AreaBattle area2Battle2
Definition wstag206.c:321
AreaBattle area2Battle1
Definition wstag206.c:320
AreaBattle area2Battle5
Definition wstag206.c:324
AreaBattle area2Battle3
Definition wstag206.c:322

Definition at line 327 of file wstag206.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 30, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 332 of file wstag206.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 333 of file wstag206.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 334 of file wstag206.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 335 of file wstag206.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 336 of file wstag206.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 337 of file wstag206.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 338 of file wstag206.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 339 of file wstag206.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag206.c:336
AreaBattle area3Battle3
Definition wstag206.c:335
AreaBattle area3Battle0
Definition wstag206.c:332
AreaBattle area3Battle2
Definition wstag206.c:334
AreaBattle area3Battle1
Definition wstag206.c:333
AreaBattle area3Battle6
Definition wstag206.c:338
AreaBattle area3Battle5
Definition wstag206.c:337
AreaBattle area3Battle7
Definition wstag206.c:339

Definition at line 340 of file wstag206.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag206.c:340
BattleList area1Battles
Definition wstag206.c:314
BattleList area2Battles
Definition wstag206.c:327
BattleList area0Battles
Definition wstag206.c:301

Definition at line 345 of file wstag206.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1B8, 0x19C, 0x1E0, 0x9C, 0x160, 0x1FF },
{ 0x180, 0x100, 0x198, 0x1C0, 0x160, 0xC0, 0x170, 0x1FF },
{ 0x180, 0x100, 0x190, 0x1C0, 0x140, 0xC0, 0x140, 0x1FE },
{ 0x180, 0x100, 0x1A0, 0x1C0, 0x180, 0xC0, 0x150, 0x1FE },
{ 0x180, 0x100, 0x1A4, 0x180, 0x190, 0x80, 0x160, 0x1FE },
{ 0x180, 0x100, 0x1B8, 0x16C, 0x1E0, 0x6C, 0x170, 0x1FE },
{ 0x180, 0x100, 0x1B0, 0x194, 0x1C0, 0x94, 0x140, 0x1FD },
{ 0x180, 0x100, 0x198, 0x100, 0x160, 0, 0x150, 0x1FD },
{ 0x180, 0x100, 0x188, 0x1C0, 0x120, 0xC0, 0x160, 0x1FD },
{ 0x180, 0x100, 0x180, 0x138, 0x100, 0x38, 0x170, 0x1FD },
{ 0x180, 0x100, 0x198, 0x138, 0x160, 0x38, 0x140, 0x1FC },
{ 0x180, 0x100, 0x1A4, 0x100, 0x190, 0, 0x150, 0x1FC },
{ 0x180, 0x100, 0x180, 0x100, 0x100, 0, 0x160, 0x1FC },
{ 0x180, 0x100, 0x18C, 0x100, 0x130, 0, 0x170, 0x1FC },
{ 0x180, 0x100, 0x1A4, 0x138, 0x190, 0x38, 0x140, 0x1FB },
{ 0x180, 0x100, 0x188, 0x138, 0x120, 0x38, 0x150, 0x1FB },
{ 0x180, 0x100, 0x190, 0x138, 0x140, 0x38, 0x160, 0x1FB },
}

Definition at line 348 of file wstag206.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(0x7000 | ( 0x8B )) , 1,
(( 2 ) << 8 | ( 0x5E )) , 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 373 of file wstag206.c.

◆ actor14Talk0Conditions

u16 actor14Talk0Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 379 of file wstag206.c.

◆ actor14Talk1Conditions

u16 actor14Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 380 of file wstag206.c.

◆ actor18Talk0Conditions

u16 actor18Talk0Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 381 of file wstag206.c.

◆ actor18Talk1Conditions

u16 actor18Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 382 of file wstag206.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x16C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag206.c:373

Definition at line 383 of file wstag206.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xED },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 387 of file wstag206.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xEE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 391 of file wstag206.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1B5 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 395 of file wstag206.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1B4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 399 of file wstag206.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ actor14Talk0Conditions, ((void *)0) , 0xE7 },
{ actor14Talk1Conditions, ((void *)0) , 0xE8 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor14Talk1Conditions[]
Definition wstag206.c:380
u16 actor14Talk0Conditions[]
Definition wstag206.c:379

Definition at line 403 of file wstag206.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 408 of file wstag206.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ actor18Talk0Conditions, ((void *)0) , 0xEA },
{ actor18Talk1Conditions, ((void *)0) , 0xEB },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor18Talk1Conditions[]
Definition wstag206.c:382
u16 actor18Talk0Conditions[]
Definition wstag206.c:381

Definition at line 412 of file wstag206.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xEC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 417 of file wstag206.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x5E )) , 0, 0xFFFF }

Definition at line 421 of file wstag206.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 422 of file wstag206.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 423 of file wstag206.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 424 of file wstag206.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 425 of file wstag206.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 426 of file wstag206.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 427 of file wstag206.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 428 of file wstag206.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 429 of file wstag206.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 430 of file wstag206.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 431 of file wstag206.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 432 of file wstag206.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 433 of file wstag206.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 434 of file wstag206.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 435 of file wstag206.c.

◆ actor15Conditions

u16 actor15Conditions[]
Initial value:
= {
(0x6000 | ( STORY_BLACK_ID_PASS )) , 0,
(0x7000 | ( 0x1D )) , 1,
0xFFFF ,
}
@ STORY_BLACK_ID_PASS
WSTAG756 (Battle Gate), event 911: the Black ID Pass.
Definition story.h:131

Definition at line 436 of file wstag206.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 441 of file wstag206.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 442 of file wstag206.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 443 of file wstag206.c.

◆ actor19Conditions

u16 actor19Conditions[]
Initial value:
= {
(0x6000 | ( STORY_BLACK_ID_PASS )) , 0,
(0x7000 | ( 0x1D )) , 1,
0xFFFF ,
}

Definition at line 444 of file wstag206.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 449 of file wstag206.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 450 of file wstag206.c.

◆ actor22Conditions

u16 actor22Conditions[]
Initial value:
= {
(0x6000 | ( STORY_BLACK_ID_PASS )) , 0,
(0x7000 | ( 0x1D )) , 1,
0xFFFF ,
}

Definition at line 451 of file wstag206.c.

◆ actor23Conditions

u16 actor23Conditions[]
Initial value:
= {
(0x6000 | ( STORY_BLACK_ID_PASS )) , 0,
(0x7000 | ( 0x1D )) , 1,
0xFFFF ,
}

Definition at line 456 of file wstag206.c.

◆ actor24Conditions

u16 actor24Conditions[]
Initial value:
= {
(0x7000 | ( 0x1D )) , 1,
(0x6000 | ( STORY_BLACK_ID_PASS )) , 0,
0xFFFF ,
}

Definition at line 461 of file wstag206.c.

◆ actor25Conditions

u16 actor25Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 466 of file wstag206.c.

◆ actor26Conditions

u16 actor26Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 467 of file wstag206.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 304, 160, 1 }

Definition at line 468 of file wstag206.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x25, 5, 736, 184, 1 }

Definition at line 469 of file wstag206.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, ((void *)0) , 0x25, 5, 0, 0, 1 }

Definition at line 470 of file wstag206.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x26, 6, 848, 240, 1 }

Definition at line 471 of file wstag206.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, ((void *)0) , 0x26, 6, 0, 0, 1 }

Definition at line 472 of file wstag206.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x27, 7, 0, 0, 1 }

Definition at line 473 of file wstag206.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0x65, 8, 0, 0, 1 }

Definition at line 474 of file wstag206.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x66, 9, 0, 0, 1 }

Definition at line 475 of file wstag206.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, ((void *)0) , 0x67, 0xA, 0, 0, 1 }

Definition at line 476 of file wstag206.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x67, 0xA, 752, 216, 7 }

Definition at line 477 of file wstag206.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, ((void *)0) , 0x6F, 0xB, 0, 0, 1 }

Definition at line 478 of file wstag206.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, ((void *)0) , 0xB3, 0xC, 0, 0, 1 }

Definition at line 479 of file wstag206.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0xB3, 0xC, 720, 232, 7 }

Definition at line 480 of file wstag206.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, ((void *)0) , 0xE6, 0xD, 0, 0, 1 }

Definition at line 481 of file wstag206.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xF3, 0xE, 736, 184, 1 }

Definition at line 482 of file wstag206.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, ((void *)0) , 0xF3, 0xE, 488, 372, 1 }

Definition at line 483 of file wstag206.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0xF3, 0xE, 736, 184, 1 }

Definition at line 484 of file wstag206.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0xF3, 0xE, 735, 192, 1 }

Definition at line 485 of file wstag206.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0xF4, 0xF, 848, 240, 1 }

Definition at line 486 of file wstag206.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0xF4, 0xF, 512, 344, 1 }

Definition at line 487 of file wstag206.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0xF4, 0xF, 848, 240, 1 }

Definition at line 488 of file wstag206.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, ((void *)0) , 0xF4, 0xF, 848, 240, 1 }

Definition at line 489 of file wstag206.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, ((void *)0) , 0xF5, 0x10, 544, 360, 1 }

Definition at line 490 of file wstag206.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, ((void *)0) , 0xF6, 0x11, 551, 325, 1 }

Definition at line 491 of file wstag206.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, ((void *)0) , 0xF7, 0x12, 584, 341, 1 }

Definition at line 492 of file wstag206.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, ((void *)0) , 0x186, 0x13, 0, 0, 1 }

Definition at line 493 of file wstag206.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, ((void *)0) , 0x187, 0x14, 0, 0, 1 }

Definition at line 494 of file wstag206.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag206.c:468
FieldActorEntry actor6
Definition wstag206.c:474
FieldActorEntry actor25
Definition wstag206.c:493
FieldActorEntry actor24
Definition wstag206.c:492
FieldActorEntry actor17
Definition wstag206.c:485
FieldActorEntry actor18
Definition wstag206.c:486
FieldActorEntry actor5
Definition wstag206.c:473
FieldActorEntry actor2
Definition wstag206.c:470
FieldActorEntry actor23
Definition wstag206.c:491
FieldActorEntry actor19
Definition wstag206.c:487
FieldActorEntry actor22
Definition wstag206.c:490
FieldActorEntry actor10
Definition wstag206.c:478
FieldActorEntry actor4
Definition wstag206.c:472
FieldActorEntry actor8
Definition wstag206.c:476
FieldActorEntry actor9
Definition wstag206.c:477
FieldActorEntry actor20
Definition wstag206.c:488
FieldActorEntry actor15
Definition wstag206.c:483
FieldActorEntry actor12
Definition wstag206.c:480
FieldActorEntry actor16
Definition wstag206.c:484
FieldActorEntry actor7
Definition wstag206.c:475
FieldActorEntry actor13
Definition wstag206.c:481
FieldActorEntry actor11
Definition wstag206.c:479
FieldActorEntry actor1
Definition wstag206.c:469
FieldActorEntry actor21
Definition wstag206.c:489
FieldActorEntry actor3
Definition wstag206.c:471
FieldActorEntry actor26
Definition wstag206.c:494
FieldActorEntry actor14
Definition wstag206.c:482

Definition at line 495 of file wstag206.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 525 of file wstag206.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x270, 0x60, 0x31C, 5, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x28C, 0x5E2, 0xE0, 1, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E1, 0x1D0, 0x154, 7, 0, 0xC, 1 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E1, 0xE0, 0x110, 7, 0, 0xC, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 3, 0x110, 0x100, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 3, 0x120, 0xC8, 0, 0, 0, 0 },
{ { { (0x7000 | ( 0x1D )) , 1 }, { 0xFFFF , 0 } }, 8 , 0x2DA, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 575 of file wstag206.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing ASKA_BGM; BGM_0029 instead except at ...
Definition wstag206.c:68

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 585 of file wstag206.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 730, script730, ( ( 0x113 - 1) << 16 | ( 0x23 )), ((void *)0) , endEvent730 },
{ 921, script921, ( ( 0x113 - 1) << 16 | ( 0x26 )), ((void *)0) , endEvent921 },
{ 922, script922, ( ( 0x113 - 1) << 16 | ( 0x27 )), ((void *)0) , endEvent922 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void endEvent730(void)
After event 730, with Knightmon: starts the stage's event battle 0.
Definition wstag206.c:37
void endEvent922(void)
After event 922, with Teddy and Nick: moves the story on to STORY_AMATERASU_BRIDGE.
Definition wstag206.c:50
void endEvent921(void)
After event 921, with Lisa, Leader Chuck, Resistance's Wanda, Resistance's Dew, Resistance's Meech an...
Definition wstag206.c:45
s16 script921[]
Definition wstag206.c:119
s16 script730[]
Definition wstag206.c:93
s16 script922[]
Definition wstag206.c:203

Definition at line 588 of file wstag206.c.

Referenced by setupStage().