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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG756: Battle Gate, North Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
| #define | STAGE_FILE 0x6D5 |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object of story progress 0xD or 0x23 that applies. | |
| void | endEvent910 (void) |
| After event 910, with Xuen Wu Chief: starts the stage's event battle 0 and keeps it from playing again. | |
| void | endEvent911 (void) |
| After event 911, with the player: moves the story on to STORY_BLACK_ID_PASS and gives the player the Black ID Pass. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0007. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script910 [] |
| s16 | script911 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 26, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 308, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor0Talk2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| u16 | actor0Conditions [] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] |
| u16 | actor9Conditions [] |
| u16 | actor10Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] |
| u16 | actor12Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] |
| u16 | actor14Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x22, 4, 641, 449, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x22, 4, 641, 449, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x22, 4, 641, 449, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x23, 5, 929, 593, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x23, 5, 929, 593, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x23, 5, 929, 593, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x74, 6, 559, 776, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x92, 7, 1066, 157, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0xD2, 8, 1066, 157, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x12B, 9, 520, 757, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x12B, 9, 520, 757, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x12F, 0xA, 544, 769, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x12F, 0xA, 544, 769, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x130, 0xB, 568, 781, 1 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x130, 0xB, 568, 781, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, ((void *)0) , 0x13C, 0xC, 0, 0, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG756: Battle Gate, North Sector.
On the Amaterasu server; its Asuka server twin is WSTAG755.
Definition in file wstag756.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 29 of file wstag756.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 55 of file wstag756.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
Definition at line 56 of file wstag756.c.
| #define STAGE_FILE 0x6D5 |
Definition at line 57 of file wstag756.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object of story progress 0xD or 0x23 that applies.
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 11 of file wstag756.c.
| void endEvent910 | ( | void | ) |
After event 910, with Xuen Wu Chief: starts the stage's event battle 0 and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 36 of file wstag756.c.
| void endEvent911 | ( | void | ) |
After event 911, with the player: moves the story on to STORY_BLACK_ID_PASS and gives the player the Black ID Pass.
Definition at line 45 of file wstag756.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0007.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate
< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 60 of file wstag756.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 8 of file wstag756.c.
Referenced by setupStage().
| s16 script910[] |
Definition at line 81 of file wstag756.c.
| s16 script911[] |
Definition at line 108 of file wstag756.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 134 of file wstag756.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 135 of file wstag756.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 136 of file wstag756.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 137 of file wstag756.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 138 of file wstag756.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 139 of file wstag756.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 140 of file wstag756.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 141 of file wstag756.c.
| BattleList area0Battles |
Definition at line 142 of file wstag756.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag756.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag756.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag756.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 150 of file wstag756.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 151 of file wstag756.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 152 of file wstag756.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 153 of file wstag756.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 154 of file wstag756.c.
| BattleList area1Battles |
Definition at line 155 of file wstag756.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag756.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag756.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag756.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 163 of file wstag756.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 164 of file wstag756.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 165 of file wstag756.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 166 of file wstag756.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 167 of file wstag756.c.
| BattleList area2Battles |
Definition at line 168 of file wstag756.c.
| AreaBattle area3Battle0 = { 26, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag756.c.
| AreaBattle area3Battle1 = { 308, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag756.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag756.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 176 of file wstag756.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 177 of file wstag756.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag756.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 179 of file wstag756.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag756.c.
| BattleList area3Battles |
Definition at line 181 of file wstag756.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 189 of file wstag756.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
Definition at line 206 of file wstag756.c.
| u16 actor0Talk1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 207 of file wstag756.c.
| u16 actor0Talk2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 208 of file wstag756.c.
| u16 actor3Talk0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
Definition at line 209 of file wstag756.c.
| u16 actor3Talk1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 210 of file wstag756.c.
| u16 actor3Talk2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 211 of file wstag756.c.
| FieldTalk actor0Talks[] |
Definition at line 212 of file wstag756.c.
| FieldTalk actor1Talks[] |
Definition at line 218 of file wstag756.c.
| FieldTalk actor2Talks[] |
Definition at line 222 of file wstag756.c.
| FieldTalk actor3Talks[] |
Definition at line 226 of file wstag756.c.
| FieldTalk actor4Talks[] |
Definition at line 232 of file wstag756.c.
| FieldTalk actor5Talks[] |
Definition at line 236 of file wstag756.c.
| FieldTalk actor6Talks[] |
Definition at line 240 of file wstag756.c.
| FieldTalk actor7Talks[] |
Definition at line 244 of file wstag756.c.
| FieldTalk actor8Talks[] |
Definition at line 248 of file wstag756.c.
| FieldTalk actor9Talks[] |
Definition at line 252 of file wstag756.c.
| FieldTalk actor10Talks[] |
Definition at line 256 of file wstag756.c.
| FieldTalk actor11Talks[] |
Definition at line 260 of file wstag756.c.
| FieldTalk actor12Talks[] |
Definition at line 264 of file wstag756.c.
| FieldTalk actor13Talks[] |
Definition at line 268 of file wstag756.c.
| FieldTalk actor14Talks[] |
Definition at line 272 of file wstag756.c.
| u16 actor0Conditions[] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF } |
Definition at line 276 of file wstag756.c.
| u16 actor1Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 277 of file wstag756.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 278 of file wstag756.c.
| u16 actor3Conditions[] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF } |
Definition at line 279 of file wstag756.c.
| u16 actor4Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 280 of file wstag756.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 281 of file wstag756.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF } |
Definition at line 282 of file wstag756.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 283 of file wstag756.c.
| u16 actor8Conditions[] |
Definition at line 284 of file wstag756.c.
| u16 actor9Conditions[] |
Definition at line 290 of file wstag756.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF } |
Definition at line 295 of file wstag756.c.
| u16 actor11Conditions[] |
Definition at line 296 of file wstag756.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF } |
Definition at line 301 of file wstag756.c.
| u16 actor13Conditions[] |
Definition at line 302 of file wstag756.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF } |
Definition at line 307 of file wstag756.c.
| u16 actor15Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF } |
Definition at line 308 of file wstag756.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x22, 4, 641, 449, 1 } |
Definition at line 309 of file wstag756.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x22, 4, 641, 449, 1 } |
Definition at line 310 of file wstag756.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x22, 4, 641, 449, 1 } |
Definition at line 311 of file wstag756.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x23, 5, 929, 593, 1 } |
Definition at line 312 of file wstag756.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x23, 5, 929, 593, 1 } |
Definition at line 313 of file wstag756.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x23, 5, 929, 593, 1 } |
Definition at line 314 of file wstag756.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x74, 6, 559, 776, 1 } |
Definition at line 315 of file wstag756.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x92, 7, 1066, 157, 1 } |
Definition at line 316 of file wstag756.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0xD2, 8, 1066, 157, 1 } |
Definition at line 317 of file wstag756.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x12B, 9, 520, 757, 1 } |
Definition at line 318 of file wstag756.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x12B, 9, 520, 757, 1 } |
Definition at line 319 of file wstag756.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x12F, 0xA, 544, 769, 1 } |
Definition at line 320 of file wstag756.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x12F, 0xA, 544, 769, 1 } |
Definition at line 321 of file wstag756.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x130, 0xB, 568, 781, 1 } |
Definition at line 322 of file wstag756.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x130, 0xB, 568, 781, 1 } |
Definition at line 323 of file wstag756.c.
| FieldActorEntry actor15 = { actor15Conditions, ((void *)0) , 0x13C, 0xC, 0, 0, 1 } |
Definition at line 324 of file wstag756.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 344 of file wstag756.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 368 of file wstag756.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 380 of file wstag756.c.
| FieldEvent stageEvents[] |
Definition at line 383 of file wstag756.c.
Referenced by setupStage().