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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG501: Zhu Que City, South Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | STAGE_FILE 0x5C6 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing BGM_0016; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set. | |
Variables | |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 232, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 233, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 280, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 281, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] = { 0x7A18, 1, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { 0x7A16, 1, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { 0x7C00, 1, 0xFFFF } |
| u16 | actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor6Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor6Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor6Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor6Talk3Conditions [] |
| u16 | actor6Talk4Conditions [] |
| u16 | actor6Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x31 )) , 1, 0xFFFF } |
| u16 | actor6Talk5Conditions [] |
| u16 | actor6Talk5Actions [] = { (( 0xE ) << 8 | ( 0x23 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor6Talk6Conditions [] |
| u16 | actor6Talk7Conditions [] |
| u16 | actor6Talk8Conditions [] |
| u16 | actor6Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x31 )) , 1, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor7Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Conditions [] = { (0x7200 | ( 9 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x44 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x44 )) , 1, 0xFFFF } |
| u16 | actor7Talk3Conditions [] |
| u16 | actor7Talk4Conditions [] |
| u16 | actor7Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x31 )) , 1, 0xFFFF } |
| u16 | actor8Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor8Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor8Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor8Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor10Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor10Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor10Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor10Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor10Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor10Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor10Talk3Conditions [] |
| u16 | actor10Talk4Conditions [] |
| u16 | actor10Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x30 )) , 1, 0xFFFF } |
| u16 | actor10Talk5Conditions [] |
| u16 | actor10Talk5Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x24 )) , 1, 0xFFFF } |
| u16 | actor10Talk6Conditions [] |
| u16 | actor10Talk7Conditions [] |
| u16 | actor10Talk8Conditions [] |
| u16 | actor10Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x30 )) , 1, 0xFFFF } |
| u16 | actor11Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor11Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor11Talk1Conditions [] = { (0x7200 | ( 9 )) , 0, (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor11Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x45 )) , 0, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor11Talk2Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x45 )) , 1, 0xFFFF } |
| u16 | actor11Talk3Conditions [] |
| u16 | actor11Talk4Conditions [] |
| u16 | actor11Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x30 )) , 1, 0xFFFF } |
| u16 | actor12Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor12Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor12Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor12Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor12Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor20Talk0Actions [] = { 0x7A17, 1, 0xFFFF } |
| u16 | actor21Talk0Conditions [] |
| u16 | actor21Talk1Conditions [] |
| u16 | actor21Talk1Actions [] = { 0x7A48, 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| FieldTalk | actor18Talks [] |
| FieldTalk | actor19Talks [] |
| FieldTalk | actor20Talks [] |
| FieldTalk | actor21Talks [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] |
| u16 | actor10Conditions [] |
| u16 | actor11Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] |
| u16 | actor14Conditions [] |
| u16 | actor15Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor16Conditions [] |
| u16 | actor17Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor18Conditions [] |
| u16 | actor19Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { ((void *)0) , actor0Talks, 0x16, 4, 923, 892, 3 } |
| FieldActorEntry | actor1 = { ((void *)0) , actor1Talks, 0x17, 5, 816, 521, 1 } |
| FieldActorEntry | actor2 = { ((void *)0) , actor2Talks, 0x18, 6, 1189, 666, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x2D, 7, 645, 199, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x2E, 8, 432, 249, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x36, 9, 304, 369, 7 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x45, 0xA, 545, 673, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x45, 0xA, 545, 673, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x45, 0xA, 545, 673, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x45, 0xA, 545, 673, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x46, 0xB, 687, 682, 7 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x46, 0xB, 687, 682, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x46, 0xB, 687, 682, 7 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x46, 0xB, 687, 682, 7 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x9D, 0xC, 304, 369, 7 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x9D, 0xC, 304, 369, 7 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x9E, 0xD, 432, 249, 7 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x9E, 0xD, 432, 249, 7 } |
| FieldActorEntry | actor18 = { actor18Conditions, actor18Talks, 0x9F, 0xE, 645, 199, 1 } |
| FieldActorEntry | actor19 = { actor19Conditions, actor19Talks, 0x9F, 0xE, 645, 199, 1 } |
| FieldActorEntry | actor20 = { ((void *)0) , actor20Talks, 0xB7, 0xF, 990, 767, 1 } |
| FieldActorEntry | actor21 = { ((void *)0) , actor21Talks, 0xCE, 0x10, 1216, 913, 3 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG501: Zhu Que City, South Sector.
On the Amaterasu server; its Asuka server twin is WSTAG500.
Definition in file wstag501.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 16 of file wstag501.c.
| #define STAGE_FILE 0x5C6 |
Definition at line 17 of file wstag501.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing BGM_0016; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0016: Suzaku City and its Hall
< BGM_0016: Suzaku City and its Hall
< a cell's value: a direction (3 bits) and a StageSlot (5)
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 23 of file wstag501.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 46 of file wstag501.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 47 of file wstag501.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 48 of file wstag501.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 49 of file wstag501.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 50 of file wstag501.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 51 of file wstag501.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 52 of file wstag501.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag501.c.
| BattleList area0Battles |
Definition at line 54 of file wstag501.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 59 of file wstag501.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 60 of file wstag501.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 61 of file wstag501.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 62 of file wstag501.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 63 of file wstag501.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 64 of file wstag501.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 65 of file wstag501.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag501.c.
| BattleList area1Battles |
Definition at line 67 of file wstag501.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag501.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag501.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag501.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 75 of file wstag501.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 76 of file wstag501.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 77 of file wstag501.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 78 of file wstag501.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag501.c.
| BattleList area2Battles |
Definition at line 80 of file wstag501.c.
| AreaBattle area3Battle0 = { 232, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag501.c.
| AreaBattle area3Battle1 = { 233, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag501.c.
| AreaBattle area3Battle2 = { 280, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag501.c.
| AreaBattle area3Battle3 = { 281, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag501.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag501.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 90 of file wstag501.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 91 of file wstag501.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 92 of file wstag501.c.
| BattleList area3Battles |
Definition at line 93 of file wstag501.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 101 of file wstag501.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { 0x7A18, 1, 0xFFFF } |
Definition at line 122 of file wstag501.c.
| u16 actor1Talk0Actions[] = { 0x7A16, 1, 0xFFFF } |
Definition at line 123 of file wstag501.c.
| u16 actor2Talk0Actions[] = { 0x7C00, 1, 0xFFFF } |
Definition at line 124 of file wstag501.c.
| u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 125 of file wstag501.c.
| u16 actor6Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 126 of file wstag501.c.
| u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 127 of file wstag501.c.
| u16 actor6Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 128 of file wstag501.c.
| u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 129 of file wstag501.c.
| u16 actor6Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 130 of file wstag501.c.
| u16 actor6Talk3Conditions[] |
Definition at line 131 of file wstag501.c.
| u16 actor6Talk4Conditions[] |
Definition at line 137 of file wstag501.c.
| u16 actor6Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x31 )) , 1, 0xFFFF } |
Definition at line 144 of file wstag501.c.
| u16 actor6Talk5Conditions[] |
Definition at line 145 of file wstag501.c.
| u16 actor6Talk5Actions[] = { (( 0xE ) << 8 | ( 0x23 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
Definition at line 153 of file wstag501.c.
| u16 actor6Talk6Conditions[] |
Definition at line 154 of file wstag501.c.
| u16 actor6Talk7Conditions[] |
Definition at line 163 of file wstag501.c.
| u16 actor6Talk8Conditions[] |
Definition at line 173 of file wstag501.c.
| u16 actor6Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x31 )) , 1, 0xFFFF } |
Definition at line 183 of file wstag501.c.
| u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 184 of file wstag501.c.
| u16 actor7Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 185 of file wstag501.c.
| u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 186 of file wstag501.c.
| u16 actor7Talk2Conditions[] = { (0x7200 | ( 9 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x44 )) , 0, 0xFFFF } |
Definition at line 187 of file wstag501.c.
| u16 actor7Talk2Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x44 )) , 1, 0xFFFF } |
Definition at line 188 of file wstag501.c.
| u16 actor7Talk3Conditions[] |
Definition at line 189 of file wstag501.c.
| u16 actor7Talk4Conditions[] |
Definition at line 196 of file wstag501.c.
| u16 actor7Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x31 )) , 1, 0xFFFF } |
Definition at line 203 of file wstag501.c.
| u16 actor8Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 204 of file wstag501.c.
| u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 205 of file wstag501.c.
| u16 actor8Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 206 of file wstag501.c.
| u16 actor8Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 207 of file wstag501.c.
| u16 actor8Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 208 of file wstag501.c.
| u16 actor10Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 209 of file wstag501.c.
| u16 actor10Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 210 of file wstag501.c.
| u16 actor10Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 211 of file wstag501.c.
| u16 actor10Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 212 of file wstag501.c.
| u16 actor10Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 213 of file wstag501.c.
| u16 actor10Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 214 of file wstag501.c.
| u16 actor10Talk3Conditions[] |
Definition at line 215 of file wstag501.c.
| u16 actor10Talk4Conditions[] |
Definition at line 221 of file wstag501.c.
| u16 actor10Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x30 )) , 1, 0xFFFF } |
Definition at line 228 of file wstag501.c.
| u16 actor10Talk5Conditions[] |
Definition at line 229 of file wstag501.c.
| u16 actor10Talk5Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x24 )) , 1, 0xFFFF } |
Definition at line 237 of file wstag501.c.
| u16 actor10Talk6Conditions[] |
Definition at line 238 of file wstag501.c.
| u16 actor10Talk7Conditions[] |
Definition at line 247 of file wstag501.c.
| u16 actor10Talk8Conditions[] |
Definition at line 257 of file wstag501.c.
| u16 actor10Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x30 )) , 1, 0xFFFF } |
Definition at line 267 of file wstag501.c.
| u16 actor11Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 268 of file wstag501.c.
| u16 actor11Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 269 of file wstag501.c.
| u16 actor11Talk1Conditions[] = { (0x7200 | ( 9 )) , 0, (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 270 of file wstag501.c.
| u16 actor11Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x45 )) , 0, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 271 of file wstag501.c.
| u16 actor11Talk2Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x45 )) , 1, 0xFFFF } |
Definition at line 272 of file wstag501.c.
| u16 actor11Talk3Conditions[] |
Definition at line 273 of file wstag501.c.
| u16 actor11Talk4Conditions[] |
Definition at line 280 of file wstag501.c.
| u16 actor11Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x30 )) , 1, 0xFFFF } |
Definition at line 287 of file wstag501.c.
| u16 actor12Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 288 of file wstag501.c.
| u16 actor12Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 289 of file wstag501.c.
| u16 actor12Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 290 of file wstag501.c.
| u16 actor12Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 291 of file wstag501.c.
| u16 actor12Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 292 of file wstag501.c.
| u16 actor20Talk0Actions[] = { 0x7A17, 1, 0xFFFF } |
Definition at line 293 of file wstag501.c.
| u16 actor21Talk0Conditions[] |
Definition at line 294 of file wstag501.c.
| u16 actor21Talk1Conditions[] |
Definition at line 299 of file wstag501.c.
| u16 actor21Talk1Actions[] = { 0x7A48, 1, 0xFFFF } |
Definition at line 304 of file wstag501.c.
| FieldTalk actor0Talks[] |
Definition at line 305 of file wstag501.c.
| FieldTalk actor1Talks[] |
Definition at line 309 of file wstag501.c.
| FieldTalk actor2Talks[] |
Definition at line 313 of file wstag501.c.
| FieldTalk actor3Talks[] |
Definition at line 317 of file wstag501.c.
| FieldTalk actor4Talks[] |
Definition at line 321 of file wstag501.c.
| FieldTalk actor5Talks[] |
Definition at line 325 of file wstag501.c.
| FieldTalk actor6Talks[] |
Definition at line 329 of file wstag501.c.
| FieldTalk actor7Talks[] |
Definition at line 341 of file wstag501.c.
| FieldTalk actor8Talks[] |
Definition at line 349 of file wstag501.c.
| FieldTalk actor9Talks[] |
Definition at line 355 of file wstag501.c.
| FieldTalk actor10Talks[] |
Definition at line 359 of file wstag501.c.
| FieldTalk actor11Talks[] |
Definition at line 371 of file wstag501.c.
| FieldTalk actor12Talks[] |
Definition at line 379 of file wstag501.c.
| FieldTalk actor13Talks[] |
Definition at line 385 of file wstag501.c.
| FieldTalk actor14Talks[] |
Definition at line 389 of file wstag501.c.
| FieldTalk actor15Talks[] |
Definition at line 393 of file wstag501.c.
| FieldTalk actor16Talks[] |
Definition at line 397 of file wstag501.c.
| FieldTalk actor17Talks[] |
Definition at line 401 of file wstag501.c.
| FieldTalk actor18Talks[] |
Definition at line 405 of file wstag501.c.
| FieldTalk actor19Talks[] |
Definition at line 409 of file wstag501.c.
| FieldTalk actor20Talks[] |
Definition at line 413 of file wstag501.c.
| FieldTalk actor21Talks[] |
Definition at line 417 of file wstag501.c.
| u16 actor3Conditions[] |
Definition at line 422 of file wstag501.c.
| u16 actor4Conditions[] |
Definition at line 427 of file wstag501.c.
| u16 actor5Conditions[] |
Definition at line 432 of file wstag501.c.
| u16 actor6Conditions[] |
Definition at line 437 of file wstag501.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 442 of file wstag501.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 443 of file wstag501.c.
| u16 actor9Conditions[] |
Definition at line 444 of file wstag501.c.
| u16 actor10Conditions[] |
Definition at line 449 of file wstag501.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 454 of file wstag501.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 455 of file wstag501.c.
| u16 actor13Conditions[] |
Definition at line 456 of file wstag501.c.
| u16 actor14Conditions[] |
Definition at line 461 of file wstag501.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 466 of file wstag501.c.
| u16 actor16Conditions[] |
Definition at line 467 of file wstag501.c.
| u16 actor17Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 472 of file wstag501.c.
| u16 actor18Conditions[] |
Definition at line 473 of file wstag501.c.
| u16 actor19Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 478 of file wstag501.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x16, 4, 923, 892, 3 } |
Definition at line 479 of file wstag501.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x17, 5, 816, 521, 1 } |
Definition at line 480 of file wstag501.c.
| FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x18, 6, 1189, 666, 1 } |
Definition at line 481 of file wstag501.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 7, 645, 199, 1 } |
Definition at line 482 of file wstag501.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2E, 8, 432, 249, 7 } |
Definition at line 483 of file wstag501.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x36, 9, 304, 369, 7 } |
Definition at line 484 of file wstag501.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x45, 0xA, 545, 673, 1 } |
Definition at line 485 of file wstag501.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x45, 0xA, 545, 673, 7 } |
Definition at line 486 of file wstag501.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x45, 0xA, 545, 673, 1 } |
Definition at line 487 of file wstag501.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x45, 0xA, 545, 673, 1 } |
Definition at line 488 of file wstag501.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x46, 0xB, 687, 682, 7 } |
Definition at line 489 of file wstag501.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x46, 0xB, 687, 682, 1 } |
Definition at line 490 of file wstag501.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x46, 0xB, 687, 682, 7 } |
Definition at line 491 of file wstag501.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x46, 0xB, 687, 682, 7 } |
Definition at line 492 of file wstag501.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x9D, 0xC, 304, 369, 7 } |
Definition at line 493 of file wstag501.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x9D, 0xC, 304, 369, 7 } |
Definition at line 494 of file wstag501.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x9E, 0xD, 432, 249, 7 } |
Definition at line 495 of file wstag501.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x9E, 0xD, 432, 249, 7 } |
Definition at line 496 of file wstag501.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x9F, 0xE, 645, 199, 1 } |
Definition at line 497 of file wstag501.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x9F, 0xE, 645, 199, 1 } |
Definition at line 498 of file wstag501.c.
| FieldActorEntry actor20 = { ((void *)0) , actor20Talks, 0xB7, 0xF, 990, 767, 1 } |
Definition at line 499 of file wstag501.c.
| FieldActorEntry actor21 = { ((void *)0) , actor21Talks, 0xCE, 0x10, 1216, 913, 3 } |
Definition at line 500 of file wstag501.c.
| FieldActorEntry* stageActors[] |
Definition at line 501 of file wstag501.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 526 of file wstag501.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 552 of file wstag501.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 561 of file wstag501.c.