Digimon World 3 decomp
The European version, SLES_039.36
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wstag949.c File Reference

WSTAG949: Protocol Ruins, East Sector, in the extra chapter. More...

Include dependency graph for wstag949.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)
 
#define STAGE_FILE   0x919
 
#define STAGE_FILE_8   0x1BE
 
#define STAGE_CHILDREN_SIZE   0x8
 

Functions

void updateFarSprites (StageTask *task)
 Draws the 36 sprites of STAGE_FILE at their places, scrolling at 1/8 of the layer.
 
void updateStage (StageTask *task, void **children)
 The stage task: creates the far sprites (updateFarSprites)
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing PYRA_BGM.
 

Variables

Vec2 farSpriteSpots []
 Defined below, after the code that uses them.
 
const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
ActorImage stageImages []
 
u16 actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor1Talk1Actions []
 
u16 actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk3Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x42 )) , 1, 0xFFFF }
 
u16 actor2Talk0Actions [] = { 0x7C01, 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (0x7000 | ( 0x96 )) , 0, 0xFFFF }
 
u16 actor3Talk1Conditions []
 
u16 actor3Talk1Actions [] = { (0x7400 | ( 0 )) , 1, (( 0x10 ) << 8 | ( 0xE )) , 1, 0xFFFF }
 
u16 actor3Talk2Conditions []
 
u16 actor4Talk0Conditions [] = { (0x7000 | ( 0x96 )) , 0, 0xFFFF }
 
u16 actor4Talk1Conditions []
 
u16 actor4Talk1Actions [] = { (( 0x10 ) << 8 | ( 0xF )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF }
 
u16 actor4Talk2Conditions []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
u16 actor0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x39, 4, 320, 344, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x39, 4, 320, 344, 7 }
 
FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x3D, 5, 97, 242, 1 }
 
FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x90, 6, 1073, 145, 1 }
 
FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x91, 7, 520, 220, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 
AreaBattle area0Battle0 = { 46, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 46, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 150, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 150, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 96, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 96, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 97, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 97, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 306, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 307, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 

Detailed Description

WSTAG949: Protocol Ruins, East Sector, in the extra chapter.

The European version's: in its extra chapter (STORY_EXTRA), mode 661 starts it instead of WSTAG376.

Definition in file wstag949.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)

Definition at line 13 of file wstag949.c.

◆ STAGE_FILE

#define STAGE_FILE   0x919

Definition at line 14 of file wstag949.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x1BE

Definition at line 15 of file wstag949.c.

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   0x8

Definition at line 71 of file wstag949.c.

Function Documentation

◆ updateFarSprites()

void updateFarSprites ( StageTask *  task)

Draws the 36 sprites of STAGE_FILE at their places, scrolling at 1/8 of the layer.

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

Definition at line 23 of file wstag949.c.

Here is the call graph for this function:

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

The stage task: creates the far sprites (updateFarSprites)

Definition at line 57 of file wstag949.c.

Here is the call graph for this function:

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing PYRA_BGM.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< PYRA_BGM: the Protocol Ruins

< PYRA_BGM: the Protocol Ruins

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 76 of file wstag949.c.

Variable Documentation

◆ farSpriteSpots

Vec2 farSpriteSpots[]
Initial value:
= {
{ 596, 399 }, { 809, 564 }, { 820, 832 }, { 1143, 1009 },
{ 738, 1035 }, { 416, 1055 }, { 36, 28 }, { 140, 0 },
{ 178, 159 }, { 218, 202 }, { 186, 242 }, { 299, 93 },
{ 418, 16 }, { 440, 329 }, { 476, 369 }, { 725, 82 },
{ 1137, 24 }, { 1213, 103 }, { 1281, 147 }, { 1349, 48 },
{ 669, 632 }, { 491, 796 }, { 661, 889 }, { 624, 926 },
{ 998, 634 }, { 1026, 648 }, { 890, 940 }, { 915, 959 },
{ 826, 1119 }, { 1028, 1089 }, { 1227, 1002 }, { 1306, 861 },
{ 498, 1190 }, { 146, 569 }, { 187, 590 }, { 394, 616 },
}

Defined below, after the code that uses them.

Definition at line 99 of file wstag949.c.

Referenced by updateFarSprites().

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 74 of file wstag949.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x16A, 0x100, 0xA8, 0, 0x140, 0x1FF },
{ 0x140, 0x100, 0x15A, 0x100, 0x68, 0, 0x150, 0x1FF },
{ 0x140, 0x100, 0x150, 0x100, 0x40, 0, 0x160, 0x1FF },
{ 0x140, 0x100, 0x162, 0x100, 0x88, 0, 0x170, 0x1FF },
}

Definition at line 110 of file wstag949.c.

Referenced by setupStage().

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 122 of file wstag949.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 123 of file wstag949.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 124 of file wstag949.c.

◆ actor1Talk1Actions

u16 actor1Talk1Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0 ) << 8 | ( 0 )) , 0,
0xFFFF ,
}

Definition at line 125 of file wstag949.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 131 of file wstag949.c.

◆ actor1Talk2Actions

u16 actor1Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 132 of file wstag949.c.

◆ actor1Talk3Conditions

u16 actor1Talk3Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 133 of file wstag949.c.

◆ actor1Talk3Actions

u16 actor1Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x42 )) , 1, 0xFFFF }

Definition at line 134 of file wstag949.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { 0x7C01, 1, 0xFFFF }

Definition at line 135 of file wstag949.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (0x7000 | ( 0x96 )) , 0, 0xFFFF }

Definition at line 136 of file wstag949.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[]
Initial value:
= {
(0x7000 | ( 0x96 )) , 1,
(( 0x10 ) << 8 | ( 0xE )) , 0,
0xFFFF ,
}

Definition at line 137 of file wstag949.c.

◆ actor3Talk1Actions

u16 actor3Talk1Actions[] = { (0x7400 | ( 0 )) , 1, (( 0x10 ) << 8 | ( 0xE )) , 1, 0xFFFF }

Definition at line 142 of file wstag949.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[]
Initial value:
= {
(0x7000 | ( 0x96 )) , 1,
(( 0x10 ) << 8 | ( 0xE )) , 1,
0xFFFF ,
}

Definition at line 143 of file wstag949.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (0x7000 | ( 0x96 )) , 0, 0xFFFF }

Definition at line 148 of file wstag949.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[]
Initial value:
= {
(0x7000 | ( 0x96 )) , 1,
(( 0x10 ) << 8 | ( 0xF )) , 0,
0xFFFF ,
}

Definition at line 149 of file wstag949.c.

◆ actor4Talk1Actions

u16 actor4Talk1Actions[] = { (( 0x10 ) << 8 | ( 0xF )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF }

Definition at line 154 of file wstag949.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[]
Initial value:
= {
(0x7000 | ( 0x96 )) , 1,
(( 0x10 ) << 8 | ( 0xF )) , 1,
0xFFFF ,
}

Definition at line 155 of file wstag949.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x39 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 160 of file wstag949.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk3Actions[]
Definition wstag949.c:134
u16 actor1Talk2Actions[]
Definition wstag949.c:132
u16 actor1Talk1Conditions[]
Definition wstag949.c:124
u16 actor1Talk0Conditions[]
Definition wstag949.c:122
u16 actor1Talk1Actions[]
Definition wstag949.c:125
u16 actor1Talk0Actions[]
Definition wstag949.c:123
u16 actor1Talk2Conditions[]
Definition wstag949.c:131
u16 actor1Talk3Conditions[]
Definition wstag949.c:133

Definition at line 164 of file wstag949.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , actor2Talk0Actions, 0x87 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk0Actions[]
Definition wstag949.c:135

Definition at line 171 of file wstag949.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk0Conditions, ((void *)0) , 0x81 },
{ actor3Talk2Conditions, ((void *)0) , 0x83 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag949.c:136
u16 actor3Talk2Conditions[]
Definition wstag949.c:143
u16 actor3Talk1Conditions[]
Definition wstag949.c:137
u16 actor3Talk1Actions[]
Definition wstag949.c:142

Definition at line 175 of file wstag949.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk0Conditions, ((void *)0) , 0x84 },
{ actor4Talk2Conditions, ((void *)0) , 0x86 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk1Actions[]
Definition wstag949.c:154
u16 actor4Talk1Conditions[]
Definition wstag949.c:149
u16 actor4Talk0Conditions[]
Definition wstag949.c:148
u16 actor4Talk2Conditions[]
Definition wstag949.c:155

Definition at line 181 of file wstag949.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 187 of file wstag949.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 188 of file wstag949.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x39, 4, 320, 344, 7 }

Definition at line 189 of file wstag949.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x39, 4, 320, 344, 7 }

Definition at line 190 of file wstag949.c.

◆ actor2

FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x3D, 5, 97, 242, 1 }

Definition at line 191 of file wstag949.c.

◆ actor3

FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x90, 6, 1073, 145, 1 }

Definition at line 192 of file wstag949.c.

◆ actor4

FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x91, 7, 520, 220, 7 }

Definition at line 193 of file wstag949.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag949.c:189
FieldActorEntry actor2
Definition wstag949.c:191
FieldActorEntry actor4
Definition wstag949.c:193
FieldActorEntry actor1
Definition wstag949.c:190
FieldActorEntry actor3
Definition wstag949.c:192

Definition at line 194 of file wstag949.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 202 of file wstag949.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x294, 0x510, 0x88, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 5 , 8, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 5 , 4, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 6 , 1, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 6 , 0, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 6, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 5, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 9, 0x7E, 0x1AF, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 9, 0x6D, 0x117, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 205 of file wstag949.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing PYRA_BGM.
Definition wstag949.c:76

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 217 of file wstag949.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 9000, ((void *)0) , 0, FIELDSTG_startEventBattle5, ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void * FIELDSTG_startEventBattle5(void)
Starts battle 5 of the fourth area: the end of the stages' events 9000.
Definition field.c:1010

Definition at line 220 of file wstag949.c.

Referenced by setupStage().

◆ area0Battle0

AreaBattle area0Battle0 = { 46, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 224 of file wstag949.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 46, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 225 of file wstag949.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 150, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 226 of file wstag949.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 150, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 227 of file wstag949.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 96, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 228 of file wstag949.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 96, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 229 of file wstag949.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 97, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 230 of file wstag949.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 97, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 231 of file wstag949.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag949.c:231
AreaBattle area0Battle1
Definition wstag949.c:225
AreaBattle area0Battle6
Definition wstag949.c:230
AreaBattle area0Battle3
Definition wstag949.c:227
AreaBattle area0Battle5
Definition wstag949.c:229
AreaBattle area0Battle0
Definition wstag949.c:224
AreaBattle area0Battle2
Definition wstag949.c:226
AreaBattle area0Battle4
Definition wstag949.c:228

Definition at line 232 of file wstag949.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 237 of file wstag949.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 238 of file wstag949.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 239 of file wstag949.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 240 of file wstag949.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 241 of file wstag949.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 242 of file wstag949.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 243 of file wstag949.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 244 of file wstag949.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag949.c:243
AreaBattle area1Battle2
Definition wstag949.c:239
AreaBattle area1Battle4
Definition wstag949.c:241
AreaBattle area1Battle5
Definition wstag949.c:242
AreaBattle area1Battle3
Definition wstag949.c:240
AreaBattle area1Battle0
Definition wstag949.c:237
AreaBattle area1Battle1
Definition wstag949.c:238
AreaBattle area1Battle7
Definition wstag949.c:244

Definition at line 245 of file wstag949.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 250 of file wstag949.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 251 of file wstag949.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 252 of file wstag949.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 253 of file wstag949.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 254 of file wstag949.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 255 of file wstag949.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 256 of file wstag949.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 257 of file wstag949.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag949.c:257
AreaBattle area2Battle6
Definition wstag949.c:256
AreaBattle area2Battle0
Definition wstag949.c:250
AreaBattle area2Battle4
Definition wstag949.c:254
AreaBattle area2Battle2
Definition wstag949.c:252
AreaBattle area2Battle1
Definition wstag949.c:251
AreaBattle area2Battle5
Definition wstag949.c:255
AreaBattle area2Battle3
Definition wstag949.c:253

Definition at line 258 of file wstag949.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 306, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 263 of file wstag949.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 307, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 264 of file wstag949.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 265 of file wstag949.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 266 of file wstag949.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 267 of file wstag949.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 268 of file wstag949.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 269 of file wstag949.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 270 of file wstag949.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag949.c:267
AreaBattle area3Battle3
Definition wstag949.c:266
AreaBattle area3Battle0
Definition wstag949.c:263
AreaBattle area3Battle2
Definition wstag949.c:265
AreaBattle area3Battle1
Definition wstag949.c:264
AreaBattle area3Battle6
Definition wstag949.c:269
AreaBattle area3Battle5
Definition wstag949.c:268
AreaBattle area3Battle7
Definition wstag949.c:270

Definition at line 271 of file wstag949.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag949.c:271
BattleList area1Battles
Definition wstag949.c:245
BattleList area2Battles
Definition wstag949.c:258
BattleList area0Battles
Definition wstag949.c:232

Definition at line 276 of file wstag949.c.

Referenced by setupStage().