Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
wstag556.c File Reference

WSTAG556: Noise Desert, West Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag556.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define STAGE_FILE   0x5E3
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.
 

Variables

AreaBattle area0Battle0 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 235, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 283, 5, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 0, 0xFFFF }
 
u16 actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor4Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x33 )) , 1, 0xFFFF }
 
u16 actor4Talk3Conditions []
 
u16 actor4Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x26 )) , 1, 0xFFFF }
 
u16 actor4Talk4Conditions []
 
u16 actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor5Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor5Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor5Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor7Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 0, 0xFFFF }
 
u16 actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 1, (( 0xE ) << 8 | ( 0x48 )) , 0, 0xFFFF }
 
u16 actor7Talk2Actions [] = { (( 0xE ) << 8 | ( 0x48 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor7Talk3Conditions []
 
u16 actor7Talk4Conditions []
 
u16 actor7Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x33 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions []
 
u16 actor7Conditions []
 
u16 actor8Conditions []
 
u16 actor9Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor10Conditions []
 
u16 actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor12Conditions []
 
u16 actor13Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor14Conditions []
 
u16 actor15Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor16Conditions [] = { (0x7000 | ( 0x20 )) , 1, 0xFFFF }
 
u16 actor17Conditions [] = { (0x7000 | ( 0x20 )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 720, 777, 5 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x31, 5, 992, 1209, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x36, 6, 1072, 433, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x37, 7, 320, 769, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 8, 401, 577, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x45, 8, 401, 577, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x45, 8, 401, 577, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x45, 8, 401, 577, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 9, 1072, 433, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 9, 1072, 433, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9E, 0xA, 320, 769, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9E, 0xA, 320, 769, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9F, 0xB, 720, 777, 5 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9F, 0xB, 720, 777, 5 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xA0, 0xC, 992, 1209, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0xA0, 0xC, 992, 1209, 1 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x132, 0xD, 411, 158, 1 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x133, 0xE, 389, 147, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG556: Noise Desert, West Sector.

On the Amaterasu server; its Asuka server twin is WSTAG555.

Definition in file wstag556.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 16 of file wstag556.c.

◆ STAGE_FILE

#define STAGE_FILE   0x5E3

Definition at line 17 of file wstag556.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0016: the West Sector's deserts and the Mirage Tower

< ENV_0016: the West Sector's deserts and the Mirage Tower

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 20 of file wstag556.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 40 of file wstag556.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 41 of file wstag556.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag556.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 134, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag556.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag556.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag556.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag556.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 172, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag556.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag556.c:47
AreaBattle area0Battle1
Definition wstag556.c:41
AreaBattle area0Battle6
Definition wstag556.c:46
AreaBattle area0Battle3
Definition wstag556.c:43
AreaBattle area0Battle5
Definition wstag556.c:45
AreaBattle area0Battle0
Definition wstag556.c:40
AreaBattle area0Battle2
Definition wstag556.c:42
AreaBattle area0Battle4
Definition wstag556.c:44

Definition at line 48 of file wstag556.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag556.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag556.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag556.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag556.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag556.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag556.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag556.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag556.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag556.c:59
AreaBattle area1Battle2
Definition wstag556.c:55
AreaBattle area1Battle4
Definition wstag556.c:57
AreaBattle area1Battle5
Definition wstag556.c:58
AreaBattle area1Battle3
Definition wstag556.c:56
AreaBattle area1Battle0
Definition wstag556.c:53
AreaBattle area1Battle1
Definition wstag556.c:54
AreaBattle area1Battle7
Definition wstag556.c:60

Definition at line 61 of file wstag556.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag556.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag556.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag556.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag556.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag556.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag556.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag556.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag556.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag556.c:73
AreaBattle area2Battle6
Definition wstag556.c:72
AreaBattle area2Battle0
Definition wstag556.c:66
AreaBattle area2Battle4
Definition wstag556.c:70
AreaBattle area2Battle2
Definition wstag556.c:68
AreaBattle area2Battle1
Definition wstag556.c:67
AreaBattle area2Battle5
Definition wstag556.c:71
AreaBattle area2Battle3
Definition wstag556.c:69

Definition at line 74 of file wstag556.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 235, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag556.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 283, 5, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag556.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag556.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag556.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag556.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag556.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag556.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag556.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag556.c:83
AreaBattle area3Battle3
Definition wstag556.c:82
AreaBattle area3Battle0
Definition wstag556.c:79
AreaBattle area3Battle2
Definition wstag556.c:81
AreaBattle area3Battle1
Definition wstag556.c:80
AreaBattle area3Battle6
Definition wstag556.c:85
AreaBattle area3Battle5
Definition wstag556.c:84
AreaBattle area3Battle7
Definition wstag556.c:86

Definition at line 87 of file wstag556.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag556.c:87
BattleList area1Battles
Definition wstag556.c:61
BattleList area2Battles
Definition wstag556.c:74
BattleList area0Battles
Definition wstag556.c:48

Definition at line 92 of file wstag556.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x158, 0x16A, 0x60, 0x6A, 0x140, 0x1FF },
{ 0x140, 0x100, 0x160, 0x16A, 0x80, 0x6A, 0x150, 0x1FF },
{ 0x180, 0x100, 0x190, 0x100, 0x140, 0, 0x160, 0x1FF },
{ 0x180, 0x100, 0x198, 0x100, 0x160, 0, 0x170, 0x1FF },
{ 0x180, 0x100, 0x1A0, 0x100, 0x180, 0, 0x140, 0x1FE },
{ 0x180, 0x100, 0x190, 0x128, 0x140, 0x28, 0x150, 0x1FE },
{ 0x180, 0x100, 0x198, 0x128, 0x160, 0x28, 0x160, 0x1FE },
{ 0x180, 0x100, 0x1A0, 0x128, 0x180, 0x28, 0x170, 0x1FE },
{ 0x180, 0x100, 0x1A8, 0x128, 0x1A0, 0x28, 0x140, 0x1FD },
{ 0x180, 0x100, 0x1A8, 0x100, 0x1A0, 0, 0x150, 0x1FD },
{ 0x180, 0x100, 0x1B0, 0x100, 0x1C0, 0, 0x160, 0x1FD },
}

Definition at line 95 of file wstag556.c.

Referenced by setupStage().

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 114 of file wstag556.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 115 of file wstag556.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 0, 0xFFFF }

Definition at line 116 of file wstag556.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 117 of file wstag556.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x33 )) , 1, 0xFFFF }

Definition at line 118 of file wstag556.c.

◆ actor4Talk3Conditions

u16 actor4Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 7 )) , 1,
(0x7200 | ( 9 )) , 1,
(( 0xE ) << 8 | ( 0x26 )) , 0,
0xFFFF ,
}

Definition at line 119 of file wstag556.c.

◆ actor4Talk3Actions

u16 actor4Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x26 )) , 1, 0xFFFF }

Definition at line 126 of file wstag556.c.

◆ actor4Talk4Conditions

u16 actor4Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 7 )) , 1,
(0x7200 | ( 9 )) , 1,
(( 0xE ) << 8 | ( 0x26 )) , 1,
0xFFFF ,
}

Definition at line 127 of file wstag556.c.

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 134 of file wstag556.c.

◆ actor5Talk1Conditions

u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 135 of file wstag556.c.

◆ actor5Talk1Actions

u16 actor5Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 136 of file wstag556.c.

◆ actor5Talk2Conditions

u16 actor5Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 137 of file wstag556.c.

◆ actor5Talk2Actions

u16 actor5Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 138 of file wstag556.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 139 of file wstag556.c.

◆ actor7Talk0Actions

u16 actor7Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 140 of file wstag556.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 0, 0xFFFF }

Definition at line 141 of file wstag556.c.

◆ actor7Talk2Conditions

u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xA )) , 1, (( 0xE ) << 8 | ( 0x48 )) , 0, 0xFFFF }

Definition at line 142 of file wstag556.c.

◆ actor7Talk2Actions

u16 actor7Talk2Actions[] = { (( 0xE ) << 8 | ( 0x48 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 143 of file wstag556.c.

◆ actor7Talk3Conditions

u16 actor7Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0xA )) , 1,
(( 0xE ) << 8 | ( 0x48 )) , 1,
(0x7200 | ( 0xC )) , 0,
0xFFFF ,
}

Definition at line 144 of file wstag556.c.

◆ actor7Talk4Conditions

u16 actor7Talk4Conditions[]
Initial value:
= {
(0x7200 | ( 0xC )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0xA )) , 1,
(( 0xE ) << 8 | ( 0x48 )) , 1,
0xFFFF ,
}

Definition at line 151 of file wstag556.c.

◆ actor7Talk4Actions

u16 actor7Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x33 )) , 1, 0xFFFF }

Definition at line 158 of file wstag556.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x198 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 159 of file wstag556.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x196 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 163 of file wstag556.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x19C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 167 of file wstag556.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x19A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 171 of file wstag556.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk1Conditions, ((void *)0) , 0x245 },
{ actor4Talk4Conditions, ((void *)0) , 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk3Conditions[]
Definition wstag556.c:119
u16 actor4Talk2Actions[]
Definition wstag556.c:118
u16 actor4Talk4Conditions[]
Definition wstag556.c:127
u16 actor4Talk1Conditions[]
Definition wstag556.c:116
u16 actor4Talk0Conditions[]
Definition wstag556.c:114
u16 actor4Talk0Actions[]
Definition wstag556.c:115
u16 actor4Talk3Actions[]
Definition wstag556.c:126
u16 actor4Talk2Conditions[]
Definition wstag556.c:117

Definition at line 175 of file wstag556.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ actor5Talk0Conditions, ((void *)0) , 0x39B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk2Actions[]
Definition wstag556.c:138
u16 actor5Talk0Conditions[]
Definition wstag556.c:134
u16 actor5Talk1Conditions[]
Definition wstag556.c:135
u16 actor5Talk2Conditions[]
Definition wstag556.c:137
u16 actor5Talk1Actions[]
Definition wstag556.c:136

Definition at line 183 of file wstag556.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x24B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 189 of file wstag556.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk1Conditions, ((void *)0) , 0x24E },
{ actor7Talk3Conditions, ((void *)0) , 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag556.c:141
u16 actor7Talk4Conditions[]
Definition wstag556.c:151
u16 actor7Talk2Conditions[]
Definition wstag556.c:142
u16 actor7Talk4Actions[]
Definition wstag556.c:158
u16 actor7Talk0Conditions[]
Definition wstag556.c:139
u16 actor7Talk0Actions[]
Definition wstag556.c:140
u16 actor7Talk3Conditions[]
Definition wstag556.c:144
u16 actor7Talk2Actions[]
Definition wstag556.c:143

Definition at line 193 of file wstag556.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x19D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 201 of file wstag556.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x19D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 205 of file wstag556.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x19B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 209 of file wstag556.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x19B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 213 of file wstag556.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x199 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 217 of file wstag556.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x199 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 221 of file wstag556.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x197 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 225 of file wstag556.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x197 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 229 of file wstag556.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x328 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 233 of file wstag556.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x329 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 237 of file wstag556.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 241 of file wstag556.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 246 of file wstag556.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 251 of file wstag556.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 256 of file wstag556.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x7000 | ( 0x19 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
0xFFFF ,
}

Definition at line 261 of file wstag556.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x7000 | ( 0x19 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 268 of file wstag556.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x7000 | ( 0x19 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
0xFFFF ,
}

Definition at line 274 of file wstag556.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 279 of file wstag556.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 286 of file wstag556.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 291 of file wstag556.c.

◆ actor10Conditions

u16 actor10Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 0,
(0x7000 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 292 of file wstag556.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 297 of file wstag556.c.

◆ actor12Conditions

u16 actor12Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 298 of file wstag556.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 303 of file wstag556.c.

◆ actor14Conditions

u16 actor14Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 304 of file wstag556.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 309 of file wstag556.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x7000 | ( 0x20 )) , 1, 0xFFFF }

Definition at line 310 of file wstag556.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x7000 | ( 0x20 )) , 1, 0xFFFF }

Definition at line 311 of file wstag556.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 720, 777, 5 }

Definition at line 312 of file wstag556.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x31, 5, 992, 1209, 1 }

Definition at line 313 of file wstag556.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x36, 6, 1072, 433, 1 }

Definition at line 314 of file wstag556.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x37, 7, 320, 769, 1 }

Definition at line 315 of file wstag556.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 8, 401, 577, 7 }

Definition at line 316 of file wstag556.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x45, 8, 401, 577, 7 }

Definition at line 317 of file wstag556.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x45, 8, 401, 577, 7 }

Definition at line 318 of file wstag556.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x45, 8, 401, 577, 7 }

Definition at line 319 of file wstag556.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 9, 1072, 433, 1 }

Definition at line 320 of file wstag556.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 9, 1072, 433, 1 }

Definition at line 321 of file wstag556.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9E, 0xA, 320, 769, 1 }

Definition at line 322 of file wstag556.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9E, 0xA, 320, 769, 1 }

Definition at line 323 of file wstag556.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9F, 0xB, 720, 777, 5 }

Definition at line 324 of file wstag556.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9F, 0xB, 720, 777, 5 }

Definition at line 325 of file wstag556.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xA0, 0xC, 992, 1209, 1 }

Definition at line 326 of file wstag556.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0xA0, 0xC, 992, 1209, 1 }

Definition at line 327 of file wstag556.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x132, 0xD, 411, 158, 1 }

Definition at line 328 of file wstag556.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x133, 0xE, 389, 147, 1 }

Definition at line 329 of file wstag556.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag556.c:312
FieldActorEntry actor6
Definition wstag556.c:318
FieldActorEntry actor17
Definition wstag556.c:329
FieldActorEntry actor5
Definition wstag556.c:317
FieldActorEntry actor2
Definition wstag556.c:314
FieldActorEntry actor10
Definition wstag556.c:322
FieldActorEntry actor4
Definition wstag556.c:316
FieldActorEntry actor8
Definition wstag556.c:320
FieldActorEntry actor9
Definition wstag556.c:321
FieldActorEntry actor15
Definition wstag556.c:327
FieldActorEntry actor12
Definition wstag556.c:324
FieldActorEntry actor16
Definition wstag556.c:328
FieldActorEntry actor7
Definition wstag556.c:319
FieldActorEntry actor13
Definition wstag556.c:325
FieldActorEntry actor11
Definition wstag556.c:323
FieldActorEntry actor1
Definition wstag556.c:313
FieldActorEntry actor3
Definition wstag556.c:315
FieldActorEntry actor14
Definition wstag556.c:326

Definition at line 330 of file wstag556.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x80, 2, 6, 0, 0, 0, 0, 0, 874, 1273, 0, 0 },
{ 1, 0, 0x80, 6, 7, 0, 0, 0, 0, 0, 856, 1221, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 506, 475, 544, 0 },
{ 1, 0, 0x50, 4, 1, 0, 0, 0, 0, 0, 317, 423, 488, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 225, 615, 666, 0 },
{ 1, 0, 0x48, 4, 3, 0, 0, 0, 0, 0, 476, 647, 713, 0 },
{ 1, 0, 0x49, 4, 4, 0, 0, 0, 0, 0, 592, 815, 880, 0 },
{ 1, 0, 0x78, 4, 5, 0, 0, 0, 0, 0, 289, 127, 230, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 351 of file wstag556.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2C6, 0xC8, 0x3BC, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2B3, 0x7A, 0xEA, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2B1, 0xB0, 0x90, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2C0, 0x320, 0x88, 1, 0, 0, 0 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 0x1E, 2 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 8, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 362 of file wstag556.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.
Definition wstag556.c:20

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 371 of file wstag556.c.