Digimon World 3 decomp
The European version, SLES_039.36
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wstag480.c File Reference

WSTAG480: Jungle Grave, South Sector. More...

Include dependency graph for wstag480.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   0x8
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)
 
#define STAGE_FILE   0x366
 
#define STAGE_ARCHIVE   0x638
 

Functions

void updateStage (StageTask *task, void **children)
 Creates the stage's second object, and the event object of story progress 7.
 
void endEvent170 (void)
 After event 170, with Zanbamon: lets event 171 start and starts the stage's event battle 0.
 
void endEvent171 (void)
 After event 171, with Zanbamon: moves the story on to STORY_SEPIKMON_MASK_LOST.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing BGM_0015; battle list 0 before STORY_ZANBAMON_DRIVEN_OFF, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on.
 

Variables

StageTileFrame ** updateTileCursorsFrames []
 Defined below, after the code that uses them.
 
const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script170 []
 
s16 script171 []
 
s16 script240 []
 
StageTileFrame updateTileCursorsFrames_0_0 []
 
StageTileFrame updateTileCursorsFrames_0_12 []
 
StageTileFrame updateTileCursorsFrames_1_0 []
 
StageTileFrame updateTileCursorsFrames_1_12 []
 
StageTileFrame updateTileCursorsFrames_2_0 []
 
StageTileFrame updateTileCursorsFrames_2_12 []
 
StageTileFrame updateTileCursorsFrames_3_0 []
 
StageTileFrame updateTileCursorsFrames_3_12 []
 
StageTileFrame updateTileCursorsFrames_4_0 []
 
StageTileFrame updateTileCursorsFrames_4_12 []
 
StageTileFrame * updateTileCursorsFrames_0 []
 
StageTileFrame * updateTileCursorsFrames_1 []
 
StageTileFrame * updateTileCursorsFrames_2 []
 
StageTileFrame * updateTileCursorsFrames_3 []
 
StageTileFrame * updateTileCursorsFrames_4 []
 
AreaBattle place0Area0Battle0 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle1 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle2 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle3 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle4 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle5 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle6 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle7 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place0Area0Battles
 
AreaBattle place0Area1Battle0 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle1 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle2 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle3 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle4 = { 91, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle5 = { 91, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle6 = { 91, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle7 = { 91, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place0Area1Battles
 
AreaBattle place0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place0Area2Battles
 
AreaBattle place0Area3Battle0 = { 11, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle6 = { 48, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place0Area3Battles
 
AreaBattle place1Area0Battle0 = { 38, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle1 = { 38, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle2 = { 38, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle3 = { 38, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle4 = { 55, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle5 = { 55, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle6 = { 55, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle7 = { 55, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place1Area0Battles
 
AreaBattle place1Area1Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle2 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle4 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle5 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle6 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place1Area1Battles
 
AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area2Battles
 
AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle3 = { 329, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle6 = { 48, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place1Area3Battles
 
AreaBattle place2Area0Battle0 = { 38, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle1 = { 55, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle2 = { 56, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle3 = { 56, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle4 = { 56, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle5 = { 56, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle6 = { 56, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle7 = { 56, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place2Area0Battles
 
AreaBattle place2Area1Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle1 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle2 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle3 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle4 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle5 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle6 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle7 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place2Area1Battles
 
AreaBattle place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place2Area2Battles
 
AreaBattle place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle3 = { 329, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle6 = { 48, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place2Area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }
 
u16 actor0Talk2Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }
 
u16 actor0Talk3Conditions [] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF }
 
u16 actor0Talk3Actions [] = { (( 0x1C ) << 8 | ( 9 )) , 1, (0x9000 | ( 0x1F )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
u16 actor0Conditions [] = { (( 0x1C ) << 8 | ( 9 )) , 0, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x85, 4, 280, 805, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG480: Jungle Grave, South Sector.

Definition in file wstag480.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   0x8

Definition at line 34 of file wstag480.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 57 of file wstag480.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)

Definition at line 58 of file wstag480.c.

◆ STAGE_FILE

#define STAGE_FILE   0x366

Definition at line 59 of file wstag480.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x638

Definition at line 60 of file wstag480.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the stage's second object, and the event object of story progress 7.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 17 of file wstag480.c.

Here is the call graph for this function:

◆ endEvent170()

void endEvent170 ( void  )

After event 170, with Zanbamon: lets event 171 start and starts the stage's event battle 0.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 38 of file wstag480.c.

◆ endEvent171()

void endEvent171 ( void  )

After event 171, with Zanbamon: moves the story on to STORY_SEPIKMON_MASK_LOST.

Definition at line 44 of file wstag480.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing BGM_0015; battle list 0 before STORY_ZANBAMON_DRIVEN_OFF, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0015: the Jungle Grave, the Jungle Shrine and the Catacomb

< BGM_0015: the Jungle Grave, the Jungle Shrine and the Catacomb

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 67 of file wstag480.c.

Variable Documentation

◆ updateTileCursorsFrames

StageTileFrame ** updateTileCursorsFrames
Initial value:
= {
}
StageTileFrame * updateTileCursorsFrames_0[]
Definition wstag480.c:223
StageTileFrame * updateTileCursorsFrames_3[]
Definition wstag480.c:241
StageTileFrame * updateTileCursorsFrames_4[]
Definition wstag480.c:247
StageTileFrame * updateTileCursorsFrames_1[]
Definition wstag480.c:229
StageTileFrame * updateTileCursorsFrames_2[]
Definition wstag480.c:235

Defined below, after the code that uses them.

Definition at line 253 of file wstag480.c.

Referenced by updateTileCursors().

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 49 of file wstag480.c.

Referenced by setupStage().

◆ script170

s16 script170[]

Definition at line 97 of file wstag480.c.

◆ script171

s16 script171[]
Initial value:
= {
0x100, 2 , 0x138 , 0x335 ,
0x101, 2 , 1 , 3 ,
0x100, 0x85 , 0x118 , 0x325 ,
0x101, 0x85 , 1 , 7 ,
0x300, 0x78 ,
0x200, 0 , 1 , 0x85 , 2 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 1 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0x85 , 2 ,
0x301 ,
0x300, 0x1E ,
0x102, 2 , 0x138 , 0x354 , 0 ,
0x302, 2 ,
0x102, 2 , 0x158 , 0x364 , 7 ,
0x300, 6 ,
0x304, 0x234 , 0x130 , 0x360 , 5 ,
0 ,
}

Definition at line 128 of file wstag480.c.

◆ script240

s16 script240[]

Definition at line 150 of file wstag480.c.

◆ updateTileCursorsFrames_0_0

StageTileFrame updateTileCursorsFrames_0_0[]
Initial value:
= {
{ 64, 10, 0, 0 }, { 64, 10, 1, 0 }, { 64, 10, 2, 0 }, { 64, 10, 1, 1 },
}

Definition at line 188 of file wstag480.c.

◆ updateTileCursorsFrames_0_12

StageTileFrame updateTileCursorsFrames_0_12[]
Initial value:
= {
{ 65, 4, 2, 0 }, { 65, 4, 4, 0 }, { 65, 4, 6, 0 }, { 65, 4, 4, 0 },
{ 65, 4, 2, 0 }, { 65, 4, 0, 1 },
}

Definition at line 191 of file wstag480.c.

◆ updateTileCursorsFrames_1_0

StageTileFrame updateTileCursorsFrames_1_0[]
Initial value:
= {
{ 66, 10, 0, 0 }, { 66, 10, 1, 0 }, { 66, 10, 2, 0 }, { 66, 10, 1, 1 },
}

Definition at line 195 of file wstag480.c.

◆ updateTileCursorsFrames_1_12

StageTileFrame updateTileCursorsFrames_1_12[]
Initial value:
= {
{ 67, 4, 2, 0 }, { 67, 4, 4, 0 }, { 67, 4, 6, 0 }, { 67, 4, 4, 0 },
{ 67, 4, 2, 0 }, { 67, 4, 0, 1 },
}

Definition at line 198 of file wstag480.c.

◆ updateTileCursorsFrames_2_0

StageTileFrame updateTileCursorsFrames_2_0[]
Initial value:
= {
{ 68, 10, 0, 0 }, { 68, 10, 1, 0 }, { 68, 10, 2, 0 }, { 68, 10, 1, 1 },
}

Definition at line 202 of file wstag480.c.

◆ updateTileCursorsFrames_2_12

StageTileFrame updateTileCursorsFrames_2_12[]
Initial value:
= {
{ 69, 4, 2, 0 }, { 69, 4, 4, 0 }, { 69, 4, 6, 0 }, { 69, 4, 4, 0 },
{ 69, 4, 2, 0 }, { 69, 4, 0, 1 },
}

Definition at line 205 of file wstag480.c.

◆ updateTileCursorsFrames_3_0

StageTileFrame updateTileCursorsFrames_3_0[]
Initial value:
= {
{ 70, 10, 0, 0 }, { 70, 10, 1, 0 }, { 70, 10, 2, 0 }, { 70, 10, 1, 1 },
}

Definition at line 209 of file wstag480.c.

◆ updateTileCursorsFrames_3_12

StageTileFrame updateTileCursorsFrames_3_12[]
Initial value:
= {
{ 71, 4, 2, 0 }, { 71, 4, 4, 0 }, { 71, 4, 6, 0 }, { 71, 4, 4, 0 },
{ 71, 4, 2, 0 }, { 71, 4, 0, 1 },
}

Definition at line 212 of file wstag480.c.

◆ updateTileCursorsFrames_4_0

StageTileFrame updateTileCursorsFrames_4_0[]
Initial value:
= {
{ 72, 10, 0, 0 }, { 72, 10, 1, 0 }, { 72, 10, 2, 0 }, { 72, 10, 1, 1 },
}

Definition at line 216 of file wstag480.c.

◆ updateTileCursorsFrames_4_12

StageTileFrame updateTileCursorsFrames_4_12[]
Initial value:
= {
{ 73, 4, 2, 0 }, { 73, 4, 4, 0 }, { 73, 4, 6, 0 }, { 73, 4, 4, 0 },
{ 73, 4, 2, 0 }, { 73, 4, 0, 1 },
}

Definition at line 219 of file wstag480.c.

◆ updateTileCursorsFrames_0

◆ updateTileCursorsFrames_1

◆ updateTileCursorsFrames_2

◆ updateTileCursorsFrames_3

◆ updateTileCursorsFrames_4

◆ place0Area0Battle0

AreaBattle place0Area0Battle0 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 257 of file wstag480.c.

◆ place0Area0Battle1

AreaBattle place0Area0Battle1 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 258 of file wstag480.c.

◆ place0Area0Battle2

AreaBattle place0Area0Battle2 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 259 of file wstag480.c.

◆ place0Area0Battle3

AreaBattle place0Area0Battle3 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 260 of file wstag480.c.

◆ place0Area0Battle4

AreaBattle place0Area0Battle4 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 261 of file wstag480.c.

◆ place0Area0Battle5

AreaBattle place0Area0Battle5 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 262 of file wstag480.c.

◆ place0Area0Battle6

AreaBattle place0Area0Battle6 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 263 of file wstag480.c.

◆ place0Area0Battle7

AreaBattle place0Area0Battle7 = { 91, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 264 of file wstag480.c.

◆ place0Area0Battles

BattleList place0Area0Battles
Initial value:
= {
4,
}
AreaBattle place0Area0Battle6
Definition wstag480.c:263
AreaBattle place0Area0Battle1
Definition wstag480.c:258
AreaBattle place0Area0Battle2
Definition wstag480.c:259
AreaBattle place0Area0Battle4
Definition wstag480.c:261
AreaBattle place0Area0Battle7
Definition wstag480.c:264
AreaBattle place0Area0Battle3
Definition wstag480.c:260
AreaBattle place0Area0Battle5
Definition wstag480.c:262
AreaBattle place0Area0Battle0
Definition wstag480.c:257

Definition at line 265 of file wstag480.c.

◆ place0Area1Battle0

AreaBattle place0Area1Battle0 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 270 of file wstag480.c.

◆ place0Area1Battle1

AreaBattle place0Area1Battle1 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 271 of file wstag480.c.

◆ place0Area1Battle2

AreaBattle place0Area1Battle2 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 272 of file wstag480.c.

◆ place0Area1Battle3

AreaBattle place0Area1Battle3 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 273 of file wstag480.c.

◆ place0Area1Battle4

AreaBattle place0Area1Battle4 = { 91, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 274 of file wstag480.c.

◆ place0Area1Battle5

AreaBattle place0Area1Battle5 = { 91, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 275 of file wstag480.c.

◆ place0Area1Battle6

AreaBattle place0Area1Battle6 = { 91, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 276 of file wstag480.c.

◆ place0Area1Battle7

AreaBattle place0Area1Battle7 = { 91, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 277 of file wstag480.c.

◆ place0Area1Battles

BattleList place0Area1Battles
Initial value:
= {
1,
}
AreaBattle place0Area1Battle2
Definition wstag480.c:272
AreaBattle place0Area1Battle7
Definition wstag480.c:277
AreaBattle place0Area1Battle5
Definition wstag480.c:275
AreaBattle place0Area1Battle0
Definition wstag480.c:270
AreaBattle place0Area1Battle4
Definition wstag480.c:274
AreaBattle place0Area1Battle6
Definition wstag480.c:276
AreaBattle place0Area1Battle3
Definition wstag480.c:273
AreaBattle place0Area1Battle1
Definition wstag480.c:271

Definition at line 278 of file wstag480.c.

◆ place0Area2Battle0

AreaBattle place0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 283 of file wstag480.c.

◆ place0Area2Battle1

AreaBattle place0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 284 of file wstag480.c.

◆ place0Area2Battle2

AreaBattle place0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 285 of file wstag480.c.

◆ place0Area2Battle3

AreaBattle place0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 286 of file wstag480.c.

◆ place0Area2Battle4

AreaBattle place0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 287 of file wstag480.c.

◆ place0Area2Battle5

AreaBattle place0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 288 of file wstag480.c.

◆ place0Area2Battle6

AreaBattle place0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 289 of file wstag480.c.

◆ place0Area2Battle7

AreaBattle place0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 290 of file wstag480.c.

◆ place0Area2Battles

BattleList place0Area2Battles
Initial value:
= {
0,
}
AreaBattle place0Area2Battle1
Definition wstag480.c:284
AreaBattle place0Area2Battle0
Definition wstag480.c:283
AreaBattle place0Area2Battle6
Definition wstag480.c:289
AreaBattle place0Area2Battle4
Definition wstag480.c:287
AreaBattle place0Area2Battle3
Definition wstag480.c:286
AreaBattle place0Area2Battle2
Definition wstag480.c:285
AreaBattle place0Area2Battle7
Definition wstag480.c:290
AreaBattle place0Area2Battle5
Definition wstag480.c:288

Definition at line 291 of file wstag480.c.

◆ place0Area3Battle0

AreaBattle place0Area3Battle0 = { 11, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 296 of file wstag480.c.

◆ place0Area3Battle1

AreaBattle place0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 297 of file wstag480.c.

◆ place0Area3Battle2

AreaBattle place0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 298 of file wstag480.c.

◆ place0Area3Battle3

AreaBattle place0Area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 299 of file wstag480.c.

◆ place0Area3Battle4

AreaBattle place0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 300 of file wstag480.c.

◆ place0Area3Battle5

AreaBattle place0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 301 of file wstag480.c.

◆ place0Area3Battle6

AreaBattle place0Area3Battle6 = { 48, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 302 of file wstag480.c.

◆ place0Area3Battle7

AreaBattle place0Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 303 of file wstag480.c.

◆ place0Area3Battles

BattleList place0Area3Battles
Initial value:
= {
0,
}
AreaBattle place0Area3Battle0
Definition wstag480.c:296
AreaBattle place0Area3Battle7
Definition wstag480.c:303
AreaBattle place0Area3Battle1
Definition wstag480.c:297
AreaBattle place0Area3Battle2
Definition wstag480.c:298
AreaBattle place0Area3Battle4
Definition wstag480.c:300
AreaBattle place0Area3Battle6
Definition wstag480.c:302
AreaBattle place0Area3Battle3
Definition wstag480.c:299
AreaBattle place0Area3Battle5
Definition wstag480.c:301

Definition at line 304 of file wstag480.c.

◆ place1Area0Battle0

AreaBattle place1Area0Battle0 = { 38, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 309 of file wstag480.c.

◆ place1Area0Battle1

AreaBattle place1Area0Battle1 = { 38, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 310 of file wstag480.c.

◆ place1Area0Battle2

AreaBattle place1Area0Battle2 = { 38, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 311 of file wstag480.c.

◆ place1Area0Battle3

AreaBattle place1Area0Battle3 = { 38, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 312 of file wstag480.c.

◆ place1Area0Battle4

AreaBattle place1Area0Battle4 = { 55, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 313 of file wstag480.c.

◆ place1Area0Battle5

AreaBattle place1Area0Battle5 = { 55, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 314 of file wstag480.c.

◆ place1Area0Battle6

AreaBattle place1Area0Battle6 = { 55, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 315 of file wstag480.c.

◆ place1Area0Battle7

AreaBattle place1Area0Battle7 = { 55, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 316 of file wstag480.c.

◆ place1Area0Battles

BattleList place1Area0Battles
Initial value:
= {
3,
}
AreaBattle place1Area0Battle3
Definition wstag480.c:312
AreaBattle place1Area0Battle6
Definition wstag480.c:315
AreaBattle place1Area0Battle1
Definition wstag480.c:310
AreaBattle place1Area0Battle2
Definition wstag480.c:311
AreaBattle place1Area0Battle0
Definition wstag480.c:309
AreaBattle place1Area0Battle5
Definition wstag480.c:314
AreaBattle place1Area0Battle7
Definition wstag480.c:316
AreaBattle place1Area0Battle4
Definition wstag480.c:313

Definition at line 317 of file wstag480.c.

◆ place1Area1Battle0

AreaBattle place1Area1Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 322 of file wstag480.c.

◆ place1Area1Battle1

AreaBattle place1Area1Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 323 of file wstag480.c.

◆ place1Area1Battle2

AreaBattle place1Area1Battle2 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 324 of file wstag480.c.

◆ place1Area1Battle3

AreaBattle place1Area1Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 325 of file wstag480.c.

◆ place1Area1Battle4

AreaBattle place1Area1Battle4 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 326 of file wstag480.c.

◆ place1Area1Battle5

AreaBattle place1Area1Battle5 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 327 of file wstag480.c.

◆ place1Area1Battle6

AreaBattle place1Area1Battle6 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 328 of file wstag480.c.

◆ place1Area1Battle7

AreaBattle place1Area1Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 329 of file wstag480.c.

◆ place1Area1Battles

BattleList place1Area1Battles
Initial value:
= {
2,
}
AreaBattle place1Area1Battle2
Definition wstag480.c:324
AreaBattle place1Area1Battle5
Definition wstag480.c:327
AreaBattle place1Area1Battle7
Definition wstag480.c:329
AreaBattle place1Area1Battle4
Definition wstag480.c:326
AreaBattle place1Area1Battle1
Definition wstag480.c:323
AreaBattle place1Area1Battle3
Definition wstag480.c:325
AreaBattle place1Area1Battle6
Definition wstag480.c:328
AreaBattle place1Area1Battle0
Definition wstag480.c:322

Definition at line 330 of file wstag480.c.

◆ place1Area2Battle0

AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 335 of file wstag480.c.

◆ place1Area2Battle1

AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 336 of file wstag480.c.

◆ place1Area2Battle2

AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 337 of file wstag480.c.

◆ place1Area2Battle3

AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 338 of file wstag480.c.

◆ place1Area2Battle4

AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 339 of file wstag480.c.

◆ place1Area2Battle5

AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 340 of file wstag480.c.

◆ place1Area2Battle6

AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 341 of file wstag480.c.

◆ place1Area2Battle7

AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 342 of file wstag480.c.

◆ place1Area2Battles

BattleList place1Area2Battles
Initial value:
= {
0,
}
AreaBattle place1Area2Battle4
Definition wstag480.c:339
AreaBattle place1Area2Battle7
Definition wstag480.c:342
AreaBattle place1Area2Battle0
Definition wstag480.c:335
AreaBattle place1Area2Battle2
Definition wstag480.c:337
AreaBattle place1Area2Battle3
Definition wstag480.c:338
AreaBattle place1Area2Battle1
Definition wstag480.c:336
AreaBattle place1Area2Battle5
Definition wstag480.c:340
AreaBattle place1Area2Battle6
Definition wstag480.c:341

Definition at line 343 of file wstag480.c.

◆ place1Area3Battle0

AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 348 of file wstag480.c.

◆ place1Area3Battle1

AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 349 of file wstag480.c.

◆ place1Area3Battle2

AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 350 of file wstag480.c.

◆ place1Area3Battle3

AreaBattle place1Area3Battle3 = { 329, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 351 of file wstag480.c.

◆ place1Area3Battle4

AreaBattle place1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 352 of file wstag480.c.

◆ place1Area3Battle5

AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 353 of file wstag480.c.

◆ place1Area3Battle6

AreaBattle place1Area3Battle6 = { 48, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 354 of file wstag480.c.

◆ place1Area3Battle7

AreaBattle place1Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 355 of file wstag480.c.

◆ place1Area3Battles

BattleList place1Area3Battles
Initial value:
= {
0,
}
AreaBattle place1Area3Battle3
Definition wstag480.c:351
AreaBattle place1Area3Battle5
Definition wstag480.c:353
AreaBattle place1Area3Battle7
Definition wstag480.c:355
AreaBattle place1Area3Battle2
Definition wstag480.c:350
AreaBattle place1Area3Battle0
Definition wstag480.c:348
AreaBattle place1Area3Battle6
Definition wstag480.c:354
AreaBattle place1Area3Battle1
Definition wstag480.c:349
AreaBattle place1Area3Battle4
Definition wstag480.c:352

Definition at line 356 of file wstag480.c.

◆ place2Area0Battle0

AreaBattle place2Area0Battle0 = { 38, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 361 of file wstag480.c.

◆ place2Area0Battle1

AreaBattle place2Area0Battle1 = { 55, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 362 of file wstag480.c.

◆ place2Area0Battle2

AreaBattle place2Area0Battle2 = { 56, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 363 of file wstag480.c.

◆ place2Area0Battle3

AreaBattle place2Area0Battle3 = { 56, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 364 of file wstag480.c.

◆ place2Area0Battle4

AreaBattle place2Area0Battle4 = { 56, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 365 of file wstag480.c.

◆ place2Area0Battle5

AreaBattle place2Area0Battle5 = { 56, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 366 of file wstag480.c.

◆ place2Area0Battle6

AreaBattle place2Area0Battle6 = { 56, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 367 of file wstag480.c.

◆ place2Area0Battle7

AreaBattle place2Area0Battle7 = { 56, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 368 of file wstag480.c.

◆ place2Area0Battles

BattleList place2Area0Battles
Initial value:
= {
3,
}
AreaBattle place2Area0Battle0
Definition wstag480.c:361
AreaBattle place2Area0Battle1
Definition wstag480.c:362
AreaBattle place2Area0Battle3
Definition wstag480.c:364
AreaBattle place2Area0Battle5
Definition wstag480.c:366
AreaBattle place2Area0Battle4
Definition wstag480.c:365
AreaBattle place2Area0Battle2
Definition wstag480.c:363
AreaBattle place2Area0Battle7
Definition wstag480.c:368
AreaBattle place2Area0Battle6
Definition wstag480.c:367

Definition at line 369 of file wstag480.c.

◆ place2Area1Battle0

AreaBattle place2Area1Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 374 of file wstag480.c.

◆ place2Area1Battle1

AreaBattle place2Area1Battle1 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 375 of file wstag480.c.

◆ place2Area1Battle2

AreaBattle place2Area1Battle2 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 376 of file wstag480.c.

◆ place2Area1Battle3

AreaBattle place2Area1Battle3 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 377 of file wstag480.c.

◆ place2Area1Battle4

AreaBattle place2Area1Battle4 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 378 of file wstag480.c.

◆ place2Area1Battle5

AreaBattle place2Area1Battle5 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 379 of file wstag480.c.

◆ place2Area1Battle6

AreaBattle place2Area1Battle6 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 380 of file wstag480.c.

◆ place2Area1Battle7

AreaBattle place2Area1Battle7 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 381 of file wstag480.c.

◆ place2Area1Battles

BattleList place2Area1Battles
Initial value:
= {
2,
}
AreaBattle place2Area1Battle1
Definition wstag480.c:375
AreaBattle place2Area1Battle2
Definition wstag480.c:376
AreaBattle place2Area1Battle4
Definition wstag480.c:378
AreaBattle place2Area1Battle0
Definition wstag480.c:374
AreaBattle place2Area1Battle6
Definition wstag480.c:380
AreaBattle place2Area1Battle3
Definition wstag480.c:377
AreaBattle place2Area1Battle5
Definition wstag480.c:379
AreaBattle place2Area1Battle7
Definition wstag480.c:381

Definition at line 382 of file wstag480.c.

◆ place2Area2Battle0

AreaBattle place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 387 of file wstag480.c.

◆ place2Area2Battle1

AreaBattle place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 388 of file wstag480.c.

◆ place2Area2Battle2

AreaBattle place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 389 of file wstag480.c.

◆ place2Area2Battle3

AreaBattle place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 390 of file wstag480.c.

◆ place2Area2Battle4

AreaBattle place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 391 of file wstag480.c.

◆ place2Area2Battle5

AreaBattle place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 392 of file wstag480.c.

◆ place2Area2Battle6

AreaBattle place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 393 of file wstag480.c.

◆ place2Area2Battle7

AreaBattle place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 394 of file wstag480.c.

◆ place2Area2Battles

BattleList place2Area2Battles
Initial value:
= {
0,
}
AreaBattle place2Area2Battle6
Definition wstag480.c:393
AreaBattle place2Area2Battle5
Definition wstag480.c:392
AreaBattle place2Area2Battle2
Definition wstag480.c:389
AreaBattle place2Area2Battle4
Definition wstag480.c:391
AreaBattle place2Area2Battle3
Definition wstag480.c:390
AreaBattle place2Area2Battle7
Definition wstag480.c:394
AreaBattle place2Area2Battle0
Definition wstag480.c:387
AreaBattle place2Area2Battle1
Definition wstag480.c:388

Definition at line 395 of file wstag480.c.

◆ place2Area3Battle0

AreaBattle place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 400 of file wstag480.c.

◆ place2Area3Battle1

AreaBattle place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 401 of file wstag480.c.

◆ place2Area3Battle2

AreaBattle place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 402 of file wstag480.c.

◆ place2Area3Battle3

AreaBattle place2Area3Battle3 = { 329, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 403 of file wstag480.c.

◆ place2Area3Battle4

AreaBattle place2Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 404 of file wstag480.c.

◆ place2Area3Battle5

AreaBattle place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 405 of file wstag480.c.

◆ place2Area3Battle6

AreaBattle place2Area3Battle6 = { 48, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 406 of file wstag480.c.

◆ place2Area3Battle7

AreaBattle place2Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 407 of file wstag480.c.

◆ place2Area3Battles

BattleList place2Area3Battles
Initial value:
= {
0,
}
AreaBattle place2Area3Battle5
Definition wstag480.c:405
AreaBattle place2Area3Battle0
Definition wstag480.c:400
AreaBattle place2Area3Battle2
Definition wstag480.c:402
AreaBattle place2Area3Battle4
Definition wstag480.c:404
AreaBattle place2Area3Battle1
Definition wstag480.c:401
AreaBattle place2Area3Battle6
Definition wstag480.c:406
AreaBattle place2Area3Battle7
Definition wstag480.c:407
AreaBattle place2Area3Battle3
Definition wstag480.c:403

Definition at line 408 of file wstag480.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList place0Area3Battles
Definition wstag480.c:304
BattleList place0Area2Battles
Definition wstag480.c:291
BattleList place1Area1Battles
Definition wstag480.c:330
BattleList place2Area1Battles
Definition wstag480.c:382
BattleList place0Area1Battles
Definition wstag480.c:278
BattleList place1Area0Battles
Definition wstag480.c:317
BattleList place1Area2Battles
Definition wstag480.c:343
BattleList place1Area3Battles
Definition wstag480.c:356
BattleList place0Area0Battles
Definition wstag480.c:265
BattleList place2Area3Battles
Definition wstag480.c:408
BattleList place2Area0Battles
Definition wstag480.c:369
BattleList place2Area2Battles
Definition wstag480.c:395

Definition at line 413 of file wstag480.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x170, 0x100, 0xC0, 0, 0x160, 0x1FA },
}

Definition at line 418 of file wstag480.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF }

Definition at line 427 of file wstag480.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }

Definition at line 428 of file wstag480.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }

Definition at line 429 of file wstag480.c.

◆ actor0Talk3Conditions

u16 actor0Talk3Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF }

Definition at line 430 of file wstag480.c.

◆ actor0Talk3Actions

u16 actor0Talk3Actions[] = { (( 0x1C ) << 8 | ( 9 )) , 1, (0x9000 | ( 0x1F )) , 1, 0xFFFF }

Definition at line 431 of file wstag480.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk0Conditions, ((void *)0) , 0x245 },
{ actor0Talk1Conditions, ((void *)0) , 0x245 },
{ actor0Talk2Conditions, ((void *)0) , 0x246 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Conditions[]
Definition wstag480.c:427
u16 actor0Talk1Conditions[]
Definition wstag480.c:428
u16 actor0Talk3Conditions[]
Definition wstag480.c:430
u16 actor0Talk2Conditions[]
Definition wstag480.c:429
u16 actor0Talk3Actions[]
Definition wstag480.c:431

Definition at line 432 of file wstag480.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 0x1C ) << 8 | ( 9 )) , 0, 0xFFFF }

Definition at line 439 of file wstag480.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x85, 4, 280, 805, 7 }

Definition at line 440 of file wstag480.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag480.c:440

Definition at line 441 of file wstag480.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 445 of file wstag480.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x23B, 0x6C8, 0x1D4, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x234, 0x140, 0x350, 5, 0, 0, 0 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E9, 0xB0, 0xF8, 7, 0, 3, 2 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E9, 0xB0, 0xF8, 7, 0, 0xE, 1 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFD0, 0xFFE8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x30, 0xFFE8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0xFFD8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFD0, 0x28, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x30, 0x28, 0, 0, 0, 0, 0 },
{ { { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1 }, { 0xFFFF , 0 } }, 8 , 0xAA, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 6 , 0, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 6 , 1, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}
@ STORY_SOUTH_STATION_GHOST
WSTAG440 (South Station), event 152: a ghost's voice in the empty station.
Definition story.h:45

Definition at line 686 of file wstag480.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing BGM_0015; battle list 0 before STORY_...
Definition wstag480.c:67

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 701 of file wstag480.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 170, script170, ( ( 0x136 - 1) << 16 | ( 8 )), ((void *)0) , endEvent170 },
{ 171, script171, ( ( 0x136 - 1) << 16 | ( 9 )), ((void *)0) , endEvent171 },
{ 240, script240, ( ( 0x136 - 1) << 16 | ( 0xF )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void endEvent171(void)
After event 171, with Zanbamon: moves the story on to STORY_SEPIKMON_MASK_LOST.
Definition wstag480.c:44
s16 script171[]
Definition wstag480.c:128
s16 script240[]
Definition wstag480.c:150
s16 script170[]
Definition wstag480.c:97
void endEvent170(void)
After event 170, with Zanbamon: lets event 171 start and starts the stage's event battle 0.
Definition wstag480.c:38

Definition at line 704 of file wstag480.c.

Referenced by setupStage().