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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG556: Noise Desert, West Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | STAGE_FILE 0x5E3 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV_0016. | |
Variables | |
| AreaBattle | area0Battle0 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 235, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 283, 5, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x33 )) , 1, 0xFFFF } |
| u16 | actor4Talk3Conditions [] |
| u16 | actor4Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x26 )) , 1, 0xFFFF } |
| u16 | actor4Talk4Conditions [] |
| u16 | actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor5Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor5Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor5Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor7Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 0, 0xFFFF } |
| u16 | actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 1, (( 0xE ) << 8 | ( 0x48 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Actions [] = { (( 0xE ) << 8 | ( 0x48 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor7Talk3Conditions [] |
| u16 | actor7Talk4Conditions [] |
| u16 | actor7Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x33 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] |
| u16 | actor7Conditions [] |
| u16 | actor8Conditions [] |
| u16 | actor9Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] |
| u16 | actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] |
| u16 | actor13Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] |
| u16 | actor15Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor16Conditions [] = { (0x7000 | ( 0x20 )) , 1, 0xFFFF } |
| u16 | actor17Conditions [] = { (0x7000 | ( 0x20 )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 720, 777, 5 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x31, 5, 992, 1209, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x36, 6, 1072, 433, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x37, 7, 320, 769, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x45, 8, 401, 577, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x45, 8, 401, 577, 7 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x45, 8, 401, 577, 7 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x45, 8, 401, 577, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x9D, 9, 1072, 433, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x9D, 9, 1072, 433, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x9E, 0xA, 320, 769, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x9E, 0xA, 320, 769, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x9F, 0xB, 720, 777, 5 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x9F, 0xB, 720, 777, 5 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0xA0, 0xC, 992, 1209, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0xA0, 0xC, 992, 1209, 1 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x132, 0xD, 411, 158, 1 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x133, 0xE, 389, 147, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG556: Noise Desert, West Sector.
On the Amaterasu server; its Asuka server twin is WSTAG555.
Definition in file wstag556.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 16 of file wstag556.c.
| #define STAGE_FILE 0x5E3 |
Definition at line 17 of file wstag556.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0016: the West Sector's deserts and the Mirage Tower
< ENV_0016: the West Sector's deserts and the Mirage Tower
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 20 of file wstag556.c.
| AreaBattle area0Battle0 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 40 of file wstag556.c.
| AreaBattle area0Battle1 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 41 of file wstag556.c.
| AreaBattle area0Battle2 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 42 of file wstag556.c.
| AreaBattle area0Battle3 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 43 of file wstag556.c.
| AreaBattle area0Battle4 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 44 of file wstag556.c.
| AreaBattle area0Battle5 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 45 of file wstag556.c.
| AreaBattle area0Battle6 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 46 of file wstag556.c.
| AreaBattle area0Battle7 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 47 of file wstag556.c.
| BattleList area0Battles |
Definition at line 48 of file wstag556.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag556.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag556.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag556.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag556.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag556.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag556.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 59 of file wstag556.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 60 of file wstag556.c.
| BattleList area1Battles |
Definition at line 61 of file wstag556.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag556.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag556.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag556.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag556.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag556.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag556.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag556.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag556.c.
| BattleList area2Battles |
Definition at line 74 of file wstag556.c.
| AreaBattle area3Battle0 = { 235, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag556.c.
| AreaBattle area3Battle1 = { 283, 5, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag556.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag556.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag556.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag556.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag556.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag556.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag556.c.
| BattleList area3Battles |
Definition at line 87 of file wstag556.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 95 of file wstag556.c.
Referenced by setupStage().
| u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 114 of file wstag556.c.
| u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 115 of file wstag556.c.
| u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 0, 0xFFFF } |
Definition at line 116 of file wstag556.c.
| u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 117 of file wstag556.c.
| u16 actor4Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x33 )) , 1, 0xFFFF } |
Definition at line 118 of file wstag556.c.
| u16 actor4Talk3Conditions[] |
Definition at line 119 of file wstag556.c.
| u16 actor4Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x26 )) , 1, 0xFFFF } |
Definition at line 126 of file wstag556.c.
| u16 actor4Talk4Conditions[] |
Definition at line 127 of file wstag556.c.
| u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 134 of file wstag556.c.
| u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 135 of file wstag556.c.
| u16 actor5Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 136 of file wstag556.c.
| u16 actor5Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 137 of file wstag556.c.
| u16 actor5Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 138 of file wstag556.c.
| u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 139 of file wstag556.c.
| u16 actor7Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 140 of file wstag556.c.
| u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 0, 0xFFFF } |
Definition at line 141 of file wstag556.c.
| u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 1, (( 0xE ) << 8 | ( 0x48 )) , 0, 0xFFFF } |
Definition at line 142 of file wstag556.c.
| u16 actor7Talk2Actions[] = { (( 0xE ) << 8 | ( 0x48 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
Definition at line 143 of file wstag556.c.
| u16 actor7Talk3Conditions[] |
Definition at line 144 of file wstag556.c.
| u16 actor7Talk4Conditions[] |
Definition at line 151 of file wstag556.c.
| u16 actor7Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x33 )) , 1, 0xFFFF } |
Definition at line 158 of file wstag556.c.
| FieldTalk actor0Talks[] |
Definition at line 159 of file wstag556.c.
| FieldTalk actor1Talks[] |
Definition at line 163 of file wstag556.c.
| FieldTalk actor2Talks[] |
Definition at line 167 of file wstag556.c.
| FieldTalk actor3Talks[] |
Definition at line 171 of file wstag556.c.
| FieldTalk actor4Talks[] |
Definition at line 175 of file wstag556.c.
| FieldTalk actor5Talks[] |
Definition at line 183 of file wstag556.c.
| FieldTalk actor6Talks[] |
Definition at line 189 of file wstag556.c.
| FieldTalk actor7Talks[] |
Definition at line 193 of file wstag556.c.
| FieldTalk actor8Talks[] |
Definition at line 201 of file wstag556.c.
| FieldTalk actor9Talks[] |
Definition at line 205 of file wstag556.c.
| FieldTalk actor10Talks[] |
Definition at line 209 of file wstag556.c.
| FieldTalk actor11Talks[] |
Definition at line 213 of file wstag556.c.
| FieldTalk actor12Talks[] |
Definition at line 217 of file wstag556.c.
| FieldTalk actor13Talks[] |
Definition at line 221 of file wstag556.c.
| FieldTalk actor14Talks[] |
Definition at line 225 of file wstag556.c.
| FieldTalk actor15Talks[] |
Definition at line 229 of file wstag556.c.
| FieldTalk actor16Talks[] |
Definition at line 233 of file wstag556.c.
| FieldTalk actor17Talks[] |
Definition at line 237 of file wstag556.c.
| u16 actor0Conditions[] |
Definition at line 241 of file wstag556.c.
| u16 actor1Conditions[] |
Definition at line 246 of file wstag556.c.
| u16 actor2Conditions[] |
Definition at line 251 of file wstag556.c.
| u16 actor3Conditions[] |
Definition at line 256 of file wstag556.c.
| u16 actor4Conditions[] |
Definition at line 261 of file wstag556.c.
| u16 actor5Conditions[] |
Definition at line 268 of file wstag556.c.
| u16 actor6Conditions[] |
Definition at line 274 of file wstag556.c.
| u16 actor7Conditions[] |
Definition at line 279 of file wstag556.c.
| u16 actor8Conditions[] |
Definition at line 286 of file wstag556.c.
| u16 actor9Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 291 of file wstag556.c.
| u16 actor10Conditions[] |
Definition at line 292 of file wstag556.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 297 of file wstag556.c.
| u16 actor12Conditions[] |
Definition at line 298 of file wstag556.c.
| u16 actor13Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 303 of file wstag556.c.
| u16 actor14Conditions[] |
Definition at line 304 of file wstag556.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 309 of file wstag556.c.
| u16 actor16Conditions[] = { (0x7000 | ( 0x20 )) , 1, 0xFFFF } |
Definition at line 310 of file wstag556.c.
| u16 actor17Conditions[] = { (0x7000 | ( 0x20 )) , 1, 0xFFFF } |
Definition at line 311 of file wstag556.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 720, 777, 5 } |
Definition at line 312 of file wstag556.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x31, 5, 992, 1209, 1 } |
Definition at line 313 of file wstag556.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x36, 6, 1072, 433, 1 } |
Definition at line 314 of file wstag556.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x37, 7, 320, 769, 1 } |
Definition at line 315 of file wstag556.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 8, 401, 577, 7 } |
Definition at line 316 of file wstag556.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x45, 8, 401, 577, 7 } |
Definition at line 317 of file wstag556.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x45, 8, 401, 577, 7 } |
Definition at line 318 of file wstag556.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x45, 8, 401, 577, 7 } |
Definition at line 319 of file wstag556.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 9, 1072, 433, 1 } |
Definition at line 320 of file wstag556.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 9, 1072, 433, 1 } |
Definition at line 321 of file wstag556.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9E, 0xA, 320, 769, 1 } |
Definition at line 322 of file wstag556.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9E, 0xA, 320, 769, 1 } |
Definition at line 323 of file wstag556.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9F, 0xB, 720, 777, 5 } |
Definition at line 324 of file wstag556.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9F, 0xB, 720, 777, 5 } |
Definition at line 325 of file wstag556.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xA0, 0xC, 992, 1209, 1 } |
Definition at line 326 of file wstag556.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0xA0, 0xC, 992, 1209, 1 } |
Definition at line 327 of file wstag556.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x132, 0xD, 411, 158, 1 } |
Definition at line 328 of file wstag556.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x133, 0xE, 389, 147, 1 } |
Definition at line 329 of file wstag556.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 351 of file wstag556.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 362 of file wstag556.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 371 of file wstag556.c.