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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG206: Amaterasu Bridge, Central Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_200 - 1) |
| #define | STAGE_FILE 0x4AC |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object of progress 0x24, which depends on flag 0x40CA. | |
| void | endEvent730 (void) |
| After event 730, with Knightmon: starts the stage's event battle 0. | |
| void | endEvent921 (void) |
| After event 921, with Lisa, Leader Chuck, Resistance's Wanda, Resistance's Dew, Resistance's Meech and Teddy: keeps it from playing again. | |
| void | endEvent922 (void) |
| After event 922, with Teddy and Nick: moves the story on to STORY_AMATERASU_BRIDGE. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing ASKA_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script730 [] |
| s16 | script921 [] |
| s16 | script922 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 30, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| u16 | actor14Talk0Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor14Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor18Talk0Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor18Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor18Talks [] |
| FieldTalk | actor20Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 0x5E )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] |
| u16 | actor16Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor17Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor18Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor19Conditions [] |
| u16 | actor20Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor21Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor22Conditions [] |
| u16 | actor23Conditions [] |
| u16 | actor24Conditions [] |
| u16 | actor25Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor26Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 304, 160, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x25, 5, 736, 184, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, ((void *)0) , 0x25, 5, 0, 0, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x26, 6, 848, 240, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, ((void *)0) , 0x26, 6, 0, 0, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, ((void *)0) , 0x27, 7, 0, 0, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, ((void *)0) , 0x65, 8, 0, 0, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, ((void *)0) , 0x66, 9, 0, 0, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, ((void *)0) , 0x67, 0xA, 0, 0, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x67, 0xA, 752, 216, 7 } |
| FieldActorEntry | actor10 = { actor10Conditions, ((void *)0) , 0x6F, 0xB, 0, 0, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, ((void *)0) , 0xB3, 0xC, 0, 0, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0xB3, 0xC, 720, 232, 7 } |
| FieldActorEntry | actor13 = { actor13Conditions, ((void *)0) , 0xE6, 0xD, 0, 0, 1 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0xF3, 0xE, 736, 184, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, ((void *)0) , 0xF3, 0xE, 488, 372, 1 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0xF3, 0xE, 736, 184, 1 } |
| FieldActorEntry | actor17 = { actor17Conditions, ((void *)0) , 0xF3, 0xE, 735, 192, 1 } |
| FieldActorEntry | actor18 = { actor18Conditions, actor18Talks, 0xF4, 0xF, 848, 240, 1 } |
| FieldActorEntry | actor19 = { actor19Conditions, ((void *)0) , 0xF4, 0xF, 512, 344, 1 } |
| FieldActorEntry | actor20 = { actor20Conditions, actor20Talks, 0xF4, 0xF, 848, 240, 1 } |
| FieldActorEntry | actor21 = { actor21Conditions, ((void *)0) , 0xF4, 0xF, 848, 240, 1 } |
| FieldActorEntry | actor22 = { actor22Conditions, ((void *)0) , 0xF5, 0x10, 544, 360, 1 } |
| FieldActorEntry | actor23 = { actor23Conditions, ((void *)0) , 0xF6, 0x11, 551, 325, 1 } |
| FieldActorEntry | actor24 = { actor24Conditions, ((void *)0) , 0xF7, 0x12, 584, 341, 1 } |
| FieldActorEntry | actor25 = { actor25Conditions, ((void *)0) , 0x186, 0x13, 0, 0, 1 } |
| FieldActorEntry | actor26 = { actor26Conditions, ((void *)0) , 0x187, 0x14, 0, 0, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG206: Amaterasu Bridge, Central Sector.
On the Amaterasu server; its Asuka server twin is WSTAG205.
Definition in file wstag206.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 33 of file wstag206.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 60 of file wstag206.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_200 - 1) |
Definition at line 61 of file wstag206.c.
| #define STAGE_FILE 0x4AC |
Definition at line 62 of file wstag206.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object of progress 0x24, which depends on flag 0x40CA.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 10 of file wstag206.c.
| void endEvent730 | ( | void | ) |
After event 730, with Knightmon: starts the stage's event battle 0.
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 37 of file wstag206.c.
| void endEvent921 | ( | void | ) |
After event 921, with Lisa, Leader Chuck, Resistance's Wanda, Resistance's Dew, Resistance's Meech and Teddy: keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 45 of file wstag206.c.
| void endEvent922 | ( | void | ) |
After event 922, with Teddy and Nick: moves the story on to STORY_AMATERASU_BRIDGE.
Definition at line 50 of file wstag206.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing ASKA_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path
< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path
< a cell's value: a direction (3 bits) and a StageSlot (5)
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 68 of file wstag206.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 54 of file wstag206.c.
Referenced by setupStage().
| s16 script730[] |
Definition at line 93 of file wstag206.c.
| s16 script921[] |
Definition at line 119 of file wstag206.c.
| s16 script922[] |
Definition at line 203 of file wstag206.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 293 of file wstag206.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 294 of file wstag206.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 295 of file wstag206.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 296 of file wstag206.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 297 of file wstag206.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 298 of file wstag206.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 299 of file wstag206.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 300 of file wstag206.c.
| BattleList area0Battles |
Definition at line 301 of file wstag206.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 306 of file wstag206.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 307 of file wstag206.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 308 of file wstag206.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 309 of file wstag206.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 310 of file wstag206.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 311 of file wstag206.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 312 of file wstag206.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 313 of file wstag206.c.
| BattleList area1Battles |
Definition at line 314 of file wstag206.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 319 of file wstag206.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 320 of file wstag206.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 321 of file wstag206.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 322 of file wstag206.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 323 of file wstag206.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 324 of file wstag206.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 325 of file wstag206.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 326 of file wstag206.c.
| BattleList area2Battles |
Definition at line 327 of file wstag206.c.
| AreaBattle area3Battle0 = { 30, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 332 of file wstag206.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 333 of file wstag206.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 334 of file wstag206.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 335 of file wstag206.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 336 of file wstag206.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 337 of file wstag206.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 338 of file wstag206.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 339 of file wstag206.c.
| BattleList area3Battles |
Definition at line 340 of file wstag206.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 348 of file wstag206.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 373 of file wstag206.c.
| u16 actor14Talk0Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 379 of file wstag206.c.
| u16 actor14Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 380 of file wstag206.c.
| u16 actor18Talk0Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 381 of file wstag206.c.
| u16 actor18Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 382 of file wstag206.c.
| FieldTalk actor0Talks[] |
Definition at line 383 of file wstag206.c.
| FieldTalk actor1Talks[] |
Definition at line 387 of file wstag206.c.
| FieldTalk actor3Talks[] |
Definition at line 391 of file wstag206.c.
| FieldTalk actor9Talks[] |
Definition at line 395 of file wstag206.c.
| FieldTalk actor12Talks[] |
Definition at line 399 of file wstag206.c.
| FieldTalk actor14Talks[] |
Definition at line 403 of file wstag206.c.
| FieldTalk actor16Talks[] |
Definition at line 408 of file wstag206.c.
| FieldTalk actor18Talks[] |
Definition at line 412 of file wstag206.c.
| FieldTalk actor20Talks[] |
Definition at line 417 of file wstag206.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x5E )) , 0, 0xFFFF } |
Definition at line 421 of file wstag206.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 422 of file wstag206.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
Definition at line 423 of file wstag206.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 424 of file wstag206.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
Definition at line 425 of file wstag206.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
Definition at line 426 of file wstag206.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
Definition at line 427 of file wstag206.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
Definition at line 428 of file wstag206.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
Definition at line 429 of file wstag206.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 430 of file wstag206.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
Definition at line 431 of file wstag206.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
Definition at line 432 of file wstag206.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 433 of file wstag206.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
Definition at line 434 of file wstag206.c.
| u16 actor14Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 435 of file wstag206.c.
| u16 actor15Conditions[] |
Definition at line 436 of file wstag206.c.
| u16 actor16Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 441 of file wstag206.c.
| u16 actor17Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
Definition at line 442 of file wstag206.c.
| u16 actor18Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 443 of file wstag206.c.
| u16 actor19Conditions[] |
Definition at line 444 of file wstag206.c.
| u16 actor20Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 449 of file wstag206.c.
| u16 actor21Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
Definition at line 450 of file wstag206.c.
| u16 actor22Conditions[] |
Definition at line 451 of file wstag206.c.
| u16 actor23Conditions[] |
Definition at line 456 of file wstag206.c.
| u16 actor24Conditions[] |
Definition at line 461 of file wstag206.c.
| u16 actor25Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
Definition at line 466 of file wstag206.c.
| u16 actor26Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF } |
Definition at line 467 of file wstag206.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 304, 160, 1 } |
Definition at line 468 of file wstag206.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x25, 5, 736, 184, 1 } |
Definition at line 469 of file wstag206.c.
| FieldActorEntry actor2 = { actor2Conditions, ((void *)0) , 0x25, 5, 0, 0, 1 } |
Definition at line 470 of file wstag206.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x26, 6, 848, 240, 1 } |
Definition at line 471 of file wstag206.c.
| FieldActorEntry actor4 = { actor4Conditions, ((void *)0) , 0x26, 6, 0, 0, 1 } |
Definition at line 472 of file wstag206.c.
| FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x27, 7, 0, 0, 1 } |
Definition at line 473 of file wstag206.c.
| FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0x65, 8, 0, 0, 1 } |
Definition at line 474 of file wstag206.c.
| FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x66, 9, 0, 0, 1 } |
Definition at line 475 of file wstag206.c.
| FieldActorEntry actor8 = { actor8Conditions, ((void *)0) , 0x67, 0xA, 0, 0, 1 } |
Definition at line 476 of file wstag206.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x67, 0xA, 752, 216, 7 } |
Definition at line 477 of file wstag206.c.
| FieldActorEntry actor10 = { actor10Conditions, ((void *)0) , 0x6F, 0xB, 0, 0, 1 } |
Definition at line 478 of file wstag206.c.
| FieldActorEntry actor11 = { actor11Conditions, ((void *)0) , 0xB3, 0xC, 0, 0, 1 } |
Definition at line 479 of file wstag206.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0xB3, 0xC, 720, 232, 7 } |
Definition at line 480 of file wstag206.c.
| FieldActorEntry actor13 = { actor13Conditions, ((void *)0) , 0xE6, 0xD, 0, 0, 1 } |
Definition at line 481 of file wstag206.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xF3, 0xE, 736, 184, 1 } |
Definition at line 482 of file wstag206.c.
| FieldActorEntry actor15 = { actor15Conditions, ((void *)0) , 0xF3, 0xE, 488, 372, 1 } |
Definition at line 483 of file wstag206.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0xF3, 0xE, 736, 184, 1 } |
Definition at line 484 of file wstag206.c.
| FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0xF3, 0xE, 735, 192, 1 } |
Definition at line 485 of file wstag206.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0xF4, 0xF, 848, 240, 1 } |
Definition at line 486 of file wstag206.c.
| FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0xF4, 0xF, 512, 344, 1 } |
Definition at line 487 of file wstag206.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0xF4, 0xF, 848, 240, 1 } |
Definition at line 488 of file wstag206.c.
| FieldActorEntry actor21 = { actor21Conditions, ((void *)0) , 0xF4, 0xF, 848, 240, 1 } |
Definition at line 489 of file wstag206.c.
| FieldActorEntry actor22 = { actor22Conditions, ((void *)0) , 0xF5, 0x10, 544, 360, 1 } |
Definition at line 490 of file wstag206.c.
| FieldActorEntry actor23 = { actor23Conditions, ((void *)0) , 0xF6, 0x11, 551, 325, 1 } |
Definition at line 491 of file wstag206.c.
| FieldActorEntry actor24 = { actor24Conditions, ((void *)0) , 0xF7, 0x12, 584, 341, 1 } |
Definition at line 492 of file wstag206.c.
| FieldActorEntry actor25 = { actor25Conditions, ((void *)0) , 0x186, 0x13, 0, 0, 1 } |
Definition at line 493 of file wstag206.c.
| FieldActorEntry actor26 = { actor26Conditions, ((void *)0) , 0x187, 0x14, 0, 0, 1 } |
Definition at line 494 of file wstag206.c.
| FieldActorEntry* stageActors[] |
Definition at line 495 of file wstag206.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 525 of file wstag206.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 575 of file wstag206.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 585 of file wstag206.c.
| FieldEvent stageEvents[] |
Definition at line 588 of file wstag206.c.
Referenced by setupStage().