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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG741: Fire Dungeon, North Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_event9015.inc.c"#include "common/start_events9000_to9015.inc.c"#include "common/start_stage.inc.c"#include "common/step_state_animation_once.inc.c"#include "common/draw_pair_sprite.inc.c"#include "common/update_sprite_pair.inc.c"#include "common/create_sprite_pair.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 0x8 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
| #define | STAGE_FILE 0x751 |
Functions | |
| void * | createSpritePair (s32 x, s32 y) |
| Creates a StageSpritePair at (x, y) | |
| void | updateStage (StageTask *task, void **children) |
| Back from the battle after event 1295, starts event 1296, with Fire Master, unless it has played. | |
| void | endEvent1295 (void) |
| After event 1295, with Fire Master: starts the stage's event battle 0 and keeps it from playing again. | |
| void | endEvent1296 (void) |
| After event 1296, with Fire Master: gives the player the Mind Chip and keeps it from playing again. | |
| void | endEvent9000 (void) |
| After the trap of event 9000 goes off: keeps it from going off again. | |
| void | endEvent9001 (void) |
| After the trap of event 9001 goes off: keeps it from going off again. | |
| void | endEvent9002 (void) |
| After the trap of event 9002 goes off: keeps it from going off again. | |
| void | endEvent9003 (void) |
| After the trap of event 9003 goes off: keeps it from going off again. | |
| void | endEvent9004 (void) |
| After the trap of event 9004 goes off: keeps it from going off again. | |
| void | endEvent9005 (void) |
| After the trap of event 9005 goes off: keeps it from going off again. | |
| void | endEvent9006 (void) |
| After the trap of event 9006 goes off: keeps it from going off again. | |
| void | endEvent9007 (void) |
| After the trap of event 9007 goes off: keeps it from going off again. | |
| void | endEvent9008 (void) |
| After the trap of event 9008 goes off: keeps it from going off again. | |
| void | endEvent9009 (void) |
| After the trap of event 9009 goes off: keeps it from going off again. | |
| void | endEvent9010 (void) |
| After the trap of event 9010 goes off: keeps it from going off again. | |
| void | endEvent9011 (void) |
| After the trap of event 9011 goes off: keeps it from going off again. | |
| void | endEvent9012 (void) |
| After the trap of event 9012 goes off: keeps it from going off again. | |
| void | endEvent9013 (void) |
| After the trap of event 9013 goes off: keeps it from going off again. | |
| void | endEvent9014 (void) |
| After the trap of event 9014 goes off: keeps it from going off again. | |
| void | endEvent9015 (void) |
| After the trap of event 9015 goes off: keeps it from going off again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0023. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s32 | partyActorIds [] |
| Defined below, after the code that uses them. | |
| AnimFrame | updateSpritePairFrames_0 [] |
| AnimFrame | updateSpritePairFrames_1 [] |
| AnimFrame * | updateSpritePairFrames [] |
| s16 | script1295 [] |
| s16 | script1296 [] |
| AreaBattle | area0Battle0 = { 136, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 136, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 136, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 183, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 183, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 183, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 118, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 118, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 28, 24, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor2Talk0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor3Talk3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x9D, 4, 512, 673, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x9D, 4, 464, 648, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0xCC, 5, 512, 673, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0xCC, 5, 464, 648, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG741: Fire Dungeon, North Sector.
On the Amaterasu server; its Asuka server twin is WSTAG740.
Definition in file wstag741.c.
| #define STAGE_CHILDREN_SIZE 0x8 |
Definition at line 41 of file wstag741.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 155 of file wstag741.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
Definition at line 156 of file wstag741.c.
| #define STAGE_FILE 0x751 |
Definition at line 157 of file wstag741.c.
Creates a StageSpritePair at (x, y)
Definition at line 2 of file create_sprite_pair.inc.c.
Referenced by updateEvent9015().
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Back from the battle after event 1295, starts event 1296, with Fire Master, unless it has played.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 25 of file wstag741.c.
| void endEvent1295 | ( | void | ) |
After event 1295, with Fire Master: starts the stage's event battle 0 and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 56 of file wstag741.c.
| void endEvent1296 | ( | void | ) |
After event 1296, with Fire Master: gives the player the Mind Chip and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 65 of file wstag741.c.
| void endEvent9000 | ( | void | ) |
After the trap of event 9000 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 71 of file wstag741.c.
| void endEvent9001 | ( | void | ) |
After the trap of event 9001 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 76 of file wstag741.c.
| void endEvent9002 | ( | void | ) |
After the trap of event 9002 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 81 of file wstag741.c.
| void endEvent9003 | ( | void | ) |
After the trap of event 9003 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 86 of file wstag741.c.
| void endEvent9004 | ( | void | ) |
After the trap of event 9004 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 91 of file wstag741.c.
| void endEvent9005 | ( | void | ) |
After the trap of event 9005 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 96 of file wstag741.c.
| void endEvent9006 | ( | void | ) |
After the trap of event 9006 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 101 of file wstag741.c.
| void endEvent9007 | ( | void | ) |
After the trap of event 9007 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 106 of file wstag741.c.
| void endEvent9008 | ( | void | ) |
After the trap of event 9008 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 111 of file wstag741.c.
| void endEvent9009 | ( | void | ) |
After the trap of event 9009 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 116 of file wstag741.c.
| void endEvent9010 | ( | void | ) |
After the trap of event 9010 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 121 of file wstag741.c.
| void endEvent9011 | ( | void | ) |
After the trap of event 9011 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 126 of file wstag741.c.
| void endEvent9012 | ( | void | ) |
After the trap of event 9012 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 131 of file wstag741.c.
| void endEvent9013 | ( | void | ) |
After the trap of event 9013 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 136 of file wstag741.c.
| void endEvent9014 | ( | void | ) |
After the trap of event 9014 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 141 of file wstag741.c.
| void endEvent9015 | ( | void | ) |
After the trap of event 9015 goes off: keeps it from going off again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 146 of file wstag741.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0023.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0023: the Ice, Fire and Dark Dungeons
< BGM_0023: the Ice, Fire and Dark Dungeons
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 160 of file wstag741.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 8 of file wstag741.c.
Referenced by setupStage().
| s32 partyActorIds[] |
Defined below, after the code that uses them.
The actor ids of the party's three partners, as FIELDSTG's partner lists.
Definition at line 240 of file wstag741.c.
| AnimFrame updateSpritePairFrames_0[] |
Definition at line 243 of file wstag741.c.
| AnimFrame updateSpritePairFrames_1[] |
Definition at line 247 of file wstag741.c.
| AnimFrame* updateSpritePairFrames[] |
Definition at line 253 of file wstag741.c.
| s16 script1295[] |
Definition at line 182 of file wstag741.c.
| s16 script1296[] |
Definition at line 208 of file wstag741.c.
| AreaBattle area0Battle0 = { 136, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 256 of file wstag741.c.
| AreaBattle area0Battle1 = { 136, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 257 of file wstag741.c.
| AreaBattle area0Battle2 = { 136, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 258 of file wstag741.c.
| AreaBattle area0Battle3 = { 183, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 259 of file wstag741.c.
| AreaBattle area0Battle4 = { 183, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 260 of file wstag741.c.
| AreaBattle area0Battle5 = { 183, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 261 of file wstag741.c.
| AreaBattle area0Battle6 = { 118, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 262 of file wstag741.c.
| AreaBattle area0Battle7 = { 118, 24, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 263 of file wstag741.c.
| BattleList area0Battles |
Definition at line 264 of file wstag741.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 269 of file wstag741.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 270 of file wstag741.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 271 of file wstag741.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 272 of file wstag741.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 273 of file wstag741.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 274 of file wstag741.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 275 of file wstag741.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 276 of file wstag741.c.
| BattleList area1Battles |
Definition at line 277 of file wstag741.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 282 of file wstag741.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 283 of file wstag741.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 284 of file wstag741.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 285 of file wstag741.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 286 of file wstag741.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 287 of file wstag741.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 288 of file wstag741.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 289 of file wstag741.c.
| BattleList area2Battles |
Definition at line 290 of file wstag741.c.
| AreaBattle area3Battle0 = { 28, 24, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 295 of file wstag741.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 296 of file wstag741.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 297 of file wstag741.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 298 of file wstag741.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 299 of file wstag741.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 300 of file wstag741.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 301 of file wstag741.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 302 of file wstag741.c.
| BattleList area3Battles |
Definition at line 303 of file wstag741.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 311 of file wstag741.c.
Referenced by setupStage().
| u16 actor2Talk0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
Definition at line 321 of file wstag741.c.
| u16 actor2Talk1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 322 of file wstag741.c.
| u16 actor2Talk2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 323 of file wstag741.c.
| u16 actor2Talk3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 324 of file wstag741.c.
| u16 actor3Talk0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
Definition at line 325 of file wstag741.c.
| u16 actor3Talk1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 326 of file wstag741.c.
| u16 actor3Talk2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 327 of file wstag741.c.
| u16 actor3Talk3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 328 of file wstag741.c.
| FieldTalk actor0Talks[] |
Definition at line 329 of file wstag741.c.
| FieldTalk actor1Talks[] |
Definition at line 333 of file wstag741.c.
| FieldTalk actor2Talks[] |
Definition at line 337 of file wstag741.c.
| FieldTalk actor3Talks[] |
Definition at line 344 of file wstag741.c.
| u16 actor0Conditions[] |
Definition at line 351 of file wstag741.c.
| u16 actor1Conditions[] |
Definition at line 356 of file wstag741.c.
| u16 actor2Conditions[] |
Definition at line 361 of file wstag741.c.
| u16 actor3Conditions[] |
Definition at line 367 of file wstag741.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x9D, 4, 512, 673, 7 } |
Definition at line 373 of file wstag741.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x9D, 4, 464, 648, 7 } |
Definition at line 374 of file wstag741.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0xCC, 5, 512, 673, 7 } |
Definition at line 375 of file wstag741.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0xCC, 5, 464, 648, 7 } |
Definition at line 376 of file wstag741.c.
| FieldActorEntry* stageActors[] |
Definition at line 377 of file wstag741.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 384 of file wstag741.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 403 of file wstag741.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 425 of file wstag741.c.
| FieldEvent stageEvents[] |
Definition at line 428 of file wstag741.c.
Referenced by setupStage().