Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
wstag756.c File Reference

WSTAG756: Battle Gate, North Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag756.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_700 - 1)
 
#define STAGE_FILE   0x6D5
 

Functions

void updateStage (StageTask *task, void **children)
 Creates the event object of story progress 0xD or 0x23 that applies.
 
void endEvent910 (void)
 After event 910, with Xuen Wu Chief: starts the stage's event battle 0 and keeps it from playing again.
 
void endEvent911 (void)
 After event 911, with the player: moves the story on to STORY_BLACK_ID_PASS and gives the player the Black ID Pass.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0007.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script910 []
 
s16 script911 []
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 26, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 308, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor0Talk2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
u16 actor0Conditions [] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor8Conditions []
 
u16 actor9Conditions []
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }
 
u16 actor11Conditions []
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }
 
u16 actor13Conditions []
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x22, 4, 641, 449, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x22, 4, 641, 449, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x22, 4, 641, 449, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x23, 5, 929, 593, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x23, 5, 929, 593, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x23, 5, 929, 593, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x74, 6, 559, 776, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x92, 7, 1066, 157, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0xD2, 8, 1066, 157, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x12B, 9, 520, 757, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x12B, 9, 520, 757, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x12F, 0xA, 544, 769, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x12F, 0xA, 544, 769, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x130, 0xB, 568, 781, 1 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x130, 0xB, 568, 781, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, ((void *)0) , 0x13C, 0xC, 0, 0, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG756: Battle Gate, North Sector.

On the Amaterasu server; its Asuka server twin is WSTAG755.

Definition in file wstag756.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 29 of file wstag756.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 55 of file wstag756.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_700 - 1)

Definition at line 56 of file wstag756.c.

◆ STAGE_FILE

#define STAGE_FILE   0x6D5

Definition at line 57 of file wstag756.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the event object of story progress 0xD or 0x23 that applies.

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 11 of file wstag756.c.

Here is the call graph for this function:

◆ endEvent910()

void endEvent910 ( void  )

After event 910, with Xuen Wu Chief: starts the stage's event battle 0 and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 36 of file wstag756.c.

◆ endEvent911()

void endEvent911 ( void  )

After event 911, with the player: moves the story on to STORY_BLACK_ID_PASS and gives the player the Black ID Pass.

Definition at line 45 of file wstag756.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0007.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate

< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 60 of file wstag756.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 8 of file wstag756.c.

Referenced by setupStage().

◆ script910

s16 script910[]
Initial value:
= {
0x102, 2 , 0x40A , 0xAD , 5 ,
0x100, 0xD2 , 0x42A , 0x9D ,
0x101, 0xD2 , 1 , 1 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0xD2 , 0 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 4 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 5 , 0xD2 , 0 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 6 , 2 , 3 ,
0x101, 2 , 1 , 0 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0 ,
}

Definition at line 81 of file wstag756.c.

◆ script911

s16 script911[]
Initial value:
= {
0x100, 2 , 0x40A , 0xAD ,
0x101, 2 , 1 , 5 ,
0x100, 0x13C , 0x42A , 0x9D ,
0x101, 0x13C , 1 , 5 ,
0x300, 0x78 ,
0x200, 0 , 1 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x102, 2 , 0x422 , 0xA1 , 5 ,
0x302, 2 ,
0x300, 0x1E ,
0x100, 0x13C , 0 , 0 ,
0x101, 0x13C , 1 , 5 ,
0x101, 0x32D , 0x34A , 2 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 3 ,
0x301 ,
0x300, 0x1E ,
0x102, 2 , 0x3DA , 0xC5 , 1 ,
0x300, 6 ,
0x304, 0x2D6 , 0x78 , 0x21C , 5 ,
0 ,
}

Definition at line 108 of file wstag756.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 134 of file wstag756.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 135 of file wstag756.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 136 of file wstag756.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 137 of file wstag756.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 138 of file wstag756.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 139 of file wstag756.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 140 of file wstag756.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag756.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
0,
}
AreaBattle area0Battle7
Definition wstag756.c:141
AreaBattle area0Battle1
Definition wstag756.c:135
AreaBattle area0Battle6
Definition wstag756.c:140
AreaBattle area0Battle3
Definition wstag756.c:137
AreaBattle area0Battle5
Definition wstag756.c:139
AreaBattle area0Battle0
Definition wstag756.c:134
AreaBattle area0Battle2
Definition wstag756.c:136
AreaBattle area0Battle4
Definition wstag756.c:138

Definition at line 142 of file wstag756.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 147 of file wstag756.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 148 of file wstag756.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 149 of file wstag756.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 150 of file wstag756.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 151 of file wstag756.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 152 of file wstag756.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 153 of file wstag756.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 154 of file wstag756.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag756.c:153
AreaBattle area1Battle2
Definition wstag756.c:149
AreaBattle area1Battle4
Definition wstag756.c:151
AreaBattle area1Battle5
Definition wstag756.c:152
AreaBattle area1Battle3
Definition wstag756.c:150
AreaBattle area1Battle0
Definition wstag756.c:147
AreaBattle area1Battle1
Definition wstag756.c:148
AreaBattle area1Battle7
Definition wstag756.c:154

Definition at line 155 of file wstag756.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 160 of file wstag756.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 161 of file wstag756.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 162 of file wstag756.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 163 of file wstag756.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 164 of file wstag756.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 165 of file wstag756.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 166 of file wstag756.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag756.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag756.c:167
AreaBattle area2Battle6
Definition wstag756.c:166
AreaBattle area2Battle0
Definition wstag756.c:160
AreaBattle area2Battle4
Definition wstag756.c:164
AreaBattle area2Battle2
Definition wstag756.c:162
AreaBattle area2Battle1
Definition wstag756.c:161
AreaBattle area2Battle5
Definition wstag756.c:165
AreaBattle area2Battle3
Definition wstag756.c:163

Definition at line 168 of file wstag756.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 26, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 173 of file wstag756.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 308, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 174 of file wstag756.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 175 of file wstag756.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 176 of file wstag756.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 177 of file wstag756.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 178 of file wstag756.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag756.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag756.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag756.c:177
AreaBattle area3Battle3
Definition wstag756.c:176
AreaBattle area3Battle0
Definition wstag756.c:173
AreaBattle area3Battle2
Definition wstag756.c:175
AreaBattle area3Battle1
Definition wstag756.c:174
AreaBattle area3Battle6
Definition wstag756.c:179
AreaBattle area3Battle5
Definition wstag756.c:178
AreaBattle area3Battle7
Definition wstag756.c:180

Definition at line 181 of file wstag756.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag756.c:181
BattleList area1Battles
Definition wstag756.c:155
BattleList area2Battles
Definition wstag756.c:168
BattleList area0Battles
Definition wstag756.c:142

Definition at line 186 of file wstag756.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1A8, 0x1C3, 0x1A0, 0xC3, 0x140, 0x1FE },
{ 0x180, 0x100, 0x180, 0x1CF, 0x100, 0xCF, 0x150, 0x1FE },
{ 0x180, 0x100, 0x1B4, 0x100, 0x1D0, 0, 0x170, 0x1FE },
{ 0x180, 0x100, 0x190, 0x1AF, 0x140, 0xAF, 0x150, 0x1FD },
{ 0x140, 0x100, 0x174, 0x100, 0xD0, 0, 0x160, 0x1FD },
{ 0x180, 0x100, 0x198, 0x1AF, 0x160, 0xAF, 0x170, 0x1FD },
{ 0x180, 0x100, 0x1B0, 0x1BB, 0x1C0, 0xBB, 0x140, 0x1FC },
{ 0x180, 0x100, 0x1A0, 0x1C3, 0x180, 0xC3, 0x150, 0x1FC },
{ 0x140, 0x100, 0x16C, 0x1A3, 0xB0, 0xA3, 0x160, 0x1FC },
}

Definition at line 189 of file wstag756.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 206 of file wstag756.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 207 of file wstag756.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 208 of file wstag756.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 209 of file wstag756.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 210 of file wstag756.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 211 of file wstag756.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk0Conditions, ((void *)0) , 0x1DA },
{ actor0Talk1Conditions, ((void *)0) , 0x1DB },
{ actor0Talk2Conditions, ((void *)0) , 0x1DC },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Conditions[]
Definition wstag756.c:206
u16 actor0Talk1Conditions[]
Definition wstag756.c:207
u16 actor0Talk2Conditions[]
Definition wstag756.c:208

Definition at line 212 of file wstag756.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1DD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 218 of file wstag756.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1DE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 222 of file wstag756.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk0Conditions, ((void *)0) , 0x1DF },
{ actor3Talk1Conditions, ((void *)0) , 0x1E0 },
{ actor3Talk2Conditions, ((void *)0) , 0x1E1 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag756.c:209
u16 actor3Talk2Conditions[]
Definition wstag756.c:211
u16 actor3Talk1Conditions[]
Definition wstag756.c:210

Definition at line 226 of file wstag756.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 232 of file wstag756.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 236 of file wstag756.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 240 of file wstag756.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E8 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 244 of file wstag756.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 248 of file wstag756.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 252 of file wstag756.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 256 of file wstag756.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E5 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 260 of file wstag756.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E5 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 264 of file wstag756.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E6 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 268 of file wstag756.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E6 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 272 of file wstag756.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF }

Definition at line 276 of file wstag756.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 277 of file wstag756.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 278 of file wstag756.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF }

Definition at line 279 of file wstag756.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 280 of file wstag756.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 281 of file wstag756.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }

Definition at line 282 of file wstag756.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 283 of file wstag756.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(( 0x40 ) << 8 | ( 0x5B )) , 0,
(0x6000 | ( STORY_BLACK_ID_PASS )) , 0,
(0x7000 | ( 0x1D )) , 1,
0xFFFF ,
}
@ STORY_BLACK_ID_PASS
WSTAG756 (Battle Gate), event 911: the Black ID Pass.
Definition story.h:131

Definition at line 284 of file wstag756.c.

◆ actor9Conditions

u16 actor9Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(0x7000 | ( 0x21 )) , 0,
0xFFFF ,
}

Definition at line 290 of file wstag756.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }

Definition at line 295 of file wstag756.c.

◆ actor11Conditions

u16 actor11Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(0x7000 | ( 0x21 )) , 0,
0xFFFF ,
}

Definition at line 296 of file wstag756.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }

Definition at line 301 of file wstag756.c.

◆ actor13Conditions

u16 actor13Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(0x7000 | ( 0x21 )) , 0,
0xFFFF ,
}

Definition at line 302 of file wstag756.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }

Definition at line 307 of file wstag756.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }

Definition at line 308 of file wstag756.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x22, 4, 641, 449, 1 }

Definition at line 309 of file wstag756.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x22, 4, 641, 449, 1 }

Definition at line 310 of file wstag756.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x22, 4, 641, 449, 1 }

Definition at line 311 of file wstag756.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x23, 5, 929, 593, 1 }

Definition at line 312 of file wstag756.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x23, 5, 929, 593, 1 }

Definition at line 313 of file wstag756.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x23, 5, 929, 593, 1 }

Definition at line 314 of file wstag756.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x74, 6, 559, 776, 1 }

Definition at line 315 of file wstag756.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x92, 7, 1066, 157, 1 }

Definition at line 316 of file wstag756.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0xD2, 8, 1066, 157, 1 }

Definition at line 317 of file wstag756.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x12B, 9, 520, 757, 1 }

Definition at line 318 of file wstag756.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x12B, 9, 520, 757, 1 }

Definition at line 319 of file wstag756.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x12F, 0xA, 544, 769, 1 }

Definition at line 320 of file wstag756.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x12F, 0xA, 544, 769, 1 }

Definition at line 321 of file wstag756.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x130, 0xB, 568, 781, 1 }

Definition at line 322 of file wstag756.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x130, 0xB, 568, 781, 1 }

Definition at line 323 of file wstag756.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, ((void *)0) , 0x13C, 0xC, 0, 0, 1 }

Definition at line 324 of file wstag756.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag756.c:309
FieldActorEntry actor6
Definition wstag756.c:315
FieldActorEntry actor5
Definition wstag756.c:314
FieldActorEntry actor2
Definition wstag756.c:311
FieldActorEntry actor10
Definition wstag756.c:319
FieldActorEntry actor4
Definition wstag756.c:313
FieldActorEntry actor8
Definition wstag756.c:317
FieldActorEntry actor9
Definition wstag756.c:318
FieldActorEntry actor15
Definition wstag756.c:324
FieldActorEntry actor12
Definition wstag756.c:321
FieldActorEntry actor7
Definition wstag756.c:316
FieldActorEntry actor13
Definition wstag756.c:322
FieldActorEntry actor11
Definition wstag756.c:320
FieldActorEntry actor1
Definition wstag756.c:310
FieldActorEntry actor3
Definition wstag756.c:312
FieldActorEntry actor14
Definition wstag756.c:323

Definition at line 325 of file wstag756.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0xD, 0, 0, 0, 0, 0, 1087, 451, 0, 0 },
{ 1, 0, 0x40, 2, 0x11, 0, 0, 0, 0, 0, 1022, 436, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 1, 0x32, 0x39, 4, 0, 672, 291, 0, 0 },
{ 1, 0, 0x40, 6, 0x3A, 1, 0x3A, 0x41, 4, 0, 700, 302, 0, 0 },
{ 1, 0, 0x40, 6, 0x42, 1, 0x42, 0x45, 4, 0, 696, 569, 0, 0 },
{ 1, 0x64, 0x40, 6, 6, 0, 0, 0, 0, 0, 1035, 452, 0, 0 },
{ 1, 0x65, 0x40, 6, 7, 0, 0, 0, 0, 0, 843, 356, 0, 0 },
{ 1, 0x66, 0x40, 6, 8, 0, 0, 0, 0, 0, 777, 548, 0, 0 },
{ 0, 0, 0x40, 6, 9, 0, 0, 0, 0, 0, 777, 548, 0, 0 },
{ 0, 0, 0x40, 6, 0xA, 0, 0, 0, 0, 0, 777, 548, 0, 0 },
{ 0, 0, 0x40, 6, 0xB, 0, 0, 0, 0, 0, 777, 548, 0, 0 },
{ 0, 0, 0x40, 6, 0xC, 0, 0, 0, 0, 0, 777, 548, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 821, 545, 623, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 1055, 451, 505, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 864, 348, 412, 0 },
{ 1, 0, 0x40, 4, 3, 0, 0, 0, 0, 0, 783, 246, 264, 0 },
{ 1, 0, 0x40, 4, 4, 0, 0, 0, 0, 0, 785, 410, 448, 0 },
{ 1, 0, 0x40, 4, 5, 0, 0, 0, 0, 0, 715, 589, 612, 0 },
{ 1, 0, 0x40, 4, 0xE, 0, 0, 0, 0, 0, 912, 533, 559, 0 },
{ 1, 0, 0x40, 4, 0xF, 0, 0, 0, 0, 0, 896, 539, 580, 0 },
{ 1, 0, 0x40, 4, 0x10, 0, 0, 0, 0, 0, 908, 539, 574, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 344 of file wstag756.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2CC, 0x508, 0x6C, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2D6, 0x78, 0x21C, 5, 0x65, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2D6, 0x398, 0x3AC, 5, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2D6, 0x1F0, 0x358, 5, 0x66, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 7, 0x328, 0x108, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 7, 0x318, 0x180, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 7, 0x3D8, 0xC0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 7, 0x3C8, 0x138, 0, 0, 0, 0 },
{ { { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1 }, { (( 0x40 ) << 8 | ( 0x5B )) , 0 } }, 8 , 0x38E, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}
@ STORY_WHITE_ID_PASS
WSTAG676 (Bai Hu Dome), event 901: the General says the A.o.A came on Bulbmon (the White ID Pass)
Definition story.h:129

Definition at line 368 of file wstag756.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0007.
Definition wstag756.c:60

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 380 of file wstag756.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 910, script910, ( ( 0x14B - 1) << 16 | ( 0x12 )), ((void *)0) , endEvent910 },
{ 911, script911, ( ( 0x14B - 1) << 16 | ( 0x13 )), ((void *)0) , endEvent911 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void endEvent911(void)
After event 911, with the player: moves the story on to STORY_BLACK_ID_PASS and gives the player the ...
Definition wstag756.c:45
s16 script910[]
Definition wstag756.c:81
s16 script911[]
Definition wstag756.c:108
void endEvent910(void)
After event 910, with Xuen Wu Chief: starts the stage's event battle 0 and keeps it from playing agai...
Definition wstag756.c:36

Definition at line 383 of file wstag756.c.

Referenced by setupStage().