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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG631: S Noise Desert, West Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | STAGE_FILE 0x61F |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV_0016. | |
Variables | |
| AreaBattle | area0Battle0 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 238, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 286, 5, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x36 )) , 1, 0xFFFF } |
| u16 | actor1Talk3Conditions [] |
| u16 | actor1Talk3Actions [] |
| u16 | actor1Talk4Conditions [] |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 1, (( 0xE ) << 8 | ( 0x4A )) , 0, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x4A )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk4Conditions [] |
| u16 | actor2Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x36 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] |
| u16 | actor7Conditions [] |
| u16 | actor8Conditions [] |
| u16 | actor9Conditions [] |
| u16 | actor10Conditions [] |
| u16 | actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] |
| u16 | actor13Conditions [] |
| u16 | actor14Conditions [] |
| u16 | actor15Conditions [] |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x32, 4, 752, 289, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 432, 273, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x45, 5, 432, 273, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x45, 5, 432, 273, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x45, 5, 432, 273, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, ((void *)0) , 0x46, 6, 143, 672, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, ((void *)0) , 0x47, 7, 177, 689, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, ((void *)0) , 0x48, 8, 207, 657, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, ((void *)0) , 0x49, 9, 232, 620, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, ((void *)0) , 0x4A, 0xA, 263, 628, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x9D, 0xB, 752, 289, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x9D, 0xB, 752, 289, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, ((void *)0) , 0xA4, 0xC, 280, 645, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x132, 0xD, 272, 601, 1 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x133, 0xE, 303, 607, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x134, 0xF, 321, 624, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG631: S Noise Desert, West Sector.
On the Amaterasu server; its Asuka server twin is WSTAG630.
Definition in file wstag631.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 16 of file wstag631.c.
| #define STAGE_FILE 0x61F |
Definition at line 17 of file wstag631.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0016: the West Sector's deserts and the Mirage Tower
< ENV_0016: the West Sector's deserts and the Mirage Tower
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 20 of file wstag631.c.
| AreaBattle area0Battle0 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 40 of file wstag631.c.
| AreaBattle area0Battle1 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 41 of file wstag631.c.
| AreaBattle area0Battle2 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 42 of file wstag631.c.
| AreaBattle area0Battle3 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 43 of file wstag631.c.
| AreaBattle area0Battle4 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 44 of file wstag631.c.
| AreaBattle area0Battle5 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 45 of file wstag631.c.
| AreaBattle area0Battle6 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 46 of file wstag631.c.
| AreaBattle area0Battle7 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 47 of file wstag631.c.
| BattleList area0Battles |
Definition at line 48 of file wstag631.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag631.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag631.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag631.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag631.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag631.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag631.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 59 of file wstag631.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 60 of file wstag631.c.
| BattleList area1Battles |
Definition at line 61 of file wstag631.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag631.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag631.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag631.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag631.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag631.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag631.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag631.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag631.c.
| BattleList area2Battles |
Definition at line 74 of file wstag631.c.
| AreaBattle area3Battle0 = { 238, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag631.c.
| AreaBattle area3Battle1 = { 286, 5, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag631.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag631.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag631.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag631.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag631.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag631.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag631.c.
| BattleList area3Battles |
Definition at line 87 of file wstag631.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 95 of file wstag631.c.
Referenced by setupStage().
| u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 115 of file wstag631.c.
| u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 116 of file wstag631.c.
| u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 0, 0xFFFF } |
Definition at line 117 of file wstag631.c.
| u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 118 of file wstag631.c.
| u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x36 )) , 1, 0xFFFF } |
Definition at line 119 of file wstag631.c.
| u16 actor1Talk3Conditions[] |
Definition at line 120 of file wstag631.c.
| u16 actor1Talk3Actions[] |
Definition at line 127 of file wstag631.c.
| u16 actor1Talk4Conditions[] |
Definition at line 132 of file wstag631.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 139 of file wstag631.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 140 of file wstag631.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 0, 0xFFFF } |
Definition at line 141 of file wstag631.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 1, (( 0xE ) << 8 | ( 0x4A )) , 0, 0xFFFF } |
Definition at line 142 of file wstag631.c.
| u16 actor2Talk2Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x4A )) , 1, 0xFFFF } |
Definition at line 143 of file wstag631.c.
| u16 actor2Talk3Conditions[] |
Definition at line 144 of file wstag631.c.
| u16 actor2Talk4Conditions[] |
Definition at line 151 of file wstag631.c.
| u16 actor2Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x36 )) , 1, 0xFFFF } |
Definition at line 158 of file wstag631.c.
| u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 159 of file wstag631.c.
| u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 160 of file wstag631.c.
| u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 161 of file wstag631.c.
| u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 162 of file wstag631.c.
| u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 163 of file wstag631.c.
| FieldTalk actor0Talks[] |
Definition at line 164 of file wstag631.c.
| FieldTalk actor1Talks[] |
Definition at line 168 of file wstag631.c.
| FieldTalk actor2Talks[] |
Definition at line 176 of file wstag631.c.
| FieldTalk actor3Talks[] |
Definition at line 184 of file wstag631.c.
| FieldTalk actor4Talks[] |
Definition at line 190 of file wstag631.c.
| FieldTalk actor10Talks[] |
Definition at line 194 of file wstag631.c.
| FieldTalk actor11Talks[] |
Definition at line 198 of file wstag631.c.
| FieldTalk actor13Talks[] |
Definition at line 202 of file wstag631.c.
| FieldTalk actor14Talks[] |
Definition at line 206 of file wstag631.c.
| FieldTalk actor15Talks[] |
Definition at line 210 of file wstag631.c.
| u16 actor0Conditions[] |
Definition at line 214 of file wstag631.c.
| u16 actor1Conditions[] |
Definition at line 219 of file wstag631.c.
| u16 actor2Conditions[] |
Definition at line 226 of file wstag631.c.
| u16 actor3Conditions[] |
Definition at line 233 of file wstag631.c.
| u16 actor4Conditions[] |
Definition at line 239 of file wstag631.c.
| u16 actor5Conditions[] |
Definition at line 244 of file wstag631.c.
| u16 actor6Conditions[] |
Definition at line 250 of file wstag631.c.
| u16 actor7Conditions[] |
Definition at line 256 of file wstag631.c.
| u16 actor8Conditions[] |
Definition at line 262 of file wstag631.c.
| u16 actor9Conditions[] |
Definition at line 268 of file wstag631.c.
| u16 actor10Conditions[] |
Definition at line 274 of file wstag631.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 279 of file wstag631.c.
| u16 actor12Conditions[] |
Definition at line 280 of file wstag631.c.
| u16 actor13Conditions[] |
Definition at line 286 of file wstag631.c.
| u16 actor14Conditions[] |
Definition at line 292 of file wstag631.c.
| u16 actor15Conditions[] |
Definition at line 298 of file wstag631.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x32, 4, 752, 289, 1 } |
Definition at line 304 of file wstag631.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 432, 273, 7 } |
Definition at line 305 of file wstag631.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 5, 432, 273, 7 } |
Definition at line 306 of file wstag631.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 5, 432, 273, 7 } |
Definition at line 307 of file wstag631.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 5, 432, 273, 7 } |
Definition at line 308 of file wstag631.c.
| FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x46, 6, 143, 672, 1 } |
Definition at line 309 of file wstag631.c.
| FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0x47, 7, 177, 689, 1 } |
Definition at line 310 of file wstag631.c.
| FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x48, 8, 207, 657, 1 } |
Definition at line 311 of file wstag631.c.
| FieldActorEntry actor8 = { actor8Conditions, ((void *)0) , 0x49, 9, 232, 620, 1 } |
Definition at line 312 of file wstag631.c.
| FieldActorEntry actor9 = { actor9Conditions, ((void *)0) , 0x4A, 0xA, 263, 628, 1 } |
Definition at line 313 of file wstag631.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9D, 0xB, 752, 289, 1 } |
Definition at line 314 of file wstag631.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 0xB, 752, 289, 1 } |
Definition at line 315 of file wstag631.c.
| FieldActorEntry actor12 = { actor12Conditions, ((void *)0) , 0xA4, 0xC, 280, 645, 1 } |
Definition at line 316 of file wstag631.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x132, 0xD, 272, 601, 1 } |
Definition at line 317 of file wstag631.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x133, 0xE, 303, 607, 1 } |
Definition at line 318 of file wstag631.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x134, 0xF, 321, 624, 1 } |
Definition at line 319 of file wstag631.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 339 of file wstag631.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 344 of file wstag631.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 349 of file wstag631.c.